Suggestion:20071023 Modify account creation to avoid accidental zerging

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20071023 Modify account creation to avoid accidental zerging

Kolechovski 14:57, 23 October 2007 (BST)

Suggestion type
Improvement Suggestion scope
Players creating more than 1 account Suggestion description
I'll start off by explaining the situation today that made me think of this. So I already have an account, I logged in, and I played him a bit-no problem. Now I want to make another. I know the rules on zerging and am careful to obey them. So the idea is to create my consumer, and if he's in a mall in the wrong suburb too close to an alt, move him to another one far enough away.

Well, it just so happens he got created in a fire station only a couple buildings away from where I just finished my previous guy. This is clearly way too close...scary close...the kind of "WTF, OMG, will I get banned!?" kind of close. I immediately moved him out of the suburb, not crossing over the building my other alt was parked in, and kept heading out, reaching over 10 blocks away, hopefully out of range of the dwarfed search odds anti-zerging effect. Hopefully, the next time I log in, both of my accounts will still be alive, and I'll be able to continue moving the consumer a safe distance away to allow the buffer zone. Clearly though, this can't be allowed to continue. In a city so big, there's no excuse for a created account to appear right on top of, or even within zerging range, of an alt, as that can lead to unfair banning due to "zerging" that the player had no control over.

So my idea is simple-when a player creates an account, have the game check what locations are inhabited by the IP address to make sure the new account isn't created within zerging range. If it originally is, it should simply rerandomize until it hits someplace far enough away, and then create the character in that zone.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. keep makes sense and programming complexity isn't a valid reason to kill. That said I doubt it is that much of a problem so its not really worth fixing. One of my ALTs has another in his contact list cos i accidentally ran em into each other. I only noticed when i spotted the name but added her to my contact list all the same to make it more obvious if it happened again. Automatically adding characters to each others contact list in a unique way would probably be more useful!--Honestmistake 16:21, 23 October 2007 (BST)
  2. Keep - You all killers are the same. You just want UD to be the way it is and you are afraid of changes. C'mon, is it so hard just to type in "Keep"? I've seen a lot of good ideas, but most of them got shot down beacuse most of you like UD to stay the same. Everything changes, and UD has to change too.--  Savant  Chit-Chat  16:40, 23 October 2007 (BST)
    • Look at my suggestion vote record - there have been a pretty decent number of keep votes I've made. We're not all the same.. --Pgunn 18:11, 23 October 2007 (BST)
  3. Keep Seems to be an appropriately low key fix to a minor problem. Would it be a big deal just to spawn a character in a different suburb? --Jon Pyre 16:44, 23 October 2007 (BST)
  4. Keep I'm quite surprised this isn't in place already, unless of course it's too complicated to do.--SeventythreeTalk 18:16, 23 October 2007 (BST)
  5. Keep - It's not like this would be hard to implement (at least compared to things like new game mechanics), and it can really help new players who happen to have the same IP address as someone else playing (coughAOLuserscough). --Reaper with no name TJ! 19:04, 23 October 2007 (BST)
  6. Keep - Not a substitute for player responsibility, but a complement to it. --Toejam 19:54, 23 October 2007 (BST)
  7. Keep - My reason? 20071023 happens to be my favorite number.--  AHLGTG THE END IS NIGH! 20:02, 23 October 2007 (BST)
  8. Weak keep - Not a bad idea.Studoku 21:23, 23 October 2007 (BST)
  9. Keep - Dude! 20071023 is also my favorite number! BoboTalkClown 21:56, 23 October 2007 (BST)
  10. Week Keep - I created three characters in one month, and somehow, they all spawned in Molebank several buildings away from each other. Not bad. Glenstone 05:58, 24 October 2007 (BST)
  11. Keep - Would be a nice addition to UD. --Sonofagun18 05:59, 24 October 2007 (BST)
  12. Keep - Some newbies don't know better. --ZombieSlay3rSig.pngT 14:30, 24 October 2007 (BST)
  13. Keep- Very good. Almost happened to me once.. --VkkhamulT! U D Rocks! 23:54, 24 October 2007 (BST)
  14. Keep - My justification is that the sky is blue. Sockem 00:12, 25 October 2007 (BST)
  15. Keep because the more you use simple programming techniques that encourage users to keep alts separate, the better off things are. I'd like to throw in that this could be done via cookies, without too much complexity, and shouldn't bog down the server. --Slightly Lions 12:36, 25 October 2007 (BST)
  16. keep - Initial spawning point isn't something you can control, so its not really a mater of paying attention to where your characters are. The Mad Axeman 13:45, 25 October 2007 (BST)
  17. Keep - If anything this'll kill the possibility of someone creating endless accounts until they get enough characters in the same area to zerg as they please. --O'Sheehy 17:59, 27 October 2007 (BST)
  18. Keep - no reason not to. --Funt Solo Scotland flag.JPG 08:53, 28 October 2007 (UTC)
  19. Keep... They need something like this in Nexus War... I swear, one of these times, my goodie-two-shoes is going to spawn on top of my Pariah... ~A`Blue`JellyTME*V*I*L*?
  20. Keep - Sure, it makes sense. --Hhal 01:11, 30 October 2007 (UTC)

Kill Votes

  1. Kill - It's your responsibility, not the server's. High-tail it out of there post-haste if you want to avoid problems. --Pgunn 16:26, 23 October 2007 (BST)
  2. Kill - I love the "you killers are the same" justification - makes me all warm and fuzzy to know that there are people out there who vote keep for a suggestion based on the assumption that all suggestions are good. In fact, the reason why I am voting kill, is because this change doesn't need to happen - and shouldn't happen. If you make two characters, it is your responsibility (as Pgunn said) to make sure that the two never meet. If one happens to spawn right next to the other, then move one. Instead of inundating Kevin with a ton of suggestions that are only minor fixes that don't even need to be fixed, we should be focusing on how gameplay can (if it can) be improved. --Ryiis 16:51, 23 October 2007 (BST)
  3. Kill - To get your account banned, you have to be zerging continuously for a long time; like, for example, Clan Wolverine were. If it's simply a case of unfortunate starting positions, it should take a maxiumum of 10AP to rectify the problem. --Pavluk A! E! 17:18, 23 October 2007 (BST)
  4. Kill - Jeez, does anyone actually do things for themselves on this game?-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 00:04, 24 October 2007 (BST)
  5. Kill - Suicidalangel has a point. Although I can see your reasoning behind wanting this implemented, it's not like Kevan's anti-zerg program will instantly recognize a newly created account that just happened to be in the same suburb as another one, and then moved away a day later as a zerg. They aren't that strict. And besides, as said previously, because these are your accounts, it is your responsibility to assure that they do not interact in any way. Luckily for all of us, there is no zero-tolerance policy on this matter, otherwise your suggestion would have a good reason to be implemented. --Private Mark 04:16, 24 October 2007 (BST)
  6. What about people that want to play but have to share? I wonder who the zerge affects them? But beyond that, part of playing the game is paying attention. You want to play multiple characters? You pay attention to where they are. Not to mention, as others said, zerge effects don't immedately happen. Otherwise you would probably never get to travel the city if some characters ended up "blocking" the others.--Pesatyel 06:28, 24 October 2007 (BST)

Spam/Dupe Votes

  1. Spam - I can think of a few ways to abuse this change to get accounts to spawn where I want them too.--Karekmaps?! 21:07, 23 October 2007 (BST)
  2. Spam - Some people use public IPs.IF there's over a hundred accounts that had come across the same IP,what will happen to the new accounts?Spawn in nowhere?--Perne 02:53, 24 October 2007 (BST)