Suggestion:20091219 Alt Proximity Warning: Difference between revisions

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#'''Keep''' - Good idea, quite useful for people making a legimate.--{{User:The General/sig}} 10:46, 24 December 2009 (UTC)
#'''Keep''' - Good idea, quite useful for people making a legimate.--{{User:The General/sig}} 10:46, 24 December 2009 (UTC)
#'''Keep''' - Though I agree with [[User:Marcusfilby|Marcus]] that there would have to be some sort of opt-in via email to avoid abuse of the feature. --{{User:Lois_Millard/sig}} 13:05, 24 December 2009 (UTC)
#'''Keep''' - Though I agree with [[User:Marcusfilby|Marcus]] that there would have to be some sort of opt-in via email to avoid abuse of the feature. --{{User:Lois_Millard/sig}} 13:05, 24 December 2009 (UTC)
#'''Keep''' - I have recently seen how hard it can be at times to keep my alts away from each other, especially when one spawns a suburb away from another and half of Malton is destroyed. I like keeping my alts away from each other and this would help me in doing so. --{{User:Rufus Vanzant/Sig}} 23:43, 25 December 2009 (UTC)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 23:43, 25 December 2009

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20091219 Alt Proximity Warning

Aichon 23:50, 19 December 2009 (UTC)

Suggestion type
Interface

Suggestion scope
Players with alts

Suggestion description
To say it up front, this suggestion is not designed to stop intentional zerging, nor should it help zergers know when they've been found out. Read on for why that is.

Many Urban Dead players have multiple characters (alts). The rule regarding alts is simple, but many players still find that their characters get too close to one another sometimes. Even veteran players have this problem on occasion. This suggestion is aimed at helping honest players keep their characters apart.

  • Proposal - A proximity warning whenever characters with the same e-mail address are within 10 blocks of each other, as well as requiring confirmation for e-mail address changes (explained later). Similar in appearance to the IP warning, if a character moves within 10 blocks of another character with the same e-mail, they would receive a simple warning, perhaps like, You are X blocks away from CHARACTER_NAME, another character with your e-mail address. Please mind the rules. As long as the characters are within 10 blocks of each other, the warning would be displayed.
  • Why e-mail? - If the actual zerging detection mechanisms (e.g. cookies, IP addresses, etc.) were used, zergers could learn the limits of them and circumvent them more easily. By using e-mail, no information about the actual mechanisms is given away, and the proximity warning becomes an opt-in tool for honest players to identify when they're close to making an accidental mistake.
  • Why confirmation? - Without it, griefers could enter the e-mail address of their target, then find out whenever they were in proximity. It would essentially act as a radar system, and could potentially have some other drawbacks as well. Confirmations ensure that only people who own an e-mail address can use it.

