User talk:Linkthewindow
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Welcome to Linkthewindow's talk page!
The Rules: | Please use proper spelling and grammar when editing. I know a lot of you can't spell, but please no chatspeak, lolspeak, or leetspeak. Of course, being my page, I reserve the right to delete a comment, but I hope never to do that. I will only delete spam. Also remember to sign your posts-it saves a lot of time. |
To Post: | Ether click here or click the big + at the top of the page. Keeps it nice and ordered. Or, just post all new stuff at the bottom. If you post something in the wrong spot, then it will be moved without the post being modified. |
Misc: | Archives are here. I'll usually respond here, but if it's urgent I'll respond on your talk page as well. If you followed a redirect from another one of my pages, please state that page before commenting. Please use the chatbox for shorter messages (located to your right.) |
+I am SOO N00B!+ Thanks for helping me and I hope I am doing this right. Anyway. Please contact me. I need help learning some of the ropes. That is if you have time.. I really need help reviving and have some questions. Maybe we can talk on aim or email or something till I get the hang of this. --User:CaptainTim/Sig 6:43, 14 February 2009 (EST)
Good Luck
With the application by the way. --RosslessnessWant a Location Image? 12:43, 1 February 2009 (UTC)
- Thanks :). Linkthewindow Talk 12:45, 1 February 2009 (UTC)
Uranium
BOMBS--/~Rakuen~\Talk I Still Love Grim 02:41, 2 February 2009 (UTC)
honestmistake
While grateful for your support in the promotion bid I feel I really should point out that I simply do not have the skills or patience to do many of the technical functions that a sysop normally does. This is not to say that I cannot and will not learn enough to help out, rather to point out that I currently have no clue as to how they work. If you were voting for me because you trust my judgement on issues like A/VB and Misconduct then thank you… if you think I can be trusted to maintain the wiki infrastructure then please change your vote to abstain because I am crap at editing stuff let alone fixing other folks mistakes. --Honestmistake 13:58, 3 February 2009 (UTC)
- Wow! Honesty on my wiki!
- Seriously though, I think you'll do a fine job. We've got people who understand the technical side of the wiki, and, personally, I imagine that there would be other sysops like you, that don't understand what Perl, MySQL, and Apache are, but they still make fine sysops.
- I've got sysop poweres on a wiki (I'm the only member :P,) and the tools aren't that hard. It's mostly just point and click.
- Oh, and you really need to learn how to use paragraphs :P. Linkthewindow Talk 14:08, 3 February 2009 (UTC)
- How dare you sir... I will have you know that I have a degree in English Literature! You may have a point though ;) anyway; thanks for the support. —The preceding unsigned comment was added by Honestmistake (talk • contribs) at an unknown time.
- Although you still need to learn how to sign :P. Linkthewindow Talk 14:21, 3 February 2009 (UTC)
- Stupid work laptop !*$? --Honestmistake 14:53, 3 February 2009 (UTC)
- Although you still need to learn how to sign :P. Linkthewindow Talk 14:21, 3 February 2009 (UTC)
- How dare you sir... I will have you know that I have a degree in English Literature! You may have a point though ;) anyway; thanks for the support. —The preceding unsigned comment was added by Honestmistake (talk • contribs) at an unknown time.
