Developing Suggestions

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Rev Rifle, AKA "Probably Fucking Zombies Over"

Timestamp: -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 03:16, 30 May 2011 (BST)
Type: I dunno
Scope: SAVING TEH GAEM
Description: Once every few days (the exact duration would be randomized) special crates are air-dropped into Malton.

Along with the usual fare, there would also be a Revivification Rifle and Serum Vials.

The Rev Rifle is loaded iwth Serum Vials, which gives the wielder 3 shots. They can then use the Rev Rifle just like any other ballistic weapon in-game.

The difference is this, my friends: When shot with the Rev Rifle, the target takes minimal damage, somewhere around 2 to 4 HP, and they are set to "Revivifying" status.

Revivifying status is the inverse of "Infected". Zombies with this status will lose 1 HP per action until dead, at which point they are revived.

To "heal" themselves of the Revivifying status, Zombies have to regain full health once more. As soon as they hit their max HP, they're back to normal. Sure, you lose 1 HP per action, but hey. Chow down and you'll take care of it.

I'm not sure what the stats of the weapon would be... IE: Chance to hit. That's why this is up for discussion, eh?

Bullet points in Human favor:

  1. Reviving someone can take the 1 AP to shoot them.
  2. Three shots per loading is a bit nicer than using up an entire syringe you toiled away for.
  3. Did you see that it's like "infection" against zombies?
  4. A Zombie you just pegged is less likely to waste its AP and HP on smashing stuff up around you.

Bullet points in Zombie favor:

  1. Zombie can still undo it, and can still attack. They do not go into reviving status immediately as with combat revies.
  2. ^ So this essentially helps kill combat revives.
  3. Destroying the crates helps keep this weapon out of enemy hands.
  4. A shot that misses you is a wasted revive.

This is a lot like how revivals normally work on Hell Rising, so we know it can actually be put to use. (Major differences being HR is corpse-revive-only, so the combat elements aren't the same.)

If it's a dupe, I'm sorry I don't care. :)

Edit: Essentially, this is like a dart rifle used on wild game, retrofitted for revivification darts.

Discussion (Rev Rifle, AKA "Probably Fucking Zombies Over")

Ehhhhhhhhhhhhhhhhhhhhhhhhhh....-- Cat Pic.png Thadeous Oakley Talk 06:54, 30 May 2011 (BST)

Ahahahahahahahahahahaha. The reason Hell Rising sucks donkey balls is because you're able to put retarded ideas like this into the game. GETOUT.gif--Karloth Vois ¯\(°_o)/¯ 09:39, 30 May 2011 (BST)

Because browser-based games must be taken very seriously. Imagine an animated GIF of a platypus saying "Eat Shit" right here. -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 17:57, 30 May 2011 (BST)

No.Treviabot92 22:24, 30 May 2011 (BST)


Shopping Cart

Timestamp: Private O'Hara 17:53, 29 May 2011 (BST)
Type: Unique bonus
Scope: survivors only
Description: Locations: Shopping Malls (1%) Shopping carts do not take up any encumbrance points, rather they allow a survivor to have 200% encumbrance (carry twice as much stuff) and can only be found in shopping malls in any store with a low 1% chance.

Discussion (Shopping Cart)

Fuck off. Nothing to be done! 17:59, 29 May 2011 (BST)

Watch your language. Please only constructive comments. There is no need for foul words. Private O'Hara 19:02, 29 May 2011 (BST)
Fuck off.Treviabot92 22:25, 30 May 2011 (BST)

Of course this would disable Freerunning on any players carrying the shopping cart, right? They would have to spend 2 AP to move 1 square?--

| T | BALLS! | 18:17 29 May 2011(UTC)

Yes it would disable Freerunning for any players using the cart, and the 2 AP to move 1 square makes sense...it would be a good balancing factor.User:Private O'Hara
I can't see a shopping by any more encumbering or movement hindering than a portable generator. Should even weigh less than a gennie.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 19:13, 29 May 2011 (BST)
of course, I should READ the proposed suggestion before commenting--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 19:14, 29 May 2011 (BST)
I think that if you incorporate Zombie Lord's suggestion, it would make it very different than Rucksack, A Little Red Wagon, and Duffel Bag. Losing the ability to perform Free Running AND an increase to AP movement in favor of having increased inventory slots could end up balancing it out. There would have to be some sort of additional information for the server side of things, however, such as specifically listing what items are carried in the cart, what happens when the cart is gotten rid of when you have too many items, and the ability to select an option to actually start Free Running again at the cost of the cart (such as the caution warning before jumping off of a tall building). --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:45, 29 May 2011 (BST)

unneeded and stupid. did you just get done watching "The Road"?.--User:Sexualharrison19:31, 29 May 2011 (bst)

No I have never seen nor heard of said movie. And you are welcome to your opinion.--Private O'Hara 19:39, 29 May 2011 (BST)
so what are you homeless? cause only a hobo would find this useful.--User:Sexualharrison19:41, 29 May 2011 (bst)
You don't think shuttling 5 generators around town would be useful? It's too useful. Give the newbie a break, for Christ's sake. (Do malls even have shopping carts?) --Paddy DignamIS DEAD 19:52, 29 May 2011 (BST)
Depends on what stores are at the mall, and if it is a proper mall, or a strip mall. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:54, 29 May 2011 (BST)
O'Hara doesn't know about indenting, as he/she is brand new to the wiki. Cut him/her a little bit of slack. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:54, 29 May 2011 (BST)
meh. fine it's still a dupe.--User:Sexualharrison19:56, 29 May 2011 (bst)

This wouldn't be so bad... as long as it reduces survivor movement rate to 2AP per block, and negates their ability to free run so long as they have it. Oh, and you wouldn't be able to get past barricades either. Plus, when attacking, there would be a 5% chance of the shopping cart rolling away and taking half your inventory with it. Also, zombies with a shopping cart in their inventory should be able to use it as a battering ram weapon against barricades, for a 50% chance of success. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 03:33, 30 May 2011 (BST)

Can one zombie push the other in it? What is the Death Rattle version of "Wheeeeee"? -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 03:45, 30 May 2011 (BST)
Obviously the solution is that zombies with the survivor skill Construction can use shopping carts to create rudimentary catapults that allow them to launch other zombies inside barricaded buildings. It's the only rational thing to do. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 06:37, 30 May 2011 (BST)

Tragically in the name of realism the shopping carts wheels immediately lock the minute you leave.--You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 00:14, 1 June 2011 (BST)


Morph in to brood lord

Timestamp: -- Yonnua Koponen T G P ^^^ 18:09, 25 May 2011 (BST)
Type: New Skill
Scope: zombies
Description: Zombies now have a new ability: Morph in to brood lord. The skill costs 100XP, and falls under flesh rot in the tech tree. A zombie could use this ability for 5AP, and for the next 10 hours (real time) they would be a brood lord. Brood lords can only move 1 block for every 2AP (as newb zombies do) but could perform a "broodling" attack instead of the usual claw and bite attacks. Firing a broodling has a 55% chance of dealing 2 damage, but it would benefit from rend flesh (and only rend flesh) giving it a maxed out DPA of 1.65, making it superior to bite, inferior to claws and inferior to terran guns. However, to give being a brood lord a significant advantage, brood lords (as flying creatures) can only be attacked with guns. To counterbalance this, there would be a +10% chance to hit brood lords when using a gun. In my opinion, this is much needed balance to tilt the game away from fire axe and syringe play and more towards gun play. Zombie hordes would tactically need both zombies and brood lords in their army to succeed.

