User talk:Linkthewindow: Difference between revisions
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Hmmm... What would cause the timestamp to go all screwy like that? All the span tags are closed... It's like there's a pre tag around the timestamp for some reason. --{{User:Blue Command Vic/Sig}} 11:29, 6 March 2009 (UTC) | Hmmm... What would cause the timestamp to go all screwy like that? All the span tags are closed... It's like there's a pre tag around the timestamp for some reason. --{{User:Blue Command Vic/Sig}} 11:29, 6 March 2009 (UTC) | ||
:Oh wow, and check that out. Okay, at least the timestamp thing looks alright now. Now to figure out how to put it on its own line if it's going to break up. {{User:Blue Command Vic/Sig}} 11:31, 6 March 2009 (UTC) | :Oh wow, and check that out. Okay, at least the timestamp thing looks alright now. (Spoke too soon there too...) Now to figure out how to put it on its own line if it's going to break up. {{User:Blue Command Vic/Sig}} 11:31, 6 March 2009 (UTC) | ||
::Okay, I'm just going to revert my sig to what was working before and test this in the sandbox more. --{{User:Blue Command Vic/Sig}} 11:32, 6 March 2009 (UTC) |
Revision as of 11:32, 6 March 2009
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Welcome to Linkthewindow's talk page!
The Rules: | Please use proper spelling and grammar when editing. I know a lot of you can't spell, but please no chatspeak, lolspeak, or leetspeak. Of course, being my page, I reserve the right to delete a comment, but I hope never to do that. I will only delete spam. Also remember to sign your posts-it saves a lot of time. |
To Post: | Ether click here or click the big + at the top of the page. Keeps it nice and ordered. Or, just post all new stuff at the bottom. If you post something in the wrong spot, then it will be moved without the post being modified. |
Misc: | Archives are here. I'll usually respond here, but if it's urgent I'll respond on your talk page as well. If you followed a redirect from another one of my pages, please state that page before commenting. Please use the chatbox for shorter messages (located to your right.) |
+I am SOO N00B!+ Thanks for helping me and I hope I am doing this right. Anyway. Please contact me. I need help learning some of the ropes. That is if you have time.. I really need help reviving and have some questions. Maybe we can talk on aim or email or something till I get the hang of this. --User:CaptainTim/Sig 6:43, 14 February 2009 (EST)
Good Luck
With the application by the way. --RosslessnessWant a Location Image? 12:43, 1 February 2009 (UTC)
- Thanks :). Linkthewindow Talk 12:45, 1 February 2009 (UTC)
Uranium
BOMBS--/~Rakuen~\Talk I Still Love Grim 02:41, 2 February 2009 (UTC)
honestmistake
While grateful for your support in the promotion bid I feel I really should point out that I simply do not have the skills or patience to do many of the technical functions that a sysop normally does. This is not to say that I cannot and will not learn enough to help out, rather to point out that I currently have no clue as to how they work. If you were voting for me because you trust my judgement on issues like A/VB and Misconduct then thank you… if you think I can be trusted to maintain the wiki infrastructure then please change your vote to abstain because I am crap at editing stuff let alone fixing other folks mistakes. --Honestmistake 13:58, 3 February 2009 (UTC)
- Wow! Honesty on my wiki!
- Seriously though, I think you'll do a fine job. We've got people who understand the technical side of the wiki, and, personally, I imagine that there would be other sysops like you, that don't understand what Perl, MySQL, and Apache are, but they still make fine sysops.
- I've got sysop poweres on a wiki (I'm the only member :P,) and the tools aren't that hard. It's mostly just point and click.
- Oh, and you really need to learn how to use paragraphs :P. Linkthewindow Talk 14:08, 3 February 2009 (UTC)
- How dare you sir... I will have you know that I have a degree in English Literature! You may have a point though ;) anyway; thanks for the support. —The preceding unsigned comment was added by Honestmistake (talk • contribs) at an unknown time.
- Although you still need to learn how to sign :P. Linkthewindow Talk 14:21, 3 February 2009 (UTC)
- Stupid work laptop !*$? --Honestmistake 14:53, 3 February 2009 (UTC)
- Although you still need to learn how to sign :P. Linkthewindow Talk 14:21, 3 February 2009 (UTC)
- How dare you sir... I will have you know that I have a degree in English Literature! You may have a point though ;) anyway; thanks for the support. —The preceding unsigned comment was added by Honestmistake (talk • contribs) at an unknown time.