You're
welcome. :) --Suicidal Angel - Help needed? 00:07, 4 February 2009 (UTC)
NecroWatch
I was alerted your recent NecroNet scan update for the Woodborne Building "Scan". Let me begin by thanking you for your past contributions to the NecroWatch Project. The success of the project has, and always will be, through the continued support of the UD community, and thus your contributions are therefore greatly appreciated. With that out of the way, I investigated the issue you encountered with the scan update and it appears to have been a problem with the image file upload. While I am not privy to the exact details suffice it to say the upload appeared to have failed, and yet, I was still able to view the image you had attempted to upload. I have since copied said image to my desktop as a BMP, converted it to PNG, and re-uploaded it successfully. I also included your original signature/timestamp on the associated User page (giving credit where credit is due). Please visit the link above and confirm that everything is now accurate. I hope this setback does not in any way discourage you from continuing to report scans via NecroWatch in the future and should you have any questions please do not hesitate to contact me. Thanks. --Mobius 17:37, 10 February 2009 (UTC)
'crat elections
It's three months from successful promotion, not start of the last elections. Go undo it. -- . . <== DDR Approved Editor 11:54, 6 February 2009 (UTC)
- Done before I read this. Thanks. Linkthewindow Talk 11:55, 6 February 2009 (UTC)
- No probs, as much as they dislike me, I'm at least consistent in my adherence to the rules. Accordingly Cheese is entitled to serve for three months before his spot gets put up for election. -- . . <== DDR Approved Editor 12:01, 6 February 2009 (UTC)
- Only in your abuse of them. --Karekmaps?! 03:34, 11 February 2009 (UTC)
- Irony really is just a five letter word to you isn't it? -- . . <== DDR Approved Editor 10:45, 11 February 2009 (UTC)
- Only in your abuse of them. --Karekmaps?! 03:34, 11 February 2009 (UTC)
- No probs, as much as they dislike me, I'm at least consistent in my adherence to the rules. Accordingly Cheese is entitled to serve for three months before his spot gets put up for election. -- . . <== DDR Approved Editor 12:01, 6 February 2009 (UTC)
Good times...
Haha, I wonder who put that there? Or if it's just been there since he left? --Pestolence(talk) 03:38, 11 February 2009 (UTC)
You work too hard
You spend too much time doing useful stuff here, you should be a sysop or something. -- RoosterDragon 21:07, 12 February 2009 (UTC)
- let me know if you need a Vouch.--RosslessnessWant a Location Image? 21:20, 12 February 2009 (UTC)
- Ever considered putting yourself up for promotion? --Pestolence(talk) 20:54, 13 February 2009 (UTC)
You cool with this by the way? =p Say yes. Accept the nomination. Surrender your will to my awesome mind powers. -- Cheese 23:24, 13 February 2009 (UTC)
- I was gonna, you know, wait and see if he wanted promoting, but whatever. Get over there and accept already Link! 11 minutes and four vouches, you'll have 1833 vouches by the end of two weeks. Please don't kill me, you lurking statisticians. -- RoosterDragon 23:38, 13 February 2009 (UTC)
OMG
Can I help? Can I? Please? *insert happy emoticon/acronym here* --Janus talk 13:44, 13 February 2009 (UTC)
- I'd like to help in the sense that I would like to see some of the godawful things people write below their group to show it's active... mine, for example, is particularly lame. --Blackboard 14:52, 13 February 2009 (UTC)
Yes
you asked me if I wanted to put myself up for promotion. and the answer is yes. i am very much puting myself up for a promo.--Jerrel Yokotory 22:47, 13 February 2009 (UTC)
Browncoats Activity
Although not currently in some subursb we do swing by our "haunts" every few weeks or months. We are known to be around Dulston, Pescodside, Rolt Heights, Tollyton and Shackleville. We are currently in West Grayside and Kinch Heights. So yes, we are active in the suburbs we have said we work in. --Blanemcc 09:30, 16 February 2009 (UTC)
TNR Activity
TNR are still active, but on a smaller scale than we had before. --Blanemcc 09:38, 16 February 2009 (UTC)
Wiki question
