Suggestion:20080210 FAK/Infection Tweak

From The Urban Dead Wiki
Jump to navigationJump to search
Stop hand.png Closed
This suggestion has finished voting and has been moved to Undecided Suggestions.



Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20080210 FAK/Infection Tweak

Funt Solo QT Scotland flag.JPG 10:18, 10 February 2008 (UTC)

Suggestion type
Skill and item change

Suggestion scope
FAKs and Infection

Suggestion description
FAKs, when curing infection, heal 5HP less.

  • Unskilled survivor: either heals 5HP OR (0HP + infection).
  • Survivor with First Aid: either heals 10HP OR (5HP + infection).
  • Survivor with Surgery in a powered hospital: either heals 15HP OR (10HP + infection).


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Auteur (It's one suggestion per calendar day, not per 24 hours, before anyone starts on me.) --Funt Solo QT Scotland flag.JPG 10:19, 10 February 2008 (UTC)
  2. Keep - Makes sense. --Midianian|T|T:S|C:RCS| 10:24, 10 February 2008 (UTC)
  3. Keep - As promised. --Aeon17x 10:31, 10 February 2008 (UTC)
  4. Keep - Still good. --The Hierophant 13:34, 10 February 2008 (UTC)
  5. Keep - Although I always wonder how exactly a First Aid Kit cures an infection. I've never known a FAK to hold antibiotics.....--SeventythreeTalk 15:20, 10 February 2008 (UTC)
  6. keep, though... man... it didn't last 24h from your previous suggestion, you know? --~~~~ [talk] 17:28, 10 February 2008 (UTC)
  7. Keep - I liked it before and I like it still. --Heretic144 19:14, 10 February 2008 (UTC)
  8. Keep - Actually, it HELPS lower level players, assuming you still get 5 XP for using the FAK. That's an extra 5 XP for healing someone to full, if they're infected. --Druuuuu OcTRR 20:12, 10 February 2008 (UTC)
  9. Keep - Less chart, more filling --Pgunn 20:14, 10 February 2008 (UTC)
  10. Keep - As Pgunn ^.^ --/~Rakuen~\Talk Domo.gif I Still Love Grim 20:27, 10 February 2008 (UTC)
  11. Keep - Ok.-Studoku 21:00, 10 February 2008 (UTC)
  12. Keep - Actually, I think removing the part about Surgery would make this suggestion better but, aside from that it's pretty good.--Karekmaps?! 23:03, 10 February 2008 (UTC)
  13. Keep - Omg yes. --BoboTalkClown 23:06, 10 February 2008 (UTC)
  14. Keep - because you said "will add to the tactical decisions". More tactical decision make the game more fun.--PdeqTalk* 23:51, 10 February 2008 (UTC)
  15. Huh. I like it this time around, actually... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:56, 10 February 2008 (UTC)
  16. Keep good idea, and maybe the zombies will whine a little less, who knows...--CorndogheroT-S-Z 00:50, 11 February 2008 (UTC)
  17. Keep - Why not? -- John RubinT! ZG FER 05:58, 11 February 2008 (UTC)
  18. Keep - Makes infection actually do something. - Grant (talk) 06:33, 11 February 2008 (UTC)
  19. Keep - Wouldn't hurt high level survivors too much, and actually helps low level survivors because of the extra chance to earn XP. --Uncle Bill 08:04, 11 February 2008 (UTC)
  20. Keep - I seem to like this suggestion. --The Gecko PKer 15:19, 12 February 2008 (UTC)
  21. Grime - Yeah looks cool. - Pardus 02:08, 13 February 2008 (UTC)

Kill Votes
Kill - I do not see this increasing the fun of either my zombie or my survivor. Sway me. --PdeqTalk* 10:52, 10 February 2008 (UTC) Thanks to Viktor for correcting this vote. I got too in the habit of writing "keep" I suppose. --PdeqTalk* 11:09, 10 February 2008 (UTC)

