Mornington: Difference between revisions
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{{Suburb | | {{Suburb | | ||
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Suburb_MiniMap = | | Suburb_MiniMap = | | ||
mast_coordinates = | mast_coordinates = Millington Towers | | ||
NW_suburb = Grigg Heights| | NW_suburb = Grigg Heights| | ||
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suburb_groups = | suburb_groups = | ||
{{ | {{Mornington Groups}} | ||
| | | | ||
Police = 2 | | Police = 2 | | ||
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}} | }} | ||
'''Mornington''' is a [[suburb]] of [[Malton]], located in the west of the city. Mornington is the only suburb entirely outside the range of [[NecroTech]]'s scanning range, which means there are no records on the [[NecroNet]]. | |||
'''Mornington''' | {{AltRadioFreq|suburb=Mornington|stationlist=<b>Freq: 26.04: South-West Malton</b><br>Freq: 27.99: [[Marven Mall]]}} | ||
Bungalows and white picket fences characterise this suburb. Lawns are well-cared for and gardens are tended to at all times. One of your neighbors always seems to be throwing a barbecue... But this was before [[Malton Incident|the zombie attack]], after which Mornington was abandoned for a long time. After all, it is very difficult to protect ranch-style houses from attacks. | |||
Since then, Mornington has become a home again. A handful of people have returned, to take Mornington back from [[zombie|the undead]]. Where possible, survivors are slowly reinforcing the battered and [[Zombie Skills/Ransack|ransack]]ed homes, filling the window and door openings with bricks and cinder blocks. With many entry points closed off, they are building skylights that open to satisfy the need for entry and sunlight. Removable ladders have been clipped to all the roofs to be used to enter and exit the ranches. Many also have attics with pull-down ladders, so extra supplies and non-perishable foods are being stored in them in case the main floor should become overrun with the dead. | |||
Survivors have also begun building cinder block walls around each residence. With so few people, this is a long and tedious process. It takes many months to do one home. They can only spare a couple of people to do this each day because the others must check the barricades of resource buildings and other safehouses. The ones who do work on the walls can only work a few hours each day. No matter how quiet they try to be, they still attract too many undead to continue working. They've never managed to work more than three hours at a time. Whether it's our smell or the noise, something draws zombies from all sides of the map. Survivors usually have several escape routes planned and someone on the roof as a look-out. | |||
==Resource Buildings== | ==Resource Buildings== | ||
{{TRP List | |||
{{ | |||
|NTs= | |NTs= | ||
*None | *None | ||
|Hospitals= | |||
{{User:DangerReport/Sixtus General Hospital (Mornington)|template=TRP Status}} | |||
{{User:DangerReport/St. Andrew's Hospital|template=TRP Status}} | |||
{{User:DangerReport/St. Basil's Hospital|template=TRP Status}} | |||
{{User:DangerReport/St. Innocent's Hospital|template=TRP Status}} | |||
|PDs= | |PDs= | ||
*[[ | {{User:DangerReport/Ashenden Way Police Department|template=TRP Status}} | ||
*[[ | {{User:DangerReport/Merewether Road Police Department|template=TRP Status}} | ||
|Factories= | |||
{{User:DangerReport/Factory 17,60|template=TRP Status Factory}} | |||
|ARSs= | |||
{{User:DangerReport/Bulford Auto Repair|template=TRP Status}} | |||
{{User:DangerReport/Hagger Auto Repair|template=TRP Status}} | |||
{{User:DangerReport/Mainstone Auto Repair|template=TRP Status}} | |||
{{User:DangerReport/Rodman Auto Repair|template=TRP Status}} | |||
{{User:DangerReport/Sedgbeer Auto Repair|template=TRP Status}} | |||
|Malls= | |||
*None | |||
|Boards= | |||
*[[England Grove]] (16,60) | |||
*[[Sheridan Street]] (11,62) | |||
*[[Westcott Avenue]] (10,61) | |||
|RPs= | |RPs= | ||
*[[ | *[[Cemetery 17,67|A cemetery]] (17,67) | ||
*[[Sheridan Street]] (11,62) | |||
*[[Sheridan Street]] | |||
