Pegton

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Suburb of Pegton
Peppardville Pitneybank Starlingtown
Edgecombe Pegton Dentonside
Crowbank Vinetown Houldenbank
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View full-city Danger Center

Pegton's location in Malton

Resource buildings in Pegton

Latest EMR:
z: 0~i: ***
p: CApr 08

Update EMR

Phone Mast: (85,54)

The Bennett Building

Maltel-destroyed-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
  • Only feral zombies...
— Hostile Groups —
  • Only freelance killers...

Key buildings in Pegton:

Malls: none
NecroTech Buildings: 1

(85,52)

Police Departments: 4
Hospitals: 3
Fire Stations: 2
Bulletin Boards: unknown
Others: Factory 3, Schools 2, Churches 3, Auto Repair 4, Railway Stations 3
Suburb Number: 59

Pegton is a suburb of Malton, located in the east of the city.


Pegton is renowned in all of Malton and the surrounding districts for breeding people with the most outrageous and impossible to understand accents known on the face of mother earth. Yes considerably worse than Glaswegian. It is noted by anthropologists that much of the time those brought up within Pegton town limits often have great difficulty understanding each other, and have frequently been seen resorting to using paper and pencil to communicate. The richer members of the community are known to prefer the delights of 'Etch a Sketch'. Despite this horrible massacre of language, the Pegton survivors have been known to work well together.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

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Pegton Information Resources

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The Pegton Building Information Center contains status reports and updates on key buildings in the suburb.

Also the buildings in Pegton and surrounding suburbs are covered in the AoFC Building Information Center.

View zombie activity and locations in Pegton from External Military Reports and NecroWatch.

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Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

December 2009

December 30th

NecroWatch reported in from the Rowcliffe Building today. A recent NecroNet scan revealed that there were 40 zombies within scanning range of the facility. Of these numbers, 5 zombies were at St. Matthew's Hospital, Parkhouse Towers, and a cemetery revive point, while 4 more zombies were at the Hunter Building over in Pitneybank. The remaining detected zombies, which numbered in the 1's and 2's, were scattered throughout the area and posed no significant risk to any other specific locations. --Mobius 17:31, 30 December 2009 (UTC)

December 28th

A Necronet scan from Rowcliffe Building showed 50 zombies within range of the NT: 12 in southern Pitneybank, 7 outside the Rowcliffe itself, 13 outside St Matthew's Hospital and the rest scattered in ones and twos.--Mallrat The Spanish Inquisition TSI The Kilt Store TKS Clubbed to Death CTD 15:32, 28 December 2009 (UTC)

December 26th

25.96 MHz: "... leaving Pegton, counted about forty outside ... a few outside the Rowcliffe Building ... a lot of buildings with lights on ... serious collateral damage ... some survivor activity in the Rowcliffe Building ..." --Ryan Rocksmith 23:19, 26 December 2009 (UTC)

December 4th

Swathes of northern and western Pegton have been ruined. As of 4th December The Rowcliffe Building was out of action and St Siricius's Hospital was under attack with zombies inside.--Mallrat 11:13, 5 December 2009 (UTC)

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Radio Frequencies operating in Pegton

http://wiki.urbandead.com/index.php/Radio_Map


26.10MHz - Peppardville, Pitneybank, Starlingtown.

26.16MHz - Crowbank.

26.17MHz - Edgecombe.

26.18MHz - Pegton, Dentonside, Vinetown, Houldenbank.



Peppardville
26.10 MHz
Pitneybank
26.10 MHz
Starlingtown
26.10 MHz
Edgecombe
26.17 MHz
Pegton
26.18 MHz
Dentonside
26.18 MHz
Crowbank
26.16 MHz
Vinetown
26.18 MHz
Houldenbank
26.18 MHz

