Talk:Garniss Border Patrol

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It should be noted that past discussion topics can be found in the archives

RPM diplomacy

We have seen you around Pennville and wish to assist and ally with you. Let us know where you stand on this matter. Spacer one RPM 22:38, 9 January 2008 (UTC)

Ally to the east?

FedCom:UD currently defends the Fort Perryn area, and we are seeking good relations with all our pro-survivor neighbors. I am extending an invitation to come visit us on our diplomatic forum, and discuss the matter of an alliance for mutual benefit and the defense of Malton's southeast... --Terminator 21:41, 27 June 2006 (BST)

Mercenaries.jpg Last Hope Mercenaries for Hire
Last Hope Mercenaries never die, they just go to hell to regroup.

Need a task done, we'll do it for you for a price, Hire!

Comrades in Arms

The Berzerkers is a newly founded group based in Scarletwood that would seek an ally in the GBP. Check out our group page and let us know. -- Shivelyk 18:33, 28 September 2008 (BST)

Exeunt Omnes

These are indeed perilous times... and In Deed, the Angels have bravely fought the peril by your side in Scarletwood...Now alas, it is time for us to seek climbs where the clamor of the dead ring ever louder. We have given the hospitals we have so long defended one last sweep, packed our med kits, and flapped our wings. For now, we are proceeding farther south, in hopes of reclaiming what has reclaimed us. In Happier times, we will return to our old haunts. So long for now, fair friends, fare well... Keep the Angell building warm for our return. PadreRomero 05:56, 1 August 2006 (BST)

Recent activities

Seems scarletwood has aquired quite a few zombies since I left, and the Fuel Coop has fallen to ruins before being used as a safehouse for many. However I'm comming back, and the UG are becoming active once more. Just wanted to know what you have been doing lately... -Certified=InsaneUG 17:56, 10 August 2006 (BST)

To dear friends and allies of the GBP

To our valued friends from the Urban Guerillas, Malton Angels, Malton Rangers, FedCom, STARS, Sector House 301 and our many other allies, thank you for all of your help recently. You may have noticed that things have been a bit toasty in Scarletwood as of late. I read today that the Big Bash claims to have taken Scarletwood down in less than 24 hours, making it one of the fastest suburbs to fall. Nothing was said about the weeks of 'cade bashing that went on day and night at our hospitals and NTs by feral groups of 15, 20 or more zeds trying to soften us up before the Big Bash invaded our fair suburb. I want everyone to know that I feel proud for the fight we gave them even though I knew the Big Bash's sheer numbers would dominate our defenses once they entered the suburb. Just keep in mind that it took a major horde to take down less than 50 survivors in Scarletwood. I don't think the suburb was the feeding frenzy they expected or hoped for and while they may be bragging, we're the ones who have reason to be proud for holding out as long as we did against overwhelming odds.

We'll be back in Scarletwood again soon!

Dr Killdare 00:54, 17 August 2006 (BST)Dr Killdare

As I had an ex-rotter (in the sense he no longer plays as a zombie), I was forced to abandon Scarletwood after 2 deaths, which both forced me to reach Rotter's Relief to be back in action. However, the Big Bash is comming back north and Houldenbank might soon be targeted (already not a stable place, frequent break-ins just 2 west of me), so I'll probably be packing. Is there a section of Scarletwood that is "safe" so we can start our rebuilding efforts? -Certified=InsaneUG 00:27, 19 August 2006 (BST)

Defense of Fort Perryn

As of late, Fort Perryn has been taken over by zombies. Members from the RRF, Minions of the Apocalypse, and the Feral Undead have been sighted there. At last count, 166 zombies were either in or on the grounds of the fort. As Police Chief of the Scarletwood Police Department, I ask for your assistance in our Operation Alamo.

--Police Chief Owen 20:28, 26 November 2006 (GMT)



GBP I am Garret Issacs from the Scarletwood police department. I have been sent to inform you that we will be changing the Scarletwood barricade plans to protect the suburb when we are attack by the large group of zeds when they come our way. once again I am only the messenger here.

WWTHSWDK

--Chauntie 20:13, 27 September 2007 (BST)

The Great Suburb Group Massacre

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.


Well, for goodness sakes, considering I just updated the Scarletwood wiki and the suburb map over the weekend, I'd say that qualifies as the GBP still being active in the suburb. We seldom look at this particular page because there's rarely anything on note on it but I assure you that we are active as a group and still a presence in the suburb. Thanks. Dr Killdare 13:44, 28 July 2008 (BST)

thanks, ill change it back. --RosslessnessWant a Location Image? 13:47, 28 July 2008 (BST)

The Great Radio Group Massacre

Stop hand.png Group Active? Request.
In order to maintain the wiki as an up to date source of information groups are occasionally removed from the Radio pages when they are no longer active. Is this group still active? If so simply confirm here by writing something below. If not it's frequency will be removed from Radio pages in 14 days.

