Humorous Suggestions/Skills: Survivor: Difference between revisions

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Dang whippersnappers! Don't they know that anything over 90 decibels causes ear damage and anything over 120 causes ear pain?! --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 18:28, 9 May 2007 (BST)
Dang whippersnappers! Don't they know that anything over 90 decibels causes ear damage and anything over 120 causes ear pain?! --[[User:Reaper with no name|Reaper with no name]] <sup>[[TJ|TJ!]]</sup> 18:28, 9 May 2007 (BST)
Oh no! Drummer Explosions!!! {{unsigned|LockeCarnelia}}
Oh no! Drummer Explosions!!! <small>—The preceding [[wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:LockeCarnelia|LockeCarnelia]] ([[User talk:LockeCarnelia|talk]] • [[Special:Contributions/LockeCarnelia|contribs]]) at an <span class="stealthexternallink">[{{fullurl:{{FULLPAGENAME}}|action=history}} unknown time]</span>.</small>
It had me at the title :D --[[User:Specialist290|'''Specialist290''']] [[User talk:Specialist290|{{c|black|♠}}]][[Ghetto Cow|{{c|red|♥}}]][[User:Specialist290/Huey P Long|{{c|black|♣}}]][[The Malton Mirror|{{c|red|♦}}]] 19:40, 23 May 2007 (BST)
It had me at the title :D --[[User:Specialist290|'''Specialist290''']] [[User talk:Specialist290|{{c|black|♠}}]][[Ghetto Cow|{{c|red|♥}}]][[User:Specialist290/Huey P Long|{{c|black|♣}}]][[The Malton Mirror|{{c|red|♦}}]] 19:40, 23 May 2007 (BST)
What? I can't hear you. Can you turn that up a bit? --[[User:Uncle Bill|Uncle Bill]] 22:06, 23 May 2007 (BST)
What? I can't hear you. Can you turn that up a bit? --[[User:Uncle Bill|Uncle Bill]] 22:06, 23 May 2007 (BST)
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{{HumorousSuggestion|
{{HumorousSuggestion|
type=Skills|
type=Skills|
tally=-2|
tally=-3|
description=Just like there are advanced skills for Zombie Hunters, there should be advanced skills for PKers as well. The tree can look like this...
description=Just like there are advanced skills for Zombie Hunters, there should be advanced skills for PKers as well. The tree can look like this...
*Cowardice (If you're attacked by someone at or above your level, their attacks will be 10% less likely to hit. This is due to you running from fair fights.) - 75 XP
*Cowardice (If you're attacked by someone at or above your level, their attacks will be 10% less likely to hit. This is due to you running from fair fights.) - 75 XP
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...As above. --{{User:DT/Signature}} 01:21, 8 November 2007 (UTC)
...As above. --{{User:DT/Signature}} 01:21, 8 November 2007 (UTC)
...STFU n00b. --[[User:WanYao|WanYao]] 07:35, 8 November 2007 (UTC)
...STFU n00b. --[[User:WanYao|WanYao]] 07:35, 8 November 2007 (UTC)
...Sounds like someone was angry about getting PKed, and that their sense of humour got shot along with their character. [[User:Jacks LeRoy|Jacks LeRoy]] ([[User talk:Jacks LeRoy|talk]]) 00:08, 5 November 2018 (UTC)
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Latest revision as of 00:08, 5 November 2018

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Feel free to continue voting, because the old ones are the best


Funneh Ha Ha

Totally NOT Counter

Type: Oversuggested Skill
Tally: +2

Is a military skill in a new catagory. Whenever someone attacks someone with this skill, they automatically deal 1 damage back to their attacker. This is not an auto-attack because I arbitrarily say it isn't. No, really. It isn't. I swear. Oh, alright. How about if you have to have some relatively common status in order for it to work? Like... You have to have a lot of AP? That makes it not an auto-attack, right? No? What if you have to have a certain item, like a knife or a bat or something? Is it not an auto-attack THEN? No? What the hell?! How about I just keep suggesting it with some minute imperceptable change again and again and again until it eventually passes through the law of averages. How do you like THAT idea!? HUH!? HUH?! EXPLAIN HOW TO MAKE SOMETHING NOT AN AUTO-ATTACK AND STILL ATTACK AUTOMATICALLY PLZTHNX.

