Dulston/News Archive: Difference between revisions

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==2011==
==2011==
===February===
====February 4<sup>th</sup>====
The great suburb group massacre has been completed for this suburb. As such, [[Pagans]], [[Angry Vaginas]] and [[Browncoats]] have been removed from the suburb listing.--{{User:Yonnua Koponen/signature‎}} 07:49, 4 February 2011 (UTC)
====February 3<sup>rd</sup>====
25.96 MHz: "... maybe fifty in Dulston ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... lights are on in Treweeke Mall ... looks like the Bridgman Building has fallen ..."
:Things are looking better for Dulston. Downgrading to Moderately Dangerous. -- [[User:Kittithaj|Kittithaj]] 19:09, 3 February 2011 (UTC)
===January===
===January===
====January 21<sup>st</sup>====
====January 21<sup>st</sup>====

Revision as of 16:55, 7 March 2011

All news older than one month should be moved from the Dulston page to here.

For an archive of news from 2005-2009, go to this page.

2011

February

February 4th

The great suburb group massacre has been completed for this suburb. As such, Pagans, Angry Vaginas and Browncoats have been removed from the suburb listing.--Yonnua Koponen Talk ! Contribs 07:49, 4 February 2011 (UTC)

February 3rd

25.96 MHz: "... maybe fifty in Dulston ... a few big groups, but they're spread out ... a lot of buildings with lights on ... some minor structural damage ... lights are on in Treweeke Mall ... looks like the Bridgman Building has fallen ..."

Things are looking better for Dulston. Downgrading to Moderately Dangerous. -- Kittithaj 19:09, 3 February 2011 (UTC)

January

January 21st

The Great Suburb Group Massacre has commenced. Check your group talk page to confirm what suburbs you are active in.--Yonnua Koponen Talk ! Contribs 22:23, 21 January 2011 (UTC)

2010

December

December 28th

Still all fucked up, despite the efforts of the Finnerty zerg clan and the DA.--Bobby Big Balls 08:25, 28 December 2010 (UTC)

December 23rd

With the combined help of the DA, Finnerty clan, and solo survivors ending with the recovery of the DITPS HQ: Anne General Hospital. Much of Northern Dulston is back in survivor hands. Recommending a downgrade from extremely dangerous to very dangerous.--Sparticulous 21:35, 23 December 2010 (UTC)

December 16th

Dulston is still a ruined shithole.--Bobby Big Balls 07:12, 16 December 2010 (UTC)

December 8th

Most buildings are in good condition, although the Treweeke Mall area is still well contested. The mall itself has a large number of zombies inside, when compared with the rest of the area.--Yonnua Koponen Talk ! Contribs 15:26, 8 December 2010 (UTC)

November

November 23rd

25.96 MHz: "... reporting from Dulston, I've got thirty or so active ... mostly just small groups ... a few buildings with lights on ... some minor structural damage ... the Whitlock Building is operational ... Treweeke Mall is in bad shape ..." --Magothys 17:04, 23 November 2010 (UTC)

November 17th

Both The Mall and the "Fortress of Science" are back online, with lights scattered between them. Zombie opposition is slowly weakening, particularly in the North where they've had a stranglehold for the past couple of years.--Yonnua Koponen Talk ! Contribs 14:37, 17 November 2010 (UTC)

November 12th

Things are looking up for the survivors of Dulston. Recent raids by Dead vs Blue, amongst other groups, have recovered many of the buildings on the Western side of the suburb. There are generally very few zombies other than in the Mall and the "Fortress of Science", and the suburb is only moderately dangerous.--Yonnua Koponen Talk ! Contribs 17:04, 12 November 2010 (UTC)

October

October 23th

25.96 MHz: "... maybe fifty in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..."--Magothys 04:26, 23 October 2010 (BST)

October 18th

25.96 MHz: "... about sixty in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..."--Magothys 18:19, 18 October 2010 (BST)

October 13th

Dulston: Gutted like a fish. It's bad, Juno. It's a dead place, man, like all the others, you know. Listen. You can hear it over the engine. It's a great, big, 14 mile *tombstone*! With an epitaph on it that nobody gonna bother to read. Yeah. Prime real estate at close-out prices! If you decide to come up and visit...you're likely to have a lousy afternoon.--Sargent Havok 11:50, 13 October 2010 (BST)

October 06th

all Necrotech buildings and most of Northern dulston has fallen to the Angry Vagina's and ferals. Recommend an upgrade to dangerous--Sparticulous 12:15, 6 October 2010 (BST)

September

September 26nd

The party is over. Mall security has been overrun and the isles are starting to run full of zombies shopping for brains. I'm counting a good 24 hungry z's inside and only a handful of survivors left. The rest of the hood seems to be in fairly good shape. --Funkster 17:20, 26 September 2010 (BST)

