Suggestion:20080302 UD Competition Mini-Maps
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20080302 UD Competition Mini-Maps
Funt Solo QT 20:15, 2 March 2008 (UTC)
Suggestion type
New maps.
Suggestion scope
Urban Dead.
Suggestion description
Basic idea: small, one month mini-maps where either the zombie or survivor side wins by a head count (or some other combination of stats) at the end of each game.
Scenario ideas:
- A river runs through it: a river runs through the centre of a city. The bridges can be caded, and the river is impassable terrain. Survivors spawn on one side, and zombies on the other.
- Fight them on the beaches: a military group has retreated to a fortified island, but zombies are starting to come ashore. Watch towers, bunkers, tunnels and military camps dot the jungle. (Most of the building types we know would not be present on this map: including Police Stations and Malls.)
- Moonbase alpha: survivor's need oxygen, zombies don't. There are no guns, but there are tazers.
- Hell's Highway: one town has hospitals (only source of FAKs), the other NecroTechs. Between them is a highway (normal movement) flanked by swamps (slow movement for survivors) on one side and the remains of a military cordon (mine-fields, razorwire, auto-guns) on the other. The military cordon is the only area to find ammo, left behind by a retreating military.
- Flight to freedom: various items must be found and set up at the airport (much like setting up museum items, currently). With everything set up correctly, it will become possible to man flights out of the city. Each survivor flown out counts as double for the competition tally.
- Archipelago of death: various small islands, tropical reefs, oil drilling platforms, secret underwater NecroTech facilities, tourist hotels, navy bases and airports make up this map. Swimming is allowed, but uses lots of AP. Running out of AP in water drowns survivors. Small boats may be found and used. Zombies can't drown. Option: a nuclear testing facility is operational. If the survivors gather the correct equipment, they can set off a nuke, forcing a draw on this map. Alternatively, there is a nuclear reactor here, and zombies can set off a nuclear meltdown which doesn't harm them but causes map-wide health issues for the survivors.
- NecroTech South: beneath the antarctic tundra lies the secret NecroTech South base. Here, mostly set in a vast underground complex, survivors have access to incredible weaponry (including the Exoskel 5000 personal combat suit), but the zombies have been exposed to viral mutagens that warp them into unstoppable monsters.
Potential limiters:
- Limited map sizes.
- One character per IP.
- Limited choice of character class.
- Limited number of each character class.
- Limited resources (of building types or items).
Potential set-up variations:
- Characters start with a set amount of XP, or with a few skills already in place, to offset the repetitiveness of the early game.
- Zombies allowed to choose their start skill (as with the Zombie Classes suggestion).
Special buildings ideas:
- NecroTech Bunker - scanners (if powered) stop entry points opening for any survivor who has ever been a zombie.
- Street Cades.
- Building types that (due to the nature of their construction) have max cades less than EHB.
- Building types that (due to the nature of their construction) have limited space (ie max. populations)
- Water towers, watch towers, compounds, bunkers, reservoirs: were included in my Fallback suggestion.
- Power substations, sewege plants, NT safehouses, nuclear bunker, crypts: were included in my Underworld suggestion.
- Power substation from my Malton U suggestion.
Notes:
- I've always loved the terraforming ideas, and this allows for them to be used without troubling Malton. Also, thanks to Jon Pyre and his Urban Dead Adventures suggestion, which acted as an obvious inspiration for this, and thanks also to Kevan, whose implementation of Monroeville is the obvious inspiration for both.
- It's usually verboten to link suggestions, but given that this is a high concept suggestion outside of the normal game, I figured it was appropriate in this case.