Funny votes: Author vote. Seriously. Some ideas just need to DIE. --Craer 07:31, 30 August 2006 (BST) --Paradox244 W! TJ! 02:47, 31 August 2006 (BST) --LazerZero 22:10, 3 November 2006 (UTC)
Unfunny votes: Totally NOT funny --WanYao 07:43, 8 November 2007 (UTC)



Flying Monkeys

Type: Stereotypes
Tally: +1

Under the new Wicked Witch of the West skill tree there will be a skill called Flying Monkeys. When aquired survivors have a 15% chance of setting a wave of flying monkeys on their killer. These monkeys will savagely beat the killer causing 25HP worth of damage. These monkeys help the player stand up for 5AP rather than 10AP. The monkeys will then disappear.

Funny votes: Author Vote: It just has to be done, what zombie game is complete without flying monkeys? Krazy Monkey 19:14, 30 April 2006 (BST) no auto defenses. -Banana¯\(o_º)/¯Bear 19:15, 30 April 2006 (BST)
Unfunny votes: Feh. --WanYao 07:44, 8 November 2007 (UTC)



The Stormtrooper Effect

Type: Survivor Skill
Tally: +1

Upon becoming of zombie hunter rank, you have an option to purchase a new skill: Main Character. Getting this skill allows for purchase of the sub-skill Stormtrooper Effect, and a 20% increase in accuracy in attacking with anything. When Stormtrooper Effect is purchased, all the accuracy of attacks on you are calculated by this equation: P hit = (n+1)3 / (h+1)10, where n is the number of bad guys(zombies and PKers in this case), while h represents the number of good guys(innocent survivors), while P hit is the chance of hitting the character who possesses a Stormtrooper Effect skill. The equation essentially means that the accuracy of the bad guys on any of the characters who possess this skill depends on how many bad guys and good guys there are in the same area (square). For example, the presence of 50 zombies would make the numerator 51 cubed, resulting in a figure of 132,651. but the presence of 5 good guys makes the denominator 6 to the power of 10, resulting in a figure of 60,466,176. The equation is then reduced, and would result in zombies having a chance of 1 in 455 to hit a character with this skill. Characters with Main Character skill count as two people, and your own character is included as well in the equation. If resulting figure for zombies is superior, then zombies die anyways.

Funny votes: Actually I think the chance to hit should be inversely proportional to the number of bad guys and proportional to the number of good guys (e.g. the more bad guys and fewer good guys, the lower the chance of the bad guys hitting anything). --Desperado 19:31, 14 July 2006 (BST)
Unfunny votes: #Insert vote here



The "Were all idiots" Skill/Balance/Item set

Type: Skill/Item/Balance
Tally: +2

This is here to show everyone, if they were under my control what would happen:

Skills

Idiot - Can be purchased by either survivors or zombies, the text for what is does says: "Doubles players HP, damage and accuracy with all weapons and IQ" When it really: "Halves players HP, Damage Accuracy with all weapons, and IQ." All players in the same location may laugh at the said player for 0 AP because they are idiot an idiot.

Items Aluminum Bats: A survivor only weapon with 33% to hit at max level for 72 damage, can only be used on zombie if they have a bseball, if a survivor misses three times they are "out" and die

Baseball: Can only be used by zombies 66% to hit at max level for 72 Damage, only if there are three sucessful attacks against a survivor this weapon damages them, since as there are three strikes required to remove a batter from the game in baseball

Nails: Can be used to nail items to the wall survivors in the building would get messages like the following: Mr.Flak nails a flak jacket to the wall... And again... and again... and again... and again... and again... and again... and again...and again Mr.Flak says: "Why do I keep finding these? Before falling to the ground crying"

Balance Every survivor has a 1% chance of falling out of a window for each AP spent regardless of where they are. Survivors in buildings would get this message: 'You look out the window to see if there are any useful items out there, you fall out the window and die" Survivors outside of buildings would get: "You walk into the block, as you trip over a small rock and fall out the window that was installed in the ground a few minutes before, You die"

Funny votes: Lord Evans W! 06:32, 23 May 2006 (BST) --Anotherpongo 17:36, 17 August 2007 (BST)
Unfunny votes:



BARHAH Mall

Type: Survivor Skill, parody
Tally: +0

Note: You probably won't get the joke unless you have read this suggestion. If you still don't get it, try comparing the text.

