Thank You Kevan
Thank You, Kevan |
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A collection of messages from the community to Kevan Davis, the creator of Urban Dead. |
A Message to the Community |
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As Urban Dead reaches the end of its service, this page is dedicated to preserving the voices of its players. Whether you want to share your fondest memories, express gratitude, or leave a message for Kevan, this is the place to do it. We invite everyone—survivors, zombies, and those who once roamed Malton—to add their open letters below. |
How to Submit a Letter |
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To add your own open letter, edit this page, and create a subsection for your message at the bottom of the page == Your Name or Alias == (Write your letter here) or click here |
Thank You!
Soup/Loke
Thank you for making Urban Dead, Kevan! My go to game for killing some time and zombies when I was in a boring meeting or waiting for someone. Just log in on my phone and do my actions. I made myself a home in this strange browser game which I maintained for many years, even when it seemed to be forgotten by most. I've made friends I don't know anything about other than their characters name and that we shared a common house in Yagoton. I was very glad to be a part of the reunion where I met many new friends and got to explore even more of Malton and its history with them before the end. My first alt is almost 19 years now, so I can safely say Urban Dead has been there for a good chunk of my adult life. Sad to see it end, but that's the way the world crumbles.
Bane Croooow
What a cool thing you did, Kevan. Thank you.
Axe Hack
Dear Kevan :
I first want to start by saying Urban Dead was what got me through my high school years. During my years in high school, I was always that weird nerdy kid. From anime, manga, and video games, I had always had a fascination with the zombie genre. The 2000's was a really good decade for the zombie genre, what with series like Highschool of the Dead, Resident Evil and Shaun of the Dead becoming instant cult classics. I first discovered Urban Dead after finding your zombie infection simulator. Man, I must have spent hours watching those dots move around, simulating a zombie outbreak.
Urban Dead was probably my first MMO, and probably many other's first MMO. The internet was still young, we were all on Windows XP, and the concept of a MMO really hasn't taken off yet. This was probably one of the earliest examples of a community forming around a game. A game where you could play together with other people. A game where you could do almost anything with a bit of imagination and the theater of mind. It was a cheap game that ran well on most PCs from the time, and as a kid in high school, all we had are cheap office PCs that our parents probably did their taxes on.
The community was so great that I practically lived on this wiki when I was in high school, helping out where I could. My time on the wiki's sysops team was probably my greatest achievement back then (high school me set that bar pretty low). I remember some concerns I had that I had emailed you about, about some players impersonating one of my toons - you didn't have to do anything to address those concerns, but you did anyway, changing the font of the game to make zeros and O's more distinguishable from each other. It's such a minor issue looking back at it now, but it showed you really cared about your players.
There was a chat I had with another player a very long time ago...They've asked me, "How long do you expect to play Urban Dead for?", and I answered, "Until the game dies." Ironic, how after thinking I probably wouldn't be keeping that promise since retiring almost 10 years ago, that I would be pulled back in by another player trying to get a reunion together, right in time to play until the game dies...
Urban Dead, in my opinion, will always be about it's community. While the game itself may be going away, so long as that community continues to exist, Urban Dead will never cease to exist. On behalf of the community, thank you for Urban Dead. You created a game that had a lasting impact on so many people. While often times it might seem like you're not involved with the community as much, you've managed to create one of the greatest communities on the internet.
Thank you, Kevan, for everything that you have given us.
--Axe Hack Talk 03:32, 5 March 2025 (UTC)
Enoch the Watcher/Quinn Inuit
Dear Kevan :
Thanks for creating this and keeping it going for all of these years. I had a great time, met some great people, and learned a lot about life and friendship. This started out as a game, developed a community, and is now an internet legend. Congratulations on nearly two decades of being awesome.
To all of the other players out there, thanks for the good times, the lunacy, and even the headshots. I hope I added as much to your enjoyment of the game as you added to mine.
--Enoch the Watcher/Quinn Inuit Talk 03:54, 5 March 2025 (UTC)
SenisterDenister/Welsfred
Kevan,
Had loads of fun over the years. Almost made it to 20 years with you, been playing since '05. Wish you all the best. Shame it had to end this way. Not good with words. Sorry for getting emotional.
Regards,
Natick
I first found Urban Dead in the halcyon days of 2005. I wasn't early enough for my character to have arrived "during the early outbreaks," but twenty years is twenty years. I was there for the construction of the Lexicon on the wiki - a worldbuilding exercise that still evokes fond memories. In retrospect, it's crazy that a simple browser game inspired that many people who were so invested in this collection of squares that they created an origin story for it.
Twenty years is a long time, and as life dragged me around my country, my participation dropped off from time to time. But I came back again and again, and here I am now, at the end of all things. It's kind of a shame that you couldn't hold out until the 3rd of July - the twenty-year anniversary. But politics is politics.
Sometimes I wonder why you let this game exist for so long. It must be costing you money. I've watched the player base drop; I've watched suburbs go functionally dead. But somehow, there are still survivor enclaves, and zombie hordes that occasionally clean us out, and somehow the Yagoton Revivification Clinic is always there to make us whole again. Your little game survived from the wild and free internet of the 2000s even into the commercialized, commodified internet of today, and somehow there are people giving you their fifty clicks per visit like nothing has changed.
By the way, I also enjoyed "Escape from the SS Borgarís." I'd get ya that freeze-dried coffee if I could, but the way things are going in my country, Malton looks tranquil by comparison, and my situation isn't exactly secure.
--X1M43 Talk 04:01, 5 March 2025 (UTC)
Dislycan
I'm not great with words, but thank you for the two decades of fun. I hope Urban Dead exceeded your wildest hopes and dreams. I'll always cherish the memories I made here, and the community I was able to be a part of. Dislycan (talk) 04:10, 5 March 2025 (UTC)
DDTNM/IBDead2U/CuthbertTwillie/Bluden G Utts/DoktorRev
Kevan, thank you for maintaining this fun game for as long as you have. It has been a blast playing for all these years, and I've enjoyed sharing the game with members of my hordes and survivor groups (though I stopped playing the survivors years ago). Zangz bar arr zah habbah z!hmz, brazzar! TommyVee (talk) 04:15, 5 March 2025 (UTC)
Dijon Sanders
Hey Kevan,
This game has brought me so much joy over the years. I first started playing as an angsty teenager in high school, and now, in my 30s with graying hair, I’m still here - time really does fly.
I’ve met so many great people and made memories I’ll cherish for the rest of my days. A part of me always thought UD would last forever, but I suppose all good things must come to an end. I can’t thank you enough for everything.
