Dakerstown: Difference between revisions

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To check all the buildings in one page, use the '''[[Dakerstown Building Information Center]]'''.


'''Dakerstown''', AKA "[[Suburb Nicknames#Dakerstown|Suburb One]]," is a [[suburb]] of [[Malton]], located at the northwest corner of the city.
'''Dakerstown''', AKA "[[Suburb Nicknames#Dakerstown|Suburb One]]," is a [[suburb]] of [[Malton]], located at the northwest corner of the city.
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To check all the buildings in one page, use the '''[[Dakerstown Building Information Center]]'''.


== Fun things to do! ==
== Fun things to do! ==

Revision as of 20:19, 12 May 2009

Suburb of Dakerstown
Border Border Border
Border Dakerstown Jensentown
Border Roywood Judgewood
Update Dakerstown's Danger Level
View Danger Center

Dakerstown's location in Malton

Resource buildings in Dakerstown

Latest EMR:
z: 0~i: ***
p: BApr 28

Update EMR

Phone Mast: (4,5)

The Buttle Building

Maltel-active-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
  • Only scattered survivors...
— Zombie Groups —
  • Only feral zombies...
— Hostile Groups —
  • Only freelance killers...

Key buildings in Dakerstown:

Malls:
NecroTech Buildings: 1

(7,8)

Police Departments: 4
Hospitals: 2
Fire Stations: 2
Bulletin Boards: 1
Others:
Suburb Number: 1

Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.

Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.

Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.

Dakerstown is a suburb that has seen a lot of action. The IWM, had previously enacted a policy of general hostility and fought several wars in an attempt to drive other groups out. For quite some time it was in a state of civil war between the IMW and several communist alligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction. The Blue Aegis Group calls this suburb home.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

  • none

Bulletin Boards

Revive Points

To check all the buildings in one page, use the Dakerstown Building Information Center.

Fun things to do!

Improve your Marksmanship Dakerstown has four police stations, and plenty of very adequate targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!

Revive Points

FUACK has designated a junkyward (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.

May 2009

May 11th

I saw several "404 BARHAH PK" tags a couple days ago while walking south from the Hewett Library to the NT, including one tag at the revive point northwest of the NT. Interpreting that as a sign of 404: Barhah not found's presence, added them to the group list. --Dallian731 16:32pm, 11 May 2009 (GMT)

The Tags in question are posted over most of the North West of Malton, seemingly by the group Extinction. They don't really like our habit of coming and reclaiming territories. As such they are trying to turn public opinion against us by telling people we are a PK'er group.
Although in actual fact its turned out to be good publicity. Everyone in the North West knows who we are. There's only a few of us in dakers at the moment. So I removed the link.--RosslessnessWant a Location Image? 16:50, 11 May 2009 (BST)

April 2009

April 18th

NecroWatch reported from the Pask Building today. Scans showed 70 zombies within scanning range. Of these, 6 were at a warehouse near the Pask facility itself, 5 were at a junkyard adjacent to the Pask, 5 were at Club Gayler in Jensentown, 4 were at the Frauley Building in Roywood, 4 were at a junkyard at the center of Dakerstown, 3 were at St. Bartholomew's Hospital, 3 were at Murtaugh Towers in Roywood, 3 were at Gazzard Avenue School in Roywood. All others were single or in pairs, maintaining ruined building throughout the area. Overall, the suburb is ruined with small band of roving zombies maintaining it. ~ extropymine Talk | NW | 4Corners 16:43, 18 April 2009 (BST)

April 17rd

Most of the buildings are ruined; survivors are scarce. Changing status to dangerous.--GaryOlson 01:08, 18 April 2009 (BST)

March 2009

March 23rd

NecroWatch reported in from the Pask Building. A recent scan had revealed that there were 38 zombies within scanning range of the facility. Of these numbers, 4 zombies were at Leeworthy Park, and 3 zombies were at both the Chitty Hotel and Wells Towers over in Jensentown. Meanwhile in Roywood there were 6 zombies at the Frauley Building and 4 zombies at a warehouse over in Judgewood. The remaining zombies, which numbered in the 1's and 2's, were scattered across the area. --Mobius

March 4th

NecroWatch reported in from the Pask Building. A recent scan had revealed that there were 51 zombies within scanning range of the facility. Of these numbers, 7 zombies were at the junkyard revive point, 4 zombies were at both the Pask facility and the Tobit Arms, while 3 zombies were at Hopes Library and Leeworthy Park. Meanwhile over in Judgewood the scan detected there were 5 zombies at Hewlett Boulevard Railway Station. Of the remaining zombies, which numbered in the 1's and 2's, most were scattered and of no real threat to any other locations. --Mobius 16:58, 4 March 2009 (UTC)


Barricade Plan

See here for more information on the plan, including emergency policies. This is the Barricade Plan for the suburb of Dakerstown.

This diagram shows what levels buildings should ideally be barricaded to in order to provide protection in the form of Extremely Heavily Barricaded buildings, whilst designating entry points in the form of Very Strongly Barricaded buildings. Please note this plan indicates the preferred levels of barricades, and not the current levels.

If you wish to discuss alterations to this plan, please use the talk page.

If you need to edit the barricade plan, go to Template:Dakerstown. If changes are made, please be sure to also edit the Barricade Policy section of the page for any buildings affected.

To include the barricade plan on a page use:

{{Dakerstown}} for a fullsize plan

or

{{Dakerstown|Small}} for a smaller version.

Ubpicon2.GIF UBP Non-Compliant Barricade Plan
This barricade plan is not compliant with the Uniform Barricading Policy. This plan was last reviewed on October 10, 2009.