A survivor with this skill remembers how bad their ass was kicked at BARHAH Mall. If the text "BARHAH Mall" appears on that survivor's screen at any point while playing the survivor immediately loses all hit points, all experience points, all skills, takes a head shot, and is dumped outside of whatever building they might have been in. Upon standing up the new zombie can't be revived because being alive again would mean having to face BARHAH Mall, and no one wants that.

Funny votes: I guess I kinda forgot about this idea for a while, since I've had it since the end of the 3rd siege. But now I've finally gotten around to submitting it. --Reaper with no name TJ! 18:13, 20 February 2007 (UTC) I probably wouldn't find it funny if I had been there...--Labine50 MH|ME|'07 04:51, 4 March 2007 (UTC)
Unfunny votes: Not that funny, even after reading that Caiger Mall one. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:29, 20 February 2007 (UTC) Joe who? What mall? (a joke for canadians...) --WanYao 07:47, 8 November 2007 (UTC)



Jet Set Radio Zombie Future (from Zach Cross)

Type: New Class, New Item, Satire, Stereotypes
Tally: 0

Player is able to tag zombies with spraypaint. 50% chance of tagging the eyes, thus decreasing all zombie accuracy by 25% for a single turn. Zombie is able to remove sprays from body at will.

You see a zombie. On it it says, "RUN BOY! THE LLAMAS ARE COMING!"
(Props go to my good friend John for the quote, as well as an expansion on the idea)

Funny votes: NICE I like it--Agent White WTFW!SGPCMS-MetaCMS 19:31, 27 October 2006 (BST)
Unfunny votes: Aw, not cool, not cool.--  AHLGTG THE END IS NIGH! 03:22, 12 November 2007 (UTC)



The anti-skill

Type: Survivor Skill
Tally: +2

Just for the hell of it, zombies have been holding their farts for such a long time that they are very close to exploding. The farts have reached such a critical mass that a wormhole has opened has opened inside the zombie's stomach, transporting unknown items into it. Upon purcharsing this skill, the next attack done on the zombie will make it explode. The resulting toxic fumes will mutate the eyes of every nearby survivor, allowing them to see through any nearby building and see everyone inside. Along with the gases, the wormhole will have deposited Assault Rifles and Rocket Launchers inside the zombie, and give 1 of each to every survivor in the room and outside. The force of the explosion will also send the zombie's set of pearly whites bouncing around, doing 5 damage to everyone, infecting them, and stealing every item in their inventory, upon which the teeth will chew through the barricades and do the same to everyone outside. This act will cause every nearby to shit their pants and attempt to stab a Crucifix into the teeth, and they will then lock themselves in the bathroom, where no one will notice them and they will be immune to attacks because of that. The suvivor, because they're so scared, will call the military. 1000 soldier NPCs will then enter Malton, with 250 of them flying helicopter and dropping crates in every suburb.

Funny votes: 1 I think I covered most of the "DO NOT SUGGEST THIS" suggestions. Tryce of Thunder 19:11, 19 April 2007 (BST) It's funny, but for some reason I feel that this idea was very half-baked. Then again, so was my "Rip Off Head" suggestion... --Reaper with no name TJ! 17:06, 24 April 2007 (BST)
Unfunny votes:



"This one goes up to 11!"

Type: New Skill
Tally: +9

A skill that is an offshoot of that Radio Skill, this allows radio operators to turn the volume up to 11, allowing a 3x3 area around the operator to hear them. Side effects of this skill include STDs, Hair Metal, and Drummer Explosions.

