User talk:Kevan: Difference between revisions

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If you'd like to respond to someone who's posted here, you should do so on their talk page.
If you'd like to respond to someone who's posted here, you should do so on their talk page.


If you're from the future, there are a [[User Talk:Kevan/Archive|couple]] of [[User Talk:Kevan/Archive2|archives]].
If you're from the future, [[User Talk:Kevan/Archive|there]] are [[User Talk:Kevan/Archive2|three]] archives [[User Talk:Kevan/Archive3|to read]].


If you'd like to speak to an operator, please hold.
If you'd like to speak to an operator, please hold.


== Suicide Repair ==
== ENORMOUS BOT PROBLEM ==
Most of the time it isn't easy to let a building reach the higher levels of decay and takes the effort of multiply zombie players. Lately as more buildings reach higher level of decay we see a raise in suicide repairs. Where survivors just spent all their AP and more to repair a long time ruined building and prepare to get eaten and revived. If suicide repairing was not what you where going for with the implemention of decay, please consider changes like:


a)Make it impossible to spent more AP on repairing than are left to this character, and probably setting a cap at 45AP as a maximum for decay.
Kevan, this wiki is literally being overrun with bots. It was a pain enough when there were about 10 a day, now there are sometimes 10+ an hour. There'd have to be something you can do about this? Please? {{User:DanceDanceRevolution/sig}} 00:05, 28 March 2012 (BST)


or b)Repair only removes some part of the decay level and not all at once. Probably like tearing down barricades.
Kevan, I agree with DDR that something should be done to help minimize spambot edits. [http://www.mediawiki.org/wiki/Manual:Combating_spam Here] are some tips from MediaWiki on combating wiki spam. The [http://www.mediawiki.org/wiki/ConfirmEdit ConfirmEdit extention] we have installed on this wiki could be slightly reconfigured to prevent all non-autoconfirmed users (users with less than 25 edits or one week from user creation) from adding urls. Sysops can even create a whitelist of urls which would be allowed. Use of the expression [http://www.mediawiki.org/wiki/Manual:$wgSpamRegex $wgSpamRegex] would also dramatically help reduce spam. It's hard to make spam go away for good but with just a few adjustments to the existing wiki software, it can be greatly reduced. ~[[Image:Vsig.png|link=User:Vapor]] <sub>05:34, 28 March 2012 (UTC)</sub>
--[[User:Experiment211|Experiment211]] 21:15, 13 July 2008 (BST)


== Database error on the wiki ==
:Ban the ips guys. 300 bots checked, only 50 unique IPs with an average of three registrations per visit. About two thirds were already banned by other sysops. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 10:44, 28 March 2012 (BST)
::{{*}}cough*GeneralSpiderzedVapor*cough* --{{User:Axe Hack/Sig}} 13:58, 28 March 2012 (BST)
::Oh well if its ''only'' 50 unique IPs, it must not be a problem... Manually blocking spambot iPs is a band-aid fix at best; a knee-jerk process unofficially put in place in response to the fact that ''some'' of the current spambots are inexplicably reusing IP adresses rather than proxies. It will ultimately prove fruitless. On the other hand, the suggestions I've posted above have been researched and dicussed by members of this community, and they are suggested setting by MediaWiki devs. The discussion pages for the pages I've linked above are also chalk full of other great suggestions from wiki admins that are suffering the same problems as us. These spam blocking processes are well worth looking into and implementing. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:39, 28 March 2012 (UTC)</sub>
:::This is how spambots generally function actually. Botnets rarely have access to tor or other proxies and generally use userowned servers that are one use in part because it can actually check if it's already banned on an initial test account. We also actually have most of the tools you listed but it's generally irrelevant to botservs what the url is because if they're doing it for profit at this level they normally have enough domains that we couldn't really get an effective list together anyway without just up and up blocking ''ALL'' external URLs. The name of the game is backlinging but the bots don't normally check if they're actually getting the backlinks. If you want to effectively target these sites to stop them appearing you could always try reporting them to google but that won't make our spam load smaller. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 19:32, 28 March 2012 (BST)
::::Blocking all external urls is exactly one of the methods that has been suggested. But only for non-autoconfirmed users and only urls not whitelisted (all commonly used domains like urbandead.com would be allowed regardless of user status). Again, manually blocking spambot IPs isn't something we be should relying on. Not when so many other options are available. It really would just be a matter of adjusting two or three already present regular expressions. ~[[Image:Vsig.png|link=User:Vapor]] <sub>04:33, 29 March 2012 (UTC)</sub>
:::::My point was more that none of the solutions suggested actually fix the problem. They also generally don't need his involvement. Now adding a honeypot would be a solution that ''might'' help and would require action on Kevin's part, alternatively we could try and use the already existing whitelist and blacklist functions which were actually added back when 3pwv was an actual problem but, as I stated above, they wouldn't actually help overly much in this case beyond banning all nicks ending in numbers. Also, as a note, on your link what they actually suggest is a honeypot method in addition to the other methods as those are for ''additional'' security for unlisted or advanced bots. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 10:59, 29 March 2012 (BST)
::::::Also worth note: $wgSPAMRegex is nothing more than another whitelist for text. It's not actually any more useful without a generic bot template spamming you. In the end it all boils down to the most inclusive lists and tricking the bot on registration. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 11:08, 29 March 2012 (BST)
:::::::sigh...Karek, my suggestions above were the culmination of research, testing and discussion on other parts of the wiki. The community wants stricter spam blocking but its going to require a few minor changes on the server end. Let's just let the man look it over and decide without muddying the waters, please. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:21, 29 March 2012 (UTC)</sub>
::::::::Yes and my response is from ''years'' of this plus dealing with this problem on multiple other wiki's in Kevin's role. The point is to save him time, specifically, what he needs to do to have any real effect is an autoupdated list or honeypot like the lists from stopforumspam. Everything else won't actually do much anything and with the current bots most definitely will not have an effect. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 23:08, 29 March 2012 (BST)


I have been getting the following message after making edits:  
I've added the autoupdated DNS blacklist, and am just putting a honeypot in place now. --[[User:Kevan|Kevan]] 17:21, 24 May 2012 (BST)
:Thanks, Kevan. It seems to be working....maybe a bit too well. I just tried creating a new account and I got a blocked by DNSBL message. Its the same IP I'm using to edit right now, too. ~[[Image:Vsig.png|link=User:Vapor]] <sub>01:09, 25 May 2012 (UTC)</sub>
::Odd, I thought it was using the same check for edits as for new accounts. Say if people think it should be switched off, or using different blacklists; it's currently just the Spamhaus and Tornevall DNS blacklists suggested by MediaWiki. --[[User:Kevan|Kevan]] 09:12, 25 May 2012 (BST)
:::Yes, it is kind of odd. For me, the culprit is Spamhaus. My IP is part of a range that is on their pbl dnsbl. Apparently its a policy for my ISP. I'll send you a private email with more info. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:30, 25 May 2012 (UTC)</sub>


<pre>
I've now switched to sbl.spamhaus.org, and have replaced the ReCAPTCHA with QuestyCaptcha. It'll only kick in on account creation, for now (so we may still see some spam from sleeper bots), but we'll see what hapens. If we want to ratchet up QuestyCaptcha to interrogate all edits that add links, let me know. --[[User:Kevan|Kevan]] 16:30, 25 May 2012 (BST)
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:
:The new dnsbl does seem less restrictive. I was able to create an account, at least. Questy worked like it was supposed to. I like that it is based on game related things. In the time since it has changed, we haven't received any spam edits, where regularly we would have had more than a dozen. I'm feeling good that you've foiled a good lot of them and we'll be removed from whichever target lists we were on.  Cheers! ~[[Image:Vsig.png|link=User:Vapor]] <sub>00:37, 26 May 2012 (UTC)</sub>
:Hey Kevan, perhaps it is time to ratchet up QuestyCaptcha as you suggested above. Looks like the bots have found a way around it. I imagine the Captcha answers were leaked to spam forums. Not sure how else the bots are getting around it. If there is a way to prevent non-autoconfirmed users from adding external links (except those on a whitelist), it might help as well. We're not getting quite as many bot edits as we were before your last updates, but it's starting to get annoying again. ~[[Image:Vsig.png|link=User:Vapor]] <sub>20:24, 4 August 2012 (UTC)</sub>
::Before I say anything else, thank you sincerely for the previous measures you took, since I can't imagine how much worse it would be without them. But, of course, I'm not just here to say "thank you" (though I do really mean it; thanks again), since if you check the list of [http://wiki.urbandead.com/index.php?title=Special%3ALog&type=newusers&user=&page=&year=&month=-1 recently created accounts], at least at a glance it looks like around 90-95% of them are spam accounts, and in November alone we [http://wiki.urbandead.com/index.php?title=Special:BlockList&offset=20121201095038&limit=307&hidetempblocks=1&hideuserblocks=1 made over 300 IP blocks on spammers].
::If it's possible to ratchet up QuestyCaptcha to interrogate non-autoconfirmed users whenever they post a link, I suspect that would handle a lot of the actual spam that is still getting posted, though we'd be left with hundreds of sleeper accounts pouring in every month, which isn't exactly desirable either. Unfortunately, I don't have any great solutions at the moment. {{User:Aichon/Signature}} 16:34, 7 December 2012 (UTC)