As for the UD-shaped hole in my heart… maybe I’ll fill it with booze and bad decisions (JK - probably just Candy Crush or something). Either way, when the time comes to pull the plug, you can count on me to pour out the finest malt liquor in UD's honor. See y’all at the crossroads. --Dijon Sanders Talk 02:43, 6 March 2025 (UTC)
AndyMatthews
Just wanted to put out a short message saying thanks for keeping the game up over the years. It's one of the oldest browser games I still play (others I lost interest in or they ended up getting shuttered as well). I've had a great time with it. AndyMatthews (talk) 06:14, 5 March 2025 (UTC)
Richard of Earth
It has been a great ride. It is a wonderful thing that you created a fun environment for the players to create more fun and boy did they create. Thanks for giving us this opportunity to be citizens of Malton. Richard of Earth (talk) 06:19, 5 March 2025 (UTC)
Hagnat
I believe the wiki and you, kevan, knows how much i loved playing urban dead, and how much dedication i showed towards the wiki in the early days.
What a lot of people dont know is that by doing so made me a better person than i was before.
I was an OP from 2006 to 2009, and i only stopped because i had to focus on my university thesis, BS in Computer Sciences.
By improving the tools in the wiki, I managed to hone my web development skills here, and make a living out of that IRL.
I am now a Backend Software Engineer (don't deal with frontend anymore), and my journey as a software engineer begun here on this wiki.
Interacting with so many cultures in a single game allowed me to open my eyes to the world with a connection to their people, not just nice pictures on magazines.
It ingrained in me the yearn to meet those cultures personally, not just to visit them but to live them.
I moved to Sao Paulo and Amsterdam, two extremelly diverse cosmopolitan cities.
I got to meet and interact with those cultures i only got to interact virtually before.
I managed to understand more about my country and the world because of this
This game and community left an extremelly postive impact in my life,
and for that i will be extremelly thankful.
So long, and thank you... --hagnat 13:00, 5 March 2025 (UTC)
Tarkenton
Thank you Kevan for providing so many people with such an incredibly fun sandbox to play in.
Many of us have spent thousands upon thousands of hours playing UD over the best part of two decades, building online communities and creating life long friendships with folks from all over the world. UD has had a profound impact on all of us. It has been a very special game and one that we'll always remember and talk about. Thank you for giving us that gift. Be proud of your accomplishment.
All the best to you and your loved ones and again, from the heart, thank you.
Tarkenton [Knights Templar]
Eerongal
Thanks for a great game! I'm sad to see it go, but I spent many hours with this game back in the day.
While I haven't really played in quite some time, I would occasionally log back in to see how things were going here and there. I had a lot of fun times hanging out in Tikhon Medical and reviving patients, barricading and protecting the people in the building, and coordinating said defense.
GhostKillah-FPDF Sinonfyre-RRF
Kevan,
Thank you for the many wonderful years with your game. I had always hoped you would be able to modernize it and continue the game I have spent years on and donated to in order to continue its existence. To make it 20 years is no small feat! Be proud of what you were able to do with this game! Please save the source code and consider to sell to an independent developer so it can come back online in the future. I would be thoroughly pleased to be able to play this game once again. This game and its community have been a large part of my life and I have made several incredible friends through your game. For all the great times and amazing sieges this game has provided, I raise my glass to you sir!
My gracious thank you, GhostKillah/Sinonfyre
Pedentic
I love reading all the stories that occurred in Malton, and was astonished to discover that I could participate in those stories! Urban Dead was a lot of fun when I played in high school, and the wiki skills I picked up here helped get me a job in college so that's neat. It's been real, y'all. Or at least as real as a fictional zombie apocalypse simulator can be. Thanks for the good memories, Kevan. --Pedentic 16:29, 5 March 2025 (UTC)
Bodici22
I can't begin to describe how important this game is to me. Your game has given me friendship. My pub mates in the Dalley Library in Peppardville have been my friends for longer than most of my real life friends. As a teenager in high school in 2006 until now being an adult in my 30s, checking UD has been part of my life. I wrote and drew fanart for this game on high school. I wrote a paper about this game in college. I'm absolutely crushed that we don't get to make it to 20 years. Thank you. Thank you so much. In 2009 I bought an urban Dead shirt, and I am buying a new one to carry the memories with me. I will never stop appreciating everything this game did for me. ~ with love from Bodici22, with the blue hair and the cake vodka, slapping everyone with her newspaper.
Deathbymoshpit
Back in 2005, this game gave me my first real experience with an online community. I joined the Ridleybank Resistance Front, and for years, that group and its message board felt like home. Few online games have ever matched that sense of connection for me. For 20 years I've been roaming this city, and there's nothing else like this.
Kevan, you truly made something remarkable here, and want you to know how impactful this game has been for so many of us. Best of luck in whatever you do in the future
Riffmongous/Warnie/TAKA
Thanks for keeping the game up for as long as you did, and thank you UD for all the memories.
To all my old comrades in the SoC, CDF, IG646, thanks for all the fun times down through the years,the strikes, the forums, the camaraderie.
Fred Dullard
Dear Kevan:
I have been having fun here since 2005, and I will always be grateful for the game and the community here. I wish you well. The RRF was not my first online community, but it has absolutely been my favorite, and your game was the framework it has lived in. Thank you for your work keeping this going for so long.
Rib15/Slambammam/Barnabus Collins/Blarney Stoner
Dear Kevan,
This game has given me many hours of fun and community since 2007. Thanks for keeping it going for so long. It was one of the small things I did each day during Covid that kept me going--and thanks to the great people in FoD, the Scourge, the Brain Curators, and GHOST. I played solo for a long time, and if I had it to do over I'd join a group right away. I will miss it. Best of luck in all your future ventures. - Ron
Mercinus3
At the end of 2005, I had been invited to join the game during the heights of one of the greatest sieges in the game's history. While this game had not been my first rodeo at an MMO, nor will it be the last, but this was the first to show me the means of having communities, with The Warseers being the first. It wasn't until I had joined The Fortress that I had found my home in the game. While it is sad to see this game go, I am glad to say that this game has been a part of my life and have met many wonderful people that have come from the game (both online and in person). And those memories are all thanks to you, Kevan, and the game that is Urban Dead. May you have all the successes in the future.
To my comrades in The Fortress, thank you for the memories. Hope that there will be a chance in the future to ride out once more.
-- Mercinus3 18:55, 05 March 2025
Crabe
Thanks, Kevan, wow! What a ride. I was here in 2010, lost the game for a while, found it again during Covid.
There are great people here, you and others and I am glad to know them.
Crabe 19:36, 5 March 2025 (UTC)
DirtMan
Thank you Kevan, for 20 great, brain munching, years.