- It's worth pointing out that this would work well as a try-out area for any of the many Peer Reviewed suggestions that haven't made it to the game.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Auteur --Funt Solo QT 20:18, 2 March 2008 (UTC)
- Keep - OMFG I love it. Especially the basic idea. Though you should disallow hiding so there's no cheating. --BoboTalkClown 20:18, 2 March 2008 (UTC)
- Keep - Yay. --Heretic144 20:19, 2 March 2008 (UTC)
- Keep - I'm not saying I like it all, but I do love a lot of it! Go for it. Slightly confused as to how moonbase one would work though, but there you go.....--SeventythreeTalk 20:20, 2 March 2008 (UTC)
- With the moonbase, you'd have to give survivor's space suits, and oxygen in powered buildings. You'd need patches for when zeds ripped your suit, and your air started leaking out at 1HP per AP, or something. --Funt Solo QT 20:30, 2 March 2008 (UTC)
- Huh. Cool!--SeventythreeTalk 20:35, 2 March 2008 (UTC)
- With the moonbase, you'd have to give survivor's space suits, and oxygen in powered buildings. You'd need patches for when zeds ripped your suit, and your air started leaking out at 1HP per AP, or something. --Funt Solo QT 20:30, 2 March 2008 (UTC)
- Keep - Dis user leik dis. -- Cheese 20:34, 2 March 2008 (UTC)
- Keep - I like the idea, makes for a different map and different game types like on Halo multiplayer.--Bill Striker C.I.A. 20:46, 2 March 2008 (UTC)
- Keep Can we have one based on my peer reviewed heliport suggestion?--RosslessnessWant a Location Image? 20:48, 2 March 2008 (UTC)
- Keep - A rare keep vote from me, I like the concept,if not the design.--Thekooks 21:42, 2 March 2008 (UTC)
- Keep - Obviously some kinks to be ironed out, but otherwise -- hell yeah! But sadly I expectr the spam gang is gonna have a field day with this one... Too bad. --WanYao 21:50, 2 March 2008 (UTC)
Nope, well maybe some, but not me.... I like this one, as I do most of Funt's suggestions.... I don't see why there is any reason to kill this, let alone spam it.... but you never know, grim has a way of finding screw ups in everything ;) --/~Rakuen~\Talk I Still Love Grim 22:17, 2 March 2008 (UTC)Non-author re struck --Funt Solo QT 22:31, 2 March 2008 (UTC)
- Keep - I don't think It will ever happen, but a man can dream can't he?--'BPTmz 22:02, 2 March 2008 (UTC)
- Keep - LOVE IT --/~Rakuen~\Talk I Still Love Grim 22:19, 2 March 2008 (UTC)
- Keep - We want more maps. --FXI 22:21, 2 March 2008 (UTC)
- Keep - But please, no moon base. :P - W 22:24, 2 March 2008 (UTC)
- Keep - Very cool, I like it.--Jamie Cantwell3 22:43, 2 March 2008 (UTC)
- Keep - I think we're going to see a lot of suggestions like this now, but this one seems really well done. --PdeqTalk* 23:04, 2 March 2008 (UTC)
- Keep - May not be possible, but I'll let Kevan decide. I love it. --Ciaran Deckardson 23:05, 2 March 2008 (UTC)
- Keep - I like it.--Studoku 00:16, 3 March 2008 (UTC)
- Keep - Could be very interesting--Zach016 00:22, 3 March 2008 (UTC)
- Keep - pure awesome--CorndogheroT-S-Z 00:50, 3 March 2008 (UTC)
- Keep - Yes. With tweaks, of course. --Private Mark 02:37, 3 March 2008 (UTC)
- WTG Funt! - Great ideas, all. And as you said, a good opportunity to try out new things. --Uncle Bill 04:37, 3 March 2008 (UTC)
- Keep - Variety is always welcome. --Pvt human 06:41, 3 March 2008 (UTC)
- Keep - Nice : P --Perne 08:45, 3 March 2008 (UTC)
- I see D-Day, 007: Moonraker, Resident Evil Extinction (Sorta...), Resident Evil Outbreak, and my favorite, Zombies in Hawaii(That's new...)!. What's not to like? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:57, 3 March 2008 (UTC)
- Keep I like it. I think there's room for both this and my suggestion though. Scenario games and adventure mode don't preclude one another. It'd be nice to have limited time contests as well as lasting adventuring. --Jon Pyre 12:24, 3 March 2008 (UTC)
- Keep - Love the idea of a head count to see who won. Although, no offense, some of your scenario suggestions are bad/can be worked on. --Kaysakado 21:14, 3 March 2008 (UTC)
- Keep, but... - It seems a bit odd to be voting on ideas so disconnected from UD, but the ideas are fantastic. --Pgunn 22:33, 3 March 2008 (UTC)
- Keep - Well thought out and sounds like a lot of fun. --Themanwhocares4 23:45, 3 March 2008 (UTC)
- Keep- Hell Yeah. I'm liking this. Great to let your imaginations run free.--Rofl. 01:34, 4 March 2008 (UTC)
- Keep- I cant think of reason no to use this.--Carnexhat 21:38, 4 March 2008 (UTC)
- Keep- Why not-[[User:Howa? It sounds like fun.--Srg Shawn 23:34, 4 March 2008 (UTC)
- Keep - YES. -rd Bentley|Howard Bentley]] 03:06, 5 March 2008 (UTC)
- Keep -do i need to explain its greatness .--woofwoof1 22:08, 6 March 2008 (UTC)
- Keep - yus plz. Just awesome. Padfu-Zomfu 17:16, 8 March 2008 (UTC)
- Keep - adds a lot of fun to the game. but for the new maps, do we need to create a new character everytime? and what about for those who don't want to play in the new map? it's a brilliant idea though. --RayHanley 06:39, 9 March 2008 (UTC) Invalid vote struck (invalid sig) --Funt Solo QT 10:26, 9 March 2008 (UTC)
- Keep Interesting and creative addition to game play and, as you said, a great way to test out other game possible game changes in a more limited setting.--Ashate 21:59, 12 March 2008 (UTC)
- Keep mini maps FTW!--ȠәȻᴙʘɱΔȵƆεʁ 01:42, 13 March 2008 (UTC)
- Keep/Change A sandbox mode for Kevan, Zombie vs. Human World War for us players! My only issue is the XP would need to be carried over, or every round would start with a set amount of XP. • DS • Tlk•Dev•W!•+1 18:51, 14 March 2008 (UTC)
- Keep - This suggestion is incredible. --Vandurn 21:26, 15 March 2008 (UTC)