    (SQL query hidden)
Following up on this, we've recently seen what appears to be a fresh start to the mass-spamming, and it's becoming a major problem again, with more bans happening in the last 10 days than in the last several years combined. As documented [[UDWiki:Administration/Speedy_Deletions#Return_of_the_Sons_of_Spam|here]] and [[UDWiki:Administration/Speedy_Deletions#Spam|here]], we're currently in the middle of an ongoing-at-this-moment spam campaign that's seen about 400 pages deleted and 300 blocks implemented in the last 7 hours alone. And this is a followup from a similar attack that happened a little over a week ago with about as many blocks. The IP addresses seem to be from all over the place, so IP blocks have been of limited use (though they have helped).


from within function "SearchMySQL4::update". MySQL returned error "1062: Duplicate entry '20534' for key 1 (localhost)".
Any chance you could take a look at the wiki's built-in countermeasures? I'm not sure what improvements make sense or are possible, but it looks as if it may be time for an upgrade. {{User:Aichon/Signature}} 22:14, 3 February 2016 (UTC)
Retrieved from "http://wiki.urbandead.com/index.php/Category_talk:Historical_Groups"
:This would be greatly appreciated Kevan. This issue is currently becoming more problematic than ever before as there are sometimes 10 a ''minute'' now, and though they have slowed down they are still appearing over the space of about 9+ hours straight. {{User:DanceDanceRevolution/a}} 23:02, 3 February 2016 (UTC)
</pre>  
::New Questy questions would probably be the simplest and most effective solution, though not permanent. Eventually those would be cracked and posted somewhere. The idea of required captcha on external links by non-aotoconfirmed users would prevent a lot of spam at least, though I don't know how possible it is. ~[[Image:Vsig.png|link=User:Vapor]] <sub>01:08, 4 February 2016, The year of our lord (UTC)</sub>
:::Not sure how helpful the external link prevention would be — a lot of the bots seem to be posting no links, just blocks of text clearly intended to boost Google ranking. Also IP range blocks have been minimally effective as the attacks are being run from IP addresses spread across the planet (possibly a botnet?) {{User:Bob Moncrief/Sig}} 03:37, 4 February 2016 (UTC)
:::Okay, I've just switched out the QuestyCaptcha questions for some new ones. Let me know if there are any particular countermeasures (or extra blacklists for $wgDnsBlacklistUrls) which you think would make a difference. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 20:04, 5 February 2016 (UTC)
::::Thanks, Kevan. These other guys have been staying on top of it. I'm sure they'll let you know if it doesn't improve. ~[[Image:Vsig.png|link=User:Vapor]] <sub>22:30, 5 February 2016, The year of our lord (UTC)</sub>


The edits seem to be working, however. This bug just took place twice on the Historical Groups Talk/Voting page. --[[User:WanYao|WanYao]] 11:13, 25 July 2008 (BST)
One thing we sys-ops could do in the meantime is to update [[MediaWiki:Titleblacklist]]. "Mcafee", "telephone", "office" and "antivirus" (and variations caught with regex) should already weed out a great number of current bot pages. [https://www.mediawiki.org/wiki/Extension:TitleBlacklist#Editing_the_blacklist Check the documentation for how to.] --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 18:30, 5 February 2016 (UTC)
:I just got one on the same page. --{{User:A Helpful Little Gnome/Sig}} 15:51, 25 July 2008 (BST)
:I think "phone" and "telephone" are probably bad words to blacklist, given that there is [[Malton Telephone|at least one active group]] with the word in its name, plus the in-game telephone system. {{User:Bob Moncrief/Sig}} 18:45, 5 February 2016 (UTC)
::Ditto. -- {{User:Iscariot/Signature}} 21:06, 25 July 2008 (BST)
::I set it to autoconfirmed. Old users won't notice, and hampered users could always ask any autoconfirmed user to create the page. We could drop those two in a week to check if the bots are still around. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 18:47, 5 February 2016 (UTC)


Happened to me too today.--[[User:Gamestriker4|Gamestriker4]] 21:57, 25 July 2008 (BST)
Hi Kevan. Can you work your magic on the latest bot issue? It has been surging lately and is getting hard to keep up. The sysops also seem to have lost all IP check and blocking abilities. Thanks. --{{User:A Helpful Little Gnome/Sig}} 15:55, 3 September 2024 (UTC)
:Sorry to hear it, I've rotated a new set of captcha questions in. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 09:35, 6 September 2024 (UTC)


<pre>
== Archive ==
Database error
I archived your talk page, hope you don't mind but it was starting to get out of hand after almost 3 years. It was getting obnoxiously long, more importantly I was experiencing some noticeable strain on multiple PC's I used when loading this page. You can find the new archive [[User Talk:Kevan/Archive3|here.]] -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span> 14:31, 1 May 2012 (BST)
:Thanks. --[[User:Kevan|Kevan]] 09:31, 25 June 2012 (BST)


A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:
== This is not, the greatest game in the world...==
(SQL query hidden)
from within function "". MySQL returned error "1194: Table 'searchindex' is marked as crashed and should be repaired (localhost)".
Just wondered whether you used "You search and find nothing" as a tribute to the song of the same name in Beneath a Steel Sky? --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  21:53, 21 June 2012 (BST)
</pre>
:Loved the game at the time, but no, just a coincidence. --[[User:Kevan|Kevan]] 09:31, 25 June 2012 (BST)
Is also appearing  when searching brain rot in the Suggestions and Talk Suggestions namespaces.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 19:02, 26 July 2008 (BST)
::Current available for free on GOG.com Yes. I'm no better than a spambot. --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  17:15, 25 June 2012 (BST)
:Erg. I've had some server trouble lately, I'll take a look at it. --[[User:Kevan|Kevan]] 12:21, 27 July 2008 (BST)
::Yesterday it was still doing this... It's rare as of late, it seems-- it was happening with almost every edit for a bit there -- but it *did* happen yesterday again.... --[[User:WanYao|WanYao]]
:::Just hit the same after searching for brain in images. --{{User:Rosslessness/Sig}} 15:21, 3 August 2008 (BST)


I've repaired the database, it should be okay now. Let me know if any error messages still creep through, though. --[[User:Kevan|Kevan]] 10:54, 4 August 2008 (BST)
==Also==


==A Little Idea for Group Affiliations==
{{Template:Borehamwood Population}}


I've had an idea and would like to submit it for your consideration. Would it be possible to add in the option of a URL link added to a player's group affiliation, a la the current system with the 'Real Name' links? This would be very useful for players looking to join a group and for groups looking to recruit players, especially zombie groups who lack the ability to spray-paint places without death-culting. Whilst the RN link is used by some, myself included, for recruitment, more likely than not the majority will simply not bother clicking it after the first few times they have done that on a profile have taken them to YouTube songs or Rick-rolls. A link under the group affiliation would draw more desirable attention.
Now it's dead, can we open up new character creation again?
 
There are two ways in which I could see this working: The first is to have the group affiliation act in the same way as the Real Life link, with the player choosing the URL; the second would be to have the GA act as the list of confirmed groups on the stats page does: An automatic link to the wiki page of said confirmed group. My personal belief is that the latter would be the superior option, so as to avoid abuse via unsavoury links which would undermine trust in the system (this is of course going under the assumption that you have a system which makes the links appear automatically on the stats page, rather than having to add them all in yourself of course).


Just my thought for the early morning.  
I'd love to do some three year old repairs. --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  15:55, 23 June 2012 (BST) {{like|3}}
:Afraid not - the contract with Channel Four specifically involved removing access to new characters once the promotion was over. Same deal for Monroeville. --[[User:Kevan|Kevan]] 09:31, 25 June 2012 (BST)
::Ooh, there's an interesting titbit. As you're so chatty, can I ask how many man hours went into setting up the new cities? --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  17:16, 25 June 2012 (BST)
:::Two or three days, including the research? I wasn't billing it per hour, so I don't really remember. --[[User:Kevan|Kevan]] 13:30, 29 June 2012 (BST)
::::Including the layout planning? How did that work? Its not all Randomly generated surely? (Last question I promise)--[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  14:16, 29 June 2012 (BST)
:::::Partly. Apart from the unique locations and some manual tinkering, the maps were just drawn out as zoned areas, and the urban areas were generated randomly within the spaces assigned to them. --[[User:Kevan|Kevan]] 14:21, 29 June 2012 (BST)
:as you seem to have some time to answer stuff: are we likely to see any new cities or attempts to attract new players? --[[User:Honestmistake|Honestmistake]] 23:15, 30 June 2012 (BST)
::Dammit, you broke Kevan D: --[[User:RadicalWhig|RadicalWhig]] 09:35, 8 July 2012 (BST)


Regards. --[[User:The Hierophant|Papa Moloch]] 04:37, 4 August 2008 (BST)
== Hi Kevan ==
:Please make your suggestions here: [[:Category:Current Suggestions]]. Seriously Moloch, you have been around long enough to know how suggestions are handled. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]]</sup> 04:40, 4 August 2008 (BST)
::FWIW, my personal version of 'ActOnProfile' already modifies the group name to be a link to the wiki page for that group.  Its pretty handy, even if just to find out the group has no page.  A fancier GM script could easily determine if the page actually exists, and not make it a link if it doesn't, which would be nice.  Server side code could likely do the same thing better.  {{User:Swiers/Sig}} 05:02, 4 August 2008 (BST)


