Dulston

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Suburb of Dulston
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Dulston's location in Malton

Resource buildings in Dulston

Latest EMR:
z: 10-i: **-
p: BAug 10

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{{User:DangerReport/Parrott Towers [94,04]|template=SuburbMastStatus}}

[[User:DangerReport/Parrott Towers [94,04]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
  • Only scattered survivors...
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Dulston:

Malls: Treweeke Mall
NecroTech Buildings: 4

(97,0) (91,2) (99,1) (92,5)

Police Departments: 5
Hospitals: 3
Fire Stations: 2
Bulletin Boards: 5
Others:
Suburb Number: 10

Dulston is a suburb of Malton, located in the northeast corner of the city.

Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.

Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).

Dulston - More than just a tourist location!

Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner.

Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

Bulletin Boards

Revive Points


Revive Points

Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporatic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. This has become common practice in light of past sneak attacks orchestrated by zombie groups who choose to hide in plain sight at these locations pretending to seek revival while in actuality they are gathering their forces for assaults on survivor strongholds within Dulston.

It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetary requires both good timing and a little luck.

Mobile Phone Mast

Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND has claimed responsibility for the mast's daily maintenance and defense. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours

Recent News

Place the most recent news at top

Remember to keep news entries NPOV for this page.

  • This is not a place to discuss tactics, call for help, or to give orders, use the talk page.
  • This is not the place talk up your own group, or badmouth an enemy, use the talk page here or your own group page.
  • This is not the place for reporting localised news about non resource buildings (go to the individual location page) or your own death.
  • This is the place for neutrally worded reports on the actual situation in the suburb.

News more than one month old can be found in the news archive.

For a more survivor oriented news source, check out the Dulston Dispatch.

Don't be a nobody - Sign your posts!


September 2008

September 3rd

The Fortress of Science is back up and running, with a generator, and several survivors inside. Yonnua Koponen 12:15, 3 September 2008 (BST)

With zombie force spread thin all around the suburbs, it's time for urban reclamation, building by building. Parrott Towers and the Gouger Arms changed hands many times during the day. But for now they're repaired and barricaded. -- Kittithaj 16:53, 3 September 2008 (BST)
With around 30 or so dedicated zombies standing by. The resource buildings have been taken and survivors only have one necrotech building in working condition. And still more survivors think that killing zombies outside does something other than waste ammunition.--Janine 19:25, 3 September 2008 (BST)

September 2nd

Local survivors have been attempting to "rally the troops" to recapture important buildings recently decimated by aggressive zombie activity -- as well as help ensure the safety of Treweeke Mall. So far their efforts have met with limited success. Although St Anacletus's Hospital is back in survivor hands, Anne General is still ruined.[1] NecroTech services have also been severely disrupted by zombie activity -- including 18 standing zombies inside the ruined Whitlock building. Meanwhile, little has changed in the northeast: it's still almost entirely in ruins. Treweeke Mall, however is still secure: powered, caded EHB in all corners and only a handful of bodies outside [2][3] [4] [5] Of course, survivors going outside the safe mall to shoot zombies in the street (see footnotes 3 and 4) does not do much to help ease the effects of the devastation throughout much of Dulston... but perhaps saving lives is not a soldier's duty? --WanYao 06:33, 2 September 2008 (BST)

One cannot judge survivors as a whole by some unproductive behavior of a few. There are many people who are actually fighting, or trying to organize a fight against zombie horde. Some buildings close to Treweeke Mall were retaken, repaired, and barricaded (albeit not powered) by groups of brave survivors. For example, the Gouger Arms, Parrott Towers, and the Speak Motel. The war is far from over. -- Kittithaj 15:18, 2 September 2008 (BST)
Revives have curbed to a halt at Duport Ave, due to the falling of Whitlock. - tylerisfat 02:36, 3 September 2008 (BST)

August 2008

August 31st

The entire NE corner of Dulston (and more) lays in ruin, while the green menace exports the revolutionary doctrine of the New Flesh from the peripheries towards the very heart of the suburb... The Trood and Beal NTs and surrounding blocks are still firmly held by local zombies [6] [7]; Anne General etc. is also ruined and held by zombie "insurgents".[8] [9] [10] Here we also see the Bridgeman NT and St Anacletus' Hospital in ruin[11]. Danger level adjusted accordingly. --WanYao 07:19, 31 August 2008 (BST)

