Suggestion:20071219 Door Smash

From The Urban Dead Wiki
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Undecided Suggestions.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20071219 Door Smash

 Nalikill  TALK  E!  W!  M!  USAI  23:14, 19 December 2007 (UTC)

Suggestion type
Balance Change

Suggestion scope
Zombies

Suggestion description
Doors, as has been often said, are too strong against new zombies- doors are not universally made of impenetrable materials. This is one of several proposed solutions to that, and it adds tactical options of breaking down or merely opening a door. Newb zombies will be able to break the locks on a door, and force it open for 5 AP, and can be set right by any survivor for 1 AP, and then he can close the door for another AP. Then, with MOL, a zombie retains the ability to open the door for 1 AP, but will also gain the ability to SMASH DOWN the door for 5 AP- obliterating it, meaning a survivor with a toolbox will need to come in to repair the door, and new zombies (if the cades are down) will be able to come in without messing with doors. This is RP justified by saying that with memories of life, a zombie would know the weakest point of a door and would only then be able to smash it down. Without a door, a building can be caded as normal- but if caded, the door will be irreplacable until the barricades are down- and barricades will be 10% harder to build, because of the gap.

This is not a dupe because it intends a balanced change, rather than removing doors altogether, and it also adds a tactical option even after MOL is bought. See the talk page if you don't like the suggestion


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Amazingly, I'm predominantly a survivor player and I believe this would be a good implementation. However.... the barricade difficulty addition I'm not too sure about. --Private Mark 23:20, 19 December 2007 (UTC)
    It's realistic, and it gives, again, the tactical question. Fast, harder to build barricades, or slow, easier to build cades? In a mall under siege, you might not have the time or AP to rebuild the door before you recade.  Nalikill  TALK  E!  W!  M!  USAI  23:32, 19 December 2007 (UTC)
  2. Keep - EVERYTHING IN THIS GAME HAS ZERGING CAPABILITY! Also, I like the idea and want to see it implemented. --Howard Bentley 23:26, 19 December 2007 (UTC)
  3. Keep Because it opens up more feasibility with Indoor RP's, tho you might consider having the 10% affect both junkyards and churches/cathedrals. - Pardus 00:38, 20 December 2007 (UTC)
  4. Weak Keep- I kinda feel sorry for the zed newbies.. --Darth LumisT! A! E! SR 00:47, 20 December 2007 (UTC)
  5. Keep - Noob zombies need some way past doors. - Grant 02:32, 20 December 2007 (UTC)
  6. Keep - Bobs Aturd 03:39, 20 December 2007 (UTC)
  7. Keep - Aw man, I just spent a 3 days traveling with a horde trying to get enough XP for MoL and you want to make it non-vital. --BlobdudeTalk TM MC 04:27, 20 December 2007 (UTC)
  8. Keep - Jon's ignorance gets my keep, if nothing else. 1)survivors don't need construction to barricade anymore, 2)low level survivors are often safer than high level ones, I know, difficult concept, but it's their lack of decent skills that keep the zombies from knowing where they are, low level survivors can't make giant flashing signs shouting "Here I am, In here, Come Kill me!". That and a 10% nerf to barricades is a good thing. I just hate the way it functions like an additional 0 AP barricade level.--Karekmaps?! 06:47, 20 December 2007 (UTC)
  9. weak keep - gad, jon's kill vote was bloody ignorant, sigh... newbie zombies actually DO spend AP tearing down barricades... and simply spending one ap to close doors to keep out newbie zombies is very overpowered and should be stopped. --WanYao 07:24, 20 December 2007 (UTC)
  10. Keep - Makes sense, addresses a balance issue. --Pgunn 07:39, 20 December 2007 (UTC)
  11. Keep - Save young zombies! -- John RubinT! ZG FER 09:01, 20 December 2007 (UTC)
  12. Keep/Change - Very good. Only point I would like to make is the same I made on the discussion page. Have some buildings (warehouses and factories spring to mind) Where there are realisticaly steel doors that can't be smashed up.--SeventythreeTalk 12:43, 20 December 2007 (UTC)
  13. Keep/Change - As 73. UCFSD 14:15, 20 December 2007 (UTC)
  14. Keep/change - Make the zombie bash the door open so it can still be shut again.Studoku 18:56, 20 December 2007 (UTC)
  15. Keep/Change - As UCFSD, and ditch the cade nerf. BoboTalkClown 21:05, 21 December 2007 (UTC)
  16. Keep - Doors shouldn't be invulnerable. As a Dual Nature player I found MoL to be an overly mandatory move (took it before ankle grab), and for flavor it seems wrong to knock aside cabinets and fridges only to be stymied by a inch or two of wood. Seigi 14:00, 27 December 2007 (UTC)
  17. Keep - -- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 22:19, 29 December 2007 (UTC)
  18. Keep - You can destroy a massive barricade but not take down a door? Come on, let's get logical here. --Ram Charger 09:39, 31 December 2007 (UTC)
  19. Keep?--Thekooks 15:32, 1 January 2008 (UTC)
  20. Keep/Change- Maybe have SMASH DOWN extended to shotguns and newbie zed smash extended to pistols. Very logical.--Shotstol 02:53, 2 January 2008 (UTC)
  21. Keep - Not bad. --Ducis DuxSlothTalk 14:02, 2 January 2008 (UTC)


