User:Sherry Stringfield/Shuttlebank

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Shuttlebank, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Pooll PD, the factories, Elers auto repair and the Hosken Building phone mast. However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • Should you want to direct anyone to the status map in-game, you could give them the following link: http://tinyurl.com/SHstatus

Map: Current State of Shuttlebank

30 31 32 33 34 35 36 37 38 39
10 Milard Park
a factory
Chadwick Park
Holly Cinema
the Cholmondeley Hotel
Merryweather Plaza
Lock Boulevard Police Department
Borrows Bank
Berrow Road Fire Station
Norris Bank
10
11 Aplin Towers
Barton Avenue
Reginaldus Square Railway Station
Fooks Lane
Vagg Road
Baillie Square
Vivian Walk
Stringfellow Plaza
Dennett Walk School
wasteland
11
12 a factory
Newis Drive Railway Station
Merchant Crescent Police Department
Dalzell Square
Club Cust
Cobden Way
St. Piran's Church
RP
Perrie Square Fire Station
Wheare Boulevard
a junkyard
12
13 wasteland
Applin Towers
a junkyard
Fedden Park
Gready Street
Sampson Lane
a cemetery
RP
Club Roles
Saywell Towers
Morrow Park
13
14 Hain Library
wasteland
Upsdale Plaza
Banton Lane
Killinger Walk
the Darknell Museum
VSB Unlit
14 Dec
Thair Place
a warehouse
Ayliffe Drive
Poulet Place
14
15 the Talbot Museum
a factory
VHB Lit
13 Dec
the Legg Museum
VSB
14 Dec
the Marfell Building
EHB Lit
14 Dec
Look Road
RP
clear
14 Dec
Bu Crescent Railway Station
VSB Lit
16 Dec
a factory
EHB Lit
15 Dec
Obern Library
VSB Lit
16 Dec
Kevern Row Police Department
Budden Street
15
16 Garmston Bank
the Keats Hotel
EHB Lit
(2S)
12 Dec
the Cope Building
VSB
14 Dec
Besly Avenue Police Department
EHB Lit
13 Dec
Fabian General Hospital
EHB Lit
14 Dec
the Buckrell Building
PM
EHB Lit
14 Dec
William Avenue Police Department
EHB Lit
16 Dec
Club Haber
the Stoodely Museum
a junkyard
16
17 the McDonnell Arms
Wooman Avenue Railway Station
VHB Lit
13 Dec
wasteland
Boddy Place
Club Brookeman
VSB GNF
16 Dec
Wild Walk Police Department
EHB lit lit
5 Jan
Drake Walk
Naish Square
the Pattemore Building
MacCarthy Square
17
18 the Frappell Building
Riden Avenue
Underwood Street Railway Station
VSB Unlit
13 Dec
Catton Square
Caudwell Road
Rollason Crescent
Bubcar Road Fire Station
VSB
12.12

Need fuel
Adler Crescent
the Godden Building
EHB Lit
3.12
a carpark
18
19 Mounter Avenue
St. Marcellus's Church
RP
Fishwick Park
Obern Towers
VSB Unlit
13 Dec
Tennear Lane
Ayliffe Row Railway Station
VSB
12.12
Temperley Drive
the Blyth Building
ruined
12.12
Vezard Towers
a junkyard
19
30 31 32 33 34 35 36 37 38 39


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for Fabian General Hospital looks like unedited:

name46=Fabian General Hospital | cade46=VSB | type46=Hospital | text46=

This is what it would look like edited, if on 4 February you found that it was a 3AP ruin with 1 zombie inside:

name46=Fabian General Hospital | cade46=VSB | type46=Hospital | text46=Ruined (3AP)<br>(1Z) 4.2

"Ruined (3AP)<br>(1Z) 4.2" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.