Talk:Barricades

From The Urban Dead Wiki
Jump to navigationJump to search

Barricade Level Breakdown

Made a minor tweak to the graph at the top of the page. Changed "Relationship between barricade strength and successful constructions:" to "Each barricade level represents one successful construction by a survivor or one collapse achieved by an attacking zombie:" and one of the column headers from "Constructions" to "Barricade Level".

This should make the page a little more helpful to new zombie players.--Mister Nathan Marbles 01:26, 23 December 2007 (UTC)

Seems strange as it's a constructions chart, not demolitions.--Karekmaps?! 01:38, 23 December 2007 (UTC)
It's both. Every construction equates to a single collapse. The chart just didn't say so before; now it does.--Mister Nathan Marbles 10:01, 23 December 2007 (UTC)
Yeah but see, the problem with it is that it counts up, well that and destruction is misrepresented if it's done in a 1:1 ratio manner as it's almost never actually in a 1:1 ratio. --Karekmaps?! 10:09, 23 December 2007 (UTC)
I don't understand what you're saying. The number of constructions needed to reach a particular barricade level is equal to the number of collapses needed to go from that level back to a state of 'no barricades'. It is a 1:1 ratio.--Mister Nathan Marbles 10:27, 23 December 2007 (UTC)

Demolition Percentages

From the Melee Weapons page:

  • Kevan commented in a suggestions vote that crowbars have had x2 to hit on barricades since day one. Can anybody confirm this? --Zaruthustra 16:04, 10 Nov 2005 (GMT)

With all of the questions posted about what the genuine odds are to rip down barricades with various weapons and skills, I think it may be time to collect some data, a la Search Odds --LouisB3 01:09, 13 Nov 2005 (GMT)

Yes. Is the 20% thing from anywhere, or is it just a number that someone made up, that stuck? --Spiro 22:05, 22 Nov 2005 (GMT)
I've never seen data to back it up, myself. --LouisB3 22:32, 22 Nov 2005 (GMT)

From a forum thread where they've been analysing barricade-attack data: "I am putting my money on 25% for those who have all the relevant arm attack skills, and 15% for those with only vigour mortis." --Spiro 12:12, 1 Jan 2006 (GMT)

I've noticed that the barricade dammage percentage may be different since the 30th of December, it appears to be 1/2 of my attack percentage. My Zombie with a 50% chance with the hands has no problems de-barricading a building where my Zombie with a 30% only knocks one bit off about every 10 attemps. I was wondering if other people noticed simmilar instances of if it or it was just me and my imagination. - Jedaz 03:15, 3 Jan 2006 (GMT)

Half of attack percentage would seem to match the "25% for those who have all the relevant arm attack skills, and 15% for those with only vigour mortis" from the forums... --Spiro 02:45, 4 Jan 2006 (GMT)
I am currently gathering data on zombie barricade attacks. My current data shows a 20% success rate for maxed out zombies. (40 of 204 att. 19.6%) I would like to get 1000 AP worth of data for a firmer estimate. ZombieCrack 03:48, 26 January 2007 (UTC)
Which forums? ;) --Gilant 03:13, 4 Jan 2006 (GMT)
The ones I linked to a couple of lines above. --Spiro 07:36, 5 Jan 2006 (GMT)

Self constructed barricades

After testing a random theory I found an interesting thing: It appears you cannot destroy barricades you yourself have built. I took a random empty building, barricaded to VS+1, then attacked for 15AP with a crowbar. I got the You try to loosen a section of the barricade, but fail. message. I would be interested to see if anyone else you like to help me find out if this theory is true, or if the RNG was unusually un-random for me. -- Andrew McM 16:30, 2 Feb 2006 (GMT)

Missing 15 crowbar attacks in a row has a chance of approximately 3% so it could realistically happen.Studoku 09:39, 3 October 2007 (BST)

Zombies Can pass barricades.