== Copyright question ==
Would it be possible to get a few wiki-things installed? Namely, [http://www.mediawiki.org/wiki/Extension:InputBox InputBox]. I don't have a clue how easy or difficult this would be. There was a [[UDWiki_talk:Administration#Mediawiki:Common.css_and_Mediawiki:Common.js|discussion on this]], and people also wanted collapsable tables; I'm not sure if they require installing anything. We gave things a try on our end but [[UDWiki_talk:Administration#The_Draft|couldn't get anything to work]]. Karek said something about jQuery. I have no idea what that means. Thanks. --{{User:A Helpful Little Gnome/Sig}} 02:49, 25 July 2012 (BST)
:It means he'll have to do a version update to be able to implement that particular feature as it is in standard MediaWiki releases. InputBox shouldn't have this issue and looks to be designed with backwards compatibility in mind up until major version differences. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 06:03, 25 July 2012 (BST)
Actually Kevan, on some Show Preview testing on Wikipedia, I couldn't get it to work the way I wanted to. I wanted to be able to enter text into the field, hit enter, and have it take me straight to that page, in the User namespace, with a particular user name, and as a subpage—say, to User:A Helpful Little Gnome/what I typed in. Doesn't seem to work like that. Oh well. Hope I didn't waste any of your time. Thanks. --{{User:A Helpful Little Gnome/Sig}} 01:12, 31 July 2012 (BST)


after playing Urban dead I had an idea making it into a warcraft 3 map and before I release 1: may I release a map made by maps and the same idea of urban dead and with its name/s 2: are there any requires you want? for example I could advertise for the site every 5 mins(I can have the map do that for me)I have all ready given credit to Urban dead and if you want I can give direct credit to you also<small>—The preceding {{wikipedia|Wikipedia:Sign_your_posts_on_talk_pages|unsigned}} comment was added by [[User:Undeadpope|Undeadpope]] ([[User talk:Undeadpope|talk]] • [[Special:Contributions/Undeadpope|contribs]]) 23:42, 6 August 2008.</small>
==Perhaps I'm overreacting...==
:l2english.--{{User:J3D/ciggy}} 11:34, 7 August 2008 (BST)
But a kiddie diddler has raised his wretched head.  Just pointing it out.  Perhaps you can track him and introduce him to authorities?  Don't know if you can track who puts up spraypaint messages, but it might be a good idea.  http://duke.a-comics.ru/dude.php?id=252553&confirm=c60ee2087d901c434d49b6f122ceb63c
:If it's clearly presented as an unofficial fan project, and isn't making any money, then I wouldn't have a problem with it. --[[User:Kevan|Kevan]] 11:51, 7 August 2008 (BST)


==IP hits and construction==
Oh, and hi.  Nice to meet you. {{unsigned|Necrofeelinya|05:33, August 5, 2012}}


If I repair a badly damaged building (15ap etc.) Is that one IP hit or 15?  --{{User:Rosslessness/Sig}} 10:32, 9 August 2008 (BST)
== Zerging Countermeasures ==
:It'd be one. it's a measure of how many times you refresh the map page not ap. The only exception (as far as i'm aware) is syringe manufacture which is 20.--{{User:J3D/ciggy}} 03:53, 10 August 2008 (BST)
::I thought i was getting more than my regular action. --{{User:Rosslessness/Sig}} 11:32, 10 August 2008 (BST)


==Monroeville and headshot==
Do please tell everyone once again just how effective they are. http://iamscott.net/1349708179916.html
--[[User:The Hierophant|Papa Moloch]] 16:24, 8 October 2012 (BST)
:In other news, people tend to die when shot. More at 11. --[[User:RadicalWhig|RadicalWhig]] 20:13, 8 October 2012 (BST)


All the high level survivors I know (about 30) have been holding out for the return of perma-death headshot with the quarantine. I see the quarantine is back, but everything still says that headshot is not permanent. Is this the case? If you're not bringing it back then you might as well close down the server or at least tell us officially. Because as currently constituted only one side can win, and though we could probably prolong things indefinitely I fail to see the point.
== Halloween ==
--[[User:Babe's Ghost|Babe&#39;s Ghost]] 03:59, 17 August 2008 (BST)
:I couldn't agree more with this post. Staying alive as a member of an organized group in Monroeville is possible but it takes a large amount of coordination and effort. I fail to see the "game" part of current Monroeville on the survivor side, something permanent headshot would bring to the table. If balance is an issue, I'm sure the zombie side would love to have non-curable Infectious Bite. --[[User:Calem|Calem]] 10:09, 17 August 2008 (BST)
::The evidence of the most recent opening of Monroeville suggests that it takes about 6 weeks for the city to go from totally survivor-dominated to totally destroyed with the survivors on the run and hiding in the wreckage.  Therefore, it seems to me that the most fun and interesting way to do it would be to run Monroeville in cycles.  Every five to six weeks or so switch the rules to give one side or the other the advantage.  So, having now had an extened Zombie Friendly period of time, you allow the Survivors to have their turn for a month and a half with closed borders and "permanent" (until the next cycle) headshot.  Then re-open it to new admissions with the usual "Zombies stand back up" rules for a month and a half, then close it again and so on and so forth.  That way, both sides always have something to look forward to and there's always something to plan for.  Frankly, this solution still favors the Zombies somewhat in that a dead Survivor still never gets a chance to come back to life, but its significantly more fair than the current situation where Survivors can never repair a building for more than a couple of days before getting buried under a tide of zombies.  While that may accurately reflect the desperate conditions of the later Dead movies and some of the supporting fiction, its not much fun to be a Survivor under these circumstances, and this is a game.  --[[User:jng2058|jng2058]] 12:54, 17 August 2008 (BST)
:::Agreed.  Right now Monroeville is only a game of attrition with an inevitable (tedious) end.  Maybe that's in keeping with Romero's cannon, but it puts survivors in an unwinnable position and leaves the zombies without enough challenge to stave off boredom.  If the game's going to be left open, then since zombies are in the advantage right now (by 4:1) why not restore headshot and see what happens?  [[User:CoopVancer|CoopVancer]] 21:34, 17 August 2008 (BST)
:::: Actually Coop- if you think about it- zombie take over isn't necessary canon in the zombie/post-apoc genre nor Romero canon, but merely an outcome of the core theme. What destroys the humans isn't the zombies, which are fairly weak, but their failure to overcome their individual self interest and cooperate. Restoring headshot would work now consistent with the canon.  Headshot is something survivors learn with experience.  At present, most of the survivors, don't have the XP to have headshot. 
::::: So I guess this is down to a test of wills then? Of humanity? How long can humans survive before break down, succumb to anarchy, or make a mistake and get eaten? '''We will not.''' Survivors will not descend into madness. We will survive under these horrible conditions! '''We will be ever vigilant!''' ''''(until an emergency comes up in real life, then we're pretty much zombie-food)'''' [[User:Bystander|Bystander]] 22:30, 20 August 2008 (BST)
:Yes, your reading is correct that perma-headshot isn't returning.--[[User:Kevan|Kevan]] 16:59, 18 August 2008 (BST)


==Headshot not returning means doom for us all==
Thanks.x --[[User talk:Rosslessness|Ross Less Ness]] <sup>[http://www.youtube.com/watch?v=ERLLUoZn0mM Enter Stranger...]</sup>  01:15, 28 October 2012 (BST)
I am Federationtrooper, Kevan Mville is facing its last battles as zeds continue to kill the last of survivors. If we dont get headshot back we will all die, its are only hope to put one last fight agaisnt the zombie race. If you wont give back headshot then will you send sotmhing like airships to rescue us? --[[User:Federationtrooper|Federationtrooper]]
:Come to [http://hellrising.com Hell Rising] for fog... er, MIST... candy, and our yearly one-time-only weapon. :P &middot; [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 03:17, 28 October 2012 (UTC)
: Jesus fucking Christ. You are aware that this is a game, yes? That it's a game that was only ever intended to be temporary? Kevan has presented his end game: Zombie apocalypse. Play for the challenge of staying alive for as long as you can. --[[User:The Hierophant|Papa Moloch]] 20:14, 18 August 2008 (BST)
:Or check out [http://scrollwars.com Scroll Wars] and kill our Halloween-Exclusive NPCs for Halloween item drops that change every year. :P :P &middot; [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 03:18, 28 October 2012 (UTC)
Sure, it's a game, kind of like heads I win, tails you lose is a game. The zeds always whine about game balance, even going so far as to go "on strike". Yet when the game is demonstrably out of balance as the 4-1 zed to survivor ratio shows, their position is "It's just a game." Typical zed hypocrisy. Barhah to you too.
:Forgive my ignorance, Ross, but just what are you thanking him for? --{{User:Klexur/Signature}} 03:25, 28 October 2012 (UTC)
::I think it's more a reminder to do something for Halloween... --{{User:Axe Hack/Sig}} 03:39, 28 October 2012 (UTC)
:::Or maybe Stale Candy and/or masks made a reappearance early? I haven't checked, so I couldn't say. {{User:Aichon/Signature}} 03:49, 28 October 2012 (UTC)
::::At least Hildebrand Mall has no stale candy currently, so I doubt that. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">â–ˆ </span>]]</span>''' 12:36, 28 October 2012 (UTC)
Err Kevan, it's October not November. http://www.urbandead.com/news.html [[User:Gordon|Gordon]] 14:43, 30 October 2012 (UTC)


