Talk:The Dead 2.0
fuck anime though, srsly --Rotting TRex 12:18, 24 April 2011 (BST)
U HAVE BEEN WARNED
[03:33:50 pm] * fuckthedead (Mibbit@synIRC-77E4D6A0.hsd1.nm.comcast.net) has joined #urbandead
[03:41:58 pm] <fuckthedead> hello who is leader here
[03:42:34 pm] <fuckthedead> i wish to speak with leader of the dead
[03:43:40 pm] <fuckthedead> we are prepared to offer you certain suburbs in exchange for your cessastion of hostility
[03:44:46 pm] <fuckthedead> It is possible that we can find the trees but it will take some time, this is a good deal and I think you should accept it
[03:45:11 pm] <fuckthedead> name three suburbs and we will say they are yours
[03:45:48 pm] <fuckthedead> I think you should except this deal because it will only be offered once
[03:46:26 pm] <fuckthedead> because if you dont then our conflict will extend beyond the game and yes i am serious. that is all
[03:46:55 pm] <fuckthedead> U have been warned.
[03:46:58 pm] * fuckthedead (Mibbit@synIRC-77E4D6A0.hsd1.nm.comcast.net) Quit (Quit: http://www.mibbit.com ajax IRC Client)
Unedited logs here
our conflict will extend beyond the game... and onto the wiki oh god no guys we should have accepted his terms. i'd much prefer to just fucking chill in three suburbs as a zombie instead of doing what we came here to do right guys? the idea of a "cessation of hostility" between survivors and the dead is fucking laughable. get the fuck out.
I shall smash the door and shatter the bolt,
I shall smash the doorpost and overturn the doors,
I shall raise up the dead and they shall eat the living:
The dead shall outnumber the living
-- عبد الريحم بن حسين بن عبد الرحمن العراقي المصري 07:35, 24 April 2011 (BST)
My boys don't stop for nothin' <3 --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 01:07, 25 April 2011 (BST)
SHIT – Nubis NWO 02:03, 25 April 2011 (BST)
i'm here to complain
عبد الريحم بن حسين بن عبد الرحمن العراقي المصري 20:34, 23 April 2011 (BST)
JAMES BROWN APPRECIATION STATION
==============================================================
http://www.youtube.com/watch?v=zM_nmJ_VqlM - He made our livers quiver and our bladders splatter. The world's Godfather of Soul and Soul Brother #1. You will be missed. --ебут этом гомосексуальные земля́, ebut ėtom gomoseksual'nye zemlя́ ||||||||||||||||||||||||||||||||||Retarded things go here --> 2 3 4 User:MisterGame 21:51, 20 April 2011 (BST)
shit
now we have something to do this summer \o/ -- The preceding signed comment was added by these amazing looking
bitch 05:04 3 April 2011 (UTC)
Movement
There has got to be a better place for this. Anywhere really, ideas for the most suitable home until this can be expanded as an actual existing event and not a building timeline with one point? --Karekmaps?! 11:26, 3 April 2011 (BST)
- Throw it into my namespace if its otherwise wasted.--RosslessnessWant a Location Image? 12:07, 3 April 2011 (BST)
- I don't know if it is to be honest, haven't been on the game in a while but, there has got to be either more or a more relevant place where they are actually, say, active? --Karekmaps?! 12:30, 3 April 2011 (BST)
- Perhaps we should leave it be until some more information is acquired... It's only been two days and it isn't hurting anyone. Although from what Nubis/DCC used to say, The Dead are notoriously anti-wiki so we may see ourselves through this whole dead resurgence thing without any 'official' news from the leaders/members. Surely there isn't any harm in waiting though. -- ϑanceϑanceℜevolution 14:16, 3 April 2011 (BST)
- I agree with Karek. I've stumbled over this page twice now walking back to the map room. What does Krazymouse think this is? Some sort of wiki where users are allowed to make pages? --Kirsty cotton 15:02, 3 April 2011 (BST)
- Perhaps we should leave it be until some more information is acquired... It's only been two days and it isn't hurting anyone. Although from what Nubis/DCC used to say, The Dead are notoriously anti-wiki so we may see ourselves through this whole dead resurgence thing without any 'official' news from the leaders/members. Surely there isn't any harm in waiting though. -- ϑanceϑanceℜevolution 14:16, 3 April 2011 (BST)
- I don't know if it is to be honest, haven't been on the game in a while but, there has got to be either more or a more relevant place where they are actually, say, active? --Karekmaps?! 12:30, 3 April 2011 (BST)
Not this shit again. Maybe there's already a comprehensive page for the Dead. Something like this perhaps? We'll decide on our own whether or not we want anything more than that and we don't need you fucking retards deciding for us. That's what brought us here last time and I'm sure a few people remember just how well that went for everyone involved. Do you want that again? --Laughing Man 15:06, 3 April 2011 (BST)
- Your pictures were always excellent. --RosslessnessWant a Location Image? 19:58, 3 April 2011 (BST)
- Why wouldn't we? -- ϑanceϑanceℜevolution 01:21, 4 April 2011 (BST)
Soooo...any suggestions where to move it? It appears that User:Anothergenericzombiee views this as a group page. Surely it is not. He reverted some edits as if the group had ownership, though. Maybe it's better suited on a subpage of The Dead 2.0 or even The Dead. If we keep it here, it is surely to be continuously "vandalised". ~ 20:27, 4 April 2011
- Move it to Krazymouse's userspace. He has claimed ownership of it by creating it, and as a userspace page, any vandalism can be easily verdicted if necessary. -- Spiderzed▋ 20:34, 4 April 2011 (BST)