September 22nd

Dulston is in good shape. After a steady increase in the situation in the north-east over the past month or so, the suburb is finally secured. The mall is running and powered, as is The "Fortress of Science". Zombies are few and far between. Renowned Necrotech Scientist Caleb Usher was unavailable for comment.--Yonnua Koponen Talk ! Contribs 16:35, 22 September 2010 (BST)

September 15th

25.96 MHz: "... thirty or so in Dulston ... mostly just small groups ... a few buildings with lights on ... heavy structural damage ... looks like Treweeke Mall has fallen ..." --Immortal 11:15, 15 September 2010 (BST)

September 3rd

25.96 MHz: "... leaving Dulston, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Bridgman Building has fallen - repeat, the Bridgman Building has fallen ..." --Immortal 13:08, 3 September 2010 (BST)

August

August 27th

With the exception of Trood, much arm and blaise hospital being lightly defended, All of Dulston is still completely in zombie hands with 1 or 2 zombies posted in every ruined building with the exception of the cinema near trood with 5 zombies that are always posted in there. An extremely dangerous suburb for the weak of heart even with the Dulston alliance's best effort to reclaim the area. --Sparticulous 13:11, 27 August 2010 (BST)

August 17th

Mostly small groups but everything is ruined. It's a wasteland down here. --Sparticulous 18:59, 17 August 2010 (BST)

August 13th

25.96 MHz: "... thirty or so in Dulston ... mostly just small groups ... only one building with lights on ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." -- Kittithaj 07:52, 14 August 2010 (BST)

August 6th

(individual scout report) Blaise Hospital has fallen to the zombies. The entire Southern parts of Dulston are almost under full zombie control with the except of buildings near rhondenbank and a small pocket next to blaise hospital. Over 50 on the streets. --Sparticulous 05:46, 6 August 2010 (BST)

(Update) Scouted Northern Dulston. With the exception for a pocket next to rhodenbank and 2 buildings under attack just south of Anne, The entire northern part of the suburb is ruined with 1 or 2 zombies sitting in every building. No lights on anywhere. This place is a mess --Sparticulous 15:34, 6 August 2010 (BST)

July

July 29th

(individual scout report) Treweeke mall is fallen and in ruins, along with some adjacent buildings. The Whitlock building is in ruins with almost a dozen zeds inside...--Swingin' Sam 00:05, 30 July 2010 (BST)

With the exception of a pocket of buildings near Anne General hospital and along the southern border. This towns pretty much a ghost town with maybe 50-60 on the streets and every building ruined.--Sparticulous 22:58, 30 July 2010 (BST)

July 28th

25.96 MHz: "... can see about forty on the streets of Dulston ... mostly just stragglers, no organised groups ... a few buildings with lights on ... serious collateral damage ... lights are on in the Trood Building ... the Bridgman Building is in bad shape ..." -- Kittithaj 03:23, 29 July 2010 (BST)

July 15th

25.96 MHz: "... maybe fifty in Dulston ... mostly just small groups ... only one building with lights on ... the whole suburb's wrecked ... looks like Treweeke Mall has fallen ..." -- Kittithaj 20:10, 15 July 2010 (BST)

July 1st

25.96 MHz: "... reporting from Dulston, I've got thirty or so active ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Beale Building has fallen - repeat, the Beale Building has fallen ..." -- Kittithaj 21:21, 1 July 2010 (BST)

June

June 20th

25.96 MHz: "... maybe fifty in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." -- Kittithaj 14:57, 20 June 2010 (BST)

June 12th

25.96 MHz: "... about sixty in Dulston ... mostly just small groups ... only one building with lights on ... most of the buildings are ruined ... looks like Treweeke Mall has fallen ..." --X664x 15:24, 12 June 2010 (BST)

June 10th

NecroWatch reported in from the "Fortress of Science" today. A recent NecroNet scan had revealed that there were 106 zombies within scanning range of the facility. Of note, there were 11 zombies standing at the Duport Avenue revive point, 8 zombies were at the Bridgman Building, 7 zombies were at both the southeast corner of Treweeke Mall and Pegrum Place PD, while 4 zombies were at Anne General Hospital. Meanwhile over in Rhodenbank, there were 7 zombies at the Starr Building, 6 zombies at both the Carlyle Building and revive point cemetery, while 5 more zombies stood at the Orome Avenue revive point. The remaining detected zombies, which were in groups of 3 or less, were scattered across the area. --Mobius

May

May 24th

25.96 MHz: "... leaving Dulston, counted about sixty outside ... mostly just stragglers, no organised groups ... a few buildings with lights on ... it's a wasteland down there ... the Bridgman Building is in bad shape ..."--Tyx94 04:46, 25 May 2010 (BST)

