UDWiki:General Discussion: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
Line 569: Line 569:
::Although the discussion that came afterwards is pretty interesting- a zombie themed map as an alternative is pretty cool, though if all it does is change the names and reverse the colours it's really just a pointless flavour change. -- {{User:DanceDanceRevolution/l}} 07:46, 27 October 2010 (BST)
::Although the discussion that came afterwards is pretty interesting- a zombie themed map as an alternative is pretty cool, though if all it does is change the names and reverse the colours it's really just a pointless flavour change. -- {{User:DanceDanceRevolution/l}} 07:46, 27 October 2010 (BST)
As Aichon, DDR, and particularly Red hawk. The map's primary function (whether it does it well or not is a completely separate matter) is to help newbies and other users in a useful manner. This would undermine that not only for survivors, but also for zombies trying to find out where they are. An alternative map is definitely plausible, but I wouldn't know where it should go.--{{User:Yonnua Koponen/signature3‎}} 10:26, 27 October 2010 (BST)
As Aichon, DDR, and particularly Red hawk. The map's primary function (whether it does it well or not is a completely separate matter) is to help newbies and other users in a useful manner. This would undermine that not only for survivors, but also for zombies trying to find out where they are. An alternative map is definitely plausible, but I wouldn't know where it should go.--{{User:Yonnua Koponen/signature3‎}} 10:26, 27 October 2010 (BST)
==Question on Meaning of Suburb Danger Level Description==
It has been a long running dispute between myself and another on the meaning of the Safe Suburb level. It state that : ''Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.'' Now about the last part does "zombie groups" mean if there are more than 10 zombies in one spot, OR if there is actual Zombie Group with more than 10 members?
If it is the former, for better clarification could it be changed to "groups of zombies"? Is this the right spot, and do we post at the bottom? If not please move to the appropriate spot.
Can I have opinion of an admin/syops whoever is responsible for an official decision of this kind? -- [[User:BigJD|JD]] 20:40, 9 November 2010 (UTC)

Revision as of 20:40, 9 November 2010

General Discussion
The General Discussion page is a page for discussion not suited to other areas of the Wiki.

For some discussions, other areas are used:

  • For developing a suggestion, or suggesting something for inclusion in the game, use Developing Suggestions and the Suggestions system
  • For bug reports, use the Bug Reports page
  • If you wish to have an page moved, use the move requests page
  • If you wish to have your own page removed, use speedy deletions (criterion 7.) If you wish to have any other page deleted, use deletions
  • For discussion pertaining to a particular user, post it on the user's talk page
When starting a new discussion on this page, please add it at the bottom with a relevant title. Please sign all comments using four tides (~~~~), or the sign button.

This page is for shorter discussions - please don't add irrelevant discussions (see the column to your left) or spam to this page. Older discussions with no replies in the past month will periodically be moved into archives.

See also: Open Discussion

The Great Suburb Group Massacre 2010?

What do you say? It's been almost a year since the last one, and although we still have a few weeks left in 2009, I don't see why we can't get it done by the end of the year. Think of it as a wiki-wide resolution. Is anyone in favor of another activity check starting within the next week or so?--~ Red Hawk One Talk | space for lease 05:39, 15 December 2009 (UTC)

I don't think it so necessary just now, but I'd help out. -- 05:53, 15 December 2009 (UTC)
I had talked briefly with Rooster about this and felt that maybe the 2nd week of January would be better since people are likely not to be checking the wiki regularly (if at all) right now due to the holidays and finals and all that jazz. But yes, it is overdue--as is a Radio Frequency Massacre. --Maverick Talk - OBR Praise Knowledge! 404 06:51, 15 December 2009 (UTC)
Yeah, I'm more up for the timing that Maverick and Iscariot mentioned. It's best to wait until after the New Year before starting. But I'm definitely in favor of another one, and we could probably roll the Radio Frequency Massacre into the same operation...if the group doesn't acknowledge, we can just zap any frequencies they have as well. Aichon 11:07, 15 December 2009 (UTC)

It's all in hand. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 08:52, 15 December 2009 (UTC)

And in fairness should only take 3 weeks. Pitneybank first time around had 43 groups, now its got 8. Which reminds me, I need to go ask the MPD if their suburb listings are accurate. Last DEM group to do. --RosslessnessWant a Location Image? 11:15, 15 December 2009 (UTC)

Exactly. These aren't so necessary anymore, it was the initial one that did the job. -- 11:18, 15 December 2009 (UTC)
I want a new sexy template though. The inactive ones Link did for top of pages is fine, but we want something 2010ish for the actual activity check. --RosslessnessWant a Location Image? 11:25, 15 December 2009 (UTC)
Okays -- 11:29, 15 December 2009 (UTC)
So maybe start first week of January?--~ Red Hawk One Talk | space for lease 00:42, 16 December 2009 (UTC)
Second! -- 01:08, 16 December 2009 (UTC)
If DDR's dead-set on starting on the second week, I have no issue with that either. :P Aichon 01:28, 16 December 2009 (UTC)
I think he means seconded. I could be wrong.--~ Red Hawk One Talk | space for lease 02:07, 16 December 2009 (UTC)
I'm guessing he meant "seconded" as well, but I was making an attempt at a tongue-in-cheek comment. It seems I'm too tired at the moment to do so very well. Aichon 02:31, 16 December 2009 (UTC)
It's okay Aichon; we're all tired. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:40, 16 December 2009 (UTC)
Sorry guys :( I meant the second week. -- 06:19, 16 December 2009 (UTC)

Wiki bug?

Anyone else see two misplaced [edit] symbols under the "Become a fan" section of Malton Medical Staff? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:00, 24 December 2009 (UTC)

Nope, just you. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 04:11, 24 December 2009 (UTC)
The section isn't labeled that, but I see them as well. I'm guessing it might be related to their use of images somehow, but am now sure. Aichon 05:57, 24 December 2009 (UTC)
Yeah, it's a common problem with images aligned to the right, so I'm not sure why it's happening with some people when all the images are on the left, it may be the group template, I can't tell cause I can't see it an I can't find a Become a Fan section. -- 06:01, 24 December 2009 (UTC)
It's actually this section. And there's at least one image aligned on the right there. Aichon 06:55, 24 December 2009 (UTC)
Yeah, it's a buildup from the section two above that one, because of that long image alongside it, I presume. -- 07:19, 24 December 2009 (UTC)
Solution ideas, anyone? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:55, 24 December 2009 (UTC)
A few ideas:
  1. Use smaller images (i.e. images that are vertically smaller than the sections they are in).
  2. Use a table/div layout, and place the images in a completely separate column/div. Note that a div within the text will still have the problem.
  3. Use the __NOEDITSECTION__ magic word if you don't actually need those edit links.
  4. Create your own edit links and place them where you want. It's possible, but tricky, and I don't have the code laying around for it at the moment.
Those are my best bets, but they all require changing the page visually somehow. Aichon 19:45, 24 December 2009 (UTC)
Thanks Aichon; I'll just kill the edit links. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 21:17, 24 December 2009 (UTC)
Meh.... --Weed.jpgImthatguyWeed.jpg found some weed 20:10, 24 December 2009 (UTC)

Fixing the mess that is the Guides namespace

For the sake of organization, we should make Guides: a proper namespace (via Kevan,) instead of the pseudo-namespace it is now. A few pages will have to be moved (possibly more.)

Thoughts on this? Linkthewindow  Talk  04:19, 27 December 2009 (UTC)

Why the hell not. Having proper namespaces created from pseudos doesn't hurt anyone, and guides have been a part of the wiki since the beginning. -- 04:25, 27 December 2009 (UTC)
It makes sense to have it be a proper namespace, but I'm unaware of what it would change at a practical day-to-day basis level. How would this help organization? Aichon 04:51, 27 December 2009 (UTC)
You'll be able to use {{PAGENAME}} properly, and use search to find all guides more easily. Also, my general impression has always been that pseudo-namespaces are Not Good. Linkthewindow  Talk  06:42, 27 December 2009 (UTC)

If it were me, I would just assume that silence implies consent and ask Kevan to add the new mainspace.

But, I feel like doing a straw poll, to confirm that I've got consensus for what's a really quite a minor change. Linkthewindow  Talk  14:48, 2 January 2010 (UTC)

You've got my consent. So that's three... did you need more? :P --Maverick Talk - OBR Praise Knowledge! 404 19:50, 2 January 2010 (UTC)
If this is the straw poll, then you have mine as well. Aichon 23:09, 2 January 2010 (UTC)

Dead.

Like I said almost ayear ago.
Urban Dead is slowly dieing......... Well I'mmouta here--Jerrel Yokotory 01:44, 1 January 2010 (UTC)

Yes. And...? Some of us only discovered the game within the last year. It's still enjoyable. Aichon 01:58, 1 January 2010 (UTC)
HOLY SHIT IT'S DYING JUMP SHIP Nothing to be done! 02:01, 1 January 2010 (UTC)
*awaits Jerrel's return to say the exact same thing in a few months* --Bob Boberton TF / DW Littlemudkipsig.gif 02:06, 1 January 2010 (UTC)
Still like it, still play it, still think you're a drama queen attention-whore who is full of crap. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:08, 1 January 2010 (UTC)
Still bitter you didn't get ops?!? No power trippin for you! -- 02:51, 1 January 2010 (UTC)

Ou sont les neiges d'antan?

I don't know if anyone else is seeing this, but it looks like the snow has stopped. Can anyone confirm this, and if so, is it worth putting on the in-game news template?--~ Red Hawk One Talk | space for lease 20:51, 21 January 2010 (UTC)

Confirmed, but not worth reporting.--Yonnua Koponen Talk ! Contribs 20:53, 21 January 2010 (UTC)
Where are the snows of yesteryear? They made the world so white... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:16, 21 January 2010 (UTC)

Just stuck it as an unofficial note in News. --

10:19, 23 January 2010 (UTC)

Was this Talk:News not good enough for you? --RosslessnessWant a Location Image? 10:21, 23 January 2010 (UTC)
Not really, I just checked around the archives and did it the way I'd also seen it done. You're the weirdo in THIS outfit. -- 10:25, 23 January 2010 (UTC)
Sorry. Wasn't really concentrating. Got to do a lot of preperation for my upcoming arbies case. --RosslessnessWant a Location Image? 13:44, 23 January 2010 (UTC)
It's cool, I was just kidding. I wouldn't have added it on there but I missed your entry on the talk page, I assumed any action would have been noted here so I just stuck it on the main. -- 13:50, 23 January 2010 (UTC)

District pages?