}} | }} | ||
== | ==[[Image:AquaInfo.jpg|left|22px]]{{PAGENAME}} Information Resources== | ||
The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb. | |||
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[Z.A.L.P./Scent Maps|Scentoral scan data charts]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --> | |||
==[[Image:AquaNews.jpg|left|22px]]Recent News== | |||
| | {{BurbNewsIntro}} | ||
| | NW area appears to host little to no zeds at this time. Unfortunately, there also appears to be little if any survivor activity either and most building statuses previously marked seem to still apply. --[[User:Tarrok|Tarrok]] ([[User talk:Tarrok|talk]]) 00:52, 20 November 2021 (UTC) | ||
A small incursion of zeds has made its way into the NW portion, 3 buildings down so far, seems to be made up of members of The Dead--[[User:Dr Mycroft Chris|Dr Mycroft Chris]] ([[User talk:Dr Mycroft Chris|talk]]) 23:45, 29 April 2021 (UTC) | |||
==[[Image:AquaReviv.jpg|left|22px]]Revive Points== | |||
From the [[Sacred Ground Policy|Sacred Ground | |||
policy]], the single [[Cemetery_17,67|Cemetery]] (17,67) in Mornington as well as [[Sheridan Street]] | |||
(11,62) are Revive Points. | |||
You can view the historical template that was last updated in 2011 [[User:RevivePointUpdate/Mornington|here]]. | |||
==[[Image:AquaBarricade.jpg|left|22px]]Barricade Plan== | |||
For more information, see [[Mornington Barricade Plan]]. | |||
{{Mornington Barricade Plan}} | |||
| | |||
{{ | |||
==Suburb Map== | ==[[Image:AquaCompass.jpg|left|22px]]Suburb Map== | ||
{{EXP_Suburbblock|suburb=Mornington| | {{EXP_Suburbblock|suburb=Mornington| | ||
NW_Suburb=[[Grigg_Heights#Suburb_Map|NW]]| | NW_Suburb=[[Grigg_Heights#Suburb_Map|NW]]| | ||
Line 208: | Line 111: | ||
location5=[[Pain Way]]|location5_color=Street| | location5=[[Pain Way]]|location5_color=Street| | ||
location6=[[Stokes Boulevard]]|location6_color=Street| | location6=[[Stokes Boulevard]]|location6_color=Street| | ||
location7=[[England Grove]]|location7_color=Street| | location7=[[England Grove]]<br> [[Image:Billb.gif|20px]]|location7_color=Street| | ||
location8=[[Factory 17,60|a factory]]|location8_color=Factory| | location8=[[Factory 17,60|a factory]]|location8_color=Factory| | ||
location9=[[Junkyard 18,60|a junkyard]]|location9_color=Junkyard| | location9=[[Junkyard 18,60|a junkyard]]|location9_color=Junkyard| | ||
location10=[[Spiers Boulevard]]|location10_color=Street| | location10=[[Spiers Boulevard]]|location10_color=Street| | ||
location11=[[Westcott Avenue]]|location11_color=Street| | location11=[[Westcott Avenue]]<br> [[Image:Billb.gif|20px]]|location11_color=Street| | ||
location12=[[Aylmer Row]]|location12_color=Street| | location12=[[Aylmer Row]]|location12_color=Street| | ||
location13=[[Cooksley Bank]]|location13_color=Bank| | location13=[[Cooksley Bank]]|location13_color=Bank| | ||
Line 223: | Line 126: | ||
location20=[[Leat Street]]|location20_color=Street| | location20=[[Leat Street]]|location20_color=Street| | ||
location21=[[Ashenden Way Police Department]]|location21_color=Police Dept| | location21=[[Ashenden Way Police Department]]|location21_color=Police Dept| | ||
location22=[[Sheridan Street]]|location22_color=Street| | location22=[[Sheridan Street]]<br> [[Image:Billb.gif|20px]]<br><br>-RP-|location22_color=Street| | ||
location23=[[the Plummer Arms]]|location23_color=Arms| | location23=[[the Plummer Arms]]|location23_color=Arms| | ||
location24=[[Rourke Grove]]|location24_color=Street| | location24=[[Rourke Grove]]|location24_color=Street| | ||
Line 237: | Line 140: | ||
location34=[[Junkyard 13,63|a junkyard]]|location34_color=Junkyard| | location34=[[Junkyard 13,63|a junkyard]]|location34_color=Junkyard| | ||
location35=[[Hudleston Walk]]|location35_color=Street| | location35=[[Hudleston Walk]]|location35_color=Street| | ||
location36=[[Millington Towers]]|location36_color=Tower| | location36=[[Millington Towers]]<br> MPM|location36_color=Tower| | ||
location37=[[Feltham Place Railway Station]]|location37_color=Railway Station| | location37=[[Feltham Place Railway Station]]|location37_color=Railway Station| | ||