While you are right to argue that it's Kevan's game and he gets to make up the rules, I and others invested time playing it in hopes that there would be a chance to win. Presumably, our looking at the ads helped fund it, so we have some right to comment and complain. If there's no chance to win, then there's no reason to play. I know that almost all of the high level survivors I played with thought it was much more fun and much more challenging than Malton. In fact, many people, myself included, let their Malton characters go idle and have said they won't go back.
==Halloween!==


: I agree. My Malton characters idled out when the quarantine was lifted.  I missed the first opportunity to Monroeville and have continued with this game because, in my opinion, its a better game. But when I entered, I believed that the quarantine would be reinstated as was promised, and so the survivors had a chance.  Now the rules have changed. I understand that Kevin wants to end the game, but he should have been clearer about that when he reopened the quarantine.  A lot of survivors are feeling let down.  They have played well but with the belief that they had a chance, expecting the quarantine to be back since July. I think its quite understandable that they are disappointed and feel cheated or deceived.  This sucks.--[[User:Larry|Larry]] 01:25, 19 August 2008 (BST)  
Thanks!x --[[User talk:Rosslessness|Ross Less Ness]] <sup>[http://www.youtube.com/watch?v=ERLLUoZn0mM Enter Stranger...]</sup>  14:50, 30 October 2012 (UTC)
::You do realize that it was the headshot permakill thing that killed the game in the first place right? If he had never done that Monroeville wouldn't be shutting down now and would be considered a massive failure by a very very large part of the community. It killed the fun for anyone who actually wanted a challenge, which is what Monroeville originally was No-revive Malton.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 01:33, 19 August 2008 (BST)
:Seconded! --<span style="text-shadow:grey 0.15em 0.15em 0.1em">[[user:xensyria|xensyria]]</span><span style="text-shadow:grey 0.25em 0.25em 0.12em"><sup>[[User talk:xensyria|T]]</sup></span> 18:42, 30 October 2012 (UTC)
:Third -- [[User:Son of Sin|<span style="color:black; font-family:Chiller; font-size:medium">→'''Son of Sin'''←</span>]] 20:45, 30 October 2012 (UTC)
:Fourth-ed-ed! Really like the disguise feature. --[[User:Queen Mum|Queen Mum]] 01:06, 31 October 2012 (UTC)


::Karek- What I like about Monroeville is that there is no revive and there are significant consequences for your actions. The survivors appreciate that.  Those that remain play a very careful game where they are rabbits and zombies are wolves.  For the rabbits its a game of hide, deception, avoidance and refuge.  Fine, but that's not the game that most survivors signed up.  New players entered this game with the expectation that eventually they would get a chance to take back the city, to hunt zombies, even if only a few survived. Now that's changed too. As for consequences for zombies? A headshot means you lose a few AP at most. So its a pretty shallow, one sided game. It would be better if the sides were even and both sides were hunting each other.  Regardless, I think it would be better if Kevin returned the game to permanent quarantine based on what was expected when quarantine was lifted. --[[User:Larry|Larry]] 01:55, 19 August 2008 (BST)
==Christmas!==
Merry Christmas you old Devil! Hope the season's treating you well, and you completed your deck of games! --[[User talk:Rosslessness|Ross Less Ness]] <sup>[http://www.youtube.com/watch?v=ERLLUoZn0mM Enter Stranger...]</sup>  00:27, 23 December 2012 (UTC)


::: No, actually, they didn't. When perma-headshot was added it was with the expectation that the city was never going to be reopened. It made most people idle out and quit. When it reopened and it was gone many zombie players stood up and many players unidled and/or made new characters. The problem with perma-headshot was it isn't even close to balanced, survivors can get 6 headshots a day or more, they don't have to deal with barricades, they can free run away, they store AP, etc., perma-headshot isn't giving both sides a chance to win it's giving survivors the victory even if they are outnumbered 10:1, and most people realized that when he did it. The few zombie players that stuck around ended up horribly frustrated, most of the survivor groups I know ended up pking and killing headshoters because it was ruining the game they signed up for, there was no challenge.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 02:00, 19 August 2008 (BST)
==A winter wonderland==
Happy 2013 good sir. Hope the weather is treating you well and that the server isn't completely frozen over. For the first time in ages we've got a [[Suggestion:20130105 Increased Initial Repair Cost|peer reviewed suggestion]] that looks like it might actually work. After all it's only changing one number. What could possibly go wrong? --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  13:42, 20 January 2013 (UTC)


:::: And now? There is no chance. You have survivors who quit because they don't see a point to this anymore and are horribly frustrated. Now we have a city where most of the players I see are low levels and many of the zombies have scent trail, so the survivors get hunted down and wiped out.  There are resource buildings so long destroyed that they can't be repaired effectively and besides most of the survivors don't live long enough to get construction. Simple problem- survivors have always been at risk of getting killed, but now zombies can't. its just a matter of time before all the survivors are killed. So now? No balance at all.  The only way for survivors to "win" is if zombies get bored of looking for them and quit. I think it safe to say that if you ask most players (survivors or zombies), they'd say that they were expecting permanent head shot to return when the quarantine came down. And that's the problem - Players expected one thing, and got another. --[[User:Larry|Larry]] 02:53, 19 August 2008 (BST)
==© Kevan Davis, 2005-2012==
Every year I remind you about this. You'll thank me in 2113. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  19:09, 12 March 2013 (UTC)


::::: Turning on headshot now would in no way unbalance the game.  Last I looked there were about 230 humans (a number that will never increase, and has been dropping at about 5/hr since signups were turned off) against 1800 zeds, plus who knows how many idled-out zeds and dead bodies that could stand up at any point.  By tomorrow the odds will probably be 10-to-1 against survivors.  Even with perma-headshot, those humans are probably still doomed, but at least they'd have a *sliver* of a chance.  And for zombies it would add some risk to a game which I imagine has gotten exceedingly stale and monotonous.  The zombies can't really even claim the respect of victory here - they're basically just playing a game with god mode turned on.  [[User:CoopVancer|CoopVancer]] 03:15, 19 August 2008 (BST)


::::::Letting it die out while allowing survivors a chance to learn something from the experience that could be put to use in malton is the best that can be hoped for. Turning on headshot again makes that impossible. Ignoring all of that, sure it would unbalance it, survivors can hide, they have ~10,000 squares to do it in. Do you know how much AP it takes to explore ~10,000 squares(minimum of 2 per square)? Add in barricades, decoys, FAKs, headshot, and darkness. No, survivors have a massive AP advantage here and it gets bigger the less of them there are. Run and hide, run and hide, run and hide and stop complaining, the less people there are the better your chances.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 04:46, 19 August 2008 (BST)
==HI MR. DAVIS!!!!!!==


:::::::What's so hard to understand Karek? We (one of several grps of high lvls still standing in MV) have already done that for the past two months, run hide run hide. It's not that hard, just takes a lot of work and we're damn good at it now. We haven't had a single breach in, let alone a single zed scratch us. Can we keep doing this? Yes. Is it fun? Not anymore. How long do you want to keep doing it for? A month? A year? Ha. We're not really frustrated about HS not coming back, but as for there being no more "game" for survivors. It's a chore. We're trying to come up with something.--[[User:Calem|Calem]] 08:06, 19 August 2008 (BST)
Hello I have some questions to ask,  


::::::: 2AP per square? Whoop de doo. There are 2000 zeds. That means in theory they could cover the 10,000 squares five times a day. Now I know that's not how it works, but the fact is any place you go you have a fair chance of being discovered that day. So you have to cade, which means repairing, which drains your AP, while the repaired building draws zeds like flies to shit. FAKs and headshots are drains on survivor AP, since there TRP's get checked so frequently. You want tedious, try searching a ruined building. In the end it will be a war of attrition to see who gets bored first. Wow, talk about an innovation in game design!--[[User:Babe's Ghost|Babe&#39;s Ghost]] 17:21, 19 August 2008 (BST)
1. Are you planning on making any game updates anytime soon?


::::::::And your solution is stop people from playing the game at all? You can do better than that, and if you can't then you should probably leave. The game's not about winning, never has been, it's about getting along, it's about community, it's about working together, and it's about making your own fun not removing everyone else's.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 08:15, 19 August 2008 (BST)
2. Are you making a new city


:::::::: :But players understand that they can be permanently killed when they join the game. The game is about surviving, not cooperating or community.  Whether you survive through cooperation or by playing individuality is the player's choice that you pay a price for. That's why monroeville is better- like real life there are consequences which could include being killed off permanently by mistakes, being foolish or bad luck. But now players can't survive and zombies can't die. That's no balance. I can understand zombie players don't want to be killed off. Why can't you understand that for good survivors being killed by a zombie is the same result.  No headshot means that there is no hope for survivors, no challenge for zombies. --[[User:Larry|Larry]] 16:31, 19 August 2008 (BST)
3. If so is it coming out to coincide with WWZ


Personally, I would gladly pay $5 or even $10 for a character license to play in a big perma-death world like Monroeville. Charging would support the server, would let you re-roll a new character after one died, and would cut down on the zerging that's been going on by both sides. As a benny, speaking by both sides could be AP free, which would really enhance the immersiveness of the game. Even if the overall numbers were lower that would make it more interesting and post-apocalyptic.
4. Are you planning on advertising for Urban Dead to help combat the fewer numbers of players in Malton?