-- DirtMan
Baraga | Johnny Twotoes/Threefingers
Hi Kevan
I'm not sure you realize how much your game has changed my life. It got me through some of the loneliest years of my young adult life, and it gave me friends I will cherish forever.
Not half bad, for a low tech game released in 2005 :)
I'll miss coordinating with local groups throughout Malton, I'll miss visiting Blackmore, the Burch, the Malls, the Powe Arms, the Forts, the Mansions and all those other silly little squares in the slightly bigger squares we called suburbs in the giant square you called Malton. All of which you probably never expected to hold so much meaning for so many of us.
Thank you for building this playground. Thank you for not making a giant cashgrab out of it. Thank you for keeping the lights on for almost 20 years.
Thank you.
PB&J 21:13, 5 March 2025 (UTC)
Gwrrty/Rad Dio
I've been on this game for the majority of my life. Feels like a friend I won't see again. Thanks for the memories, Kevan.
Numbfoot
Kevan, thank you for the years of entertainment you have provided us. It's hard to believe that I've been on this game since I became a dad in 2007, and that it's just going to go dark next week. Malton will always have a special place in my heart. It's passing will go down as another marker on the path of how the Internet was stolen from the people and given to the corporations and the lawmakers. This was a special place and the world will be slightly worse with its passing.
Numbfoot 2007-2025
DanceDanceRevolution
While it’s probably the right time for this to end, it still feels strange that the ride is finally over.
I started in 2008 because my friends at high school were all playing, and stayed on long after we’d graduated and grown out of the game. I learned a lot interacting with people over those years, and I feel like my persona evolved and grew as I grew up in real life.
I made some great friends, a few nemeses, and learned a lot about structures, governance and management through the work I put into the wiki. Who would have thought.
I don’t know the exact time and cost that’s been required from you over the past 18 years to keep the game and wiki running, but I know it was more than we deserved with the size of the playerbase over the past decade. For that, I thank you.
It’s been a privilege to do my part in helping out where I can and even though it's the right time, I’ll still miss having this place around. DANCEDANCEREVOLUTION 00:07, 6 March 2025 (UTC)
Van
UD hosted some of my best memories from a multiplayer game, and it was in such a deceptively simple browser MMO. Thanks for everything, Kevan. Malton may be dead at last but it will live on in all of us (undead, you might say).
To any other members of THEM out there, take care! May we meet again someday. - YS
Parham/VragNaroda/Blake Foley/Zalim Carnek
I'd be lying if I said I was happy about this - I've been playing this game for half my life after all - but I understand that all good things must end, and I appreciate you keeping it up for 20 years. I'm proud to say I've been playing from the first month the game came online, and I intend to stay logged in until the second it goes offline.
I'd be ecstatic if if there were some way to keep it going, but I've very much enjoyed your silly little zombie game and will never forget it, or the people I've met here. It was a remnant of a simpler time of MMOs, an amazing sandbox to play in with friends. No one did it better and I doubt anyone will.
Barhah and best wishes,
Parham (The Flowers of Decay)
VragNaroda (LUE)
Blake Foley (The Scourge)
Zalim Carnek (none)
TheBardofOld
Like many others, I'd be lying if I said I wasn't disappointed, but I think I always knew this was coming. All things end, at some point. That said, thank you for everything. Seriously. It's been a wild ride. I've met a lot of amazing people, new friends, and learned a lot along the way.
Derek Sutherland (Owsleybank Beautification Committee)
Juliette Reau (ЯHR/Dual Nature)
Anthony Griff (none)
Thanks for all the fish!
Elingold
I had so much fun with this game over the years. This char was born in Griggs and made a group called Edmund General United Edmund General United (https://wiki.urbandead.com/index.php/Edmund_General_United) So it's just me hanging out in almost the furthest pace from a mall out in Griggs .. waiting for the end.
But this cracks me up I remember I was working for a tuna boat and actually paid for an advert
https://www.theoceanharvest.com/zombie-resistant-albacore-tuna
back in the day (it was near Halloween) and we got some sales from your users .. with the idea being you could launch tuna cans against zombies and then also eat the tuna afterward. Canned tuna is a great dual use food. Not only can our tuna and crab can stay fresh for years as you are hold up in a local PD or Junkyard barricading like a maniac to hold off the horde, but yes you can use them as a weapon.
It was pretty funny I thought and it worked!
I'm going to miss this one.. but I've got a fat OHV server in Canada that could probably host this thing if you want .. just saying
Thank you from Alice Morgan
To Kevan Davis:
Thank you so much for keeping this game alive for as long as you have. I've only been here since 2021, but Urban Dead was my first MMO and I'll never forget it. It's going to be weird when it's gone. Have a good one, Kevan.
Here's to the memories! Good luck out there, everybody.
Thank you from EasyDinner
Thank you Kevan for keeping the game running for as long as you could, I met many wonderful players and made lots of good memories. This game and the people that played it have gotten me through some tough times in the past. I wish you all the best in your future endeavours.
Thanks from Walter Krenshaw
Thank you Kevan for all the memories. I started in 2009 and never really stopped. I will forever have an Urban Dead shaped hole in my bookmarks (and my heart).
And thanks to everyone else for creating such a vibrant community. I've been running solo for almost 16 years, but I'll always remember fondly my fellow like-minded hermits who found themselves drawn to Nation Library.
Spiderzed
I've joined in 2009 because of a blog post by Jeff Rients promising mayhem galore playing a zombie. I've stayed because of the qualities that were getting more and more sparse on the internet with every passing year. Urban Dead was a product from a different era, of personal Geocities homepages, of Gamefaqs TXT guides, of amateurish flash animutations. A more raw and unflitered time, where you might run into neo-nazis, creeps and trolls (and all those three things also existed in UD), but where people also created and shared content for the sheer joy of it (and there was and is also a lot of that in UD, as seen on this wiki!)
UD was a holdover from an older, better internet, staying around steady and unaltered, as the world around it changed into a hyper-monetized, enshittified and hyper-commercialized parody of itself. Even as the player numbers dwindled, UD was always a comforting rock to return to, a brief 10 minute respite in an internet that isn't anymore made for the user or by the user.
It will always be sorely missed.
-- Spiderzed▋ 21:38, 6 March 2025 (UTC)
Yo Ris
Seems I started playing later than the most, in 2014; but still, 10.5 years is quite something!
Kevan, thanks a lot for building this game! I enjoyed it a lot over these years, and I hope you can put a revivification syringe to it in due time!
