Suggestion:20080404 Monroeville Changes (Revised)

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20080404 Monroeville Changes (Revised)

•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:38, 4 April 2008 (BST)

Suggestion type
Balance

Suggestion scope
Survivors who die

Suggestion description
As of now, a Headshot can be used in Monroeville to permanently kill any zombie. But, some players who start as a zombie will never be able to continue playing, in contrast to any survivor who gets killed but can continue playing as a zombie.

To keep this short and to the point, I propose that any survivor who dies infected with Infection will be allowed to continue as a zombie, but any survivor who does not die infected with an Infection will be permanently killed.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Changes made: Only a clarification to the sentence, which I really needed to do because the original sentence sorta strayed from what I really wanted this suggestion to do. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:39, 4 April 2008 (BST)
  2. Keep - Good idea to balance out both ends, but isn't it too late? ~AriedartinTalkA KS J abt all 17:16, 4 April 2008 (BST)
    It's never too late for anything. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:26, 4 April 2008 (BST)
  3. Keep - If it's possible to apply this in time.--Studoku W! 17:21, 4 April 2008 (BST)
  4. Keep - The first time Axe brought this up to vote, I voted spam (though I'd have voted kill instead just as easily) because it was not Romero-esque. This makes it more Romero-esque, at least for the later movies. For the earlier movies, it's still not Romero-esque at all, but I'm willing to look past that here. So I'm voting Keep, even though I'm pretty sure it's way too late to implement any suggestions dealing with monroeville at this point. --Tselita 17:05, 6 April 2008 (BST)
  5. Keep - I still like it. --FrozenFlame 06:41, 8 April 2008 (BST)
  6. Keep, in retrospect. That is, in Monroeville, it made more sense for everyone to start as a survivor (to get the Flak and Body Building) before suiciding into zombie status, when it suits them. It makes no sense to start as a zombie. That should be fixed, in all Urban Dead games. There are fixes, in Peer Reviewed, in the form of zombie-versions of both the flak-jack and BB skill. Implement them, already. --Funt Solo QT Scotland flag.JPG 20:17, 12 April 2008 (BST)

