Whittenside: Difference between revisions

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Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys.
Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys.


For survivors, Fort Perryn offers protection, ammunition, medical treatment and the occasional game of naked twister. Others come to rub elbows with some of the top brass from some of Malton’s largest survivor groups who may be regularly seen walking the battlements, holding back the hoards of zombies that can always be found stalking the ample streets of Whittenside picking off stranded survivors (street treats), or piled up outside the Gatehouse of Fort Perryn chewing on the doors. While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under human control.
For survivors, Fort Perryn offers protection, ammunition, medical treatment and the occasional game of naked twister. Others come to rub elbows with some of the top brass from some of Malton’s largest survivor groups who may be regularly seen walking the battlements, holding back the hordes of zombies that can always be found stalking the ample streets of Whittenside picking off stranded survivors (street treats), or piled up outside the Gatehouse of Fort Perryn chewing on the doors. While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under human control.


==Resource Buildings==
==Resource Buildings==

Revision as of 22:54, 7 June 2011

Suburb of Whittenside
Scarletwood Pennville Fryerbank
Danversbank Whittenside Miltown
Border Border Border
Update Whittenside's Danger Level
View Danger Center

Whittenside's location in Malton

Resource buildings in Whittenside

Latest EMR:
z: 24~i: ***
p: BJul 31

Update EMR

Phone Mast: (84,94)

The Sherwel Building

Maltel-active-small.jpg

Update Mast

Known groups in this suburb:

Key buildings in Whittenside:

Malls: none
NecroTech Buildings: 3

(88,90) (85,95) (84,98)

Police Departments: 2
Hospitals: 2
Fire Stations: 2
Bulletin Boards: 4
Others: Part of Fort Perryn, including the Armory, Schools 2, Churches 3, Railway Station 3
Suburb Number: 99

Whittenside (sometimes called Whittensdie and known in zamgrh as Agganzaagh) is a suburb on the south eastern edge of Malton and is a somewhat spartan neighbourhood. Even before the outbreak, life in Whittenside revolved around the Fort Perryn army base, where most of its residents dwelt. The suburb -- as well as its neighbour to the west, Danversbank -- thus lacks some of the amenities and consumer conveniences most Maltonians took for granted, such as a nearby mall, a variety of bars and clubs, museums, libraries, etc. Nor did it ever develop much in the way of local industry. This was never much of an issue for the soldiers who called Perryn their home.

Whittenside contains the southern portion of Fort Perryn and its Armoury as well as two Police Departments, two Fire stations, two Hospitals, and three Necrotech facilities.

Fort Perryn or Fort Feral?

The Struggle That Shapes the Suburb

Struggle.png

Historic Fort Perryn forms the centerpiece of both Whittenside’s defensive strength and its strategic vulnerability. Its high walls and well-manned gatehouse keep out unwanted undead and its buildings provide most of the amenities needed to survive in an urban wasteland.

This building, erected in October of 1912 and named in honor of Brig. Gen. Perryn-Moore, is the major point of contention in the suburb. While survivors clamor to walk the battlements where giants have fought and died, Zombies have been no less drawn to this prominent strategic spot. Over the years since its reactivation at the onset of the zombie outbreak, Fort Perryn has fallen to the zombie hordes time and again (usually at the hands of The Feral Undead).

Since the first successful conquest of Whittenside by the Feral Undead in May 2006, Fort Perryn's crumbling ruins have been the closest thing the FU have to an HQ. Since then, they have even gone so far as to rename it Fort Feral. Maintaining their hold on the fort serves not only to deny the fort's convenient resources and defenses to breathing visitors of the FU homeland, but to create a highly visible symbol of the FU's claim on the whole suburb of Whittensdie. Contesting this is the The Fort Perryn Defense Force, who also claim this building as their headquarters, and various other groups (including Fortress and Army Control Corps). While the actual battle for control is waged within the fort itself, the outcome determines the shape of the entire suburb. When the fort is under zombie control, the members of the Feral Undead who call Whittenside home are free to roam the streets bringing death and destruction to every door. While it is being held by survivors, the local zombies spend most of their time at the gatehouse allowing the rest of the suburb to rebuild.

