Suggestion:20071225 Bigger Numbers (x5)

From The Urban Dead Wiki
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Undecided Suggestions.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20071225 Bigger Numbers (x5)

LumiReaver 11:50, 25 December 2007 (UTC)

Suggestion type
Improvement

Suggestion scope
Kevan, and the suggestion guys

Suggestion description
Earlier I suggested that every non AP related number in the game be inflated by multiplying it all by ten. It may have seemed dumb at first but I promise that there is a good reason for a change like this. If the numbers were bigger there would be more room to develop new ideas. I'll illustrate a few possibilities below, though keep in mind they have nothing to do with the suggestion... With my earlier suggestion, many felt that the inflation was far too much, and suggested that rather than using ten, I multiply everything by two. While I agree that ten was mostly excessive, and that two would be acceptable, I believe that only using two wouldn't do much to change anything.


Things that could be done using bigger numbers (These are NOT part of my suggestion)

  • Variable damage: Let's say you fire a pistol, it could deal anywhere from 23, to 27 damage.
    (Because there are bigger numbers, changes in damage would have less impact)
  • Cloth armor: Wearable clothing could be assigned defensive properties, negating a point.
    (One point of damage isn't as game breaking. This effect would probably only be used with certain kinds of clothing, and probably would be negated by a flak jacket.)
  • Diversity among melee weapons: Many of the melee weapons seem too similar to other ones, or are otherwise vastly outclassed by many other melee weapons.
    (Also with variable damage, some weapons could have wider ranges than others, which could give an edge to some of the underused ones. Cool stuff.)


So... Just add a multiply any number related to HP (and XP) currently in the game by five. (This means 250HP total, 50HP damage from a shotgun, skills cost 500, 750, and 375, ect) It would make it much easier to add new items, attacks, and such. As it stand now, changing one point of damage for an attack is completely game breaking. That makes it really hard to change things. With that kind of rigid structure, I feel like Urban Dead could become a stagnant, boring game.

This suggestion doesn't do much on it's own, but if implemented it opens up a lot of room for future changes, and this time there are no trailing zeros.

Old Suggestion

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Actually, after reading the suggestions and the votes on the old one I've changed my mind, it might actually make for a good thing depending on what is suggested. Either way this version of it is a lot clearer in it's purpose and that is a very good thing.--Karekmaps?! 12:54, 25 December 2007 (UTC)
  2. Keep - Better this time. Not perfect, but getting there.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 14:06, 25 December 2007 (UTC)
  3. Keep - actually this might be a dupe of a previous suggestions that planed to double every stat ingame. But i guess that with a x5 multiplier we would have a lot of room to make even the smallest changes interesting. --People's Commissar Hagnat [cloned] [mod] 14:15, 25 December 2007 (UTC)
  4. Keep - This makes sense now. Nonetheless, it'd take some time for the newbies to get over the fact that they have 250 or 300 HP on hand, although it technically doesn't make any difference. ~AriedartinTalkA KS J abt all 14:31, 25 December 2007 (UTC)
  5. Keep - I don't give a damn. -- John RubinT! ZG FER 14:43, 25 December 2007 (UTC)
  6. Keep - Pwnflakes. BoboTalkClown 16:31, 25 December 2007 (UTC)
  7. Keep - Ah, whatever. --  AHLGTG THE END IS NIGH! 17:29, 25 December 2007 (UTC)
  8. Merry christmas - As Bobo.Studoku 19:23, 25 December 2007 (UTC)
  9. Merry Zombie-birthmas - Decimals would work just as well. --Heretic144 20:45, 25 December 2007 (UTC)
  10. Keep This is something for Kevan to consider if he ever want to make this game more complex. I'm not necessarily for this, I'm just voting so it comes to Kevan's attention. --Jon Pyre 22:26, 25 December 2007 (UTC)
  11. Keep - good idea--CorndogheroT-S-Z 22:43, 25 December 2007 (UTC)
  12. Keepshhhh - Yeah i can see it working, but it doesn't get a whole hearted keep as I like my normal ones too, just this means more changes can be made in the game. Acoustic Pie 23:23, 25 December 2007 (UTC)
  13. Keep - Won't hurt, but could help in the future. --The Hierophant 00:16, 26 December 2007 (UTC)
  14. KEEP BUNCHES! - Then there could be novelty weapons, like the "finger poke" and the "Slap" and the ever-classic "machete". Who doesn't love useless weapons to kill people (You slap Mr. User for 1 damage. They DIE. WOOOOOOT). --Officer 123satsitx 02:49, 26 December 2007 (UTC)
  15. Keep - Because the possibility of variable damage is cool. --Howard Bentley 18:59, 26 December 2007 (UTC)
  16. Weak Keep- Meh.. --Darth LumisT! A! E! SR 00:25, 27 December 2007 (UTC)
  17. Keep - The game is already getting stagnant. --BlobdudeTalk TM MC 01:44, 27 December 2007 (UTC)
  18. Keep - Holy shit, someone is actually taking my advice. --Druuuuu OcTRR 01:52, 27 December 2007 (UTC)
  19. Keep - Same as the last time I voted for it --Beauxdeigh 06:19, 28 December 2007 (UTC)
  20. Keep - Hard to see how people can misunderstand how useful this would be. - Grant 12:14, 28 December 2007 (UTC)
  21. Keepsies - Anything that can lead to a non gamebreaking SMG, Assault Rifle, etc, makes me love you with mouth.--Kuddles 11:41, 29 December 2007 (UTC)
  22. Keep - A lot of people don't seem to realize that UD is incredibly boring right now, and something like this suggestion plus some new weapons would make the game a LOT more fun. I commend the author for a splendid suggestion. --Hhal 01:34, 2 January 2008 (UTC)
  23. Weak Keep - Getting there. --Ducis DuxSlothTalk 14:09, 2 January 2008 (UTC)
  24. Unsure - It's not necessarily a bad idea, and it could definitely make melee weapons stand out for a change. However, with a massive change to the game as this, it should be tested extensively before deciding whether or not to implement it. Let's see where this goes...--Kolechovski 14:54, 4 January 2008 (UTC)
  25. Keep - I fully agree with all of the logic here. In the current game environment everything just ends up being either the same or outclassed by other things, and changing the damage of, say, a bite by 1 point would completely break the game. --Reaper with no name TJ! 17:39, 7 January 2008 (UTC)