Kill Votes

  1. Kill -too much zerging capability -dasoldierguy23:22, 19 december 2007(UTC)
  2. Kill -I don't like doors. This wouldn't help out noob zombies, it would just cause tactically idiotic survivors to doom the rest of us. --Heretic144 00:27, 20 December 2007 (UTC)
    How would making doors vulnerable not help newb zombies?  Nalikill  TALK  E!  W!  M!  USAI  00:28, 20 December 2007 (UTC)
  3. Kill The subtle 10% nerf to barricades is enough to get my kill vote alone. But I also don't think doors are a problem. Newbie zombies rarely have the accuracy to break through cades anyway, they're reliant on groans for the most part. And if doors are just a few AP of bother to a new zombie, what's a new survivor going to do to protect themself? Are you suggesting that survivors be given some barricading ability without Construction? Tell you what, this would be balanced if survivors could barricade up to QS without any skill. --Jon Pyre 03:55, 20 December 2007 (UTC)
  4. Kill/Change - why a flat 5AP cost, when most things in this game (especially attacks) are based on percentages? Make it a percentage to break open the door, and I'm there. (With MOL, they can just open it.) In fact, the MOL boost feels like another suggestion to me, and is overpowering this one. If the problem is that non-MOL zombies can't open a door, then just stick to fixing that one problem. There's no need to buff what's already shiny. --Funt Solo QT Scotland flag.JPG 11:30, 20 December 2007 (UTC)
  5. Change - I'm with Funt on this one. My comment on the previous door-related suggestion was to allow non-MOL zombies to attempt opening the door, with a percentage chance of successfully doing so. By the way, I don't understand how survivors, after their door has been bashed through by a horde of zombies, can simply slide the door back into its frame and suddenly it becomes as good as new. ~AriedartinTalkA KS J abt all 12:59, 20 December 2007 (UTC)
  6. Kill - Tell me, if you only had to use your hands, how would you break downa door? Also, what if this door was made of metal? This is idiotic. Low level zombies balanced to fight low-level survivors, those without free running. Kill this. --Vandurn 14:28, 20 December 2007 (UTC)
  7. Kill - I don't like the static AP figures. I'd rather have percentages for success. I also don't like the missing door affecting barricading. --Midianian|T|T:S|C:RCS| 20:27, 21 December 2007 (UTC)
  8. Kill - I like doors, leave them alone. I know it's disappointing to not be able to eat every human in Malton right off the bat, but... too bad. If you hate doors so much get MOL as your first zed skill. It's not hard to earn that much XP by eating 'cades and taking advantage of the occasional break-in or stranded human. I'm sick of people throwing a hissy fit over an obstacle that's easily overcome because they don't want to buy the skill. --Ms.Panes 22:22, 21 December 2007 (UTC)
  9. Doors are like a second defense. Bashing them down, rendering them useless till repairs sorta makes it overpowered... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:58, 24 December 2007 (UTC)
  10. Kill - I was with you until the part about cades being harder to make. --PdeqTalk* 00:23, 1 January 2008 (UTC)
  11. Kill/Change DON'T MESS WITH THE BARRICADES. If you're that worried about the new zombies, I believe it would be preferable to just universally grant all the memories of life skill, or have them have a 5% chance of opening the doors until they get the skill Lrhyme 04:39, 1 January 2008 (UTC)


Spam/Dupe Votes

  1. Spam - doors are fine, allowing zombie newbies to bash them down would be like letting survivor newbs to freerun into EHB buildings for a few AP -- boxy talki 15:04 20 December 2007 (BST)
  2. Spam - as above--CorndogheroT-S-Z 21:49, 20 December 2007 (UTC)
  3. Spam - as above--ChrisForelle 17:33, 2 January 2008 (UTC)