Re - You asked, so here goes: not every suggestion can or should be for increasing fun. However, if my zombie knows their infectious bite is going to go a little bit further (by a meagre 5 HP), they may gain more satisfaction from using it. Given that a zombie's life is one of turning "harmans", then it's the very definition of fun. For survivors, this slight difference in current mechanics will add to the tactical decisions they make about encumbrance - and the survivor game is all about the fun of such tactics, and the pay-offs therof. --Funt Solo QT Scotland flag.JPG 20:54, 10 February 2008 (UTC)
  1. Kill - Doesn't affect experienced players during a siege while healing 56hp people, and really nerfs low level survivors (I gues that guy above voted kill, corrected him). --Viktor Suvorov 11:06, 10 February 2008 (UTC)
    Kill - I still think that, as a first aid kit, it can perform multiple tasks with its contents, and zombies dont need more help killing us.
    No signature. --Aeon17x 16:09, 10 February 2008 (UTC)
  2. Kill - As Suvorov said, this really nerfs low levels without affecting overall gameplay.  Billy Club Thorton  T!  RR  17:12, 10 February 2008 (UTC)
  3. Kill Sorry, still don't like it. Again, FAKs aren't broken and don't need fixing. Definitely nerfs low-levels lowere players. --ToastrlordT TSA 17:58, 10 February 2008 (UTC)
    Re - Actually, to the three voters above this, low level survivors get a potential XP gain from this - 5XP for the FAK used to heal infection and another 5XP for the FAK used to heal the first 5HP. They get a 5XP gain from this. --Funt Solo QT Scotland flag.JPG 20:54, 10 February 2008 (UTC)
  4. Kill - Simpler than the last one, which is good, but I still don't like weakening FAKs. In regard to the above Re, it's not all about XP. I use FAKs to keep people alive, not for the sake of farming XP. If I want to farm I just go out and tag zombies. That's why I got the first aid skill before the diagnosis skill. --Ms.Panes 22:25, 10 February 2008 (UTC)
  5. Kill - There's nothing wrong with the suggestion, but I don't like the idea of my FAK being weakend. --FXI 23:09, 10 February 2008 (UTC)
  6. Kill - First aid kits are fine the way there are.--Pvt human 10:30, 11 February 2008 (UTC)
  7. Kill I really don't think this is necessary... ~A`Blue`JellyTME*V*I*L*? 00:35, 14 February 2008 (UTC)
  8. Kill - Infection/FAKs are fine already.--Kolechovski 00:53, 15 February 2008 (UTC)
  9. Kill- The current system is fine. Please go away.--Dr Doom86 07:34, 15 February 2008 (UTC)
  10. Kill - Many people like the current system. --Anotherpongo 14:51, 17 February 2008 (UTC)
  11. Kill-The way it is now is fine. You're turning into this game into a complicated, useless chunk of code. Let's keep it simple yet fun. Ioncannon11 07:50, 20 February 2008 (UTC)
  12. Kill - i see no need, adds to the complexity without adding to the fun.--xoxo 07:56, 20 February 2008 (UTC)
    Kill - I don't see a need for it Mot Nilknarf 14:34, 24 February 2008 (UTC) Voting ended. --Z. slay3rT 02:13, 26 February 2008 (UTC)
    Kill - Curing an infection leads to a healthier survivor, so should add hits --Rick Best 17:40, 24 February 2008 (UTC) Voting ended. --Z. slay3rT 02:13, 26 February 2008 (UTC)
    Kill - Woah, deja vu! --Vandurn 13:46, 25 February 2008 (UTC) Voting ended. --Z. slay3rT 02:13, 26 February 2008 (UTC)
    Kill - I like it the way it is. Ioncannon11 01:52, 26 February 2008 (UTC) Voted twice. --Z. slay3rT 02:13, 26 February 2008 (UTC)

Spam/Dupe Votes