Hi there, folks. I know this may seem a rather strange request, but it's for all groups, regardless of size, to help keep the wiki up to date. Are you still active and using the frequency? --Jen 01:53, 15 December 2008 (UTC)

Stop hand.png Group Inactive?
No reply has been received as to whether this group is still active. The 14 days have passed and as such the groups frequency has been removed from radio listings. If the group is again active please feel free to revert these changes

-- Linkthewindow  Talk  06:39, 29 December 2008 (UTC)

Yep, we claimed our frequency when radios first became available and we're still claiming that frequency. It may not be used for much more than singing "I Will Survive" to various and sundry undead captives at odd hours of the day and night but my legal advisors tell me it's more humane than waterboarding so we're sticking to this practice. I've corrected the Radio Wiki Page to reflect our continued claim of the 27.86 radio frequency.Dr Killdare 12:24, 23 January 2009 (UTC)

No worries. Linkthewindow  Talk  12:28, 23 January 2009 (UTC)

The Great Suburb Group Massacre '09.

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.
Thanks.--Rddr 22:07, 13 February 2009 (GMT)

I see the Suburb Massacre came early this year but, yes, we're still active. Dr Killdare 02:13, 14 February 2009 (UTC)

Thanks! --Lois talk 10MFH 20:53, 2 March 2009 (UTC)

GSGM-10

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.


For hate's sake I spit my last breath at thee 23:06, 27 January 2010 (UTC)

I can confirm that the GBP is still active in Scarletwood, I will however point this out to the group leader so that she can confirm it too. - User:Whitehouse 15:53, 28 January 2010 (UTC)


We live, therefore we are. Dr Killdare 17:46, 28 January 2010 (UTC)

Comment moved from main page

The Scarletwood Barricade Policy has a really obnoxious problem; the Sever Building is kept at EHB despite the fact that it serves as a critical entry point for the staff of the Kynaston Building (the only NecroTech in Danversbank), two police departments, and two hospitals. I recently took an informal survey of active survivors in the Hillard Road PD, Sleway Row PD, and the Necrotech in the Kynaston Building, and found that all the respondents want Sever lowered to VSB. However, you do not need to rely on a tyranny of the masses to understand why Sever should be lowered to VSB.

Lowering Sever to VSB will increase the efficiency of revivers and lower the risks they face as they provide their invaluable service by decreasing the amount of AP they use to revivify zombies and decreasing their exposure. As it currently stands, revivifying a single zombie in Angerstein Park (the local RP) from the Kynaston Building, and then returning to the the Kynaston Building requires 24 AP if you use the Bonfield or Barrett Buildings as your entry point or 21 AP if you use the unsafe Luellin Towers. If Sever were lowered to VSB, this would only require 18 AP.

Currently, if one stands outside of the Hillard PD, getting back in requires 5 AP using the unsafe Luellin Towers as an entry point or as much as 7 AP using the Bondfield Building as an entry point. Using the Sever Building would only require 3 AP. Currently, for a survivor standing outside of the Sleway Row PD, getting back in requires 9 AP using the dangerous Luellin Towers as an entry point and 9 AP using the Bondfield or Barrett Buildings as an entry point. Using the Sever Building would only require 3 AP. For survivors utilizing PD's in southern Scarletwood, the Sever Building is a far more convenient entry point than any other current option.

Unlike other current entry points, the Sever Building is safe for survivors because survivors do not need to climb between buildings to get to local resource buildings. When facing zombie hordes, non-resource buildings can struggle to maintain strong barricades. However, the two Police Departments adjacent to Sever will not. The Sleway Row and Hillard Road PD's will likely remain strong in the face of adversity. The same cannot be said about the hazardous Luellin Towers, the Bodfield Building, or the Barrett Building.

The Luellin Building cannot be considered a safe entry point. It is constantly filled with zombies, and no survovor can sleep there safely.

Also, the Sever Building would provide survivors central access to all of the local resource buildings--2 hospitals, 2 police stations, and Danverbank's sole NecroTech building--without wasting AP and without threatening the safety survivors in Scarletwood. In fact, reason proves that the Sever Building will not only increase the efficiency of survivors living in South Scarletwood, but also increase the area's defenses.

I ask your group to stop over-barricading the Sever Building, and to help fix the funky Scarletwood Barricade Plan. I think that together, this will be a good decision for all of us. I understand that this may seem over-zealous, but really, I've dedicated my character to the NecroTech building, and it gets tiring being overexposed and wasting AP whenever I revivify somebody.