While in Zombie hands, undead visitors may want to visit this prominent and history-laden structure to soak up some of the local flavor, and to do their bit to keep it in the ruined state it is.

Breathing visitors are welcome as well during these times, as long as they don't act rude by revivifying or attacking their undead hosts, or dumping their headshot corpses like trash and then pushing tables in front of the door to deny them access to their own homes. Breathing visitors also should do their best to entertain their undead hosts, whether as singers, as story-tellers or (preferably) as chew toys.

For survivors, Fort Perryn offers protection, ammunition, medical treatment and the occasional game of naked twister. Others come to rub elbows with some of the top brass from some of Malton’s largest survivor groups who may be regularly seen walking the battlements, holding back the hordes of zombies that can always be found stalking the ample streets of Whittenside picking off stranded survivors (street treats), or piled up outside the Gatehouse of Fort Perryn chewing on the doors. While zombies don't seem to be too welcome in the times when Fort Perryn is repaired and caded, PKers feel particularly at home in the bustling place the Fort turns into under human control.

Resource Buildings

NecroTech Facilities

The Colglough Building (85,95)

The Hurst Building (84,98)

The Malcolm Building (88,90)

Hospitals

Agapitus General Hospital (81,96)

Anne General Hospital (85,94)

Police Departments

Somerside Drive Police Department (80,92)

Sprackling Square Police Department (88,97)

Factories

A factory (81,94)

A factory (82,94)

A factory (84,96)

Auto Repair Shops

  • None

Forts

Fort Perryn [84,89] - [86,91]

Bulletin Boards

Revive Points

Building Status Key

Safe Rebuilding Under Attack Under Siege

Ruined In Zombie Hands Pinata Unknown

Whittenside Information Resources

AquaInfo.jpg

The Whittenside Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Whittenside from External Military Reports, Scentoral scan data charts and NecroWatch.

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


June

June 05th

Every building is still in ruins. The very occasional morsel can be found cowering in the debris. ZALP came by to scout for the breathers a recently. Everything has been, and remains, very still --Zombiegeorge 20:37, 5 June 2011 (BST)

April

April 29th

All of the suburb is currently in ruins. Nothing moves . . . that is alive. Zombiegeorge 03:45, 30 April 2011 (BST)

April 12th

Buildings are mostly ruined. Survivors are venturing into Whittenside in greater numbers. The local zombie population is resisting. Burp! Zombiegeorge 19:32, 12 April 2011 (BST)

March

March 23rd

25.96 MHz: "... Whittenside is still active, twenty or so on the streets ... they're just wandering around ... no lights on down there ... it's a wasteland down there ... Fort Perryn has fallen - repeat, Fort Perryn has fallen ..."

25.96 MHz: "... Whittenside is still active, twenty or so on the streets ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... looks like Fort Perryn has fallen ..."
Two broadcasts, five hours apart, same message: the suburb is now a Ghost Town. -- Kittithaj 06:25, 24 March 2011 (UTC)

March 20th

Of late, the occasional survivor wanders into Whittenside only to lurch away dead as a door nail. The local zombie barricade plan is in full effect. Zombiegeorge 03:13, 21 March 2011 (UTC)

March 6th

A tomb-like calm fills the air of Whittenside, broken only by the sound of carrion birds cawing for joy over finding a stray bit of ungobbled gore. Zombiegeorge 14:32, 6 March 2011 (UTC)

February

February 20th

Occasional harman activities in the area, mostly in the form of being delicious. The suburb remains peacefully ruined, an isle of serenity in a turbulent world. Zombiegeorge 15:22, 20 February 2011 (UTC)

February 7th

25.96 MHz: "... Whittenside is still active, about forty on the streets ... mostly just small groups ... the Hurst Building is the only building with any lights on ... the whole suburb's wrecked ... Fort Perryn has fallen - repeat, Fort Perryn has fallen ..." CNIAngel 19:25, 7 February 2011 (UTC)

Barricade Plan


For more information, see Whittenside Barricade Plan.