Hi, Link. I'm hoping you can help me with this question. Are there specific guidelines (or rules) governing what may or may not be included on pages within a certain category such as a user page or a group page? I've scanned the help pages, but I haven't seen anything of this nature discussed in there. (although I could have missed it) I'm not talking about general guidelines governing all pages, but more specific rules governing content on a group page or a user page. Thanks!--Lois talk 10MFH 12:52, 18 February 2009 (UTC)
- Drive-by response: Pages belonging to user or groups are "owned" by those entities, they are welcome to put up mostly whatever they like, and since it is not a community page, they are not subject to policies like NPOV. They are still subject to things like no personal attacks and no-wiki breaking content. People who are not that user or part of the group are generally not supposed to edit those pages unless express permission is given. Though nobody minds minor fixes; typos, broken links, categories and the like. This is the general impression I get anyway. -- RoosterDragon 18:24, 18 February 2009 (UTC)
- Thanks, Rooster. That answer was helpful! Do you have anything to add, Link? *grins* --Lois talk 10MFH 18:41, 18 February 2009 (UTC)
- Yeah, Rooster pretty much nailed it (damn those gnomes... and roosters now :P.) You might want to have a look at UDWiki:Namespaces, however. Linkthewindow Talk 20:29, 18 February 2009 (UTC)
- Thanks, Rooster. That answer was helpful! Do you have anything to add, Link? *grins* --Lois talk 10MFH 18:41, 18 February 2009 (UTC)
Miscouty's Boon
Dare I say Clinester hasn't looked at the welcomenewbie? template I left... or your comment for that matter. Of course, maybe he has and just doesn't care. It's no good having a blank page around if it isn't going to get used. I say put it up for speedy deletion... if you don't get an answer from him. --D.E.ATalk 14:53, 19 February 2009 (UTC)
- I will, I'm just giving him a few days (it's only fair, and it's not like those blank pages are harming anyone :P.) Linkthewindow Talk 08:24, 20 February 2009 (UTC)
User:Krazymouse
You want to talk to him about what he put down for 28.06? Thanks. Asheets 16:22, 19 February 2009 (UTC)
- Hmm... I don't really like it ether. Although I'm 300km from home editing on a crappy laptop (not to mention my infected finger.) I'll check it out again tomorrow. Linkthewindow Talk 08:24, 20 February 2009 (UTC)
Multiple Suburb Barricade Plan Code
Okay, so here is what I've figured out already.
- There are actually two tables/wiki pages needed. One for the hard code used in the table, and another to enter in your variables.
- Practically the entire table uses {{{variables}}}. At least three for each cell: one for it's corresponding X,Y location, one for its background color (which would correspond to certain text entered in), one for the hover-over tooltip showing the name of the location block, and potentially a fourth if you wanted to have a variable text in that block as well.
I haven't noticed any special wiki-code for it, so there is probably some standard HTML coding for the hover function, and CSS for the background color. But I don't know if the wiki supports CSS within coding blocks, in which case I still need to figure out the particulars of that variable. That's all I've figured out so far. --Maverick Talk - OBR 404 18:30, 20 February 2009 (UTC)
- With apologies to Link for stalking his talk page...again. You've peaked my interest. What's all this about then? Are you referring to Template:BarricadePlan? I was literally messing about with that template in my sandpit just yesterday to create an expanded plan of 12x12 so you could see how the plan meshed with the plans of neighbouring suburbs. I'm not sure if that's related, but I might be able to answer a few questions regardless. -- RoosterDragon 19:38, 20 February 2009 (UTC)
- Pretty similar, Rooster. I actually wanted to make a composite plan so you could see the barricade plan over an entire district (I was looking at Crooketon,Grigg Heights,Lerwill Heights,Mornington,and Reganbank for group reasons), but Template:BarricadePlan doesn't support more than a 10x10 grid. So I've been trying to figure out how they had the code set up. I'm currently coding it off of the wiki, and will probably create my own sandbox for this crazy thing once I get the framework laid out. --Maverick Talk - OBR 404 23:45, 20 February 2009 (UTC)
- Just created a Sandbox, or sandpit if you prefer, that has all the coding I've done for it thus far. --Maverick Talk - OBR 404 00:34, 21 February 2009 (UTC)
Got conflicted, but I've got a nice long post to waste your time while I look at your code.