Discussion (Morph in to brood lord)

Discuss.--Yonnua Koponen T G P ^^^ 18:09, 25 May 2011 (BST)

What is a brood lord and why is it flying around in my zombie apocalypse? It sounds positively Lovecraftian. --Paddy DignamIS DEAD 18:19, 25 May 2011 (BST)
Starcraft.--The General T Sys U! P! F! 19:04, 25 May 2011 (BST)

How effective are my rocket launchers and machine guns against it?       18:56, 25 May 2011 (BST)

2 words RP Zerging (ok technically that was one acronym and one fictitious word but still). ~Vsig.png 19:05, 25 May 2011 (UTC)
Yes, I agree. This would add a very pleasant aspect for those players wishing to role play as zerg. Thank you for your support.--Yonnua Koponen T G P ^^^ 19:55, 25 May 2011 (BST)

If there are no hel characters, then there sure as hell are no flying characters. Treviabot92 19:57, 25 May 2011 (BST)

Can we have a Cthulhu instead? --Paddy DignamIS DEAD 20:00, 25 May 2011 (BST)
I am aware that there are no flying characters. That would be what this suggestion would implement: Characters which could fly.--Yonnua Koponen T G P ^^^ 20:04, 25 May 2011 (BST)
Yeah, I figured as much. Did you also consider the fact that no one is going to approve a flying character? Including myself? Treviabot92 04:51, 26 May 2011 (BST)
Considering the fact that I would approve a flying character, I would definitely not say that nobody would.--Yonnua Koponen T G P ^^^ 08:12, 26 May 2011 (BST)
Yeah, you and, what, five other people? You want flying characters, go play Nexus War--oh, wait, that got shut down because Brandon couldn't continue to pay for it! Guess what, no flying character is going to make it into the game, because it's way too unrealistic and no one likes a rot-fag.Treviabot92 22:27, 30 May 2011 (BST)
Oh yeah, sorry, I forgot how realistic zombies are. Especially when compared to a "flying character", which is actually something which occurs naturally. So yeah, not the most unrealistic thing in this game.--Yonnua Koponen T G P ^^^ 22:43, 30 May 2011 (BST)
Yeah, we can just play Nexus Clash instead....--The General T Sys U! P! F! 22:47, 30 May 2011 (BST)
can i haz wraithz? ~Vsig.png 20:07, 25 May 2011 (UTC)

Is this serious? Nothing to be done! 21:00, 25 May 2011 (BST)

Deadly. We could discuss just how serious I'm being in the secret sysop boardroom, but iirc, you were fired by alan Sugar. :( --Yonnua Koponen T G P ^^^ 21:01, 25 May 2011 (BST)
He didn't fire me, that show is just an extended job interview. Until I'm hired, I can't be fired. QED. Nothing to be done! 04:59, 26 May 2011 (BST)
Quoting Edward Dembowski?--Yonnua Koponen T G P ^^^ 08:12, 26 May 2011 (BST)
Quoting my cousin, who actually watches it. He's probably nabbed it off someone though. Nothing to be done! 16:51, 26 May 2011 (BST)
Joke fail. :( --Yonnua Koponen T G P ^^^ 23:29, 26 May 2011 (BST)

What a lovely circle jerk I've stumbled upon. *burrows underground --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 21:43, 25 May 2011 (BST)

Terran is OP.--Trevor Wrist 01:21, 26 May 2011 (BST)

It's those darn ghosts that do it: Always one-shotting my drones and EMPing my ghosts. :( --Yonnua Koponen T G P ^^^ 08:12, 26 May 2011 (BST)

yeh had to use word Terran. yon as always hopelessly gay.--User:Sexualharrison02:20, 26 May 2011 (bst)

Well you could say the Wutz could have been considered Zerglings, disappeared about as easy too.       02:49, 26 May 2011 (BST)
And the dead is like mass voidray: you don't see it coming, then you lose.--Yonnua Koponen T G P ^^^ 08:12, 26 May 2011 (BST)
Thank you for your input.--Yonnua Koponen T G P ^^^ 08:13, 26 May 2011 (BST)

Silliness of terminology aside, Kevan seems determined to avoid clock-based status effects. Something like a status that remained until the zombie was killed or revived would be more in fitting with the game's history / unstated design assumptions. SIM Core Map.png Swiers 19:23, 26 May 2011 (BST)

Which a good design decision IMHO: Time-based status effects are generally bad for server load and don't really fit into a game which is designed to be played once a day and with most actions not tasking place in real-time. It's best to use the current in-game mechanics.--The General T Sys U! P! F! 21:07, 26 May 2011 (BST)
Well, since having it until death would be too powerful, how about it lasts until death, or until the BL leaves the block? obviously this would mean no 2AP movement, but it would make it function in a somewhat similar manner to tangling grasp.--Yonnua Koponen T G P ^^^ 23:29, 26 May 2011 (BST)

Semi-auto shotguns

Timestamp: Treviabot92 01:49, 24 May 2011 (BST)
Type: Weapon
Scope: Survivors
Description: The idea here is purely extended capacity. It's a shotgun that cycles each shell through some mechanism, be it gas, recoil, spring, whatever you imagine. It'll behave just like the current shotgun except that it can load six shells instead of two. Now, obviously, because of the mechanics involved to allow for this action to work, I'd say that the new shotgun should be half again as heavy as the current shotgun, and in order to have six shells, two AP needs to be spent to load the first shell, as you need to open the bolt to do that (unless y'all think the bolt should lock open when the gun's empty). I'm thinking same accuracy, same damage, and about twice as hard to find; it uses the same ammunition and skills, after all, and it has a higher capacity, why shouldn't it be harder to find? What do y'all think?

Discussion (Semi-auto shotguns)

DUPE SPAM & DUPE have you even read the guidelines for suggestions?--User:Sexualharrison01:55, 24 May 2011 (utc)

It's not a dupe. Treviabot92 02:06, 24 May 2011 (BST)
fine than it's spam. what does SPAM stand for? Stupid. Pathetic. Assinine. Moronic. (props to Xoid)--User:Sexualharrison05:51, 24 May 2011 (utc)
Raise.gif Oh? Might I direct you toward Combat Suggestions? A suggestion concerning the fact survivors can carry too many shotguns? Combat shotgun (which was already peer-reviewed)? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:25, 24 May 2011 (BST)
Ok, clearly you're thinking of a different semi-auto shotgun. That type is military in nature; this isn't. Again, semi-auto shotguns in real life are weapons often used in sport and self defense, and it's usually only the military-centered ones that can hold eight shells; civilian shotguns typically have a capacity of six. In any case, this still isn't a dupe, and considering that both forts are now overrun, this isn't overpowered either, since it can be found in police precincts and malls. Treviabot92 21:49, 24 May 2011 (BST)
...Combat shotgun was suggested specifically to allow for the use of holding more shells and reducing the amount of shotguns that a survivor carried, which in November of 2005 was an insane amount compared to now. It has not been implemented. I don't know why yours would be, as Kevan has known for over five years about the request from survivor players to reduce the total number of shotguns and increase the number of shells they can carry. It still hasn't been implemented in any shape or form. Your suggestion is almost exactly the same as Combat shotgun. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:02, 24 May 2011 (BST)
Mine has a much higher possibility of being implemented because eight shells is usually military capacity, and military weapons are always shot down. Mine is scaled down from that at best, but it's not a dupe; I hadn't even seen that until recently. But then again, why are there even gun shops in Malton? Based on the language and the building names, as well as the suburb names, the city is likely either in Canada or Great Britain, where it's illegal to own a gun, much less set up a gun shop in a mall. Thus, the United Kingdom would likely fall quickest in the event of a zombie apocalypse, and there shouldn't be guns in Malton at all. Treviabot92 05:25, 25 May 2011 (BST)
Loud, unreliable and quickly-exhausted pieces of machinery which take much more training than John Q Fuckabout will ever have are clearly the only thing anyone will ever need to survive doomsday. Nothing to be done! 06:35, 25 May 2011 (BST)
...that makes absolutely no sense. Treviabot92 19:59, 25 May 2011 (BST)
I'm saying that you new worlders seem to have an over-inflated sense of the usefulness of guns in these situations. Look at the amount of training a combat soldier goes through before being armed, and compare it to the fact that in actual warfare, only one in a quarter million rounds fired actually kills anyone.1 If anywhere would fall quickly in a situation like this, it's going to be some large American city where a false sense of safety and assurance coupled with population density leads to needless endangerment and death. Also good luck hiding from the horde when you're working away with a 120-160 decibel dinner bell. If you want to be anal about realism, equipping the masses with advanced firearms and expecting them to be useful isn't the way to go about it. Nothing to be done! 03:20, 26 May 2011 (BST)
A semi-auto shotgun is FAR from advanced. If we already have full-auto firearms now, then semi-auto is an antique. An advanced shotgun would be a full-auto version of the street sweeper, a Pancor Jackhammer, an AA-12, need I list more? A person can only fire as fast as the mechanism permits and as fast as they can pull the trigger (and cycle the bolt, if it's a manual action, or load the next round, if it's a one-shot gun). Treviabot92 05:11, 26 May 2011 (BST)
Because that was clearly the only thing you needed to rebut. Nothing to be done! 16:54, 26 May 2011 (BST)
It's still a dupe of a previous suggestion. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)
Whether or not it is a "military" weapon is irrelevant for the purposes of this discussion: The reason such weapons are shot down is because they are almost inherently unbalanced (because they're better than the current implemented weapons). Also, whether or not you noticed the previous suggestions has no real bearing on the status of this suggestion as a dupe.
It should also be noted that the ownership of shotguns and rifles is legal in the UK; we're just much stricter on licensing (e.g. "Self-defence" is not a good enough reason). It's only handguns that are outright banned.--The General T Sys U! P! F! 01:00, 27 May 2011 (BST)
And before you ask, Trevia, rifles have been suggested. Kevan has stated (privately and publicly) that he would prefer to look for new content rather than taking existing content and slightly changing it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 01:15, 27 May 2011 (BST)

