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  • ===Fireman's Carry=== ..._Carry|Fireman's Carry]], [[Suggestions/RejectedNovember2005#Carry_Comrade|Carry Comrade]] and [[Suggestions/RejectedMay2006#Carrying|Carrying]], with 3 Dup
    9 KB (1,564 words) - 15:02, 6 May 2011
  • * <s>Carry Survivor</s> * <s>Fireman's Carry</s>
    6 KB (770 words) - 10:30, 3 February 2007
  • ...in the Northern / East part of the city. This will make our goal easier to carry out and easier for you to report PKers.
    8 KB (1,262 words) - 18:59, 30 June 2008
  • #'''Keep''' - Makes sense, to update the Fireman's equipment to include new gear. Besides wirecutters are easy enough to find #'''Keep''' - Do actual firefighters carry wire cutters with them? Seriously, I forget. --[[User:ALIENwolve|ALIENwolve
    16 KB (2,592 words) - 22:36, 2 May 2011
  • * <s>Fireman's Carry</s>
    7 KB (825 words) - 10:29, 3 February 2007
  • ...or:_Civilian#Fireman.27s_Carry_.28Bring_12AP_Survivor_Indoors.29|Fireman's Carry]]. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 09:53, 1 ...ave an equivalent action: dumping the bodies. I'd love to see a "fireman's carry" type skill that would let you bring a wounded survivor inside, but those a
    24 KB (4,039 words) - 15:56, 25 June 2007
  • ===Fireman`s Carry=== ...player with this skill can pick up another player (or their dead body) and carry them to another location, Before all the Kill and Spam votes start piling i
    36 KB (6,051 words) - 07:03, 2 June 2006
  • ==='''Carry Survivor'''=== ===Fireman's Carry===
    48 KB (8,094 words) - 21:55, 3 May 2011
  • ...ospitals, even better if they're lit (yellow label). (If you want, always carry two (or more!), one for you and one for that desperate survivor you find.
    21 KB (3,701 words) - 01:36, 12 September 2010
  • ...us when you think about it. Anyway, it’s up to you to decide what stuff to carry, but we suggest that you keep a fire axe or a crowbar (these are best for k
    14 KB (2,265 words) - 19:43, 7 March 2012
  • * For players who carry a FAK, and are without diagnosis, show "(heal)" or "(&hearts;)" next to the * For players who carry a FAK, and are with diagnosis make the HP indications clickable, doing the
    29 KB (4,685 words) - 15:08, 10 May 2011
  • # ...You carry around a [[Portable Generator]] and a [[fuel can]]. # ...You always carry a crowbar around just in case you get locked out from work, home or school.
    15 KB (2,469 words) - 03:09, 2 February 2013
  • ...or:_Civilian#Fireman.27s_Carry_.28Bring_12AP_Survivor_Indoors.29|Fireman's Carry]] skill. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 09
    20 KB (3,280 words) - 04:39, 9 May 2011
  • ...earbank Patrol official frequency) at all times. Survivors are expected to carry a [[Radio_receiver#Radio|Radio Receiver]] set to the same frequency at all
    17 KB (2,455 words) - 04:11, 2 August 2018
  • *Carry Comrade *Fireman's Carry
    11 KB (1,335 words) - 10:23, 3 February 2007
  • ...d.info/07-02-08_1600hrs_PUBLIC/IN_5-58_Sir_WV_a05-640-741.html fireman's carry]. They then stopped to watch a feral enjoy [http://iwrecords.urbandead.info
    18 KB (3,070 words) - 19:31, 2 March 2010
  • *Fireman`s Carry
    7 KB (823 words) - 10:27, 3 February 2007
  • ...ight on the money! Yes we already have our FAK's but seriously, be nice to carry some ''medicine''. <starts slapping his vein> "Hook me up man, uh.. I.. uh. #'''Pills!''' I'd carry one of these all the time. It really sucks to wake up infected, and even th
    30 KB (5,004 words) - 22:46, 2 May 2011
  • ...e: 15 shotguns a generator and 8 FAKS in one inventory. Now that you can't carry everything on your own it makes sense that survivors should be able to exch ===Fireman's Carry (Bring 12HP Survivor Indoors)===
    60 KB (10,003 words) - 15:13, 3 April 2010
  • ...ng you are max-trained to 65% to-hit, to kill a zombie with pistols alone. Carry enough ammo/guns to go out and kill 3-5 zeds without needing any more suppl ...ouldn't hurt to know first-aid, as you can stay in the fight longer if you carry a few first-aid kits.