--Maomao200 05:12, 21st March 2010 (EST)



Honestly I think this is really stupid and melodramatic. Luellin is a harmless entry point.. for the reason that you DON'T HAVE TO SLEEP THERE. Just enter it, and move to the next building. No zombie in there is going to be able to harm you unless you stay in there for more than 30 minutes. --VinnyMendoza 04:23, 22 March 2010 (UTC), a LUE zombie


If it's such a non-issue that you can call it "really stupid and melodramatic," then stop over barricading Sever, and we'll all just get on with our lives, except this time, efficiently. Plus, since when should we take advice from a career zombie member of the LUE and PK'er?


Maomao, you ranting about funky barricade plans and obnoxious over-barricading isn't exactly giving me a warm and fuzzy feeling about you or your demands. Our wiki page is readily available for people to post comments to and there is even a notation about contacting us before making any changes to the plan. And do you know why that notation is there? So we can avoid situations exactly like this. This has been going on for a couple of weeks but you only posted to our wiki three days ago. I'm sure you can understand that I'm not too sympathetic about your calculations regarding wasted APs when you've clearly been wasting my time and APs, too. Along with several breaches of wiki etiquette, surely you didn't think you could just come into a suburb and change its barricade plan without consulting with the resident group, did you? I don't expect you to shower the GBP in gratitude for the buildings you're sitting in but I do expect you to have more consideration for the work we've done so you can sit in those buildings. This suburb fell in early September and all survivors (what few there were) ran to greener and safer suburbs leaving us here alone to recover Scarletwood by ourselves. What you're looking at is the result of 10 to 12 people working five months in a zombie infestion suburb while sleeping in ruins and conducting hit and run repairs to recover a suburb that only recently reverted from Ghost Suburb status. Since we've been in this suburb four years and a couple of months, it would be fair to say that we're the experts on the history of this suburb and what works or doesn't. The barricade plan in effect is a measured response not only to what we've just been through but what is yet to come. But before I get to that, I want to answer something in your original post but I can understand why you edited it out. It literally is at or close to the heart of our dispute. And I quote:
"The Luellin Building cannot be considered a safe entry point. It is constantly filled with zombies, and no survovor can sleep there safely. If the Sever Building were kept at VSB, survivors would not only reap the benefits of a useful and convenient entry point, but also a safe entry point."
You are absolutely correct. Luellin is constantly filled with zombies and that building is not a safe place to sleep. This is something the Scarletwood Barricade Plan already addresses. The Luellin Building should never be repaired and barricaded and at no time would we ever suggest or recommend someone sleeping in the Luellin Building. Quite the opposite, in fact. We regularly warn survivors we find in and around that building that Luellin belongs to LUE and they WILL work very hard to maintain and defend that building in an appropriate state of ruin to suit their own needs. But please take note that it is because that building is always open that I highly recommend using Luellin as an entry point to start a free run, not to use as a VS safe house. With all due respect to your many AP calculations, as far as AP expenditure goes, it costs survivors absolutely nothing to maintain Luellin as an entry -- ZERO AP cost -- because LUE already maintains that open building.
Now I want to throw a few numbers at you and if you have any questions, we can continue this conversation but I think you'll see my point pretty quickly.
8 -- The number of blocks from Sever to Fort Feral
159 -- The number of standing (and laying) Feral Undead, Undeadites and ferals eight blocks from Sever at Fort Feral
3 -- The number of Red suburbs adjoining Scarletwood's border to the east http://wiki.urbandead.com/index.php/Suburb
6 -- The number of blocks from Sever to the Red suburbs
35 -- The number of Clubbed to Death holding Gulsonside hostage and making feeding raids into Scarletwood
24 -- The number of LUE that have just been called home to Scarletwood
81 -- The number of MOB in Hollomstown (one of the Red suburbs I just mentioned) and they're likely on their way here
150 -- The number of RRF who are definitely on their way here
3 -- The number of steps you had to take from Sever to Luellin to find an entry to start a free run
0 -- The AP cost for a survivor to maintain Luellin as a free run entry
Regarding your allegation that it's the GBP doing this obnoxious over-barricading, you really should point your finger elsewhere. You're hardly at the top of my list of concerns right now (see the list above)and I'm only able to get down there about once every week or so. I'm sure the other GBP would have reported it if they'd been there but I don't think they've been there. When we're there, we always spray new graffiti so there's no doubt about who barricaded or why it was done. If the over-barricading (as you put it) is happening more frequently than that, I would suggest a couple of possibilities. Perhaps not everyone agrees with Sever being VS or you might have a survivor that would rather up the cades where they are than to move a few blocks to an already HB to EHB building. SweetZombieJesus knows I've seen more than my share of selfish, hard-headed surivors around here hell bent of having their way regardless of the facts or consequences of their actions. Lastly, it's entirely possible you have a griefer. If so, we're having that problem up here around Garniss right now, too.
I mentioned points of etiquette earlier and I'm sure it was just an oversight on your part that you didn't sign your last wiki post. But be aware that I'm prone to delete unsigned posts to GBP and Scarletwood-related wiki pages. Not everyone is wiki-savvy enough to check the history page to see who's posted and not everyone who posts "unsigned" has a polite, constructive or valid point to add to the conversation. Please remember to sign all of your posts in the future.
Oh, yeah, and just so you know I'm not pulling rabbits out of my UD hat, here are the old barricaded plans. Sever has always been EHB. http://wiki.urbandead.com/index.php/Talk:Scarletwood_Barricade_Plan/Archive and http://wiki.urbandead.com/index.php/Image:Scarletwood_Barricades.png In fact, these plans are so old that even Luellin is marked EHB.
Remember that this is just a game, Maomao, and be please polite on this page. Vinny was only saying to you what I've been saying all along. Yes, he's a career zombie and a PKer and we've fallen many times to his claws and shotguns over the past two years. But Vinny is a friend, an honorable player and very knowledgeable about the game. Some of my best survivor strategies were taught to me by zombies because no one knows a survivor's weaknesses better than the one who hunts him (or her). If Vinny wants to talk strategy, I'll listen to him all day. The worst that can happen is I might play as a survivor a little better. Dr Killdare 23:54, 24 March 2010 (UTC)