You're
welcome. :) --Suicidal Angel - Help needed? 00:07, 4 February 2009 (UTC)
NecroWatch
I was alerted your recent NecroNet scan update for the Woodborne Building "Scan". Let me begin by thanking you for your past contributions to the NecroWatch Project. The success of the project has, and always will be, through the continued support of the UD community, and thus your contributions are therefore greatly appreciated. With that out of the way, I investigated the issue you encountered with the scan update and it appears to have been a problem with the image file upload. While I am not privy to the exact details suffice it to say the upload appeared to have failed, and yet, I was still able to view the image you had attempted to upload. I have since copied said image to my desktop as a BMP, converted it to PNG, and re-uploaded it successfully. I also included your original signature/timestamp on the associated User page (giving credit where credit is due). Please visit the link above and confirm that everything is now accurate. I hope this setback does not in any way discourage you from continuing to report scans via NecroWatch in the future and should you have any questions please do not hesitate to contact me. Thanks. --Mobius 17:37, 10 February 2009 (UTC)
'crat elections
It's three months from successful promotion, not start of the last elections. Go undo it. -- . . <== DDR Approved Editor 11:54, 6 February 2009 (UTC)
- Done before I read this. Thanks. Linkthewindow Talk 11:55, 6 February 2009 (UTC)
- No probs, as much as they dislike me, I'm at least consistent in my adherence to the rules. Accordingly Cheese is entitled to serve for three months before his spot gets put up for election. -- . . <== DDR Approved Editor 12:01, 6 February 2009 (UTC)
- Only in your abuse of them. --Karekmaps?! 03:34, 11 February 2009 (UTC)
- Irony really is just a five letter word to you isn't it? -- . . <== DDR Approved Editor 10:45, 11 February 2009 (UTC)
- Only in your abuse of them. --Karekmaps?! 03:34, 11 February 2009 (UTC)
- No probs, as much as they dislike me, I'm at least consistent in my adherence to the rules. Accordingly Cheese is entitled to serve for three months before his spot gets put up for election. -- . . <== DDR Approved Editor 12:01, 6 February 2009 (UTC)
Good times...
Haha, I wonder who put that there? Or if it's just been there since he left? --Pestolence(talk) 03:38, 11 February 2009 (UTC)
You work too hard
You spend too much time doing useful stuff here, you should be a sysop or something. -- RoosterDragon 21:07, 12 February 2009 (UTC)
- let me know if you need a Vouch.--RosslessnessWant a Location Image? 21:20, 12 February 2009 (UTC)
- Ever considered putting yourself up for promotion? --Pestolence(talk) 20:54, 13 February 2009 (UTC)
You cool with this by the way? =p Say yes. Accept the nomination. Surrender your will to my awesome mind powers. -- Cheese 23:24, 13 February 2009 (UTC)
- I was gonna, you know, wait and see if he wanted promoting, but whatever. Get over there and accept already Link! 11 minutes and four vouches, you'll have 1833 vouches by the end of two weeks. Please don't kill me, you lurking statisticians. -- RoosterDragon 23:38, 13 February 2009 (UTC)
Well, discussion closes in an hour. Best of luck to ya. I hope you get in. We need a few more janitorial sysops, so hopefully you'll get in since they've got more than enough moderator psyops anyway. -- RoosterDragon 22:48, 1 March 2009 (UTC)
- Thanks... although I'm still awaiting those other thousand vouches :P.
- Seriously though, thanks for the support everyone Linkthewindow Talk 05:38, 2 March 2009 (UTC)
OMG
Can I help? Can I? Please? *insert happy emoticon/acronym here* --Janus talk 13:44, 13 February 2009 (UTC)
- I'd like to help in the sense that I would like to see some of the godawful things people write below their group to show it's active... mine, for example, is particularly lame. --Blackboard 14:52, 13 February 2009 (UTC)
Yes
you asked me if I wanted to put myself up for promotion. and the answer is yes. i am very much puting myself up for a promo.--Jerrel Yokotory 22:47, 13 February 2009 (UTC)
Browncoats Activity
Although not currently in some subursb we do swing by our "haunts" every few weeks or months. We are known to be around Dulston, Pescodside, Rolt Heights, Tollyton and Shackleville. We are currently in West Grayside and Kinch Heights. So yes, we are active in the suburbs we have said we work in. --Blanemcc 09:30, 16 February 2009 (UTC)
TNR Activity
TNR are still active, but on a smaller scale than we had before. --Blanemcc 09:38, 16 February 2009 (UTC)
Wiki question
Hi, Link. I'm hoping you can help me with this question. Are there specific guidelines (or rules) governing what may or may not be included on pages within a certain category such as a user page or a group page? I've scanned the help pages, but I haven't seen anything of this nature discussed in there. (although I could have missed it) I'm not talking about general guidelines governing all pages, but more specific rules governing content on a group page or a user page. Thanks!--Lois talk 10MFH 12:52, 18 February 2009 (UTC)
- Drive-by response: Pages belonging to user or groups are "owned" by those entities, they are welcome to put up mostly whatever they like, and since it is not a community page, they are not subject to policies like NPOV. They are still subject to things like no personal attacks and no-wiki breaking content. People who are not that user or part of the group are generally not supposed to edit those pages unless express permission is given. Though nobody minds minor fixes; typos, broken links, categories and the like. This is the general impression I get anyway. -- RoosterDragon 18:24, 18 February 2009 (UTC)
- Thanks, Rooster. That answer was helpful! Do you have anything to add, Link? *grins* --Lois talk 10MFH 18:41, 18 February 2009 (UTC)
- Yeah, Rooster pretty much nailed it (damn those gnomes... and roosters now :P.) You might want to have a look at UDWiki:Namespaces, however. Linkthewindow Talk 20:29, 18 February 2009 (UTC)
- Thanks, Rooster. That answer was helpful! Do you have anything to add, Link? *grins* --Lois talk 10MFH 18:41, 18 February 2009 (UTC)
Miscouty's Boon
Dare I say Clinester hasn't looked at the welcomenewbie? template I left... or your comment for that matter. Of course, maybe he has and just doesn't care. It's no good having a blank page around if it isn't going to get used. I say put it up for speedy deletion... if you don't get an answer from him. --D.E.ATalk 14:53, 19 February 2009 (UTC)
- I will, I'm just giving him a few days (it's only fair, and it's not like those blank pages are harming anyone :P.) Linkthewindow Talk 08:24, 20 February 2009 (UTC)
User:Krazymouse
You want to talk to him about what he put down for 28.06? Thanks. Asheets 16:22, 19 February 2009 (UTC)
- Hmm... I don't really like it ether. Although I'm 300km from home editing on a crappy laptop (not to mention my infected finger.) I'll check it out again tomorrow. Linkthewindow Talk 08:24, 20 February 2009 (UTC)
Multiple Suburb Barricade Plan Code
Okay, so here is what I've figured out already.
