Suggestion:20090826 Escape Artist: Difference between revisions

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#'''Kill''' - This skill is unnescary and takes away some of the fun in defending a fort.--{{User:Michaleson/sig}} 19:14, 28 August 2009 (BST)
#'''Kill''' - This skill is unnescary and takes away some of the fun in defending a fort.--{{User:Michaleson/sig}} 19:14, 28 August 2009 (BST)
#'''Kill''' Forts have walls for a reason. --[[User:Brainguard|Brainguard]] 18:01, 30 August 2009 (BST)
#'''Kill''' Forts have walls for a reason. --[[User:Brainguard|Brainguard]] 18:01, 30 August 2009 (BST)
#'''Kill''' - as 1 - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 4/09/2009 at 10:38(BST) </span>]]
#'''Kill''' - as SPAM 3.  Forts would become impenetrable fortresses only vulnerable to PVPers.  Unique idea though, you deserve some credit for that.  --[[User:YoEleven|YoEleven]] 00:46, 5 September 2009 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
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#'''Spam''' - retarded useless trenchy ''and'' negates the whole point of forts. --[[User:WanYao|WanYao]] 21:13, 30 August 2009 (BST)
#'''Spam''' - retarded useless trenchy ''and'' negates the whole point of forts. --[[User:WanYao|WanYao]] 21:13, 30 August 2009 (BST)
#'''Spam''' - Same as funt solo. --{{User:Dr Frank/Signature}} 13:16, 3 September 2009 (BST)
#'''Spam''' - Same as funt solo. --{{User:Dr Frank/Signature}} 13:16, 3 September 2009 (BST)
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20090826 Escape Artist

BlueSpurt 00:01, 26 August 2009 (BST)

Suggestion type
Skill.

Suggestion scope
Survivors with the Free Running skill.

Suggestion description
A new skill that branches from the Free Running skill. It is called "Escape Artist". This skill can only function when the player with it is a survivor. With this skill purchased, Free Running into any fort square other than the gatehouse from outside the fort is now possible; moving to a fort square (other than the Gatehouse) when standing outside the fort is still not possible. Free Running out of the fort from any fort square is now possible, even if you are in the Gatehouse and it is heavily barricaded or greater.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. KILL IT! KILL IT! Forts are really difficult to get into/out of for good reason, making a skill that circumvents that makes them as effectively useless as wirecutters. Forts are difficult but rewarding structures, no making them easy access. You would have hundreds of campers 24/7 who would be effectively invincible because they can jump out, spray hot lead, jump back in and reload. Take it Developing suggestions it might be able to be refined there. EDIT: All forts are in zombie hands and there should be a spectacular battle to get them back not a campaign of hit and run tactics that the zombies can't fight back against. -Devorac 00:17, 27 August 2009 (BST)
  2. Kill - We should be making it as hard as possible for survivors to enter forts. --DANCEDANCEREVOLUTION-- 00:22, 27 August 2009 (BST)
  3. Kill - Sorry bud, Devorac nailed it.--GANG Giles Sednik CAPD 00:47, 27 August 2009 (BST)
  4. Kill - As abuh-buh-buh-bove. --Bob Boberton TF / DW Littlemudkipsig.gif 00:52, 27 August 2009 (BST)
  5. Kill - The point of the guardhouse is that it can't ever be above VSB, otherwise the fort can't be entered. That's where all the fun in holding/sieging a fort is. Where's the fun in it if it's just a 3x3 block mall? RinKou 04:22, 27 August 2009 (BST)
    Kill - everyone else has preety mich nailed the point. User:Armpit_Odor/sig No timestamp -- Cheese 22:48, 27 August 2009 (BST)
  6. Kill - Escape artist should allow you to ESCAPE from forts, not break in... --Kamikazie-Bunny 15:35, 28 August 2009 (BST)
  7. Kill - Nope --Sonofagun18 16:26, 28 August 2009 (BST)
  8. Kill - As weird as it is, the current mechanics of free running in forts is the only interesting part of being in a fort. --Papa Johnny 18:18, 28 August 2009 (BST)
  9. Kill - This skill is unnescary and takes away some of the fun in defending a fort.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 19:14, 28 August 2009 (BST)
  10. Kill Forts have walls for a reason. --Brainguard 18:01, 30 August 2009 (BST)
  11. Kill - as 1 - Zig13 - 4/09/2009 at 10:38(BST)
  12. Kill - as SPAM 3. Forts would become impenetrable fortresses only vulnerable to PVPers. Unique idea though, you deserve some credit for that. --YoEleven 00:46, 5 September 2009 (BST)

Spam/Dupe Votes

  1. Pickled Onion flavour Spam - nerfs the whole point of forts, and has a really bad name. --Funt Solo QT Scotland flag.JPG 22:42, 27 August 2009 (BST)
  2. Canned Spam Sorry, it's kind of weird. Nemesis645 08:58, 30 August 2009 (BST)
  3. Spam - removes the whole special mechanics of forts, that was put in place to make them challenging buildings to hold. With this change, they would become high level survivor strongholds, with the gatehouse always at EHB -- boxy talkteh rulz 10:26 30 August 2009 (BST)
  4. Spam - retarded useless trenchy and negates the whole point of forts. --WanYao 21:13, 30 August 2009 (BST)
  5. Spam - Same as funt solo. --~Dr Frank (t) (DF) [P] (Sb) 13:16, 3 September 2009 (BST)