Suggestion:20100611 One Click Ruin
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This suggestion has finished voting and has been moved to Peer Reviewed. |
20100611 One Click Ruin
VVV RPMBG 23:43, 11 June 2010 (BST)
Suggestion type
Mechanics simplification.
Suggestion scope
Zombies.
Suggestion description
Currently, when a skilled zombie is in a building clear of survivors, he has the option to ransack it. This is how it goes:
You ransack the building. [You gain one XP] You ransack further rooms of the building. You ransack further rooms of the building. You ransack further rooms of the building. You ransack further rooms of the building. You ransack further rooms of the building. The building is now ruined.
It costs a total of 6AP, grants one XP (on the first ransack) and, getting to the point of the suggestion, requires you to click six times, using six of your IP hits and thus slightly slowing the server. I propose that the last 4 ransacks be scrapped, and the ruin cost 5AP. Thus, it would look like this:
You ransack the building. [You gain one XP] You ransack further rooms of the building. The building is now ruined. [Costs 5 AP]
Prior to the first ransack, you would see the same option: Ransack Building However, once you click it, you won't have the option to ransack again, but instead you can: Ruin Building (5 AP) Thus, the server is under less stress, you needn't worry quite as much about your IP hits, you can still choose between getting that one XP and taking down the building, and zombies are given a slight boost from the ability to go into negative AP in order to finish the job.
Voting Section
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Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Whoever thought of this is brilliant! --VVV RPMBG 23:45, 11 June 2010 (BST)
- Keep - It's the little boosts like this that I can get behind. 23:46, 11 June 2010 (BST)
- Keep - Makes perfect sense, especially as survivors can negative AP for repairs. --ORakoon 00:14, 12 June 2010 (BST)
- Keep - It should already be like this.--GANG Giles Sednik CAPD 00:49, 12 June 2010 (BST)
- Do I really need to provide a reason? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs (status:Mudkip!) 00:53, 12 June 2010 (BST)
- Keep - Alternatively it can remain the same but get XP for each hit to ruin, to share the wealth. -- 01:22, 12 June 2010 (BST)
- Keep - No brainer, really.--CorndogheroT-S-Z 03:40, 12 June 2010 (BST)
- Keep - Pretty cool, and practical for zeds and Kevan --Lucifer210 06:26, 12 June 2010 (BST)
- Keep -It would make the game for full time zeds less annoying and is stated before it would help the sever--Boomer Australia 15:53, 12 June 2010 (AEST)
- Makes sense. - User:Whitehouse 12:07, 12 June 2010 (BST)
- Keep - Should have had this a long time ago. --Maverick Talk - OBR 404 17:08, 12 June 2010 (BST)
- Keep - I told in DS why. -- Spiderzed▋ 17:15, 12 June 2010 (BST)
- Keep I approve of this. --RosslessnessWant a Location Image? 17:18, 12 June 2010 (BST)
- Keep how come this is not a dupe? Its simple and removes needless frustration. --Honestmistake 19:11, 12 June 2010 (BST)
- Keep - Obviously. --AORDMOPRI ! T 19:19, 13 June 2010 (BST)
- Keep - I'm voting. Yay Democracy!--Yonnua Koponen Talk ! Contribs 21:28, 13 June 2010 (BST)
- Keep - tis a sensible idea. Chief Seagull squawk 11:51, 16 June 2010 (BST)
- Keep This is relevant to my interests -- Sage|Carr Cobra 21:26, 16 June 2010 (BST)
- Keep As above. --ZIPO/Talk/◆◆◆/CAPD 07:02, 17 June 2010 (BST)
- Keep Makes complete and total sense. John Ibans 16:41, 22 June 2010 (BST)
- Keep - Balanced, mothing wrong with it.--TCAPD(╯°□°)╯ ┻━┻ 21:02, 23 June 2010 (BST)
Kill Votes
- Kill If we were going to do this, why have just plain ransacking at all? Not that it's a bad idea, but it makes ransacking kind of pointless. Just cut to the chase and make it a straight ruin. -- 12:33, 23 June 2010 (BST)
Spam/Dupe Votes