Dulston: Difference between revisions
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Zombies that attacked and brought down [[the Whitlock Building]] diverted their attention to [[Pegrum Place Police Department]], an important survivor's base of operation adjacent to [[Treweeke Mall]]. As a result, the station was overran by the dead. This move however left Whitlock NT vulnerable to counter-strike. Thus survivors came in and reclaimed the it. -- [[User:Kittithaj|Kittithaj]] 15:07, 9 November 2008 (UTC) | Zombies that attacked and brought down [[the Whitlock Building]] diverted their attention to [[Pegrum Place Police Department]], an important survivor's base of operation adjacent to [[Treweeke Mall]]. As a result, the station was overran by the dead. This move however left Whitlock NT vulnerable to counter-strike. Thus survivors came in and reclaimed the it. -- [[User:Kittithaj|Kittithaj]] 15:07, 9 November 2008 (UTC) | ||
: There is an increasing number of [[Pinata]]s in the northern section of the suburb as well. Oddly, many were at VSB or less. Curious. --[[User:CMG|CMG]] 18:53, 9 November 2008 (UTC) | : There is an increasing number of [[Pinata]]s in the northern section of the suburb as well. Oddly, many were at VSB or less. Curious. --[[User:CMG|CMG]] 18:53, 9 November 2008 (UTC) | ||
Chances are the [[Pinata]]s are being made be zombie spies, death cultists, or PKers. Keep your guard up. XxFear ItselfxX 17:44, 9 November 2008 (PST) | |||
====November 8<sup>th</sup>==== | ====November 8<sup>th</sup>==== |
Revision as of 01:44, 10 November 2008
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Known groups in this suburb:
Key buildings in Dulston:
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Suburb Number: 10 |
Dulston is a suburb of Malton, located in the northeast corner of the city.
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.
Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).
For a more survivor oriented news source, check out the Dulston Dispatch.
Dulston - More than just a tourist location!
Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls |
Bulletin Boards
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Revive Points
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Revive Points
Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporatic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. This has become common practice in light of past sneak attacks orchestrated by zombie groups who choose to hide in plain sight at these locations pretending to seek revival while in actuality they are gathering their forces for assaults on survivor strongholds within Dulston.
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.
Mobile Phone Mast
Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
November 2008
November 9th
Zombies that attacked and brought down the Whitlock Building diverted their attention to Pegrum Place Police Department, an important survivor's base of operation adjacent to Treweeke Mall. As a result, the station was overran by the dead. This move however left Whitlock NT vulnerable to counter-strike. Thus survivors came in and reclaimed the it. -- Kittithaj 15:07, 9 November 2008 (UTC)
- There is an increasing number of Pinatas in the northern section of the suburb as well. Oddly, many were at VSB or less. Curious. --CMG 18:53, 9 November 2008 (UTC)
Chances are the Pinatas are being made be zombie spies, death cultists, or PKers. Keep your guard up. XxFear ItselfxX 17:44, 9 November 2008 (PST)
November 8th
The Whitlock Building and Heddington Walk Railway Station have fallen to the zombie horde. Those who can remember the last fall of Dulston will notice that the dead have change their tactics. Instead of attacking the often neglected Northeastern part of Dulston and continually work their way in, using their enormous reserves to hold ruined buildings, this time they decide to strike at the heart of Dulston itself, using only enough force to keep the mall and surrounding buildings in their hands. -- Kittithaj 15:08, 8 November 2008 (UTC)
November 7th
Somehow, someone managed to repair the SW part of Treweeke Mall. At the moment, it is not powered, and does not house any zeds at the moment. The rest of the mall contains around 40 zeds, most of which being Mrh? cows. Revive Points are becoming congested, with one RP with a queue line of around 20 zeds. -- Ωmega360 T 12:49, 7 November 2008 (UTC)