Kill Votes

  1. Kill As of now, a Headshot can be used in Monroeville to permanently kill any zombie. But, some players who start as a zombie will never be able to continue playing, in contrast to any survivor who gets killed but can continue playing as a zombie. OR As of now, a Headshot can be used in Monroeville to permanently kill any zombie.But, some players who start as a survivor will never be able to continue playing as a zombie. Why stop dual natured players? --RosslessnessWant a Location Image? 17:31, 4 April 2008 (BST)
  2. Kill - "any survivor who does not die infected with an Infection will be permanently killed." 1. gramaticly, this is utterly nonsensicle. 2. No reason for the zombie uprising has ever officialy been stated in urban dead. if you've followed zombie occult and fiction, you'd know that there are nearly a dozen or more different 'causes of zombism, not mearly a viral or bacterial infection(radiation, biological warfare, aliens, voodoo, chemical warfare, devine retribution). In the original night of the living dead, it was radiation from outer space, people who turned into into zombies from bites actually died from an infection, and then rose because of radiation, not the germs that killed them. -- Jack S13 T! PC 17:48, 4 April 2008 (BST)
  3. Kill Mainly because I'd like to explore the city as a zombie if my survivor there dies. --Jon Pyre 18:21, 4 April 2008 (BST)
    You give me the same vote, I give you the same RE. Think of all the newbie zombies who signed up a few minutes before the city closed, and then they get Headshoted in a day. They're never gonna explore the city, now are they? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:37, 5 April 2008 (BST)
  4. Kill -- At this point, I don't think it's worth messing with Monroeville. --Diano 19:40, 4 April 2008 (BST)
  5. Kill -- I don't get it. So, zombies who die cant revive, so instead of fixing the problem you decide to give a big "Fuck You" to the survivors? Is this out of spite or what? --Nitro378 T JNL 19:52, 4 April 2008 (BST)
  6. Kill - Why make it easier for survivors? I mean, aren't the rest of the survivors eventually meant to be wiped out by zombies? Therefore, how is that going to happen if many survivors can't become zombies, because that one zombie didn't have infectious bite? -- The Lethal Trio [Tlk|NTCS|RRF] U! E! 21:09, 4 April 2008 (BST)
  7. Kill - Who cares the map's dead anyway, I have not seen a zed on that map for 2 days. A week before that I only seen like 2 or 3 until I found that zed 2 days ago.--Jamie Cantwel3 03:33, 5 April 2008 (BST)
  8. Kill Arg!--Airborne88Zzz1.JPGT|Z.Quiz|PSS 07:52, 5 April 2008 (BST)
  9. Kill - I don't see any reason that killing a human when you have Headshot shouldn't permakill them. All these weird rules are irritating and unnecessary. Also, there's no clear way to justify them. Zombies have become extremely poisonous doesn't work for me. --Vandurn 13:52, 5 April 2008 (BST)
  10. Kill - Since headshot now reduces the zombies' number, borders being closed (no new accounts and shit), not allowing certain humans to become zombies is incredibly dumb. Also, according to Romero movies, even the uninfected stand up as zombies.--Luke Skywalker 14:24, 5 April 2008 (BST)
  11. Kill - Howabout career zombies can stand back up form a headshot with 25 max HP. --BoboTalkClown 00:02, 6 April 2008 (BST)
  12. Kill - Punishing survivors does not increase fairness for zombies. Although fewer survivors get punished in this version than the last version, so I guess that's an improvement. :/ --Ms.Panes 05:03, 6 April 2008 (BST)
  13. Kill - As above. The only Monroeville suggestion I want to see at the moment is the ability to head shot a zombie lying on the ground... actually I think I might go write that suggestion right now unless anyone else has seen it come by. --Some1neelse 06:20, 14 April 2008 (BST)

Spam/Dupe Votes

  1. Spam - Yeah, its annoying for a new zombie to get only one headshot to a survivor's death + headshot, but its to the zombie sides advantage that any dead survivor stand up as a zombie. Why FURTHER hurt the zombie cause by de-incentivizing newbie zombies (who lack infectious bite, but need that 10 XP kill bonus) from killing survivors? SIM Core Map.png Swiers 20:39, 4 April 2008 (BST)
    The city's been closed for how long now? I'm pretty sure every zombie has Infectious Bite by now (except for those recently killed survivors). --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:37, 5 April 2008 (BST)
    Recently turned "babah zambahs" count for a lot. We've got two of them in MRF, and I have a few in my contacts lists who were there because they were survivors I was fighting against. More survivors embrace their new unlife in Monroeville than in Malton, I expect, because they can't make new characters and have no hope of a revive. And in any case, infectious bit was never a high priority skill in Monreoville; if you KILL the person, they don't get revived, so infecting them is moot if you can kill, or expect somebody else will. The typical build order in Monroeville is Vigor > Neck Lurch > Lurching Gait > Death Grip > Rending Claws > Tangling Grasp > Ankle Grab... which means infection come at least #8 in the que. Zombies don;t level THAT fast, especially not now. SIM Core Map.png Swiers 22:45, 5 April 2008 (BST)
  2. Spam - Awful. If you want to fix the headshot gap, just let zombies take two headshots before being deleted. - Grant (talk) 22:01, 4 April 2008 (BST)
  3. Spam - As Swiers. --Pvt human 03:10, 5 April 2008 (BST)
  4. Spam - As Pvt human. -- John RubinT! ZG FER 07:57, 5 April 2008 (BST)
  5. Spam - this is still an atrocious zombie nerf. drop it. or, as per sweirs. --WanYao 14:03, 5 April 2008 (BST)
  6. Spam - It's too late to even consider this type of change.--Kolechovski 04:14, 9 April 2008 (BST)
    It's never too late for anything. But I am one who likes to bribe. How about an evil cookie? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:06, 9 April 2008 (BST)