Suggestions/8th-May-2006

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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VOTING ENDS: 22nd-May-2006

Set Trap

This suggestion has been Spaminated, with 7 Spam votes. Spamination, whee! --Lucero Capell 06:31, 8 May 2006 (BST)


Clymore Mine

This suggestion has been Spaminated, with 7 Spam votes. As an additional note, this suggestion lasted nine minutes. --Grim s-Mod 05:23, 8 May 2006 (BST)

See? The new spam system is expendient enough. --Jon Pyre 20:02, 8 May 2006 (BST)
No, this was the result of a coordinated effort through IRC. --Grim s-Mod 05:19, 9 May 2006 (BST)

Street Smarts

Timestamp: 12:02, 8 May 2006 (BST)
Type: New skill
Scope: Survivors
Description: You know the streets - You know the ins, and the outs, and sleeping outside never bothered you. Zombies and other players would only be able to see a player if they are in the same block as them, not adjasent. Slightly more protection for those stuck outdoors, but roaming zombies can still find you

Votes

  1. Keep - Author vote Jorge 12:02, 8 May 2006 (BST)
  2. Kill - I dislike stealth skills which is what this is. It's a survivors own fault for not getting to safety. - Jedaz 12:39, 8 May 2006 (BST)
  3. Spam - SSS. Completely nerfs zombies to the point that no-one will ever want to play one again. It's bad enough that they have to break down barricades to empty buildings on the off chance that there might be survivors inside - with this, they'd have to check every square (inside or out) for survivors. The balance is just right now - don't mess with it. --Cyberbob240CDF - Arb - W! 12:44, 8 May 2006 (BST)
  4. Kill - this whould make it to hard for new zombies to find timed out survivors. A new zombie can only walk 25 (and usually only 20) blocks this would mean they could only cover that much instead of roughly the 80 blocks they do now, new zombies need those timed out survivors to level, and even in optimal conditions it's more often that they don't find them then they do. Besides, everybody who had the XP to buy this skill should now better then to time out anyway.--Vista W! 13:00, 8 May 2006 (BST)
  5. Kill I think everything has already been covered above --HerrStefantheGreat 13:14, 8 May 2006 (BST)
  6. Kill - What Cyberbob said --Mookiemookie 13:42, 8 May 2006 (BST)
  7. Kill I'm agreeing with everyone above. Crazy Hand 14:38, 8 May 2006 (BST)
  8. Spam - Multiply by 10,000. This skill would soon fall into everyone's hands. I don't wish that sort of frustration on the zarmbahz.--Wifey 15:36, 8 May 2006 (BST)
  9. Spam -Totally broken. No Metal Gear Solid-style cardboard box for the survivors to disappear into. If your survivor goes outside without a plan of how to get to a safehouse by the time AP runs out, they deserve what they get...--Xavier06 16:04, 8 May 2006 (BST)
  10. Spam - If you want to hide from zombies, there are these things called buildings... --John Ember 17:33, 8 May 2006 (BST)
  11. Spam Why should zombies be forced to be as stupid as MGS guards? "Where did these footprints come from? Oh well, I can't actually SEE anyone, so they can't be there!"--Volke 17:52, 8 May 2006 (BST)
  12. Spam This sounds like a great skill. Keep all the way from me. -BananaBear didn't make a mistake voting 19:07, 8 May 2006 (BST)
  13. Spam Go outdoors and incur risk. --Jon Pyre 20:00, 8 May 2006 (BST)
  14. Spam What Jon Pyre said. --Swmono talk - W! - SGP 20:31, 8 May 2006 (BST)
  15. Spam - Bloody hiding suggestions. Velkrin 20:40, 8 May 2006 (BST)
    • Tally - 1 Keep (author), 5 Kill 9 Spam --Swmono talk - W! - SGP 21:01, 8 May 2006 (BST)
  16. WTF CENTAURS- Spam. Stupidest thing since bicycles. Sonny Corleone 21:45, 8 May 2006 (BST) Not a valid vote. Hint: The bold part is what counts. Velkrin 22:39, 8 May 2006 (BST)
    re removed strike-out, although the vote is not valid, only non-signed votes may be striked-out by non-moderaters--Vista W! 23:03, 8 May 2006 (BST)
    re - Actually theres nothing in the rules which says we can't strikeout invalid votes. To the discussion page! Velkrin 23:08, 8 May 2006 (BST)
    Re - There, i struck it out. Feel better? --Grim s-Mod 05:12, 9 May 2006 (BST)
  17. Kill - It's not spam...it'snot good..in fact is god awful, but it's not spam folks. - Nicks 21:59, 8 May 2006 (BST)
  18. SPAM - Nerf Nerf Nerf.--Changchad 22:24, 8 May 2006 (BST)
  19. SPAM -This skill makes the first few zombie levels even harder than they are now, not to mention destroys real time combat. I'm fighting a guy, he runs off and i for some reason can't see him because of this? Sorry but no. (11 out of 19 spam votes, so close yet so far!--HamsterNinja 22:55, 8 May 2006 (BST)
  20. Kill - sorry, it's hard enough for new zombies as it is.--Salicyclic 23:03, 8 May 2006 (BST)
  21. Spam - Survivors already got back over 50% with the search boost, let's not go overboard with making them uber again - Tirion529 23:38, 8 May 2006 (BST)
  22. Kill - Overpowering and unrealisitc, yes. Utterly ridiculous and worth a "Spam" vote, no. Come on children, when will you learn the difference? --Rozozag 00:24, 9 May 2006 (BST)
  23. Kill - Kill. Almost worth a spam vote. This kills young zombies, who cannot even open doors! --McArrowni 00:25, 9 May 2006 (BST)
  24. Kill - Hey, while we're at it, lets add active camoflage so that zombies would have to search the square too! Except not. --ThunderJoe 00:29, 9 May 2006 (BST)
  25. Keep - Ha ha! You mean the dumber harmanz would actually try and bunk out within my baited lair? This is a bad suggestion, but for all the right reasons. Ironic Keep, wink and nudge. --Undeadinator 03:03, 9 May 2006 (BST)
  26. Spam - How is this NOT a spammable suggestion? Vista explained it well. In addition, I would think this would nerf the scent skills as well. Now, if survivors couldn't see zombies either...it would still suck.--Pesatyel 05:03, 9 May 2006 (BST)
  27. Spam - Stealth = Spam. David Malfisto 18:14, 9 May 2006 (BST)
  28. spam - somebody please spaminate this. Mattiator 02:12, 10 May 2006 (BST)