Funny votes: Dang whippersnappers! Don't they know that anything over 90 decibels causes ear damage and anything over 120 causes ear pain?! --Reaper with no name TJ! 18:28, 9 May 2007 (BST) Oh no! Drummer Explosions!!! —The preceding unsigned comment was added by LockeCarnelia (talkcontribs) at an unknown time. It had me at the title :D --Specialist290 19:40, 23 May 2007 (BST) What? I can't hear you. Can you turn that up a bit? --Uncle Bill 22:06, 23 May 2007 (BST) Wooh! S-T-Dees! Kalir FTW! Z/S UD Potato Words 20:20, 18 June 2007 (BST) What does his have anything to do with STDs? LOL Vault 23:45, 29 June 2007 (BST) Who could vote against a Spinal Tap reference? 'arm. 07:26, 22 July 2007 (BST) Ahahaha! --WanYao 07:49, 8 November 2007 (UTC)
Unfunny votes:



Flirt

Type: New Skill
Tally: +3

Flirting is a Survivor skill where people flirt to get items. It has to depends on the user's charisma. The text will show if the flirting is successful:

You flirted {{{User}}} and got {{{Item}}}

but if you don't:

You got slapped horribly by {{{User}}} and he/she yelled, "Get away from me, you stupid pervert!"

It works on any gender and is a very useful skill.

Funny votes: Hehe, this one rules! --Fippe 11:06, 20 May 2007 (BST) How about the "Grope" skill? --Vault 01:49, 22 July 2007 (BST) Oh, oh! Will XP be taken away with the slap as well?..To represent the hurt ego that rejection brings? You know, the strong feeling of being 12 yearsold again and not ever being able to reach that unattainable level called "1st Base"??? (Oh, and some health should be lost to..due to the actual slap and days spent not eating of course...) Vezira 19:47, 1 November 2007 (PDT)
Unfunny votes:



Curse of the Disgusting Slob!

Type: New Skill
Tally: +1

A wizard has come to Malton, and endowed survivors with the power to place curses on one another! What kind? The kind that makes people miserable by using disgusting slobs! When this skill is bought, a drop down list will appear that will give you the power to place the following curses:

  • EEEK!-Upon logging in, the user automatically looks out the window and sees hundreds of fat, dirty slobs. They then turn around and see another one, wich automatically sniffs his armpit and says,"smell my armpit!" and all the other ones outside sniff theirs and say,"SMELL IT!" If user attempts to leave, the slob will block the door and say the same thing until his armpit is sniffed, at which point the victim will faint and have to spend 15 AP to stand up because it was so disgusting.
  • Conjure-This curse will conjure up a 50-foot slob, that uses atomic farts, wich destroy everything and make it cost 25 AP to stand up, and a super sonic yell of "YOUR MOM!",wich destroys everything and costs 15 AP to stand up.
  • Thief-Causes a slob to sit in your favorite chair whenever you enter a building, using 25 AP from yelling at him to get up.
  • Follow Around-causes a slob to follow victim around like a baby duckling. Victim must spend one AP per player extra when performing an action in the same square from telling everybody to stop making fun of him.

Funny votes: Mostly from the randomness. For some reason, I find it much funnier if I mentally replace the word "slob" with "blob". --Reaper with no name TJ! 00:14, 29 May 2007 (BST) Dangerous, but I like it. --JudeMaverick W! TJ! Talk Zzz... P! 07:07, 29 May 2007 (BST)
Unfunny votes: A wizard did it. Kalir FTW! Z/S UD Potato Words 20:20, 18 June 2007 (BST)




Politely Ignored

Rap Battle

Type: New Skillz
Tally: 0

A Survivor with the Rap Battle skill may approach another Survivor and begin a rap battle. The winner of a Rap battle is determined through a point system, the Survivor with the most points wins:

  • Possession of a Microphone: +5 Points
  • Use of the phrase "How you gonna ack, boyeee?": +4 Points
  • Possession of the Greatest amount of Bling: +30 Points
  • Being cooler: +17.86 Points
  • Black: +10 Points
  • Asian: -10 Points
  • White: -20 Points
  • Philosophical Rapping: +42 Points

The Loser of the Rap battle may choose to either giver all of their items (including their bling) to the winner or to pull out his Gat and pop a cap in the mofo's a$$.

Funny votes:
Unfunny votes:



X-Ray Vision

Type: Satire. -Mark 18:41, 15 December 2006 (UTC)
Tally: 0

The X-Ray Vision skill would be under the civilian tree. This skill would would allow players to do several things.