Yo Ris (talk) 12:36, 7 March 2025 (UTC)
Aichon
Hey Kevan. I hope it comes as no surprise that we all have personal stories about how this project of yours had a disproportionate and unexpected impact on our lives. I've got my in-game stories too, of course, but I'll let others share those.
When I started with UD, I was a Computer Science grad student living on a stipend, spending 5-6 days/week in a cramped office with three other grad students. Tinkering on the wiki, writing userscripts, and running the math to figure out AP management best practices during my downtime were not only ways to pass the time while waiting for my research to finish processing: they were oftentimes some of the happiest parts of my day. By the time I entered the "real world", I didn't have much I was excited to show from my graduate program, but I was able to use those wiki pages and userscripts in my portfolio. And yes, I actually got a job offer after talking about UD during an interview ("Oh! You were the guy that sent in the wiki links and userscripts? We've been wanting to talk about that ever since we saw it!").
And, as it turns out, people are people, whether they're in "real life" or a game, so when you created a platform for people to play together, what you actually created was a platform for speed learning all of the important life lessons on "soft" topics.
I learned that effective communication takes effort. I learned to keep my cool when others are getting heated. I learned how to provide others with extrinsic motivation and how I can help them find their intrinsic motivation. I learned to lead by example. I learned conflict resolution. I learned to remain objective. I learned to nurture talent in others. I learned what it means to grow a healthy organizational culture. I learned that we need different people in different roles and the value each brings. I learned the importance of identifying and understanding my own priorities so that I know when something is a good fit...and when it's not. I learned the importance of throwing myself into the things I say "yes" to. I learned to say "no" to good things because they aren't the most important thing. I learned how to work with what I've got. I learned what it takes to organize and market events for hundreds of people. I learned how to organize focused "strike teams" of capable individuals and how best to make use of hundreds of disorganized "volunteers". I learned the value of peer and mentor relationships. I learned that not all good things last.
And while I still have more learning to do, these are all lessons I've been applying ever since.
Over the last 15 years, I've trained dozens—if not hundreds—of volunteers and have been leading teams every step along the way. Depending on the day, it can look an awful lot like leading a strike team or horde. And my day job has had me doing "project rescue" work for multi-billion dollar companies that can feel a lot like dropping into a ruined suburb with a group of survivors: scout the situation, triage what needs done, and make rapid advancements to turn things around, all while facing opposition from people who prefer the status quo. More broadly, as my career has shifted from a technical track to a management/leadership track over the last 15 years, I've seen the "soft" lessons I learned in UD come up nearly every day. People need motivation. People need communication. People need to understand priorities. I got to cut my teeth on those in UD.
I'm sure you know you made something special, but I imagine it's still hard for you to wrap your brain around the idea that your zombie game has been changing lives for two decades now. And yet, here we are. You can dismiss it as luck or "right time, right place" if you want, but that doesn't change the impact your work has had on thousands of peoples' lives. Intentional or not, you created this. Thank you.
So while it's sad that this is the end, UD also prepared me to accept and move on when a good thing ends. Just one more way that it's prepared us for life.
Thanks, cheers, and BARHAH!
—Aichon— 20:32, 7 March 2025 (UTC)
Laszlo the 5th
Joined in 2022 and played on and off. Sorry I was late to the party, I can tell lots of good times were had, lots of friends were made. I guess I'm not the most qualified to say this out of everyone else, but.. uhh.. thanks for everything, Kevan. I mean it. I had a blast, even if I never fully understood the intrinsics. Love what you do.
V2Blast
Man, it's been years since I last played UD, but it definitely made up a part of my childhood. Thanks for the years of fun. I'll miss UD and the friends I made here! Shout out to the Regulators Alliance and the Night Ravers for making me feel welcome! --V2Blast T•P!•C•SR 07:29, 8 March 2025 (UTC)
Thank you for this amazing game
This was one of my favorite games to play back in the day, especially back when I only had a limited internet connection (also known as dial-up). I stopped playing the game actively, but I still visit from time to time (every few months).
Although it is sad to see this game shut down, I truly cherish the moments I had here from long talks (and sometimes trash-talking sessions) on radios to lengthy conversations on mobile phones.
Thank you, Kevan.
Shin aska 109 (talk) 11:02, 9 March 2025 (UTC)
So Long, And Thanks For All The Revives
Wow. I still can't believe UD's going to be gone.
I found the game in 2008-2009 and I became very addicted to it, very quickly. I've had multiple characters (most that I've forgotten over the years), found the Randoms with what became my main, fell in with them and began hanging out at the Bainton Hotel down in Buttonville. As Real Life went on and I got older, got married, had a kid, I fell away from the game for awhile but came back to it recently when I received an invite to a UD Discord.
I feel like I've barely started, really. I've always felt that UD was something I could come back to and fall back into easily. I thought I had all the time in the world to play. But now it's going to be gone. And it's sad. I'll miss it. But I'm super glad I had the experience.
-Deathy McDeatherson (also Deathy McDeaderson, Bloody Bess, and a bunch of forgotten alts)
--User: Deathy McD 18:24, 9 March 2025 (UTC)
Thanks for all the fun
I remember finding this game in 2006 and having a blast for years. I always checked back every now and again for old time's sake. This time, I found that you were pulling the plug. I'm glad I managed to wander around the game one more time before that. Thank you very much for making this game and maintaining it all these years. I met some really cool people, some of whom I still talk to regularly. Best wishes to you.
-- Steyr 19:28, 9 March 2025 (UTC)
Thank you Kevan!
Hi Kevan !
I’m Kain markko
one of the many thankful people that have played your game over the years !
Thank you for giving all of us something to share and enjoy.
I wish I could buy you a drink in person but I’ll have to make do with giving you a donation for some coffee.
I wish you the best !
Kain markko
Red_Hawk_One
So long, Urban Dead. And thanks, Kevan.
Though it's been a while, I still think of this place from time to time. Wandering around the northeast, Blackmore 404, my time helping run the wiki. Good times all around.
Best wishes to everyone. Thanks for the memories!
~ Red Hawk One Talk | Thanks for the memories
The sun sets on Malton.
I discovered Urban Dead while I was still in secondary school in 2007. Wondering what was going on in Malton while I was afk at school got me through some tough times. I loved being able to play as a pacifist healer character, so I joined up with the Malton Red Cross. Urban Dead encouraged me to practice my writing skills, and while my writing never amounted to much, I was astonished by the freedom of expression and creativity that the community fostered. I even cosplayed as my character for a zombie walk in Brighton one year!
