Suggestion:20080403 Down time after Death

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20080403 Down time after Death

Suggestion type Balance/flavor

Suggestion scope Zombie/Everyone

Suggestion description ?rise provides an active zombie with an overpowered method of maintaining his/her presence in a building. When active players kill a zombie with AP to spare, they should have a fair shot to dump the body. To accomplish this, both Zombies and Survivors should be prevented from standing up within, say, five minutes of dropping to zero HP. This will prevent ?rise without either unfairly increasing the number of AP a zombie needs to stand (unfair nerf), or, alternatively, severely limiting the number of server hits available (annoying for everyone). The short period between being knocked down and being able to stand up is to further decrease the potential for this to be seen as a grief against active zombies.

Furthermore, this fits the flavor of the game a little bit better. When the humans think they've finished the zombie off with an axe, it takes a little bit before they find out how wrong they were, and the Zombie rises once again. In the world of Malton, where they are quite familiar with Zombies, they would use the Zombie's short recovery time to dump it outside, rather than assume it was permanently dead and relax.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author Keep - As a note, the five minutes were entirely arbitrary. And as for ?dump spam, it doesn't work without coordination}}--Ted Palsgraf 17:18, 3 April 2008 (BST)
RE: Sign your name like this: type --~~~~ at the end of what you write. It'll generate a proper signature for you automatically. --Ms.Panes 12:15, 3 April 2008 (BST) Non-author reply. --ZsL 15:27, 3 April 2008 (BST)
  1. Keep/change- I like it; but change the to down time to one minute, five is way to long.--Jamie Cantwel3 07:25, 3 April 2008 (BST)
  2. Keep - great idea, it could be 1 minute but whatever.--xoxo 07:34, 3 April 2008 (BST)
  3. Keep - Believable that the infection takes time to regenerate the flesh destroyed in killing the zombie, as well as time to take full control of the newly deceased survivor's flesh. Length is a bit long, as mentioned above.--Shigogouhou 07:42, 3 April 2008 (BST)
  4. Strong keep - This is badly needed. It is pretty unfair that active zombies can use this technique to nullify all the AP and ammo a survivor spent killing them. Especially when the game mechanics already heavily favor zeds in a siege.--Dr Doom86Phoenix2.gif T PSS 08:25, 3 April 2008 (BST)
    Strong Keep - These tricks need to be stopped, people should be using the ingame button not spamming a command. Unsigned. --ZsL 15:27, 3 April 2008 (BST)
  5. Explanation - This is after death not after standing, so I don't see the problem! --UCFSD 13:12, 3 April 2008 (BST)
  6. Strong Keep/change- Possibly change to one minute which results in less downtime for zombies but has the same effect.--Studoku W! 13:28, 3 April 2008 (BST)
  7. Unbelievably Strong Keep - A Great Idea - I'm personally against using browser exploits to bypass the natural flow of the game. I'd be against an exploit of ?dump as well. And I don't use Firefox and shouldn't be forced to in order to be competitive. 5 minutes actually isn't all that long and I'm okay with that amount of downtime, but I understand if it was changed to less downtime. The removal of the exploit is what I like. (as Studoku)--Tselita 15:12, 3 April 2008 (BST)
  8. Keep/Change - i'm on e of those people that think "?rise" is an abuse like "?barricade" was and should be treated, thus the keep. However 5 minutes is too long. Even longer than 1 minute is too much. 10 sec is fine for me - definitely enough time for a survivor to hit Dump button --~~~~ [talk] 16:02, 3 April 2008 (BST)
  9. Keep/change - change to 30 seconds, otherwise good--CorndogheroT-S-Z 17:42, 3 April 2008 (BST)
  10. Keep/Change - I'm actually with Duke on this. I think ?rise is a total abuse of the game, but 5 minutes is way too long. 30 seconds or so is fine. --Diano 17:45, 3 April 2008 (BST)
  11. Keep - Prevents abuse, realistic. Delay should be larger. --Pgunn 18:34, 3 April 2008 (BST)
  12. Uber Keep - As Tselita. --Nitro378 T JNL 18:41, 3 April 2008 (BST)
  13. Strong Keep - As Tselita. People should play the game, not exploit it's loopholes and use 3rd party programs to gain an unfair advantage. --Kamikazie-Bunny 22:20, 3 April 2008 (BST)
  14. keep - 30 sec or a minute would be better, but don't cry about 5 minutes. Seriously. It's just sad. --Uncle Bill 01:13, 4 April 2008 (BST)
  15. keep - yeah, this makes sense, especially because it would be imposed on both zombies and human. but i agree with the sentiment that 5 minutes is too long. i would go with closer to a minute, or even 50 sec. i think 30 sec might be too short if someone is having connection probs. --zempasuchitl 00:05, 4 April 2008 (EST)
  16. Keep/Change - As Tselita. But 10 seconds should be more then enough to to dump the bodies.--Carnexhat 14:30, 5 April 2008 (BST)
  17. Kill the Cheat! - The exploitation of the ?rise command is out and out cheating, no two ways about it. It's also insanely unrealistic. I mean, when in a Romero movie has a zombie been headshot and then just leaped back to its feet instantly? --Hhal 19:22, 5 April 2008 (BST)
  18. Keep - Yes. Besides, combating a cheat with yet another cheat only serves to show how broken the game's programming is: something no video game should have to resort to. --Private Mark 04:20, 8 April 2008 (BST)
  19. Keep/Change - I can support this as it is, but wouldn't it simply be better to implement a way to remove those abuses directly? That gives me an idea...--Kolechovski 04:35, 9 April 2008 (BST)
  20. Keep - Five minutes is reasonable due to the lag massive battles can have on the servers and the realty that this is when this CHEAT is used.Gabdewulf 20:23, 17 April 2008 (BST)

