User:Sherry Stringfield/Shuttlebank: Difference between revisions
(New page: Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Shuttlebank, or notice that it has chan...) |
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| name00=Milard Park | | name00=Milard Park | ||
| name10=Factory 31,10 | alt10=a factory | cade10=EHB | type10=Factory | | name10=Factory 31,10 | alt10=a factory | cade10=EHB | type10=Factory | text10= | ||
| name20=Chadwick Park | | name20=Chadwick Park | ||
| name30=Holly Cinema | cade30=EHB | type30=Generic | text30= | | name30=Holly Cinema | cade30=EHB | type30=Generic | text30= | ||
| name40=the Cholmondeley Hotel | cade40=EHB | type40=Generic | | name40=the Cholmondeley Hotel | cade40=EHB | type40=Generic | ||
| name50=Merryweather Plaza (Shuttlebank) | alt50=Merryweather Plaza | | name50=Merryweather Plaza (Shuttlebank) | alt50=Merryweather Plaza | ||
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| name91=Wasteland 39,11 | alt91=wasteland | | name91=Wasteland 39,11 | alt91=wasteland | ||
| name02=Factory 30,12 | alt02=a factory | cade02=EHB | type02=Factory | | name02=Factory 30,12 | alt02=a factory | cade02=EHB | type02=Factory | text02= | ||
| name12=Newis Drive Railway Station | cade12=EHB | type12=Generic | | name12=Newis Drive Railway Station | cade12=EHB | type12=Generic | ||
| name22=Merchant Crescent Police Department | cade22=VSB | type22=PD | | name22=Merchant Crescent Police Department | cade22=VSB | type22=PD | ||
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| name05=the Talbot Museum | cade05=EHB | type05=Generic | | name05=the Talbot Museum | cade05=EHB | type05=Generic | ||
| name15=Factory 31,15 | alt15=a factory | cade15=VSB | type15=Factory | | name15=Factory 31,15 | alt15=a factory | cade15=VSB | type15=Factory | text15= | ||
| name25=the Legg Museum | cade25=EHB | type25=Generic | | name25=the Legg Museum | cade25=EHB | type25=Generic | ||
| name35=the Marfell Building | cade35=EHB | type35=NT | | name35=the Marfell Building | cade35=EHB | type35=NT | ||
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| name26=The Cope Building (Shuttlebank) | alt26=the Cope Building | cade26=EHB | type26=Generic | | name26=The Cope Building (Shuttlebank) | alt26=the Cope Building | cade26=EHB | type26=Generic | ||
| name36=Besly Avenue Police Department | cade36=VSB | type36=PD | | name36=Besly Avenue Police Department | cade36=VSB | type36=PD | ||
| name46=Fabian General Hospital | cade46=VSB | type46=Hospital | | name46=Fabian General Hospital | cade46=VSB | type46=Hospital | text46= | ||
| name56=the Buckrell Building | cade56=EHB | type56=Generic | text56=PM | | name56=the Buckrell Building | cade56=EHB | type56=Generic | text56=PM | ||
| name66=William Avenue Police Department | cade66=EHB | type66=PD | | name66=William Avenue Police Department | cade66=EHB | type66=PD | text66= | ||
| name76=Club Haber | cade76=VSB | type76=Generic | text76= | | name76=Club Haber | cade76=VSB | type76=Generic | text76= | ||
| name86=the Stoodely Museum | cade86=EHB | type86=Generic | | name86=the Stoodely Museum | cade86=EHB | type86=Generic | ||
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| name37=Boddy Place | | name37=Boddy Place | ||
| name47=Club Brookeman | cade47=EHB | type47=Generic | text47= | | name47=Club Brookeman | cade47=EHB | type47=Generic | text47= | ||
| name57=Wild Walk Police Department | cade57=EHB | type57=PD | | name57=Wild Walk Police Department | cade57=EHB | type57=PD | yext57= | ||
| name67=Drake Walk | | name67=Drake Walk | ||
| name77=Naish Square | | name77=Naish Square | ||
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| name97=MacCarthy Square | | name97=MacCarthy Square | ||
| name08=the Frappell Building | cade08=EHB | type08=NT | | name08=the Frappell Building | cade08=EHB | type08=NT | text08= | ||
| name18=Riden Avenue | | name18=Riden Avenue | ||
| name28=Underwood Street Railway Station | cade28=VSB | type28=Generic | | name28=Underwood Street Railway Station | cade28=VSB | type28=Generic | ||
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| name68=Bubcar Road Fire Station | cade68=VSB | type68=Generic | | name68=Bubcar Road Fire Station | cade68=VSB | type68=Generic | ||
| name78=Adler Crescent | | name78=Adler Crescent | ||
| name88=the Godden Building | cade88=EHB | type88=NT | | name88=the Godden Building | cade88=EHB | type88=NT | text88= | ||
| name98=Carpark 39,18 | alt98=a carpark | | name98=Carpark 39,18 | alt98=a carpark | ||
Revision as of 21:39, 2 February 2010
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Shuttlebank, or notice that it has changed.
- Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
- The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
- For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
- Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
- When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
- Information more than a couple of days old is liable to be deleted.
- Notes on how to add or change labels are at the bottom of the page.
Map: Current State of Shuttlebank
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Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) MPM = Phone Mast. To be powered up and EHB at all times.
- 6) GNF = Generator, no fuel.
Notable Events
Editing Notes
Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.
For example, this is what the code for St Simon's Hospital looks like unedited:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=
This is what it would look like edited, if on 21 November you found that it was a 3AP ruin with 1 zombie inside:
- name31=St. Simon's Hospital (Eastonwood) | alt31=St. Simon's Hospital | cade31=VSB | type31=Hospital | text31=Ruin (3AP)<br>(1Z) 21.11
"Ruin (3AP)<br>(1Z) 21.11" was added directly after the equals sign.
Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.