A zombie can circumvent a barricade if he knows what he is doing, I have personally gotten a zombie into a heavily barricaded building without destroying the barricade -Reavance 12:00, 3 Dec 2005 (CST)

Please use the name/time stamp when you post personally. Also are you referring to infected Death cultists with free running and ankle grab who when revived, waits for full AP, stands up, enters a near by building free-runs to heavily barricaded and searches until they die (since they're infected) and then stands up as a zombie, or to something else?--Matthew-Stewart 18:15, 3 Dec 2005 (GMT)
No, that's what I was referring to. I'm semi-new to wikis. --Reavance 18:24, 3 Dec 2005 (GMT)

Construction Percentages

Does anyone know what the percentage chance is of adding on to a barricade at Heavily, Very Heavily, and Extremely Heavily? Just curious. --Antrobus178 20:44, 13 Jan 2006 (GMT)

Good question. Perhaps we should start a page to submit results, as has been done with search odds. As a pure guess, I would think a natural thing to do would be to decrement it by 10% for every level above 10 (VS+2). --Dan 06:50, 30 March 2006 (BST)
I've started recording my own data. Unfortunately, it gets complicated when other people barricade at the same time. At the moment, I'm recording AP spent and successful barricade attempts at a given barricade level. If I see the level go up while my attempt was unsuccessful, I'm currently discarding that AP and result because I have no way of knowing whether my attempt took place before or after the level change. If I see it go down, I discard that AP regardless of the result. In addition, I'm not going to record data on adding to EHB unless I am a) the one to increase the barricade to EHB and b) the only person barricading, because doing otherwise would make it too hard to get meaningful data. Make sense? —Revenant talk 16:44, 18 June 2007 (BST)
Construction odds
Constructions Barricades AP spent Successes Chance
0 None 141 140 99.3%
1 Loose 166 165 99.4%
2-4 Light 500 499 99.8%
5-7 Quite Strong 580 562 96.9%
8-10 Very Strong 712 592 83.1%
11-13 Heavy 809 498 61.6%
14-16 Very Heavy 827 309 37.4%
17-21 Extremely Heavy 406 78 19.2%
Project moved to Construction Percentages. ᚱᛁᚹᛖᚾ 04:26, 25 January 2008 (UTC)

Maximum Level for Extremely Heavily Barricaded?

The article refers to barricades going up to EHB IV. I found I could barricade a bank up beyond EHB I without too much trouble. I found in an NT building that after getting it up to EHB I, I spent another 20 AP barricading but did not get any successes. Anyone know if the maximum barricade level varies from building type to building type? BryceHarrington 04:03, 2 Feb 2006 (GMT)

Hm. i don't think it depends from building type, but you never now. Anyway, i just wanted to confirm existance of EHB+4 as i've reached it barricading myself. there were no zombies and other survivors with construction in proximity --~~~~ [talk] 07:25, 26 January 2008 (UTC)

I second that. I've just barricaded a junkyard to up EHB+4 too. ~AriedartinTalkA KS J abt all 12:25, 14 March 2008 (UTC)

Miscellaneous talk

The Wiki Page says that VSB (8-10 barricades) barricaded building can be entered, but once you pass 11-13 extremely barricaded humans can no longer enter from the street. I've found this to be very different from the game. I've ended up with my character being zombified 8 times because I can't enter a VSB building. I've found that the limit is actually 5-7 (QSB) for humans to enter from the street. Was this change made recently? If so, Wiki needs to be adjusted to show the change. - Kai Tan Sying 17:27, 28 March 2007

I don't know what is going on! I am a human trying to 'smash' the barricade with my axe. It appears that every attack I make is successfully 'You smash at the barricade.' but is totally ineffective - that is to say that the barricade never weakens! Should I be punching the barricade? How do I know when an attack is successfully or not? --Faceface 10:53, 20 Oct 2005 (BST)

It should say part of it collapses and the thing will weaken. My fireman has recently hacked a building from heavy to very strong with his axe, so it does work. I'd swear on it. --RubberDuck 01:16, 22 Oct 2005 (BST)


I just attacked a Very Strong barricade with 32 AP with my level 15 zombie. I got just 2 "Part of it has Collapsed" messages. Have barricades been made stronger or am I just incredibly unlucky? --DarkRyNo 15:56, 30 Oct 2005 (GMT)

  • You're just unlucky. I've had my level 3 zombie smash down barricades more than that with only 10 or so AP. (That was a funny moment, but sadly, I didn't have enough AP to go after the tasty brains within...) Bentley Foss 01:36, 21 Nov 2005 (GMT)
That would mean it hd 9 objects in it when you attcked. 8 and 9 objects in the barricade are still very strongly.
Concerning your recent changes though: "Objects" to "Successful Constructions" seems a rather arbitrary and possibly confusing change, is there a specific reason for it? --Raelin 16:18, 30 Oct 2005 (GMT)


I rewrote some part of the article, added sections and NPOVified. Hopefully it'll be clearer now. -Daranz-Talk 00:53, 6 Nov 2005 (GMT)