Kill Votes

  1. Kill - Can be easily combated with ?dump. --ZsL 15:27, 3 April 2008 (BST)
  2. Kill - Wrong solution. It's Ankle Grab that's overpowered. --Explodey 17:29, 3 April 2008 (BST)
  3. Kill - As Swiers.  Billy Club Thorton  T!  RR  21:52, 3 April 2008 (BST)
  4. Kill - just ?dump --Jasonjason 22:34, 3 April 2008 (BST)
  5. Kill - I think that a post-death timer would add an interesting aspect to gameplay (kill zombie/survivor and run away b4 they can get you/follow you), and be a nice bonus/consequence to killing/dying, however, it would decrease real time player-player interaction. It happens so rarely in this game, and adds so much when it does happen, that I'd be reluctant to accept anything that decreases that. Plus, 5 minutes is too long. It's a video game, people get bored quickly when there's no action happening. It's why I don't play Counter Strike, but do like other FPS - with CS there's too much time spent dead, not enough time spent playing. As a side note, rotating the ?rise command so that spamming the button would be ineffective would solve ?rise abuse. --Ms.Panes 06:35, 4 April 2008 (BST)
  6. Killl - you can cry at another active to ?dump while you're killing the ?riser.--Luke Skywalker 10:29, 4 April 2008 (BST)
  7. Change - Penalize people who rise before the timer is up, but don't completely disable them from the game! ~AriedartinTalkA KS J abt all 16:56, 4 April 2008 (BST)
  8. Kill - This suggestion destroys one more thing that makes being a zombie fun. --Ishmael Davenwood 21:01, 5 April 2008 (BST)
  9. Kill - Penalize for rising before timer the timer is up would be ok, but only if healing and/or reviving would be delayed also. Like X hours auto-brainrot for all feshly killed. --Experiment211 23:58, 5 April 2008 (BST)
  10. Kill - Unnecessary. --Howard Bentley 04:07, 8 April 2008 (BST)
  11. Kill More moronic zombie nerfs. ----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|20:29, 15 April 2008 (BST)

Spam/Dupe Votes

  1. Spam - Way overpowered nerf. The average game lasts like 10 minutes. A lot of players structure their play time around it. Telling them they can't play for a full 5 minutes is going to make zombie players go bye bye. I understand the furstration, but this is ridiculous. Maybe a few seconds, but your also forgetting that most zombies have an AP hinderance (6, 10 and 15). So, really, this is just a big "Ankle Grab" nerf which can be done better in some other way. Oh, and deleting the "spam votes" section won't stop people from voting there.--Pesatyel 08:03, 3 April 2008 (BST)
  2. Spam - 5 minutes is far to long. That's long enough to dump the body AND re-build the barricades, so what this really is is a barricade blocking nerf, not a ?rise nerf. Zombies don't really use rapid fire ?rise to avoid being dumped anymore anyhow; they just use it to save an IP hot (why refresh and THEN click rise) and then walk back inside the building.
    In short, the problem this purports to fix (zombies not getting dumped) really isn't all that common, while the problem it would cause (zombies being screwed out of live combat participation) would be. SIM Core Map.png Swiers 08:18, 3 April 2008 (BST)
  3. Spam - I guess we should look at delaying the ability to heal as well, because it's so realistic that during heavy activity, while people are swinging axes and being chomped on, someone sits them down and bandages their wounds and gives them a cup of tea. - Bisfan 08:23, 3 April 2008 (BST)
  4. Spam - As Swiers and Bisfan. --Riseabove 08:38, 3 April 2008 (BST)
  5. Spam - As Riseabove, and Bisfan before him, and Swiers before him. Also, ?rise is not as effective as you think, anyway... the times I've got use it are very far and few between. And, if you can coordinate with just ONE other person, you can spam ?dump and negate it. --WanYao 09:25, 3 April 2008 (BST)
  6. Spam - As above. You can easily deal with ?rise zombies and paratroopers bookmarking ?dump and using it in browser tabs (all modern browser have tabs).--  10:25, 3 April 2008 (BST)
  7. Spam - This is not the solution you're looking for. --Druuuuu OcTRR 16:26, 3 April 2008 (BST)
  8. Spam - Don't Nerf Mah Zombah, how about nerfing Combat Revives? Then I would vote keep on this... oh and as WanYao, Swiers, and Bisfan--/~Rakuen~\Talk Domo.gif I Still Love Grim 16:35, 3 April 2008 (BST)
  9. Spam - As WanYao. --Midianian|T|T:S|C:RCS| 17:13, 3 April 2008 (BST)
  10. Spam - As Midianian. -- John RubinT! ZG FER 20:01, 3 April 2008 (BST)
  11. Spam - As WanYao. --Trav 20:17, 3 April 2008 (BST)
  12. Spam – Live fights are the most exciting part of the game. Don't nerf them! (Also, as the above voters.) ᚱᛁᚹᛖᚾ 02:28, 4 April 2008 (BST)
  13. Aboviness. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 03:18, 4 April 2008 (BST)
  14. Spam - As Swiers (...and you could grab a drink...) and WanYao. -- The Lethal Trio [Tlk|NTCS|RRF] U! E! 21:48, 4 April 2008 (BST)
  15. Spam - What I think we need is a minimum of 5 minutes before barricades can be rebuilt. How would you like them apples? - Grant (talk) 21:54, 4 April 2008 (BST)
  16. Spam - shady, as above. --Funt Solo QT Scotland flag.JPG 00:00, 12 April 2008 (BST)
  17. Spam - As anyone above with common sense. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 19:38, 15 April 2008 (BST)
  18. Spamzorz 55,000!!! - As above. --The Gecko PKer 03:11, 17 April 2008 (BST)