After some initial coding, I have decided to follow Rooster's advice and just check with the general community before I do anything further. As some of the folks here know, I'm a big believer in districts as a concept and as a means of organizing Malton into manageable bits. As such, I have been working on district versions of the standard suburb page and the barricade plan pages.

Obviously both of these example pages need some work, but I am checking here to see if people think these would be worthwhile additions to the wiki or not. If they are, then I will get to work on sprucing up these example pages into a nice clean format before creating ones for all the other districts. If the community doesn't think that they are needed, then I will take them to Deletions. --Maverick Talk - OBR Praise Knowledge! 404 10:09, 23 February 2010 (UTC)

I guess it's up to you, but I really don't think they are so necessary. Suburb is a fine enough system on its own. -- 10:48, 23 February 2010 (UTC)
Personally, I agree with DDR. I don't think they're needed, as the current system is already enough, and this would probably give more work, rather than lubricating the system. But, like DDR said, if you feel that these would be helpful, you might as well make them.--Yonnua Koponen Talk ! Contribs 13:29, 23 February 2010 (UTC)
I'd say setup the rose district and see if it takes off as a usual page. No point doing them all yet. --RosslessnessWant a Location Image? 18:51, 23 February 2010 (UTC)
I think they're worthwhile but not necessary, in the strictest sense. That said, I think the organic approach Ross suggests is a good one. Let's see the Rose District act as a template for the others. I think it can be made to work, and can be useful, but I think they'll be much less dynamic than the suburb pages in the end. Aichon 19:09, 23 February 2010 (UTC)

I'm not quite sure if this is the correct place to ask this, but if it is, then please disregard this statement.

I've been using Wiki.UrbanDead for a while now and I just have a small question regarding the pages of individual buildings in the districts of Malton. I was just curious if it is allowed to alter building descriptions and post pictures of buildings from real life so that the building would have a bit more history and flavor to it rather than just an empty page. --Adlehyde 19:08, 5 March 2010 (UTC)

Yes. But remember this is a collaborative process, so don't be a dick if someone disagrees with your additions. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:16, 5 March 2010 (UTC)
I am aware that this is a collaborative process and in most cases, I am quite passive when it comes to disagreements so it shouldn't pose a problem. As well, I am curious if it is frowned upon to improve the grammar, punctuation, sentence structure of entries made by other people? The reason I ask this, is because I was looking around districts and having found one and a building that suits my needs, I find that is has a lot of entry history, some of which dates back to 2007. --Adlehyde 22:23, 5 March 2010 (UTC)
Define 'entries'. If it's unsigned history fluff, go change it. If it's a signed comment like this, don't. If you're talking about old news postings, they can be archived. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:24, 5 March 2010 (UTC)
By entries, I mean that it is old but signed history and news fluff. I can post the link to the page if you'd like to see what building I am referring to. I also discovered that there are two links on the bottom of the page, both linking to archival pages for tenant entries and listings of tenants. If permitted, I could clean up the page so it isn't a long listing of entries and history. --Adlehyde 22:34, 5 March 2010 (UTC)

Just out of curiosity, is there a way to rediscover the district in which your character "woke up"? I can't remember where my guy started from. --TheBardofAwesome 13:45, 13 March 2010 (UTC)

No, there's not. I remember my namesake alt starting in Quarlesbank, but everyone else escapes me. Shame, really. Nothing to be done! 14:08, 13 March 2010 (UTC)
Damn. I was hoping that there was a way, just one way I could find out. I mean, I don't mind making it up, but I'm gonna hate myself for doing it. And it's even more annoying considering this is the first character I've really played. --TheBardofAwesome 14:12, 13 March 2010 (UTC)
How long have you had the character? If you haven't moved much and you know how long you've had it, you can narrow it down quite a bit. Nothing to be done! 14:14, 13 March 2010 (UTC)
I've had the character since mid-January and I've moved around a lot. I was relatively new to the game and wanted to see what Urban Dead was like. Such a bad mistake, IMHO. *Sigh* It's interesting though. I mean, even from what I can that it's entirely randomized, it'd be cool if there was a way for your starting location to be logged. Amazingly enough, while I was looking at all notepad documents on my computer, I found a saved document saying that my guy was from Barter Road Fire Station in West Grayside. I can't believe I saved it to a document, but now that I think about it, I remember it vaguely. Amazing what you can find in your saved document files, isn't it?--TheBardofAwesome 15:41, 13 March 2010 (UTC)


Destroying the Red Links

The wiki is currently full of Red Links, basically pages that don't exist, but are listed on other pages. These are generally due to them

  • Never being created by people who start something and then don't finish it.
  • People who mispell page names, normally Location pages.
  • Pages that were deleted or moved in the past.

The current number is 16000.

Most of these links (8000 or so) are only linked in one place, namely an admin archive, which records when they were moved, deleted.

As such I propose revisiting these protected archives and removing the brackets from their entries.

So for example Red Links becomes Red Links.

The page histories themselves will remain, and you can still find them recorded on the appropriate page, along with the reasons for their initial removal. And they can still be found by searching, they just won't be listed on Special:Wantedpages

Any objections? --RosslessnessWant a Location Image? 16:52, 13 March 2010 (UTC)

I have a major objection, it screws with our Kill List which is designed to show up when someone creates an account with the same name as the victim.
Also, isn't this going to wreck the 'What Links Here' functionality? That's going to make getting recreated pages deleted hell because it'll be a nightmare to find the previous case. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 16:58, 13 March 2010 (UTC)
PK list has a specific objection, that's fair. We'll make the PK list page immune, as you've got a valid reason for it to exist. As for recreation hell, how about a year limit? All the lists from 2005-2008 are dilinkified, and it rolls forward per year. Do we have an issue with pages being recreated over a year later? --RosslessnessWant a Location Image? 17:05, 13 March 2010 (UTC)
Won't searching for the page title still bring the previous case back up? Nothing to be done! 17:06, 13 March 2010 (UTC)#
How about we leave it all alone and you lot go put all the links back. Red links affect no-one excepting those with OCD who are looking at obscure lists generated by wiki software. There's no reason to make life harder for people in any way for this. Go do something useful with your time instead. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:08, 13 March 2010 (UTC)
Regardless of how this discussion goes, Im going to trawl the links. Several hundred of these Red Links are ridiculously lazy locations mispellings. The suggestion here is just because I'm lazy. Its all part of a process. --RosslessnessWant a Location Image? 17:19, 13 March 2010 (UTC)
It doesn't fucking help when Mis is purging them from protected pages, so even though there's disagreement no-one can do anything except cause drama through an arbitration case to force reversions until the end of the case. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:22, 13 March 2010 (UTC)
If more than one person decides they want red links to misspelt Danger Report pages back, I can revert all my edits. Nothing to be done! 17:28, 13 March 2010 (UTC)
I see more than danger reports. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:30, 13 March 2010 (UTC)
Yep. Hold up for now. We'll got consensus either way. No point doing lots if we're going to have to revert. --RosslessnessWant a Location Image? 17:30, 13 March 2010 (UTC)
Seems like correcting misspellings is fine, but I'm a bit up in the air on eliminating formerly-legitimate links to pages that have since been deleted. Seems like it could lead to "sleeper" problems that won't be obvious or apparent until later. Aichon 06:51, 14 March 2010 (UTC)
Your list shouldn't be affected by this; I'm pretty sure there aren't user pages on Special:Wanted.--Yonnua Koponen Talk ! Contribs 18:04, 13 March 2010 (UTC)
That's nice to know, but the group's wiki page is not in User space. Aichon 06:51, 14 March 2010 (UTC)
The pages they're linking to are, and that's what matters. :P --Yonnua Koponen Talk ! Contribs 10:43, 14 March 2010 (UTC)
*slaps forehead* Point. Aichon 21:12, 14 March 2010 (UTC)

Iscariot is right, but that shouldn't stop you from going through the right links Ross and either nuking them or just removing their brackets, for the ones that should be dealt with as such. --

08:20, 14 March 2010 (UTC)

Sigh. Looks Like I'm going to have to do it "properly". --RosslessnessWant a Location Image? 10:22, 14 March 2010 (UTC)

Given the amount of time without support, can we have all of these that were done undone now? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 13:41, 31 March 2010 (BST)

I didn't actually realise he'd gone through with doing those sorts of links? -- 13:47, 31 March 2010 (BST)
Some of the older deletion archives were altered. I don't mind typos being fixed but to remove all links can lead to making comments nonsensical especiall when some of us use links in regular sentences by altering the link text. Point made? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 14:16, 31 March 2010 (BST)
I rolled back any of my changes. Nothing to be done! 15:01, 31 March 2010 (BST)
What I don't understand is why none of those high-linked admin archives were changed. I actually inadvertently put them on my projects list this arvo, but meh. The point is I never actually monitored the work Ross had done on these so I didn't know he'd actually 'fixed' those links we complained about, let alone kept them. -- 15:15, 31 March 2010 (BST)

The links to deleted pages should not be broken. Going to the whatlinkshere page of deleted pages is a good way to find out the history and context of a page that has been deleted. It saves manually going looking for the relevant archives -- boxy talkteh rulz 11:56 11 April 2010 (BST)

That was the consensus. As such I'm trawling through the links for stuff that is obviously spelling mistakes, mostly on locations. Anything that had an editing history is being left as it is. --RosslessnessWant a Location Image? 14:45, 11 April 2010 (BST)

Just out of curiosity,...

When you go to the Urban Dead website, and you see the side bar google ads, like the one for eRepublik, I assume that Kevin gets some sort of kick back for those to help support the game. Does anyone know how much? -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 18:23, 22 March 2010 (UTC)

What's the deal with the referrer in your link?--ConfusedMatthew 13:08, 31 March 2010 (BST)
I think it may have actually been mentioned somewhere on his talk page, but I'm not sure tbh. -- 13:14, 31 March 2010 (BST)

Vandalism?