May 18th

Suburb buildings mostly destroyed with zombie presence. Treweekee Mall down. My last safehouse, Parrott Towers fallen two days ago. Freakazoit 10:20, 18 May 2010 (BST)

May 7th

25.96 MHz: "... reporting from Dulston, I've got about sixty active ... a few big groups, but they're spread out ... a few buildings with lights on ... serious collateral damage ... the Beale Building has definitely fallen ..." -- Kittithaj 22:07, 7 May 2010 (BST)

May 4th

NecroWatch reported in from the "Fortress of Science" today. A recent NecroNet scan had revealed that there were 45 zombies within scanning range of the facility. Of these numbers, 11 zombies were at Anne General Hospital, 7 zombies were at Pegrum Place PD, and 4 zombies were at the Masters Museum. The remaining detected zombies, which were in groups of 3 or less, posed no serious threat to any other specific locations. --Mobius

May 3rd

25.96 MHz: "... reporting from Dulston, I've got about forty active ... mostly just small groups ... a lot of buildings with lights on ... serious collateral damage ... the Whitlock Building is operational ... Treweeke Mall is in bad shape ..."

Not too bad. If only we can get the Mall back up and fortify it... -- Kittithaj 20:41, 3 May 2010 (BST)

April

April 29th

NecroWatch reported in from the Trood Building today. A recent NecroNet scan had revealed that there were 20 zombies within scanning range of the facility. Of these numbers, 4 zombies were at both the Trood facility and St Barbara's Church, while 3 zombies could be found at both Spicer Row PD and Anne General Hospital. The remaining detected zombies, which were grouped in 1's and 2's, posed no serious threat to any other specific locations. --Mobius 13:18, 29 April 2010 (BST)

April 26th

NT scans from Rhodenbank show 32 zombies in western Dulston. They are spread across the area in small groups, with larger groups of 14 at the mall and 8 at St. Anacletus's Hospital. Scouting runs indicate most buildings are barricaded, but there is still a noticable ruin and zombie presence. ~ Red Hawk One Talk | space for lease 04:17, 26 April 2010 (BST)

April 19th

A NT scan from The Carlyle Building in Rhodenbank shows 51 zombies in Western Dulston. They are mostly grouped in hordes of 4-6 outside the resource buildings, with the largest groups including 8 at The Whitlock Building and 17 at Treweeke Mall. Few buildings are lit, with around a third to a half of the area in ruins. ~ Red Hawk One Talk | space for lease 04:28, 19 April 2010 (BST)

April 18th

Dulston has taken a turn towards Zombie control, despite the efforts of many local Survivors. A fairly large horde of Undeadites have taken over the NE of Dulston. In the rest of the Suburb, all hospitals, NT's and the Mall are currently down. Danger Level raised to Dangerous.--The Duke of Earl 00:37, 19 April 2010 (BST)

April 12th

A NT scan from The Whitlock Building shows 50 zombies in Dulston. They are mostly bunched in tight groups, including 15 at Pegrum Place Police Department and 8 at southeast Treweeke.--~ Red Hawk One Talk | space for lease 04:54, 14 April 2010 (BST)

April 12th

Treweeke mall has been reclaimed by survivor groups such as the Dulston Alliance and PANTHER, though many unnamed individuals helped do the heavy lifting. Mikhos 21:26, 12 April 2010 (BST)

April 10th

Treeweeke Mall is again ruined in all 4 corners. Send more harmanz! --R33F3RM4N 16:33, 10 April 2010 (BST)

April 9th

Reclaimed mall has been broken into and all within have been slaughtered. Zombies have infiltrated all corners. Mikhos 03:25, 9 April 2010 (BST)

A NT scan from The Starr Building in bordering Rhodenbank shows 49 zombies within scanning range, of which only 18 are in Dulston. Those in scanning range were widely spread out, with the only noticable concentration being a group of four zombies outside the Southeastern mall. As of this post the mall is currently safe and barricaded.--~ Red Hawk One Talk | space for lease 06:33, 9 April 2010 (BST)

April 5th

One corner of the mall is ruined with seven zeds inside. All other corners caded.--Yonnua Koponen Talk ! Contribs 23:46, 5 April 2010 (BST)

April 4th

The mall is back in zombie hands. The NE corner is ruined, reports put about 20 zombies inside.--Tyx94 18:31, 4 April 2010 (BST)

March

March 29th

The Mall has been reclaimed by an assortment of local groups. The strong push from the Dulston Alliance in the South-West, and the push from PANTHER, Damn Yankees and Earletown Rangers in the North-East has reclaimed a large number of buildings.--Yonnua Koponen Talk ! Contribs 21:38, 29 March 2010 (BST)

Situation continues to improve across Dulston. Unfortunately we have Zerg issues in the NE in the form of at least 8 Zergs under various permutations of the name Potatocake, all created within hours of each other. Never the less, Suburb downgraded to Moderately Dangerous.--The Duke of Earl 05:58, 30 March 2010 (BST)