- If it's not a user group page, then what is it? Something chronicling current events? Surely that should have an NPOV and not some wacky DHPD propaganda and speculation. If it's Krazymouse's then he can do whatever. --Anothergenericzombie 23:46, 4 April 2011 (BST)
- It appears to be neither of those things at this moment. I agree with Spider, this should be moved to userspace until it can be worked out what the article really is about. Krazymouses' userspace makes most sense. ~ 23:59, 4 April 2011
- It should be a neutral page chronicling current events, as genericzombie is saying. If it goes another day or so without any useful updates or input from any user, then put it in mouse's userspace, or better yet, just delete it. -- ϑanceϑanceℜevolution 01:46, 5 April 2011 (BST)
- I meant more along the lines of: Can we develop a developing article space for things like this or at least add some content to it? Probably should have been clearer on that, no real reason to move it to his namespace just needs to be made clear that this is a possible future article and wasn't sure if we'd made a new space for developing those. --Karekmaps?! 09:02, 5 April 2011 (BST)
- Yeah. I slapped on a "construction" template for now, should at least let people know of its... 'unofficial' nature? -- ϑanceϑanceℜevolution 10:17, 5 April 2011 (BST)
- @Karek, I kind of like the idea of a developing articles page or even a developing events page. Can you expand on that idea bit more? Would it tie in with UDWiki:Featured Articles/Good Articles? This may not be the place to discuss it but I'd be interested to see if we could take your idea somewhere. ~ 14:57, 5 April 2011
- Are you serious? Can an article not last a week in construction in a mainspace anymore? Sigh -- ϑanceϑanceℜevolution 15:11, 5 April 2011 (BST)
- @DanceDanceRevolution, my comment wasn't specifically aimed at this article or your use of the construction template. I just think a developing article or developing event page would help in situations where an author may not know how to expand their article or would like some tips on how to make it more awesome. If you want to use this article for an example, though, I see that most of the people commenting here are asking for the expansion of the article but nowhere do I see any good suggestions on how to do so. Karek's idea has some merit IMHO and I would like to see if it can be expanded upon. At the very least I'd like to see some suggestion on how the article can be expanded instead of focusing so much on why it should be expanded. ~ 15:29, 5 April 2011
- Just add stuff, not rocket science. We can start off by adding what's been happening, which I've been doing my best to considering I've not come across them in game (nor care) yet. -- ϑanceϑanceℜevolution 04:35, 6 April 2011 (BST)
- It's apparently harder than one might think. How many sad and lonely C1 articles do we find on A/D that could have been expanded at some point with some guidance?
- Just add stuff, not rocket science. We can start off by adding what's been happening, which I've been doing my best to considering I've not come across them in game (nor care) yet. -- ϑanceϑanceℜevolution 04:35, 6 April 2011 (BST)
- @DanceDanceRevolution, my comment wasn't specifically aimed at this article or your use of the construction template. I just think a developing article or developing event page would help in situations where an author may not know how to expand their article or would like some tips on how to make it more awesome. If you want to use this article for an example, though, I see that most of the people commenting here are asking for the expansion of the article but nowhere do I see any good suggestions on how to do so. Karek's idea has some merit IMHO and I would like to see if it can be expanded upon. At the very least I'd like to see some suggestion on how the article can be expanded instead of focusing so much on why it should be expanded. ~ 15:29, 5 April 2011
- Are you serious? Can an article not last a week in construction in a mainspace anymore? Sigh -- ϑanceϑanceℜevolution 15:11, 5 April 2011 (BST)
- I meant more along the lines of: Can we develop a developing article space for things like this or at least add some content to it? Probably should have been clearer on that, no real reason to move it to his namespace just needs to be made clear that this is a possible future article and wasn't sure if we'd made a new space for developing those. --Karekmaps?! 09:02, 5 April 2011 (BST)
- It should be a neutral page chronicling current events, as genericzombie is saying. If it goes another day or so without any useful updates or input from any user, then put it in mouse's userspace, or better yet, just delete it. -- ϑanceϑanceℜevolution 01:46, 5 April 2011 (BST)
- It appears to be neither of those things at this moment. I agree with Spider, this should be moved to userspace until it can be worked out what the article really is about. Krazymouses' userspace makes most sense. ~ 23:59, 4 April 2011
- If it's not a user group page, then what is it? Something chronicling current events? Surely that should have an NPOV and not some wacky DHPD propaganda and speculation. If it's Krazymouse's then he can do whatever. --Anothergenericzombie 23:46, 4 April 2011 (BST)
- Again, this particular article may not need guidance to get going. Adding updates about what's been happening while keeping it NPOV is fine. At some point, some history can be added. I'll probably run into The Dead here in a day or so as they're moving into the Lukinswood area it seems. I'll put in some updates. ~ 15:01, 6 April 2011