As a survivor, I regret to report that Parrott Towers, FOXHOUND HQ, was breached and ruined as well. Survivors resistance are few and done individually, and thus failed to make any differences. Looks like most people decide to stay and fight the battle of judgement in Treweeke Mall. -- Kittithaj 17:07, 31 August 2008 (BST)

August 30th

Northeastern Dulston is still a safe haven for zombies, with the survivor threat unable to infest any buildings in the entire northeast quarter of the suburb. Most buildings in central Dulston are being cleared and reclaimed daily in tit for tat skirmishing, and it's gradually becoming less dangerous for zombies as the area of safe zombie control slowly starts to expand. Most of southern and western Dulston remains in the warm dry hands of survivors, although there are a few minor signs of progress in the suburb's southeast. Turkmenbashi 17:41, 30 August 2008 (BST)

August 28th

The radius of the zombie-controlled area keeps getting bigger and bigger. Today the Speak Motel, the Turvill Building, and Downe Towers were conquered by the dead. Survivors are still divided and continue to fight among themselves, despite pleas from some voices of reason. -- Kittithaj 17:31, 28 August 2008 (BST)

(Non-NPOV entries moved to Talk page)

August 26th

Today Anne General Hospital to a horde of 24 zombies with the surrounding buildings probably going to fall quickly after. Any reinforcements in the north east of Dulston would be greatly appreciated in restoring the area to its previous stability.--Sparticulous 00:26, 26 August 2008 (BST)

The recently recaptured St. Barbara's Church, The Much Arms, and nearby factory were ruined too. Now zombies are scattered around the place. St. Anacletus's Hospital is being attacked. Worse yet, there's still an infighting between survivors. Without a united human resistant, Dulston's future looks grim. -- Kittithaj 15:29, 26 August 2008 (BST)

August 25th

The death toll in Northeast Dulston continues to grow today with up to 20 zombies within Anne General Hospital adding to the casualties. Spicer Row Police Department has also been ruined. As an unwelcome bonus, Local Murderers have upped there game to coincide with the zombie hordes arrival.--Kaisuke 10:27, 25 August 2008 (BST)

August 23rd

Zombies continue to run amok in the Northeast part of Dulston with little response from survivors gather in the South. St. Barbara's Church and Nott Auto Repair was completely ruined. The Much Arms and Anne General Hospital breached, but still hold up. The zombie horde also employs human agents - using them to spread propaganda through graffiti, and retuning radio transmitters around the area to 28.01 MHz, the SPAM channel, instead of 26.36 MHz of the Dulston Alliance, to cut of mass communication preventing the call for help. -- Kittithaj 14:50, 23 August 2008 (BST)

August 22nd

The Trood NT facility (along with several other buildings in the NE corner) fell to a mob of zombies yesterday, and the Beale NT is currently wide open. There have been several survivor casualties, along with a few more residents who were forcibly evicted from the premises for failing to pay their rent. Payment will be collected, however, in live brains! But not before bolstering Dulston's already large mass of homeless street dwellers... --WanYao 07:03, 22 August 2008 (BST)

August 21st

Still problems in North East Dulston. The new news is the pker force that just burst into the scene. Met Fan 04:23, 22 August 2008 (BST)

August 18th

Survivors had only a few days to celebrate before the zombies returned in full force. The Troubridge Cinemawas ruined once again. Next, The Trood Building was torn open by a group of about ten zombies -- about half a dozen of which still remain inside. --WanYao (with additional information from Kittithaj) 02:16, 19 August 2008 (BST)

August 15th

After recent requests solicited no response, the following group links have been removed from the suburb.

