Clothes: Difference between revisions
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On May 31st 2007, the option to wear different clothing items was added to the game. When a character is wearing clothing, it will be displayed in their profile as follows: {{ud|''A non-descript survivor.''<p>'''Wearing:''' a police cap, a pair of black boots</p>}} | On May 31st 2007, the option to wear different clothing items was added to the game. When a character is wearing clothing, it will be displayed in their profile as follows: {{ud|''A non-descript survivor.''<p>'''Wearing:''' a police cap, a pair of black boots</p>}} | ||
To be able to put on a certain item, it is necessary to stand inside an appropriate ''non-ransacked'' building, then press the "Settings" button. | |||
'''You can suggest new clothing to be implemented [[Clothes/Suggestions|here]].''' | '''You can suggest new clothing to be implemented [[Clothes/Suggestions|here]].''' | ||
Line 36: | Line 36: | ||
* brown | * brown | ||
* dark brown | * dark brown | ||
If a building does not have all the available colours of a particular item it will be noted with an appendix stating which colours are available. Some places may contain unique colors not included in this list, | If a building does not have all the available colours of a particular item it will be noted with an appendix stating which colours are available. Some places may contain unique colors not included in this list, e.g. ''khaki''. | ||
==Damage to Clothing== | ==Damage to Clothing== | ||
Most clothing can be damaged. Damage, if present, consists of one-word descriptions of the physical condition and/or the amount of blood present, e.g. somebody may be wearing ''a bloodstained police cap, a tattered and blood-soaked brown jacket, and a battered pair of white boots''. All clothing appears to have a chance of being ''blood-flecked'' if the wearer takes damage or dies while wearing it; further damage or deaths can make most items ''bloodstained'' or ''blood-soaked'', or eyewear ''blood-smeared''. Fabric clothing, e.g. jackets, can be ''ripped'', ''torn'', or ''tattered''; harder items, e.g. boots, can be ''scraped'', ''scratched'', ''scuffed'', or ''battered''; eyewear can be ''scratched'', ''cracked'', or ''broken''. In a few cases, items of clothing have been known to turn into ''a <color> rag'', but this is a very rare case and might be caused by a programming glitch. Also, in these cases, the info on what the item the rag was previously is lost (rags have their own [[Clothes Codes]]). As of the May 28th update clothes | Most clothing can be damaged. Damage, if present, consists of one-word descriptions of the physical condition and/or the amount of blood present, e.g. somebody may be wearing ''a bloodstained police cap, a tattered and blood-soaked brown jacket, and a battered pair of white boots''. All clothing appears to have a chance of being ''blood-flecked'' if the wearer takes damage or dies while wearing it; further damage or deaths can make most items ''bloodstained'' or ''blood-soaked'', or eyewear ''blood-smeared''. Fabric clothing, e.g. jackets, can be ''ripped'', ''torn'', or ''tattered''; harder items, e.g. boots, can be ''scraped'', ''scratched'', ''scuffed'', or ''battered''; eyewear can be ''scratched'', ''cracked'', or ''broken''. In a few cases, items of clothing have been known to turn into ''a <color> rag'', but this is a very rare case and might be caused by a programming glitch. Also, in these cases, the info on what the item the rag was previously is lost (rags have their own [[Clothes Codes]]). | ||
As of the May 28th update, clothes can become fuel soaked if a character is struck by a [[fuel can]]. This also removes any blood on clothing at the time. Some fuel soaked clothing can be ''charred'', if ignited by a [[flare gun]]. | |||
==Clothing sorted by Buildings== | ==Clothing sorted by Buildings== | ||
Line 880: | Line 882: | ||
| building= | | building= | ||
* [[Club]]s<sup>2</sup> | * [[Club]]s<sup>2</sup> | ||
}} | |||
{{SpecialClothes | |||
| slot= Head | |||
| clothing= | |||
* a [[Cardboard Crown|cardboard crown]] | |||
| building= | |||
* [[Club]]s<sup>3</sup> | |||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a pumpkin mask | * a pumpkin mask | ||
