Suggestion:20080219 Bolt Action Rifle

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This suggestion was voted as spam and closed for voting, with 3 keep, 13 kill, and 11 spam votes.


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20080219 Bolt Action Rifle

Big Ol' Tbone 00:47, 19 February 2008 (UTC)

Suggestion type
Item, Balance change.

Suggestion scope
Survivors.

Suggestion description

This is my first day of editing wikipedia so forgive me if the format is a bit off.

I have read about the other rifle idea's that have been shot down repeatedly, but figured i would toss this one out there to see what people thought.

As the name implies this would be implementation of a single shot bolt action rifle addition to the game. This is not an automatic weapon. This is not "just a stronger version of the shotgun".

The idea is this.

Since zombies have learned to stop people from barricading while they are inside, zombie hoards are roaming near unstoppable across the city. In response, the military has begun dropping supply crates with antiquated but useful bolt action rifles to aid survivors. Also, a few military operatives have infiltrated the cities forts armories, and have opened the gun safes that stored more of these weapons. As such, now all of the 7.62 mm rifle rounds that survivors overlooked in the past in police stations, and gun stores, now has a use and is greedily being snapped up for use by anyone lucky enough to find a rifle.

Use: The rifle is unwieldy, and requires a high vantage point and a stable platform to fire with accuracy. As such it cannot be used when in close quarters with zombies. Best save your shotgun for that fight. Where it does find use is when perched atop high buildings. One can survey the surrounding area, probably with a pair of binoculars, to locate hostiles in the 8 square block radius around the tall building you are in. There would be a "scope" icon on the other side of the building square just like the "binoculars" icon. When one of the 8 cardinal directions on the "scope" icon is used, instead of giving you a view of that area, it gives you a street level snapshot of the outside of the building 1 space in that direction. Basically it looks to you as though you are standing at street level 1 space in whatever direction you click on. If there are targets there (zombie or human) you can then attack as normal, however the only item on the dropdown list will be your rifle. You can thusly fire at zombies in adjacent blocks from tall buildings with this crude but effective rifle.

Pros:

Makes supply crates have something new and exciting.

Gives armories, and subsequently holding forts, have a use. The armory could be the only other source of rifles, besides occasional crates, and also could be the best location % wise for finding rifle ammo. This also solves the "give forts and armories a purpose suggestions."

gun stores and police stations would have rifle ammo as well, overlooked previously as useless by survivors. Armories would still have far better search %'s

Makes binoculars have a more useful tactical purpose.

Gives a counterbalance to zombies always targeting only resource buildings. Suddenly resource points are not the only valuable target in burbs. instead of rolling in, crushing the 3-5 resource points in a burb, and declaring victory, the zeds will have to take out strategically important tall buildings to reduce sniper fire, they can then assault the resource buildings. this adds another layer to burb assaults, and makes more buildings more useful to survivors. this will spread out zombie hoards, making the burb more defendable from large zombie packs. afterall its hard to assault the NT building when there are two towers next to in that you are taking incomming sniper fire from.

Police issue flak vests are made to repel small arms fire, not high powered rifle rounds. This is why the Military uses ceramic body armor. As such, Flak vests have no effect on Rifle fire.

Puts an end to the "rifle suggestions"

Lets face it, the best scene in the Dawn of the Dead remake is when Andy is shooting Zombie Jay Leno from the roof of the gun store. This lets us live out that dream.

Cons:

Would be unwieldy and encumbering.

Cannot be used to shoot zeds outside the building you are in. only adjacent blocks. So when zeds come across a sniper platform, as they gather outside to assault it, the rifle becomes incapable of harming them. time to pull out those pistols for some close quarter action.

Difficult to find, as they are only 2 locations in the city where they are searchable (besides random finds in crates).

Requires 1 AP to "aim" from the rooftop (just like binoculars)

could implement the "Fog" effect more frequently which would also render rifles non functional like binoculars.