- There are actually two tables/wiki pages needed. One for the hard code used in the table, and another to enter in your variables.
- Practically the entire table uses {{{variables}}}. At least three for each cell: one for it's corresponding X,Y location, one for its background color (which would correspond to certain text entered in), one for the hover-over tooltip showing the name of the location block, and potentially a fourth if you wanted to have a variable text in that block as well.
I haven't noticed any special wiki-code for it, so there is probably some standard HTML coding for the hover function, and CSS for the background color. But I don't know if the wiki supports CSS within coding blocks, in which case I still need to figure out the particulars of that variable. That's all I've figured out so far. --Maverick Talk - OBR 404 18:30, 20 February 2009 (UTC)
- With apologies to Link for stalking his talk page...again. You've peaked my interest. What's all this about then? Are you referring to Template:BarricadePlan? I was literally messing about with that template in my sandpit just yesterday to create an expanded plan of 12x12 so you could see how the plan meshed with the plans of neighbouring suburbs. I'm not sure if that's related, but I might be able to answer a few questions regardless. -- RoosterDragon 19:38, 20 February 2009 (UTC)
- Pretty similar, Rooster. I actually wanted to make a composite plan so you could see the barricade plan over an entire district (I was looking at Crooketon,Grigg Heights,Lerwill Heights,Mornington,and Reganbank for group reasons), but Template:BarricadePlan doesn't support more than a 10x10 grid. So I've been trying to figure out how they had the code set up. I'm currently coding it off of the wiki, and will probably create my own sandbox for this crazy thing once I get the framework laid out. --Maverick Talk - OBR 404 23:45, 20 February 2009 (UTC)
- Just created a Sandbox, or sandpit if you prefer, that has all the coding I've done for it thus far. --Maverick Talk - OBR 404 00:34, 21 February 2009 (UTC)
Current Cade Plans
Got conflicted, but I've got a nice long post to waste your time while I look at your code.
Two part post. First my quick interpretation of how the current template works, and then an explanation of what I was doing with my messing about.
The template takes the suburb's name, and and x and y variable. The x and y are the first digit of the suburbs positions in Malton, and is used to 'cheat' on giving a key.
style="{{Template:BP{{{type00}}}}}" title="{{{text00}}}" | {{{content00}}}A typical call for a block
The template takes 3 variables for each block. One for it's type, this can be a raft of things, EH for EHB buildings (all shown yellow). VSB buildings are shown in their usual style. So you would enter Hospital for a VSB hospital block. This type variable decides what template is called to provide the format Sey you entered EH for type00 this will in turn call Template:BPEH which includes the formatting code for an EH building. In this case returning background-color: #FFFF00; so you end up with
style="background-color: #FFFF00;" title="{{{text00}}}" | {{{content00}}}
Which so far, just sets the colour of the cell to yellow.
The text bit is the building's name. That's it. So entering The Awesome Building for text00 gives
style="background-color: #FFFF00;" title="The Awesome Building" | {{{content00}}}
The title= bit is just the mouseover text.
The content bit is just whatever text people wish to have appear inside the cell. Notice how the variable for content00 appears after the pipe. Mostly this is left blank. If we entered TEXT for content00 in this case we'd get:
style="background-color: #FFFF00;" title="The Awesome Building" | TEXT
And so that cell would show up yellow, with "TEXT" written on it, and the tooltip would be "The Awesome Building".
Repeat this for 100 blocks and you've got your map. If you wanted to extend this to be two suburbs wide, you literally just double the table up. You'd have to add 100 new blocks and so a total of 300 extra variables. On each row you'd have 20 cells as opposed to 10.
Now my messing: I had code set up in my sandpit, which might help. You can find a modified template here, an example output here and the extra formatting template here. This calls the existing templates for nearby suburbs and adds their data in automatically. This however is too template expensive for real use (about 91% of the include limit). That said, it does do a lot of processing in order to include the templates automatically. It would work with a lot less calls it you set the extra squares manually. This however could create a problems in consistency and can make updates a hassle since if you altered any buildings on the edge for one plan, you'd have to go and update another plan too. One idea I had to get round this would be to have a store of code for all 10000 blocks in Malton (or maybe a district, of 500) and then a plan could call the buildings it wanted. I'm not sure how the inclusion limits would fare, there are less calls made but since you'd have to transclude from a massive store of data, that would cost a lot. A district sized store would probably work fine though.
You would have each block stored by it's co-ords. EG type1356, text1356 and content1356 for the block at (13,56). You would also set up the list so it could be called with a template of your choosing.