Unrelated to Urban Dead, but I must also thank you for the Pomodoro Timer on your website. Back in 2011 I was struggling with the 3 dissertations I had to write in order to graduate with a BA in Philosophy. The task was completely overwhelming. My motivation and confidence were at an all time low. If I had not found your Pomodoro Timer I honestly do not think I could have got my 2:1. It wasn't just me. I vividly recall my two flatmates and I sitting around our dinning table, writing until 5AM on the day we had to hand in our dissertations. Your timer saved us all!
In 2022 I returned to the game to record all I could about the Group Statistics of Malton via the Wayback Machine. I was shocked and delighted to discover that the zombie apocalypse was still raging on! Preserving game history is one of my hobbies, so I couldn't resist writing a guide and a historical chronicle of the game's 20 year history at GameFAQs.
Thankyou for the world you created. Thank you for letting us play there for so long. I wish you all the best.
spark 213
Thanks for the memories. I created an account December 2005, after being obsessed with zombie related movies and media. This game really set my imagination on fire, and highlights what I love about games. Everything that happened, from the sieges at Caiger mall to the massive zombie hordes to take back suburbs, to Mall Tour and the PKer equivalents, were all player organised and driven. All the gameplay and events were emergent, which made being part of the community infinitely interesting than the dozens of other MMOs I've played over the years. I'm still trying to recapture the magic almost 20 years later, but I think this game was lightning in a bottle that will soon go dark.
MrGed
Thank you Kevan! Have really enjoyed playing this game over the years. This game has a community like no other - a very unique set of characters. Will miss roaming around Malton in search of new adventures! So long and thanks for all the Zs!
Alice Lester
Thank you so much for your work on this game and keeping it going all these years.
I came to Urban Dead pretty late in the grand scheme of things. But I want to echo everyone else's comments in saying how much it had an effect on my life. I came to the game at a time in my life when I was undergoing some huge personal upheaval, and it provided both stability in something I could come back to every day, as well as a place where I could use roleplaying to explore things about myself.
On top of that, it's simply such a fun and inventive game, truly one of a kind.
Thank you so much <3
Chubbybuns
I've played this on and off since 2013. Only recently got back into it in the past few months. Very grateful for the chance to play. Be well.
yosemiteclimber / shackyosemite
Having the privilege to play with both the RRF and ShackNews groups is an honor. Some absolutely epic battles over the years, while meeting (and eating) some wonderful harmanz along the way. Thanks for giving us the opportunity to come together, meet new people, and make some amazing friends from across the globe. I'm glad I was able to find everyone after almost a decade away - huge thanks to SweetIrony/Arta/Avenir/Ransom for setting up the reunion!
Paskalakki
Hail from The Hotel aka The Hemphill Hotel, the most famous hotel of Malton! Been playing since 2006 and had a lots of headache and fun with this sh1eet. We ran The Hotel for many years and had lots of intelligent discussions on 28.01. Thank you Kevan for the opportunity to tell people how things are. We know, I assure you. When apocalypse starts in the real world, I bet it's going to be something like UD. Special thäängcx to disgusting Funky Trucker and good people of The Hotel.
XGoatX
Kevan!!! Thank you so much. This game was a huge part of my life when I discovered it in 2007. It got me through all the rough parts of early adulthood. This game was truly special. Thanks for 19 great years. While it must be hard t shut her down, just know that Urban Dead will live on in our hearts forever. I'll never forget my time in Malton.
Aranamor/Luna
UD's been one of those weird constants in an otherwise pretty unstable and unpredictable life since 4th grade. For nearly 20 years I've been logging on to zmazh! breather heads in and RRF has been one of the most positive friend groups I've ever participated in for any real amount of time. Thanks for keeping it going this long, Kevan, sorry it had to end like this.
CVJX
Hello Kevan, and thank you. When the zombie craze was in full swing back in the day, I got started on UD in early 2007. It was the only online game I could play on my low-spec PC and dial-up connection. I was surprised and thankful my setup could actually play it with other real live people doing their own thing all around the map.
But I honestly quickly lost interest because of the XP grind and low hit chance, just logging in every few days when I remembered to, because of your pioneering "energy" system that's been so prevalent with mobile games these days. Eventually the world forgot about zombies, flash games, and other remnants of the 2000s internet, and I forgot about UD as well.
Fast forward more than a decade later and I remembered having an account, then found the login details again. With the advent of smartphones, players could check into UD on the go. I stopped gaming that time but UD gave me the slow-paced fix I was looking for: zombies and survival. It really helped during a time when I had to focus, when I ignored every other game for years.
I thank you for keeping Urban Dead up for so long, even after the world mostly moved on from zombies (although 28 Years Later is releasing in a few months), and other newer games with newfangled features had been popping up year by year.
The community you have nurtured with your mostly hands-off admin style and simple game mechanics has been unlike any other and it's tragic to see it go. Even in its final months, the community was still doing new things (Robert the Doll, PKers copying a certain Mario character, etc.)
Urban Dead was a big part of my life and one of the things that gave me enjoyment a decade after I made my account. Although it wasn't as lively as it was back in the day, it still was a magical corner of the internet I could check into that made me think fondly of the olden days of the web.
I will miss the mature playerbase, the unique interactions I had on here, the non-stop zombie onslaughts in certain hotspots on the map, the threat of PK groups getting to your character when you're asleep, the ever-present risk of meeting new survivors, that 65% hit chance that doesn't feel like 65%, and much more.
I really do hope the game gets "revivified or spun off" in the future as you've said in the news post. But yes, thank you very much Kevan for all these years of Urban Dead.
CVJX 07/HD9 19/MSD 19/HDLH 24/
Night Haunter - Thank you for all the fun
I started playing UD in 2005 after coming here from the Warseer forums. As a member of the Warseers we patrolled Eastonwood and helped out at various seiges of Caigar Mall. One fine day that I can no longer remember I bumped into some crazy people and joined the Gingerbread Men, and from there we change Ridleybank to the Candyland.
The Warseer forums are now defunct, friends and family have gone their separate ways, but Urbandead endured, this game/community is likely one of the last links to my late teens/early 20's. It's very sad to see it go, while I may not have played every day in the last 19 years, but by god I wish I had, UD is a part of me, the friends made along the way (even the enemies), the hours spent in forums (now mainly defunct), the time spent on this wiki and in other tools created for the game, where well spent.
I don't know what part of me is UD and which part isn't, it's so difficult to now see that difference.
Kevan, you made more than a game, you created a community, you created a society you created integral part of people's lives. I hope you realise how much of an impact you have had and are proud of it.
Night Haunter (talk) 12:54, 11 March 2025 (UTC)
Morituri salutamus
Thank you. When Malton goes dark, my world will dim as well.