Basic stats: Enc: 10% Ammo: 1 round per, 2% (same as shotgun) Single Shot. 1 AP to load, 1 AP to aim, 1 AP to fire. Damage 15

I am also thinking this could coincide with a Basic Rifle Training and Advanced Rifle Training skill subset identical to Pistol and Shotgun, giving two more skills to the game.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep- Good idea to break up beachheads. On another note, you forgot the voting section, so I set it up for you.--Rofl. 01:02, 19 February 2008 (UTC)
    Keep- Just because the spam and dupe guys are cutting this suggestion up.--Jamie Cantwell3 02:19, 19 February 2008 (UTC) Invalid vote (by own admission) struck. --Funt Solo QT Scotland flag.JPG 12:40, 19 February 2008 (UTC)
  2. Keep - Let's go human hunting (PKing) with a rifle! --The Gecko PKer 03:02, 19 February 2008 (UTC)
  3. Weak Keep - Very interesting, interface sounds a bit complex, and for its rarity I'm not sure it's worth implementing, but it is a neat idea. --Pgunn 18:10, 19 February 2008 (UTC)
    Weak Keep - Agreed with Pgunn the idea is good but im not sure its worth it. Unsigned vote struck. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:50, 20 February 2008 (UTC)


Kill Votes

  1. Kill - A bit better constructed then most other weapon suggestions, but as Grim. I'd prefer if I couldn't find another firearm in the same location that I can find pistols and shotguns. --  AHLGTG THE END IS NIGH! 03:16, 19 February 2008 (UTC)
  2. Kill - Bonus points for a fresh, new idea. --Heretic144 04:23, 19 February 2008 (UTC)
  3. I don't mind new weapon ideas. They don't hurt and, very few suggestions are so absolutely horrendous as to be obvously bad. The intent of suggestions is to improve the game. Sometimes they are poorly thought out or one sided. But I think the majority of authors have good intentions with their ideas. Anyways, the main problem with this idea is don't shoot through barricades. You want to kill a zombie, you have to take the risk they can kill you too. This weapon can call a maxed zombie with 4 shots without the worry of retaliation. That seems a bit much.--Pesatyel 04:46, 19 February 2008 (UTC)
  4. Kill - As a proud zombie player, I fully endorse the notion that survivors should be encouraged to waste AP and encumbrance carrying "weapons" that are of zero use in situations where zombies actually are a danger to them and other survivors, and can instead only be used to inflict minor AP loss on zombies who present no real threat to anybody! However, I can't in good conscience vote keep to something that looks good for survivors but in fact just allows and encourages poorer tactical game play on the survivor side. SIM Core Map.png Swiers 02:52, 19 February 2008 (UTC)
  5. Strong Kill-Weapons that can only target zombies that are outside are useless anyway. However, you've clearly thought it through so it's a kill rather than a spam.-Studoku 11:01, 19 February 2008 (UTC)
  6. Kill - As Studoku. You've thought it through but it just isn't really that useful except possibly at the Forts, and even then why just have a weapon that's only useful at 18 squares out of the 10000 that make up Malton. -- Cheese 11:15, 19 February 2008 (UTC)
  7. Kill I'd like to see a rifle pass voting one day, but yours isn't it. there is no point to shooting zombies outside, except experience--CorndogheroT-S-Z 13:26, 19 February 2008 (UTC)
  8. Kill - Killing from rooftops? Survivors may need a buff, but this isn't it. --Ciaran Deckardson 14:39, 19 February 2008 (UTC)
  9. Kill - Interesting idea, but overpowers zombies. Yes - zombies - more survivors playing with a weapon allowing to kill zeds outside = less defenders... --Viktor Suvorov 22:22, 19 February 2008 (UTC)
  10. Kill - Humans don't need a buff!!! --/~Rakuen~\Talk Domo.gif I Still Love Grim 00:20, 20 February 2008 (UTC)
  11. Change - Survivors DO need something new to balance the latest zombie updates, however, a weapon that can only kill zombies standing outside is useless. Remember, killing zombies is only useful when they are inside a building. Change this to allow for fire inside the square your standing, and it will have my support. Survivors are in desperate need of a method to clear buildings out quicker, now that zombies can block barricades.--Dr Doom86 07:32, 20 February 2008 (UTC)
    Dude... no they don't, the new zombie update was put in to balance the scales, not give the zeds an advantage. Even with the new update, survivors are still at a small advantage, the only reason us zeds are doing so good right now is because of The Big Bash....--/~Rakuen~\Talk Domo.gif I Still Love Grim 15:49, 20 February 2008 (UTC)Non-author RE struck. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:36, 20 February 2008 (UTC)
  12. Kiil - I'm not saying this is ludicrous, but it's getting dangerously close. Just a suggestion that you should read some of those spam voters down there: it could save you a good bit of grief. First, barricades are Willy Wonka's Chocolate factories. No one goes in, no one goes out, and sure as hell, no bullets get through. That would make the whole thing overly unbalanced. Survivors have the benefit of making barricades, at the cost that they can't attack or see the zombies. If they can shoot through barricades or see through barricades, with the exception of binoculars, it removes the one downside of barricades. Which is unbalanced. Read that page you were reading before for more information. It's there for a reason. -- Quizzical  Quiz  Speak  00:44, 21 February 2008 (UTC)
  13. kill - bottom line is no shooting through barricades. unless you're firing mortars, and then you need close coordination between a shooter and a forward observer. uhm, that was sarcastism, i do not want mortars in UD ;) WanYao 05:42, 21 February 2008 (UTC)
  14. Kiil - Stop trying, I doubt a rifle will ever be implemented in the game. I must admit this one is a bit more practical than other rifle suggestions but it is still over powered. DR Incorrect sig struck. --Funt Solo QT Scotland flag.JPG 15:42, 24 February 2008 (UTC)