location38=[[Luff Way School]]|location38_color=School| | location38=[[Luff Way School]]|location38_color=School| | ||
Line 279: | Line 182: | ||
location76=[[Lowther Square]]|location76_color=Street| | location76=[[Lowther Square]]|location76_color=Street| | ||
location77=[[Leay Bank]]|location77_color=Bank| | location77=[[Leay Bank]]|location77_color=Bank| | ||
location78=[[Cemetery 17,67|a cemetery]]|location78_color=Cemetery| | location78=[[Cemetery 17,67|a cemetery]]<br>-RP-|location78_color=Cemetery| | ||
location79=[[Club Perrot]]|location79_color=Club| | location79=[[Club Perrot]]|location79_color=Club| | ||
location80=[[the Shepard Hotel]]|location80_color=Hotel| | location80=[[the Shepard Hotel]]|location80_color=Hotel| |
Latest revision as of 07:12, 8 May 2024
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Known groups in this suburb:
Key buildings in Mornington:
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Suburb Number: 62 |
Mornington is a suburb of Malton, located in the west of the city. Mornington is the only suburb entirely outside the range of NecroTech's scanning range, which means there are no records on the NecroNet.
Short-wave Radio Info | |
The Mornington suburb has the following active radio stations.
Freq: 26.04: South-West Malton |
Bungalows and white picket fences characterise this suburb. Lawns are well-cared for and gardens are tended to at all times. One of your neighbors always seems to be throwing a barbecue... But this was before the zombie attack, after which Mornington was abandoned for a long time. After all, it is very difficult to protect ranch-style houses from attacks.
Since then, Mornington has become a home again. A handful of people have returned, to take Mornington back from the undead. Where possible, survivors are slowly reinforcing the battered and ransacked homes, filling the window and door openings with bricks and cinder blocks. With many entry points closed off, they are building skylights that open to satisfy the need for entry and sunlight. Removable ladders have been clipped to all the roofs to be used to enter and exit the ranches. Many also have attics with pull-down ladders, so extra supplies and non-perishable foods are being stored in them in case the main floor should become overrun with the dead.
Survivors have also begun building cinder block walls around each residence. With so few people, this is a long and tedious process. It takes many months to do one home. They can only spare a couple of people to do this each day because the others must check the barricades of resource buildings and other safehouses. The ones who do work on the walls can only work a few hours each day. No matter how quiet they try to be, they still attract too many undead to continue working. They've never managed to work more than three hours at a time. Whether it's our smell or the noise, something draws zombies from all sides of the map. Survivors usually have several escape routes planned and someone on the roof as a look-out.
Resource Buildings
| ||||||||
|
Mornington Information Resources
The Mornington Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Mornington from External Military Reports and Scentoral scan data charts.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
NW area appears to host little to no zeds at this time. Unfortunately, there also appears to be little if any survivor activity either and most building statuses previously marked seem to still apply. --Tarrok (talk) 00:52, 20 November 2021 (UTC)
A small incursion of zeds has made its way into the NW portion, 3 buildings down so far, seems to be made up of members of The Dead--Dr Mycroft Chris (talk) 23:45, 29 April 2021 (UTC)
Revive Points
From the Sacred Ground policy, the single Cemetery (17,67) in Mornington as well as Sheridan Street (11,62) are Revive Points.
You can view the historical template that was last updated in 2011 here.
Barricade Plan
For more information, see Mornington Barricade Plan.
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