Suggestion:20071118 No Free Running Outside the Gatehouse

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20071118 No Free Running Outside the Gatehouse

Midianian|T|T:S|C:RCS| 18:44, 18 November 2007 (UTC)

Suggestion type
Building tweak

Suggestion scope
Forts and those who use them

Suggestion description
Currently when you try to free run into the gatehouse from outside the fort, it gives you the message: "The gatehouse only has a single, low entrance - you cannot free run into it". But when you are inside the gatehouse, you can free run from it to a building outside the fort. It doesn't really make sense.

So, I suggest that trying to free run from the gatehouse to a building outside the fort would result in failure (0 AP used) and the message "The gatehouse only has a single, low entrance - you cannot free run to other buildings from it".


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep- Sure. Makes sense. --Darth LumisT! A! E! FU! 18:46, 18 November 2007 (UTC)
  2. Keep - Because I don't like things that don't make sense. --Midianian|T|T:S|C:RCS| 18:51, 18 November 2007 (UTC)
  3. Keep - that which makes no sense happens to be very annoying --Sic Re Mortem 18:59, 18 November 2007 (UTC)
  4. Keep - Survivor nerf, what-bloody-ever. Fortresses are potential death traps -- go watch all the movies again to see how the genre deals them -- and this is currently reflected in the game mechanics. And should be reflected even more precisely with this very reasonable and logical change. I mean, if you can free run out of the Gatehouse, by the logic everyone used below, you should be able to free run out of ANY fort square that borders the outside world. Just jump off da wall onto the neighboring roof... but you can't can you? The gatehouse, which is BY DEFINITION a very secure structure -- designed to keep the outside world outside, except specifically when opened up for passage -- should be no exception. You want the securuty of the fort? You pay the price of possibly getting trapped inside. Suck it up. Or stay out of the forts. Your choice. --WanYao 05:42, 19 November 2007 (UTC)
    Then by your logic malls and any large buildings are 'fortresses' get over it. Omega 06:19, 19 November 2007 (UTC) Non-author reply struck. --Cyberbob DORIS CGR U! 08:58, 19 November 2007 (UTC)


Kill Votes

  1. kill Nerfs survivors. Omega 18:46, 18 November 2007 (UTC)
  2. Cripes - you need to at least change this so that an attempt to leave is allowed, but places you outside the building at your target destination. --Funt Solo QT Scotland flag.JPG 19:01, 18 November 2007 (UTC)
    I wanted it to work like entering the gatehouse works. --Midianian|T|T:S|C:RCS| 19:05, 18 November 2007 (UTC)
    Right. I don't. --Funt Solo QT Scotland flag.JPG 20:03, 18 November 2007 (UTC)
  3. I'm with Funt on this. - Whitehouse 19:07, 18 November 2007 (UTC)
  4. Kill - Heh. With Funt. At least it should be like running into a ruined building. --Druuuuu 21:48, 18 November 2007 (UTC)
  5. Kill/Change - I'm with Funt too. Funt's idea seems okay. - Waterspark2 22:24, 18 November 2007 (UTC)
  6. Kill/change- As the people who said as Funt.-Studoku 00:08, 19 November 2007 (UTC)
  7. Kill - Perhaps the buildings are situated in such a way that makes a freerun ENTRY impossible, but does allow a freerunning EXIT. Example of how this is possible: the gatehouse could be located farther away from the nearby non-fort buildings than is normal. Far enough away, in fact, that it is not possible to jump from its roof to the roof of a nearby building. The buildings ARE close enough, however, to jump from the roof to a first-floor window (or similarly located opening). The front of the gatehouse has only one entrance, at ground level (no windows or anything, just a single door). Since it's too far to jump roof-to-roof, and the only other entrance is the door, freerunning in would be impossible. Jumping from the roof of the gatehouse (from an interior roof-access hatch) to a nearby building (which, presumably, does have windows), would be possible. It seems likely that forts might be set up this way intentionally, for security reasons. --Steakfish 00:26, 19 November 2007 (UTC)
  8. Kill the fort already have issues with people over cading it. Allowing people to free-run away from it would be the only way for them to flee a zmobie horde --People's Commissar Hagnat [cloned] [mod] 00:35, 19 November 2007 (UTC)
  9. Weak Kill - We could easily imagine building designs where egress would be possible but entrance not (just as ruined buildings work), as well as ones where neither is possible. The same, for that matter, stands for other buildings - if we want the special case of gatehouses to work one way or the other, realism doesn't really enter into it. It basically comes down to what's fun/interesting/balanced, and I (mildly) think that your proposal is less so than the status quo. --Pgunn 00:51, 19 November 2007 (UTC)
  10. Decapitate - Funt hit it on the head... --WOOT 02:12, 19 November 2007 (UTC)
  11. Kill Sorry, but this would nerf the Forts status, when properly defended, ans "Mall on Crack" ~A`Blue`JellyTME*V*I*L*? 06:03, 19 November 2007 (UTC)
  12. Change - As Funt Solo. -- John RubinT! ZG FER 08:52, 19 November 2007 (UTC)
  13. Kill - I like it as it is, thanks. Free running is really from rooftop > rooftop. --Ducis DuxSlothTalk 10:51, 19 November 2007 (UTC)

Spam/Dupe Votes

  1. Spam - Free running inside of forts is already very limited, it also helps if you don't just ignore what Talk:Suggestions tells you.--Karekmaps?! 18:48, 18 November 2007 (UTC)
    Only you complained about that, and I did listen to what they said. I clarified the description. --Midianian|T|T:S|C:RCS| 18:51, 18 November 2007 (UTC)
    How strange it looks like Boxy, Axe Hack, and Pdeq all had very similar issues.--Karekmaps?! 18:56, 18 November 2007 (UTC)
    Extended discussion on the talkpage. --Midianian|T|T:S|C:RCS| 19:03, 18 November 2007 (UTC)
  2. Spam - The forts were hell to hold before the update, now you want to make it harder again?-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 18:49, 18 November 2007 (UTC)
    This doesn't really make holding forts any harder. The forts are pretty much self-sufficent, except for revives. Because of the last update bodies get dumped out of forts damn fast, so revive points operate best outside the fort. After you're revived, you just go back in. No harm in any step. --Midianian|T|T:S|C:RCS| 20:06, 18 November 2007 (UTC)
  3. Spam - Word for word, what Engel said.--  AHLGTG THE END IS NIGH! 19:02, 18 November 2007 (UTC)
  4. Good idea, let's make it even easier for a griefer to trap 150 people into a building.--Labine50 MEMS | MHG 05:09, 19 November 2007 (UTC)