    22 KB (3,892 words) - 03:58, 12 February 2010
  • ...ures infections, it restores HP as well. If you want to stay alive, try to carry at least one First Aid Kit at all times. ...need to [[search]] for them in appropriate locations and buildings. As you carry more items, your [[encumbrance]] percentage will increase. Encumbrance can
    26 KB (4,536 words) - 14:48, 26 October 2019
  • ...would be better to reflect their obvious trade-off. My character tends to carry about ten or fifteen pistols, just as an example. Someone who just uses the .... It's practically bad for survivors since most of the higher levels ones carry more then 15 items. --{{User:Axe Hack/Sig}} 14:39, 10 February 2007 (UTC)
    50 KB (8,325 words) - 20:03, 4 May 2011
  • ...t Jed up, too. Let me know if/when/where I can return the favor - I always carry syringes. [[User:Cuinn|Alice Cuinn]] ...is ass and bring his dominance to [[North Blythville]]. He's been known to carry 20 fully loaded shotguns at nearly all times. It's totally sick nasty! Call
    18 KB (3,359 words) - 04:50, 27 June 2009
  • #'''Keep''' - I would carry one of these around, regardless of effiency. It would be fun! One question ...ry space by 1. I know this isn't anything major, but it might allow you to carry an extra pistol clip or shotgun shell.|
    26 KB (4,221 words) - 11:41, 29 August 2006
  • ...hese <b>"fumes"</b> in NT buildings (.5%) (20% encumbrance). A Human would carry the <b>"Fume"</b> and no zombies would be attracted to it because it has no **Fireman: Fireman's Helmet, Fireman's Jacket, Fireman's Trousers, Fireman Boots
    62 KB (10,408 words) - 00:39, 14 May 2008
  • ...potentially earn 100-160 XP on a great day. Furthermore, this XP track can carry you all the way through your career.
    29 KB (4,626 words) - 11:32, 25 July 2010
  • ...e they are more useful generally when alive (although many Zed skills that carry over are useful as well) and if you have Zed skills some groups will not tr
    22 KB (3,064 words) - 17:43, 11 May 2012
  • suggest_description=The more things you carry the slower you go. Since weight makes you heavy. Makes sense. If you have 5 *'''Kill''' - Counterexample: All anime girls carry a huge mallet somewhere behind their backs for male bashing. Don't ask. -
    73 KB (11,935 words) - 14:39, 6 December 2005
  • ...ad.com/index.php/Suggestions/9th-Nov-2006#Fireman.27s_Carry_v2.0 Fireman's Carry] from the 9th and your previous ideas on regeneration...without the fixes t
    44 KB (7,429 words) - 22:57, 2 May 2011
  • #'''Kill''' - I think the idea here is that they carry these things with them just in case they need them. But as for the class, i
    41 KB (6,914 words) - 13:55, 10 June 2009
  • ...ull-scale assault unit in a group, it's not realistic that a survivor will carry around that many weapons! --[[User:Volke|Volke]] 21:05, 1 Jan 2006 (GMT) ...ix an upper limit the damage one can do per day, limit the weapons one can carry. don't mess with HP/AP because that one is balanced.--[[User:Vista|Vista]]
    45 KB (7,509 words) - 21:23, 13 March 2008
  • #We wish we had some rats. They could carry ammo!
    35 KB (6,035 words) - 23:00, 13 March 2009
  • :*Fireman's Carry (Bring 12AP Survivor Indoors)
    31 KB (4,115 words) - 06:25, 2 August 2008
  • *'''EMT4LIFE''' - "Someone wanna help me carry all these med packs?" *'''Saleth''' - "Walk softly. And carry lots of guns."