Spam/Dupe Votes

  1. Spam - Where should I start? We don't need new guns. Rare doesn't mean balanced. Killing zeds outside is pointless. I'll let that maths guys pull apart the damage per AP, which will no doubt be horrendous. I also expect Grim's gun standard post. -- Iscariot 01:10, 19 February 2008 (UTC)
  2. Spam - as Grim's standard post, when it arrives. --Funt Solo QT Scotland flag.JPG 01:15, 19 February 2008 (UTC)
  3. Spam - Funt stealin' my thunder up in here. Also, trenchie to the max, and everything else Iscariot said. --Druuuuu OcTRR 01:16, 19 February 2008 (UTC)
  4. Spam - No new guns. --Karekmaps?! 04:27, 19 February 2008 (UTC)
  5. NoAs said best by Grim. ᚱᛁᚹᛖᚾ 10:32, 19 February 2008 (UTC)
  6. I just read the title, and screw it. No more firearm suggestions, please!!!! We're getting awfully sick of seeing these once a month!!! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:20, 19 February 2008 (UTC)
  7. Spam/Dupe - i'm pretty sure there was something like this suggested already. Spam anyway as an unbalanced weapon --~~~~ [talk] 16:21, 19 February 2008 (UTC)
  8. Dupe - Sniper rifles used to come up all the time, enough that they have a place in the frequently suggested table. --Toejam 19:17, 19 February 2008 (UTC)
  9. Spam - As Iscariot. Along with Grim's.--Trav 21:40, 19 February 2008 (UTC)
  10. Kevan says NO - No X-RAY Vision and Shooting through barricades. Read the whole list of topics to avoid. -doc crook 02:08, 20 February 2008 (UTC)
  11. Spam - Ive said it before, and ill say it again. Adding a new firearm to the game results in one of two things happening: A net survivor buff, or a newbie survivor nerf. How? It all comes down to find rates. If you simply put a new weapon and ammunition on top of the existing find rates, you increase survivor power because they can find weapons and ammunition more easily, which makes them overall more powerful as they dont need to search as much to find ammunition and weaponry, especially if they have all the gun skills, which will happen sooner, rather than later. On the other hand, if you reduce the find rates for everything else gunlike, you nerf newbies who will have a harder time finding weapons and ammunition that meet their specific skill set. Also, overall, you nerf those weapons pretty hard too for everyone, since ammunition is harder to find. There is no way to impliment any new firearm without doing either of the previous, and cockup the pretty good balance for guns in the game. It simply cannot be done. Also, the dos and do nots are not kevans words, they are the words of the community, built up over several years of painstaking spamination and discussion. --The Grimch U! E! WAT! 15:54, 20 February 2008 (UTC)