Suggestion:20080207 Colour Group Management

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20080207 Colour Group Management

Lrhyme 03:13, 7 February 2008 (UTC)

Suggestion type
UI Improvement

Suggestion scope
All Players

Suggestion description
I notice that I spend a lot of busywork time adding and updating colours for new contacts who are in my group or in groups that I'm working with in a neighbourhood and then having to do a lot of deletes when I leave an area and go somewhere else with new groups or different set of players from my group. This suggestion would create additions to the contacts page that would allow a player to assign a colour to up to 5 group names and that any character in those groups would appear with the assigned colour in the building and area description character lists regardless of if the character is in the player's contact list or not. This would affect both Zombie and Survivor players.

Non-contact list characters in the SAME group as the player would also appear in action drop down lists, Characters in groups OTHER than the player's would need to be added to the contact lists in the normal fashion before they would appear in the action drop down lists.

I believe this would help work around the contact list size limitations for players operating with larger groups and would reduce maintenance overhead and make the game a little more fun.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - good idea, makes the interface better--CorndogheroT-S-Z 04:00, 7 February 2008 (UTC)
  2. Keep - I'd also like to have the option to delete all contacts of a certain colour, rather than needing to go through them one by one. Would make things a bit easier on my traveling character Sanpedro 04:15, 7 February 2008 (UTC)
  3. Change - Overall I like the suggestion, but it should not apply to zombies not already on your contact list. --FrozenFlame 03:46, 8 February 2008 (UTC)
    RE I would view this as an acceptable improvement. My thought was that having it apply to both classes would allow zombie players to have the benefits of the not having to add each group member individually. Lrhyme 11:22, 9 February 2008 (UTC)
  4. Keep Me Wants. ~A`Blue`JellyTME*V*I*L*? 03:49, 8 February 2008 (UTC)
  5. Keep - I'm saying keep. --Diano 20:37, 8 February 2008 (UTC)


Kill Votes

  1. Kill - Hurts zombie anonymity. You'd just need to add a major zombie-group into your contacts and you'd instantly recognize all the members and have a wide selection of targets. No thank you. --Midianian|T|T:S|C:RCS| 09:26, 7 February 2008 (UTC)
    RE The change specifically prevents this by only allowing characters in the players own group (survivor or zombie) from appearing in the drop down action list. Characters not in the players group would need to be added in the traditional way before they could be targeted. What you outline regarding a survivor vs a zombie horde would not happen. . Lrhyme 11:22, 9 February 2008 (UTC)
    Yes, it would happen. It would just require an extra step of adding them to your contacts list from the area description. --Midianian|T|T:S|C:RCS| 11:33, 9 February 2008 (UTC)
  2. Kill - Midianian made a very good point. -- John RubinT! ZG FER 10:28, 7 February 2008 (UTC)
  3. Kill - Midianian made a very good point. -- John RubinT! ZG FER /~Rakuen~\Talk Domo.gif I Still Love Grim 17:52, 7 February 2008 (UTC)
  4. Kill - Midianian made a very good point. -- John RubinT! ZG FER /~Rakuen~\Talk Domo.gif I Still Love Grim BoboTalkClown 21:24, 7 February 2008 (UTC)
  5. Kill - Unnecessary. --Private Mark 01:34, 8 February 2008 (UTC)
  6. Change - So that it only colourises people you have added in the usual way (it just cuts out you having to search them out and pick a colour individually), and also, it must be able to be overrided by manual colour selection of a contact, so that people who try to impersonate other groups (for whatever reason) can be distinguished from real group members -- boxy talki 12:39 8 February 2008 (BST)
  7. Change - As Midianian, I don't like the idea of voiding zombie anonymity. However, apart from that it does have merit as a suggestion and it would be a good addition. -- Cheeseman W!RandomTalk 10:08, 7 February 2008 (UTC) Vote moved -- Cheeseman W!RandomTalk 13:45, 8 February 2008 (UTC)
  8. I am on a voting spree, but to make this vote valid, I'm in agreement with the above voters. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:31, 9 February 2008 (UTC)
  9. KILL - terrible idea, imposters would be further confused for the group they are pretending to be members of. This would only work if the group function was changed to allow people to list themselves in a group only if the creator of that group approved them.--Jed 02:15, 10 February 2008 (UTC)
  10. Kill - Midianian made a very good point. -- John RubinT! ZG FER /~Rakuen~\Talk Domo.gif I Still Love Grim BoboTalkClown 21:24, 7 February 2008 (UTC) --Anotherpongo 14:30, 17 February 2008 (UTC)


Spam/Dupe Votes

  1. Spam - No magic ESP skills. The way contacts works is that you have to meet those people, or be told about them (via the mechanism of the id). You're suggesting a method whereby (roleplay with me here) my character would magically gain awareness of all members of a given organisation simply by *chanting their name*. --Funt Solo QT Scotland flag.JPG 11:35, 7 February 2008 (UTC)
    RE Accepting your roleplay offer, the idea is that if you're in an organization you'd recognize the others in your group from previous meetings or some common identifier, such a a uniform, patch, secret handshake...ETC.
    But that's not what your suggestion says - it says up to five groups, not just the group you belong to. What if the group is incognito, and has no identifying mark. You need to investigate further (ie look at their descriptor) to find out for sure. --Funt Solo QT Scotland flag.JPG 11:39, 22 February 2008 (UTC)
  2. No - I simply like to meet new people. The system is good as it is. -doc crook 12:57, 7 February 2008 (UTC)
  3. Spam - Overpowered, contacts are limited for many reasons, Both Funt and Midanian have covered a few of them.--Karekmaps?! 18:48, 7 February 2008 (UTC)
  4. spam - what the...? --~~~~ [talk] 19:13, 7 February 2008 (UTC)
    spam - spamming, because kill isn't strong enough to hold back the tide of people that will vote keep so they can abuse this. Invalid struck: no sig. --Funt Solo QT Scotland flag.JPG 21:36, 7 February 2008 (UTC)
  5. Spam - What they said. If you want this, go ask the group for a memberlist and get UDTool.--Druuuuu OcTRR 22:40, 7 February 2008 (UTC)
  6. Spam - For whats already been mentioned. For those of you idiots voting "change" in the keep section, you are voting for the suggestion to be kept as is, not changed. Voting change in the keep section completely undermines the point of your change vote, and is among the dumbest things you can do on the suggestions page. If you dont like some aspects of a suggestion, vote KILL, not KEEP. --The Grimch U! E! WAT! 06:28, 8 February 2008 (UTC)
  7. Spam – For reasons already clearly outlined. ᚱᛁᚹᛖᚾ 09:13, 8 February 2008 (UTC)
  8. SPAM - no. you need to come in contact with a person to to have them on your "contacts" list. or did i enter a land of magical mindfuckery anti-logic? what you are suggesting is that once you ad a group to your contacts list, you can automatically deferentiate every single person that belongs to that group from the multitude of maltons generally non-descript populace, be it undead or alive. Here's a sugegestion for you, actually, here's three; 1) prioritize your contacts, decide who you really need to know. 2)Use your short term memory or a peice of paper and a pen if you have to. 3)check the profiles of the people in your safehouse before you go to sleep, find out who they are affiliated with, and then make your bed. Congradulations, you've earned my third spam vote of the day. -- Jack S13 T! PC 17:29, 20 February 2008 (UTC)