    41 KB (7,047 words) - 19:58, 17 October 2010
  • ===Fireman's Carry===
    112 KB (18,488 words) - 21:24, 13 March 2008
  • ...ctimise players by preventing them from playing the game (i.e. it does not carry with it the AP loss and zombification that is caused by death). Allowing p
    35 KB (5,944 words) - 11:57, 3 May 2011
  • ...s-filled inventory has been changed to flak jackets. I usually try to only carry 1 flak jacket, and I always start dropping jackets when I have maybe 3 or 4
    37 KB (6,606 words) - 03:27, 9 January 2008
  • ...ime i posted my church bell suggestion.) #2: Bibles, hell yeah.. you wanna carry a crucifix and a bible, be my guest.. zombies all over the damn place i mig
    33 KB (5,653 words) - 22:36, 2 May 2011
  • # Makes sense, since there is a fireman's helmet already and head items are needed -- [[User:Werewolf32|Werewolf32]] ...re is an expected benefit to these, but how are they much different than a fireman's helmet?
    134 KB (20,433 words) - 12:46, 20 May 2011
  • ...e.) And, of course, for those of you who love newspapers, well now you can carry dozens of them for a good sit & read while zombie moans outside add to the You may only carry 1 Bandoleer at a time. '''Weight: 1 item slot (Cool looking belt/shoulder s
    107 KB (18,103 words) - 14:00, 10 June 2009
  • ...p to one knee, just in case. Additionally, I actually have a ''reason'' to carry a crucifix in my inventory (so I can click me button!) {{Nosubst|User:MrAus
    44 KB (7,344 words) - 13:51, 10 June 2009
  • ::Even if you actaully have been killing Philosophe Knights, we still carry on. We are still killing ignorants, and you have done nothing to change th ...ain in junkyards as my experience and training demands. I read newspapers, carry a few select books, and even Communicate my learnings to my Junkyard mates.
    101 KB (17,465 words) - 12:47, 20 May 2011
  • ...e NT and was 'combat healing' the humans being attacked, as i don't really carry many weapons. Anyone care to comment on this as an actual technique, Rockby a happy scientist said "i cannot do it though, as a scientist i dont carry any weapons, not even a crowbar" <br>
    116 KB (20,185 words) - 14:13, 1 October 2011
  • .... (This is similar to a zombie not being able to use Guns even so they can carry them). Once you get killed, you can then use the Purple Liqiud Mutagen item
    46 KB (7,747 words) - 22:45, 2 May 2011
  • ...idering that it has no training in it. A dagger is easily replaced by the fireman's fireaxe, but items don't really matter since it's easily searchable and alo ...because you can stand up and get a shiny new [thing] that just happens to carry over. The tradeoff of brainrot is that you CAN'T do that after getting it,
    73 KB (12,435 words) - 15:52, 3 January 2006
  • ...pson Mall in Lockettside please be aware that The Profile Police intend to carry out a public education programme there 'around' 13:30Hrs GMT on Thursday Ma
    127 KB (20,138 words) - 08:01, 21 January 2012
  • ...s able to use this to synthasise a counter agent for the infection zombies carry. After using it to scan 3-5 zombies (which ever number turns out to be best ...ere can you find 20 military issue Assault shotguns? 2: who the hell would carry 20 shotguns? 3: you forgot about the fact that people use AP to shoot guns.
