Judgewood
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Known groups in this suburb:
Key buildings in Judgewood:
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Suburb Number: 12 |
Judgewood is a suburb of Malton, located in the northwest of the city. [2, 2] On the city map. The town center around Perceval NT, Brentnall Grove PD and the old "Teafort" Junkyard has long been home to The Grove who have traditionally kept Judgewood a safe suburb for new players to level up in. It still is, for zombie players, as the town is currently a warzone with Extinction leading daily X:00 strikes on buildings within the suburb.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments |
Malls
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Bulletin Boards |
Revive Points
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Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
November 2008
November 29th
External Military: "... can see maybe fifty on the streets of Judgewood ... mostly just stragglers, no organised groups ... only one building with lights on ... heavy structural damage ..." --Zeug 04:24, 29 November 2008 (UTC)
November 14th
Extinction have arrived back in force in fair Judgewood and in the last 36 hours have overwhelmed the survivor defenses ruining Perceval NT, Ludlow NT, Brentnall PD, Humphries, Maria, Dismas and Edmund Hospitals and are now embarking on a ruin rampage tearing the town's remaining barricades to pieces. All surviving residents are advised that the town is now under emergency quarantine. --Zeug 09:07, 14 November 2008 (UTC)
October 2008
October 23rd
External Military: "... can see maybe fifty on the streets of Judgewood ... maybe a dozen outside the Ludlow Building ... a few buildings with lights on ... serious collateral damage ... power's on at the Ludlow Building ... the Perceval Building has fallen ..." (2 seconds ago) -Nerupe 01:45, 23 October 2008 (BST)
September 2008
September 23rd
At least 28 zombies. Of those, 3 were indoors and 8 looked like Mrh? cows (unless ruined churches are considered good siege targets in Judgewood). Breakdown of the Tactical Resource Points:
- 3 NecroTechs: 1 powered, 2 ruined.
- 3 hospitals: 1 powered, 1 not, 1 ruined.
- Police Dept: not powered.
- factory: ruined.
Low zombie numbers, and an obvious survivor presence, but half the TRPs ruined suggests this suburb is dangerous. --Funt Solo QT 16:21, 23 September 2008 (BST)
McZeds
Crystal Method Food Conglomerate operates the local McZed's™ number 3 at the The Organ Arms. Drop in for a snack or a place for a quiet drink. (See Menu at McZeds.)
McZeds™ | |
This User or Group eats at McZeds™. They also support the Use of Corpses for High Quality Processed Fast Food. |
Revive Points
Currently working revive points in Judgewood are keeping revive queue lengths down. They are:
- The Cemetery 1NE of the Police Department at (16,11).
- The Cemetery 1NW of the Fire Station at (11,13) which is maintained by McZeds.
There is a discussion on the talk page regarding changing or optimizing this suburb's RPs. Please join the discussion there. Asheets 22:25, 8 May 2008 (BST)
Entry Points
The current entry points for survivors and safehouses for lower level survivors without free running (at resource buildings) are:
- Brentnall Grove Police Department [15,12]
- St Wilfrids Hospital [15,14]
- Higgin Square Fire Station [12,14]
There maybe others in the suburb and although entry points are reliable they may be overbarricaded on occasion. Alternatively see the Judgewood Barricade Plan for details on other entry points and locations.
Judgewood Barricade Plan
Judgewood now has a barricade plan to help combat against overbarricading. Leave any comments about it on the relevant talk page.
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