ABSF (talk) 22:38, 11 March 2025 (UTC)
Slayer The 300th
https://www.youtube.com/watch?v=GY3zK6JwPRY
Gnome / Target Zombie
Let's see. Been here (or will have, by the 14th) for 18 years, 5 months, 15 days. That's 337,100 AP, potentially. And 18,858 edits, plus this one, and however many have been purged. Can't say any other medium has had the same staying power as this one. So long, and thanks for all the fish. Or brains, maybe, although I was usually the one donating them. -- AHLGTG THE END IS ACTUALLY NIGH! 04:42, 12 March 2025 (UTC)
Brian Caden
Though I often wandered far from Malton, I will always remember the time when I was a Zookeeper. Thanks for everything Kevan.
Dumb Bass
When I was in college finishing my degree back in 2008. I did most of my papers in the Computer lab at my campus to use the free printers and to use broadband internet for free (because I couldnt afford anything but dial-up then). In between breaks while trying to write my homework, I would try to play some videogames. Sadly, the sys admin in campus blocked anything video game related....except for Urban Dead. From 2008 to 2012 until I graduated, I played Urban Dead consistently. Even joined a group. Made a few friends in the game (they are no longer active unfortunately). I played sporadically after I graduated, but I got into the habit again during 2020 when it felt like I ran out of things to do. Played on and off again once the world opened up. It's bittersweet to find out that it will be all over soon, but I am glad I got to play one more week before it all ends. This game will always be part of my young adult life. That part was one of the best times of my life too. This game contributed to it for sure. Thank you. 0229, 12 March 2025 (PT)
Thank you to Kevan and the community
Thank you Kevan for all the good memories. You gave me something to obsess over with my friends at school as a kid and a fun little nostalgia trip to revisit almost 2 decades later.
The community for this game is one of the most welcoming and entertaining I’ve encountered. All the documenting of the game’s events, groups and personalities makes Malton feel like a real place with a real history, it’s a community like no other. I’m glad to have been a part of this world and I’ll truly miss this place once it’s gone. Thank you all so much!
Emoch Noh 2 10:05, 12/03/2025 (UTC)
It's been real
I started playing Urban Dead not long after its launch. I was around for some of the huge events, like the sieges of Caiger Mall. Well, not necessarily always around. That was part of the beauty of UD, it was happening everywhere on a big map, and often I was off somewhere else having my own stories and forming my own temporary connections while those things everyone heard about were going on. Every part of Malton was its own localized community with its own things going on, people coming and going. Amidst all the big stories, a thousand little ones were also playing out in the periphery. Like real life, every experience was localized and ephemeral, and that was part of what made it special. You met people, and sometimes you stuck with them for a while, other times it was ships passing in the night.
Some people made a home in a particular area, but I was a nomad, roaming all across Malton and seeing what I found. I probably didn't set foot in each and every one of Malton's 10,000 locations, but the percentage must be fairly high. Little stories were always organically arising and playing out in UD. Being a survivor with barely any HP left and an infection that will kill you imminently, only for some passer-by to save you with a FAK. Being drawn or hearing a feeding groan from somewhere as a zombie, and soon finding yourself spontaneously joined by more zombies after the same thing. The system and scale of UD meant stuff like that was always happening.
So while I'm going to miss the huge sieges and encounters with wandering groups, I'm also going to miss the little things, like anonymous graffiti in random quiet spots and radio messages giving me glimpses of what was going on outside my immediate surroundings. I carried a couple radios tuned to different frequencies so I could keep track of what was going on throughout Malton, along with those occasional weird moments when someone used it for nonsense, misdirection, or dropping some random thought into the ether. There was something so quintessentially Old Internet about sourceless messages being thrown out into the void, with no one knowing who they came from and the unknown soul who put it out there not knowing who'd see it. Something done purely for its own sake. In this age of centralization, fixed identities, and clout chasing, that doesn't happen anymore.
Of course, it wasn't just brief, incidental interactions. You could stick with a group too, spend some time getting to know those you ran into. It's strange how in life you can just randomly run into someone who ends up having a lasting presence in your story. Even outside the formally defined groups, people stuck together in some pretty lasting bands. And when you decided it was time to move on, or enough of the familiar names made that decision themselves that there was nothing keeping you there anymore, it felt like a chapter had ended and a new one had begun. At the height of UD, there was a simple pleasure in standing around in a mall or another popular building and passively being part of the gaggle of survivors around you. Plus you can't forget the extensive network of UD-related communities outside of the game, too. Ah, forums, another one of the all too many things that are now just a fond memory.
I stuck with it for what must have been almost a decade, which is longer than I've stuck with many things in my life. And while I eventually drifted away, I never forgot my time with UD, occasionally giving it another look to fondly reminisce on its glory days. Thanks to Kevan for being part of the rich tapestry that made the internet of the '00s such a fun time to be alive, as well as to all the many players who brought it all to life. It might sound silly to say it about a browser game of all things, but those memories are precious. Only in retrospect, years down the line, can you realize how much something really mattered. And it's often not the things you expected to matter at first. I wish you well.
CyAdora
“Ooh Falling in and out of love In love, in love Ooh Falling in and out of love In love, in love, in love In love, in love, in love In love, in love, in love” You created a universe with a world and we ran to it, filled it, made it alive (and dead). There is no amount of ‘thank you’ that could even begin to cover it all. You are Absolutely Amazing and I appreciate every moment and quid you put into this game. I hope you are proud because I’m very proud of you. Enjoy what has not yet come to pass. A final BARHAH CyAdora (talk) 15:58, 12 March 2025 (UTC)
Cortonna (Soldiers of Crossman/Liberation of Crossman Department)
Thank you for everything Kevan. I joined UD in 2005 when I was barely considered a young adult. Beyond the general fun of the game itself, I learned a lot of practical skills. English as a second language, roleplaying, setting up communities/groups, creative writing, leadership, managing other people, group dynamics, solving problems of different nature. Holistically, all of this experience helped me in later projects in other games and more importantly in real life. I eventually became a senior operations manager. Thanks to Urban Dead, I learned a lot of the basics/fundamentals of what eventually became my career of choice which has had a tremendous impact on my life. I also met my significant partner through my career. I would also never forget the relationships I had with my teams in both LCD and SoC. If anyone wants to reconnect, please feel free to add me on discord, it's undertonebg. If our paths don't cross, good luck to everybody. I hope you find what you want in life. It's been an honor playing with you all.