My own personal observations have led me to believe that very strongly barricaded buildings can be brought down in an average of 20 AP by a zombie w/ Death Grip and Rend Flesh. This may be different w/ others, but I think that their success rate/damage ability correlates to damage to the barricades, not just to other people/zombies. TeffaBob 08:32, 11 Nov 2005 (GMT)


I do have a question. What does the 17+ mean? Are the levels of Extremly Heavily Barricaded potentially very, very large, or is the maximum level 17? If we had a clarification, it'd be nice. Anonymous4401 13:02, 19 Nov 2005 (GMT)

  • That basically means the number of times somebody has clicked "Barricade Building" and were successful. So, in theory, somebody could spend 17 AP and get a building up to Extremely Heavily Barricaded. I guess you can add more than that, but I haven't personally tried, so I don't know what would happen.

Just to clarify terms I think it would be best to use 'objects' to describe what is added to barricades as 'items' already have a very specific game meaning.--Matthew-Stewart 13:27, 19 Nov 2005 (GMT)


Wiki Lie? Barricading does NOT close the Doors?

I've cut/paste the following quote from the bug misinformation:

Also, the 'Close the doors' link vanishes after you've barricaded the   
building. Next thing to test: Are the doors automatically closed when 
you barricade, or will they already be open when a zombie tears down 
the barricades? --SL 19:30, 8 Oct 2005 (BST)

    They will be open when a zombie tears down the barricades. Useful 
to Zombies who have Vigour Mortis but not Memories of Life, but not 
that much useful to any other Zombie. Take this as a note to ensure 
that you close the doors before starting a barricade... -- Odd Starter 
10:47, 10 Oct 2005 (BST)

       None of this is a bug. --Kevan 10:56, 22 Oct 2005 (BST)

Since this was my impression as well (that Barricading Does Not Close The Doors), I've removed that claim from this wiki page (and claimed the opposite). Please verify one way or the other if possible. --Tycho44 06:18, 17 April 2006 (BST)

Gilant corrected me: Barricading closes the door automatically. (Gilant verified this several times.) I finally got a survivor into a relatively unbarricaded building and easily confirmed. Misinformation report is ... misinformed. --Tycho44 06:29, 19 April 2006 (BST)

'Cade Level Nomenclature?

Shall we call the three levels of, for example, VS baricading VS, VS+1, and VS+2? Or shall we call them VS I, VS II, and VS III? It would be nice to get uniform terminology. --Dan 17:52, 6 May 2006 (BST)

Responding to a nineteen month old comment, but the only barricade level I've found it necessary to refer to in short is VSB+2, and that's exactly the way I do it.--Mister Nathan Marbles 12:46, 23 December 2007 (UTC)
This has been settled for a while, VSB+2 is the correct method. Its, QSB, QSB+1, QSB+2, VSB, VSB+1, VSB+2, HB, HB+1, HB+2, EHB, EHB+1, EHB+2, EHB+3, EHB+4, EHB+5 and so on.--Karekmaps?! 00:23, 24 December 2007 (UTC)
Helpful. Has the number of EHB levels ever been conclusively established?--Mister Nathan Marbles 03:32, 24 December 2007 (UTC)
There are differing views on it but it's sure it goes up to at least +5, it might go higher just with horribly low success percentages.--Karekmaps?! 04:12, 24 December 2007 (UTC)
Highest level I've personally confirmed – with nobody in the vicinity to possibly demolish or build barricades and skew the data – was EHB+4, i.e. barricade level 21. I spent 30 AP after that with no successful constructions, which would imply a < 3.33% chance at those levels, if it's even possible. If I have a chance, I may attempt to confirm higher levels, but it's a prick to do so unambiguously. ᚱᛁᚹᛖᚾ 07:20, 24 December 2007 (UTC)
There's still the nomenclature of Loosely and Lightly to be standardised - For Loosely I've seen LoB, and for Lightly I've seen LiB (+1 etc.) and LtB (+1 etc.) and the article currently lists "Lightly, Lightly+1, Lightly+2". Also there's no standard way that I've seen to distinguish between, say Very Strongly Barricaded as a specific barricade level of 8, and as a term for all Very Strongly Barricaded levels - 8-10. Maybe VS+0, or VS (no 'B' at the end, to be inline with VS+1 VS+2 etc, which are rarely written with a final 'B') --xensyriaT 18:57, 14 February 2008 (UTC)
I'm used to such names (totally my subjective): WO, LB-1, LB+0, LB+1, LB+2, QSB+0, QSB+1, QSB+2, VSB+0, VSB+1, VSB+2, HB+0, HB+1, HB+2, VHB+0, VHB+1, VHB+2, EHB+0, EHB+1, EHB+2, EHB+3, EHB+4. Oh, and i often omit B (i.e. VS+2, EH+0, etc.) --~~~~ [talk] 19:38, 14 February 2008 (UTC)
The article uses what I most commonly see, and since that's as a zombie in zombie strikes I'm sure it's probably used a lot more. Anyway, whatever you think is best but, what I usually see is groups generally using Lightly and Loose/Loosely as the short versions of Lightly Barricaded and Loosely Barricaded. And VSB has always been done the way it is listed in the article.--Karekmaps?! 22:36, 14 February 2008 (UTC)