To set up a table, you'd have something like this as the call for each block:
style="{{Template:BP{{{type1356}}}}}" title="{{{text1356}}}" | {{{content1356}}}
And you'd enter the co-ords you wanted for each block manually. This is of course a bastard for 500 blocks since that needs 1500 manual bits of typing. You can reduce it by calling the table through another template in a method which is too complicated for me to be able to think about and explain proerly with all the other templates I'm having to create in my imagination rather than having to hand. However, you could set about 5-10 numbers in this template, and it would create the other 1500 co-ords wanted for you, then you can call the thing with these created co-ords, and then...something magical happens and you're left with an awesome cade plan for many suburbs.
My apologies for wasting your time in making you read all that. I wanted to be through, concise and accurate. I think managed about 0.5/3 on that. -- RoosterDragon 01:12, 21 February 2009 (UTC)
- I'd give you a 2/3 on that one, Rooster. I had figured out the template calls and the content variable last night after looking at the source code for the page, so it was only the text variable that was still messing me up. Now it's just a matter of getting the time to code all that stuff into the table...
- I agree that it would be wonderful if we could somehow have a store of data for the 'cading policy on every location. Would it be possible to somehow use a standardized form/template on each building's location page and just call that in? Or would that still be too intensive on the server?
- Also many thanks to Link for letting us fill up his talk page! Thanks Link! --Maverick Talk - OBR 404 19:08, 21 February 2009 (UTC)
- Look at the templates constructed for the other cities, Borehamwood and Monroeville had huge burbs, I'll go and check if their templates still exist. --RosslessnessWant a Location Image? 19:24, 21 February 2009 (UTC)
- Template:Subdivision map may help. --RosslessnessWant a Location Image? 19:29, 21 February 2009 (UTC)
- Look at the templates constructed for the other cities, Borehamwood and Monroeville had huge burbs, I'll go and check if their templates still exist. --RosslessnessWant a Location Image? 19:24, 21 February 2009 (UTC)
Not what we're after Ross. We've got the system already, but we want it to be automatic.
Anyway, a store is easily possible. Take the current DangerReport system (for building's). They are all data store's in a sense. If you include one on a page, the template used is one that create the usual danger report we are all used to seeing by use of the template. The magic bit is that you can call the page and specify the template you want to use! This allows systems like the NT Status Map or the Mobile Phone Mast page to work because coders can decide how they want this data processed. So an example:
- Map Template: title="{{{text1356}}}"
calls
- Data Store: text1356=The Awesome Building
The store holds what we want, and the map can call the building's it wants. The only problem is that the coder would have to manually enter what he needs for every block! Too long. Let's say we were dealing with Dakerstown and just wanting it's plan. All the blocks there range from 00-09 on X and 00-09 on Y too. We can take advantage of this with another template. If the plan has generic squares 00-99 on each side, we need to tell these squares which Malton block to reference. Let's say we are after blocks in Peddlesden Village. They range from 00-09 on the X and 20-29 on the Y. We can input X=0 and Y=2 and get most of the work done for us. So say we wanted 4,26 called.
- Map Template: title="{{{text0406}}}" with x=0|y=2
calls
- Co-ord Caller Template: text0406={{{text{{{x}}}4{{{y}}}6}}}"
calls
- Data Store: text0426=The Awesome Building
I think I've got that right. The map template has the usual 100 generic block locations like we've got now, and using the x and y vars can set up a mapping for each generic block to an exact Malton block. Then the mapping can retrieve the data for the Malton block. I'll try setting it up in my sandpit... -- RoosterDragon 20:22, 21 February 2009 (UTC)
- I hate to sound like a total luddite, but for mavericks purposes, could you not just include the barricade template 4times in a 2*2table? Stripping out the key from the template (obviously). RosslessnessWant a Location Image? 20:30, 21 February 2009 (UTC)
- Could do actually. All this automatic transclusion has fried my brain. Is this for the OBR? Might be worth just looking into totally substing all the current plans then manually combining them. You'll lose any updates made to the real cade plans, which is what I've been looking into avoiding. But like I said, brain failure for the moment. -- RoosterDragon 21:22, 21 February 2009 (UTC)
- Specifically the one I'm working on is for the OBR, yes. But I think it'd be great if we could find a way to generalize it for any district in Malton. I'll check out your sandpit in a little bit, Rooster. The repetitive coding I've been doing in my sandbox coupled with the information you've just presented has smoke coming from my ears. >.< --Maverick Talk - OBR 404 19:50, 22 February 2009 (UTC)
- I still haven't got the data store thing to work properly. I think my above example may be flawed badly to some extent. I have realized that I need like 7 or so pits to get it working as I envisage, and I don't have the capacity for that right now, nor do I fancy having 17 subpits. But the old example where it includes adjacent 'burb edges is still there. Though as I say, it's not really feasible due to the near topped out inclusion limit. -- RoosterDragon 20:28, 22 February 2009 (UTC)
- We'll have to think of another way to make it happen then. I like what you did with the adjacent 'burb plan. It looks very nice and certainly gets the job done. Ross--since I forgot to address you in my last reply--a 2x2 wouldn't be enough. Because of the way districts are set up it would have to be either a 3x2 or a 3x3, depending on the district. Also, we're trying to figure out a way to construct such a plan that will automatically update with existing barricade plans. --Maverick Talk - OBR 404 20:37, 22 February 2009 (UTC)