Take care! --DarthRevan (talk) 16:25, 12 March 2025 (UTC)
Axeman89/Kevin Axe (Classic Battletech Revolutionaries/Creedy Defense Force)
In 2005, I followed some people from an internet forum (devoted to the Battletech gaming universe) to UD. I was a teen with too much time on my hands, and along with distraction one AP at a time, I found community. I grew up, went to college, and UD disappeared from my life, save for a brief reunion in 2014, until I heard the news that UD, like Malton's million-plus residents, would soon die. So I came back, to reminisce with others about a game that was once important to me, and enjoy some bittersweet nostalgia driven by iminent loss.
The internet has changed a lot in the past 20 years. A lot of the carefree experimentation has been replaced by corporate templates and profit (though at least the Wikipedia remains!) And yet, like a god or someone building a self-sustaining biosphere in a jar, you created a new little world, gave it updates for the first few years, then disappeared. Amid the ensuing anarchy, players created lore, groups, hordes, and safehouses, backed by a massive wiki and countless forums and IRC chats. UD faded away, but that disappearance was gradual.
Your last message has brought some of us back, for a final reunion. Now I'm an adult, living on a different continent, speaking a different language when offline. The places where thousands made heroic last-stands against still-larger hordes have fallen to token clumps of zombies. And so, for a final few days, my two characters have been fighting where they can, saving those last lost souls who can still be saved, and hanging out in a bar with many others, reminiscing in-game and elsewhere. I appreciate what we're losing, and that I feel sad is a good sign. But I'm also fine with this final update. Almost twenty years after the end of the world, what’s one more apocalypse?
Thanks for keeping UD going all this time, Kevan. Best of luck with whatever comes next! Axeman89 (talk) 22:29, 12 March 2025 (UTC)
So sorry it's over, Kevan!
Thank you for this wonderful place, Kevan. I joined in university in 2005. Malton helped me handle my stress. Going to miss the town. Best of luck in your future. Catherine Cushing (talk) 20:07, 12 March 2025(UTC)
Queen Mum (and several other names)
Kevan, do I owe you five bucks? I might owe you five bucks. Six bucks? Anyway. I have been in Malton since September of 2005, with but a one month break during a rough patch. More often than not my "grey and green Narnia" was a respite from the rest of the world and it did a lot for me. Some of the lessons were harsh, true, and there are people I can happily go the rest of my life and never see again, but the good lessons and the friends I've made and still have far outweigh all of that. I went to England 4-5 times, usually on my own, something I never would have chanced otherwise. My creative writing was endlessly sharpened both in game as a roleplayer and out with Survivor Diaries. It gave me a reason to want to do it well. All we had were words to make something more out of the game.
I've done just about everything you CAN do in Malton, played about every style on both sides of the living dead fence. I was never fond of kicking over other people's sandcastles, which a lot of UD is, but even when playing a PKer or a zombie I wanted to make it interesting for my victims/dinner.
Something that other games don't give is that AFK action. You're logged out? You're safe. Not in Urban Dead. It made waiting for one more AP to click a drama. What had happened? Were you dead? Could you escape? There was the touch of fear, watching your HP drain away with every infected move and no FAKs to be found. The old days of snow and fog added to that immensely. The special events were always fun - and who doesn't like carrying sixteen pumpkins at once?
During the pandemic, Malton seemed to be a continuance of "normal" life. You could see friends, go out and about, shop for generators and the like - unlike real life. It was a lifeline for some people, a place where getting shot at was actually kind of a relief. It was a place where we had control of our lives and the risks were already understood.
It will always be strange how much text and graphic blocks can feel a bit like "lived" experience if you chose to be a roleplayer. How many people learned leadership and conflict management skills thanks to the groups? There were reasons to understand and come up with tactics and strategy, to engage in teamwork, and get creative with activities when not much was going on.
So thanks for all of that. Your weird little project blossomed into three cities of the dead and a whole lot of connection and creativity. I'll miss it, truly, but at least I get to keep the memories, the writing, and some of the friends as souvenirs.
So long, and thanks for all the brains
I was a dumbass freshman in high school when I joined, and I got some of the cringe that comes with being a dumb fucking high schooler. First internet crush, first real RP, first time flaming people over dumb wiki bullshit and PVP.
I spent a lot of time wishing UD was more. (I wonder if anyone remembers me getting mad about not adding cars in the suggestion page.) It took more than a decade to realize that UD thrived because it was less, and I'll always treasure waking up at 4AM in the morning to watch the bastards from Blackmore burst into Caiger Mall and getting up every hour to try and hammer the barricades.
I've had a lot of stuff from my childhood die out and fall into a memory hole. I'm not quite used to reminders that everything's got an end.
I don't know where all the people I know will go. From experience, once things end, we're always going to lose someone along the way. Hell, I don't know if I'll go to All Out Hell or Shartak.
For you lot, RRF and US ARMY INFANTRY and everyone who's shot or eaten me, stay safe.
Kiwi, I hope you're doing well. Shiseki, I want you to know I'm a full-on weeaboo now and I'm sorry I freaked out on you with that girl, whose name I'm not remembering anymore. Jesus, nobody fucked with you and I'm sorry for spamming CB. Guy with the Death Note avatar, I never did get around to writing that novel. The guy who said he was JTF-2, I could really use your military expertise, and I never did get around to playing All Flesh Must Be Eaten.
Also, if you're someone from beyond March 2025 who stumbled upon this wiki out of boredom, it's a time capsule. A bunch of RP groups and niche PHPBB forums that are long gone, banners and gifs made from people who disappeared from the net, memes to things only old fucks remember. Trawl through all the wacky groups, look up all the insults people lobbed at each other. Laugh at my bad fanfic.
Even if you move on to the next web thing, just remember there used to be a game of thousands of people here, and whatever game or community you're a part of will end someday. It's a cliche, but take some time to cherish whatever good things are going on in your life. And if it's all bad, nothing lasts forever.
Thanks, all you zombies (and survivors). In some other time, we're all smashing and building barricades.
also cocks
Glenstone (talk) 05:57, 13 March 2025 (UTC)
Mike411
Thank you Kevan for such a fun game. I hope you find a way to revivify or spinoff the site like you mentioned in the news post. I would love to keep playing - and I regret not playing more when I had the chance. Mike411 (talk) 06:42, 7 March 2025 (UTC)
EzriSun
Kevan,
Some nearly 18 years ago, I stumbled upon this website as a bored high school student and I was hooked. A concept so simple, and also so easy to load on my very sad and slow rural internet. I help maintain and grow a group on the edge of the map, updating and maintaining its Wikipedia page for a good while too.
This game as seen me through the end of my high school years, two university degrees and into a stable career. I have lived half way across the world and returned, all while this game stood.