Unneeded..       02:07, 24 May 2011 (BST)

Hey, it'd save space. I got way too much crap in my bag at the moment. Treviabot92 02:10, 24 May 2011 (BST)
There's a simple add on to solve your "space" issue. Assuming you are referring to the cluttered mess of the inventory system.       02:14, 24 May 2011 (BST)
You would think that a bot who has been on the wiki this long would know not to bother with such a spammy suggestion. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 09:08, 24 May 2011 (BST)

Shotguns are balanced by the fact that they hold only two shells and so you have to carry a ton of them if you want to actually kill anyone. In order for this to be balance you'd have to make it 3x the encumberance of a normal shotgun.--The General T Sys U! P! F! 08:20, 24 May 2011 (BST)

I've already made it twice as hard to find and half again as heavy, three times the encumbrance would mean that people could find it just as often as a normal shotgun. And besides that, no shotgun is going to be any heavier than another unless it's a punt gun or a tank cannon firing a canister shot. Treviabot92 20:16, 24 May 2011 (BST)
Better yet, have a shotgun that loads 32 shells, but has 96% encumbrance.--Yonnua Koponen T G P ^^^ 08:37, 24 May 2011 (BST)
Nah, where am I supposed to keep my 10 pistols and two portable generators, then?! Tongue :P.--The General T Sys U! P! F! 08:53, 24 May 2011 (BST)
as you Parkour up a six story building no problem.--User:Sexualharrison12:42, 24 May 2011 (bst)
What's next, you guys suggest a gatling-style shotgun? Come on, be realistic here, and stop with the sarcasm. I mean, really, anybody with half a brain would grab a semi-automatic shotgun because of its capacity. Treviabot92 20:14, 24 May 2011 (BST)
Even Survivors are never going to get behind something like this. Because most of them know that the "balance" of this "game" is already shifted far in their favor. Why take chances screwing with the status quo when you're already ahead? And don't talk to me about The Dead. It's an anomaly, aggravated by the fact that Survivors are lazy and complacent for the most part. They aren't even fighting, their fattening up their dirtnappers and waiting for the Dead to get bored and go away. The aftermath is going to be even more ridiculous. I don't even wanna think about all the syringes we're going to be buried in.-- | T | BALLS! | 21:01 24 May 2011(UTC)
Dude, you're completely dismissing the fact that 76% of the Malton population (unfortunately including myself) has gone zed, and more than half probably like it. Meanwhile, I'm waiting in a cemetery next to St. Emelia's Church for a syringe in the back of the head, which I'm starting to think is unlikely to come at all. Stupid arguments like what you're putting up right now is what makes said survivors lazy and complacent, so let's aggravate the situation. How's about we don't, ok? Treviabot92 21:40, 24 May 2011 (BST)
Yeah, sucks when the shoe is on the other foot huh? Despite that fact that God is allowing you to shit needles and faks now.-- | T | BALLS! | 21:43 24 May 2011(UTC)
I wish. Treviabot92 21:45, 24 May 2011 (BST)
Oi! Both of you. A version of this suggestion was already approved. Kevan just never implemented it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:47, 24 May 2011 (BST)
I DON'T GIVE A SHIT, IDIOT. Treviabot92 22:00, 24 May 2011 (BST)
Then why aren't you putting it up for voting, so I can dupe it? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:07, 24 May 2011 (BST)
Trev, now you're just being obtuse. Akule, that thing is almost 6 years old. Sort of doubt that it still applies to my argument since the game has changed so much since then.-- | T | BALLS! | 21:51 24 May 2011(UTC)
Yeah, I'm being obtuse, that's why Kevin hasn't implemented that bullshit. Military weapons belong to the military, thus the military would take military weapons to their military quarantine blockades to do their military business. Meanwhile, civilian weapons, unless the military needed more weapons themselves, would be left alone for the civilians to put to their own use. Thus, these shotguns would still be around, albeit rather rare by comparison to other available firearms. Treviabot92 22:00, 24 May 2011 (BST)
My argument about it is that Kevan has had over five years to do so, but hasn't. Don't you remember how many shotguns you could carry in 2005? The number of shotguns you can carry now is far lower than it was then, but we still don't have it implemented. That should explain something. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:03, 24 May 2011 (BST)
Yes I understand. I just don't mind arguing with Trev. The fact is that UD is completely counter-intuitive. You don't need guns. You don't need any of those guns skills.It doesn't really matter does it? Not when the most powerful weapon you can carry is already the syringe. Which is where I was planning on directing the course of my argument with Trev but, eh, as you can see above he's just being a jackass now so, screw it.-- | T | BALLS! | 22:08 24 May 2011(UTC)
Hey, it ain't me being the jackass. This ain't a dupe, it sure as hell ain't spam, so if anything, all this negative shit I'm getting is spam. Frankly, a syringe is the worst weapon you could use if you don't even know who the hell you're using it on; that's why I carry a scanner as well.
You don't get it. Stuff like the Big Bash is what fucked up the forts and most of the malls to begin with, and since no one's doing shit to get them back (or so it seems), the zed/PK players have all been having a party, to the point that most players are zeds now. Treviabot92 02:47, 25 May 2011 (BST)
I think you worked him up too much. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 24 May 2011 (BST)
I'm still waiting for my gun to be implemented--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 22:17, 24 May 2011 (BST)
In case you haven't noticed, your gun has more kill/spam/dupe votes than the "Combat Shotgun" bullshit up there does. No automatic weapon is going to be implemented into the game, and full-auto guns have been suggested so much that it's BOTH spam and dupe. Treviabot92 02:47, 25 May 2011 (BST)
Oh, I thought we were trying to implement retarded game devices... if so, clearly mine is before yours.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 04:26, 26 May 2011 (BST)
Abloobloobloo.gif This is a terrible suggestion by a terrible person unable to cope with the fact that currently it's one of the very few short times during the last six years where zombies have outnumbered survivors. A better suggestion would be dealing with it. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 22:16, 24 May 2011 (BST)
This is a terrible comment by a terrible idiot unable to do anything but insult people. This suggestion is dealing with it, in case you haven't noticed. Treviabot92 02:47, 25 May 2011 (BST)
^ :D ~Vsig.png 03:26, 25 May 2011 (UTC)
People like you make me feel better about myself. You should be honored to be the standard all other humans can be proud they haven't lowered themselves to! *applause*        03:55, 25 May 2011 (BST)
Thank you. You've helped me come to the realization that I can never be as wonderful as you. After all, I am unable of coming up with something as fucking stupid as this and pretending like it's some sort of good idea. Please, oh great one, please teach me your ways so I too can become a mouthbreathing moron who vomits forth every retarded thought that spews from my manchild brain. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 10:49, 25 May 2011 (BST)
oh look whats on the telly. it's clash of the trolls! narrated by roger mellie awesome!--User:Sexualharrison11:10, 25 May 2011 (bst)
Well my comment was directed at Treviabot92 probably should have specified that. Eh, I'm glad you got all excited over it though. Kudos.       14:41, 25 May 2011 (BST)
i'm pretty sure this is all directed at Treviabot92--User:Sexualharrison14:45, 25 May 2011 (bst)
Yes, yes it is. He's earned every bit of derision heaped upon him for his retarded idea and spergy need to defend it. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 17:45, 25 May 2011 (BST)
Dude, you can't even do anything but insult people, what do you expect out of my mouth? It certainly ain't fecal matter, although I half wish it was because then you'd be covered in shit. Treviabot92 20:01, 25 May 2011 (BST)
You seem to be confusing critiques with insults. Although It's interesting that you half wish you could vomit shit. Do you RP that ingame? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 21:47, 25 May 2011 (BST)
Here's a critique: your stupid fucking idea was already fucking suggested 5 fucking years ago and was shot down then because it was fucking stupid. You keep going on like some fucking halfwit that it isn't the same fucking thing when anyone capable of basic fucking thought can see that it fucking is. And for some reason you fucking blame the people who are pointing out your fucking ignorance instead of the one fucking person whose fault it is that this fucking suggestion exists in the first fucking place. Fuck you, fuck your suggestion, and fuck you again. Fuck. --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 22:35, 25 May 2011 (BST)
+1^       02:52, 26 May 2011 (BST)
+2^--User:Sexualharrison03:49, 26 May 2011 (bst)
You know, spouting obscenities only makes you sound worse.Treviabot92 23:04, 29 May 2011 (BST)