- The DHPD should not be editing this page, and certainly shouldn't be making edits which aren't NPOV. As far as we are aware DHPD Officer 666 is nothing to do with us (in all fairness The Dead say he's nothing to do with them either). If there is any funny business from DHPD members on this page (or others) report to me and we'll deal with it. Purple Cat ~ DHPD 09:41, 5 April 2011 (BST)
- You'll deal with it? Just like how you dealt with The Dead last week? RustyKuntz
they have 1337 members now. hope to god that's deliberate-- ϑanceϑanceℜevolution 07:25, 5 April 2011 (BST)
- Nope. Up to 1343 now. ~ 08:02, 5 April 2011
- ;_; -- ϑanceϑanceℜevolution 08:38, 5 April 2011 (BST)
- It's weird they didn't. Using leetspeak in 2011 would have been a totally bleeding edge form of trolling. --Deadone 17:19, 5 April 2011 (BST)
- ;_; -- ϑanceϑanceℜevolution 08:38, 5 April 2011 (BST)
-Notices that the Deas has by far the lowest average level of all group- Smyg 17:31, 5 April 2011 (BST)
- It's extra insulting when your high level, fully fleshed out RP toon gets eaten by 30 level 1's. I'd suggest you try it sometime, but you're not really gonna have a choice. --Deadone 17:44, 5 April 2011 (BST)
- Useless info, nothing new. -- ϑanceϑanceℜevolution 04:33, 6 April 2011 (BST)
Oh for fuck's sake
Is there going to be a wiki page for every time the Dead shit again? One that chronicles the color and shape? When they start trashing the town then maybe a page should go up, but until then what the fuck are you going to put on it? Stop wasting your time here. And yes, the Dead 3.0 is just as anti-wiki as before and I certainly as fuck don't want to come back here as me or as Nubis. I'm only here to confirm DDR's comment about us. -- #99 DCC 18:04, 5 April 2011 (BST)
- welcome back, and yes udwiki is a source for all game info.. so what ever the dead shits up is a concern to us here. xoxox -- The preceding signed comment was added by these amazing looking bitch 18:28 5 April 2011 (UTC)
- There's a stats page, it shows stuff. You know where we start from. Go look at the wiki stuff for there....already updated! So this article isn't really needed because most people already knew what was going on if it concerned them. Another reason is the Dead 2.0 (or whatever the fuck) never left in the first place, so you do the math.--Deadone 18:43, 5 April 2011 (BST)
- Aaaaaand there's the other reason I wanted this shunted somewhere until it was possibly relevant. --Karekmaps?! 08:38, 7 April 2011 (BST)
- I love you,Karek. <3-- #99 DCC 19:43, 17 April 2011 (BST)
- Hey since this page is all about us can we edit it however we want? --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 21:14, 17 April 2011 (BST)
- I sure hope so! – Nubis NWO 21:19, 17 April 2011 (BST)
- Well, no one else is. This pile can only get better. --Karekmaps 2.0?! 22:50, 17 April 2011 (BST)
- Needs more cocks. --Deadone 23:05, 20 April 2011 (BST)
- Needs more Hagar. - Rotting TRex
- Needs more Agar. --Lex Lotor 15:16, 21 April 2011 (BST)
- Needs more Hagar. - Rotting TRex
- Needs more cocks. --Deadone 23:05, 20 April 2011 (BST)
- Well, no one else is. This pile can only get better. --Karekmaps 2.0?! 22:50, 17 April 2011 (BST)
- You can edit it, just not "however you want". This is in the main namespace so all edits need to be constructive, replacing valid information with unrelated gifs is not constructive. - Vantar 02:01, 22 April 2011 (BST)
- Suggesting you DEAL WITH HIT heh Phuzzy 02:20, 22 April 2011 (BST)
- If you're serious about claiming this page as your own then have it moved to a sub page of your group or we can head down to Arby's and sort out the validity of your claim - Vantar 03:00, 22 April 2011 (BST)
- Oh, man, can we dad? I love Arbys, I wanna get a big old roast beef sandwich and a giant sized chocolate shake and a big old pile of curly fries and then go into a diabetic coma! Can we dad? Can we? Phuzzy 19:09, 22 April 2011 (BST)
- SERIOUS, EVERYTHING IS SERIOUS--Deadone 03:41, 22 April 2011 (BST)
- WIKI LAW – Nubis NWO 04:18, 22 April 2011 (BST)
- Vantar is an important contributor and upholder of High WIKI LAW within this wiki community. You should all take his suggestions a little more seriously.--ебут этом гомосексуальные земля́, ebut ėtom gomoseksual'nye zemlя́ ||||||||||||||||||||||||||||||||||Retarded things go here --> 2 3 4 User:MisterGame 04:32, 22 April 2011 (BST)
- WIKI LAW – Nubis NWO 04:18, 22 April 2011 (BST)
- If you're serious about claiming this page as your own then have it moved to a sub page of your group or we can head down to Arby's and sort out the validity of your claim - Vantar 03:00, 22 April 2011 (BST)
- Suggesting you DEAL WITH HIT heh Phuzzy 02:20, 22 April 2011 (BST)
holy shit daddy bought a new car
Just chiming in to say the new layout officially owns.--ебут этом гомосексуальные земля́, ebut ėtom gomoseksual'nye zemlя́ ||||||||||||||||||||||||||||||||||Retarded things go here --> 2 3 4 User:MisterGame 04:55, 22 April 2011 (BST)
Is it just me or is it a little meta in here? (diff | hist) . . The Dead's Resurgence; 03:53 . . (+420) . . Underisk (Talk | contribs) (improvements)--ебут этом гомосексуальные земля́, ebut ėtom gomoseksual'nye zemlя́ ||||||||||||||||||||||||||||||||||Retarded things go here --> 2 3 4 User:MisterGame 04:58, 22 April 2011 (BST)
Best page tyvm – Nubis NWO 04:58, 22 April 2011 (BST)
This is the best page on the internet --ShaqFu 05:17, 22 April 2011 (BST)
RIP JB --Deadone 22:21, 22 April 2011 (BST)
Zombies in a zombie apocalypse? No fair!