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Barricade Plan

See Pegton Barricade Plan

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Suburb Map

The Malton Suburb of Pegton
NW N NE
W
Hamlen Auto Repair
EHB
Promel Towers
EHB
Osbert Street a warehouse
EHB
the Ludwell Building
EHB
a factory
EHB
a warehouse
EHB
Willia Alley a factory
EHB
a carpark
a warehouse
EHB
St. Bruno's Church
VSB++
a cemetery
RP
Spridell Walk Chaning Auto Repair
VSB++
Sellek Way Fire Station
VSB++
Beagly Auto Repair
EHB
McDonald Drive Fire Station
VSB++
Harden Park a warehouse
EHB
Fowles Plaza Police Department
VSB++
Eeles Avenue the Linney Museum
EHB
the Pargiter Monument the Whicher Building
EHB
the Rowcliffe Building
EHB
Pyke Auto Repair
EHB
Errington Way wasteland Parkhouse Towers
VSB++
Osment Drive Gyles Library
EHB
wasteland Club Randell
VSB++
wasteland Cowing Way Police Department
VSB++
Somerville Boulevard
RP
Hubbard Avenue Edmondson Square Newstead Library
EHB
Winscombe Crescent Carver Street
the Isgar Museum
EHB
the Bratt Museum
EHB
the Biddescombe Monument the Bennett Building
EHB
Pattin Square St. Matthew's Hospital
VSB++
the Burrell Building
EHB
Mules Drive
Webber Boulevard St. Birgitta's Church
EHB
Dinham Alley Police Department
VSB++
Aldhous Drive Whale Road Macaulay Library
EHB
St. Siricius's Hospital
VSB++
Norton Square Railway Station
VSB++
Club Aldrich
EHB
Laghelegh Drive
a warehouse
EHB

Perks Avenue Railway Station
VSB++
Howes Square School
EHB
the Norvell Arms
EHB
Dolbridge Street Youngan Boulevard Glynn Bank
EHB
St. Martin's Church
EHB
St. Elisabeth's Hospital
EHB
Shum Plaza
Tilly Row Police Department
EHB
Bellis Park Herick Bank
EHB
Jotcham Bank
EHB
a warehouse
VSB++
wasteland the Paviour Building
EHB
a cemetery
RP
Weatherhead Park Lakey Way

the Custard Museum
EHB
the Breay Building
EHB
Keppel Towers
EHB
William Grove Bidgway Way a factory
EHB
the Rosser Museum
VSB++
the Downes Building
EHB
a carpark Guttridge Drive
Leaman Grove School
VSB++
Whitlock Way Railway Station
EHB
Jacquet Walk Pasmore Alley Blobole Park a warehouse
EHB
the Argile Arms
EHB
the Meatyard Building
EHB
the Hanne Arms
VSB++
the Theirs Monument
E
SW S SE



From what I've seen, no one has actually followed this plan. Every location I have seen is EHB. Zombie invasion or not, players new to the suburb will be slaughtered like dogs at this rate. Can anyone do anything about this? --Vandurn 14:59, 12 December 2007 (UTC)

The new barricade plan went into effect Thursday, 17 July 2008 --William Told 17 July 2008 14:12 (GMT-5)

This barricade plan does work, there are always a few entry points near the hospitals --Angusburger 09:56, 25 October 2008 (BST)

Report Bounty Hunters

Report any acts of Bounty Hunting, this is when a Bounty Hunters murders a pker, here.

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Revive Policy for Survivors

Sacred Ground Policy

According to the Sacred Ground Policy, all cemeteries in Malton are to be considered revive points, but the policy may not be supported by groups in all suburbs. It is best to check the pages of groups operating in the suburb you are attempting to get a revive in to find out whether or not the Sacred Ground Policy is being respected by players in that area.

Don't Revive at Random

With the amount of AP that is costs to make or find a revivification needle and then the cost of using it why should you risk wasting that needle on a zombie with Brain Rot? If you see graffiti at the RP indicating a request list for your location, or if the location is listed below with a link to a list, check that queue first. You can also check one of the request tools for requests at that location (many locations specify one of these tools directly). Requests are shared across those tools so you only need to check one of them. Not got time to check one of the tools and you don't have a DNA Extractor then you should at least wait until a zombie Mrh?'s before attempting to revive them.

Revivification Requests

Enter a Request for Revivification

Revive.gif Revivification Requests
Undead? Want to breathe again?
Make a Revivification Request!

Report PKers

Mpd.png Report PKers!
Don't let them get away with murder! Register them on the Rogues Gallery.


Suburb Revive Policy for zombies and deathcultists

Salt the Land

Zombies should sleep in The Rowcliffe Building to prevent it from being taken back by survivors. Zombies should not abide by the Sacred Ground Policy, infecting survivors waiting for revives can be very effective, as when they stand up they will still be infected. Death Cultists can headshot survivors waiting at revive points, it is not too ap efficiant, but produces humorous results.

Revive at Random

If you want to attack the suburb, but don't want to get your hands dirty, consider reviving any pkers you find. You could even advertise your service to pkers, naturally you should keep your revivers profile secret so that survivors don't try and stop you.

De-Revivification Requests

Simply go to the Rowcliffe Building and "jump out of the window". Then shamble back inside and help stop survivors from retaking it.