In the 3x3 map, it would allow players to see:

  • The number and names of survivors.
  • Number and names of zombies.
  • Number and names of bodies.

These would apply both inside and out. Also, it would allow the player to see the barricade levels in the surrounding squares.

This skill would be a prerequisite for Advanced X-Ray Vision. With Advanced X-Ray Vision, the player could click on a button, which for 0 AP would bring up the suburb map, showing the same information that X-Ray Vision shows. Also, it would allow survivors with firearms that are inside to attack players outside, and visa-versa.

(Please remember while voting that this is in Humorous suggestions for a reason, and that tag up there says "satire")

Funny votes: Nice --Agent White W!SGPCMS-MetaCMS 18:34, 15 December 2006 (UTC) You could balance this by adding the object "Nerf Football" which you could throw at someone to knock their X-ray glasses off! --Uncle Bill 22:13, 15 December 2006 (UTC)
Unfunny votes: Ok...I see the buildup, but where are the punchlines? Where is the actual humor? You've set up the perfect material, but you don't do anything with it. Do something with it and it could be hilarious. --Reaper with no name TJ! 03:59, 16 December 2006 (UTC) Umm... still waiting for some "seeing-through-clothes" joke or something, but you just dropped off at the end... --Zap 13:18, 16 December 2006 (UTC)



New Skills: PKer

Type: Skills
Tally: -3

Just like there are advanced skills for Zombie Hunters, there should be advanced skills for PKers as well. The tree can look like this...

  • Cowardice (If you're attacked by someone at or above your level, their attacks will be 10% less likely to hit. This is due to you running from fair fights.) - 75 XP
    • Yellow Belly (Subtracts another 15%.) - 75 XP
  • STFU N00b (Causes speech from players under your level to be automatically invisible to you. This is because you're obviously better than them, and they have nothing useful to tell you.) - 75 XP
  • Flame Shield (Acts as a flak jacket, even if you're wearing one. Blocks 10% of the damage from any attack.) - 75 XP
    • OMGWTF (Blocks damage like the skill above, and gives you 2 HP every time someone in your block says "WTF are you doing, you PKing idiot?", "OMG PKing faggot.", "Stop PKing you asshole.", or "PKing n00b dumbass!") - 75 XP
  • Rules? What rules? (This is the ultimate skill. It allows you to do whatever you want, including zerging, PKing, ZKing, GKing, and killing at cemeteries. Not like you didn't already do all those things, but now it's legal.) - 100 XP

Funny votes: Blue Command Vic 18:06, 6 September 2006 (BST)
Unfunny votes: Yes, because every PKer is a zerging cheater and not just the bounty hunters. OFFFF COURSE.--Thari TжFedCom is BFI! 15:18, 1 November 2006 (UTC) ...As above. --DTPraise KnowledgePK 01:21, 8 November 2007 (UTC) ...STFU n00b. --WanYao 07:35, 8 November 2007 (UTC) ...Sounds like someone was angry about getting PKed, and that their sense of humour got shot along with their character. Jacks LeRoy (talk) 00:08, 5 November 2018 (UTC)



Retardation

Type: Skill
Tally: -1

Humans with this skill gain much more XP from reading books, but all that they say is converted into random numbers and letters. Also, whenever someone with this skill enters a school, they lose 5 HP from bad memories of Special Education. This skill would be able to be turned on at the cost of 100XP, and after another 100XP it would be able to be turned off.

Funny votes: Xtralife 21:31, 24 September 2006 (BST)
Unfunny votes: Waluigi Freak 99 20:19, 4 November 2006 (UTC) Not the SLIGHTEST bit funny. --WanYao 07:35, 8 November 2007 (UTC)



Tumbleweed

Overeating

Type: Skill
Tally: -1

I got this idea from someone saying that if this game was in America, there would be a lot of fat zombies running around.