I could be wrong, but I think there's been some high-scale vandalism on the Malton suburb map. --TheBardofAwesome 05:35, 1 April 2010 (BST)

Oh yeah, it might be April first where some of you live...nevermind. —The preceding unsigned comment was added by TheBardofAwesome (talkcontribs) at an unknown time.
Yep, it was a prank for April Fool's done by a random user. I've reverted the edits. Aichon 07:21, 1 April 2010 (BST)


Suburb Maps on redrum.soul-fantasy.net

On each suburb's page, there is a link to it's map on redrum.soul-fantasy.net. For example, Dakerstown is http://redrum.soul-fantasy.net/map.php?suburb=1. These maps were very high quality and superior to the other maps available on the wiki.

This website has been down for the last few months. Does anyone know why? --BravoLeader 06:55, 6 April 2010 (BST)

I think a major historical UD portal went down a month or two ago... I think it was Resens or something, this may be where the maps were hosted. I'm very sure there were mirror sites somewhere... -- 07:18, 6 April 2010 (BST)
There are two alternatives that offer similar features as the old RedRum one:
Hope those help if that has been a request for alternatives. --Spiderzed 07:39, 6 April 2010 (BST)
Oh man, thanks for that, nice work! -- 07:59, 6 April 2010 (BST)
Speaking on either of those maps, spiderzed, do you know if there is an option to turn the free running lanes on and off? this was a great aspect of the redrum map and I can't seem to find it on either of these maps? ty in advance. --Dirty 00:17, 19 April 2010 (BST)
Neither of those maps has the feature, though I don't know why, since it's easy to set up. One of the scripts I wrote even has free running lanes indicated, though you can't toggle it. Aichon 01:02, 19 April 2010 (BST)

furthermore...

Should we be replacing the redrum links (on individual suburb pages) above with the new ones? the redrum maps have been down for a while haven't they? --

11:33, 18 April 2010 (BST)

We should. The old links won't work any more since they don't use that domain name any longer. Personally, I'd prefer the DSS maps, I think, though I suppose we could consider ways to introduce both links in order to not play favorites. Aichon 11:39, 18 April 2010 (BST)
You lot are the code monkeys, can't we find a way to replicate the same system in the wiki so we don't have to rely on a third party and potentially partisan website? I thought we'd learnt this lesson with the iWitness link on the main page. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 12:21, 18 April 2010 (BST)
If I had the time, I could make one, sure, but it'd still have to be hosted on my own site, rather than here, since there's just no way to replicate some of those features in wikicode. In the end, that'd be as partisan as anything else, since I'd be driving traffic to my own site for personal gain. Aichon 00:12, 19 April 2010 (BST)

Just following up, after getting a reminder on my talk page, I did go ahead and modify Template:Suburb to point to DSS instead. It was a relatively painless fix, though I had to apply a urlencoder in order to have it handle the suburbs with two words in the name. I couldn't see a feasible way to work in both maps, nor do I see how we could produce our own on the wiki, so, for now, I'm just maintaining the status quo. Let me know if you spot any problems, or feel free to tweak it yourself since that template isn't protected. Aichon 09:00, 27 April 2010 (BST)

Looks good. --RosslessnessWant a Location Image? 11:15, 27 April 2010 (BST)

Party's goin' down.

Anyone here interested in dropping by?

I didn't know if this was the best place to post a wiki-wide discussion of UD, but I couldn't find anywhere better. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:32, 24 May 2010 (BST)

Huh? -- 00:42, 24 May 2010 (BST)
:( Can't. MTG nationals qualifiers. If I go 0-3 first day I'll maybe find time to swing by. Nothing to be done! 00:44, 24 May 2010 (BST)
Oh. Sorry. Hosting this at the same time as Escape was a silly idea :( -- 01:01, 24 May 2010 (BST)
Ffffffffffffft. Those guys? I didn't even know they had something planned on the same day, but you could see this as an anti-ESCAPE movement. ESCAPE is all about leaving Malton because people want an end; the MMS bash is all about enjoying Malton and partying it up with our fellow UDers. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:22, 24 May 2010 (BST)

This is a bad day for everyone. MCM Expo, Mis' MTG tournie, Escape, etc. Make it the weekend after and I'm all yours... :( --Yonnua Koponen Talk ! Contribs 22:56, 24 May 2010 (BST)

If I could... but I can't. Too much planning has already gone into it. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:18, 25 May 2010 (BST)
Ah well. You'll just have to make do without us then. --Yonnua Koponen Talk ! Contribs 21:00, 25 May 2010 (BST)
Shame about that. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 21:20, 25 May 2010 (BST)


partywasoffthe hook. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 19:46, 1 June 2010 (BST)

Could use some wiki-help...

Mazzola is trying to add some content to the previously barren Membry Lane Fire Station page. An admirable desire I'm sure we'll all agree, and it arises out of an attachment he feels to the place his character started out. Unfortunately, he isn't well versed in the nuances of NPOV/POV wikilawyering, and honestly, I'm not entirely sure where the lines are myself. Could a user who knows this system better, possibly even a sysop (though anyone would be appreciated), consider helping him flush out this page in a wiki-friendly manner? I think he just needs some clear DOs and DONTs or something of that ilk. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:29, 26 May 2010 (BST)

Bump. Still need some help with this page. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:52, 27 May 2010 (BST)
Had a browse, fixed it as I saw fit. The only thing I thought was slightly off was the nude paintings bit, so I removed that. Anyone in the world feel free to revert my edits.--Yonnua Koponen Talk ! Contribs 22:56, 27 May 2010 (BST)
Well he's going to keep editing and updating it; what he really needs is someone who can tell him what is and isn't acceptable POV. I certainly can't do it: I have no idea. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:01, 28 May 2010 (BST)

Some odd questions

I've had a couple questions regarding things that may or may not have already been covered. If the questions have already been covered, please feel free to delete this topic after directing me to the answers.

1. I understand that the city of Malton is divided up into suburbs, but where would the actual suburban houses be? Would they be found on the streets like Wilton Drive and if so, wouldn't the streets have a higher percentage of finding items as most suburban houses have some amount of usable items?

2. I haven't checked all the wastelands yet, but would construction sites be seen as wastelands RP-wise?

I'll add more questions as I come across them.

--TheBardofAwesome 01:51, 27 May 2010 (BST)

All the houses were eaten by a grue, and since this is in England, they don't have construction sites: only warlock gathering lots and places that still haven't been fixed since the last air raid. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:00, 27 May 2010 (BST)
Grue must have quite a large appetite, especially for fictional predators who revel in the dark. In addition, I thought the country of Malton was uncertain?--TheBardofAwesome 02:05, 27 May 2010 (BST)
Most people agree that Malton is in Kevin's home country (plus, it has pubs), and inspired by an actual city of the same name in England. You can consider the part of Malton survivors are trapped in to be the downtown portion: devoid of housing except in hotels and the office-like apartments. The wastelands can be whatever you want them to be for RP purposes, but are likely undeveloped lots or (as you say) construction sites. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:17, 27 May 2010 (BST)
Alright, thank you Lelouch vi Britannia. --TheBardofAwesome 02:28, 27 May 2010 (BST)
No problem. Feel free to raise any other questions you might come up with; I'll be here all eternity. Party on Friday! Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:30, 27 May 2010 (BST)
Malton's actually having a by-election right now.--Yonnua Koponen Talk ! Contribs 18:37, 27 May 2010 (BST)

Simply put see Vinetown all the streets are assumed to be housing areas, and some wastelands are construction sites. --RosslessnessWant a Location Image? 09:54, 27 May 2010 (BST)

Speaking of which, Ross, I dunno if you've seen the Unemplementia posted area page, but I posted my two areas West and East Jackson. Their details follow the map. --TheBardofAwesome 18:31, 27 May 2010 (BST)

Thirsk and Malton By-election

Coming to a UDwiki near YOU! No seriously, another election-style thing, similar to Mayor of Malton, but for an MP seat (links to what's happening at this second, and prevents Morbulskond from losing his seat.) This is my suggestion for you all. Mull it over and give opinions. If there's positive feedback, I'll set something up on Monday after my weekend away.--Yonnua Koponen Talk ! Contribs 22:41, 27 May 2010 (BST)

Will you be running? --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 22:42, 27 May 2010 (BST)
Mebee. Maybe not. We'll see how I'm feeling at the time.--Yonnua Koponen Talk ! Contribs 22:43, 27 May 2010 (BST)
No, just do another Mayor thing. You think maybe its about time the 2 year inactive was replaced? MP seats are too political and gay. WE NEED ONE ALMIGHTY AUTOCRAT! -- 01:09, 28 May 2010 (BST)
I only like the MP thing because of the context in the real world. Whatever's good, this must be done.--Yonnua Koponen Talk ! Contribs 07:34, 28 May 2010 (BST)
I dunno, since the power is hollow and it's just for RP value, i've never seen a reason for it. But I guess it'll be fun. Just don't tell Sonny. -- 07:37, 28 May 2010 (BST)
Right, we have to pull this off in less than a month! Quickly, to the gyrocopter!--Yonnua Koponen Talk ! Contribs 07:43, 28 May 2010 (BST)
Haha!!! Love it! -- 07:46, 28 May 2010 (BST)
I don't mind being an election monitor. I will be almost entirely impartial. --RosslessnessWant a Location Image? 09:57, 28 May 2010 (BST)
I hereby declare myself running. Nothing to be done! 15:04, 28 May 2010 (BST)

Anyone want to make a page for it?--Yonnua Koponen Talk ! Contribs 18:03, 31 May 2010 (BST)

People run as candidates and junk!--Yonnua Koponen Talk ! Contribs 18:10, 1 June 2010 (BST)
Put this up on the Community Portal events IMO. I think this is a good demonstration of how this stuff should be pushed the community as fun, harmless RP material. -- 04:40, 2 June 2010 (BST)
I would but for some reason I can't find it. Link please?--Yonnua Koponen Talk ! Contribs 09:56, 2 June 2010 (BST)
It's on the maaaaiiiiin ppaaaaaggeeee..... -- 11:04, 2 June 2010 (BST)
{Facepalm} I've linked it now.--Yonnua Koponen Talk ! Contribs 11:17, 2 June 2010 (BST)

Insta-categorising

Considering adding Category:Groups in a <includeonly> tag in Template:Groupbox so all groups that use it are automatically categorised for our convenience. thoughts? --

14:52, 29 May 2010 (BST)

Make it another field. Have it so that completing a field with either "Survivor", "PKer" or "Zombie" will create complete the line of code [[Category:{{1}} Groups]]. Or do your way. Either way means less work. Nothing to be done! 14:55, 29 May 2010 (BST)
While I really like Mis' idea and wish it could be made to work, people will abuse it or misunderstand it and we'll end up with hundreds of variant spellings and oddball categories with just one entry in them each (take a look at Recruitment to see what groups identify themselves as, for instance). DDR's idea is simple and should work, however, and I think it'd be a good idea. Aichon 21:32, 29 May 2010 (BST)
Better yet, do both! Using {{Switch}}, {{Groupbox}} could be quite easily made to default to Category:Groups if an incorrect subcat is specifified. ᚱᛁᚹᛖᚾ 21:58, 31 May 2010 (BST)
I suppose that is true...hmm...*gears start turning* Aichon 23:32, 31 May 2010 (BST)
^What he said. --Maverick Talk - OBR Praise Knowledge! 404 22:27, 29 May 2010 (BST)
I considered doing a similar idea to Mis but its not newbie fail proof enough, as Aichon said. -- 22:56, 29 May 2010 (BST)

Updates?