My group and I could stay alive indefinitely. That much we've made clear. But I don't really see the point of spending all my AP running every day. But you sure as hell aren't getting my brains. I'd jump out of a window first. Because you haven't won. I just got sick of beating you.
5. The copyright thing says 2005-2012 does that mean the copyright is now worthless ?
--[[User:Babe's Ghost|Babe&#39;s Ghost]] 22:11, 18 August 2008 (BST)


::TL;DR: BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAW! --[[User:The Hierophant|Papa Moloch]] 00:21, 19 August 2008 (BST)
6. Those are the only questions that i will ask for now


::::"''You haven't won. I just got sick of beating you''". Thanks for making me laugh most heartily, good sir Ghost. --[[User:Bob_Fortune|Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 00:27, 19 August 2008 (BST)
--[[User:Founder7|Founder7]] 21:38, 23 March 2013 (UTC)
:1. LOL
:2. LOL
:3. LOL
:4. LOL
:5. LOL
:6. LOL?
:--{{User:AnimeSucks/Sig}} 02:54, 24 March 2013 (UTC)
:Oh dear... {{User:DanceDanceRevolution/a}} 22:29, 24 March 2013 (UTC)
:Just to offer a constructive response quickly since you're unlikely to get one from the other wiki folks, the previous cities that Kevan created were done for promotional reasons. He was being paid by the makers of ''[[wikipedia:Dead_Set_(TV_series)|Dead Set]]'' to make [[Borehamwood]] and was paid by the ''[[wikipedia:Diary of the Dead|Diary of the Dead]]'' folks to make [[Monroeville]]. So, unless the WWZ folks want to pay him as well, it's unlikely that he'll open up a new city for them. As for copyrights, even if the years aren't updated, they still remain effective for the entire life of the artist (Kevan, in this case) plus something like 75 years after his death, give or take a few, for most developed countries. As for the rest, I'm sure we'd all like to know that sort of stuff, but I wouldn't bet on an answer, nor is it really our business. {{User:Aichon/Signature}} 23:56, 24 March 2013 (UTC)


Nice to see you putting your debating skills to use Moloch. Proof that you have no argument.--[[User:Babe's Ghost|Babe&#39;s Ghost]] 01:07, 19 August 2008 (BST)\
== Griefing / zerg characters ==
:If you really could live indefinitely... then now is the chance to prove it, be one of the last people standing. Right now all we're seeing from you is a failure to face the challenge given to you by the game creator, and that deserves no argument. --[[User:Aeon17x|Aeon17x]] 14:33, 19 August 2008 (BST)
::"Failure to face the challenge" Sort of like when the zeds went on strike? Over a couple measly XP no less. Face it, zeds whine when there's a perceived imbalance, but when everything is tilted their way (currently almost 10:1) they're afraid of failure. I guess that's why you play a zed huh? Because you didn't want to risk losing? The fact zeds only support changes that favor them speaks volumes. --[[User:Babe's Ghost|Babe&#39;s Ghost]] 17:21, 19 August 2008 (BST)
:::As Aeon. There's no need for a counter argument to what you're coming out with, because you're saying nothing of value. Monroeville was only ever going to be temporary, so either it was going to be a 'win' for one side or just an arbitrary shutdown of the city. Essentially you're whining about a game that was not meant to last not lasting and the fact that 'your' side wasn't chosen to 'win'. Indeed, the fact that you're menstruating over 'victory' shows you up as a colossal trenchcoater. Personally I couldn't give a crap about Monroeville and haven't played there in a couple of months, but the zombie side was similarly screwed to death in the gap between the cinematic and DVD release (months long), creating a survivor win. Now Kevan has reversed it and the zombies get their time on top, only this one is the final round for Monroeville. Ultimately, I just find the whining about it amusing, especially when idiots like you cite the zombie strike (which was a result of an imbalance in a '''lasting''' game that even Kevan recognised). The game can still be fun but, like Urban Dead in general, making it so is largely in the hands of the player. --[[User:The Hierophant|Papa Moloch]] 20:40, 19 August 2008 (BST)
:::: "Idiots" like me use arguments not personal insults. I'm glad that you agree that the game is not balanced. I'm surprised that doesn't bother you. Personally, I grew out of winning through cheat codes long ago. For me a certain victory is worthless victory, just like a bet without risk isn't a bet, it's a con. This game has no risks for zeds, just the same old same old. The fact that the game is meant to be temporary doesn't mean it should be rigged. Or maybe you'd like it better that way? Maybe Kevan should eliminate barricades, give zeds x-ray vision and a survivor finding radar. Heck, why not nerf all survivor weapons and give zeds unlimited AP? That sounds like a lot of fun. Why don't you put it on the suggestion page? --[[User:Babe's Ghost|Babe&#39;s Ghost]] 20:42, 20 August 2008 (BST)
:::::Whats going on here? Is Kevan shutting down malton? (at least I think thats what the original city was called, its been too long since I played) [[User:The man|The man]] 13:57, 19 August 2008 (BST)
::::::The Man, sheeesh, you don't play UD why are you here? Anyway, Baby Ghost... Monroeville is a ''side game''. With a pre-planned finite shelf life. It was basically a marketing project and a little experiment for some people to have fun with. Now... it's coming to an end. There's really nothing more that needs to be said, you had your time playing there, now it's over. Period. And the exchanging of insults... well... take it to Brainstock or something, where they eat that kinda stuff for breakfast, lunch, dinner AND tea... In the meantime, this discussion is just spamming Kevan's talk page, and does not belong here. --[[User:WanYao|WanYao]] 21:40, 20 August 2008 (BST)


Talking about fun and interest to play and initiative to keep playing... I'ld like to share my opinion too. I enjoyed the video diaries contest much more than any "killing" of species "x" while being species "y" (that's what a game is about for you, people?). I didn't enjoy headshot=permakill phase except the killing out idle survivors bloodnights and radio chatter along that (hey, i kept my own farm of idlees to stab daily!). After quarantine was lifted i enjoyed travelling around. After a zombie ate me i didn't got frustrated, but enjoyed being part of the horde to crack up human fortresses instead. Now i enjoy shambling in ruins looking for food. With darkness and very sparse zombie presense feeding groan isn't of much use and humans can basically get away mostly with a scratch and in lucky case infection. I would still enjoy if headshot = perma would be brought back along with faks not curing infection. Funny enough, i don't really care, the game is not a mmorpg, that you waste 8 hours per day for and demand satisfaction, and never was. I know though, that masses care, so Kevan should definitely add a [[wikipedia:MacGuffin|MacGuffin]]. Tweaking skills effects is not a MacGuffin. --[[User:Duke Garland|<nowiki>~~~~</nowiki>]] [[LCD|<nowiki>[</nowiki>]][[User talk:Duke Garland|talk]][[Signature Race|<nowiki>]</nowiki>]] 18:31, 19 August 2008 (BST)
There are several universal characters being used in order to grief. Please delete or ban these characters:


== Will there be any type of reward for x number of survivors remaining? ==
- mypasswordispassword


I'm just going to say the only reason to ask this is because what the point of trying to survive if the hoard of zombies will eventually take over all? All i want to know is there anything that actually would give hope to the survivors?
- mypasswordishowdy


:Yeah, it would be nice if the last 100 survivors were transported to Malton with text like "NAME survived the second Monroeville quarantine." or "NAME was one of the last 100 to die in Monroeville." on their profile page. --[[User:BetterLuck|BetterLuck]] 23:23, 18 August 2008 (BST)
- mypasswordispenis


::I hope something happens that's good at least for survivors, now they outnumber us way too much now--[[User:Kazypoo1|Kazypoo1]] 15:44, 19 August 2008 (BST)
- mypasswordisgay
 
- password
 
- thepassislol
 
There may be others with a similar bent. If anyone knows of them, feel free to add. In the meantime, please help to use up their AP in random directions. They're currently being used by some of the Raines Hills zergers like William Harrington and Doc Savage. Thanks! --[[User:Herr Gerdongerdorf|Herr Gerdongerdorf]] 01:17, 22 January 2014 (UTC)
:just chiming in to say Don't Ban mypasswordispassword. We all have good memories of that chap. And anyone who says they haven't is lying. Just like about the fappening. {{User:DanceDanceRevolution/a}} 06:20, 2 January 2015 (UTC)
 
== Wiki Data Corruption ==
 
Hey Kevan, hope all is well. I was hoping you could take a look [[Help_talk:Wiki_Update#List_of_pages_needing_work|at this discussion]] and maybe shed some light on the situation. We think maybe some data became corrupt during a server host change. Looks pretty wide-spread. A [[UDWiki:Project Ragnarök‎|project page]] has been created to help organize efforts to manually fix the corrupted data, but we're hoping it may not be needed if you're able to do anything about it on your end. Cheers. ~[[Image:Vsig.png|link=User:Vapor]] <sub>14:14, 4 March 2014 (UTC)</sub>
:What is the status on the rollback? Up to this point, all pages with new revisions past February 18 have been categorised into [[:Category:Hoddmimis Holt]] for easy export and import, and all new image files have been saved to be re-uploaded later. All you would need to do would be to put the wiki in read-only mode, export everything from [[:Category:Hoddmimis Holt]] and then to rollback. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 16:15, 15 March 2014 (UTC)
::Should be going ahead soon. A copy of the current wiki will be kept around for public reference for a few weeks if anything else needs to be reuploaded or cleaned up manually. --[[User:Kevan|Kevan]] 22:24, 15 March 2014 (UTC)
:::One change I have noticed re-uploading files: Maximum file size has been changed to 100MB, and the non-image formats tar, pdf and zip are now legal. It used to be 2MB and image-files only. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 12:33, 16 March 2014 (UTC)
::::Have dropped the unneccessary formats. The size limit had to be bumped to support the size of the import; it should be back down to 2MB in practice, I'm not sure where MediaWiki is getting 100MB from. --[[User:Kevan|Kevan]] 13:01, 16 March 2014 (UTC)
:::::Thanks for fixing the wiki, Kevan. Ironically, your talk page seems to be one of the only pages that still has data corruption issues. I'm guessing it was exported/imported with errors. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:13, 19 March 2014 (UTC)</sub>
::::::Yes, definitely thanks indeed! (and Simon too) --{{User:A Helpful Little Gnome/Sig}} 00:21, 20 March 2014 (UTC)
 
== Hey Kevan ==
 
New-ish player here.  Just joined the wiki, wanted to say hi and thank you.  Fun game!
 