While I haven't always been active, this is a game that I've routinely returned to throughout the years like an old friend. There was always something to do, buildings to repair and turn the lights on, fallen friends to revive, or just defending what we created from PKers or those just there to cause chaos. Even without there been any meaningful updates to the actual game play, Urban Dead was always there. I'm not sure what I would really add myself if in charge, as just being so simple and straight forward is often a reason that brought me back to play.
It is strange to think of the game not being something just there. There are many memories I will take with me of this interesting little game, a time capsule of the early internet days. We've had a good run survivors. While it is not ending with a bang, or at great heights, it is something that has withstood time. To my dear Aces, we survived until the end! Kevan, thank you for bringing this game to life. Until the next zombie apocalypse, friend or foe, I wish you the best.EzriSun (talk) 21:01, 13 March 2025 (UTC)
Futuyama
Thanks Kevan. I think you created something special with Urban Dead. A true sandbox, it's simplicity a forge of creativity that let people play freely and make their own stories.
I was late to the party joining in 2013, Malton's population in decline, the games heyday was already long past. But man, did I have fun. Soon running 4 alts, joining groups, zed, survivor, good guy, bad guy, plotting and scheming on forums, hours scouring the wiki. For something meant to wile away a few minutes, it was soon taking up a lot of my time.
Thanks to all the other players. Friend and foe. You made my game what it was. Had a lot of great times over ten and a bit years. And thanks for the wiki, an amazing user generated community resource and treasure trove of lore.
All the best Kevan, and farewell to my friends and enemies, it's been a blast! --Futuyama (talk) 23:10, 13 March 2025 (UTC)
R33F3RM4N
It was many moons ago that a work colleague introduced me to an online zombie infection simulator. And then we discovered KoL and Urban Dead. We used to play from the office in Dundee during lunch breaks. Or from home over early/dodgy cable modem. As techies working in the emerging Scottish games sector we loved the idea of Urban Dead, a persistent online game created not by a company but by one clever bloke doing his own thing. Your work on UD spawned a cottage industry for diehard gamers - Simon confirmed that UD was his inspiration and Nexus War / Clash owe you a debt too - much fun / drama has been enjoyed over the years. Thank you. Goodnight!
Thanks for the memories Kevan
timetogo here!
I remember joining this game and wandering until I ended up in Darvall Heights. Joined up with some wonderful people and their community and started figuring out the mechanics, looking forward to coming home and checking if there was any new updates. Thank you for the pleasure of enjoying your wonderful creation. I will forever cherish those memories.
Thank you for everything!
For the last 17 years, I’ve cycled between spending waaaaay too much time on UD, leaving UD so I could get my shit together, and then coming back because I missed all of the people here. I kind of took for granted that it would always be here for me to come back to, but now that it’s over, I’ve realized there’s forever going to be a 3x3 square-shaped hole in my heart.
It’s impossible to state how much this simple little game has changed my life. I met my wife through Urban Dead. I made friends all over the world. I drunk-spent money on UD ads complaining about fuel can search rates. I fought for my fellow survivors with the Fortress, the FPDF, and GHOST. I slaughtered my fellow survivors with the FOD and the Philosophe Knights. And I gorged myself on BRA!NZ with the Brain Curators, the Scourge, and the RRF.
Every AP was so worth it. Thank you, Kevan — and thank you even more, Urban Dead community — for everything. Thisisbright (talk) 02:24, 14 March 2025 (UTC)
Alex DeWitt
Urban Dead was not only an awesome game, but it opened my eyes about just how much could be done in a browser game! I made friends, go inspired, got pissed, had a blast, and learned a ton. And it inspired me to write my first browser extension! Doing full-stack web 2.0 shit before it was even a thing! (I think!?! :D) Anyway, thank you for providing us with such a great playground! Be well!
stelar
I'm not sure any of us would have thought that, what looks like on the outside is a very simple and basic browser game, would have the impact it has on us all. I've made friends from all across the world through the magic that is Urban Dead, and it's been a lot of fun playing it for the past nearly 17 and a half years. I even visited the real Malton on a trip through the UK a couple of years ago! I mean, how could I not.
Thank you so much for creating something special and keeping it running for all these years. stelar Talk|MCM|EBD|Scourge 04:24, 14 March 2025 (UTC)
Aphaythea/Phay/and etc
I had more alts here years ago than I can name, I was so addicted to this game at one point. I'd run out of action points and create a new shambling mass to explore this strange new place and all it's many buildings to explore. I don't even know how many years it's been and I won't ever forget this game. It was with me through some horrible times in my life and never had to cost me a cent to play or demanded anything of me. I was happy to donate and I will proudly wear a 'Mrh' button from your online shop and sing the praises of Keven forever! Seriously, love you and thank you. You brought me joy and I will miss this game beyond measure Aphaythea (talk) 05:35, 14 March 2025 (UTC)
Ottari
Honestly, what can I say except thank you Kevan. My late teen years were better because of the community I found here in Malton. It may have been intended as just a fun browser game, but you grew something special… the friendships I forged in the late 2000’s through the Dulston Alliance and Pescodside Defense Alliance have carried through to this very day. Urbandead was the beating heart linking thousands of gamers together. Whether you intended it or not, you have shaped our lives for the better. Malton may be coming to its close… but it will remain and endure in our hearts forever. For that, we are forever grateful Kevan. Ottari DA PDA NW Read the Dispatch! 05:52, 14 March 2025 (UTC)
Bison Dele
Thanks so much for the community you built here, Kevan. Those of us in UD Fark/ZombieFark came to UD from the Cybernations game, and found so much more fun here than in CN. UD Fark and ZombieFark set up home bases, and essentially held them (with occasional breaks) for 12 years. My character is older than my kids, and outlasted my marriage. It's going to be hard to get up tomorrow and not be able to log in and play.
Also, I was apparently supposed to be updating the UD Fark wiki. There was a suggestion that I do it before the Wiki gets locked in a few hours - but I haven't done that in years, so why start now?
Cheers Kevan, may you always have FAK when you need it.
user=Bison Dele (talk) 06:29, 14 March 2025 (UTC)
einexile / Vacuos / some goth kids / Miss Zarves
Urban Dead gave me the best experiences of my gaming life. Hair raising rescues, despair inducing cases of mistaken identity, genuine feelings of gratitude and redemption, mysteries that will never be solved, and the best adversaries I've clashed with in any game. Thrilling cat and mouse hunts, the feeling of belonging to a group and really meaning it. Neighborhood pride, chance encounters, the feeling of having started something important. A sense of witnessing history unfold.
I've never seen anything like it. Greatest game ever. Thank you Kevan. You have a friend for life.