This skill would be only available to survivors in the Civilian group, but it would carry over to zombies if killed. Skill name: Overeating. Effects: Max 70 HP, Max 40 AP. Since you have more mass, you can take more damage, but you are more easily tired due to the extra weight. This skill and Bodybuilding are not compatible, but buying Overeating with Bodybuilding will eliminate your Bodybuilding skill, dropping you a level, then add Overeating, putting you back where you were. To change back to Bodybuilding, you must buy Exercise, also in the Civilian group, to drop you down to standard, and then buy Bodybuilding. If a zombie while you have Overeating, and you do not have Lurching Gait, it will cost 3 AP per block of movement. With Lurching Gait, the amount is 1 AP.

Funny votes:
Unfunny votes: Nerfs barricades... I dunno why, but it just does Kaylee Hans 10:28, 21 September 2006 (BST)



Pick-up lines

Type: New attack
Tally: -1

A survivor skill that can be used on either human or zombie. When used the survivor has a 50% chance (chances vary depending what pick-up line is used) of seducing his opponent. When seducing the opponent you can choose the option to sleep with the opponent *wink wink, nudge nudge*. However if he fails he can receive a varied amount of slaps up to 10 instantly ranging from 1 damage to 5. Body building increasings the chances of your pick-up line working by about 10%

Funny votes:
Unfunny votes: After you sleep with your opponent, what good does that do? What if the target is the same gender as you? Will there be a hit reduction penalty to the person you sleep with? Come on, work on it a bit more and I might find it funny Kaylee Hans 11:15, 29 August 2006 (BST)



Wicked Witch Tree

Type: Skills
Tally: +1

A new tree of skills for survivors. All players choosing to be Wicked Witches start with the Flying Monkey skill above. They can get new skills in this tree for 50XP.

This is the tree:

  • Flying Monkeys- Detailed above
  • Locust Swarm- When killed a small swarm of locusts attacks the Killer of the player. It wipes out all skills of the killer and takes 15AP to stand up from.(Thanks to The General for this idea)
  • Locust Plague- A huge plague of locusts attacks all players in the same block as the player upon death. It wipes out all skills, AP, XP, HP and takes 50AP to stand up.
  • The Wizard of Oz- When the player is killed, a yellow brick road is formed. It has no purpose but looks nice. It also summons Munchkins to beat people within a 2 block radius with sticks and bits of cheese.

Funny votes: HamsterNinja 03:08, 6 June 2006 (BST) My joke. Cheeseman W!ASBTalk 20:46, 25 November 2006 (UTC)
Unfunny votes: I have one question for you: HOW STUPID ARE YOU? I might as well make a skill that instantly deletes a player when I attack them, even if I miss! I've never seen idiocy like this EVER, and I don't plan on seeing it again.--Nimbalo 21:07, 1 July 2006 (BST)



Shut Up!

Type: Survivor Skill, Game Improvement
Tally: -1

Survivor skill, under knife combat

Allows a survivor with a knife to cut out a spammer's tongue. A spammer is defined (for the purposes of this skill) as someone who posts at least five messages in a row (the number is up for debate). Anyone who has been "shut up" loses the ability to speak until they die and get revived again. Using this skill earns the user 5 XP and the admiration of everyone in the building.

Also, this can be attempted with an axe, but it causes death instead. Painful, torturous death deserved of someone who thinks that spamming is funny.

Funny votes: #lol. Good one.
Unfunny votes: #No, not so good. Jenny D'ArcT MPS 04:03, 25 July 2006 (BST)



Crucifixion and Zombie Jesus

Type: Survivor Skill
Tally: -4

Players, with the appropriate skill and 5 AP, can crucify dead bodies. Crucified zombies take 25 AP to rip themselves off of it.

The other side to this is that the first player to rip himself off of the cross is crowned Zombie Jesus. Zombie Jesus can no longer attack humans, but can wish away all barricades in a location with a prayer, and can bless any size group of zombies, giving them +10% accuracy and +1 damage to all attacks for the next 6 hours. He can also speak perfect English, without the need for Death Rattle, and has 200 HP. Once Zombie Jesus is killed, a new Zombie Jesus will be made the first player to rip himself off the cross. This also happens if Zombie Jesus goes idle for five days.