    99 KB (16,347 words) - 11:17, 11 June 2006
  • ...l that was added&#8230; In addition it might take two of your inventory to carry a painting. ...' - I concur, I have had that problem several times and makes it harder to carry ammo when I have 5 pistols with between 6 and 1 bullets and I never use the
    108 KB (17,985 words) - 14:04, 17 December 2005
  • ...and perhaps from the [[Wasteland]]). Zombified survivors could continue to carry the garbage can lid after turning undead. RP-wise, paniced survivors would *'''Kill''' Nice idea, but why would someone want to carry around a can lid? --[[User:Novelty|Nov]] 09:20, 27 Nov 2005 (GMT)
    67 KB (10,732 words) - 21:22, 13 March 2008
  • *Survivors may only carry '''10 items'''. Really, carrying around 25 shotguns? Come on! Trenchcoats c
    93 KB (15,483 words) - 12:36, 20 May 2011
  • ...and besides, a fort in the center of town like Creedy or Perryn would only carry urban-pattern (gray, dark blue, dark gray, etc.). --[[User:Boris|Boris]] 02 ...on inventory limits ect. ''whatsoever'' Bags would be used by survivors to carry all their stuff wound in, these would range from rucksacks (in malls, motel
    269 KB (42,050 words) - 05:58, 26 January 2014
  • ...convenient). I am not suggesting flare guns become ammo, just a new way to carry them. If you shot all of your flares into a target with the weapon you woul buckshot can carry a total of 4 ammo at one time. It's overall accuracy is increased by
    193 KB (32,542 words) - 13:05, 26 January 2007
  • ...hompson Mall in Lockettside please aware that The Profile Police intend to carry out a public education programme there 'around' 13:30Hrs GMT on May 3rd. In
    103 KB (16,248 words) - 08:04, 27 October 2011
  • ...n being revived you are in a bad position as a survivor already unless you carry a spare [[FAK]] in-case-of-infectious-death (like I do), also "Persistant I ...s getting infected once every four days or so. All you would need to do is carry a spare FAK with you or just go to any powered hospital and ask for assista
    86 KB (14,073 words) - 04:25, 30 December 2005
  • ...the Elsbury Arms in Crowbank has 15 zombies in and next to it. I couldn't carry enough ammo or re-stock well enough to do much good. Sorry dudi and Sam. -
    110 KB (20,845 words) - 07:44, 21 January 2012
  • Carry on.| ...es, and probably those science buildings! Additionally, your character may carry generators, and fuel to also provide "service" to an area.
    97 KB (16,391 words) - 00:38, 14 May 2008
  • ...mbie who got themselves killed, even with headshot, can still stand up and carry on playing.''
    155 KB (24,757 words) - 06:12, 20 June 2012
  • ...hese games running side by side, given server space. Hit limits shouldn't carry over from one UD to the other to prevent a migration of players. Character ...tten can't luck out by getting a single random heal. Not a problem if they carry an FAK but makes infections actually do something beyond harm newly revived
    138 KB (23,291 words) - 13:07, 26 January 2007
  • fire cheez said "i forgot to bring my dna scanner, and i carry too much shotguns in my hands already...damned things, why cant they make '
    90 KB (16,029 words) - 05:59, 12 June 2007
  • ...XP</s> 100XP, a zombie can get this skill, which will enable the zombie to carry 10 maggots with it. Each time it attacks, the zombie squishes a maggot onto ...particularly eternal either. This also helps answer the 'why would anyone carry a knife' question, since Fire Axes now need to be replaced occasionally.
    165 KB (27,425 words) - 13:06, 26 January 2007
  • ...e etc., but that's an idea for later), but merely a limit, in that you can carry one (1) shotgun and two (2) pistols. Maximum. What with the excess weapons Ammo Belt holds 6 shells and 24 bullets. This allows you to carry ammo at the ready without item slots being taken up by a ton of Clips and S
    231 KB (39,001 words) - 13:00, 26 January 2007
  • ...inent zombie outbreak, foresighted peers imported laborers from Nepal, who carry around the heavy items needed to support adequate qualify of life on the ru ...they don't have one). If the Evangelist gets enough items that they can't carry them all, they will then give the excess to the church.''
    171 KB (28,738 words) - 23:57, 22 November 2010
  • ...make them boom with. Also, have the ability to make life juice, but can't carry anything more. Should I dump the hardware in favor of the syringes, or will ...d'''"This is Ringseed reporting at Caiger again, I got so much ammo I cant carry another shotgun shell if I wanted, and theres always room for a shotgun she
    592 KB (102,082 words) - 19:44, 30 April 2010
  • ...need to get out and do something, to prove to her new team that she could carry her own. She packed light, with the many syringes that Ava told her they'd
    91 KB (17,001 words) - 19:55, 15 August 2008
  • ...won't take an axe to your generator. In order to kill one, you'll need to carry wirecutters, and really, who carries those?| ...color from across the city (assume zombies can hear some frequencies that carry well humans aren't receptive to) However a precise location would allow hor
    177 KB (30,011 words) - 13:48, 10 June 2009
  • ...l that was added&#8230; In addition it might take two of your inventory to carry a painting. ...realism, we should lower inventory size. I mean, what man would be able to carry around like 20 shotguns and walk around the city? I say that inventory size
    389 KB (65,189 words) - 13:00, 26 January 2007