"Ten months ago, I was first introduced to Urban Dead. A free online game about fighting hordes of the undead and surviving the zombie apocalypse… or so I thought. About seven months ago, I was excited to be playing the game, casually fighting zombies and barricading myself inside buildings while I slept. The game wasn’t and isn’t overly graphic, but I was more than capable of filling in the narrative myself. After getting myself skilled up a bit, four months ago, I decided to create a project for myself in the game, and a week later I had to modify that project due to what had become the glaring flaw in the game’s design. After I abandoned Munford, I took residence in the Pickford Cinema over in Osmondville…
At this point, I really wish I could say that things took off, the movie theater was made secure, we fortified the doors and beat back the walking dead, slowly spreading out to other theaters and growing a network of safe havens for people to pretend they are watching movies as the undead shamble out in the streets. I really wish I could.
The major design flaw in Urban Dead is that you, as a survivor, cannot win. And I don’t mean that in a “this is an MMO with endless grinding, a virtual world, and there will be no ‘You win! The end!’ screen.” sort of way… I mean that in a “There will always be more zombies because you can’t kill them for good because they are not NPCs, they are the other players.” sort of way.
A month we spend inside, making neighboring buildings safe, keeping the free running paths clear. Trips to the mall for supplies, gas from the gas station to keep the generators running… life was pretty good. Then a horde of zombies comes through, breaks down all the barricades, kills all the people, and makes a mess. Now, all us survivors are zombies. Luckily it doesn’t take too long to wander over to a NecroTech building with a revive point, but it does take nearly three weeks to get all those people revived (it takes 20 action points to make a syringe -but you can search for them and cut that down- and 10 action points to revive someone, after you spend a point DNA scanning them, so that 1 person, even if they already have the syringes, can only revive 4 people a day). It takes us another two weeks to get all the buildings back in good order, then the zombies come through again…
I don’t want to be a zombie. Obviously some people do. But when my game, as a survivor, is actually 75% of the time spent trying to recover from being killed… I would rather lose levels than this. Especially since I have no say in my deaths at all… they all happen when I’m offline.
I tried. I really tried. Its just not worth the frustration. I play games to be the hero, the guy that “wins”, not to be just another victim.
I’ll still be keeping my eye out for zombie games, and I still desire to make one… but for now, Urban Dead, as far as I’m concerned, is dead."
-This is 90% of the UD player base
--Laughing Man 00:38, 23 April 2011 (BST)
That guy's blog has 443 pages of sperging out over zombie games. You'd think he could appreciate just one for not being "survivors tear down big fucking hordes of zombies with assault rifles" عبد الريحم بن حسين بن عبد الرحمن العراقي المصري 00:47, 23 April 2011 (BST)
Bwahahaha. This guy. ~ 01:07, 23 April 2011
abloobloo.gif goes here – Nubis NWO 03:05, 23 April 2011 (BST)
Fuck Malton, -The Dead
DISCUSS
Don't break the page.
Content outside the regular page boundaries will be removed. Yes, it's our beloved wiki-law. -- Thadeous Oakley Talk 22:34, 23 April 2011 (BST)
- i kinda thought it was awesome. -- bitch 22:55, 23 April 2011
- you thought correctly good sir عبد الريحم بن حسين بن عبد الرحمن العراقي المصري 23:10, 23 April 2011 (BST)
Happy Fun Times
The Dead walk the streets of Malton.
We know it as we hide and run.
We know that zombies with have their fun.
The Dead walk the streets of Malton.
Their time has come.
But see his cloak is tattered and torn.
His scythe is blunt, in light of dawn.
Amid The Dead, amid the groans
No longer do they walk alone.
A new age is born.
The Dead hides itself amid the crowd
That presses hard on barricade.
Every man in Malton needs a shroud
The Dead are here. The call is loud.
The Dead walk the streets of Malton tonight
They are coming.
---
The DHPD pulled out of the Hills weeks ago. I’m in the wasteland.
