Suggestion:20090304 Additional Necronet Info: Difference between revisions
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#'''Keep''' - Because, because, because, because, because of the wonderful things this does. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:57, 5 March 2009 (UTC) | #'''Keep''' - Because, because, because, because, because of the wonderful things this does. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 21:57, 5 March 2009 (UTC) | ||
#'''KEEP''' Because it's full of win! [[User:Turtleboy412|Turtleboy412]] 00:31, 6 March 2009 (UTC) | #'''KEEP''' Because it's full of win! [[User:Turtleboy412|Turtleboy412]] 00:31, 6 March 2009 (UTC) | ||
#'''Keep''' Because it's AWESOME! --[[User:OrangeGaf|<span style="color: #FF9900">OrangeGaf</span>]] <sup>[[User talk:OrangeGaf|<span style="color: DarkRed">Talk!</span>]]</sup> 01:42, 6 March 2009 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
Revision as of 01:42, 6 March 2009
20090304 Additional Necronet Info
A Big F'ing Dog 15:04, 4 March 2009 (UTC)
Suggestion type
Improvement
Suggestion scope
Necronet
Suggestion description
I think Necronet should give us information about population trends, in addition to the map of scanned zombies. The three things I suggest adding are:
- The change in the overall number of scanned zombies in the map's area over the past 24 hours, and the current total of all zombies on the map. As zombies become unscanned as time passes, are revived, or leave the area this number would go down.
- Number of scanned brain rotters currently in the map's area.
- Number of scientists that this data came from (not how many scientists are currently in the map area).
All of this information would logically be collected by Necrotech (otherwise why scan?), and it makes sense that scientists could access it. So below the map a scientist might see:
- Over the last 24 hours:
- Population of scanned zombies increased by 15 to 129
- 31 zombies with brainrot currently detected
- Data aggregated from 36 operatives
This information doesn't provide any direct military advantage (except maybe knowing when to flee), but it'd give a scientist a decent estimate as to a suburb's current condition, and whether the zombies are winning the battle for the area. It also satisfies scientific curiosity.
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Keep Votes
- Keep I made some changes from the version in developing. Took out showing the number of revives because I couldn't think of a logical justification. I think these three pieces of data would be nice to know, and statistics have an appropriately sciency flavor to them.--A Big F'ing Dog 15:07, 4 March 2009 (UTC)
- Keep It's a useful idea, and adds more use to the necro net. --Happy doodle 16:37, 4 March 2009 (UTC)
- Keep Looks good and i can't think of anything wrong with it/ --TCAPD(╯°□°)╯ ┻━┻ 20:12, 4 March 2009 (UTC)
- Keep Another triumph from Developing Suggestions --RosslessnessWant a Location Image? 20:16, 4 March 2009 (UTC)
- Keep Sensible, justifiable and appropriate statistics. -- RoosterDragon 20:46, 4 March 2009 (UTC)
- Keep The first seems pretty complex for the server to keep track of so I am unsure on that one but otherwise I like it. I would also like to see a stat telling me how many failed scans were performed, not sure how useful it would prove but it would be interesting... --Honestmistake 21:15, 4 March 2009 (UTC)
- Keep Usefull, seems fair --Athur birling 22:49, 4 March 2009 (UTC)
- Keep - Like peanut butter and chicken in a sandwich, I like this. -- Cheese 23:18, 4 March 2009 (UTC)
- Keep - Now if only we could force people to upload their scans... ;) ~ extropymine Talk | NW | 4Corners 00:45, 5 March 2009 (UTC)
- Keep - Very good idea! --Haliman - Talk 00:48, 5 March 2009 (UTC)
- Keep - Not shabby. ■■ 02:31, 5 March 2009 (UTC)
- Keep - But only just. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 02:32, 5 March 2009 (UTC)
- One of the rare instances where it worked without much "modification" from the discussion page.--Pesatyel 05:26, 5 March 2009 (UTC)
- Keep - Looks great now. --Maverick Talk - OBR 404 06:22, 5 March 2009 (UTC)
- Hesitant Keep only because I don't think my reasoning is enough for a kill. I think there's a good chance of this becoming more useful militarily than you think. That said, it's still pretty good, IMO. So it's a keep from me. --_Vic D'Amato__Dead vs Blue_ 06:25, 5 March 2009 (UTC)
- Keep - Change in zombie numbers over time would be wonderful and makes sense. --Bob Boberton TF / DW 06:27, 5 March 2009 (UTC)
- Keep - Not bad. --William Told and Co. ಠ_ಠ ಠ_ಠ ಠ_ಠ 09:05, 5 March 2009 (UTC)
- Keep - It's not game-breaking and would encourage greater use of NecroNet (currently a very underused tool.) Linkthewindow Talk 09:15, 5 March 2009 (UTC)
- Keep - Looks like a good idea. --ZsL 12:03, 5 March 2009 (UTC)
- Keep - Knowledge is power, and I want to be like God. The Mad Axeman 12:32, 5 March 2009 (UTC)
- Keep - As above. --Midianian¦T¦DS¦SP¦ 12:35, 5 March 2009 (UTC)
- Keep - As everyone above, and because this suggestion wins. --Private Mark 20:39, 5 March 2009 (UTC)
- Keep - Because, because, because, because, because of the wonderful things this does. --Kamikazie-Bunny 21:57, 5 March 2009 (UTC)
- KEEP Because it's full of win! Turtleboy412 00:31, 6 March 2009 (UTC)
- Keep Because it's AWESOME! --OrangeGaf Talk! 01:42, 6 March 2009 (UTC)
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