Well said Killdare. I mentioned I am a LUE zombie because of the fact I know Luellin. And I'm telling you we won't harm you if you simply move on. We actually have a truce with Garniss that we won't harm each other, so no I'm not someone trying to fool you. LUE prides itself as being one of the most honourable groups in the game. Also, how could we POSSIBLY harm you? There's at best 5 zombies sleeping in it each night, even if we somehow saw you the ONE SECOND you were there, all bit you for 20 damage.. you'd still move on to the next square (a HOSPITAL with FAKs). I'm not trying to "trick" you, I'm telling you common sense of the game.--VinnyMendoza 23:03, 25 March 2010 (UTC)


Maomao, your approach to this matter has become rather trying. You have ignored arguments against your proposed changes and have instead repeatedly edited the plan to reflect your wishes, you have also edited the Sever Building page to also reflect your wishes. This is not acceptable given that a plan should not be changed without proper examination and agreement by those parties intending to use the plan. In this case, one of the major parties is the Garniss Border Patrol, who have maintained and lived in Scarletwood since January, 2006.


Your main argument has been centered around the need for an entry point to the Kynaston NecroTech building in Danversbank. First of all, the Kynaston building is, as mentioned, in Danversbank, not Scarletwood. You can not expect the Scarletwood Barricade Plan to take account for buildings outside of the plan's operational area. I would also like to point you to the Danversbank Barricade Plan, which states that Sleway Row Police Department is to be Very Strongly Barricaded. In fact, this is an even better entry point than the Sever building, and serves the dual purpose of allowing newbies access to weapons.


I do not know how aware you are of wiki policy, but the plan is in the main space, this means anyone can edit the plan, but anyone can edit it back. This is what is called an edit war. If you still wish to change the plan, you should address the challenges to your proposed changes rather than partaking in an edit war. If we can not come to any agreement, I suggest arbitration. It is a final measure against edit wars. A neutral third party will determine what is to be done, and their decision will be final as breaching arbitration is considered vandalism.


Also, kindly stop editing the archives. You responded to a four year old post and are unlikely to get a response. Dr Killdare 04:09, 31 March 2010 (BST)

Is your Radio frequency still in use?

Lol thumbs up.jpg Thanks for the Reply!
Thanks Bro!

Because of your timely reply, your frequency reservation will be preserved.

I'm sorry if this is an inconvenience or it seems relatively stupid when put into context of your group, but it is our interest to treat all groups on the same level when doing these purges. A reply within 2 weeks will be greatly appreciated. -- LEMON #1 12:53, 25 August 2010 (BST)


No problem, DDR! We're still using our radio frequency. Dr Killdare 16:12, 25 August 2010 (BST)
Awesome, thanks heaps boys, -- LEMON #1 01:43, 26 August 2010 (BST)
And grrrls. *wink* And you're welcome! Dr Killdare 01:51, 26 August 2010 (BST)

GSGM 11

Check-Mark-Reviewed.jpg Group Confirmed.
This group was confirmed active. Thank you for your reply.