- I still haven't got the data store thing to work properly. I think my above example may be flawed badly to some extent. I have realized that I need like 7 or so pits to get it working as I envisage, and I don't have the capacity for that right now, nor do I fancy having 17 subpits. But the old example where it includes adjacent 'burb edges is still there. Though as I say, it's not really feasible due to the near topped out inclusion limit. -- RoosterDragon 20:28, 22 February 2009 (UTC)
- Specifically the one I'm working on is for the OBR, yes. But I think it'd be great if we could find a way to generalize it for any district in Malton. I'll check out your sandpit in a little bit, Rooster. The repetitive coding I've been doing in my sandbox coupled with the information you've just presented has smoke coming from my ears. >.< --Maverick Talk - OBR 404 19:50, 22 February 2009 (UTC)
- Could do actually. All this automatic transclusion has fried my brain. Is this for the OBR? Might be worth just looking into totally substing all the current plans then manually combining them. You'll lose any updates made to the real cade plans, which is what I've been looking into avoiding. But like I said, brain failure for the moment. -- RoosterDragon 21:22, 21 February 2009 (UTC)
Possible Method
I am impressed you had the perseverance to put up with adding all those blocks. Commendable! Now, here's why you need a plethora of templates to make this work (and why it therefore, probably won't :P) You make another template and call your current one, and set each variable. EG: textR00=The Awesome Building Repeat for all 1500 variables. Now, what you'd rather have is The Awesome Building to automatically be the text00 call in the related cade plan. So you make another template (We'll call it BoringTemplate) which simply has {{{text00}}} in it. Then you call the related cade plan you want, and have the template call set to the BoringTemplate. To do this you need to make another template (CodeCaller) with {{RelatedCadePlan|template=BoringTemplate}} as its code. You'll also need to edit the related cade plan so it starts with {{BarricadePlan as opposed to {{BarricadePlan
The CodeCaller Template hopefully now shows the text, so you could just add this code in in order to show that block automaticaaly. But we'd need a BoringTemplate for every possible generic block! So instead we add more templates to allow us to set x and y vars and whether we are after the text, type or content. Some more magic happens. Eventually the server crashes and the apocalypse comes. But we now have an automatically updating cade plan woo! I think my first paragraph is actually what would need to be done though, if we build it up step by step. -- RoosterDragon 20:54, 22 February 2009 (UTC)
- What about making 4 large tables (one for each quadrant), and then setting up a BoringTemplate for each of those? Wouldn't it then be possible to create a CodeCaller template for whatever final product is desired (a single suburb, a district, what have you)?
- I guess what I'm thinking of is something similar to the Suburb Danger Map. You update an individual suburb's danger level, and it updates on that suburb's page as well as the larger page with all the suburbs. The mini-map in the corner of each suburb page also displays the danger level for surrounding suburbs, so wouldn't it be possible to do something like this except with each individual block of Malton? Or am I just talking crazy and barrelling head-first towards Armaggeddon? --Maverick Talk - OBR 404 21:11, 22 February 2009 (UTC)
- Yeah, that's a rather obvious thing to do actually...I'm certainly not entirely on the ball right now. Set BoringTemplate up for one suburb, then you can have CodeCaller getting you the code for one specified burb. Then you can set up a template for a district by calling CodeCaller for the suburbs you want. Probably some other template trickery involved, but yeah...could work if I'm thinking right for once. -- RoosterDragon 21:26, 22 February 2009 (UTC)
Implementing
So what do you think will be the best way to go about this, Rooster? Should I look at coding a BoringTemplate for each suburb, or do we work on a larger scale? Along with that, will we need to code up a new base template for each suburb, and if so should we just default to XXYY for the variables? --Maverick Talk - OBR 404 08:46, 27 February 2009 (UTC)
- Added some subheadings. Subheadings are good. I think per suburb makes the most sense. We can even make use of the current system without having to recode everything. Latter indents not present due to laziness on my part.
I've realized my earlier method for the BoringTemplate is screwed up since if you called multiple templates, you'd have the same variable and you couldn't do it in bulk. You'd have to call it per suburb through yet another fucking template by which point I'm sure we're back to breaking inclusion limits like before, but this cheeky workaround might be possible. The code for DullTemplate looks like this. {{{ {{{Variable}}} }}}
Adjust any cade plan you wish to call to have this code at the top
{{{{{template|BarricadePlan}}} Variable={{{WantedVariable}}}
Finally, for your district plan, call the template in another sandbox (looks like you've already done that in #2). Instead of setting the variables yourself, just call {{RelatedCadePlan|WantedVariable=content00|template=DullTemplate}} for each thing in your template you want to set. EG: For Reganbank's 4,3 co-ordinate text {{Template:Reganbank Barriacde Plan|WantedVariable=text43|template=DullTemplate}} if that's what the template is called, anyway.
I'm hoping that in calling the cade plan, the Variable bit is set to what you want (WantedVariable). Then the DullTemplate puts this in, giving: {{{ text43 }}} Upto this far works, it's used in the mast system. What I'm hoping is that the wiki will do it again to turn the code into whatever text43 might be. The Awesome Building or whatnot. It might not. But if not, we've learned something about templates which is handy. Otherwise we're back to the problem about how to set up make each cade plan so that you can call it's parts in awesome mass templates, but not make it needing 100 individual generic plans to code. Let's hope the wiki magic saves us with the method above, eh?