Barricade Decomposition?

I have noticed that in two separate safehouses my survivor was resting in the barricade levels have mysteriously lowered by one increment (Very Heavily -> heavily, etc), with no zombies in sight, and in one of the safehouses my character was alone. Can anyone confirm this, or was I just being subjected to some sort of hit and run de-barricader? -- ∀lan Watson T·RPM 18:10, 26 November 2006 (UTC)

Sounds like some random vandal. But we can "see" who does stuff when we sleep now, So this shouldn't be a problem anymore--Airborne88Zzz1.JPGT|ZC|MI|E! 02:20, 13 March 2008 (UTC) 06:27, 13 March 2008 (UTC)
You can't see that. You can only see who breaks down the last of the cades, or starts building them. --PdeqTalk* 20:03, 13 March 2008 (UTC)

Failed Barricading?

You are inside Tikanoff Square Railway Station. Its platforms are empty, its departure boards blank, all trains having left the city during the evacuation. The doors to the street have been secured.

You try to add a ticket machine to the barricade, but can't find a place for it.

I thought that you would always succeed until the barricades got to Very Strongly?

Sign your posts, please. And as for always suceeding... well, after playing this game in my short time period, I've learned that most things ALWAYS have a margin for error. Especialy my pistols. They have large margins. Very large. Point is, you can fail to even lightly barricade a building. Italus 06:40, 1 August 2007 (BST)
You can fail but I'm pretty sure it's something like less than 1%.--Karekmaps?! 10:25, 1 August 2007 (BST)
I've added low barricade levels to my Construction Percentages data collection. Yeah, quite low failure levels – but I'm interested in finding out exactly how low. What can I say? It makes barricading more interesting. ᚱᛁᚹᛖᚾ 08:47, 17 September 2007 (BST)
I've noticed that after you repair buildings like warehouses that are secured and currently have no barriaces, you can't seem to RE-add barricades. You seem to get a "You try to add some <x> to the barricade, but can't find a place for them." message EVERY time now. This is becoming fustrating in zones that are trying to fend off hordes. --MorthBabid 00:26, 16 August 2008 (BST)
You're going to have to clarify more, it's pretty vague and there are plenty of things that might cause it. If it's an empty building and it's happening every single time it might be subject to filing a Bug Reports.--Karekmaps?! 07:50, 16 August 2008 (BST)

Fact of Note

The page is wrong, new numbers need to be done for barricade destruction since the change. And I am not going to do them.--Karekmaps?! 10:29, 15 August 2007 (BST)

Barricades in Ruined Buildings

Okay, question here. Can anybody confirm that you cannot increase the strength of a barricade, where the building was ruined after a barricade already existed? --Morgan Blair 16:08, 25 September 2007 (BST)

Since survivors can't enter the building and the building can't be ransacked with survivors inside, it's very difficult to try this. The only way would be to have a zombie with construction revived inside the building, then ransack while the revivifying corpse is still there.Studoku 09:38, 3 October 2007 (BST)
It's still possible, so the answer is yes, you cannot increase the barricade levels of a ruined building, even if they have a level of barricades already erected -- boxy talki 10:05 27 December 2007 (BST)

cade change from 31st May

I'm surprised noone really put this up here yet... Anyway, if you remember, the change was about 'cades being easier to pull down from inside. So what were exact effects implemented then? Next assumptions are based on arm's research and assuming maxed-out characters.

Usually demolition of cades was half chance except crowbar. That is for survivor 20% with fire axe; 20% with crowbar; 12.5% with hands; firearms and recently fixed knife have no effect. For zombie: 25% with claws (also possibility of using with exploit survivor's options).

Now after update. Pulling means with hands and looks like only "hands" attacks percentages were changed. There's no much data for survivors, but enough to say that zombies have 30% instead of 25% chance for demolition of cades from inside with claws; 0.6 of maxed out. I assume survivors have 15% (0.6*25%) for pulling from inside - fireaxe/crowbar still more effective.