80 81 82 83 84 85 86 87 88 89
90 Gulliver Street School
Babb Lane
Stovin Place
Udy Boulevard
Fort Perryn
Fort Perryn
Fort Perryn
a cemetery
RP
the Malcolm Building
Beamer Drive
90
91 Gillett Way
the Devine Motel
Bugg Crescent
Cowdry Cinema
Fort Perryn
Fort Perryn
Fort Perryn
wasteland
Potts Street
Selley Plaza
91
92 Somerside Drive Police Department
Pitt Way
Clinker Avenue
Kemmis Walk
the Leach Motel
Went Street
Seymour Bank
Petherbridge Way
the Allsop Building
Wilsdon Park
92
93 the Wyche Building
Gatclin Square
a warehouse
Garton Place Railway Station
Collinns Road
Tikanoff Square Railway Station
Banton Cinema
Jepp Way
Hellings Lane
Ackermen Way
93
94 Kean Place
a factory
a factory
the Beagly Hotel
the Sherwel Building
MPM
Anne General Hospital
Woolley Grove
RP
the Gullick Building
Whitemore Library
a warehouse
94
95 Smallwood Walk
the Phelips Museum
Stott Cinema
a warehouse
a warehouse
the Colglough Building
the Mais Motel
the Beable Arms
Charteris Bank
Bisdee Road Fire Station
95
96 a warehouse
Agapitus General Hospital
Greensill Lane
a warehouse
a factory
the McLaren Motel
a carpark
a carpark
Brymer Drive
the Bellamy Building
96
97 Stoy Alley
the Nathan Monument
the Sleeman Monument
Bidgood Street
the Rayment Building
wasteland
the Roche Hotel
Dewfall Cinema
Sprackling Square Police Department
Clough Towers
97
98 Powers Bank
St. Cunigunde's Church
a cemetery
RP
wasteland
the Hurst Building
Herridge Way School
Forst Alley
Copping Drive
Skilton Crescent
Club Adey
98
99 Tims Grove
wasteland
St. Symmachus's Church
Club Hucker
Hitchens Street Fire Station
wasteland
Creyghton Crescent Railway Station
Wheddon Square
St. Juan's Church
Walters Cinema
99
80 81 82 83 84 85 86 87 88 89


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Suburb Map

The Malton Suburb of Whittenside
NW N NE
W
Gulliver Street School Babb Lane Stovin Place Udy Boulevard Fort Perryn Infirmary Fort Perryn Armoury Fort Perryn storehouse a cemetery
-RP-
the Malcolm Building Beamer Drive
Gillett Way the Devine Motel Bugg Crescent Cowdry Cinema Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks wasteland Potts Street Selley Plaza
Somerside Drive Police Department Pitt Way Clinker Avenue Kemmis Walk the Leach Motel Went Street Seymour Bank Petherbridge Way the Allsop Building Wilsdon Park
the Wyche Building Gatclin Square a warehouse Garton Place Railway Station Collinns Road Tikanoff Square Railway Station Banton Cinema Jepp Way Hellings Lane Ackermen Way
Kean Place a factory a factory the Beagly Hotel the Sherwel Building Anne General Hospital Woolley Grove
-RP-
the Gullick Building Whitemore Library a warehouse
Smallwood Walk the Phelips Museum Stott Cinema a warehouse a warehouse the Colglough Building the Mais Motel the Beable Arms Charteris Bank Bisdee Road Fire Station
a warehouse Agapitus General Hospital Greensill Lane a warehouse a factory the McLaren Motel a carpark a carpark Brymer Drive the Bellamy Building
Stoy Alley the Nathan Monument the Sleeman Monument Bidgood Street the Rayment Building wasteland the Roche Hotel Dewfall Cinema Sprackling Square Police Department Clough Towers
Powers Bank St. Cunigunde's Church a cemetery
-RP-
wasteland the Hurst Building Herridge Way School Forst Alley Copping Drive Skilton Crescent Club Adey
Tims Grove wasteland St. Symmachus's Church Club Hucker Hitchens Street Fire Station wasteland Creyghton Crescent Railway Station Wheddon Square St. Juan's Church Walters Cinema
E
SW S SE