Kill Votes

  1. kill kill kill annoying - i don't want my shotguns doing 100 hp damge, or my bites 40 hp. damn annoying. and there are very few new wepons that would really make the game more fun or interesting... --WanYao 12:25, 25 December 2007 (UTC)
    Actually, they'd do fifty, and twenty damage respectively. <_< Anyway use of this suggestion isn't limited to just weapons. (Because healing items could be added too, ha) This suggestion is trying to lessen the stress on a single point of damage. One point becomes less to worry about so new ways to cause minor damage could be developed. At the moment, there is no such thing as minor damage, and that's because a one point change to anything is game breaking. With more room to work, balance issues are easier to fix, and to play with. With the current granulation, changing things is difficult. If the game can't change, then it will become boring, and stagnant. Rigidity is bad. --LumiReaver 14:00, 25 December 2007 (UTC)
  2. Kill - The numbers just feel too big. --Midianian|T|T:S|C:RCS| 12:35, 25 December 2007 (UTC)
  3. Kill - The magical numbe ryou are looking for is "2". This works if you multiply everything by TWO. Which has already been suggested and I think is in peer reviewed, or at least undecided. --Gene Splicer 14:08, 25 December 2007 (UTC)
  4. Kill - Epic fail in not paying attention to the many people who told you x2 the first time you brought this to vote. x5 is too much and gives us awkward numbers. The justification for this change is kind of slim to begin with anyway (the mechanics of the game really don't depend that much on number granularity, and your "this will save the game from being stagnant/boring" perspective perplexes me). --Pgunn 16:42, 25 December 2007 (UTC)
    • Oh, and for what it's worth, if this fails and you submit a x2 next within a few weeks of this, it gets a kill too for abuse of the suggestion system. The idea needs a break. --Pgunn 03:03, 26 December 2007 (UTC)
  5. Kill - Considering I've been playing UD for about a year now (different accounts...), and I've kind of got used to the numbers the way they are, just think how the 10 to 100 thousand players that have been playing before me will feel with this change. I mean, if you woke up one day at home and the currency had been changed entirely over-night, wouldn't you be at least a little bit surprised? AngelBlade 18:21, 25 December 2007 (UTC)
    • Just a slight edit, but it'll complicate the weapons system loads. Am I the only one who likes the simplicity of weapons possible damages being from 1 - 15 rather than 1 - 3637 (or whatever it may be).
  6. Kill As Angel. Omega 20:00, 25 December 2007 (UTC)
  7. Kill - If I read the suggestion right, all it would do is multiply damage, HP, XP by five, right? So what's the differance? You'll still be shooting zombies for the same damage, in proportion. No matter if a shotgun does 10 damage or 10,000 damage (if the zombie's health is according) it'll still only take off 20% of their health, yeah? -J. A. 21:12, 25 December 2007 (UTC).
    That's true, but see, the difference between a shotgun, and a pistol is five points. If this were implemented it'd be twenty-five. That's more room to add new things, or to change things up in the future. This isn't trying to change things now, it's just supposed to pave the way for future changes. Make sense? --LumiReaver 21:13, 7 January 2008 (UTC)
  8. Kill/Change - I see where you're going with this, but I like the way the numbers look now. Just use a decimal point instead. IE "The leather jacket protected you from 1/2 point of knife damage. You now have 45.5 HP." Hmmm... nope, even that looks silly. Maybe just not show the decimal, like they do in Shartak. Like, sometimes moving will cost .5 AP, but instead of showing the decimal your AP just won't go down one until you've moved twice. Yeah, that sounds better. --Ms.Panes 03:38, 26 December 2007 (UTC)
  9. Kill - Unnecessary at the moment. --PdeqTalk* 06:27, 26 December 2007 (UTC)
  10. And here's a possible quote from some newbie if this were implemented..."Oh my god! That zombie has 300HP! I know! I'll use my insanely unrealistic shotgun and give him 50 points of damage!" Back to being serious now...I agree with J. A. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:00, 27 December 2007 (UTC)
  11. Kill - Unnecessary, I agree with most of the votes above me -- Cannywizard 21:15, 27 December 2007 (UTC)
  12. Kill - Unnecessary. Don't fix something that ain't broke. Lrhyme 02:23, 7 January 2008 (UTC)
  13. Kill - There are so many things wrong with this suggestion I think I am not going to list them. --Vandurn 14:46, 7 January 2008 (UTC)


Spam/Dupe Votes

  1. Spam – This is not x other RPG. You want to play WOW or Final Fantasy, go and do it. Don't try to make UD into its creepy twin. ᚱᛁᚹᛖᚾ 12:52, 25 December 2007 (UTC)
  2. Spam - A complicated way of doing absolutely nothing. --The Grimch U! E! WAT! 05:18, 26 December 2007 (UTC)
  3. Spam - How the hell did this get so many Keep votes O_o --/~Rakuen~\ 22:08, 30 December 2007 (UTC)