Between the idea
and the realitiy
I stumble across Brains Monroe.
Between the motion
And the act
He’s put down his shotgun, but I’m holding mine.
Between the emotion
And the response
He’s killed many, many of us.
Between the desire
and the spasm
I’ve only killed zombies.
Falls the Shadow.
The question is, can I pull the trigger?
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper
---
Found another one. Should I put the T.S.Eliot quotes in italics or would that spoil the purity of your vision?
- Louise
---
"Gabby, I'm glad I got hold of you. Have you heard about Marty?" "No, what about him?" Cat had come up behind Gabby and caught hold of his hand. "What about Marty?" "Dead. I'm sorry Cat. I thought the news would have already reached you"
"Oh no!" Cat cried. "Marty is dead in a town where people can come back from the dead by STANDING UP. Whatever shall we do?
"Gabby smiled broadly and slipped off his chair and onto the floor in front of her. He laid his chin on her knee and stared up at her. This was a trick he had perfected during their fling - of course, he had generally used it to get sex out of her. Now, he was out for information."
---
"Spotted a grammatical error"
- Louise
---
"You're worried about what happens next, aren't you."
I closed my eyes. How to find my way out of this one? or whether even to bother. It might be easier at this point just to submit, at least it wouldn't involve any more pain.
"A little," I said.
He stepped forwards, so now his whole body was pressed against mine. I was sandwiched between him and the wall. There was a dull ache everywhere from the beating but at the same time I felt my body reacting to his presence because, heaven help me, it had been a long time. I think I whimpered though I'm not sure if it was from fear or desire or a mixture of both.
"Don't worry. I'm not going to rape you. If we fuck, it'll be because you asked for it."
He kissed me gently on the lips and I felt his breath ghosting across my skin. He lingered like that for a moment, maybe waiting for me to give some sign of reciprocation and believe me I was close to it. Confused thoughts about how sleeping with him might be a situation I could turn to my advantage, or at least be used as a let out from any beatings or further violence, but I hadn't quite reached breaking point.
What is the conclusion? I am a Toreador and I am pre-disposed to forming strong emotional attachments with people, especially the Tremere. As Crickhollow, our shady and menacing Nosferatu has said, I have "a pathetic need to protect and be protected." Perhaps he should have termed it "a pathetic need to love and be loved."
At the same time I am also pre-disposed to seek pleasure and I will take it as I can, either through blood if I trust someone enough or through sex if I do not.
Perhaps I am this way because I am Toreador, perhaps I am Toreador because I am this way. Perhaps my emotions and my clan are not connected. You asked me about the Toreador and love. This was my testimony.
- Truly literature for the ages. However, you may want to sign your post with links to at least four different user pages or the WIKI LAW will come get you. --Laughing Man 22:03, 18 April 2011 (BST)
- While the original text is a timeless work of art, I'm going to have to change my evaluation for getting Vampire mixed up with UD. And knowing fuckall how vampires in oWoD work and switching them with gay sparkle vampires from elsewhere that middle aged women might actually read doesn't help. A bit :goonsay: to be sure, but I feel the new stuff just detracts from the majestic message of the original print. Also, WIKI LAW --Laughing Man 15:02, 21 April 2011 (BST)
- I don't think that's canon, I have to check. --Deadone 22:03, 26 April 2011 (BST)
Great Suburb Group Massacre 2011
Group Confirmed. | |
This group was confirmed active. Thank you for your reply. |
Hi there, if you can list the specific suburbs in which your group is active that would be very helpful. Thanks!--GANG Giles Sednik CAPD 13:41, 23 January 2011 (UTC)
- Pretty much Peddlesden Village, Chudleyton, Dunell Hills, West Becktown, Owsleybank and Molebank. You can tell by all the DHPD chumps we leave rotting in the streets, typically after their latest attempt to "reclaim" Dunell Hills from our tenacious and permanent grasp. Also if this wiki has any semblance of truthfulness to it, you won't put Dunell Hills down as a suburb that the DHPD is active in - because they're not. They come in for five minutes, repair a building or two, and then we kill them all and they run off to try again a week or two later. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 23:21, 1 February 2011 (UTC)
- Thank you for your reply. I've updated your status in Dunell Hills as confirmed. Of the suburbs that you mentioned, you were only listed on the wiki under Dunell Hills. If you want to add yourself to the suburb group listings for the other suburbs feel free to do so. The job we are doing is to confirm which groups are still active and remove the ones that aren't. So we aren't currently adding listings ourselves, but as I mentioned you are perfectly within your rights to do so yourself.
- As far as the listing for DHPD, they have been confirmed for Dunell Hills for reasons which I will explain. They way we seek confirmation is to contact any groups that are listed in a suburb (just as I've done with you), and take them on their word that they are active if they respond within the given time-frame. While this method may not result in complete truthfulness, it is the least controversial method that can be applied within a reasonable measure of manpower and impartiality.