Put it up for voting. Its perfect the way it is.--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 04:27, 26 May 2011 (BST)

THANK YOU! Finally, someone actually has sense.Treviabot92 23:04, 29 May 2011 (BST)
Surprisingly, I agree with this. The sooner this crap gets put up for a vote the sooner it can finally go the fuck away hopefully taking the creator with it. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 14:23, 30 May 2011 (BST)

Well personally I really do like this, however I would suggest limiting it to the Police departments only.... sadly it is a dupe and has zero chance of getting past that fact! --Honestmistake 17:25, 26 May 2011 (BST)

It's already twice as hard to find. I'm not going to limit it to one particular building. Especially as all firearms can already be found everywhere they would normally be found.Treviabot92 23:04, 29 May 2011 (BST)
You'd like Combat shotgun more. ;) --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)
No, I wouldn't.Treviabot92 23:04, 29 May 2011 (BST)
Ur Hurr - Math Hard

Okay, so let's look at the "merit" of your suggestion. Your Semi-auto shotgun (which you say is "not" Combat Shotgun), weighs 1.5 times the current Shotgun, which means it weighs 9% of a person's inventory. That means that a player could carry a total of 12 of these (9% * 12 = 108%), for a theoretical total of 72 shots (6 * 12 = 72) Currently, a player could carry 17 Shotguns (6% * 17 = 102%), for a total of 34 shots (17 * 2 = 34). That is a massive increase in survivor damage output.

Why would anyone carry any other weapon than your Combat Shotgun Semi-auto shotgun? It has the same accuracy, same damage, slightly harder to find (approximately Mall Gun Stores (2%/2.5%), Armories (1%), Police Departments (0.5%), Pubs (0.5%) which is all depending on the variable drop rates), same skills, same ammunition, but you have to spend a +1 AP "penalty" when you load your first shell. You think that's balanced? Hardly. People would go around and just pick up the Combat Shotgun Semi-auto shotgun and drop anything else. A potential of 720 damage (all hits, no loss from vests or rot) almost catches up to the 750 points of maximum damage that a survivor fully-loaded with pistols would do, but for far less AP.

Pistols have six shots, you can carry 25 of them, and they do 5 points of damage apiece - 4% * 25 = 100%

  • 25 pistols * 6 shots per = 150 total shots
  • 150 total shots * 5 damage = 750 maximum damage

AP to shoot:

  • Pistols - 150 shots = 150 AP to shoot
  • Combat Shotgun Semi-auto shotgun - 72 shots = 72 AP to shoot.

Who cares if it takes a maximum of 7 AP to load it up (2 for the first shell, plus 1 AP per additional up to five), as you would spend a maximum of 143AP to load and fire all 11 shotguns (you lose one shotgun to be able to load them all) vs the maximum of 174 AP to load and file all 24 pistols (you lose one pistol to be able to load them all):

  • 66 AP + 11 AP for first shells = 77AP
  • 77 loading AP + 66 shooting AP = 143AP total
  • 24 AP to load pistol clips + 150 AP shooting = 174 AP total.

Starting to see yet why your suggestion will be shot down? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:11, 26 May 2011 (BST)

First off, taking a look at this bullshit you keep spouting off on, the guy said same stats as the normal except for capacity and location. That means he'd be able to carry, what was it, seventeen you said? Ok, so seventeen Bullshit Shotguns times eight shots apiece is 136 shots total, for a potential damage of 1360 just emptying them. Factoring in full accuracy, that's an average of 884 for a 65% hit rate.
Now, mine. Same stats aside from weight, capacity, and find rate. Now you said max capacity is 12. That's 72 shells, 720 potential damage. A lot less, ain't it? Now, accuracy accounts for a total of 252 damage lost, meaning that accuracy allows for a total of 468 damage.
Now for what we got. Seventeen shotguns, two shells apiece for a total of 34 shells. Emptying them gives a potential total of 340, but factoring in accuracy gives 221.
And finally, the pistol. You say 25 cap, ok, so that's 150 bullets. 750 potential damage, 487.5 actual damage factoring in accuracy.
Now for actual-damage differences. My gun differs from the shotgun by 247 ADP, while the Bullshit Shotgun differs by 663 ADP. You're calling mine unbalanced? Do your damn math next time.Treviabot92 23:27, 29 May 2011 (BST)
EDIT: This is to factor in damage per 50 AP, counting in reloads for individual guns and gun pairs. The normal shotgun currently has a 162.5 ADP rate, while the pistol has a 139.75 ADP rate. For a pair, the normal shotgun has an 169 ADP rate, while the pistol has a 143 ADP rate.
Now for these other guns. Mine has an ADP rate of 123.5, while in a pair it has a rate of 182. The Bullshit Shotgun has an individual rate of 162.5 and a paired rate of 169. Sure, mine's better when paired, but not by much; it can't be fully loaded every volley for 50 AP, not to mention that the individual and paired ADP rates have a larger difference.Treviabot92 00:09, 30 May 2011 (BST)

How have you not choked to death on your own lolling tongue yet? --RiseYou rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||||above 06:47, 30 May 2011 (BST)

Simple: you're an idiot that can't articulate your own thoughts. I oughta be asking you how it is you're not in a coma right now, what with your complete lack of intelligence...and I believe I just did XD.Treviabot92 20:00, 30 May 2011 (BST)
Oh man, with a cool dry wit like that you could be an action hero. Too bad you didn't have it when you made this stupid suggestion that people who don't like each other came together to show just how stupid it is. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 21:05, 30 May 2011 (BST)
I practically already AM an action hero. My family has three different shotguns, three different rifles, and two cap-and-ball revolvers of the same make, and I've shot them all, with my favorite being the pump action shown here (which is mine).
Treviabot92Shotgun.JPG
This is my gun.
Treviabot92ShotgunParts.JPG
This is my gun when I'm cleaning it.Treviabot92 22:47, 30 May 2011 (BST)
I'd show all you guys my gun but they took me to A/VB before for something similar. :( Nothing to be done! 23:41, 30 May 2011 (BST)
Trev.jpg I got a picture of trev holding his gun. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:13, 31 May 2011 (BST)
Mommy and daddy are going to be pissed when they find out you took apart their airsoft replica. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||| 02:28, 31 May 2011 (BST)
you got an ugly couch--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 23:56, 31 May 2011 (BST)