| building= | | building= | ||
* [[Mall]] [[Halloween#Costume Stores|Costume Stores]]<sup> | * [[Mall]] [[Halloween#Costume Stores|Costume Stores]]<sup>4</sup> | ||
* Starting as [[Zombie]]<sup> | * Starting as [[Zombie]]<sup>4</sup> | ||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a fake white beard | * a fake white beard | ||
| building= | | building= | ||
* [[Mall]]s<sup> | * [[Mall]]s<sup>5</sup> | ||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a black facemask | * a black facemask | ||
| building= | | building= | ||
* [[Mall]] [[Halloween#Costume Stores|Costume Stores]]<sup> | * [[Mall]] [[Halloween#Costume Stores|Costume Stores]], 2008<sup>6</sup> | ||
}} | |||
{{SpecialClothes | |||
| slot= Face | |||
| clothing= | |||
* a vampire mask | |||
* a werewolf mask | |||
* a zombie mask | |||
* a skull mask | |||
* a shark mask | |||
* a crow mask | |||
* a bear mask | |||
| building= | |||
* [[Mall]] [[Halloween#Costume Stores|Costume Stores]], 2018<sup>7</sup> | |||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a Santa hat | * a Santa hat | ||
| building= | | building= | ||
* [[Mall]]s<sup> | * [[Mall]]s<sup>5</sup> | ||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a white-trimmed red jacket | * a white-trimmed red jacket | ||
| building= | | building= | ||
* [[Mall]]s<sup> | * [[Mall]]s<sup>5</sup> | ||
}} | }} | ||
{{SpecialClothes | {{SpecialClothes | ||
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* a pair of white-trimmed red trousers | * a pair of white-trimmed red trousers | ||
| building= | | building= | ||
* [[Mall]]s<sup> | * [[Mall]]s<sup>5</sup> | ||
}} | }} | ||
{| style="margin-bottom:24px" | {| style="margin-bottom:24px" | ||
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# Available July 3, 2007. | # Available July 3, 2007. | ||
# Available July 3, 2009. | # Available July 3, 2009. | ||
# Available July 3, 2010. | |||
# Available from October 31, 2007 to November 1, 2007. | # Available from October 31, 2007 to November 1, 2007. | ||
# Available from December 10, 2007 to first week of January 2008. | # Available from December 10, 2007 to first week of January 2008. | ||
# Available October 31, 2008. | # Available October 31, 2008. | ||
# Available October 31, 2018. | |||
|} | |} | ||
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#leather clothes are limited to black, brown and red. | #leather clothes are limited to black, brown and red. | ||
}} | }} | ||
==Other Cities== | |||
===Monroeville=== | |||
For the most part, Monroeville has exactly the same clothing options as Malton in the same locations with one minor exception. The mall staff t-shirts in Monroeville all have the description ''"a shopping mall staff shirt"'' except the Monroeville Mall which has the standard ''"a Monroeville Mall staff shirt"''. | |||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Clothes| ]] | [[Category:Clothes| ]] |
Latest revision as of 07:19, 5 January 2019
On May 31st 2007, the option to wear different clothing items was added to the game. When a character is wearing clothing, it will be displayed in their profile as follows:
A non-descript survivor.
Wearing: a police cap, a pair of black boots
To be able to put on a certain item, it is necessary to stand inside an appropriate non-ransacked building, then press the "Settings" button.
You can suggest new clothing to be implemented here.
Clothes | ||
Clothes • Clothes Codes • Suggestions • Implemented Suggestions | ||
Face • Head • Neck • Shirts • Jackets • Coats • Trousers • Footwear | ||
Clothes Suggestions Archives | ||
Face • Head • Neck • Shirt • Jacket • Coat • Trousers • Footwear • Other |
Common Colors
When a clothing item has <colour> before it the choices are from a standard colours list:
- black
- grey
- white
- pale red
- red
- dark red
- pale orange
- orange
- dark orange
- pale yellow
- yellow
- mustard yellow
- pale green
- green
- dark green
- pale blue
- blue
- dark blue
- pink
- purple
- dark purple
- tan
- brown
- dark brown
If a building does not have all the available colours of a particular item it will be noted with an appendix stating which colours are available. Some places may contain unique colors not included in this list, e.g. khaki.