I was enjoying Urban Dead, but now the game has no new updates. Not offending Kevin in anyway of course! Its just at the moment its half way through summer,and we are still in Malton as winter! Are there new updates soon? The Shiz T|Z.I.D18:35, 30 June 2010 (BST)

I've heard plans for updates over the summer but I'm not sure how big or what they are. Nothing to be done! 18:42, 30 June 2010 (BST)
If anything else, you can suggest some new types of updates on the suggestions page. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:49, 30 June 2010 (BST)
Well, Kev cited a major update as the reason for no April fools update, and its UD's 5th anniversary in a week. Plus Kev's updating his twitter feed, so hes not dead. --RosslessnessWant a Location Image? 19:32, 30 June 2010 (BST)
Go to Kevan.org and play catfishing instead, it's better ;D -- 02:32, 1 July 2010 (BST)

The Guides page and namespace, and reorganisation

Before I went on hiatus, I complied this list of guides that were in the mainspace, and a suggested move-to location. This is to keep consistency throughout the Guides name space. I'm thinking about (finally) getting around to putting that list through A/MR when I give it a quick update, but I figured it would be prudent to ask if anyone has any complaints first. So, complain here.

Also, it's probably well overdue that we remove the text at the top of the guides page with something more modern. At the moment, the text is from 2005 and is largely irrelevant. It's probably worth replacing it with a block of text introducing the page and stating that edit rules are generally different for guides. Again, sound off if you've got any problems. Linkthewindow  Talk  15:54, 15 July 2010 (BST)

My only problem is that I don't think I have enough excuses to not fill the move requests. Stick them up and I'll work through them after work tonight, I see no reason why they shouldn't be moved. As for updating the preamble to the Guides page, I'll see what I can manage. Nothing to be done! 15:56, 15 July 2010 (BST)
I'll have another look for guides that aren't in the correct namespace, and then stick it up. Linkthewindow  Talk  15:59, 15 July 2010 (BST)
Sounds good, keep the redirects on the page moves. If you post it up before I go sleepytimes, I'll help out. -- 16:02, 15 July 2010 (BST)

As for the text at the top of the Guides page, it should be in a neutral "These are player written guides for other players to learn from way", rather than direct attribution to other sites and people at the top. It makes it clearer and less misleading.-- Adward  16:03, 15 July 2010 (BST)

New text nao. Let me know what you think. Nothing to be done! 16:04, 15 July 2010 (BST)
Added in a note saying that some (very few) guides are collectively edited. Linkthewindow  Talk  16:06, 15 July 2010 (BST)
Looking good. It trims the unneeded junk about an outdated forum, while retaining the information about the best guides and how to, and how not to use them.-- Adward  16:07, 15 July 2010 (BST)

Once those pages are moved I'll post on Kevan's talk and ask him to create a proper namespace out of Guides (and also to update the damn wiki software :P). Linkthewindow  Talk  13:44, 16 July 2010 (BST)

Don't ask for the latter, else he might just ignore the entire post ;D -- 13:46, 16 July 2010 (BST)
I'm starting to think it's time for another official policy/petition thing :P. Worked last time. Linkthewindow  Talk  13:55, 16 July 2010 (BST)
To think we might be able to delete the ghosts... I... I just don't know what to think... ;_; -- 13:59, 16 July 2010 (BST)
The ghosts would be kept and protected as historical pages ;). Linkthewindow  Talk  14:09, 16 July 2010 (BST)
Historical Events in themselves! -- 14:37, 16 July 2010 (BST)
The ghosts are an endangered species. :D -- Adward  14:51, 16 July 2010 (BS
Seriously, does anyone have a problem with another petition to update the software. It's years old. Linkthewindow  Talk  17:21, 16 July 2010 (BST)
Make it so. Nothing to be done! 17:25, 16 July 2010 (BST)
It will be done ... in the morning. Linkthewindow  Talk  17:27, 16 July 2010 (BST)
Nup, I didn't check either so it's good you did the logical way. -- 01:34, 19 July 2010 (BST)

Barricade Plan Modification.

I would like to implement a system by which buildings of different resource types can also be revealed to be ruined, powered, or unpowered. I already have the technical knowledge to do this, which I gained from the addition of the "perma-ruin" designation. I would not be creating this to change the way barricade plans function on this wiki; I merely wish to use this ability for my personal ends and the ends of those affiliated with me.

However, this is a big change (even if it's just an addition) to a major wiki component, so I came here before creating the necessary components. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:26, 17 July 2010 (BST)

What's your proposed method? Nothing to be done! 00:27, 17 July 2010 (BST)
I'd just create the necessary templates representing each condition. If you want, you could link them to the "barricade plan" article, but I don't see that as necessary, since this is mainly for personal use. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:30, 17 July 2010 (BST)
Yes, but how do they work with the existing information? I'm assuming it's a colour change or something similar - do they convey the information needed instead of other information, or alongside everything already there? Nothing to be done! 00:32, 17 July 2010 (BST)
Keep the border colour for type identification, and use interior colour to indicate status. You are now obligated to support this idea due to my superior, English, spelling. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:36, 17 July 2010 (BST)
Seems ok. I say give it a go. Nothing to be done! 00:38, 17 July 2010 (BST)
Splendiferous. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:40, 17 July 2010 (BST)

Preliminary test results are good, and up in my lab if you care. Of course, you've probably already stalked your way to them via recent changes... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:47, 17 July 2010 (BST)

Right you are. I dunno, I'm not quite feeling it. Reverse it, maybe. Have the interior colour represent type, and the border represent status. Nothing to be done! 00:49, 17 July 2010 (BST)
You know, that really fits the current barricade level identification mechanic nicely. I guess I'll start changing them over. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:58, 17 July 2010 (BST)
It's a real pain to differentiate between the normal black border and my ruin colour. I guess you can tell on all the TRPs because they normally have different borders, but generic buildings will be tough to differentiate.
I either need a new colour, or a new system of representing this info. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:01, 17 July 2010 (BST)
Try a bone shade, like #EAEAAE. Nothing to be done! 01:06, 17 July 2010 (BST)
Check it out; you can barely even tell it's there on the auto repair, and that's just because we know to look for it. Also, I can see by your code that you coloured that word, so I figured I should tell you that my browser doesn't read those. I wrote a custom script for page viewing that defaults everything to black, white, and green. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:15, 17 July 2010 (BST)
I see what you mean. It might be tough finding a colour that work against all the different colours yet is unique enough to work. Perhaps a tinted grey, like cinerous (#98817B) or bistre (#3D2B1F); or a pale brown like écru (#C2B280) or taupe (#483C32). I may in fact know too much about colours. Nothing to be done! 01:28, 17 July 2010 (BST)
Check the history; every one of those closely resembles an existing border type. What was so bad about the first method, again? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:34, 17 July 2010 (BST)
The first method seems like it's trying to convey something through borders. The border colour stands out so much it seems like the most important thing when it's secondary to the status. Perhaps universally muting all the building type colours would help. Nothing to be done! 01:40, 17 July 2010 (BST)
I think the building colours are important quick-identification tools. Removing them to keep boarders intact would be like removing your arm to stop an itch, in my opinion. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:32, 17 July 2010 (BST)
But your way removes the building colours and keeps the borders. Huh.gif Nothing to be done! 02:35, 17 July 2010 (BST)
The borders are coloured just like the buildings. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 03:04, 17 July 2010 (BST)
Yes. Your idea keeps the smaller indicator of type and replace the larger one, mine keeps the larger one and replaces the smaller one. That way you show "building type x with y status", and not "status type x in building type y". Nothing to be done! 03:09, 17 July 2010 (BST)
I don't like it much more than you do, but I just haven't found a colour that's easily visible along the boarder while also being distinct from all other border colours. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 03:20, 17 July 2010 (BST)
I don't understand why this is being brought up again, let alone being brought up as a formal request, given that we addressed it last month and it shouldn't require outside input. There should not be a need to change the official barricade plan templates. Just do what Maverick did and create new templates that you can use in your barricade plans. Then, for the code that looks like type01=NT in the barricade plan usage, just replace NT with the name of your special template (e.g. Maverick made Template:BP-NTRuin, which he uses by editing the code so it looks like type01=NTRuin (I'd suggest naming it something more unique in order to avoid future conflicts, however).
Now, if what you want to actually do is redo the barricade plan templates so that they can be used officially for this purpose, then I'm gonna have to disagree with the idea for reasons I cited in that earlier discussion. Until we can identify a good way of handling the problem (and I do have some ideas for handling ruins on the barricade plans), I'd prefer not to do it officially. Also, there's a question of purpose, in that the barricade plans are meant to represent the ideal state of the suburb, whereas whether a building is lit or ruined is a matter of its current status, and representing both in the same graphic isn't advised since the purposes are orthogonal to each other. So, if we did want to do something like this, it may just be better (and I prefer better over easier most of the time) to make a new template with that express purpose. Aichon 07:24, 17 July 2010 (BST)
I don't see why you'd want it even if it did look good. Just make a map based on danger reports, so you don't have to update them and a totally separate map. That said, I think "I merely wish to use this ability for my personal ends and the ends of those affiliated with me." means he agreed with you in the first place. --VVV RPGMBCWS 08:45, 17 July 2010 (BST)
I figured he was talking about something else since he was asking for permission to make major changes to the barricade plan template for personal reasons. Aichon 09:25, 18 July 2010 (BST)
Ya, my response to this conversation was going to be along the lines of "mehmehmehmehmehmehmeh". There's no reason why you should need to change entire cade plan template for such a directed change, as aichon. -- 14:49, 17 July 2010 (BST)
Did you guys check out my changes? Aichon's idea is exactly what I went ahead and did. As for danger reports: like I said, this isn't meant to be linked to those in any way. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:37, 17 July 2010 (BST)
Admittedly, I did not, but I saw you talking about border changes and the like and figured you were trying something else. Aichon 09:25, 18 July 2010 (BST)
The border styles were an experimental alternative that came with a lot of color and readability issues. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 19:27, 18 July 2010 (BST)