Two part post. First my quick interpretation of how the current template works, and then an explanation of what I was doing with my messing about.
The template takes the suburb's name, and and x and y variable. The x and y are the first digit of the suburbs positions in Malton, and is used to 'cheat' on giving a key.
style="{{Template:BP{{{type00}}}}}" title="{{{text00}}}" | {{{content00}}}A typical call for a block
The template takes 3 variables for each block. One for it's type, this can be a raft of things, EH for EHB buildings (all shown yellow). VSB buildings are shown in their usual style. So you would enter Hospital for a VSB hospital block. This type variable decides what template is called to provide the format Sey you entered EH for type00 this will in turn call Template:BPEH which includes the formatting code for an EH building. In this case returning background-color: #FFFF00; so you end up with
style="background-color: #FFFF00;" title="{{{text00}}}" | {{{content00}}}
Which so far, just sets the colour of the cell to yellow.
The text bit is the building's name. That's it. So entering The Awesome Building for text00 gives
style="background-color: #FFFF00;" title="The Awesome Building" | {{{content00}}}
The title= bit is just the mouseover text.
The content bit is just whatever text people wish to have appear inside the cell. Notice how the variable for content00 appears after the pipe. Mostly this is left blank. If we entered TEXT for content00 in this case we'd get:
style="background-color: #FFFF00;" title="The Awesome Building" | TEXT
And so that cell would show up yellow, with "TEXT" written on it, and the tooltip would be "The Awesome Building".
Repeat this for 100 blocks and you've got your map. If you wanted to extend this to be two suburbs wide, you literally just double the table up. You'd have to add 100 new blocks and so a total of 300 extra variables. On each row you'd have 20 cells as opposed to 10.
Now my messing: I had code set up in my sandpit, which might help. You can find a modified template here, an example output here and the extra formatting template here. This calls the existing templates for nearby suburbs and adds their data in automatically. This however is too template expensive for real use (about 91% of the include limit). That said, it does do a lot of processing in order to include the templates automatically. It would work with a lot less calls it you set the extra squares manually. This however could create a problems in consistency and can make updates a hassle since if you altered any buildings on the edge for one plan, you'd have to go and update another plan too. One idea I had to get round this would be to have a store of code for all 10000 blocks in Malton (or maybe a district, of 500) and then a plan could call the buildings it wanted. I'm not sure how the inclusion limits would fare, there are less calls made but since you'd have to transclude from a massive store of data, that would cost a lot. A district sized store would probably work fine though.
You would have each block stored by it's co-ords. EG type1356, text1356 and content1356 for the block at (13,56). You would also set up the list so it could be called with a template of your choosing.
To set up a table, you'd have something like this as the call for each block:
style="{{Template:BP{{{type1356}}}}}" title="{{{text1356}}}" | {{{content1356}}}
And you'd enter the co-ords you wanted for each block manually. This is of course a bastard for 500 blocks since that needs 1500 manual bits of typing. You can reduce it by calling the table through another template in a method which is too complicated for me to be able to think about and explain proerly with all the other templates I'm having to create in my imagination rather than having to hand. However, you could set about 5-10 numbers in this template, and it would create the other 1500 co-ords wanted for you, then you can call the thing with these created co-ords, and then...something magical happens and you're left with an awesome cade plan for many suburbs.
My apologies for wasting your time in making you read all that. I wanted to be through, concise and accurate. I think managed about 0.5/3 on that. -- RoosterDragon 01:12, 21 February 2009 (UTC)
- I'd give you a 2/3 on that one, Rooster. I had figured out the template calls and the content variable last night after looking at the source code for the page, so it was only the text variable that was still messing me up. Now it's just a matter of getting the time to code all that stuff into the table...
- I agree that it would be wonderful if we could somehow have a store of data for the 'cading policy on every location. Would it be possible to somehow use a standardized form/template on each building's location page and just call that in? Or would that still be too intensive on the server?