Infectous Bite Upgrade Version 2

Dupe of Infectious Bite Upgrade. Received 1 spam vote, 1 kill vote and 7 dupe votes. Original removal by HamsterNinja, But without link to duped suggestion nor signature. – Nubis NWO 23:43, 8 May 2006 (BST)


Radio for PD contact

Timestamp: 00:26, 9 May 2006 (BST)
Type: New Equipment
Scope: Survivors
Description: This is a piece of equipment that allows communication between police departments in a 9 block radius (just like necronet), under the following conditions:

1. there is a powered mobile phone mast in the suburb - if the radius extends into another suburb, that too must have a powered mast

2. the PD must have a running generator, as must the department that is being 'called'

3. the PD being called must have a radio too

Search Odds: Mall Tech Stores (9%), Junkyards (2%) (I have purposefully made it unavailable in PDs on the grounds that turning one up during a search for ammo/weapons would make things a little too easy - requiring them to be sought after means a degree of forethought is needed to install one/ replace one.)

Usage

A player with one in their inventory can install it for 1AP.

Much like the mobile phone, it can send a message of up to 255 characters, costing 1AP to send. Unlike the mobile though, the message will appear in the room of the PD being called, rather than requiring any button pressing to read the message.

Sending the message would require a drop down menu next to the room options, with the available PDs listed ('available' meaning the points listed above), selecting the appropriate PD and entering the message into a text field.