Achievements

I'd like to make a template-based achievement system for Urban Dead, then start a movement to make them popular amongst wiki users. This will involve an assload of template making, though most of it will probably use the flagbox template and prevent an avalanche of useless space. First off will be porting in Dead Rising achievements.

Anyone in? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:24, 3 August 2010 (BST)

Maybe. Not if it's going to be super trenchy though. Nothing to be done! 00:30, 3 August 2010 (BST)
Naw, it'd be whatever the game's achievements are, maybe tailored a bit for UD. I.E. "kill 50,000 zombies" (bad example), survive 24 hours outdoors, change into 25 different outfits, take an iWitness of more than 50 players, Be in the same building as 8 female survivors...etc. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:52, 3 August 2010 (BST)
Lol! If you keep the hilarious variety up and require proof, it could work. I won't participate though, not really my thing -- 01:59, 3 August 2010 (BST)
I could require proof, but it's easy to fake those, and some of them can't be proven. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:32, 3 August 2010 (BST)
So like with Video Cameras? --RosslessnessWant a Location Image? 08:50, 3 August 2010 (BST)
No, this would be entirely meta; no actual game features would be changed (or probably could be). It'd just be for fun. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:27, 3 August 2010 (BST)

I would support this, and may even help in the creation of some achievements if needed. I would recommend a page sized template which users could make a new page for in their user space, and then slots for the achievements to fit in to. It would be easy to update, and would look good. You'd need someone adept at coding though, or to give me a day to rummage through the code from GSGM's last template.--User:Yonnua Koponen/signature2 23:34, 9 August 2010 (BST)

I have a lingering suspicion you're referring to me...and don't bother with the GSGM's code. It's a BEAR to work with, especially if you weren't there when I wrote it and weren't looking over my shoulder. Even I have trouble following all of it if I go back and look at that template now. But yes, an idea like that could be implemented with far simpler code, I should think. I'd want to see some mockups of ideas though, since I'm not particularly keen on designing and implementing, nor am I interested in the idea on its own merits. Aichon 23:56, 9 August 2010 (BST)
Well, when I'm free, I'll have a look through. It'll be good for me, and it'll help me get better at wiki-coding generally, even if I don't crack the problem at hand.--User:Yonnua Koponen/signature2 23:58, 9 August 2010 (BST)
File:Image.png Outdoorsman
This user has survived 24 hours outdoors

Example^ We just import the achievement icons (or something more appropriate) and make a template for it. Users just make an "achievement" subpage or subsection and post the relevant accomplishments there. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:16, 10 August 2010 (BST)

Yeah, personally, that's how I'd do it. Another way to do it, which is more in line with what Yonn suggested, would be to make some sort of a "panel" with empty slots in it, and as you complete achievements, the boxes fill in with little images, ribbons, or just miniflagboxes for those achievements. It's possible, and the code wouldn't be too hard, but, as I said, I'd want to see someone else come up with a design for it, since I'm not doing it. If someone can work out most of the design though, I might be able to be finagled into coding it up. Again though, I'd go with your idea of just using flagboxes if you're going to pursue this thing. Much easier, and people already understand them. Aichon 00:31, 10 August 2010 (BST)
Create a template that's a table with empty cells spaced out at the right size for each achievement, with a comment tag in each hiding the achievement's code. Simple case of removing the comment tags for each one as it's completed. Nothing to be done! 00:35, 10 August 2010 (BST)
Sort of like this. Nothing to be done! 01:01, 10 August 2010 (BST)
If it means that "regular" people will have to look at raw code for tables, it isn't going to work well enough, no matter how simple. Aichon 01:07, 10 August 2010 (BST)
All they need to do is copy-paste blocks at a time (tables can be made all at once, and released as "achievement packs" themed around a thing, so increasing counts of something can be one "pack" which is one table. All the end user needs to do is remove the comment tags around the achievement, and it'll be clearly marked which one it is. Nothing to be done! 01:08, 10 August 2010 (BST)
I'll say again: I think it's asking too much of regular users. You're underestimating their level of incompetence. Just look at Suggestions, Developing Suggestions, or Recruitment. Aichon 01:37, 10 August 2010 (BST)
We'd have to update the tables every time we added an achievement, right? Not sure about that... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 01:38, 10 August 2010 (BST)editconflict
I really dislike the idea of dumbing everything down just so the lowest common denominator can get it right away. It's pretty simple, and anyone having trouble with it will be able to come to one of the people involved in the project and ask, thus learning about things directly. Also, Lelouch, nope. Like I said above, you'd divide achievements into groups, with one of those tables per group. New achievements just mean creating a new table. They'd just nest one above another when added to a page, or could be given separate headers to differentiate different classes of achievement. Nothing to be done! 01:42, 10 August 2010 (BST)
What I've been working on, Seen here, is a page which users would template in to their user space as a new page, or could be at request, and then they would add the Achievement templates to the bottom of the list. Each template would be a title, description, and then an open date field, and would fit with the open table above. They could also have fancy colours. The template addign is idiot-proof, and I feel it would look better than the somewhat ugly standard templates which we already have, as seen above.--User:Yonnua Koponen/signature2 10:04, 10 August 2010 (BST)
Examples here and here, but obviously with a nicer looking header. Thoughts?--User:Yonnua Koponen/signature2 10:13, 10 August 2010 (BST)
There's also a very poor example of a page to explain it to people located here.--User:Yonnua Koponen/signature2 10:57, 10 August 2010 (BST)
Very nice system. The block colours are a bit of an eyesore, but the templates look great. I assume the images go in the leftmost box? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 17:20, 10 August 2010 (BST)
No, wait, where do the images go? Are we doing without them? I guess we don't need them... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 17:21, 10 August 2010 (BST)
Images are a simple addition. If you gimme a second I could update mine to show some images. I'd go with one image for a range of achievements, rather than one for each. I guess what I'm thinking visually is a bit like the missions in Urban Rivals, with grouped achievements sharing an image but having different names, etc. Nothing to be done! 17:27, 10 August 2010 (BST)
Images might be more trouble than they're worth. The current method I'm leaning towards would require the importing of about 100 images into the wiki; that sounds like a lot of work. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 17:30, 10 August 2010 (BST)
Images integrated in my system. 60px default.--User:Yonnua Koponen/signature2 18:08, 10 August 2010 (BST)
Ditto. Currently just mock-ups but that'll give you a look at what it might look like. Nothing to be done! 18:10, 10 August 2010 (BST)

Scout Safehouse: A Quandrey

So, it's established that Scouting a safehouse grants a 10% chance of a free action within the building for the cost of 30AP. This is theoretically highly inefficient; under the best circumstances, it would take at least six days of doing nothing but actions inside the safehouse to justify scouting.

Now, this is my quandary: does the 10% apply to all actions? Including AP intensive ones, like reviving?

Essentially, is it possible to get a free revive inside a building with the Scout Safehouse skill? ~ Red Hawk One Talk | space for lease 02:58, 25 August 2010 (BST)

Even if revives are also free at a 10% rate, you don't reduce the break even point of 300AP. But you might be able to exploit it in a similar method as Guides:Beyond average damage. If you wanted 20AP for free, you are more likely to get it with two free revives than twenty free 1AP actions. -- User:The Rooster RoosterDragon User talk:The Rooster 03:36, 25 August 2010 (BST)
The thing I'm wondering is if this could be exploitable in (rot revive) places like The Devonshire Building, where indoor revives are fairly common.
Also, a cookie to the first person who takes a screenshot of a free revive. ~ Red Hawk One Talk | space for lease 03:41, 25 August 2010 (BST)
Keeping are rot revive open but unruined would be a challenge in itself. -- User:The Rooster RoosterDragon User talk:The Rooster 05:30, 25 August 2010 (BST)
I've seen it happen in places like The Devonshire Building where they put up a few barricades to keep the riff-raff out. ~ Red Hawk One Talk | space for lease 05:54, 25 August 2010 (BST)
We also have no guarantee that it would spare you 10 AP rather than just 1 AP. Aichon 06:51, 25 August 2010 (BST)

Event help

This is a call to any past event planners. I've got a new event project in the works that I'd like to get off the ground soon (mid-September). Check proof of concept and some design concepts here. I'll be honest I've never launched an event before and I could use some help. Either direct help or some guidance would be greatly appreciated. I want it to be successful but the more I brainstormed the event the more difficult it seemed it would be to launch. I've asked for help from my group so I hope to have some backup but so far I've only received some feedback and not much in the way of volunteers. So what do ya say? Wanna help this n00b get an awesome event off the ground? ~Vsig.png 21:16, 25 August 2010 (BST)

First tip: make an awesome wiki page, which you've done. Second tip, I think from watching many events come and go, most of the negotiations and invitations are done off the wiki. Go and find out some groups and let them know of your event and that you'd like them there. Don't do this on the wiki, a lot of groups are apathetic about stuff on the wiki imo, though an awesome wiki page means it isn't going to look unappealing and shit, like the "Lets not get our asses kicked" business going on now. That's my two cents. -- LEMON #1 01:41, 26 August 2010 (BST)
Thanks for the tip. I've been doing just that with my main alt, trying to stir up some interest in the first of the three events. So far so good I think. I've also almost completed the wiki page. I'd kind of like some more feedback. Basically just wanting to know if it will likely be a successful event(s). Some of the events I've planned might rely on high numbers of participants, so I'm going to start pimping it heavily very soon. If I've left off something or I've done something that would ensure it's failure, I'd like to know before I launch it officially so I could possibly replan. Thanks for the help. ~Vsig.png 05:38, 31 August 2010 (BST)

Questions

I'm not really sure where I should be asking the following questions so if I'm in the wrong spot, let me know. Thanks :)

Anyway, I have two questions about Malton and its suburbs.