- Also many thanks to Link for letting us fill up his talk page! Thanks Link! --Maverick Talk - OBR 404 19:08, 21 February 2009 (UTC)
- Look at the templates constructed for the other cities, Borehamwood and Monroeville had huge burbs, I'll go and check if their templates still exist. --RosslessnessWant a Location Image? 19:24, 21 February 2009 (UTC)
- Template:Subdivision map may help. --RosslessnessWant a Location Image? 19:29, 21 February 2009 (UTC)
- Look at the templates constructed for the other cities, Borehamwood and Monroeville had huge burbs, I'll go and check if their templates still exist. --RosslessnessWant a Location Image? 19:24, 21 February 2009 (UTC)
Not what we're after Ross. We've got the system already, but we want it to be automatic.
Anyway, a store is easily possible. Take the current DangerReport system (for building's). They are all data store's in a sense. If you include one on a page, the template used is one that create the usual danger report we are all used to seeing by use of the template. The magic bit is that you can call the page and specify the template you want to use! This allows systems like the NT Status Map or the Mobile Phone Mast page to work because coders can decide how they want this data processed. So an example:
- Map Template: title="{{{text1356}}}"
calls
- Data Store: text1356=The Awesome Building
The store holds what we want, and the map can call the building's it wants. The only problem is that the coder would have to manually enter what he needs for every block! Too long. Let's say we were dealing with Dakerstown and just wanting it's plan. All the blocks there range from 00-09 on X and 00-09 on Y too. We can take advantage of this with another template. If the plan has generic squares 00-99 on each side, we need to tell these squares which Malton block to reference. Let's say we are after blocks in Peddlesden Village. They range from 00-09 on the X and 20-29 on the Y. We can input X=0 and Y=2 and get most of the work done for us. So say we wanted 4,26 called.
- Map Template: title="{{{text0406}}}" with x=0|y=2
calls
- Co-ord Caller Template: text0406={{{text{{{x}}}4{{{y}}}6}}}"
calls
- Data Store: text0426=The Awesome Building
I think I've got that right. The map template has the usual 100 generic block locations like we've got now, and using the x and y vars can set up a mapping for each generic block to an exact Malton block. Then the mapping can retrieve the data for the Malton block. I'll try setting it up in my sandpit... -- RoosterDragon 20:22, 21 February 2009 (UTC)
- I hate to sound like a total luddite, but for mavericks purposes, could you not just include the barricade template 4times in a 2*2table? Stripping out the key from the template (obviously). RosslessnessWant a Location Image? 20:30, 21 February 2009 (UTC)
- Could do actually. All this automatic transclusion has fried my brain. Is this for the OBR? Might be worth just looking into totally substing all the current plans then manually combining them. You'll lose any updates made to the real cade plans, which is what I've been looking into avoiding. But like I said, brain failure for the moment. -- RoosterDragon 21:22, 21 February 2009 (UTC)
- Specifically the one I'm working on is for the OBR, yes. But I think it'd be great if we could find a way to generalize it for any district in Malton. I'll check out your sandpit in a little bit, Rooster. The repetitive coding I've been doing in my sandbox coupled with the information you've just presented has smoke coming from my ears. >.< --Maverick Talk - OBR 404 19:50, 22 February 2009 (UTC)
- I still haven't got the data store thing to work properly. I think my above example may be flawed badly to some extent. I have realized that I need like 7 or so pits to get it working as I envisage, and I don't have the capacity for that right now, nor do I fancy having 17 subpits. But the old example where it includes adjacent 'burb edges is still there. Though as I say, it's not really feasible due to the near topped out inclusion limit. -- RoosterDragon 20:28, 22 February 2009 (UTC)