--~~~~ [talk] 13:05, 6 October 2007 (BST)

POV Dispute

Ok, so about the POV Dispute on the main page. Barricade plans. This is in a way an extension of the Suburbs NPOV debate but in many ways not. See, Barricade Plans have no place in an article about barricades, those are a tactic, by a few groups, and this is a pretty blatant case of attempting to advertise your ideas on a highly public page. Maybe there should be a Glossary page for Barricade Plans but, different barricade plans have nothing to do with barricades as a thing and as such have no place in barricades as an article, they are highly POV due to their group significance and placement as a Tactic. --Karekmaps?! 09:47, 29 January 2008 (UTC)

I agree. Perhaps the whole section should be moved to Barricade Plan, and just linked from the article -- boxy talki 09:57 29 January 2008 (BST)
Done and done. Funny that that was actually the best thing we had on barricade plans on the wiki, at least that I've seen.--Karekmaps?! 22:48, 14 February 2008 (UTC)

Needs Substantiation

This edit needs substantiating, can anyone verify this and where it comes from? --Karekmaps?! 01:49, 30 January 2008 (UTC)

Well, I was just testing today with 1 zombie, and I didn't get any messages about "zombies moving to block your way" at all. He was a level 42 as well, so it can't be skill-based. I'd call this at least provisionally confirmed, pending more data. ᚱᛁᚹᛖᚾ 11:36, 30 January 2008 (UTC)
and i'm confirming that with 2 zombies, you do get "dragging" and "zombies lurch into your way". no 1 z. --~~~~ [talk] 20:02, 30 January 2008 (UTC)
Thank you.--Karekmaps?! 00:28, 31 January 2008 (UTC)

Excessive Linking

The destruction section of this article alone contains 3 links to the article Zombie. Three links in a one inch tall space. This seems excessive to me. Do we have some sort of policy/standard on when to make a word into a link? Once per article? Once per section? --PdeqTalk* 07:11, 15 February 2008 (UTC)

More than once per section is definitely excessive --~~~~ [talk] 08:47, 15 February 2008 (UTC)
No, I just linked every instance of key words. I would say, at the very least, keep the first link to the term in each section, this is meant to be an introductory page to Barricades so it can pretty much be assumed that they probably don't know the game front to back.--Karekmaps?! 09:21, 15 February 2008 (UTC)
Okay, I will modify it in that way. --PdeqTalk* 15:31, 15 February 2008 (UTC)
I link the first use of every key term per article. It's safe to assume that someone who's new to the concept of barricades will read the entire article front to back. Someone familiar enough to just skim is probably also familiar enough with the wiki to search for anything they need elaboration on, or to scroll up and find the link.--Mister Nathan Marbles 19:38, 15 February 2008 (UTC)
Maybe I'm wrong on this but...I am very sure it doesn't matter and this is the first time I have ever seen this matter addressed on this wiki. I for one like to see as many links as is possible. It makes my searching easier and it says that the writer thought/cared enough to go through the hassle of setting up those links; most writers don't even bother linking anything in their missives. Sure, the occasional zealot gets carried away, but that can always be trimmed down by some wiki gnome as they furrow through this great place--Dr Mycroft Chris 02:43, 20 July 2008 (BST)
Maybe this conversation finished in February, a zealot did, and a gnome did. --PdeqTalk* 08:18, 20 July 2008 (BST)

overbarricading

note: I know this probably isn't the best place to put this, but I've found that overbarricading is a problem EVERYWHERE, and this problem really needs to address as it effectively RUINS the game for new players - we have no place to gain xp! Nowhere! Someone please move this to a talk page / strategy page or something. --—The preceding unsigned comment was added by ScaredPlayer (talkcontribs) at an unknown time.
Comment moved here from the article. --Midianian¦T¦DS¦SP¦ 14:58, 16 March 2009 (UTC)

Not quite everywhere but most places, yes. Survivor groups have seemed to take it upon themselves to do this because they think it actually hurts zombies when they overbarricade everything including low level resource buildings like Hospitals and PDs. It's a shame really but until Kevan makes a more reasonable limit to barricade levels or adds decay it's gonna stay that way until the meta-community decides that they should actually do things that help everyone. --Karekmaps?! 04:32, 18 March 2009 (UTC)

Axe vs Cades

I got the following message today, when trying to knock a few levels off the barricades with a fireaxe.
Cadevaxe.jpg
The cades were at VHB. Is this a new barricade mechanic? -- boxy talkteh rulz 06:56 19 October 2009 (BST)

Probably a bug. Last time I tried wasn't very long ago, and it worked fine. --  AHLGTG THE END IS NIGH! 22:32, 19 October 2009 (BST)

For information on those who destroy barricades...