00 01 02 03 04 05 06 07 08 09
00 Bird Boulevard
Palprey Road Police Department
St. Danilo's Church
a cemetery
a carpark
Hewett Library
Geldart Square
Hardwick Row Railway Station
the Bullimore Arms
Bourdillon Library
00
01 the Norgan Building
Patridge Grove
Club Ogburn
Gatley Drive
Seamour Crescent
Merivale Crescent
St. Ansgar's Hospital
a warehouse
a warehouse
Cuthbert Auto Repair
01
02 Sinkins Auto Repair
Scorse Plaza
Voules Walk
Pavey Place School
Cranton Library
Glastonbury Alley
Ditcher Lane
Heward Towers
Bedford Street
the Boucher Arms
02
03 the Emberson Building
the Dibbin Building
wasteland
Dovey Boulevard Fire Station
a warehouse
Owens Walk
Tomkins Bank
McDougall Cinema
the Yelling Building
the Hodgkins Arms
03
04 Club Magee
Wilmott Row
Turpin Crescent
the Tobit Arms
the Doyne Hotel
a junkyard
Bissley Bank
Turnock Place
Hopes Library
Alderson Street
04
05 Wale Walk Police Department
Buckinham Lane
a warehouse
St Bartholomew's Hospital
the Buttle Building
MPM
Montacute Place
the Oakes Museum
Andow Square
wasteland
Imber Road Railway Station
05
06 a warehouse
the Gristwood Hotel
Swearse Lane Police Department
a factory
Owsley Alley
Petvin Place
a warehouse
a carpark
Woolsett Avenue
Rodges Grove
06
07 Hogue Street
a junkyard
Lomas Boulevard Fire Station
Woodborne Crescent
wasteland
Tossell Walk
a junkyard
Tolly Library
Ledger Avenue
the Blackman Building
07
08 St Matthias's Church
Jeffries Auto Repair
Britton Park
wasteland
the Beal Building
the Chitty Hotel
Leeworthy Park
RP
the Pask Building
Calderwood Plaza
Meleady Plaza
08
09 Stobbart Walk Police Department
Freeth Auto Repair
the Crespin Building
Tyack Row
Chadwick Towers
Atkinson Square
Hazeldine Square
the Troakes Monument
Snook Alley Railway Station
Whitesides Row
09
00 01 02 03 04 05 06 07 08 09


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

About

Because of the sudden influx of zombies to Dakerstown this suburb is no longer safe for low level players; the barricade plan has been updated to reflect this change. Efforts have been made to leave resource buildings open for low level players but survivors without Free Running would be safer elsewhere. The placement of junkyards in this suburb make them ideal entry points, and the use of the junkyard at 6,7 as an RP allows revivers to save AP.

EHB Emergency Policy

During emergencies, all resource buildings may be raised to EHB as a precautionary measure. Survivors are encouraged to use the nearby entry points as an alternate. Citizens without the Free Running skill are highly encouraged to acquire it to prevent death in case of break-ins to VSB buildings. This status should only be set during times when the danger status for the suburb is at Very Dangerous, although other special circumstances may call for Emergency Status as well. At no time will non-resource buildings marked as VSB be caded above that level.

History

This barricade plan was updated on January 1st, 2011, for a more secure suburb. As of this writing, many of the buildings are ransacked and have zombies inside. A local survivor group is currently in the process of reclaiming the suburb. Survivors without free-running are advised to stay away as most buildings will be at EHB while the zombie threat is pushed out. The policy is subject to change without notice as local conditions dictate. --Zakarus 20:15, 1 JAN 2011 (UTC)

Suburb Map

The Malton Suburb of Dakerstown
NW N NE
W
Bird Boulevard Palprey Road Police Department St. Danilo's Church a cemetery a carpark Hewett Library Geldart Square Hardwick Row Railway Station the Bullimore Arms Bourdillon Library
the Norgan Building Patridge Grove Club Ogburn Gatley Drive Seamour Crescent Merivale Crescent St. Ansgar's Hospital a warehouse a warehouse Cuthbert Auto Repair
Sinkins Auto Repair Scorse Plaza Voules Walk Pavey Place School Cranton Library Glastonbury Alley Ditcher Lane Heward Towers Bedford Street the Boucher Arms
the Emberson Building the Dibbin Building wasteland Dovey Boulevard Fire Station a warehouse Owens Walk Tomkins Bank McDougall Cinema the Yelling Building the Hodgkins Arms
Club Magee Wilmott Row Turpin Crescent the Tobit Arms the Doyne Hotel a junkyard Bissley Bank Turnock Place Hopes Library Alderson Street
Wale Walk Police Department Buckinham Lane a warehouse St. Bartholomew's Hospital the Buttle Building Montacute Place the Oakes Museum Andow Square wasteland Imber Road Railway Station
a warehouse the Gristwood Hotel Swearse Lane Police Department a factory Owsley Alley Petvin Place a warehouse a carpark Woolsett Avenue Rodges Grove
Hogue Street a junkyard Lomas Boulevard Fire Station Woodborne Crescent wasteland Tossell Walk a junkyard
RP
Tolly Library Ledger Avenue the Blackman Building
St. Matthias's Church Jeffries Auto Repair Britton Park wasteland the Beal Building the Chitty Hotel Leeworthy Park the Pask Building Calderwood Plaza Meleady Plaza
Stobbart Walk Police Department Freeth Auto Repair the Crespin Building Tyack Row Chadwick Towers Atkinson Square Hazeldine Square the Troakes Monument Snook Alley Railway Station Whitesides Row
E
SW S SE