Dulston
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Known groups in this suburb:
Key buildings in Dulston:
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Suburb Number: 10 |
Dulston is a suburb of Malton, located in the northeast corner of the city.
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.
Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).
For a more survivor oriented news source, check out the Dulston Dispatch.
Dulston - More than just a tourist location!
Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.
In August and September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Although survivors eventually managed to get the undead menace under some degree of control, since that time, Dulston has no longer been a guaranteed safe haven for survivors.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls |
Bulletin Boards
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Revive Points
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Dulston Information Resources
The Dulston Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dulston from External Military Reports and NecroWatch.
Revive Points
Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds.
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.
Radio Communication 26.08 MHz
Short-wave Radio Info | |
This location has a dedicated radio frequency.
Frequency: 26.08 MHz |
The official radio frequency for Dulston and the surrounding suburbs is 26.08 MHz. This station is called Renaissance or Kill Heal Radio and broadcasts helpful survivor information, PKers report, help requests, poetry, and building statuses.
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including Treweeke Mall and Parrott Towers. Parrott Towers, the suburb's phone mast building, is usually kept powered, fueled, and EHB.
Mobile Phone Mast
Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
October 2009
October 29th
All clear on the western front. Dulston is looking brighter and pinker than it has in a long time, and signs suggest that the survivor high hand may have staying power. Not only are Treweeke, Whitlock, Beale, Trood, and Bridgman all up and lit, but many incidental buildings also powered. 30 zeds outside Treweeke NW, many survivors inside. Few wandering zeds, no line at Duport RP. No ruined buildings in west Dulston, generally VHB/EHB. (Overcading is a problem.) If things hold like this and are confirmed with similarly positive reports from the east side, Dulston may legitimately move into "Safe" for the first time in a very long while. --Oliver Cromwell 07:45, 29 October 2009 (UTC)
October 25th
NecroWatch | |
NecroWatch reported in from the Beale Building. The scan revealed 32 zombies within the scanning range of the facility. Building up and barricaded. Small zombie presence. |
NecroWatch | |
NecroWatch reported in from the Bridgman Building. The scan revealed 59 zombies within the scanning range of the facility. Building ruined and requiring extensive repairs. Small zombie presence. |
October 24th
NecroWatch | |
NecroWatch reported in from the Trood Building. The scan revealed 23 zombies within the scanning range of the facility. Building up and barricaded. Small survivor presence. |
NecroWatch | |
NecroWatch reported in from the Whitlock Building. The scan revealed 107 zombies within the scanning range of the facility. Building ruined. Small zombie presence, larges hordes outside. |
October 21st
Other than in the immediate vicinity of Twinkee Mall, zombies are thinly distributed and most buildings (including TRPs) are well-barricaded. Danger level modified to Moderate. --WanYao 02:50, 22 October 2009 (BST)
- In addition, a NT scan from The Starr Building in Rhodenbank shows 46 zombies in West Dulston, with notable hordes including 12 outside The Whitlock Building (ruined), and 11 at Pegrum Place Police Department.--~ Red Hawk One Talk | space for lease 03:02, 22 October 2009 (BST)
October 19th
25.96 MHz: "... reporting from Dulston, I've got nearly a hundred active ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ... the Beale Building has power ... Treweeke Mall has fallen - ..." --Ryan Rocksmith 12:43, 19 October 2009 (BST)
October 14th
Dulston is still a war zone. Every few days, the major TRPs in the south (primarily Whitlock and Treweeke) change hands. --Wraith94 01:41, 15 October 2009 (BST)
October 13th
25.96 MHz: "... can see over a hundred on the streets of Dulston ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ... looks like the Trood Building has fallen ..." --Ryan Rocksmith 05:06, 13 October 2009 (BST)
October 5th
Rumor has it that The Big Prick will once again be visiting this area. Asheets 20:47, 5 October 2009 (BST)
Things to do while in Dulston
- Enjoy Some Comic Relief! - While you're in Dulston, try to treat yourself to a warm cup of n00dles. N00dles is the best Urban Dead web comic around, and it is created and maintained by two FOXHOUND members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.
- Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.
- Stay Current with Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of free!
- A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Also, somewhere here you can find pagans, usually in Parrott Towers (If it safe) or somewhere else.
- Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
- Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... Possibly.
- NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
- Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
- Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...
Barricade Policy
The D.D.D.S originally compiled the Dulston Optimal Defense Diagram back in 2005. This diagram is designed to serve as a specific barricade layout for the entire suburb during regular day-to-day operations. Of course, in times of siege or intense suburb-wide zombie attacks, survivors are advised to retreat to Treweeke Mall and follow the Dulston Alliance Emergency Plan.
Suburb Map