Hello, missing the point. The community in 2005 approved Combat Shotgun. Kevan did not. I pointed out that your version made things pointless, but you decided to compare it against something that Kevan declined to add to the game, explaining that yours "is not unbalanced", and how eight shots is "bullshit" while six is "fair and balanced". You even admit that yours is better than the suggestion that Kevan ignored:

Treviabot92 said:
Sure, mine's better when paired, but not by much

So, why do you think that Kevan is going to go for your suggestion? I'll give you a hint as to why Kevan won't accept this suggestion: Kevan is looking for new content and not rehashing of old content. Of course, this won't pass via voting, so it's moot. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:49, 31 May 2011 (BST)


Suicidal Pull

Timestamp: Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 02:50, 20 May 2011 (BST)
Type: Skill
Scope: Zombies
Description: Zombies and Humans already have the option to jump out of a Building_Types#Tall_Buildings which is fatal to humans. Feeding_Drag is an attack used by zombies on players with 12 hit points or less, which drags the victim out of the building (provided their are no barricades or closed doors). I propose adding an additional attack option that is learned through a new skill called Suicidal Pull that is dependent the zombie having already purchased Feeding_Drag, and is available to zombies for 100 XP.
  • Suicidal Pull: Zombie is able to pull dying survivors (those with 12HP or less) out through the windows of tall buildings, provided there are no barricades and the doors are still open. This will kill the survivor. Suicidal pulls cost 16AP.

The attack option is available to zombies when faced with the specific situation (identical to feeding drag):

  • Zombie and human victim in same building with no barricades or closed doors.
  • Victim is at 12 hit points or less.

With the additional requirement:

The primary reason for this would be for flavor; however, without modifying the action point requirements this would make high level zombies as broken as 4 zerg survivors loaded with syringes following around their trenchcoater. Before a zombie can purchase feeding drag, it must first purchase Vigour_Mortis which would make the base attack 2 damage with a 35% hit rate or biting for 4 damage with a 20% hit rate (the slightly better choice). A zombie with vigour mortis and feeding drag would need an average of 15 action points to kill a victim with 12 hit points. Formula is 12/.8 = 15, which was derived from the following table - Vigour_Mortis#Comparison_of_Attack_Skill_Combinations. An additional action point would be added for the dragging ability. So the server call would be exactly the same as used when feeding drag is available, with an additional attack option:

   Suicidal Pull (16ap)

Something similar in action point use would be Bellow or Scout_safehouse. This (like all multi-AP actions) can result in "going into negative APs". Just in case that wasn't obvious.

The modification would call on variables in the game already set so no additional variables would need to be assigned to any buildings. It would call on the variables for Suicide and Feeding_Drag. The modification would cost 16 action points for the zombie and pull the victim with 12 hit points or less out of the window in a tall building. If the victim is human, the game would treat the pull out of the window as a fatal fall.

Humans would see the following text:


A zombie pulled you through the window.

You fall heavily onto the pavement, a few storeys below.

You are dead.


While zombies would only see


You pull target through the window.

You fall heavily onto the pavement, a few storeys below.

target is dead. (Only if target is human.)


People could argue that the average feral zombie with only vigour mortis will not know that bite is better than claw so the formula for claw with vigour mortis is 12/.7 = 17.1. Therefore, the action point cost for this ability could also be 18 action points instead of 16. Experience points gained could also be eliminated since the zombie did not actually kill the human or it could be reduced to the gain to experience points from successful non-lethal attacks.

This idea is not to break the game, it is to give players something to do while undead. The action point cost alone would make some zombies not use it (same with bellow). It would add a little more fun to the average zombies day. There is a reason normal players like to be human instead of zombies. This might sway more of them to try zombies instead.

Here is an image because all professional zombie/human idea suggestions have them:

Zombiewindow.jpg

Discussion (Suicidal Pull)

Haha I like it, creative and can allow zombies to get that last kill when nearly AP'd. Although one question I couldn't see a clear answer for would using suicidal pull kill the zombie player as well? In that case dropping the AP requirement to 15 has the same effect because it'd cost either 1/10 AP to stand up. Anyways drop the AP cost down to 15 or raise up to 20 so its a number that satisfies my OCD (yes I dislike certain numbers and I am crazy deal with it).       03:35, 20 May 2011 (BST)

Reminds me of Defenestration, but I like that version better. ᚱᛁᚹᛖᚾ 04:34, 20 May 2011 (BST)
Goddamn S.Wiers has some ace ideas. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 06:33, 20 May 2011 (BST)

Would hurt newbs. Street treats provided by feeding drag are the greatest leveling help that there is to zombie newbs. Don't encourage zombie players to neglect their babahs. --Oh, and vote on Project Funny, by the way. -- Spiderzed 15:05, 20 May 2011 (BST)

Zombies could still use feeding drag instead of suicidal pull. Higher level zombies would only use suicidal pull if they did not care about wasting their action points. Zombie with the four claw enhancing attack skills deals 1.714 per action point spent. Formula for that is 12/1.714 = 7. In that situation, it would take 7 action points to kill a 12 hit point human with claw. Currently, the average higher level zombie uses feeding drag to pull out all survivors to ransack the building, groan/bellow (lol), bite to infect everyone in the building, or claw to try to kill as many low hp players as possible. This skill adds a different way to level up a low level zombie and a new way to play as a higher level zombie. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 00:05, 21 May 2011 (BST)
Given the 16AP cost, the suggested skill / action is almost totally useless for earning XP. Your assertion seems to be that that babah zambahs would buy Feading Drag plus a new "suicidal pull" skill before the death grip / rend flesh combo, which is... silly. They would not have the tools to earn XP in as many situations, and would earn it slower (if at all, its unclear if using this attack counts as dealing damage to or killing the target) than they would using already available skills. The only use I can see is for zombies who want to finish off a survivor but only have a couple AP left, and even that would obviously only be useful in limited circumstances.
That said, I understand the suggestion is meant for "fun", but... yeah. Useless stuff is rarely fun unless it also allows creativity, which this does not. Its the zombie equivalent of the gas soaked clothing / flare combo; cool in theory, but probably a waste of coding effort. SIM Core Map.png Swiers 05:38, 23 May 2011 (BST)
I also thought about basing the skill under Death Grip and calling it Suicidal Grip. The damage per ap is 1.0 with death grip and vigour mortis. That would lower the action point cost to 12 ap. Better, eh? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 10:02, 23 May 2011 (BST)
There's also Neck Lurch, which has a 1.2 damage per ap ratio. It could be called Suicidal Bite and the ap use would be 12/1.2 = 10. That would be the most optimal level three zombie skill. The point of this is to broaden zombie abilities since they are severely lacking. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 10:11, 23 May 2011 (BST)

I quite like this idea, however -- as asked above -- would this kill the zombie, or at least have the zombie take damage to their HP? --Robert Egleton 23:29, 22 May 2011 (BST)

It probably should NOT kill or damage the zombie; jumping from a high building does not. Zombie suicide is intentionally impossible, to prevent headshot avoidance via dirt naps. SIM Core Map.png Swiers 05:38, 23 May 2011 (BST)

i likes dis, i always thought that high level zombies should have some sort of head shot. well worth the AP.--User:Sexualharrison23:36, 22 May 2011 (utc)

It could be coded to require a level 10 zombie the same way as Headshot. This way you could justify having the ap cost lowered to maximum damage per ap which is 1.714 damage per ap. That would make the ap cost 12/1.714 = 7.0. Could easily justify 8 action points as the attack cost. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 10:20, 23 May 2011 (BST)

No. This is an insta-kill, which, by definition, is spam. If this gets implemented, then so should machine guns and sniper rifles (note the sarcasm). Treviabot92 01:32, 24 May 2011 (BST)