- In theory we could garner more accurate data by creating accounts in all the suburbs in question and then monitoring the suburbs for a month or so to see if the groups are truly active, however this would be extremely time-consuming. Rather than get into disputes over who is active where, we've decided to just stick with this method for now, at least until something better can be devised. I hope you find my explanation to be adequate, and thank you again for your response.--GANG Giles Sednik CAPD 18:57, 4 February 2011 (UTC)
- Oh if it's just the trust system then we are active in every suburb in the city, why not. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 10:53, 11 February 2011 (UTC)
- And thus fiction became fact... ----Krastavac 09:59, 12 May 2011 (BST)
- Oh if it's just the trust system then we are active in every suburb in the city, why not. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 10:53, 11 February 2011 (UTC)
what is this shit
can we just replace the page with a giant get out frog plz - - Rotting TRex
- second – Nubis NWO 00:09, 24 April 2011 (BST)
- nm that's much better - - Rotting TRex
Eh?
What are they saying? It's the end of the world, the dead are walking the earth, apocalypse, etc. So what else is new?--Ryvyoli Y R 09:43, 9 May 2011 (BST)
- The sky is falling! —The preceding unsigned comment was added by Revenant (talk • contribs) 11:32, 9 May 2011 (BST).
The End result
The Dead are annihilating the city. What does everyone think the end result will be? Not having survivors to kill will be boring. Do you think Kevin will rebalance the game as a result of this? -Li2 19:59, 13 May 2011 (BST)
- Assuming it doesn't stall out I foresee Kevan either resetting it all( basically a brand new city) or just having about 50% of every standing zed revived under the premise of "Military actions." Now it'd be interesting to have every non-rotter zombie revived and watch that play out.. 21:37, 13 May 2011 (BST)
- Or he could set it so finding syringes in ruined NT buildings skyrocket. Oh look, he has! Also, fuck. --|||||||||||||||||||||||| 22:18, 13 May 2011 (BST)
- Its true. Even in ruined NTs, search rates are through the roof. Same for FAKs. Stats page is also being updated every few hours instead of once a day. ~ 23:44, 13 May 2011 (UTC)
- Stats Are Updated On The Hour Every Hour And Have Been For A Long Time. You Would Have Noticed This If You Didn't Have Your Head Up Your Ass All The Time. <3--MeatPuppet MeatPuppet
- Ah, I thought I had read that it was once a day somewhere. Honestly have never paid much attention to the timestamp. So do ya'll think Kevan implemented higher search rates or was it always built in for times when so much of the city was in ruin? People have suspected for a while that burb ruin states affected search rates. ~ 01:50, 14 May 2011 (UTC)
- It's probably affected by the ratio if you ask me. -- ϑanceϑanceℜevolution 02:48, 14 May 2011 (BST)
- I believe syringe rates have been based on the Survivor:Zombie rate for quite a while. Though I can't remember how I first heard about it, I believe we had it happen in reverse when survivor numbers were through the roof. It would be a very simple and clever way to maintain the game balance without constant manual tweaking, as the supply of syringes is basically determines whether survivors can hold a suburb.--The General T Sys U! P! F! 09:21, 14 May 2011 (BST)
- If it were based on ratio it would have kicked in a few days ago when we got it down to 15/85. This seems to have happened within the last 24 hours. --|||||||||||||||||||||||| 14:31, 14 May 2011 (BST)
- It works that way for several days now. 404 and others have reported so days ago about searching ruined NTs and hospitals. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 14:51, 14 May 2011 (BST)
- Huh. Spending my time as the Dead and a non-reviver Globetrotter made syringe hunting pretty low priority for me so I probably just didn't notice. I wonder if it was ever changed from the last March. Back then we got survivors down to 31% before the fix was in, and this time it's down to 14% so if it is ratio based it makes sense you can almost stumble over them without searching. --|||||||||||||||||||||||| 14:59, 14 May 2011 (BST)
- It works that way for several days now. 404 and others have reported so days ago about searching ruined NTs and hospitals. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 14:51, 14 May 2011 (BST)
- If it were based on ratio it would have kicked in a few days ago when we got it down to 15/85. This seems to have happened within the last 24 hours. --|||||||||||||||||||||||| 14:31, 14 May 2011 (BST)
- Ah, I thought I had read that it was once a day somewhere. Honestly have never paid much attention to the timestamp. So do ya'll think Kevan implemented higher search rates or was it always built in for times when so much of the city was in ruin? People have suspected for a while that burb ruin states affected search rates. ~ 01:50, 14 May 2011 (UTC)
- Stats Are Updated On The Hour Every Hour And Have Been For A Long Time. You Would Have Noticed This If You Didn't Have Your Head Up Your Ass All The Time. <3--MeatPuppet MeatPuppet
- Its true. Even in ruined NTs, search rates are through the roof. Same for FAKs. Stats page is also being updated every few hours instead of once a day. ~ 23:44, 13 May 2011 (UTC)
- Or he could set it so finding syringes in ruined NT buildings skyrocket. Oh look, he has! Also, fuck. --|||||||||||||||||||||||| 22:18, 13 May 2011 (BST)