Funny votes: #Insert vote here
Unfunny votes: Not funny, just offensive. Can you say blasphemy?Waluigi Freak 99 00:12, 8 October 2006 (BST) Agreed --Agent White WTFW!SGPCMS-MetaCMS 19:34, 27 October 2006 (BST) Not really funny, but I have no clue how these guys are offended by it. --Reaper with no name 14:38, 1 November 2006 (UTC) i second reaper's thought. how exactly is this offensive? i see it mentions religion... i'm just confused now. --Kaminobob 02:30, 3 November 2006 (UTC) Not really all that funny...but good Idea...--Jebus14 15:36, 30 May 2007 (BST)- Sorry, just not funny.-Scout talk Click! 22:52, 26 July 2010 (BST)



Halo Skill Set (from Zach Cross)

Type: New Class
Tally: -1

Halo Skill Set

  • Spartan III Basic Training - Survivor is part of the second wave of the SPARTAN elite program, codenamed the SPARTAN III Project. Survivor has been trained to be the best of the best. All abilities increased by +10%.
  • Augmentation - Spartan has been augmented on a physical level with the latest technology-- bone reinforcement, ocular improvments, the works. An extra +10% bonus to all abilities is added.
  • MJOLNIR - Survivor is fitted with the latest in battle armor: the MJOLNIR. All skills are increased to 95% accuracy. Enemy hits damage reduced to 1 HP, no matter what weapon is used. With the MJOLNIR armor, the player does 50 HP damage with all melee attacks. Only 1 AP per 10 blocks is used for movement.
  • A.I. Construct - Spartan has an Artificial Intelligence Construct inserted into his/her neural implant slot. This construct allows you to scan an enemy, much in the same way a DNA scanner does. However, there are no limits to how many times an enemy can be scanned, and both survivors AND zombies are subject to scanning.
  • Armory Aide - The Construct will point out the location of items that are scattered about. Probability of finding an item during a search is given a +25% bonus.
  • Constructive Warning - Constuct will alert a survivor when he/she has less than 10 HP, and will produce a list of nearby safehouses that are barricaded below Very Strongly or are open.
  • CNI Transponder - Construct will function in the fashion of a cellular phone and can contact others with a construct of their own. No telephone mast required.
  • Grunt Punt - As a member of the Spartan III program, soldier is able to "punt" those under the level of 2, thus dealing a single point of damage, as well as knocking them into an adjacent block.

Funny votes:
Unfunny votes: There's nothing funny in this. --Reaper with no name TJ! 19:58, 30 April 2007 (BST) Why would MJOLNIR reduce shotgun damage to 1? Shotguns in Halo are very powerful.--Xshu 03:20, 12 November 2007 (UTC)



Love Nudge Skill Set (from Zach Cross)

Type: New Class
Tally: -1
  • Love Nudge - Allows a survivor to "latch onto" another survivor and administer a "love nudge." When used, it will restore 15 HP to both survivors, but use a total of 5 AP per use. Can only be used once every thirty minutes.
  • Premature Nudging - Due to nudging prematurly, the AP cost of the Love Nudge skill is reduced to 1 AP per use. Causes the target to regain 5 HP less than the user. Can not be used in combination with the Foreplay skill.
  • Foreplay - Due to pre-nudging preparations, a +5 HP healing amount is added. Adds a 1 AP cost, making the total cost 6 AP. Can not be used in combination with the Premature Nudging skill.
  • Self-Nudging - Restores 5 HP to self. Uses 3 AP. Self-Nudging is not affected by Premature Nudging or Foreplay skills.
  • Nudge Stick Training - If in possession of a Nudge Stick (see items), there is a 20% chance of healing an extra 5 HP during the usage of a Love Nudge. Allows the Nudge Stick to be used as a weapon, adding an extra +25% to hit. Must have Hand to Hand Combat.
  • Advanced Nudge Stick Training - If in possession of a Nudge Stick, there is a 40% chance of healing an extra 5 HP during the usage of a Love Nudge. Adds an extra +20% to hit. Must have Hand to Hand Combat.
  • Nudge Stick Mastery - If in possession of a Nudge Stick, there is a 60% chance of healing an extra 5 HP during the usage of a Love Nudge. Adds an extra +15% to hit. Must have Hand to Hand Combat.

Funny votes:
Unfunny votes: Ok, ok, enough with the Love Nudges already! Jeez... --Reaper with no name TJ! 20:28, 30 April 2007 (BST)