Any response here will be enough, but please list suburbs you're actually active in. This is a generic message and not directed at any particular group. For hate's sake I spit my last breath at thee 00:43, 22 January 2011 (UTC)

We only play in Scarletwood unless the loonies in Garniss are escaping to bother the neighbors without me noticing. Dr Killdare 01:35, 22 January 2011 (UTC)

Thanks. :D For hate's sake I spit my last breath at thee 01:39, 22 January 2011 (UTC)

Recent updates

Lovely work on the wiki, Doc! It looks great. However, I can't help but notice there is no mention of the Garniss Building's lawful owner... a certain Illwind T. Garniss? An oversight perhaps? Nevertheless, I'm calling my attorney... --priapus 20:41, 11 February 2011 (UTC)

Thank you, Pri! I realized I hadn't looked at it in several years and it was in dire need of a facelift. I've been looking for a suitable picture of you to post next to illwind's left hand but I haven't found anything I like as much as the naked midget in a box. I wonder if that one will make it past the wiki censors.

As for the rightful owner of Garniss, why do we always have this conversation after the GBP has paid the property taxes? Your timing is downright astounding! But let's keep this civil and leave the bloodsucking attorneys out of this, shall we? If you really want Garniss, I propose a trade ----- Garniss for the Fort! I've asked for years for my own zombie horde and SweetZombieJesus has yet to see fit to bless me with that gift (and no, having a bunch of semi-naked rowdy, drunk Feral Undead and LUE parked on my doorstep moaning and groaning all day and night does NOT meet the definition of me having my own horde or a gift). But I'll give up my dream of having my own personal horde if I can have the Fort.

If we do this trade, no peeking and sneaking around it, you and those nasty Feral friends of your's. You'll have Garniss and I get the Fort.

(Dalt, the group and the beer go with me.) *spits in her palm and holds out her hand to shake* Have we got a deal?--Dr Killdare 04:49, 12 February 2011 (UTC)

Alas, my dear! You may not realize it, but you really don’t want any part of that place. A woman with your exquisite taste and sophistication would blanch at the state of things within its walls. For example, it would take years to scrub the excess testosterone and dried trenchie tears off the floors. No, no, it’s not the place for a proper lady with a functioning olfactory system. Keeping Fort Feral in its rightful state of condemnation is a public service the FU provides at no cost to society – our due to pay, as it were. It’s the least we can do for all of the free meals given to us by harman-kind.
The Garniss Building, however… that’s a completely different animal. Oh, how my vertically-challenged alter ego and his comrades love to frolic within its walls! And I do believe a certain high-powered attorney has already provided only lightly photoshopped proof of Mr. Illwind Garniss’ rightful claim to the property. Several times, actually. He has also signed a legally binding contract to institute an ‘open door’ policy so that all may enjoy the bounties contained within. We zombies are well-known for our desire to share. So, you see, it’s to the benefit of all that Mr. Illwind Garniss and his friends can shamble unimpeded through its doorway.
Unfortunately, our attorney is currently unreachable (something about cell phone signals being difficult on the beaches of Belize). But you can be assured that he will be in touch soon. I’m betting that your willingness to vacate the premises as soon as possible would go a long way in keeping any penalties for your illegal occupation reasonable. P.S. you can leave the beer on your way out. --priapus 19:46, 14 February 2011 (UTC)

Great Suburb Group Massacre 2013

I'm a volunteer helping to do some janitorial work on the suburb pages of the wiki. As part of that, we're double-checking in which suburbs each group is active. Currently, you're listed in one or more suburbs, in addition to using a radio frequency. If you would like to continue being listed, then please respond within the next month with the radio frequency you are using and a list of every suburb where you are currently active. If we don't hear back from you or we can't get the information we need, we'll be removing you from the lists, but you're welcome to re-add yourself later. If you have any questions, feel free to visit our informational page. Thanks. --RWSig1.png RWSig2.pngFoD PK Praise Rando!08:43, 24 October 2013 (BST)

Because your group hasn't responded within a month, your suburb and radio listings have been removed. Feel free to relist your group. Bob Moncrief EBDW! 03:28, 26 November 2013 (UTC)
I'm surprised that I didn't get a notification about this and even more surprised that someone is fiddling around with a wiki cleanup with less than 7,000 people playing UD. However, we're still here. Dr Killdare 02:11, 11 December 2013 (UTC)


Just in case anyone gets the bright idea to update the group and radio frequency pages, We. Are. Still. Here. Dr Killdare 31 December 2014, at 23:19