People with Aspergers Have A Tendency To Over-Capitalize Shit. Dirk Pecs 14 May 2011 00:18 BST
- QED. :Golfclap:--MeatPuppet 00:27, 14 May 2011 (BST)
- The Dead 1.0 noticed the same thing - as the ratio of living to dead survivors fell, search success rates rose. I'm curious as to what happens when the ratio goes the other way, though... --Cman yall 08:25, 14 May 2011 (BST)
- I'm pretty sure that it does work the other way.--The General T Sys U! P! F! 09:31, 14 May 2011 (BST)
- It probably does, but we will very probably never see it. When someone doesn't want to stay alive, brain rot/window-diving/standing out in the open take quick and easy care of it, so something like 80+% survivors is extremely unlikely given the rock bottom of dedicated pro-zombie players. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 11:27, 14 May 2011 (BST)
- I'm pretty sure that it does work the other way.--The General T Sys U! P! F! 09:31, 14 May 2011 (BST)
- The Dead 1.0 noticed the same thing - as the ratio of living to dead survivors fell, search success rates rose. I'm curious as to what happens when the ratio goes the other way, though... --Cman yall 08:25, 14 May 2011 (BST)
“ | Yes, this is just a simple built-in balancing mechanic, triggered by the overall state of the game - at the other end of the scale, search rates drop when survivors greatly outnumber the undead. If you want a thematic reason for it, the pickings are richer for an individual survivor when there are fewer of them around to do the looting, and when the suburbs are getting too comfortably repopulated by the living, it's harder for them to find something that's been overlooked by everyone else. | ” |
—Kevan, via email |
ᚱᛁᚹᛖᚾᚨᚾᛏ 16:19, 14 May 2011 (BST)
- Basically, less survivors = higher search rates = actually affects game. More survivors = lower search rates = doesn't affect much. Once everything is lit and barricaded and the zombie population is stupidly low what's the point in having to search for anything? --|||||||||||||||||||||||| 16:29, 14 May 2011 (BST)
- It kinda does affect the game, though not as much. Just to illustrate: It currently costs me +-12AP to revive one survivor with the near-certainty of finding a syringe. When Survivors:Zombies are near 50:50, it costs me +-32AP per revive. That's a significant difference and it means survivors will stay dead longer and killing emptying a NT full of survivors will have much more impact.--The General T Sys U! P! F! 16:49, 14 May 2011 (BST)
- Uhm General, that hasn't been correct since 2006. The average search rate in times of 70:30 survivors doesn't even get below about 12.5%. It's always more efficient to search than to manufacture and it's almost always less than 16 AP from search to revive. --Karekmaps 2.0?! 19:51, 14 May 2011 (BST)
- The way the RNG works means that it's perfectly possible to search 30 times in a row and find nothing, so I used the worse-case numbers of the amount of AP used for each. Another factor is: The status of a suburb as heavily ruined is actually sort-of helpful to survivor mobility because it provides zombie-maintained entry points; in prosperous times you could easily spend 5AP just finding an entry point. However, if you consider the guesstimated search rates then 25AP would probably have been and more realistic number from search-to-revive..--The General T Sys U! P! F! 23:52, 14 May 2011 (BST)
- Well, that's still actually pretty high. Especially since those numbers are from before the variable building search rates update that makes ruins search rates much better. What little more current data we have shows the rates to be roughly double that. The average find in 25 AP for syringes in the last 5 years actually ends up being about 4. Here's a useful discussion that has more detail on reasonable revive rates. Here's another one where Grim_s discusses the issue. --Karekmaps 2.0?! 01:15, 15 May 2011 (BST)
- "The way the RNG works" - didn't bother reading past this. --カシュー, ザ ゾンビ クィーン (ビープ ビープ) @ 17:15, 21 May 2011 (BST)
- The way the RNG works means that it's perfectly possible to search 30 times in a row and find nothing, so I used the worse-case numbers of the amount of AP used for each. Another factor is: The status of a suburb as heavily ruined is actually sort-of helpful to survivor mobility because it provides zombie-maintained entry points; in prosperous times you could easily spend 5AP just finding an entry point. However, if you consider the guesstimated search rates then 25AP would probably have been and more realistic number from search-to-revive..--The General T Sys U! P! F! 23:52, 14 May 2011 (BST)
- Uhm General, that hasn't been correct since 2006. The average search rate in times of 70:30 survivors doesn't even get below about 12.5%. It's always more efficient to search than to manufacture and it's almost always less than 16 AP from search to revive. --Karekmaps 2.0?! 19:51, 14 May 2011 (BST)
- It kinda does affect the game, though not as much. Just to illustrate: It currently costs me +-12AP to revive one survivor with the near-certainty of finding a syringe. When Survivors:Zombies are near 50:50, it costs me +-32AP per revive. That's a significant difference and it means survivors will stay dead longer and killing emptying a NT full of survivors will have much more impact.--The General T Sys U! P! F! 16:49, 14 May 2011 (BST)