1. What is the layout of Malton like? I know it's composed of suburbs and bordered to the north by the river Kevan and mountain ranges as well as a forest to the east. I'm mainly referring to the actual layout of the suburbs. Are they compact and tightly knit together like a city block or spread out and interwoven with rivers and fields? It's kind of an odd question, but I'm curious because I've seen pictures of England and it's styled differently than New York and I don't know if the city of Malton is merely a regional name containing suburbs like London, or if it's like New York with each city block being a suburb.

2. Are suburb names like Stanbury Village and Foulkes Village merely a play-on-words like New York's Greenwich Village, or are they actual small-town villages like the fictional village of Sandford in the movie, Hot Fuzz?

I'm sorry if there's any confusion. Typing logically with a headache don't go hand-in-hand together. --TheBardofAwesome 05:16, 4 September 2010 (BST)

I like to think of it as an old and 'naturally' evolving city like London or Dublin, where it's tightly packed but uneven, as opposed to the regulated and ordered layout of new cities like New York or Sydney. While it fits on a grid, it's only for convenience sake, and is probably pretty irregular in layout. As for the second point, I'd say it's a halfway point between the two - cities often grow to consume outlying towns, and it's quite concievable that Stanbury and Foulkes were border towns that are now blended right into the sprawl of greater Malton. Nothing to be done! 07:33, 4 September 2010 (BST)
I kind of agree, villages swallowed up by urban sprawl over time. --RosslessnessWant a Location Image? 10:14, 4 September 2010 (BST)
Haha, this is fucking hilarious. Because from a roleplaying point that is an amazing thought, though honestly, as if it isn't just completely random. -- LEMON #1 10:44, 4 September 2010 (BST)
Malton is real! Im actually watching one of its residents on television now. --RosslessnessWant a Location Image? 10:45, 4 September 2010 (BST)
Wait, what? Isn't malton randomly laid out? -- LEMON #1 12:19, 4 September 2010 (BST)
Sorry about the wait, I've been busy with class. I'm pretty sure Malton is randomly laid out as I've noticed that street patterns in suburbs don't match up as well as some malls and buildings being placed too close to each other. I just don't think that if Malton was planned out, there'd be such a great number of malls located some ten blocks from each other. --TheBardofAwesome 16:12, 28 September 2010 (BST)
It's randomly placed, but it's based on Malton in Yorkshire. Some building names or suburb designs may have been arbitrarily based on things, but it seems random to me.--Yonnua Koponen Talk ! Contribs 18:09, 28 September 2010 (BST)

Building status template, modified for revive points

Thoughts? -- LEMON #1 11:46, 14 September 2010 (BST)

Funny you should mention. I've been playing around with the source past few days. I'm trying to figure out a way to display number of days at current status. I like the idea of a revive point status except that a good chunk of RPs are not actually buildings.~Vsig.png 14:59, 14 September 2010 (BST)
Supplement U:DR with a side project, User:RevivePoint or whatever, which functions pretty similarly only it has status images for indoor, outdoor and rot revive, and is generally updated with queue lengths. Can be added to outdoor pages to finally give some of them a bit of use. Nothing to be done! 15:03, 14 September 2010 (BST)
The templates used on the RP List can be used on those pages, and we also have a Template:RevivePointBox that a few pages use (almost never updated though) which auto categorizes into Category:Revive point. Just saying it exists, I'm not supporting it. Also bear in mind that the revive request tool currently relies on the RP List for its data so you can't futz around with it much.
Also if anybody supports that "User:RevivePoint" is a good way to name these pages I will murder them. -- User:The Rooster RoosterDragon User talk:The Rooster 17:20, 14 September 2010 (BST)
I was giving a lot of thought to this recently for an unrelated/nonexistent reason, and while I did throw around quite a few different ideas, the only one I could definitively settle on was that I wanted to name these pages with "User:RevivePoint". Thoughts? Concerns? Aichon 21:12, 14 September 2010 (BST)
Why would we continue to use the User namespace? The only reason it was initially implemented like that was because no one on the wiki knew about templates at the time. -- LEMON #1 06:15, 15 September 2010 (BST)
Though I would support it just for consistency's sake. I'll get to work on an example code sometime. -- LEMON #1 06:20, 15 September 2010 (BST)
It was a sarcastic comment made to poke fun at Rooster. See my edit comment. Yes, my humor is stupid, but it's mine, dangit! Aichon 07:38, 15 September 2010 (BST)
Ha ha, I'd still prefer you making the jokes than no-joke-aichon, even if no one gets them :D -- LEMON #1 08:02, 15 September 2010 (BST)

I'd like thoughts on the variables now. What do we think should appear on the template? Rather than an imagerised-status like "safe" or "under siege" one used for the Mall/Building status, I think numbers should do instead, regarding how many zombies are there?

|Number=

|Comment=

|User=

Thoughts? -- LEMON #1 06:20, 15 September 2010 (BST)

I'm rather fond of the style used on List of Revivification Points (such as User:RevivePointUpdate/Rhodenbank). We could alter this template style to the BIC style, and have the variables as

|Status= (Active, Slow, Dangerous, Unknown)
|Comment= Comment, numbers
|User= Sig

I'd support the use of a status image/light over simply stating as the number is liable to rapidly change while the overall status will remain relatively constant in the short run. ~ Red Hawk One Talk | space for lease 06:40, 15 September 2010 (BST)

The best thing about updating building statuses is that you can update them from looking once and just buggering off. To see whether a revvie point is slow or dangerous you'd have to spend at least 24 hours there. Leave that for the comments IMO, and have a numbers bar for the quantitative stuff that "Safe/Under Siege/In Zombie Hands" used to deal with IMO -- LEMON #1 06:45, 15 September 2010 (BST)

|ReviveRequestLink=

|Status=

Pretty much a hybrid of RP List and Building Status is what you're thinking, right? ~Vsig.png 06:44, 15 September 2010 (BST)

Please tell me nobody's actually considering putting a DEM tool, which largely doesn't work in most areas of Malton, on 1000s of wiki pages?--Yonnua Koponen Talk ! Contribs 07:50, 15 September 2010 (BST)
Doesn't work? That's new to me, the tool's features are working just fine. If you were referring to requests that aren't served due to a lack of revivers, then putting a link on more pages would actually solve this ;-) I think we can all agree that a city-wide tool for managing revives can indeed be useful (as long as it works and is maintained), regardless of whether it's coming from the DEM or any other organization, right? G F J 13:47, 16 September 2010 (BST)
I've tried it numerous times (I have at least one request up now) and I've never encountered anyone reviving from it. We should have links to local revive requests, not some stupid autonomous group claiming their active everywhere and that their revive tool is more important than the local ones which will actually get you revived.--Yonnua Koponen Talk ! Contribs 15:54, 16 September 2010 (BST)
I'm sorry if so far you were unlucky using the tool to get revives for your own characters. Others have made different experiences, though, and I seem to be unable to find a request from you that's still on the tool? Regarding that stupid autonomous group, well, that does sound a bit like the usual anti-DEM stuff, with "evil DEM oppressors" and all those unbacked claims. And no, we are not claiming to be everywhere, by the way. Anyway, discussing the DEM is not what this page should be about I believe, so if you'd like to continue that, let's meet elsewhere :-) In the meantime, allow me to ask you to perhaps judge the features of the revive tool itself (the way you would judge it if it came from a different group than the DEM) instead of judging the group it created. Thank you, G F J 16:51, 16 September 2010 (BST)
I am judging the features of the revive tool. It doesn't work. If I see links to your revive request tool on the dulston pages, I'll remove them because they have no right being there. Your group do4esn't operate in the area, and your revive tool shouldn't be linked there. it fucks with newbies who could actually get a revive if they went to the right people.--Yonnua Koponen Talk ! Contribs 18:20, 16 September 2010 (BST)
Take the discussion elsewhere much? It's a tangential issue that can be handled on talk pages. Adding RP templates to the actual location pages and suburb pages will be a big help to everyone, which is what we're getting at here. Any other benefits that groups may derive are a separate discussion. Aichon 19:29, 16 September 2010 (BST)
I have no issues with a template, but giving a group's tool a link on 1000s of pages is BS.--Yonnua Koponen Talk ! Contribs 19:52, 16 September 2010 (BST)

hurdles

I didn't know the RP List page was up and a status system already in place, so this is somewhat redundant. Although, the only reason I wanted one was that I felt having one at the top of the page for a revive point would help people a lot more. Like, dude, I've been on this wiki every day for 2 years and I didn't even know about the RP list :/

So I have a quick Q about the RP list system and how it could be implemented into a top of the page, Dangerreport-like template: When you update an RP list entry, does that carry over to say, User:RevivePointUpdate/Rhodenbank? If so, I assume we could manipulate a smaller template to be used at the top of each RP's page? —The preceding unsigned comment was added by DanceDanceRevolution (talkcontribs) at an unknown time.