WHY IS THIS SO COMPLICATED! ARGH! -- RoosterDragon 18:15, 27 February 2009 (UTC)
- That sounds crazy enough it just might work. I will try and implement it over the next 48 hours and report the results back here. --Maverick Talk - OBR 404 06:28, 28 February 2009 (UTC)
- Okay, here is what I have discovered so far. First roadblock is that entering this code...
{{{{{template|BarricadePlan}}} Variable={{{WantedVariable}}}
...as suggested to the top of any barricade plan template we would want to call seems to break the code for the plan. That's problem #1.
- Entering the code outside of the template doesn't work at all. Since I haven't figured out a way around that problem, I can't test the other one that might come up. By putting a space between the two sets of variable brackets {{{ {{{WantedVariable}}} }}} won't the wiki then be looking to find a fit for {{{ text43 }}}, which it might not read as the same as {{{text43}}}? --Maverick Talk - OBR 404 08:05, 1 March 2009 (UTC)
- Update! I had forgotten to add the pipe to the code, so now it doesn't break the code on the barricade plans. It pulls the variable as we would like (currently Sandbox 2 has it set up for a spot in Grigg Heights [8,0]), but for some reason it also brings all the text outside of the template as well. So as is this would work great as long as each suburb barricade plan has no extraneous text on the page, but some do have instruction on making changes, so we might want to find a way to remedy that. --Maverick Talk - OBR 404 09:54, 1 March 2009 (UTC)
Okay, so once we figure out a way to keep extraneous text out we're basically good to go. It's a lot of code for each location though. Every single location block in a suburb has the following code:
| typeXY={{Template:Suburb Barricade Plan|WantedVariable=typeXY|template=DullTemplate}} | textXY={{Template:Suburb Barricade Plan|WantedVariable=textXY|template=DullTemplate}} | contentXY={{Template:Suburb Barricade Plan|WantedVariable=contentXY|template=DullTemplate}}
Which obviously adds up to a lot of code. So my question is... do we make another template that covers a large area (a district, maybe even a whole quadrant) so that the final page can use less code for the finished product? Just using the BuildingStatus as an example, it's remarkably sparse on code, but I am sure there are more than a few templates loaded with code behind the one that people update. So do you think it's possible to either A) trim down the code or more likely B) set up another template that allows people to call in the plans for various suburbs so they can see how plans match up next to each other? ...I'm actually not sure all of that even made sense. Hopefully it did. --Maverick Talk - OBR 404 10:27, 1 March 2009 (UTC)
- Nice spot on that pipe, my fault for forgetting about it. The extra text can be worked around be changing the BarricadePlan template to include it, and you can then remove it from each page, like you've done already with GH. We can reduce the code if we rename some stuff to get something like typeXY={{Suburb Barricade Plan|V=typeXY|template=BPB}}. So yeah, it's still going to be massive but it won't be as bad.
- You're right we are going to need another template to reduce the onus on the end user guy. I just wanted to see if this even worked, and I'm amazed it has to be honest. We still need to test it for like 100 blocks so we can see how it fares for inclusion limits. That's what I'm worried about right now. Your template is already at 1/3 of the limit, so it might max out same as my attempt. I'll start adding more in and I'll see how it shapes up. -- RoosterDragon 11:52, 1 March 2009 (UTC)
- The answer: "Badly". Calling info for 7 blocks cost another third of the include limit. Calling per bit of info per block isn't going to work. Maybe we just need a slightly modified version of the normal BarricadePlan which outputs a 10x10 block with no frills? A district plan could call the 5 plans it wanted into it's own table. You couldn't have plans with singular blocks along the edges, but that doesn't seem possible (unless it was done manually of course). -- RoosterDragon 12:16, 1 March 2009 (UTC)
- I just noticed that as well. I suppose an easy fix for the back-end would be to eliminate the text= and content= fields and keep those for the final page. That would eliminate a good chunk of code that can remain customized by the end user. Obviously the color on the grid is the most important, I think. I'll try removing those two variables from the equation (and trim down my district plan to one 'burb, while we're playing around) and see how that affects things. By the by, how are you checking the include limit? --Maverick Talk - OBR 404 12:21, 1 March 2009 (UTC)
View the page's source code. At the end of the code for the wiki bit of the page (but not the end of the whole code) it'll have this:
<!-- Pre-expand include size: X bytes Post-expand include size: X bytes Template argument size: X bytes Maximum: 307200 bytes -->
The main bit is the pre-expand part. That's what counts towards the maximum AFAIK. -- RoosterDragon 12:27, 1 March 2009 (UTC)
- Another dead end. After reducing the table to just one 10x10 suburb, after three rows I'm already about 2/3 of the include limit. So unless we can think of some serious shorthand we might be in trouble. --Maverick Talk - OBR 404 13:21, 1 March 2009 (UTC)
- I did have such a shorthand in mind. When I said a 10x10 block I didn't mean by calling individual blocks as now. I meant basically recreating the current BP template in one sandbox and calling a plan with that template. Initially that would just give the same result as usual. In your sandbox you strip off the co-ordinates and the legend and just leave the core map bit. Now in your district plan just create a 3x2 table and call this altered template in each cell. No worries about co-ordinates or anything. It's a less flexible answer, but has very few redundant calls compared to what we've got now. Call the plan once, use it once. As opposed to call it 300 times to use it once...yeah. -- RoosterDragon 16:59, 1 March 2009 (UTC)