See BKer.--Yonnua Koponen Talk ! Contribs 18:09, 22 November 2009 (UTC)

Dude... shove it on the main page :/ --DANCEDANCEREVOLUTION-- 23:35, 22 November 2009 (UTC)

URL

What's the function of the number after the barricade URL when you barricade a building? It seems to be an arbitrary number between one and one-hundred, but this looks kind of like a way to always succeed at cading. Any more info?--Yonnua Koponen Talk ! Contribs 17:11, 25 July 2010 (BST)

e.g. http://www.urbandead.com/map.cgi?barricade58.--Yonnua Koponen Talk ! Contribs 17:11, 25 July 2010 (BST)
Bot blocking. See Bots --RosslessnessWant a Location Image? 17:13, 25 July 2010 (BST)
It's been done to avoid eligibility for actions with question marks, and thus also possible cading bots (see Ross). But that is just my guess about Kevan's intentions. -- Spiderzed 17:14, 25 July 2010 (BST)
Right, thanks everyone. I'd never paid too much attention before, and when i saw it, it threw me for one.--Yonnua Koponen Talk ! Contribs 17:18, 25 July 2010 (BST)
To the best of my knowledge, attacking cades works in the same way. For hate's sake I spit my last breath at thee 18:40, 25 July 2010 (BST)
It doesn't. At all. I regularly use http://urbandead.com/map.cgi?target=b&weapon=maul to F5 cades into oblivion. -- Spiderzed 21:17, 25 July 2010 (BST)

Pipes and Ruins

Been wondering, does a building being ruined prevent barricading with a length of pipe? Doesn't say on the item page or this one and haven't gotten a chance to test it. I assume it does, but would like confirmation. Hyperion 22:26, 25 July 2010 (BST)

Finally got a chance to test this, and yep, does prevent it. Trying to block the doors of a ruined building with a pipe gives a "The Building has fallen into ruin, and the doors are too broken to be reinforced" message. Have a screenshot if anyone wants it, but it isn't really interesting enough to warrant putting it up. Hyperion 10:45, 14 August 2010 (BST)

Some Changes

First off, what's with all of this? Most of the useful information on the page was changed to PoV or just removed, like the documented references to barricade research or the link to barricade plans in Related pages.

Second, there will be some edits to this page soon. That table for barricade items doesn't need to go on this page and will be moved then become a link among other things. It's just taking up space and detracting from the informative value of the page as it's valueless information. --Karekmaps 2.0?! 03:23, 6 June 2011 (BST)

Exiting Barricaded Buildings - Question

The paragraph leaves me wondering if I can exit an ehb building when I don't have the free running skill. It's really unclear. Ja7 15:16, 30 March 2013 (UTC)

Yes you can. There are two ways to leave a building: 1. clicking on an adjacent block, which always works; 2. using the "leave building" button, which only works if the cades are VSB or less. So just click one of the 8 surrounding blocks and you'll be out (and moved to that block) regardless of cades. --K 15:22, 30 March 2013 (UTC)
Actually there is an exception where clicking on adjacent squares doesn't work: Fort Gatehouses over VSB. But there are only two of them in Malton. -- Spiderzed 15:47, 30 March 2013 (UTC)
Yeah, I just played the odds there. The good news, often gatehouses are ruined and easy to exit. :D --K 16:00, 30 March 2013 (UTC)

Determining Current Sub-level

How can the the current barricade sub-level be determined? For example, if one sees that a building is extremely heavily barricaded, how can they determine if this means EHB, EHB+1, EHB+2, EHB+3, or EHB+4? Is there a distinct message when one attempts to further barricade beyond EHB+4? Squideshi (talk) 04:51, 28 September 2016 (UTC)

There's no distinctive description indicating sublevels; all the EHB messages are identical. I'm not sure on a special message to indicate you've hit/are trying to pass EHB+4 — I don't think I've caded any buildings that high in years, myself. Bob Moncrief EBDW! 12:09, 28 September 2016 (UTC)
There's no way to tell other than counting the distance between changes from VSB to EHB onwards, etc A ZOMBIE ANT 00:40, 30 September 2016 (UTC)