You posts are spam.       02:09, 24 May 2011 (BST)
And you're an idiot, what's your point? Treviabot92 02:10, 24 May 2011 (BST)
It's not an instant kill. It would require very specific circumstances in order to work. Humans already have an "insta kill" that costs 10ap to use and is effective against most zombies anywhere at anytime. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 08:54, 24 May 2011 (BST)
Yeah, ok, and this is going to be popular! What's next, a fucking atomic hand grenade? First off, you'd need to shove a broomstick down your shotgun, attach the grenade to the other end, and fire, in order to get it far enough that you wouldn't be caught in the blast.
Nobody in their right mind is going to approve this shit, just like nobody in their right mind is going to suggest an atomic hand grenade. Nobody's going to approve hel characters, nobody's going to approve military weaponry, nobody's going to approve scoped rifles, nobody is going to approve this insta-kill bullshit. THIS NEEDS TO STOP. Treviabot92 20:06, 25 May 2011 (BST)
Yeah, best to avoid stupid shit like that and semi-auto shotguns. I mean, what kind of fucking retard thinks up shit like that? --You rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||| 04:49, 24 May 2011 (BST)
Well, a suggestion for a combat shotgun was approved by the community in November of 2005, but never implemented. It passed with the ability to be able to hold eight shells instead of the six suggested above. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™
I appreciate that this is meant as a flavor suggestion, but it also effectively circumvents the anti-zerging measures. If it had a hit percent and lower cost rather than automatic hit, it might be better. This would also be the only automatic success move that does damage and has no protective measure. CRs are an insta-kill, but a zombie can buy brain rot. --Kirsty Cotton 22:22, 24 May 2011 (BST)
I find this logic flawed. A zerg by definition would work as multiple level one zombies/military through proxies whereupon the account would be abandoned after using up all the ap for the day. Anti-zerging countermeasures would then kick in and disable the zerg account. It does take into account hit percent and action point use for 12 damage, see here. Syringes deal infinite damage to any zombie without brain rot, anywhere. Brain rot was created to stop combat revives from making the game easy mode for survivors. This Suicidal Pull/Grip/Bite would require a tall building with no barricades with humans with less than 12 hp. A maxed out claw attack zombie could easily kill a 12 hp player for 7 ap or less. How many people sleep in buildings without barricades when they have 12 hit points? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 03:24, 25 May 2011 (BST)

Survivor Health

Timestamp: -- | T | BALLS! | 04:14 19 May 2011(UTC)
Type: Improvement
Scope: Survivor HP
Description: Here's one the Survivors will love. All Survivor HP should max out at 25. What?! Yeah. See this even HP thing was ok before Barricades but really should have been changed when they came into play. See Barricades basically ARE an HP boost for Survivors and once they are gone, it should be easier to kill some people. More 10 point bonuses for the baby zombies and such.

Zombies should be "tougher", being able to absorb damage that would kill a living being. It makes more sense anyway. 5 pistols shots or 3 shotgun blasts to kill a person just makes more sense than 10/5. Plus, this makes a PKer/Bounty Hunters life less pointless. Right now being a PKer/Bounty Hunter is just REAL dedication to being an asshole, since its one of the most inefficient ways to spend your AP. Body Building works the same...for now.

Stuff not included in this suggestion, but could be used later if it was implemented.
Body Building: could be made less idiotic as well, trading extra HP for being able to carry 125% encumbrance or something. You know, something BB would actually do.
Headshot: might be able to be altered as well, giving a Survivor like a 10% or 20% chance with each attack to just totally wipe out a zombies health to 0. (and minus the 15/6 AP to stand crap)
Flak Jackets: Could have 25 HP all their own, and once out of "HP", they are discarded as useless. This way Survivors could still get that 50 HP thing for a time, as far as PKer/BHer attacks are concerned.

Discussion (Survivor Health)

I like this, actually. --Karloth Vois ¯\(°_o)/¯ 10:17, 19 May 2011 (BST)

  1. In principle, I actualy kinda like this because survivors really shouldn't be able to go toe-to-toe with zombies and mass breakins will normally result in death whatever your HP is. However, I really don't think that survivors need a nerf right now.
  2. BB increasing carrying capacity does makes more sense than the current implementation.
  3. Multiply by a billion: Headshot insta-killing zombies would be horribly broken because it has the potential for one survivor to wipe out a breakin single-handedly.
  4. Flak jackets degrading has been suggested before: It's not actually fun for the players, is a pain to code and adds quite a bit of server load.--The General T Sys U! P! F! 11:22, 19 May 2011 (BST)

I agree on the change to body building. About headshot, I thought of this a while back what if headshot, instead of giving you a possible insta kill ,just gave you a percentage boost to accuracy against zombies while keeping the 6/15 ap to stand up. Although if we nerfed survivor HP down to 25 an instant kill(10-20% chance) thing might not be a bad idea. Flak jackets degrading just takes away the fun and they don't really provide much of a boost. Sadly this will never go through in an actual vote. I'd suggest you do the body building change by itself assuming its not already been suggested as it is the only part that really has a shot at being peer reviewed.. Unless you can get a bunch of goons on your side :P       13:15, 19 May 2011 (BST)

Not directly a dupe, but still relevant. And this was actually a comparatable tame version that just reduced HP by 20 across the board for both zombies and survivors. Still, peer-rejected by zombie- and PKer-hating trenchies. Go figure. --Oh, and vote on Project Funny, by the way. -- Spiderzed 17:23, 19 May 2011 (BST)
If only we had more wiki active zombies instead of trenchie survivors.       18:03, 19 May 2011 (BST)

I like it. I'm not sold on the headshot thing, but the rest seems fine. From a zombie point of view, it is irritating that survivors are somehow all specimens of physical and mental health, with a tactical mind, heroic organizational skills, finely honed military skills and are seemingly geniuses with PHDs in biochemistry.. during a zombie apocalypse. - Serious Post. Please do not silly. You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| DealWithIt.gif 02:19, 20 May 2011 (BST)

Well I suppose you can justify it by learned from experience. And jumping from rooftop to rooftop carrying a few gennies gives you some good cardio as well.       03:25, 20 May 2011 (BST)

5 shots couldn't stop him. TupacDance.gif --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 00:35, 21 May 2011 (BST)

Who the hell is he?-- | T | BALLS! | 21:36 24 May 2011(UTC)
File name is tupacdance.gif. --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 21:57, 25 May 2011 (BST)

No. Treviabot92 01:34, 24 May 2011 (BST)

Like this idea, as a simple survivor player most of the time it'd probably get me to try out other roles (PKer, full time zombie, etc). --Robert Egleton 01:33, 29 May 2011 (BST)

Make it so. Except the instant kill headshot stuff. Would also let flares be a one-shot kill, which makes them more useful. Nothing to be done! 17:01, 29 May 2011 (BST)


Max Axe

Timestamp: Ronarprfct 17:19, 17 May 2011 (BST)
Type: Skill
Scope: Survivors above a certain level
Description: I suggest the adding of a new skill to the military skills-I like the name Max Axe, but whatever-with Axe proficiency and hand-to-hand as prerequisites-perhaps also some minimum level prerequisite. This skill would boost the accuracy of the axe by 10% so that it would be 50%. I don't think this is unreasonable at all. It would then make a human with an axe equal in damage per AP to a zombie without the effect of tangling grasp but with Vigour Mortis, Death Grip, and Rend flesh. I think it is only fair that the damage we can deal with our axe be equal to the damage they can deal with their claws. They would still be able to do more damage with tangling grasp, but I've personally never seen tangling grasp work all that well for me when playing as a zombie. If you look at the XP leaderboard, most of the leaders are characters who play as zombies because of the greater damage of their hand attacks. I don't think this would unbalance the game-one axe wielder still couldn't kill as many zombies in a session as a gun toter. It would just make things fair for those who like or are forced to use melee. Also, it isn't unrealistic to think that an axe could do at least as much damage to a zombie as the zombie's claws could do to a human. If anyone feels this would make the knife useless, you could add a new knife skill that would take it to 60%, thus making the knife do as much damage per AP as the axe now does.