- You made a typo when you called the template, and so it just defaulted to the usual barricade plan by accident. I fixed that and also modified Box1 to force some fixed widths & heights. You might want to apply it to all cells but the current ones do a decent enough job of it for demonstration purposes. I modified Box2 so you could choose the cade plan to call. I've done a basic setup for the district in your third box. You'll need to either create the cade plans on the right pages or change the names to wherever the template actually is. With some more tweaks you can then get the whole thing to blend seamlessly into one plan, or maybe add some suburb boundaries, etc. -- RoosterDragon 19:33, 4 March 2009 (UTC)
Template for removed recruitment ad
Hey, Link. I'd very much like to make use of your {{RecruitWarning}} but... I'm embarrassed to admit that I don't know how to insert a reason into the template - well, without changing it entirely which doesn't seem the right way to go about it. Can you give me the lowdown? (and I know we learn by asking questions, but it is still embarrassing to me that I haven't figured out some of this stuff when I've figured out so many other things on the Wiki, myself!) Thanks! *waits to see if Link is the first to respond or if a gnome or rooster will beat him to it*--Lois talk 10MFH 16:33, 22 February 2009 (UTC)
- {{RecruitWarning|put reason here}}
I've also updated the template to include an example of using the template with a reason, to make it easier for the less informed wiki users. :)
I am also not a cock or a midget, thank you very much. ;) --Suicidal Angel, Help needed? 16:56, 22 February 2009 (UTC)
- Rather than asking them to replace the add, maybe a link to the recruitment ad guide would be more useful? --RosslessnessWant a Location Image? 16:58, 22 February 2009 (UTC)
- At this rate we should rename this page 'Community Discussion' or something. Also, SA, with respect, screw you :P -- RoosterDragon 17:09, 22 February 2009 (UTC)
- Yeah. I'm a bit confused as how it got to this point myself :P. Linkthewindow Talk 20:07, 22 February 2009 (UTC)
- Just trying to help out the old sysop bid. But SA is right, he's neither a gnome, or a rooster. RosslessnessWant a Location Image? 17:20, 22 February 2009 (UTC)
- Ok! Thank you, all of you! Yes, Rosslessness, I already do give them a link to the guide and will continue to do so. I think the template will help get their attention... maybe. No one said you were either, SA, you are obviously an angel! (*rolls eyes*) I think your idea of renaming this page has merit, Rooster, but I imagine that link might disagree. Um... Link? Anything to add? *grins*--Lois talk 10MFH 18:42, 22 February 2009 (UTC)
- Not really-SA covered it again (at this point, I should stop going to sleep :P.) I'll add a link to the guide and rules on the template, however (Ross's idea is a good one.) Linkthewindow Talk 20:07, 22 February 2009 (UTC)
- Ok! Thank you, all of you! Yes, Rosslessness, I already do give them a link to the guide and will continue to do so. I think the template will help get their attention... maybe. No one said you were either, SA, you are obviously an angel! (*rolls eyes*) I think your idea of renaming this page has merit, Rooster, but I imagine that link might disagree. Um... Link? Anything to add? *grins*--Lois talk 10MFH 18:42, 22 February 2009 (UTC)
- At this rate we should rename this page 'Community Discussion' or something. Also, SA, with respect, screw you :P -- RoosterDragon 17:09, 22 February 2009 (UTC)
recruitment
i cant seem to get the recruitment page right so could you post it for me. i need this up please!
Necro-tech Biohazard Containment Service
Who are we? : We revive or kill any Biohazard threats in Malton mainly those who are in our suburb
Why Join us? : Well we train recriuts and the only thing that is required is Necro-Tech lab employment. Free running is optional but recommended for safety purposes. Open spots: 2 commanders, 2 lieutenates, 3 sargeants, 3 medics, and 9 privates.
Necro-Tech Biohazard Containment Service
--Sgt Gonnella 03:18, 25 February 2009 (UTC)
- I have it up for you. (Sorry for butting in, Link...) All you needed to do was to place the coding above on a page entitled Groupname/recruit, then refer to that page as if it were a template on the recruitment page. In your case, I created Necro-Tech Biohazard Containment Service/recruit and placed your code there. Then on the recruitment page I entered {:Necro-Tech Biohazard Containment Service/recruit} so it would appear there. I left your signature on the new page- which is allowed for in the rules - so you'll have to update it in 2 months if you still want your ad to remain on the page. If you have any questions, please ask! --Lois talk 10MFH 10:51, 25 February 2009 (UTC)
- Thanks. I saw that in the morning, and totally forgot about it, until this popped up on RC. Damn you Lois, your making me look unhelpful >:( :P. Linkthewindow Talk 10:55, 25 February 2009 (UTC)
- Nonsense! I'm just helping out with the simple stuff I can handle leaving you to tackle the more complex tasks! :D --Lois talk 10MFH 11:19, 25 February 2009 (UTC)
- thanks guys--Sgt Gonnella 01:39, 26 February 2009 (UTC)
- Nonsense! I'm just helping out with the simple stuff I can handle leaving you to tackle the more complex tasks! :D --Lois talk 10MFH 11:19, 25 February 2009 (UTC)
- Thanks. I saw that in the morning, and totally forgot about it, until this popped up on RC. Damn you Lois, your making me look unhelpful >:( :P. Linkthewindow Talk 10:55, 25 February 2009 (UTC)
About the case.
