Dulston: Difference between revisions
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===October=== | ===October=== | ||
====October 18<sup>th</sup>==== | |||
"... about sixty in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..."--[[User:Magothys|Magothys]] 18:19, 18 October 2010 (BST) | |||
====October 13<sup>th</sup>==== | ====October 13<sup>th</sup>==== | ||
Dulston: Gutted like a fish. It's bad, Juno. It's a dead place, man, like all the others, you know. Listen. You can hear it over the engine. It's a great, big, 14 mile *tombstone*! With an epitaph on it that nobody gonna bother to read. Yeah. Prime real estate at close-out prices! If you decide to come up and visit...you're likely to have a lousy afternoon.--[[User:Sargent Havok|Sargent Havok]] 11:50, 13 October 2010 (BST) | Dulston: Gutted like a fish. It's bad, Juno. It's a dead place, man, like all the others, you know. Listen. You can hear it over the engine. It's a great, big, 14 mile *tombstone*! With an epitaph on it that nobody gonna bother to read. Yeah. Prime real estate at close-out prices! If you decide to come up and visit...you're likely to have a lousy afternoon.--[[User:Sargent Havok|Sargent Havok]] 11:50, 13 October 2010 (BST) |
Revision as of 17:19, 18 October 2010
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Known groups in this suburb:
Key buildings in Dulston:
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Suburb Number: 10 |
Dulston is a suburb of Malton, located in the northeast corner of the city.
Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.
Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).
For a more survivor oriented news source, check out the Dulston Dispatch.
Dulston - More than just a tourist location!
Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.
Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.
In August and September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Although survivors eventually managed to get the undead menace under some degree of control, since that time, Dulston has no longer been a guaranteed safe haven for survivors.
Resource Buildings
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Dulston Information Resources
The Dulston Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dulston from External Military Reports and NecroWatch.
Revive Points
Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds.
It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.
Radio Communication 26.08 MHz
Short-wave Radio Info | |
This location has a dedicated radio frequency.
Frequency: 26.08 MHz |
The official radio frequency for Dulston and the surrounding suburbs is 26.08 MHz. This station is called Renaissance or Kill Heal Radio and broadcasts helpful survivor information, PKers report, help requests, poetry, and building statuses.
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including Treweeke Mall and Parrott Towers. Parrott Towers, the suburb's phone mast building, is usually kept powered, fueled, and EHB.
Mobile Phone Mast
Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
October
October 18th
"... about sixty in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..."--Magothys 18:19, 18 October 2010 (BST)
October 13th
Dulston: Gutted like a fish. It's bad, Juno. It's a dead place, man, like all the others, you know. Listen. You can hear it over the engine. It's a great, big, 14 mile *tombstone*! With an epitaph on it that nobody gonna bother to read. Yeah. Prime real estate at close-out prices! If you decide to come up and visit...you're likely to have a lousy afternoon.--Sargent Havok 11:50, 13 October 2010 (BST)
October 06th
all Necrotech buildings and most of Northern dulston has fallen to the Angry Vagina's and ferals. Recommend an upgrade to dangerous--Sparticulous 12:15, 6 October 2010 (BST)
September
September 26nd
The party is over. Mall security has been overrun and the isles are starting to run full of zombies shopping for brains. I'm counting a good 24 hungry z's inside and only a handful of survivors left. The rest of the hood seems to be in fairly good shape. --Funkster 17:20, 26 September 2010 (BST)
September 22nd
Dulston is in good shape. After a steady increase in the situation in the north-east over the past month or so, the suburb is finally secured. The mall is running and powered, as is The "Fortress of Science". Zombies are few and far between. Renowned Necrotech Scientist Caleb Usher was unavailable for comment.--Yonnua Koponen Talk ! Contribs 16:35, 22 September 2010 (BST)
September 15th
25.96 MHz: "... thirty or so in Dulston ... mostly just small groups ... a few buildings with lights on ... heavy structural damage ... looks like Treweeke Mall has fallen ..." --Immortal 11:15, 15 September 2010 (BST)
September 3rd
25.96 MHz: "... leaving Dulston, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Bridgman Building has fallen - repeat, the Bridgman Building has fallen ..." --Immortal 13:08, 3 September 2010 (BST)
August
August 27th
With the exception of Trood, much arm and blaise hospital being lightly defended, All of Dulston is still completely in zombie hands with 1 or 2 zombies posted in every ruined building with the exception of the cinema near trood with 5 zombies that are always posted in there. An extremely dangerous suburb for the weak of heart even with the Dulston alliance's best effort to reclaim the area. --Sparticulous 13:11, 27 August 2010 (BST)
August 17th
Mostly small groups but everything is ruined. It's a wasteland down here. --Sparticulous 18:59, 17 August 2010 (BST)
August 13th
25.96 MHz: "... thirty or so in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." -- Kittithaj 07:52, 14 August 2010 (BST)
August 6th
(individual scout report) Blaise Hospital has fallen to the zombies. The entire Southern parts of Dulston are almost under full zombie control with the except of buildings near rhondenbank and a small pocket next to blaise hospital. Over 50 on the streets. --Sparticulous 05:46, 6 August 2010 (BST)
- (Update) Scouted Northern Dulston. With the exception for a pocket next to rhodenbank and 2 buildings under attack just south of Anne, The entire northern part of the suburb is ruined with 1 or 2 zombies sitting in every building. No lights on anywhere. This place is a mess --Sparticulous 15:34, 6 August 2010 (BST)
Things to do while in Dulston
- Enjoy Some Comic Relief! - While you're in Dulston, try to treat yourself to a warm cup of n00dles. N00dles is the best Urban Dead web comic around, and it is created and maintained by two FOXHOUND members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.
- Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.
- Stay Current with Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of free!
- A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Also, somewhere here you can find pagans, usually in Parrott Towers (If it safe) or somewhere else.
- Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
- Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... Possibly.
- NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
- Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
- Get STDs treated - When running the hospitals will take care of that STD that has been bothering you for all this time in no time. When Confidentiality is the utmost important Anne General Hospital is what you want.
- Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...
Barricade Policy
For full details, see Dulston Barricade Plan.
Suburb Map