Suggestion:20071220 Show Footprints on Map

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This suggestion has been removed from voting because the author wrote a useless greasemonkey script that does more or less the same thing and decided that was good enough.



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20071220 Show Footprints on Map

SIM Core Map.png Swiers 23:08, 20 December 2007 (UTC)

Suggestion type
interface improvement

Suggestion scope
minimap and snow / footprints

Suggestion description
The text description of footprints can be a bit hard to decipher. There should also be a "graphical" indication on the minimap indicating the footprints you see in the snow. This need not be complex- just put an "i" (for in) or an "o" (for out) on the mini map in the appropriate places. I edited up an example of what this would look like that also shows how simple the resulting code would be; there is no need to worry about server load with this one.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Authors vote. Actually, I'm coding a greasemonkey extension that will do this, but I figured it would be worthwhile as a suggestion, given that Kevan controls when / how long the snow will be in effect. SIM Core Map.png Swiers 01:59, 21 December 2007 (UTC)
  2. Keep - Yes. Good plan.--SeventythreeTalk 01:26, 21 December 2007 (UTC)
  3. Keep - Ok. --Private Mark 01:31, 21 December 2007 (UTC)
  4. Keep - Sure, just maybe something that looks a little nicer, Maybe a white line for each direction instead of letters (There wouldn't be seperate lines for entering and leaving.) --BlobdudeTalk TM MC 01:40, 21 December 2007 (UTC)
    Seeing as I'm coding a greasemoneky extension that will do this, what characters do you think I should use? Or maybe I should use .gif arrows? SIM Core Map.png Swiers 01:59, 21 December 2007 (UTC)
  5. Keep/Change - I like my version better. X = someone exited, • means someone entered, and * means tracks are going both ways. I chose blue because black wasn't Christmas-y or snow-y enough. --Ms.Panes 02:39, 21 December 2007 (UTC)
    Not bad! I really got to get a graphical HTML editor; hand coding sucks sometimes. SIM Core Map.png Swiers 03:05, 21 December 2007 (UTC)
    Actually, I used Photoshop. --Ms.Panes 03:12, 21 December 2007 (UTC)
  6. Keep - I would like them presented visually. --Midianian|T|T:S|C:RCS| 10:38, 21 December 2007 (UTC)
  7. Keep - graphic representation needs work, but I like the spirit of the idea--CorndogheroT-S-Z 13:12, 21 December 2007 (UTC)
  8. Change - As long as it is disabled by default and if you want to use it, you have to go to your profile and activate it. --Heretic144 20:25, 21 December 2007 (UTC)
  9. Keep - Something like this would be nice. --  AHLGTG THE END IS NIGH! 04:10, 22 December 2007 (UTC)

Kill Votes

  1. Kill - The example shows how horrible and annoying this will be.--Karekmaps?! 01:48, 21 December 2007 (UTC)
    I'm sure a better choice on the characters / colors could be less annoying. Any ideas? Gif arrows would look nice, but were to much work for the purpose of this suggestion. SIM Core Map.png Swiers 01:59, 21 December 2007 (UTC)
    It's the whole thing that is annoying, colors don't help it, arrows don't help it. It's the placement and the annoying addition this makes to the interface.--Karekmaps?! 02:02, 21 December 2007 (UTC)
  2. Kill - it's a simple game interface, let's keep it that way. Footprints don't seem all that useful anyway -- boxy talki 01:50 21 December 2007 (BST)
  3. Kill - I don't really like it. Maybe this could be done with an extension if you want it. --PdeqTalk* 02:20, 21 December 2007 (UTC)
  4. kill - i'm with karek... and whoever said footprints are kinda useless. --WanYao 03:21, 21 December 2007 (UTC)
    I don't think footprints are so useless. They are potentially a handy indicator as to what the more active areas in a neighborhood are. This is useful if, for example, you want to find a revive point without resorting to looking one up via meta-gaming. This suggestin is aimed mostly at helping non-metagamers a little bit. Besides, just because something is useless, doesn't mean you shouldn't make it easy to see and play with. Clothing is entirely useless as well, for example. SIM Core Map.png Swiers 04:35, 21 December 2007 (UTC)
    The reason I consider it useless is because almost everywhere I go -- some well travelled regions, others much less so -- there are usually footprints in almost every direction... Thus, its tactical use is limited because the information is almost always the same. Dig? --WanYao 09:43, 21 December 2007 (UTC)
  5. It's good to add them to minimap but i don't particulary like how it looks in your suggestion. Ms.Panes' above is a bit better, but still... --~~~~ [talk] 07:43, 21 December 2007 (UTC)
  6. Weak Kill How would east and west work, they arent on the example or the location name is in the way?--Rosslessness 09:13, 21 December 2007 (UTC)
    The characters would simply appear to the left or right of the button that shows the current location name. The table can handle the extra 6 characters (max) width this would cause in the central cell. SIM Core Map.png Swiers 16:20, 21 December 2007 (UTC)
    Fair enough. I'm still not in favour as its a bit overally eye aching. --Rosslessness 21:15, 21 December 2007 (UTC)
  7. Kill - I'm not even a fan of the footprints, let alone putting something on the map. --Ryiis 14:41, 21 December 2007 (UTC)
  8. Weak Kill - I don't like footprints. *shrugs* BoboTalkClown 21:28, 21 December 2007 (UTC)
  9. Kill I don't like my interface being cluttered with ioioio --Jon Pyre 22:47, 21 December 2007 (UTC)
  10. Kill - Io, Io, It's off to work we go...As above and below, I mean it is kind of obvious where the footprints are going anyway right? Acoustic Pie 22:52, 21 December 2007 (UTC)
  11. Kill - Ugly. And footprints aren't useful enough to justify it. - Grant 01:35, 22 December 2007 (UTC)
  12. Weak Kill- As Grant. --Darth LumisT! A! E! SR 01:38, 22 December 2007 (UTC)
  13. Kill/change - As grant.Studoku 02:03, 22 December 2007 (UTC)
  14. Kill - A better idea would be to show only the most recent footprints. --Uncle Bill 06:12, 22 December 2007 (UTC)
    Yep, that would be nice. Reduces the clutter, AND adds some actual new info. And yeah, rahter than "i" or "o", a little graphic would be nice; I should have put more care into my example file, instead of assuming people would trust Kevan to make a good design choice. SIM Core Map.png Swiers 06:19, 22 December 2007 (UTC)

Spam/Dupe Votes

  1. Interface Spam - literally. --Funt Solo QT Scotland flag.JPG 10:38, 21 December 2007 (UTC)
  2. Spam - As funt. --The Grimch U! E! WAT! 11:29, 21 December 2007 (UTC)
  3. Spam - As Funt. I don't like funny codes that confuse newbies. ~AriedartinTalkA KS J abt all 14:43, 21 December 2007 (UTC)
  4. About 45% of my suggestions are newbie helping. And now...you throw in a suggestion that might confuse the newbies. Where do you think I stand? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:50, 24 December 2007 (UTC)
    Whoa, didn't mean to personally offend you. SIM Core Map.png Swiers 18:54, 24 December 2007 (UTC)
    Don't worry. You didn't offend me. *Tells Mudkip Army to prepare for war.* --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:07, 27 December 2007 (UTC)