Actually, you have it backwards. In your Rhodenbank example, you have to change it in order to have the main list update. As Maverick has been encouraging use of the district system, and as the district pages have been coming online over the last few weeks and months, folks setting up those pages have been moving the individual revive points off of the main list page and into templates for each suburb. Unfortunately, that doesn't give you the level of granularity you're looking for, since you want templates for individual revive points, which we really don't have, and I'm not entirely sure we should have it either, since revive points come and go, depending on groups in the area and whatnot, unlike TRPs or other locations that are defined by the game itself. Aichon 08:11, 15 September 2010 (BST)
That's also one of the issues with this recent system though- no one updates or keeps track of a system they don't even know exists- for most of the revive point pages there is nothing to indicate that they feature on an update-able list of revive points at all, and that they have status updates... People need to know such a thing exists and that it's there to be used. Some of it hasn't been updated in a year and a half... I didn't even know it existed... Wouldn't the better method be to have a system similar to the Danger report where the status lies on a template on the individual pages, and the reports on there are called onto portal pages which have all the categorised revive points? That way they are findable and updateable via where they actually are on the UDWiki map, rather than searching through "revive points" on the wiki. -- LEMON #1 08:29, 15 September 2010 (BST)
Possibly (I'm too tired to form an opinion at the moment). Two problems however: the current formatting of the RP list (specifically the yellow and white rows that alternate) will break if you put it on individual pages unless you want to be changing a lot of pages with updates for purely stylistic reasons, and it'll mean putting things that are not actually a formal aspect of those locations on those pages, as I mentioned previously. Personally, I don't consider the first an issue, since we can redesign the RP list so that it looks more like a BIC and isn't an issue. The second one is a philosophical issue, and, as I said, I don't have the energy to make an opinion right now. Aichon 08:49, 15 September 2010 (BST)
Yeah I'm finding this hard too - this involves coding and template knowledge beyond my abilities and and even then I still don't know the basics of how it works atm cause I haven't looked deeply yet. When I do I might be able ot help out more. -- LEMON #1 08:59, 15 September 2010 (BST)

I've had musings about how to deal with RPs for a while because I was annoyed at how they show up in so many places but aren't linked so nothing matches up. (such as: RP List, Suburb TRP List, Suburb Maps, Cade Plans, Individual Pages, RP Category...) Basically you're kinda boned because they're liable to change a whole bunch. So at the end of the day I say you keep the RP List since it's all in one place, it works and the DEM tool relies on it, and instead you try and remove some redundancy and get more links pointing to the list. For example the worthless template and category can go, and if you do have a list per suburb, you can get that to appear on suburb pages in some fashion. Chuck a link in the "Information Pages" section (see this musing on suburb pages in my sandbox) of each suburb page and you're getting somewhere.

The RP List has been there forever and worked fine. Just get some links going. -- User:The Rooster RoosterDragon User talk:The Rooster 18:12, 15 September 2010 (BST)

Help ddr make a template that shows individual locations RP status from the RP list on the top of individual pages??? pleeeeaseee? -- LEMON #1 05:05, 16 September 2010 (BST)
For what you're suggesting, I could see posting the suburb listing on top of the page working. So you could, say, post User:RevivePointUpdate/Rhodenbank on the top of The Upshall Monument, Orome Avenue, and the one graveyard no one ever uses. It would save quite a bit of template work (other than making sure each suburb had a listing), and could even be recycled on the suburb BIC pages, the main RP List, and other related pages. ~ Red Hawk One Talk | space for lease 05:15, 16 September 2010 (BST)
You could include it wholesale. Alternatively, maybe use display:none to hide anything that doesn't match the page title (so only that page's RP info was shown). Would need some reworking, sure, but I think it's crazy enough to work. However, the following condition must be met. NO USER PAGES. Instead, they would all be moved to another set of pages. I guess maybe the same scheme as suburb BICs? -- User:The Rooster RoosterDragon User talk:The Rooster 05:44, 16 September 2010 (BST)
I like RHO's idea actually, sounds good man! -- LEMON #1 05:46, 16 September 2010 (BST)
The problem I have with it is that it makes no sense to include a template on a page simply because someone has decided to give it an arbitrarily designation (i.e. why does this block get it, but not that other one?). And who would actually maintain those templates as RPs come and go? That said, Rooster's idea (coupled with RHO's) would do the trick beautifully (and would give all of you location demerge folks a new job to keep busy with :P). We could add the RP list for each suburb to every block in the suburb, then configure it to only show a listing if the block the page is for actually shows up in the template (as per Rooster's genius idea). Should be quite doable, would maintain consistency across pages, would have a one-time setup cost, and wouldn't involve the maintenance nightmare of having to add and remove a template from location blocks as RPs come and go. In fact, it would add no additional maintenance at all once it was set up. Heck, we may even be able to include it in one of the existing templates that goes on location pages. Dunno, since I don't work with them much. Aichon 06:27, 16 September 2010 (BST)
I'm up for anything, I'm only apprehensive about going forward with things that are beyond my knowledge because it limits the input and help I can give to progress the project. I like all these current ideas. I just think a revive point status ON the location pages is a good idea is all. I've come to the pages from suburb a LOT and hoped there would be some sort of indication of whether the revive point is used or not. -- LEMON #1 06:40, 16 September 2010 (BST)
Sorry, the last two sentences were poorly explained, I was responding to your decision of the arbitrary nature of it all. Well, IMO the RP List and all the work done around that has done a good work at unifying all designated revive points under an informative and generally accepted banner. I've yet to go to a suburb page, attend an RP in-game as listed by the wiki and NOT find it an RP, in the last few months at least, with any alts. -- LEMON #1 06:43, 16 September 2010 (BST)
I think it's a good idea too, but my qualms were always about the implementation of it, which have now been figured out. Implemented as specified, it should be a simple matter of including the suburb RP list templates on each block for every suburb. Rooster or myself will have to work some magic with {{If equal}} (unless someone else feels up to it), but I already have similar stuff in use on BB3 and some more advanced stuff like that on the SoC pages (visiting certain pages will result in some changes to the header, but the same template is used for them all), so this shouldn't be too hard at all. We really should redesign the look of the main RP List before we do any of this other stuff, however, since we can't keep the yellow/white striping if we want this to work. Aichon 06:54, 16 September 2010 (BST)
Plus you'll have to test it to make sure whatever HTML gets churned out can still be worked by the revive tool. Also, what design are people expecting for the location pages? Just putting up the template as it is? Pretty much anything is possible here. We could just add a sentence to the locationblock saying "This is a revive point. It is active." if people wanted minimalist. Go think crazy things, it can probably be done. -- User:The Rooster RoosterDragon User talk:The Rooster 07:07, 16 September 2010 (BST)
This is a nice discussion. One question about the if equal code, though: The way you're intending to use it, would it go into a page such as User:RevivePointUpdate/Hollomstown (i. e. be on the RP list as well since the RPs are included with {{User:RevivePointUpdate/Hollomstown}}) or would it go into the location pages, like Cemetery 66,97, not affecting the RP list at all? If it's the first case, I would appreciate it if prior to changing everything we could create a temporary copy of how the "new" RP list would be like, enabling us to carry out some tests with the Revivification Request Manager and see if there are any problems. Since the tool is indeed used by a notable number of players (often, the number of active requests is kept small not because there simply is no one using it but because served requests are quickly removed; they are checked every two hours), I believe that it's also in the interest of the community to ensure that the tool will continue to fetch data about revive points, their status, maintainers, and so on. Regarding the redesign, by the way, in the worst case we could simply strip the current two-color-scheme and revert to a single color for all entries; while of course it's a lot better with more than one color, it's not the end of the world and it shouldn't decrease the usefulness of a central RP list too strongly. G F J 13:47, 16 September 2010 (BST)
Any redesign would likely go through some draft phases where we'd mock things up, though, since the wiki is independent of DEM and operates on its own timeline (which isn't determined by us or any policy, but rather merely by anyone who is actively contributing when they are able to do so), the wiki may not wait if DEM's tools need to be redesigned before moving forward with a new design here. I don't say that to be rude or dismissive, but rather just honest and forward about the way things work. And yes, my take is that the code would go on pages like User:RevivePointUpdate/Hollomstown (though we may finally make a point of moving it out of the user namespace?), that way it would have an "update once, appear everywhere" functionality to it. If people have to update the same information in multiple locations for it to work, then it simply won't work. Aichon 17:33, 16 September 2010 (BST)

… Please, no more pointless faux-userspace stuff. Danger reports should always have been under plain Danger Report. IF we're going to make a new set of pages for Revive Point status, for fuck's sake do it the right way from the beginning this time! ᚱᛁᚹᛖᚾ 17:15, 20 September 2010 (BST)

I haven't read everything here yet, but I am going with Revenant on this one. No new faux userspace. More thoughts as I read things. --Maverick Talk - OBR Praise Knowledge! 404 08:38, 21 September 2010 (BST)

Style Ideas

In the interest of actually getting some feedback from everybody, rather than sitting here arguing technical details, I've knocked up some horrible horrible code to show off a few examples. Example location page the BuildingStatus-esque header is currently using the display:none trick to only show the RP for that page. I've also hardcoded a couple of other ideas onto the locationblock section. They're just rough scribbles, and we can easily add remove bits from them or adjust stuff. Think of them as "we could have something sort of ish here". The RP being displayed because it matches the title is being taken from the suburb list of RPs, and being formatted with the building-status-esque template, which again need look nothing like that.

So we can add the RP list for each suburb to any page we want, and get it to display however we want. But first

  • Do we need to actually change the system at all? (different variables or new statuses or something)
  • How do you want it to look on locations pages? (any ideas welcome)
  • How do you want the RP list to look? (that's different from right now)

Ideas, people. Gogogo. -- User:The Rooster RoosterDragon User talk:The Rooster 13:51, 22 September 2010 (BST)

Not big on the revive request link.
I like the addition to the location basic info, but it should be called location, not building, since most RPs are outside anyway.
I think dangerous is not applicable to RPs, and should be removed. --VVV RPGMBCWS 02:59, 23 September 2010 (BST)
I like it all, but as TripleU, remove the revive request link. I assumed that dangerous was for rotters in the revive queue though. If not, what is it? And on that note, is there some kind of special notice for rot revives?--Yonnua Koponen Talk ! Contribs 08:49, 27 September 2010 (BST)
Dead tired right now since I didn't get much sleep last night, but I will look into whatever you've put together and will get back to you at some point. My head has been spinning with various ideas for entire architectural redesigns of the suburb map, suburb, and location page systems and templates for the last few days as a result of this general conversation. Seems to me that if we want to redo any of them, this is the perfect opportunity to do so, since we're already talking about editing every single suburb page and location page. I've been trying to come up with some comprehensive and robust ideas that would future-proof things as well, but haven't had time to get much into it yet. And I'm sure we'll be bouncing around a lot of designs over the coming days and weeks here... Aichon 05:05, 23 September 2010 (BST)

Grave Diggers?