Given that its functionality is linked to the presence of a generator, if the generator is destroyed, so is the radio - no extra AP should be needed to destroy one.

In the event that a zombie is present in a PD when such a message is received, it will of course be able to understand it - just as they can understand speech and graffiti.

Scope

While mobile phones are capable of long distance communication under the same circumstances, and have similar search odds, there would be advantages and limitations to using this equipment that make it distinct from the phone.

Sent messages would be privy to an entire building, rather than private, and could be sent by anyone, not requiring mutual contacts or membership to a group. While I imagine that this would be a very useful tool for groups, non-affiliated characters could also make use of it.

Of course, the disadvantage lies in the fact that there's a great likelihood of not knowing the person who has sent the message, and what their intentions are. As I imagine it, a PD recieving a message would not get the name of the person who had sent it, only the name of the station.

I am having some difficulty with the 9x9 radius aspect of this suggestion however - if it was bound by suburbs then often there would be a closer PD in a neighbouring suburb, and there are some suburbs with only 1 PD, and 7 with none at all. With this in mind going by radius from the PD seems the way to do things - but I'm not certain about the numbers.

Votes

  1. Keep - Author vote. --Salicyclic 00:32, 9 May 2006 (BST)
  2. Kill - No. I understand that your intention is good and all, but something just irks me about this suggestion. I can't put my finger on it though. --ThunderJoe 00:33, 9 May 2006 (BST)
  3. Kill - Far too much potential to be spammed, and you have also not mentioned how radio messages interact with the '50 Closest People' nature of messages. – Nubis 00:34, 9 May 2006 (BST)
    • Reoops, my fault - I had assumed that it would work the same way - a radio message isn't any louder than talking, so first 50 people only.. sorry! --Salicyclic 00:57, 9 May 2006 (BST)
  4. Kill - Who stays in a PD? Sonny Corleone 00:36, 9 May 2006 (BST)
  5. Keep - Meh, flavourful. Who stays in a PD is exactly why this is good/ok. --McArrowni 00:46, 9 May 2006 (BST)
  6. Kill - For one AP all we are going to get is more "streets in watchin/talkin/listenin/whatever the new catchphrase is-Bermudez 00:48, 9 May 2006 (BST)
  7. Kill - too much spam potentail and althow im not 100% sure i think its also a dopeAvicm 01:59, 9 May 2006 (BST)
  8. Kill - Work out the kinks in it (i.e. first 50 people, incresse AP for sending to prevent spammers) then it might become a keep. --Darkstar949 02:16, 9 May 2006 (BST)
  9. Kill - As above, the potential for spam is too great. Velkrin 02:20, 9 May 2006 (BST)
  10. Kill - It's interesting, but I think being able to broadcast to all PDs in the vicinity is of more value than the 1 AP cost would suggest. Personally I'd rather see the scope apply to all PDs in the same suburb, rather than in a 9-block radius -- especially given that the cell phone coverage that this requires works the same way. --John Ember 02:27, 9 May 2006 (BST)
  11. Kill - Spammy. Plus, who's to say zombies can't use the radio? I think that theory was proven wrong in such timeless classics as "Gaag Marnang, Barhatnahm."--Wifey 03:24, 9 May 2006 (BST)
  12. Keep - "Send...more...cops." --Undeadinator 03:40, 9 May 2006 (BST)
  13. Kill - This sounds like a Dupe but I don't have the time to look for it. I think the AP cost should be a lot higher (should counter the "streets" arguments some), plus what if it just went to the nearest PD?--Pesatyel 05:08, 9 May 2006 (BST)
  14. Kill - the Dupe i think costed more to use and sent a name of the user. that might have been radio stations tho. sorry about the lack of link but someone else can find it if they want this duppifyed??Nazreg 15:25, 9 May 2006 (BST)
  15. Kill - I like this idea, but killing it for the reasons already listed. This sugggestion has SP. David Malfisto 18:17, 9 May 2006 (BST)