- We'll have to think of another way to make it happen then. I like what you did with the adjacent 'burb plan. It looks very nice and certainly gets the job done. Ross--since I forgot to address you in my last reply--a 2x2 wouldn't be enough. Because of the way districts are set up it would have to be either a 3x2 or a 3x3, depending on the district. Also, we're trying to figure out a way to construct such a plan that will automatically update with existing barricade plans. --Maverick Talk - OBR 404 20:37, 22 February 2009 (UTC)
- I am impressed you had the perseverance to put up with adding all those blocks. Commendable! Now, here's why you need a plethora of templates to make this work (and why it therefore, probably won't :P) You make another template and call your current one, and set each variable. EG: textR00=The Awesome Building Repeat for all 1500 variables. Now, what you'd rather have is The Awesome Building to automatically be the text00 call in the related cade plan. So you make another template (We'll call it BoringTemplate) which simply has {{{text00}}} in it. Then you call the related cade plan you want, and have the template call set to the BoringTemplate. To do this you need to make another template (CodeCaller) with {{RelatedCadePlan|template=BoringTemplate}} as its code. You'll also need to edit the related cade plan so it starts with {{BarricadePlan as opposed to {{BarricadePlan
- We'll have to think of another way to make it happen then. I like what you did with the adjacent 'burb plan. It looks very nice and certainly gets the job done. Ross--since I forgot to address you in my last reply--a 2x2 wouldn't be enough. Because of the way districts are set up it would have to be either a 3x2 or a 3x3, depending on the district. Also, we're trying to figure out a way to construct such a plan that will automatically update with existing barricade plans. --Maverick Talk - OBR 404 20:37, 22 February 2009 (UTC)
- I still haven't got the data store thing to work properly. I think my above example may be flawed badly to some extent. I have realized that I need like 7 or so pits to get it working as I envisage, and I don't have the capacity for that right now, nor do I fancy having 17 subpits. But the old example where it includes adjacent 'burb edges is still there. Though as I say, it's not really feasible due to the near topped out inclusion limit. -- RoosterDragon 20:28, 22 February 2009 (UTC)
- Specifically the one I'm working on is for the OBR, yes. But I think it'd be great if we could find a way to generalize it for any district in Malton. I'll check out your sandpit in a little bit, Rooster. The repetitive coding I've been doing in my sandbox coupled with the information you've just presented has smoke coming from my ears. >.< --Maverick Talk - OBR 404 19:50, 22 February 2009 (UTC)
- Could do actually. All this automatic transclusion has fried my brain. Is this for the OBR? Might be worth just looking into totally substing all the current plans then manually combining them. You'll lose any updates made to the real cade plans, which is what I've been looking into avoiding. But like I said, brain failure for the moment. -- RoosterDragon 21:22, 21 February 2009 (UTC)
- The CodeCaller Template hopefully now shows the text, so you could just add this code in in order to show that block automaticaaly. But we'd need a BoringTemplate for every possible generic block! So instead we add more templates to allow us to set x and y vars and whether we are after the text, type or content. Some more magic happens. Eventually the server crashes and the apocalypse comes. But we now have an automatically updating cade plan woo! I think my first paragraph is actually what would need to be done though, if we build it up step by step. -- RoosterDragon 20:54, 22 February 2009 (UTC)
- What about making 4 large tables (one for each quadrant), and then setting up a BoringTemplate for each of those? Wouldn't it then be possible to create a CodeCaller template for whatever final product is desired (a single suburb, a district, what have you)?