- Keep Sounds like fun! --Darth LumisT! A! E! SR 19:19, 16 March 2008 (UTC)
Kill Votes
- Kill - it's all cool from the first view, but the balance of early game, even/especially with starting XP and zombie classes is highly disputable --~~~~ [talk] 21:31, 2 March 2008 (UTC)
- Kill - How do you deal with people using proxies? Or using computers at work and school and home? I like the idea, I just think too many people would focus on winning, rather than participating. - Bisfan 00:11, 3 March 2008 (UTC)
- Wait - I suggest we wait and see how Monroeville turns out. -- John RubinT! ZG 06:38, 3 March 2008 (UTC)
- kill - keep the focus on Malton, this stuff will just result in malton being neglected and people leaving it for this mini-maps. They sound good (i like the river) but that could be implemented in Malton through new areas being opened up or whatever.--xoxo 11:05, 3 March 2008 (UTC)
- I don't mean to over-Re, but I thought about those points before I made the suggestion, so here's my take on things. Expanding Malton is difficult, because it's already huge, and if you expand it, you distribute the population even more. Terraforming would be okay by me, but not okay by whoever's favourite safehouse was just demolished. Regarding neglecting Malton, I think the caveat of making these smaller maps limited time, limited players, counters that quite nicely. Your character in the mini-map, however much you love them, is only going to last for a month at most, and then it's over. Your Malton character can last as long as Urban Dead lasts. --Funt Solo QT 11:44, 3 March 2008 (UTC)
- First sentence stated that someone will 'win' the map. That's just flat-out unappealing to me in the MMORPG gerne. What about PKers, why can't they win? What about zergs, why are you giving them an incentive?--ShadowScope 15:34, 3 March 2008 (UTC)
- That's far too interesting a point not to Re. Why can't the kill voters be duller? Look at it this way: I wanted a map with a time limit, so that it doesn't become an alternative Malton, and also so that new maps can be tried out on a regular basis. Given that as my dream, everything else follows as logic. You could remove the idea of a winning side, but then, if the map ends on a specific date, the stats will all be there, and people (from whatever camp) can claim a "win" on the basis of those stats. Why not make it official? As for a PKer win, well - I don't know - is there a PKer side? Is the motive of the PKer that of a murdering loner, or a death cultist, trying to assist the zombie cause, or a group that wants to murder another group? Can all PKers be held under one umbrella? Maybe, if they belonged to one group, they might consider it a win if their group are the only standing survivors left. Would they then turn on each other? Would they commit mass suicide? As it is, the genre defines the general sides: and those are survivor and zombie, whether the zombie is a Mrh? cow or a horde leader, whether the survivor is a death cultist or a trench-coater. And zergs, well, what to do, eh? Limit the number of players allowed to join. Limit the characters per IP. What else can be done? If there was an easy answer, I'd have included it as part of the suggestion. --Funt Solo QT 18:28, 3 March 2008 (UTC)
- The point is, all sides can claim 'victory' in the game, or at least, state that "Oh we could have won if it wasn't for Kevan". Even a PKer can claim victory based on how many kills they made. You are basically stating that only one side wins 'OFFICALLY', the other side also lost offically. That's a big 'no-no', and would ruin the playing experience for me.--ShadowScope 22:42, 3 March 2008 (UTC)
- That's far too interesting a point not to Re. Why can't the kill voters be duller? Look at it this way: I wanted a map with a time limit, so that it doesn't become an alternative Malton, and also so that new maps can be tried out on a regular basis. Given that as my dream, everything else follows as logic. You could remove the idea of a winning side, but then, if the map ends on a specific date, the stats will all be there, and people (from whatever camp) can claim a "win" on the basis of those stats. Why not make it official? As for a PKer win, well - I don't know - is there a PKer side? Is the motive of the PKer that of a murdering loner, or a death cultist, trying to assist the zombie cause, or a group that wants to murder another group? Can all PKers be held under one umbrella? Maybe, if they belonged to one group, they might consider it a win if their group are the only standing survivors left. Would they then turn on each other? Would they commit mass suicide? As it is, the genre defines the general sides: and those are survivor and zombie, whether the zombie is a Mrh? cow or a horde leader, whether the survivor is a death cultist or a trench-coater. And zergs, well, what to do, eh? Limit the number of players allowed to join. Limit the characters per IP. What else can be done? If there was an easy answer, I'd have included it as part of the suggestion. --Funt Solo QT 18:28, 3 March 2008 (UTC)
- Kill/Wait- Neat idea, focus on Malton and "That Other Place" 1st--Airborne88T Zom MIS 11:06, 4 March 2008 (UTC)
- Change - The thing is, you are suggesting too many, restricting things too heavily (still prone to abuse by zergers), and what works for one situation might not work for another. The temporary/hard mode map idea has been wanted by numerous people, and that's probably one of the reasons Monroeville is a big hit like it is, but you've got to work on one at a time and make sure it's balanced well. I'd vote keep for these likely, but you have to fix the mess a bit before I can do that.--Kolechovski 03:25, 5 March 2008 (UTC)
Spam/Dupe Votes