Discussion (Max Axe)

the axe has lower damage per AP than a maxed zombie for the simple reason of balance.... remember that the zombie has to get to you before he can start clawing and biting and you have barricades to prevent this. for every AP most zombies spend attacking a survivor they will probably spend at least 10 (lots more for ferals) on trying to get to them. --Honestmistake 17:37, 17 May 2011 (BST)

This would also make the knife nearly worthless. It has its niche compared to the axe by having the higher to-hit % and by costing less encumbrance. By making axes as likely to hit, the knife would be reduced to a poor man's axe that only has encumbrance as redeeming feature. --Oh, and vote on Project Funny, by the way. -- Spiderzed 17:45, 17 May 2011 (BST)
I address the knife in my suggestion-apparently you didn't read it. As for balance, if the game is so balanced, why is most of Malton red or orange? Sure, survivors have barricades, but zombies have ruin, salt-the-land, 1 AP to be back up and at full health with ankle grab, no need to find a place to sleep ever, easy recourse should they become revived while we have to wait forever to get revived by needle with rotters clogging up the revive points, etc. It isn't going to break the game or even allow humans to win(The Dead number 1700+ against the largest human group of a couple hundred). It would just make things fair melee damage wise and give people a somewhat acceptable option besides guns. Humans are already royally screwed in this game and will probably remain screwed, I'd just like the screwing to be a little more fair.—The preceding unsigned comment was added by Ronarprfct (talkcontribs) 18:08, 17 May 2011.
Popcorn.gif ~Vsig.png 18:14, 17 May 2011 (UTC)
Humans can't...win. In fact, there's no winning at all in this game. There isn't 'fair' or 'balanced', either; most of Malton is red because there are a *lot* of active zombies, not because one side is inherently more powerful than the other. sannok(talk)(kilts) 23:21, 17 May 2011 (BST)
I would argue that the knife is never worthless, even if other weapons eclipse it. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 00:29, 18 May 2011 (BST)

Offensive weaponry should be the LAST of your concerns right now.--

| T | BALLS! | 18:16 17 May 2011(UTC)

+1. Get outta your trenchcoat and become a massive prick instead. If just 10% of the survivors would go all-out crapping, The Dead would have no chance given the current search rates. Sadly, most survivors will instead look how to power up their favourite mall and collect shotguns. --Oh, and vote on Project Funny, by the way. -- Spiderzed 21:59, 17 May 2011 (BST)
Ya know, I am already dirtnapping one of my characters and will be with some of my other 43 level characters. I even looked at The Big Prick and have given some consideration to joining. That said, this suggestion is important to me and I'd like actual discussion about it rather than advertisements for other things. I know I can't be the only one that supports this redress of an unfairness in the game. I don't think a 50% hit rate for the axe would be such a huge deal and it would make us melee even-except for tangling grasp, which I don't care about anyway as I never had much success with it.
Learn to sign your posts for one.. And secondly survivors do not need and buffs in this game its at the perfect balance for a "zombie apocalypse". Lastly the axe need not be buffed for the simple reason it is an easy to find weapon that will last forever. Where as guns earn their high hit rates because you have to constantly find ammo for them and typically that takes a fixed up PD or mall with a genny to do well(consider the AP exhausted to do all that). Now if axes had a chance to break that might warrant a higher hit percentage but that's doubtful.       23:52, 17 May 2011 (BST)
Those who live by the sword axe get shot by those who don't.

—Proverb

ᚱᛁᚹᛖᚾ 00:25, 18 May 2011 (BST)

I am all for survivors thinking they can kill their way out of a war where the other side's one, singular benefit is that they can stand up after being killed. Makes my job a heck of a lot easier. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) ;x You rated this wiki '1'! Great job, go hog wild! @ 18:09, 18 May 2011 (BST)
I would personally be in favour of banning all outdoor combat until the survivor:zombie ratio has been improved. Either that or feeding all trenchcoaters to the zombies in the hope that it will give them indigestion.--The General T Sys U! P! F! 18:34, 18 May 2011 (BST)

The axe is carefully balanced because:

  • it requires no ammo
  • it requires very few skill points to make effective
  • it can kill people behind barricades

Making it more powerful would only boost PKers (which I'd personally love) and insult zombies, who require many more skills to have a similar attack that only works without barricades about. --Karloth Vois ¯\(°_o)/¯ 12:57, 18 May 2011 (BST)

Give zombies free running! That solves all the issues! :D        13:21, 18 May 2011 (BST)
If my suggestion were implemented, the axe would require exactly the same number of skills purchased as the zombie does to do 1.5 damage per AP, three: Hand-to-hand combat, axe proficiency, and Max Axe vs Vigour Mortis, Death Grip, and Rend Flesh. The axe would then be just as balanced as a zombie's claws. Guns can also kill people behind barricades-there is no difference except that way less AP would be required with guns than with an axe under my suggestion. Zombie claws also require no ammo and apparently don't degrade with all that debarricading either. Zombies have more than that one singular benefit-and it is by itself a powerful one. They get to stand up for 1 AP as the class they like playing. Humans have to expend tons more AP to get back to human. You can't honestly think PKers would want to expend all that extra AP when they could just shoot someone and get away!Ronarprfct 21:48, 18 May 2011 (BST)
Your missing the point. Zombies are suppose to be natural killing machines. A person wielding an axe should not be able to equal the killing prowess of a zombie it's illogical. Zombies in Urban Dead are considerably weaker than they should be but that is another topic all together..       22:36, 18 May 2011 (BST)
What zombie movies have you been watching? Zombies aren't natural killing machines-they are actually inferior to humans as killers, being rotting corpses and slow and the like-the only advantages they have are defensive or passive ones like immunity to most damage and no need to eat or sleep to keep going. Killing prowess? It is only their overwhelming numbers and single-mindedness together that enables them to defeat humans-besides their lack of dependence on things humans need. You talk about them like they're lions on the prowl when they are just shuffling corpses with a taste for human flesh. I bet you money any man with an axe can do way more damage than a single zombie without one.Ronarprfct 00:34, 19 May 2011 (BST)
You my friend fail. Now go get eaten by a shuffling corpse while carrying 20 shotguns, 5 gennies and your invincible axe not to mention all forms of military weaponry. Enjoy.       02:35, 19 May 2011 (BST)
Ron, you're just being retarded now. One of the bases of the game: zombies are effective without AP investment, survivors require an AP investment but are much more efficient overall. --Karloth Vois ¯\(°_o)/¯ 10:21, 19 May 2011 (BST)
Where, exactly, does Kevan say that is one of the bases of the game? You're full of it.Ronarprfct 19:16, 19 May 2011 (BST)
You think half the player base should be mooks who get regularly bitch-slapped by random trenchies with axes? Zombies in this game are run by players too. Don't take away one of the few advantages the game grants them (which is the better and more AP-efficient melee attack). Survivors easily make up for that by being able to potentially dish out much more damage in a brief time window by using guns. You can come back with your idea as soon as my zombie can search for missiles for his rocket launcher. --Oh, and vote on Project Funny, by the way. -- Spiderzed 19:59, 19 May 2011 (BST)
I was under the impression that this page was for developing suggestions through constructive criticism so they could then be voted on-not voting on them. Maybe you death cultists could do that.Ronarprfct 21:00, 19 May 2011 (BST)
We tend to get a tad hostile to people who continually miss the point. I'm not sure if your aware of this but until the recent return of The Dead zombies were greatly out numbered by survivors the ratio hung around 60:40 survivors:zombies. This one hints at less people wanting to play as a zombie or two survivors being stronger. In either case this meant zombies needed improvements to solve either problem. Honestly they still need those improvements, survivors do not.       21:34, 19 May 2011 (BST)

You know what, he is right, an axe really should do more damage than a claw or bite... but then a firearms should do more damage too. But (and these are big buts) zombies should be almost unstoppable without headshot,infections should always prove fatal, survivors should need to search for food and shouldn't be able to freerun with more than a minimal load, oh, and revives shouldn't exist. Why doesn't the game work like this? Because it would not be much fun to play! --Honestmistake 22:24, 19 May 2011 (BST)