Please note that the existing countermeasures will remain as they are. This suggestion does not modify, remove, or otherwise alter them.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Is it too cliché to just say "author vote"? Meh. Aichon 23:51, 19 December 2009 (UTC)
  2. Keep - I was going for "first!", but i'll settle with "I'd use this." --RahrahBrhr? 23:53, 19 December 2009 (UTC)
  3. Keep - Me rikey. When I fall, I'll weep for happiness 23:54, 19 December 2009 (UTC)
  4. Keep - Yes --Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 23:54, 19 December 2009 (UTC)
  5. Keep - Jajajajajajaja Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 00:09, 20 December 2009 (UTC)
  6. Keep - Yap. --Bob Boberton TF / DW Littlemudkipsig.gif 00:10, 20 December 2009 (UTC)
  7. Keep - I can't wait to see the rebuttals to the kill votes. RinKou 01:09, 20 December 2009 (UTC)
  8. Keep - --Captdrett 03:27, 20 December 2009 (UTC)
  9. Keep - I wouldn't use it as I just play the one account, but still. Cookies and Cream 03:46, 20 December 2009 (UTC)
  10. Keep - Why not? -Lord Hawthorne 03:58, 20 December 2009 (UTC)
  11. Keep - Sure why not. I guess the stupid and lazy need a way to keep their damn characters apart, since they can't just use their fuckin BRAIN and do it themselves.-- | T | BALLS! | 08:58 20 December 2009(BST)
  12. Keep - I was wondering how long before this finally got here. --Maverick Talk - OBR Praise Knowledge! 404 13:13, 20 December 2009 (UTC)
  13. Keep - I thought this was a dupe, but I couldn't find one. Oh well, it could help clueless newbies. --ZsL 00:04, 21 December 2009 (UTC)
  14. Keep - It's simple and definitely worth putting forward to Kevan. -- 00:39, 21 December 2009 (UTC)
  15. Keep - Why not? --AORDMOPRI ! T 20:49, 21 December 2009 (UTC)
  16. Keep - Useful when traversing the city.--Yonnua Koponen Talk ! Contribs 20:53, 21 December 2009 (UTC)
  17. Keep - Sounds good by me. - Subotei's Crotch 00:28, 22 December 2009 (UTC)
  18. Keep - Very helpful for newer players and the occasional oopsies for seasoned. Gently reminding new players of proximity infractions while learning the game would be a very useful tool they could be encouraged to use. A small information page could easily be created explaining how it works and how to use it with that link added beside the existing ones "See also Alt Account, Alt abuse, Zerging & Alt Proximity Alerts" in the Frequently Asked Questions/Alts area.--AU10Pantomime Mistress of Pain┌∩┐()┌∩┐ 02:37, 22 December 2009 (UTC)
  19. Keep - 'There is no way anybody who cares about the rules should ever be that close'... it's all about raising awareness of said rules. Dumping it in settings might make people more aware. As long as it's an opt-in via email reply - IE, for it to activate one has to respond to an email sent to the address in question, so a griefer can't sign up a new character using someone else's email and use it to track them - there's no good reason not to. - M arcusF ilby T 04:23, 22 December 2009 (UTC)
  20. Keep - This may be useful for tracking the locations of long inactive characters without activating them and risking tripping the anti-zerging countermeasures. --Anotherpongo 10:31, 22 December 2009 (UTC)
  21. Keep - Has the potential to be very useful. --Met Fan F 00:31, 23 December 2009 (UTC)
  22. Keep - Nice work.--Truezombieboy 06:55, 24 December 2009 (UTC)
  23. Keep - Good idea, quite useful for people making a legimate.--The General T Sys U! P! F! 10:46, 24 December 2009 (UTC)
  24. Keep - Though I agree with Marcus that there would have to be some sort of opt-in via email to avoid abuse of the feature. --Lois talk 10MFH 13:05, 24 December 2009 (UTC)
  25. Keep - I have recently seen how hard it can be at times to keep my alts away from each other, especially when one spawns a suburb away from another and half of Malton is destroyed. I like keeping my alts away from each other and this would help me in doing so. --No one ever pays Rufus in gum! 23:43, 25 December 2009 (UTC)

Kill Votes

  1. Kill - I actually think it is a great idea in principle; but there is no way anybody who cares about the rules should EVER be that close to one of their alts. Thus the intentional zergers would likely be the only ones seeing the warning. However, a well thought out and presented argument Aichon, just can't give you my vote. --YoEleven 02:54, 20 December 2009 (UTC)
  2. Kill - I like the idea but not sure its needed, I mean if you dont know that your alts are near each other.....but I must say a good read and balanced article.--C Whitty 12:17, 24 December 2009 (UTC)

Spam/Dupe Votes

  1. Aych made it.-- ¯\(°_o)/¯ 05:09, 20 December 2009 (UTC)
    S'pose I can't argue with that. But you owe me one after butchering my name that badly. I'll call it in one day... ¬_¬ Aichon 05:42, 20 December 2009 (UTC)
    alrite-- ¯\(°_o)/¯ 05:55, 20 December 2009 (UTC)



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Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)