Christmas Tree
For all the havoc you all are causing there is still one Christmas tree out and about, tis insulting. I demand you destroy it! 03:50, 18 May 2011 (BST)
- Also, tell us where in Malton it was...--Mallrat TSI TKS CTD 07:08, 20 May 2011 (BST)
- Was nothin its still there mocking them. For all your animated GIFs survivor numbers are up 7%. The game isn't going to ruin itself, get it together goons! --ZaruthustraStill a Mod in His Mind 12:17, 20 May 2011 (BST)
- If you look more closely, I believe you'll find that survivor percentage is up because zombie numbers are going down. What would be your guess as to the cause of this, hmm? ᚱᛁᚹᛖᚾᚨᚾᛏ 04:37, 21 May 2011 (BST)
- yeah, im sure this has nothing to do with it, either. - Serious Post. Please do not silly. |||||||||||||||||||||||||||||||||| 04:48, 21 May 2011 (BST)
- "Average" players of UD, such as myself, who for a time were assisting in what we perceived as the total destruction of Malton, in an effort to "end" the game, have since figured out that such goal is nigh impossible (by design). See the above syringe finding issue for an example of why. Basically, the game can't "end", and thus many like myself have gone back to playing it "normally". In my case, I'm once again alive, fixing my suburb, and reviving the dead. I have spoken with other long time (3+ year) UD players and they see it the same way.-Fallout11 15:09, 21 May 2011 (BST)
- On the other hand, some people (such as myself) saw the end of the game coming and did the complete opposite. I even dropped my pker out of the current Red Rum activities in order to help revive people.--The General T Sys U! P! F! 15:50, 21 May 2011 (BST)
- Pssh play dual natured and be a real zombie for a time ;) 19:56, 21 May 2011 (BST)
- You what? Seriously, have you seen the ammo search rates? Today I went from 8 shells over 9 shotguns to 14 fully loaded shotguns!!!!! (And had to drop some empties, too!) Fuck repairing, the game's a PKer's paradise right now! ᚱᛁᚹᛖᚾᚨᚾᛏ 22:18, 21 May 2011 (BST)
- It would be if it wasn't for the fact that I can't actually survive the night most of the time (Got killed in a dark, EHB building having been offline for ~6 hours) and 2) because the game's less fun when the prey comes only in pre-hunted form.--The General T Sys U! P! F! 23:18, 21 May 2011 (BST)
- Ive been checking up on it but you haven't posted any updates on it :( 03:49, 22 May 2011 (BST)
- On the other hand, some people (such as myself) saw the end of the game coming and did the complete opposite. I even dropped my pker out of the current Red Rum activities in order to help revive people.--The General T Sys U! P! F! 15:50, 21 May 2011 (BST)
- "Average" players of UD, such as myself, who for a time were assisting in what we perceived as the total destruction of Malton, in an effort to "end" the game, have since figured out that such goal is nigh impossible (by design). See the above syringe finding issue for an example of why. Basically, the game can't "end", and thus many like myself have gone back to playing it "normally". In my case, I'm once again alive, fixing my suburb, and reviving the dead. I have spoken with other long time (3+ year) UD players and they see it the same way.-Fallout11 15:09, 21 May 2011 (BST)
- Was nothin its still there mocking them. For all your animated GIFs survivor numbers are up 7%. The game isn't going to ruin itself, get it together goons! --ZaruthustraStill a Mod in His Mind 12:17, 20 May 2011 (BST)
Heh, now there are two Christmas trees.--Mallrat TSI TKS CTD 04:04, 22 May 2011 (BST)
- Did some quick math, when you add the revivifying bodies+standing survivors then divide that number by the total of level one survivors you get about 62.35% of the survivor population is basically useless.. 02:36, 23 May 2011 (BST)
- Zergs are never useless! --Paddy DignamIS DEAD 04:03, 23 May 2011 (BST)
- Repair some arbitrary building and have a 2500 person meat shield FTW? 04:06, 23 May 2011 (BST)
- It's the fucking first Monroeville quarantine all over again… ᚱᛁᚹᛖᚾᚨᚾᛏ 04:36, 23 May 2011 (BST)
- Repair some arbitrary building and have a 2500 person meat shield FTW? 04:06, 23 May 2011 (BST)
- Zergs are never useless! --Paddy DignamIS DEAD 04:03, 23 May 2011 (BST)
Zerging Evidence Goes Here
Y'all love harping on about how we're zerging so here's your chance folks! Post your "solid evidence" that we're a bunch of cheating, zerging, baby raping scumbags right here! --||||||||||||||||||||||||| 11:29, 26 May 2011 (BST)
- You are too easy - but I have to say that at least you are _quick_ at purging zargarbargarz (N.B. for mongtards: No, they are not. As long as they are on their side and bolstering their stats page entry, they don't seem to mind zergers at all.) -- Spiderzed█ 16:19, 26 May 2011 (BST)
- While your efforts to link a page from 2 years ago covered in 404s and another from 7 months ago is appreciated I must express my opposition to your use of harmful language such as mongtard, being offensive to those who are disabled and also mongolian.--||||||||||||||||||||||||| 16:40, 26 May 2011 (BST)
- Sweet fuck could you at least try to keep it in this fucking year? You know, in the timeframe when the current horde has been active? Clearly it can't be that fucking hard since everyone and their mother apparently has massive amounts of evidence they apparently don't want to actually fucking reveal. --||||||||||||||||||||||||| 22:33, 26 May 2011 (BST)