November 6th
More zombies keep pouring into Treweeke Mall, the numbers is 20 in total. Both Southern corners of the mall are ruined, so the building can only be free-run in from the Northern side now. If there's no coordinated help coming in soon, the mall might fall by tomorrow. -- Kittithaj 15:36, 6 November 2008 (UTC)
- As of this post, only the NW corner of Treweeke Mall is left. There is a total of 46 zombies outside and inside the Mall, and there are still survivors in the NW part. It will be zed controlled in less than 12 hours. -- Ωmega360 T 21:38, 6 November 2008 (UTC)
- Zombies managed to completely ruin the mall, their divided efforts brought success in overtaking the survivors. --Snoopiefx 21:01 (MTN) 6 November 2008 (UTC)
November 5th
There's a horde of at least 55 zombies at the SE corner of Treweeke Mall. Recommend this suberb be upgraded to Dangerous. -- XxFear ItselfxX 17:58, 5 November 2008
- The SE corner of Treweeke Mall has been ruined. 8 zeds still stand inside with 30 or so outside. --Snoopiefx 10:49 (MTN), 5 November 2008 (UTC)
November 4th
Zombies continue to siege Treweeke Mall. At the time of this report, there are about 40 of them gathering at the Southeast corner trying to smash their way in. A bigger trouble is looming ahead, since there are about 80 more bodies lying outside said corner waiting to rise up and join in the attack. -- Kittithaj 14:23, 4 November 2008 (UTC)
- UPDATE:
- The Southeastern corner of Treweeke Mall continues to be the target for the undead horde. At the moment there are 17 inside the Southeastern corner, reinforcements are needed if we are to repel this threat. --Snoopiefx 21:11 (MTN), 4 November 2008 (UTC)
November 3rd
The undead mob successfully breached the Southeast corner of Treweeke Mall. About 10-15 zombies had poured in and killed all survivors in that corner before they ruined it. However, groups of veteran survivors struck back and manage to put down the number of the dead gradually. Now with only a few zombies left, the mall is expected to return to normal in less than 24 hours since the breach. -- Kittithaj 15:56, 3 November 2008 (UTC)
- There are 25 zombies at the SE croner of Treweeke Mall, 1 in the NE, and 2 in the SW. All undead are outside. -- XxFear ItselfxX 22:12, 3 November 2008
November 2nd
Suburb is looking a lot safer, but Treweeke Mall (in the south) is under attack, with 35 zombies outside. Breakdown of TRP's
- 3 Hospitals - all barricaded and lit
- 4 NecroTechs - 2 barricaded and lit, 1 barricaded, 1 breached (The Trood Building)
- 5 Police Departments - 4 barricaded, lit, 1 barricaded
- Nott Auto Repair - EHB, lit
- 3 factories - 1 EHB, lit, 1 EHB, ruined. Forgot about one and missed it.
- Treweeke Mall - barricaded, unlit. 35 zombies outside
Scatterings of ferals out on the streets, and it is pretty safe, especially in the north of the suburb. However, the mall and the breached NT keeps things moderate.
-Linkthewindow Talk 05:38, 2 November 2008 (UTC)
- 2 very recent radio reports state:
- "Attention Treweeke shoppers! 39 zeds outside SE corner!"
- "2 zeds in the SE corner of Treweeke"
- Here we go again. *Sigh*-- Ωmega360 T 01:13, 3 November 2008 (UTC)
Things to do while in Dulston
- Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! But be sure to always remember, whatever you need you'll be sure to find it here, at the mall.
- Stay Current With Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Great fun for most of the family. Issues are printed out weekly and sell at the reasonable price of free!
- A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Recently refurbished by DvB and Ragnarok members, with the addition of RvB movies. Have some oreos and imitation 7-UP!
- Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
- Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... possibly.
- NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
- Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
- Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...
Barricade Policy
The D.D.D.S originally compiled the Dulston Optimal Defense Diagram back in 2005. This diagram is designed to serve as a specific barricade layout for the entire suburb during regular day-to-day operations. Of course in times of siege or intense suburb-wide zombie attacks, survivors are advised to retreat to Treweeke Mall and follow the Dulston Alliance Emergency Plan.
Suburb Map