OY! Zombie Axe.jpg Coming to a safehouse near you! --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 01:26, 20 May 2011 (BST)

AXE TORNADO! --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||| 04:11, 20 May 2011 (BST)

Perhaps the game would be less fun to play if ALL of those things were implemented. I don't think my suggestion being implemented would make it less fun to play.Ronarprfct 23:39, 22 May 2011 (BST)
So there are no suggestions for improvement of the suggestion before I submit it for peer review?Ronarprfct 00:14, 24 May 2011 (BST)

No. Spam. Treviabot92 01:35, 24 May 2011 (BST)

How's your psychological projection working out for you? --Emot-siren.gif LABIA on the INTERNET Emot-siren.gif Dunell Hills Corpseman The Malton Globetrotters#24 - You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||||||||||||| TMG 09:26, 24 May 2011 (BST)
A lot better than yours, thanks. Treviabot92 20:08, 25 May 2011 (BST)
Woooosh is the sound of the point going over your head like all the thoughts you've put into COMBET SHETGUN tia Phuzzy 03:32, 26 May 2011 (BST)

New City (To be named)

Timestamp: Peter Mason 18:11, 15 May 2011 (BST)
Type: New City
Scope: Urban Dead players
Description: I think that many people are getting bored with Urban Dead as it is. Monroeville is dead and Borehamwood is on its way. Kevan should make a new city. This could either be a city where you can't be revived like Moroeville, or a new map almost exactly like Malton. There would be the same building types and there would be revives. It would be like Urban Dead had started all over again. And the old cities would still be there! Malton is pretty much dead because 90% of it is zombie ridden and pretty much unchangeable. Is anybody else with me on this? It's been a while since a new city was added. Please vote yes if YOU want a new city! Maybe Kevan will see and make a new city.

Discussion (New City (To be named))

Malton isn't dead..It's just turning into a real zombie apocalypse.. On the note of a new city I'd be supportive of a temporary either real-time city or one that has considerably more AP per day than current UD. It could be reset brand new every 2 weeks or however long and wouldn't even have to be as large as Malton, in fact smaller would be better. Maybe only a limited number of people could sign up then it would lock out like he did for the other 2 cites.       04:16, 16 May 2011 (BST)

HELP ZOMBIES ARE IN MY ZOMBIE APOCALYPSE GAME! WHAT SHALL I DO? QUIT AND MAKE A NEW GAME --Karloth Vois ¯\(°_o)/¯ 10:16, 16 May 2011 (BST)

Nice. Treviabot92 01:36, 24 May 2011 (BST)

Well I think my suggestion is better than what the guy above this guy above me is saying. We get to keep Malton and make a new city. The person two comments above me agrees with my thought of making a temporary no revive city. Monroeville is over, so it's time for a new one! Constructive comments only please!--Peter Mason 12:46, 16 May 2011 (BST)

Just to note I meant keep Malton and have an extra city or two to play in as its not going to die we always bounce back..       13:29, 16 May 2011 (BST)
Zombie apocalypse. If you don't like it you need to find something else to do. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||| 21:34, 16 May 2011 (BST)

You know, I might not want a new Malton either. I'm just spit balling here! I'm thinking that now that because Monroeville is over people migh want another challenge city. It's not quitting because I really want survivor to bounce back in Malton. The old cities would still be there. Were you this worried when Monroeville came out. You didn't worry that Malton would be over. Why should you now. I'm trying to ind a compromise and suggest an idea that everyone coul like. Don't just trash ideas if you don't like the way they have been put online. Try to help! Make it better. Isn't that what the discussion section is all about?--Peter Mason 22:59, 16 May 2011 (BST)

Unfortunately I stumbled across UD after the quarantines so I never had a chance to visit Monroeville or Borehamwood. I certainly wouldn't mind having the chance to play a new city with a few differing rules in place. ~~ Chief Seagull ~~ talk 14:14, 17 May 2011 (BST)

New cities are full of win, the first scramble between sides is great fun. Previous new cities didn't get the balance quite right but were fun none the less. --Honestmistake 17:41, 17 May 2011 (BST)

Thanks for the support! Let's hope Kevan makes it so! It is really up to him so we have to show that we would like a new city.--Peter Mason 21:48, 17 May 2011 (BST)

Can someone put this up for vote? I'm not good at that stuff.--Peter Mason 03:58, 21 May 2011 (BST)

NO, NOW SHUT UP. Treviabot92 02:13, 24 May 2011 (BST)

Balance Idea I've got.

No name for it yet, but it might help balance the number of survivors-zombies.

Timestamp: Danny Williams 16:40, 14 May 2011 (EST)
Type:Balance
Scope: Every character on UD.
Description: As of writing the  % of standing surviors is 14% against The Dead's 'deal with it' attempt to break the game. I was thinking off possible ways to deal with these supergroups that are just trying to ruin the game for other people in a fair and balanced way. This is what I've come up with. Every character will get a +1 max HP for every 1% their race is down (this would only include standing characters). However if one race has a higher% they receive no bonus or handicap. EG zombies out number survivors 55%-45% so a new level one Zombie would have a max health of 55 HP instead of 50. Over the next few days the balance is changed with standing zombies equalling 60% of total standing chars, so all zombies would lose their max HP bonus, and survivors would get a plus 10 bonus. As of writing surviors would get a massive 36 extra max HP, but as the game begins to balance again that advantage would fade untill an even 50/50 split is restored.

I have no idea about you would explain this change in story terms, but this litrally came to my head about 10 mins ago and I really wanted some feedback before making it more specific.

Discussion

Terrible idea. Have you not searched any buildings? If you haven't then try it and you'll see balancing measures in place. Besides this is a zombie game and survivors shouldn't be winning it.       20:09, 14 May 2011 (BST)

How would this ever be beneficial for zombies? --Karekmaps 2.0?! 20:13, 14 May 2011 (BST)

To Mazu, I've heard nothing before of increased search rates (I'll asumme that's what your getting at, I'd appreciate any material you can give me to read on this. 1. If it's a zombie game why can we play as survivors? Surely if the game was made solely for zombies there'd be no point playing as a survivor? 2. Where have I said survivors should be winning this game? Personally I believe that nether side should have a clear advantage against the other, a sort of yingyang to suit every player. To Karek, it's not beneficial to ether side, although as far as I know, throughout most of UDs history survivors have had the larger % of active players, so you could argue that this boosts zombies more then survivors. Danny Williams 21:50 14 may 2011 (EST)

Syringes ignore HP, claws don't. --Karekmaps 2.0?! 01:23, 15 May 2011 (BST)
Yes, this is just a simple built-in balancing mechanic, triggered by the overall state of the game - at the other end of the scale, search rates drop when survivors greatly outnumber the undead. If you want a thematic reason for it, the pickings are richer for an individual survivor when there are fewer of them around to do the looting, and when the suburbs are getting too comfortably repopulated by the living, it's harder for them to find something that's been overlooked by everyone else.

Kevan, via email

ᚱᛁᚹᛖᚾ 23:52, 14 May 2011 (BST)

HELP THERE ARE ZOMBIES IN MY ZOMBIE APOCALYPSE GAME FOR ONCE QUICK TO THE WIKI TO SUGGEST SOME BULLSHIT FIX TO RETURN IT TO SURVIVORS AND REVIVIFYING SURVIVORS HURR --Karloth Vois ¯\(°_o)/¯ 10:18, 16 May 2011 (BST)

HURR DURR DERP DERP DERP!!!!! (means stfu and no, because you're spamming, and that Karloth is really hilarious (seriously, dude, you are)) Treviabot92 01:38, 24 May 2011 (BST)

You should have put more than ten minutes' thought into this. Then maybe you'd realize how stupid it is and not have posted at all. --You rated this wiki '1'! Great job, go hog wild!|||||||||||||||||||||||| 21:36, 16 May 2011 (BST)


Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

Static Search Rates

Now up for voting. -- ϑanceϑanceevolution 12:14, 28 May 2011 (BST)