== Checkuser ==
 
Hey Kevan, we sys-ops have noticed that [[Special:CheckUser|CheckUser]] (the special page for checking and searching by IP) is gone, as is the previously existing [[Special:ListGroupRights|user group checkuser]]. That seriously cramps our style for effectively keeping spambots down and weeding out sockpuppets. Mind to take a look at it? --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 13:52, 22 December 2014 (UTC)
:Sorry about that, I didn't realise it was missing, and just assumed it was baked into MediaWiki these days. I've now installed it and it looks like it's picked up the previous checkuser group correctly. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 18:10, 23 December 2014 (UTC)
::I can confirm it's working. We appear to have lost our checkuser logs which previously stretched back for several years, but it's rare that we ever needed the logs from that far back, so I doubt it will impact us. {{User:Aichon/Signature}} 18:42, 23 December 2014 (UTC)
:::Thanks Kevan, have a merry Christmas!--[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  21:16, 23 December 2014 (UTC)
::::Kudos for the quick help. Merry christmas! --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 01:43, 24 December 2014 (UTC)
::::I concur with these previous sentiments. Merry Christmas Kevan and thank you ever-so-much for keeping Urban Dead (and therefore my sanity) going. I'd be lost without Urban Dead. --{{User:TheBardofOld/Sig}} 02:05, 24 December 2014 (UTC)
 
== Survey ==
 
Hey Kevan, how long will the survey be open? (I may need to dig a bit through old suggestions to find the best ones.) - (Also disappointed in there being no option for PKer as playing style for characters. I guess they would go into survivor, as they try to stay alive?) --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 19:46, 7 July 2015 (UTC)
:At least a week, will see whether it's still getting many replies at that point. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 11:32, 8 July 2015 (UTC)
 
== E-Mailing on the wiki ==
 
Hey Kevan, the e-mail services on this wiki don't seem to function anymore. A user recently experienced trouble with receiving mails to reset their wiki account. I have tested sending them and myself a mail through the E-Mail User feature, and it didn't result in a sent mail either. I suspect something has been broken on the technical side beyond the reach of us sys-ops. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 19:23, 27 October 2015 (UTC)
 
==AP not regenerating in permadeath cities==
 
Hey Kevan I’ve recieved reports that characters hitting a certain negative ap level in permadeath cities are no longer regaining ap. I will email with specific numbers and profiles. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:51, 4 July 2018 (UTC)
:For hilarities sake, can you give me a ballpark of how negative AP you're getting? {{User:DanceDanceRevolution/a}} 23:19, 4 July 2018 (UTC)
::high enough to make it a death sentence if I share details here. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  23:38, 4 July 2018 (UTC)
 
== Donate buttons defunct ==
 
Hello Kevan, I wanted to inform you that the Paypal buttons on [https://urbandead.com/donate.html https://urbandead.com/donate.html] are defunct. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 19:45, 10 April 2022 (UTC)

Latest revision as of 09:35, 6 September 2024

If you want to report a bug, put it up on the Bug Reports page for review.

If you've got a question about the Wiki, use the Wiki Questions and another user will see it and answer it.

If you want to discuss game balance or the future of the game, try a discussion forum.

If you'd like to respond to someone who's posted here, you should do so on their talk page.

If you're from the future, there are three archives to read.

If you'd like to speak to an operator, please hold.

ENORMOUS BOT PROBLEM

Kevan, this wiki is literally being overrun with bots. It was a pain enough when there were about 10 a day, now there are sometimes 10+ an hour. There'd have to be something you can do about this? Please? DANCEDANCEREVOLUTION (TALK | CONTRIBS) 00:05, 28 March 2012 (BST)

Kevan, I agree with DDR that something should be done to help minimize spambot edits. Here are some tips from MediaWiki on combating wiki spam. The ConfirmEdit extention we have installed on this wiki could be slightly reconfigured to prevent all non-autoconfirmed users (users with less than 25 edits or one week from user creation) from adding urls. Sysops can even create a whitelist of urls which would be allowed. Use of the expression $wgSpamRegex would also dramatically help reduce spam. It's hard to make spam go away for good but with just a few adjustments to the existing wiki software, it can be greatly reduced. ~Vsig.png 05:34, 28 March 2012 (UTC)

Ban the ips guys. 300 bots checked, only 50 unique IPs with an average of three registrations per visit. About two thirds were already banned by other sysops. --Karekmaps 2.0?! 10:44, 28 March 2012 (BST)
*cough*GeneralSpiderzedVapor*cough* --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:58, 28 March 2012 (BST)
Oh well if its only 50 unique IPs, it must not be a problem... Manually blocking spambot iPs is a band-aid fix at best; a knee-jerk process unofficially put in place in response to the fact that some of the current spambots are inexplicably reusing IP adresses rather than proxies. It will ultimately prove fruitless. On the other hand, the suggestions I've posted above have been researched and dicussed by members of this community, and they are suggested setting by MediaWiki devs. The discussion pages for the pages I've linked above are also chalk full of other great suggestions from wiki admins that are suffering the same problems as us. These spam blocking processes are well worth looking into and implementing. ~Vsig.png 15:39, 28 March 2012 (UTC)
This is how spambots generally function actually. Botnets rarely have access to tor or other proxies and generally use userowned servers that are one use in part because it can actually check if it's already banned on an initial test account. We also actually have most of the tools you listed but it's generally irrelevant to botservs what the url is because if they're doing it for profit at this level they normally have enough domains that we couldn't really get an effective list together anyway without just up and up blocking ALL external URLs. The name of the game is backlinging but the bots don't normally check if they're actually getting the backlinks. If you want to effectively target these sites to stop them appearing you could always try reporting them to google but that won't make our spam load smaller. --Karekmaps 2.0?! 19:32, 28 March 2012 (BST)
Blocking all external urls is exactly one of the methods that has been suggested. But only for non-autoconfirmed users and only urls not whitelisted (all commonly used domains like urbandead.com would be allowed regardless of user status). Again, manually blocking spambot IPs isn't something we be should relying on. Not when so many other options are available. It really would just be a matter of adjusting two or three already present regular expressions. ~Vsig.png 04:33, 29 March 2012 (UTC)
My point was more that none of the solutions suggested actually fix the problem. They also generally don't need his involvement. Now adding a honeypot would be a solution that might help and would require action on Kevin's part, alternatively we could try and use the already existing whitelist and blacklist functions which were actually added back when 3pwv was an actual problem but, as I stated above, they wouldn't actually help overly much in this case beyond banning all nicks ending in numbers. Also, as a note, on your link what they actually suggest is a honeypot method in addition to the other methods as those are for additional security for unlisted or advanced bots. --Karekmaps 2.0?! 10:59, 29 March 2012 (BST)
Also worth note: $wgSPAMRegex is nothing more than another whitelist for text. It's not actually any more useful without a generic bot template spamming you. In the end it all boils down to the most inclusive lists and tricking the bot on registration. --Karekmaps 2.0?! 11:08, 29 March 2012 (BST)
sigh...Karek, my suggestions above were the culmination of research, testing and discussion on other parts of the wiki. The community wants stricter spam blocking but its going to require a few minor changes on the server end. Let's just let the man look it over and decide without muddying the waters, please. ~Vsig.png 15:21, 29 March 2012 (UTC)
Yes and my response is from years of this plus dealing with this problem on multiple other wiki's in Kevin's role. The point is to save him time, specifically, what he needs to do to have any real effect is an autoupdated list or honeypot like the lists from stopforumspam. Everything else won't actually do much anything and with the current bots most definitely will not have an effect. --Karekmaps 2.0?! 23:08, 29 March 2012 (BST)

I've added the autoupdated DNS blacklist, and am just putting a honeypot in place now. --Kevan 17:21, 24 May 2012 (BST)