Rumbling around the southern region of Malton, I've noticed many buildings with external and internal graffiti claiming them in the name of a group or gang called the Grave Diggers. Searching around the wiki, it turns out that the Grave Diggers played a part in several events, but other than that, I got nothing. My question is, is the Grave Diggers group still active or are these buildings just silent reminders of the past?

Also, is it particularly frowned upon or discouraged to take ownership of buildings that have been designated, in the past, the headquarters of groups such as The Umbrella Corporation?

I just don't want to be treading on the toes and turf of a group that is still in action. --TheBardofAwesome 01:28, 4 October 2010 (BST)

Easy. Inactive since 2008. See here, here, and here. Contact this guy for more info. --VVV RPGMBCWS 01:38, 4 October 2010 (BST)
Alright, but from the looks of the Urban Sombrero discussion page, is he even still around? There's a lot of anger and words being sent in those comments. --TheBardofAwesome 01:47, 4 October 2010 (BST)
Looks like he ragequit, but I'm sure he wouldn't care about the group either way. --VVV RPGMBCWS 01:52, 4 October 2010 (BST)
Alrighty, then. Thanks for clarifying. --TheBardofAwesome 01:58, 4 October 2010 (BST)
Regarding the taking over of buildings, there is no set procedure, it all depends on your group and the group who 'owns' or maintains the building and how they typically like to communicate. They may shoot you, they may bluff and try and coerce you to leave with threats, or they may just discuss it with you. Once when I made the ATO, we had friendly competitions with TZH over who could keep Kersley Mansion the safest so we could claim we owned it. The DA also gave us a building once to maintain under their roster, but we folded after zeds took it for a week (our group was hilariously inept cause we were all just irl mates having a laugh). I've just waltzed in and taken over buildings before while the group who 'owns' it is still operating, they take it none too kindly but everything can usually be solved with words. I guess the point of those little stories were to demonstrate that I've done a lot of building stealing/adopting and they are always a dynamic experience with different results. Just see how it goes. -- LEMON #1 02:58, 4 October 2010 (BST)
Alrighty, thanks for the reply. Yeah, there's a building I have my eye on, but before I make myself at home, I gotta repair it. <3 zombies but they really are a nuisance sometimes. --TheBardofAwesome 04:48, 4 October 2010 (BST)
They feel the same way about you. ;) Aichon 05:32, 4 October 2010 (BST)
Of course, but probably more so head shots :P --TheBardofAwesome 06:46, 4 October 2010 (BST)

Archiving of Historical Group Nominations

Currently the archives for Cat:HG are done simply on two page, a successful archive and a failed archive. I want them done by group, similar to how promotions archives are handled. That would lead to archive pages looking like Category talk:Historical Groups/VoteArchive/Flowers of Disease or Category talk:Historical Groups/VoteArchive/(To The) Four Winds, etc. The root page Category talk:Historical Groups/VoteArchive would be a simple index page listing passed and failed nominations under two headers, chronologically (or perhaps in a sortable table so name, date, etc could be sorted). I will do all the grunt work needed for this myself so don't worry about it being a chore. Oppposed? Against? Nothing to be done! 04:46, 18 October 2010 (BST)

Definitely for. The A/PM approach scales better and is cleaner to look through afterwards. The current Passed and Failed archives are a real bear to use and, increasingly, to maintain. Aichon 04:49, 18 October 2010 (BST)
Plus large pages full of years worth of sigs is a recipe for disaster. Nothing to be done! 04:50, 18 October 2010 (BST)
I disagree just on the grounds that it isn't anywhere near as easy to maintain as the current Failed and Passed system at all- with what we have now, you just copy and paste. With the proposed system, you'd have to make a new page- ensuring that it's spelled correctly or changed accordingly if an existing archive has already been made for the same group, then copy it, then categorise it and then link it from what I assume will be a category page. Not to mention make sure it's protected (might as well, it won't be tampered with again). Doesn't sound easier to me at all.
As for the signatures, it isn't supposed to look pretty so I don't see what the big problem is tbh (although you are right, but all that means is that when the sigs break you make a new Passed or Failed archive and start afresh). As long as you fix the links accordingly (internal links will need to be redirected to the specific archive they mention) I guess you could do it, though there really is no problem with doing it the way it is now... BTW you might as well fix up the Battle of Blackmore/Historical Event Voting and stuff like those while you're at it ;) . -- LEMON #1 05:53, 18 October 2010 (BST)
Any other thoughts on this from anyone? Nothing to be done! 03:45, 25 October 2010 (BST)
Dick butt? Nothing to be done! 03:04, 27 October 2010 (BST)

Possible change to DangerMap?

As some of you may have seen, a few of us assembled together a map of Malton's suburbs, naming them in Zamgrh rather than in English. We also discussed the idea of changing the DangerMap template on {{DangerMap}} to display the suburb's Zamgrh name instead of its English name if its danger report status is red or orange. This could easily be achieved using the same code as {{Mall Logo}}, and is intended to serve the same purpose. Of course, these names are unofficial, but at the same time, so is the entire functionality of the DanderMap itself. Basically this would add a degree of flavour to the template, and also somewhat balance out the template's clear survivor-oriented tilt by a smidgen. Thoughts? Nothing to be done! 03:04, 27 October 2010 (BST)

Afraid I'm against it. The danger map is to serve as a reference, and many newbies use it as well. Having the actual names of the suburbs, as given in-game, clearly displayed on the map is of the utmost importance. I also wouldn't call it survivor bias if the names are merely what's reflected in-game, since it's just fact then. The idea fascinates me, to be sure, but the way it undermines usability makes it something we shouldn't do. Aichon 03:09, 27 October 2010 (BST)
It's more the functionality of it that's slanted - "moderately/very dangerous", etc are only applicable to one side - the DangerReport statuses are much better, with "in zombie hands" or "under siege", etc. Of course there's always ways to display it so that the English name still stays - striked through or within a span title, for instance. Nothing to be done! 03:11, 27 October 2010 (BST)
Take a cue from Sears and add a link? "Switch to Zamgrh". Maybe even change the danger level colors up for the Zamgrh Map. ~Vsig.png 05:28, 27 October 2010 (BST)
Sounds like something that would never be edited, and become outdated rather fast. --VVV RPGMBCWS 05:50, 27 October 2010 (BST)
It could be configured to provide different colors for the zombie map (e.g. reverse all of them). It wouldn't need to be updated separately at all. I've already done similarish things with other maps, such as for BB3 or my PKer's suburbs that he's killed in. This isn't a technical issue at all, though I imagine I'd be the one that would have to rig it up. It's strictly an aesthetic and usability issue, as far as I can see. Aichon 07:40, 27 October 2010 (BST)
Actually, looking at it some more, I think it might take an entire rewrite of the DangerMap in order to implement a change of this sort. While I have done things of this sort, it'd mean working from the ground up on a new system, rather than reusing what we already have. Aichon 23:19, 27 October 2010 (BST)
I assume it's possible based on what we have. I tried putting it together here and here, but made a hames of it. I asked Rooster what was wrong, but I think the set-up will work once the switch is sorted out. I figured that the alternate map could sit underneath the DangerMap on the Suburbs page, not overshadowing it but there for people to see and use. Nothing to be done! 23:22, 27 October 2010 (BST)
If it were to be on the suburb page, I would support it being linked here, and nothing else. What purpose does the zamgrh map serve that give it the special privlege to appear on the suburb page instead of maps like Template:SuburbInformationCenterMap or External Military Report Map, both of which have genuinly useful purposes?
As I've said, the map would be great on Barhah or linked to (as all the other special-interest maps are); it doesn't deserve special treatment. ~ Red Hawk One Talk | space for lease 00:08, 28 October 2010 (BST)
I like the idea of a stricken English name. Shows what the place usually is, but also that it isn't that at the time. Imagine, Welcome to Barrville Barhahb!rrh! I'm not sure if it should apply to orange suburbs too. --VVV RPGMBCWS 05:50, 27 October 2010 (BST)
I'm afraid I'd have to agree with Aichon. The Dangermap's purpose is to be a reference for all users, and quite frankly, the only additional function the zamgrh map adds is a clever in-joke for more involved players (while simultaneously causing potential confusion for the less metagame minded users). Such a map would be great on the Barhah page, or even listed under the "other maps" section of the main suburb page, but really shouldn't be messing with the main map. ~ Red Hawk One Talk | space for lease 05:52, 27 October 2010 (BST)
Although TripleU's italic text gives me an Idea for a possible Mall logo-esque header for the individual suburb pages.~ Red Hawk One Talk | space for lease 05:59, 27 October 2010 (BST)
Very against this. -- LEMON #1 07:42, 27 October 2010 (BST)
Although the discussion that came afterwards is pretty interesting- a zombie themed map as an alternative is pretty cool, though if all it does is change the names and reverse the colours it's really just a pointless flavour change. -- LEMON #1 07:46, 27 October 2010 (BST)

As Aichon, DDR, and particularly Red hawk. The map's primary function (whether it does it well or not is a completely separate matter) is to help newbies and other users in a useful manner. This would undermine that not only for survivors, but also for zombies trying to find out where they are. An alternative map is definitely plausible, but I wouldn't know where it should go.--User:Yonnua Koponen/signature3 10:26, 27 October 2010 (BST)

Question on Meaning of Suburb Danger Level Description

It has been a long running dispute between myself and another on the meaning of the Safe Suburb level. It state that : Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10. Now about the last part does "zombie groups" mean if there are more than 10 zombies in one spot, OR if there is actual Zombie Group with more than 10 members?

If it is the former, for better clarification could it be changed to "groups of zombies"? Is this the right spot, and do we post at the bottom? If not please move to the appropriate spot.

Can I have opinion of an admin/syops whoever is responsible for an official decision of this kind? -- JD 20:40, 9 November 2010 (UTC)