If any of these groups are still active, please add them again. --Adavastor 19:21, 15 August 2008 (BST)

August 13th

Survivors sleeping on the streets in the area around Treweeke Mall. --JaredTalk W! P! 02:47, 14 August 2008 (BST)

Survivors are sleeping in the streets all over Dullston. And getting eaten up by the young, upwardly mobile zambahz every singe day. It's normal. --WanYao 03:35, 14 August 2008 (BST)
The main reason why many survivors end up resting outside is because of overbarricading of entry points and public buildings such as hospitals. Unfortunately this is far too common in Dulston. The only thing we can do is to educate people. -- Kittithaj 15:12, 14 August 2008 (BST)
The cause of this homelessness problem has been attributed by some survivor spokespeople as the result of an almost pathologically obsessive over-barricading of resource buildings and other entry points. This phenomenon, known as "Fiddler's Green Syndrome", has been observed by sociologists studying human interactions inside Malton's unique, and uniquely isolated, urban milieu. It -- quite paradoxically -- occurs most commonly in suburbs with the highest survivor-to-zombie ratios. The most successful treatment found to date involves massive pre-frontal lobotomisation. Such procedures are best conducted by professionals in possession of medical Barhahlauriates obtained from certified educational institutions. (Miskatonic University is a noted leader in this field.) --WanYao 04:22, 15 August 2008 (BST)

August 5th

With the brave effort of Dulstonian survivors, the Trood Building and St. Barbara's Church was retaken. Only Troubridge Cinema remains in the hand of the dead. Zombie horde are waiting in the dark and ruined building. And it will require another considerable effort to take them out. -- Kittithaj 14:24, 5 August 2008 (BST)

As of now, Troubridge is back in survivor hands, thanks to the dedicated efforts of the same survivors who retook Trood. --Kikashie Read the Dispatch! 22:30, 12 August 2008 (BST)

September 3th

Many buildings in ruins, hundreds of zeds roaming about. Treweeke Mall in danger. Need lots of survivor support, ASAP. -- gregmasta 20:50, 3 September, 2008 (PST)

Things to do while in Dulston

  • Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! But be sure to always remember, whatever you need you'll be sure to find it here, at the mall.
  • Stay Current With Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Great fun for most of the family. Issues are printed out weekly and sell at the reasonable price of free!
  • A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Recently refurbished by DvB and Ragnarok members, with the addition of RvB movies. Have some oreos and imitation 7-UP!
  • Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
  • Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... possibly.
  • NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
  • Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
  • Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...

Barricade Policy

The D.D.D.S originally compiled the Dulston Optimal Defense Diagram back in 2005. This diagram is designed to serve as a specific barricade layout for the entire suburb during regular day-to-day operations. Of course in times of siege or intense suburb-wide zombie attacks, survivors are advised to retreat to Treweeke Mall and follow the Dulston Alliance Emergency Plan.

Suburb Map

The Malton Suburb of Dulston
NW N NE
W
Club Mold wasteland a factory Oake Walk Police Dept the Naisbitt Building Clewett Alley Police Dept Spicer Row Police Dept the Beale Building Leeson Alley Troubridge Cinema
Howell Library Andow Towers Lovel Way the Perryn Building Cullen Way
Billb.gif
a warehouse Bellot Street Mogridge Drive Hamerton Road
RP
the Trood Building
Purt Avenue the Bridgman Building Muncey Street
Billb.gif
Beach Walk the Turvill Building Weston Crescent Fire Station Anne General Hospital the Much Arms St Barbara's Church a cemetery
RP
Townsend Bank Waddington Towers a warehouse St Anacletus's Hospital wasteland Downe Towers a carpark a factory Nott Auto Repair wasteland
wasteland the Pepperell Museum Duport Avenue
RP
Silley Plaza Parrott Towers the Speak Motel the Holdway Museum Midelton Crescent Police Dept Clerck Walk Byers Walk
Club Cocker Gibb Plaza Railway Station the Whitlock Building MacKlin Park the Gouger Arms Noblett Drive Woodborn Avenue wasteland Newnam Avenue
Billb.gif
wasteland
the Nurley Museum a factory Bruorton Drive Heddington Walk Railway Station Thornhill Alley Bullor Avenue Marsh Avenue Oatley Bank Rayfield Lane the Gatehouse Building
Fleming Library a carpark Treweeke Mall Treweeke Mall Thresh Row Spencer Row a carpark a junkyard Hinge Drive the Pilton Building
Club Dowell Ray Alley Treweeke Mall Treweeke Mall Pirrie Place Tovey Place
Billb.gif
the Slade Arms Hagger Way
Billb.gif
Blaise General Hospital McNally Park
Club Garrett Hoskyns Alley the Masters Museum Pegrum Place Police Dept Muirhead Avenue Railway Station Caffin Library the Dycer Hotel Maud Walk Roadnight Towers Stembridge Crescent Fire Station
E
SW S SE