Thanks, Kevan. It seems to be working....maybe a bit too well. I just tried creating a new account and I got a blocked by DNSBL message. Its the same IP I'm using to edit right now, too. ~Vsig.png 01:09, 25 May 2012 (UTC)
Odd, I thought it was using the same check for edits as for new accounts. Say if people think it should be switched off, or using different blacklists; it's currently just the Spamhaus and Tornevall DNS blacklists suggested by MediaWiki. --Kevan 09:12, 25 May 2012 (BST)
Yes, it is kind of odd. For me, the culprit is Spamhaus. My IP is part of a range that is on their pbl dnsbl. Apparently its a policy for my ISP. I'll send you a private email with more info. ~Vsig.png 15:30, 25 May 2012 (UTC)

I've now switched to sbl.spamhaus.org, and have replaced the ReCAPTCHA with QuestyCaptcha. It'll only kick in on account creation, for now (so we may still see some spam from sleeper bots), but we'll see what hapens. If we want to ratchet up QuestyCaptcha to interrogate all edits that add links, let me know. --Kevan 16:30, 25 May 2012 (BST)

The new dnsbl does seem less restrictive. I was able to create an account, at least. Questy worked like it was supposed to. I like that it is based on game related things. In the time since it has changed, we haven't received any spam edits, where regularly we would have had more than a dozen. I'm feeling good that you've foiled a good lot of them and we'll be removed from whichever target lists we were on. Cheers! ~Vsig.png 00:37, 26 May 2012 (UTC)
Hey Kevan, perhaps it is time to ratchet up QuestyCaptcha as you suggested above. Looks like the bots have found a way around it. I imagine the Captcha answers were leaked to spam forums. Not sure how else the bots are getting around it. If there is a way to prevent non-autoconfirmed users from adding external links (except those on a whitelist), it might help as well. We're not getting quite as many bot edits as we were before your last updates, but it's starting to get annoying again. ~Vsig.png 20:24, 4 August 2012 (UTC)
Before I say anything else, thank you sincerely for the previous measures you took, since I can't imagine how much worse it would be without them. But, of course, I'm not just here to say "thank you" (though I do really mean it; thanks again), since if you check the list of recently created accounts, at least at a glance it looks like around 90-95% of them are spam accounts, and in November alone we made over 300 IP blocks on spammers.
If it's possible to ratchet up QuestyCaptcha to interrogate non-autoconfirmed users whenever they post a link, I suspect that would handle a lot of the actual spam that is still getting posted, though we'd be left with hundreds of sleeper accounts pouring in every month, which isn't exactly desirable either. Unfortunately, I don't have any great solutions at the moment. Aichon 16:34, 7 December 2012 (UTC)

Following up on this, we've recently seen what appears to be a fresh start to the mass-spamming, and it's becoming a major problem again, with more bans happening in the last 10 days than in the last several years combined. As documented here and here, we're currently in the middle of an ongoing-at-this-moment spam campaign that's seen about 400 pages deleted and 300 blocks implemented in the last 7 hours alone. And this is a followup from a similar attack that happened a little over a week ago with about as many blocks. The IP addresses seem to be from all over the place, so IP blocks have been of limited use (though they have helped).

Any chance you could take a look at the wiki's built-in countermeasures? I'm not sure what improvements make sense or are possible, but it looks as if it may be time for an upgrade. Aichon 22:14, 3 February 2016 (UTC)

This would be greatly appreciated Kevan. This issue is currently becoming more problematic than ever before as there are sometimes 10 a minute now, and though they have slowed down they are still appearing over the space of about 9+ hours straight. A ZOMBIE ANT 23:02, 3 February 2016 (UTC)
New Questy questions would probably be the simplest and most effective solution, though not permanent. Eventually those would be cracked and posted somewhere. The idea of required captcha on external links by non-aotoconfirmed users would prevent a lot of spam at least, though I don't know how possible it is. ~Vsig.png 01:08, 4 February 2016, The year of our lord (UTC)
Not sure how helpful the external link prevention would be — a lot of the bots seem to be posting no links, just blocks of text clearly intended to boost Google ranking. Also IP range blocks have been minimally effective as the attacks are being run from IP addresses spread across the planet (possibly a botnet?) Bob Moncrief EBDW! 03:37, 4 February 2016 (UTC)
Okay, I've just switched out the QuestyCaptcha questions for some new ones. Let me know if there are any particular countermeasures (or extra blacklists for $wgDnsBlacklistUrls) which you think would make a difference. --Kevan (talk) 20:04, 5 February 2016 (UTC)
Thanks, Kevan. These other guys have been staying on top of it. I'm sure they'll let you know if it doesn't improve. ~Vsig.png 22:30, 5 February 2016, The year of our lord (UTC)

One thing we sys-ops could do in the meantime is to update MediaWiki:Titleblacklist. "Mcafee", "telephone", "office" and "antivirus" (and variations caught with regex) should already weed out a great number of current bot pages. Check the documentation for how to. -- Spiderzed 18:30, 5 February 2016 (UTC)

I think "phone" and "telephone" are probably bad words to blacklist, given that there is at least one active group with the word in its name, plus the in-game telephone system. Bob Moncrief EBDW! 18:45, 5 February 2016 (UTC)
I set it to autoconfirmed. Old users won't notice, and hampered users could always ask any autoconfirmed user to create the page. We could drop those two in a week to check if the bots are still around. -- Spiderzed 18:47, 5 February 2016 (UTC)

Hi Kevan. Can you work your magic on the latest bot issue? It has been surging lately and is getting hard to keep up. The sysops also seem to have lost all IP check and blocking abilities. Thanks. --  AHLGTG THE END IS NIGH! 15:55, 3 September 2024 (UTC)

Sorry to hear it, I've rotated a new set of captcha questions in. --Kevan (talk) 09:35, 6 September 2024 (UTC)

Archive

I archived your talk page, hope you don't mind but it was starting to get out of hand after almost 3 years. It was getting obnoxiously long, more importantly I was experiencing some noticeable strain on multiple PC's I used when loading this page. You can find the new archive here. -- Cat Pic.png Thadeous Oakley Talk 14:31, 1 May 2012 (BST)

Thanks. --Kevan 09:31, 25 June 2012 (BST)

This is not, the greatest game in the world...

Just wondered whether you used "You search and find nothing" as a tribute to the song of the same name in Beneath a Steel Sky? --Rosslessness 21:53, 21 June 2012 (BST)

Loved the game at the time, but no, just a coincidence. --Kevan 09:31, 25 June 2012 (BST)
Current available for free on GOG.com Yes. I'm no better than a spambot. --Rosslessness 17:15, 25 June 2012 (BST)

Also

Deadset.PNG Borehamwood

Population: 11058
Current Population
0 standing survivors
5 standing zombies


Now it's dead, can we open up new character creation again?

I'd love to do some three year old repairs. --Rosslessness 15:55, 23 June 2012 (BST) Like.png 3 people like this comment.

Afraid not - the contract with Channel Four specifically involved removing access to new characters once the promotion was over. Same deal for Monroeville. --Kevan 09:31, 25 June 2012 (BST)
Ooh, there's an interesting titbit. As you're so chatty, can I ask how many man hours went into setting up the new cities? --Rosslessness 17:16, 25 June 2012 (BST)
Two or three days, including the research? I wasn't billing it per hour, so I don't really remember. --Kevan 13:30, 29 June 2012 (BST)
Including the layout planning? How did that work? Its not all Randomly generated surely? (Last question I promise)--Rosslessness 14:16, 29 June 2012 (BST)
Partly. Apart from the unique locations and some manual tinkering, the maps were just drawn out as zoned areas, and the urban areas were generated randomly within the spaces assigned to them. --Kevan 14:21, 29 June 2012 (BST)
as you seem to have some time to answer stuff: are we likely to see any new cities or attempts to attract new players? --Honestmistake 23:15, 30 June 2012 (BST)
Dammit, you broke Kevan D: --RadicalWhig 09:35, 8 July 2012 (BST)

Hi Kevan

Would it be possible to get a few wiki-things installed? Namely, InputBox. I don't have a clue how easy or difficult this would be. There was a discussion on this, and people also wanted collapsable tables; I'm not sure if they require installing anything. We gave things a try on our end but couldn't get anything to work. Karek said something about jQuery. I have no idea what that means. Thanks. --  AHLGTG THE END IS NIGH! 02:49, 25 July 2012 (BST)

It means he'll have to do a version update to be able to implement that particular feature as it is in standard MediaWiki releases. InputBox shouldn't have this issue and looks to be designed with backwards compatibility in mind up until major version differences. --Karekmaps 2.0?! 06:03, 25 July 2012 (BST)

Actually Kevan, on some Show Preview testing on Wikipedia, I couldn't get it to work the way I wanted to. I wanted to be able to enter text into the field, hit enter, and have it take me straight to that page, in the User namespace, with a particular user name, and as a subpage—say, to User:A Helpful Little Gnome/what I typed in. Doesn't seem to work like that. Oh well. Hope I didn't waste any of your time. Thanks. --  AHLGTG THE END IS NIGH! 01:12, 31 July 2012 (BST)

Perhaps I'm overreacting...

But a kiddie diddler has raised his wretched head. Just pointing it out. Perhaps you can track him and introduce him to authorities? Don't know if you can track who puts up spraypaint messages, but it might be a good idea. http://duke.a-comics.ru/dude.php?id=252553&confirm=c60ee2087d901c434d49b6f122ceb63c

Oh, and hi. Nice to meet you. —The preceding unsigned comment was added by Necrofeelinya (talkcontribs) 05:33, August 5, 2012.