Damage to Clothing
Most clothing can be damaged. Damage, if present, consists of one-word descriptions of the physical condition and/or the amount of blood present, e.g. somebody may be wearing a bloodstained police cap, a tattered and blood-soaked brown jacket, and a battered pair of white boots. All clothing appears to have a chance of being blood-flecked if the wearer takes damage or dies while wearing it; further damage or deaths can make most items bloodstained or blood-soaked, or eyewear blood-smeared. Fabric clothing, e.g. jackets, can be ripped, torn, or tattered; harder items, e.g. boots, can be scraped, scratched, scuffed, or battered; eyewear can be scratched, cracked, or broken. In a few cases, items of clothing have been known to turn into a <color> rag, but this is a very rare case and might be caused by a programming glitch. Also, in these cases, the info on what the item the rag was previously is lost (rags have their own Clothes Codes).
As of the May 28th update, clothes can become fuel soaked if a character is struck by a fuel can. This also removes any blood on clothing at the time. Some fuel soaked clothing can be charred, if ignited by a flare gun.
Clothing sorted by Buildings
One is unable to find clothes in the following buildings: Arms, Banks, (office) buildings, Clubs, Motels, Libraries, or Schools. All other buildings have their clothes listed below.
Auto Repair Shop
Face |
|
Trousers |
|
Boots |
|
|
Cathedral
Head |
|
Neck |
|
Coat |
|
|
Church
Neck |
|
Coat |
|
Cinema
Face |
|
Head |
|
Jacket |
|
|
City Zoo
Head |
|
Shirt |
|
Jacket |
|
Trousers |
|
|
Factory
Face |
|
Trousers |
|
Boots |
|
|
Fire Station
Face |
|
Head |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Fort
The gatehouse and armoury have no clothing options.
Storehouses and Barracks | Vehicle Depot | Infirmary | ||||||||||||||||||||||||||||||||||||||||
|
|
|
Hospital
Face |
|
Head |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Hotel
Head |
|
Neck |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Junkyard
Trousers |
|
|
Mall
Face |
|
Head |
|
Neck |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Mansion
Mansions have their own unique items, but the following can be had at any mansion:
Face |
|
Head |
|
Neck |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Museum
Head |
|
NecroTech Building
Face |
|
Shirt |
|
Jacket |
|
Coat |
|
Boots |
|
|
Police Station
Face |
|
Head |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Power Station
Face |
|
Trousers |
|
Boots |
|
|
Railway Station
Head |
|
Stadium
Floyde Stadium | Rodges Stadium | Clapton Stadium | ||||||||||||||||||||
|
|
|
Tower
Neck |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Special Clothes
Trousers |
|
|
Neck |
|
Neck |
|
Coat |
|
Neck |
|
Coat |
|
Face |
|
Face |
|
|
Head |
|
|
Neck |
|
|
Shirt |
|
|
Jacket |
|
|
Trousers |
|
|
Boots |
|
|
Head |
|
|
Head |
|
|
|
Limited Clothes
Those that are present in their locations for a limited amount of time
Head |
|
Head |
|
Head |
Face |
|
|
Face |
|
Face |
|
|
Face |
|
|
Head |
|
Jackets |
|
Trousers |
|
|
Starting possibilities for Zombies
Face |
|
Shirt |
|
Jacket |
|
Coat |
|
Trousers |
|
Boots |
|
|
Other Cities
Monroeville
For the most part, Monroeville has exactly the same clothing options as Malton in the same locations with one minor exception. The mall staff t-shirts in Monroeville all have the description "a shopping mall staff shirt" except the Monroeville Mall which has the standard "a Monroeville Mall staff shirt".