Suggestion:20071128 Zombie Skill: Frenzied Hunger

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20071128 Zombie Skill: Frenzied Hunger

Trunksoul 06:23, 28 November 2007 (UTC)

Suggestion type
Skill

Suggestion scope
Zombies

Suggestion description
Cost: 100 XP

Prerequisites: Digestion

RP Explanation: As the craving for flesh becomes unbearable, the zombies tear at the barricades in a frenzied fervor.

*Edit:* Skill Desc: A zombie with this skill gets a accuracy boost against barricades when their AP drops below 15. The accuracy boost would be +5% against all barricades.

You guys are funny, some of you vote against it because it's "too strong" while others vote against it because it "won't even be enough to get past lightly", which is true, but this is still a step in the right direction.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep Or... maybe they smell the humans inside and tear at the barricades to get to them? Use your imagination. I should also advise you not to listen to antigore as he thought adding rifles was a good idea and even suggested that their damage should be unaffected by flak jackets. --Trunksoul 07:56, 28 November 2007 (UTC)


Kill Votes

  1. Kill - A zombie gets a craving for flesh, so attacks barricades better. What's wrong with this picture? --Cap'n Silly T/W/P/CAussieflag.JPG 07:47, 28 November 2007 (UTC)
  2. Withdraw - It has some potential. I left a comment on the discussion page. -- John RubinT! ZG FER 10:42, 28 November 2007 (UTC)
  3. Kill - I understand ... but it doesn't make sense. On lots of levels. --WanYao 11:01, 28 November 2007 (UTC)
  4. Kill - Let's not sabotage barricades, ok? If you want to get more tasty human snacks, join a largeish zombie group.--SeventythreeTalk 13:25, 28 November 2007 (UTC)
  5. Kill - As Seventythree above --Ryiis 14:46, 28 November 2007 (UTC)
  6. Kill I don't like random free bonuses. --Jon Pyre 16:03, 28 November 2007 (UTC)
  7. Kill - AP-variant skills would impose on time-management when playing the game, and I'd prefer never seeing any. --Pgunn 16:36, 28 November 2007 (UTC)
  8. Kill - You could potentially sign in every 7 hours and always have a +10% chance to hit the barricades. This makes this too powerful - I appreciate the concept though. --Shazzelim 17:23, 28 November 2007 (UTC)
  9. Kill - as Seventythree and Shazzelim. --Pavluk A! E! 18:56, 28 November 2007 (UTC)
  10. Kill - Feels forced. --Druuuuu 19:12, 28 November 2007 (UTC)
  11. Kill - The problem with barricades is not the zombies can't break them down easily enough, its that survivor's build them UP too easily. Barricades are capped as to how much you can strengthen them, and therefore making Zombies barricade-smashing machines is more likely to create a huge nerf. On the other hand, because barricades are a passive defense used to ensure a safe sleeping arrangement, increasing the AP used to create an EHB safehouse wouldn't deter people from barricading before they log off. --Karlsbad 20:20, 28 November 2007 (UTC)
  12. Kill- Above. --Darth LumisT! A! E! SR 21:27, 28 November 2007 (UTC)
  13. Kill - above --Zach016 00:08, 29 November 2007 (UTC)
  14. Kill – Feels a bit awkward. Shazzelim also raises a good point. ᚱᛁᚹᛖᚾ 04:09, 29 November 2007 (UTC)


Spam/Dupe Votes

  1. Spam - is this where i'm supposed to vote,...oh well, but why would zombies get extra skill for being hungry, barracades are meant to be strong zombies shouldn't get a boost against them, if they have 15 AP left (for the skill to start) once and if they bring the cades down they wouldn't have any AP to kill anyone. Bring The Pain!Anti Gorefest5Fight The Pain!TMW!B!--anti gorefest5 06:35, 28 November 2007 (UTC)
  2. Spam - Pointless, and just throws off the balance. --Pdeq 06:59, 28 November 2007 (UTC)
  3. Spam - don't mess with balance --~~~~ [talk] 07:26, 28 November 2007 (UTC)
  4. Spam - Okay, this dosen't make sense, screws balance up the ass and Anti Gore is right, good, I think I covered everything... --BlobdudeTalk TM MC 07:32, 28 November 2007 (UTC)
  5. Spam - Accuracy shouldn't depend on the amount of AP left. --Midianian|T|T:S|C:RCS| 08:39, 28 November 2007 (UTC)
    Edited mid voting. --Midianian|T|T:S|C:RCS| 14:22, 29 November 2007 (UTC)
  6. Spam - This suggestion makes no sense. --The Grimch U! E! WAT! 08:48, 28 November 2007 (UTC)
  7. Spam - Barricades need a nerf. This is not it. --The Hierophant 08:49, 28 November 2007 (UTC)
  8. Spam - is there any evidence at all that zombies need a huge buff? (And the first person who quotes the ratio to me gets pushed off the spurious logic cliff first. Edit: Karek, you're off the cliff! 4:1? Bullshit. Hasn't it always been more like 5:4? And no change, buff or not, does anything to that. It's always 5:4. It's naturally 5:4. 4:1. Yeah, and I'm a supreme being made of cheese.) --Funt Solo QT Scotland flag.JPG 09:22, 28 November 2007 (UTC)
  9. Above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 11:01, 28 November 2007 (UTC)
  10. Spam - Huge buff, zerg potential. --Ducis DuxSlothTalk 11:04, 28 November 2007 (UTC)
  11. Spam - Nice. love how you bashed my suggestion at the end. that'll get you far. Oh and yours sucks, so this is a valid vote--CorndogheroT-S-Z 13:20, 28 November 2007 (UTC)
  12. Spam - Gives a major boost to people who log in more and is overpowered.Studoku 17:03, 28 November 2007 (UTC)
  13. Spam - ↑ --  AHLGTG THE END IS NIGH! 18:34, 28 November 2007 (UTC)
  14. Spam - As Gnome. Omega 23:21, 28 November 2007 (UTC)
    Spamination - Do suggesters ever get the point? This is freakishly overpowered and would promote waiting outside a building until you have 15AP then repeatedly attacking the barricades. Then again, the ratio of human:zombie is blahblahblahblah (don't kill me Funt :D) Unsigned vote struck. ᚱᛁᚹᛖᚾ 04:27, 29 November 2007 (UTC)
  15. Spam - Hey Funt, screw the 4:1 ratio, cause even though you don't like it doesn't mean it doesn't matter. But even then, this is far to weak considering 15AP will almost never remove lightly+1.--Karekmaps?! 03:25, 29 November 2007 (UTC)
  16. Bannanular Phone - Ding dong ding dong ding - Banana phone-

It grows in bunches, I've got my hunches It's the best, beats the rest, cellular, modular, interactive-odular Ring ring ring ring ring ring ring - Banana phone BOOP BOO BA DOO BA DOOP!--Wooty 05:10, 29 November 2007 (UTC)