Zerging Countermeasures

Do please tell everyone once again just how effective they are. http://iamscott.net/1349708179916.html --Papa Moloch 16:24, 8 October 2012 (BST)

In other news, people tend to die when shot. More at 11. --RadicalWhig 20:13, 8 October 2012 (BST)

Halloween

Thanks.x --Ross Less Ness Enter Stranger... 01:15, 28 October 2012 (BST)

Come to Hell Rising for fog... er, MIST... candy, and our yearly one-time-only weapon. :P · Amazingphobia 03:17, 28 October 2012 (UTC)
Or check out Scroll Wars and kill our Halloween-Exclusive NPCs for Halloween item drops that change every year. :P :P · Amazingphobia 03:18, 28 October 2012 (UTC)
Forgive my ignorance, Ross, but just what are you thanking him for? --Klexur 03:25, 28 October 2012 (UTC)
I think it's more a reminder to do something for Halloween... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:39, 28 October 2012 (UTC)
Or maybe Stale Candy and/or masks made a reappearance early? I haven't checked, so I couldn't say. Aichon 03:49, 28 October 2012 (UTC)
At least Hildebrand Mall has no stale candy currently, so I doubt that. -- Spiderzedâ–ˆ 12:36, 28 October 2012 (UTC)

Err Kevan, it's October not November. http://www.urbandead.com/news.html Gordon 14:43, 30 October 2012 (UTC)

Halloween!

Thanks!x --Ross Less Ness Enter Stranger... 14:50, 30 October 2012 (UTC)

Seconded! --xensyriaT 18:42, 30 October 2012 (UTC)
Third -- →Son of Sin← 20:45, 30 October 2012 (UTC)
Fourth-ed-ed! Really like the disguise feature. --Queen Mum 01:06, 31 October 2012 (UTC)

Christmas!

Merry Christmas you old Devil! Hope the season's treating you well, and you completed your deck of games! --Ross Less Ness Enter Stranger... 00:27, 23 December 2012 (UTC)

A winter wonderland

Happy 2013 good sir. Hope the weather is treating you well and that the server isn't completely frozen over. For the first time in ages we've got a peer reviewed suggestion that looks like it might actually work. After all it's only changing one number. What could possibly go wrong? --Rosslessness 13:42, 20 January 2013 (UTC)

© Kevan Davis, 2005-2012

Every year I remind you about this. You'll thank me in 2113. --Rosslessness 19:09, 12 March 2013 (UTC)


HI MR. DAVIS!!!!!!

Hello I have some questions to ask,

1. Are you planning on making any game updates anytime soon?

2. Are you making a new city

3. If so is it coming out to coincide with WWZ

4. Are you planning on advertising for Urban Dead to help combat the fewer numbers of players in Malton?

5. The copyright thing says 2005-2012 does that mean the copyright is now worthless ?

6. Those are the only questions that i will ask for now

--Founder7 21:38, 23 March 2013 (UTC)

1. LOL
2. LOL
3. LOL
4. LOL
5. LOL
6. LOL?
--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 02:54, 24 March 2013 (UTC)
Oh dear... A ZOMBIE ANT 22:29, 24 March 2013 (UTC)
Just to offer a constructive response quickly since you're unlikely to get one from the other wiki folks, the previous cities that Kevan created were done for promotional reasons. He was being paid by the makers of Dead Set to make Borehamwood and was paid by the Diary of the Dead folks to make Monroeville. So, unless the WWZ folks want to pay him as well, it's unlikely that he'll open up a new city for them. As for copyrights, even if the years aren't updated, they still remain effective for the entire life of the artist (Kevan, in this case) plus something like 75 years after his death, give or take a few, for most developed countries. As for the rest, I'm sure we'd all like to know that sort of stuff, but I wouldn't bet on an answer, nor is it really our business. Aichon 23:56, 24 March 2013 (UTC)

Griefing / zerg characters

There are several universal characters being used in order to grief. Please delete or ban these characters:

- mypasswordispassword

- mypasswordishowdy

- mypasswordispenis

- mypasswordisgay

- password

- thepassislol

There may be others with a similar bent. If anyone knows of them, feel free to add. In the meantime, please help to use up their AP in random directions. They're currently being used by some of the Raines Hills zergers like William Harrington and Doc Savage. Thanks! --Herr Gerdongerdorf 01:17, 22 January 2014 (UTC)

just chiming in to say Don't Ban mypasswordispassword. We all have good memories of that chap. And anyone who says they haven't is lying. Just like about the fappening. A ZOMBIE ANT 06:20, 2 January 2015 (UTC)

Wiki Data Corruption

Hey Kevan, hope all is well. I was hoping you could take a look at this discussion and maybe shed some light on the situation. We think maybe some data became corrupt during a server host change. Looks pretty wide-spread. A project page has been created to help organize efforts to manually fix the corrupted data, but we're hoping it may not be needed if you're able to do anything about it on your end. Cheers. ~Vsig.png 14:14, 4 March 2014 (UTC)

What is the status on the rollback? Up to this point, all pages with new revisions past February 18 have been categorised into Category:Hoddmimis Holt for easy export and import, and all new image files have been saved to be re-uploaded later. All you would need to do would be to put the wiki in read-only mode, export everything from Category:Hoddmimis Holt and then to rollback. -- Spiderzed 16:15, 15 March 2014 (UTC)
Should be going ahead soon. A copy of the current wiki will be kept around for public reference for a few weeks if anything else needs to be reuploaded or cleaned up manually. --Kevan 22:24, 15 March 2014 (UTC)
One change I have noticed re-uploading files: Maximum file size has been changed to 100MB, and the non-image formats tar, pdf and zip are now legal. It used to be 2MB and image-files only. -- Spiderzed 12:33, 16 March 2014 (UTC)
Have dropped the unneccessary formats. The size limit had to be bumped to support the size of the import; it should be back down to 2MB in practice, I'm not sure where MediaWiki is getting 100MB from. --Kevan 13:01, 16 March 2014 (UTC)
Thanks for fixing the wiki, Kevan. Ironically, your talk page seems to be one of the only pages that still has data corruption issues. I'm guessing it was exported/imported with errors. ~Vsig.png 15:13, 19 March 2014 (UTC)
Yes, definitely thanks indeed! (and Simon too) --  AHLGTG THE END IS NIGH! 00:21, 20 March 2014 (UTC)

Hey Kevan

New-ish player here. Just joined the wiki, wanted to say hi and thank you. Fun game!

Checkuser

Hey Kevan, we sys-ops have noticed that CheckUser (the special page for checking and searching by IP) is gone, as is the previously existing user group checkuser. That seriously cramps our style for effectively keeping spambots down and weeding out sockpuppets. Mind to take a look at it? -- Spiderzed 13:52, 22 December 2014 (UTC)

Sorry about that, I didn't realise it was missing, and just assumed it was baked into MediaWiki these days. I've now installed it and it looks like it's picked up the previous checkuser group correctly. --Kevan (talk) 18:10, 23 December 2014 (UTC)
I can confirm it's working. We appear to have lost our checkuser logs which previously stretched back for several years, but it's rare that we ever needed the logs from that far back, so I doubt it will impact us. Aichon 18:42, 23 December 2014 (UTC)
Thanks Kevan, have a merry Christmas!--Rosslessness 21:16, 23 December 2014 (UTC)
Kudos for the quick help. Merry christmas! -- Spiderzed 01:43, 24 December 2014 (UTC)
I concur with these previous sentiments. Merry Christmas Kevan and thank you ever-so-much for keeping Urban Dead (and therefore my sanity) going. I'd be lost without Urban Dead. -- TheBardofOld 02:05, 24 December 2014 (UTC)

Survey

Hey Kevan, how long will the survey be open? (I may need to dig a bit through old suggestions to find the best ones.) - (Also disappointed in there being no option for PKer as playing style for characters. I guess they would go into survivor, as they try to stay alive?) -- Spiderzed 19:46, 7 July 2015 (UTC)

At least a week, will see whether it's still getting many replies at that point. --Kevan (talk) 11:32, 8 July 2015 (UTC)

E-Mailing on the wiki

Hey Kevan, the e-mail services on this wiki don't seem to function anymore. A user recently experienced trouble with receiving mails to reset their wiki account. I have tested sending them and myself a mail through the E-Mail User feature, and it didn't result in a sent mail either. I suspect something has been broken on the technical side beyond the reach of us sys-ops. -- Spiderzed 19:23, 27 October 2015 (UTC)

AP not regenerating in permadeath cities

Hey Kevan I’ve recieved reports that characters hitting a certain negative ap level in permadeath cities are no longer regaining ap. I will email with specific numbers and profiles. --RosslessnessWant a Location Image? 19:51, 4 July 2018 (UTC)

For hilarities sake, can you give me a ballpark of how negative AP you're getting? A ZOMBIE ANT 23:19, 4 July 2018 (UTC)
high enough to make it a death sentence if I share details here. --RosslessnessWant a Location Image? 23:38, 4 July 2018 (UTC)

Hello Kevan, I wanted to inform you that the Paypal buttons on https://urbandead.com/donate.html are defunct. -- Spiderzed 19:45, 10 April 2022 (UTC)