- The CodeCaller Template hopefully now shows the text, so you could just add this code in in order to show that block automaticaaly. But we'd need a BoringTemplate for every possible generic block! So instead we add more templates to allow us to set x and y vars and whether we are after the text, type or content. Some more magic happens. Eventually the server crashes and the apocalypse comes. But we now have an automatically updating cade plan woo! I think my first paragraph is actually what would need to be done though, if we build it up step by step. -- RoosterDragon 20:54, 22 February 2009 (UTC)
- I guess what I'm thinking of is something similar to the Suburb Danger Map. You update an individual suburb's danger level, and it updates on that suburb's page as well as the larger page with all the suburbs. The mini-map in the corner of each suburb page also displays the danger level for surrounding suburbs, so wouldn't it be possible to do something like this except with each individual block of Malton? Or am I just talking crazy and barrelling head-first towards Armaggeddon? --Maverick Talk - OBR 404 21:11, 22 February 2009 (UTC)
- Yeah, that's a rather obvious thing to do actually...I'm certainly not entirely on the ball right now. Set BoringTemplate up for one suburb, then you can have CodeCaller getting you the code for one specified burb. Then you can set up a template for a district by calling CodeCaller for the suburbs you want. Probably some other template trickery involved, but yeah...could work if I'm thinking right for once. -- RoosterDragon 21:26, 22 February 2009 (UTC)
Template for removed recruitment ad
Hey, Link. I'd very much like to make use of your {{RecruitWarning}} but... I'm embarrassed to admit that I don't know how to insert a reason into the template - well, without changing it entirely which doesn't seem the right way to go about it. Can you give me the lowdown? (and I know we learn by asking questions, but it is still embarrassing to me that I haven't figured out some of this stuff when I've figured out so many other things on the Wiki, myself!) Thanks! *waits to see if Link is the first to respond or if a gnome or rooster will beat him to it*--Lois talk 10MFH 16:33, 22 February 2009 (UTC)
- {{RecruitWarning|put reason here}}
I've also updated the template to include an example of using the template with a reason, to make it easier for the less informed wiki users. :)
I am also not a cock or a midget, thank you very much. ;) --Suicidal Angel, Help needed? 16:56, 22 February 2009 (UTC)
- Rather than asking them to replace the add, maybe a link to the recruitment ad guide would be more useful? --RosslessnessWant a Location Image? 16:58, 22 February 2009 (UTC)
- At this rate we should rename this page 'Community Discussion' or something. Also, SA, with respect, screw you :P -- RoosterDragon 17:09, 22 February 2009 (UTC)
- Yeah. I'm a bit confused as how it got to this point myself :P. Linkthewindow Talk 20:07, 22 February 2009 (UTC)
- Just trying to help out the old sysop bid. But SA is right, he's neither a gnome, or a rooster. RosslessnessWant a Location Image? 17:20, 22 February 2009 (UTC)
- Ok! Thank you, all of you! Yes, Rosslessness, I already do give them a link to the guide and will continue to do so. I think the template will help get their attention... maybe. No one said you were either, SA, you are obviously an angel! (*rolls eyes*) I think your idea of renaming this page has merit, Rooster, but I imagine that link might disagree. Um... Link? Anything to add? *grins*--Lois talk 10MFH 18:42, 22 February 2009 (UTC)
- Not really-SA covered it again (at this point, I should stop going to sleep :P.) I'll add a link to the guide and rules on the template, however (Ross's idea is a good one.) Linkthewindow Talk 20:07, 22 February 2009 (UTC)
- Ok! Thank you, all of you! Yes, Rosslessness, I already do give them a link to the guide and will continue to do so. I think the template will help get their attention... maybe. No one said you were either, SA, you are obviously an angel! (*rolls eyes*) I think your idea of renaming this page has merit, Rooster, but I imagine that link might disagree. Um... Link? Anything to add? *grins*--Lois talk 10MFH 18:42, 22 February 2009 (UTC)
- At this rate we should rename this page 'Community Discussion' or something. Also, SA, with respect, screw you :P -- RoosterDragon 17:09, 22 February 2009 (UTC)
recruitment
i cant seem to get the recruitment page right so could you post it for me.
Necro-tech Biohazard Containment Service
Who are we? : We revive or kill any Biohazard threats in Malton mainly those who are in our suburb
Why Join us? : Well we train recriuts and the only thing that is required is Necro-Tech lab employment. Free running is optional but recommended for safety purposes. Open spots: 2 commanders, 2 lieutenates, 3 sargeants, 3 medics, and 9 privates.