About this case I think it's dead. Still can not answer for Haliman.--LithedarkangelMeth!The Great Meth Man 01:21, 26 February 2009 (UTC)
- Thanks. Looks like it's back and posts are being made, though. Linkthewindow Talk 05:36, 26 February 2009 (UTC)
Extinction
Removing a group with 45 members listed on the stats page? Now thats random!--RosslessnessWant a Location Image? 12:09, 27 February 2009 (UTC)
- I thought about this a bit when getting it set up. There's obviously the fact that they have the stat-page activity mentioned above, but at the same time it's unfair to give bigger groups special treatment in such an undertaking. So, removed, for now. Linkthewindow Talk 12:22, 27 February 2009 (UTC)
Dakerston Active Groups
We've had talks with both the Urban Guerillas, and FUACK. They're both active and in the suburb- but due to the security situation, most survivors are hiding out. So, this is a heads up that I'm re-adding them to the group listing. --Captain Rickety 23:52, 28 February 2009 (UTC)
sysopidation
Congratulations, you have been promoted -- boxy talk • teh rulz 09:21 3 March 2009 (BST)
- Thanks. All those red !'s on RC are hurting my eyes >.>. Linkthewindow Talk 09:28, 3 March 2009 (UTC)
Congrats... Conndrakamod TAZM CFT 11:23, 3 March 2009 (UTC)
Congrats! --Michael Becket CDF 16:05, 3 March 2009 (UTC)
Sysop | |
This user is a sysop. |
Feel the Love | |
This user is a Mod, and is loved for their efforts towards fighting stupidity. |
Congratulations, Link!!!!! W00t!!! :D --Lois talk 10MFH 14:49, 3 March 2009 (UTC)
Congratulations, Link! ~ extropymine Talk | NW | 4Corners 07:06, 4 March 2009 (UTC)
==RE: Active?==
Yes, Dr. Steel's Toy Soldiers are active. Currently involved with the Knights Templar in defending Pole Mall against the MOB. --JonnyBGoode 00:20, 4 March 2009 (UTC)
Help With Vandal Reports
I have never had to use the vandal report page, untill now. Can you explain how to do it, I am not sure as of how.--Super Nweb 06:57, 4 March 2009 (UTC)
- Replied on his talk page. Linkthewindow Talk 07:10, 4 March 2009 (UTC)
Ketchelbank groups
just a heads up. you seemed to haved missed an unactive group on the ketchelbank page for the Group Massacre. I think I removed it the right way but you might want to double check. the group in question being * Arcadiac Socialist Survivalist Party thanks.--'BPTmz 08:30, 4 March 2009 (UTC)
- Thanks. Linkthewindow Talk 08:32, 4 March 2009 (UTC)
What do you think?
As you may have noticed, I've been working (on and off) on the Recruitment ad page. I'm running into a problem, however. It is easy to discover if an image is too large or too many words are used or if the ad is placed directly on the page. I've identified those ads. The problem I'm having now is that is difficult to identify which ads are the problem ads when trying to determine how wide they are. One ad that is too wide can throw off all of them below it. I've hidden and previewed the page without an ad to identify the "problem child" in a section and this worked until I hit the groups under "C". The ads run into each other, for one thing - and I'm not sure why. Secondly, removing one or the other adjusts the width of the remaining one, so I'm at a loss. I'm wondering if I'm missing anything obvious. Could you take a look? Thanks.--Lois talk 10MFH 17:02, 4 March 2009 (UTC)
- In addition, the guidelines at the top of the page recommend using "auto-sizing". Is this the same as setting the width of the ad to 100% or am I totally off base on that one? --Lois talk 10MFH 17:04, 4 March 2009 (UTC)
Congrats Link!
A FREE COOKIE... OF EVIL! | |
Dr Eddie Ashford has given Linkthewindow an evil cookie for his successful promotion to sysop.. Go on... eat it. |
Next stop... Bureaucrat. lol! :) --D.E.ATalk 19:13, 4 March 2009 (UTC)
- Heh :). I don't actually think I'll make a good 'crat (I'm too nice >.>) Thanks anyway! Linkthewindow Talk 19:14, 4 March 2009 (UTC)
Sig
Hmmm... What would cause the timestamp to go all screwy like that? All the span tags are closed... It's like there's a pre tag around the timestamp for some reason. --_Vic D'Amato__Dead vs Blue_ 11:29, 6 March 2009 (UTC)
- Oh wow, and check that out. Okay, at least the timestamp thing looks alright now. (Spoke too soon there too...) Now to figure out how to put it on its own line if it's going to break up. _Vic D'Amato__Dead vs Blue_ 11:31, 6 March 2009 (UTC)
- Okay, I'm just going to revert my sig to what was working before and test this in the sandbox more. --_Vic D'Amato__Dead vs Blue_ 11:32, 6 March 2009 (UTC)