March 28th

The Suburb is looking better. PANTHER Operatives, among other groups like Damn Yankees and Earletown Rangers are working to restore order. Even spotted a few DA members trickling in, so you know it must be getting safer. Downgraded to Dangerous.--The Duke of Earl 10:40, 28 March 2010 (BST)

March 25th

25.96 MHz: "... reporting from Dulston, I've got about forty active ... all stragglers, no groups ... can't see any signs of life ... it's a wasteland down there ... the Beale Building has fallen - repeat, the Beale Building has fallen ..." --Ryan Rocksmith 03:23, 26 March 2010 (UTC) (broadcast March 25)

March 15th

Some minor skirmishes at border of Dulston and Rhodenbank between survivors and zombies, zombies are still keeping at least one zombie within each ruined building in Dulston. A scout of Dulston's Northern area show significant Player Killers presence though. --Northboundsnow 04:08, 15 March 2010 (UTC)

March 14th

Twelve buildings are presently listed as safe, all others are listed as ruined or in zombie hands. Much of the Treweeke Mall area is in ruins, despite revives being fairly easy to get.--Yonnua Koponen Talk ! Contribs 21:26, 14 March 2010 (UTC)

March 4th

Total wasteland, except for the SE. Very Dangerous.--The Duke of Earl 17:36, 4 March 2010 (UTC)

Quick recon shows that roughly a third of the buildings in Dulston are caded. Dangerous, but not very dangerous.--Yonnua Koponen Talk ! Contribs 17:52, 4 March 2010 (UTC)
A real recon shows half the buildings reported as 'safe' are actually ruined. Very Dangerous. Remember, PANTHER news is news you can trust! DA news is propaganda that will probably get you killed...--The Duke of Earl 22:12, 4 March 2010 (UTC)
A DITPS recon shows that the entire suburb is devoid of statues. Incredibly uncivilized. Beware.--Deathwire 00:37 5 March 2010 (UTC)
Admittedly, DITPS is a reliable source of Statue News.--The Duke of Earl 01:01, 5 March 2010 (UTC)
The suburb is extremely safe for zombies. --Shank Case 01:02, 5 March 2010 (UTC)
All of you are creating an unnessary amount of conflict on the suburb news page. Since none of you seem willing to compromise on this matter, consider taking it to Arbitration rather than spam up our news source. Having examined the suburb, I would also like to point out that several buildings in SE Dulston are barricaded at this hour, as well as four non-resource buildings in NE Dulston. Outside of that, most of the suburb's police departments, fire stations, Necrotech buildings, and Treweeke Mall are presently ruined. A report with some evidence of current zombie numbers has been issued from the Waish Building in nearby Pescodside. In the future, all parties concerned would do well to remember that suburb news is supposed to be neutral, and group propoganda and slander do not have a place on this page. Cheers. - Ottari DA PDA NW Read the Dispatch! 02:15, 5 March 2010 (UTC)


February

February 25th

While the zombies maintain their control over most of the subrub, survivors are beginning to make forays into Dulston. Most buildings along the border are secure, but the infrastructure rapidly deteriorates as one travels east.--~ Red Hawk One Talk | space for lease 05:53, 25 February 2010 (UTC)

Groups of fearless survivors from Dulston Alliance, Damn Yankees, RCDC, Pagans, and other unaffiliated locals braved into the far side of the suburb. They got past the mass of zombies attacking Rhodenbank's Necrotech column, and successfully repaired many building: St Anacletus's Hospital, Clewett Alley Police Department, the nearby warehouse, creating a Free Running lane that almost reached the powered Beale NT. However, zombies returned in force within one day, and crush this daring attempt. The revival of Dulston is once again back to the beginning. -- Kittithaj 11:06, 25 February 2010 (UTC)

February 22nd

Suburb buildings almost totally ruined. High presence of zombies. Freakazoit 15:35, 21 February 2010 (UTC)

February 20th

NT scans from Rhodenbank show 58 zombies in Western Dulston. They are spread in medium-sized groups across the suburb, which is mostly ruined. Large groups include 14 at Treweeke Mall and 10 at the Duport Avenue Revive point.--~ Red Hawk One Talk | space for lease 05:58, 20 February 2010 (UTC)

February 18th

Dulston has been gutted. Very Dangerous.--The Duke of Earl 19:06, 18 February 2010 (UTC)


January

January 31st

Survivors are, for the first time in many months, reclaiming significant portions of NE Malton. While Treweeke Mall remains ransacked at this hour after falling into undead hands two nights ago, it is surrounded by lighted and barricades buildings. Treweeke and the Trood Necrotech facility are presently the only tactical resource buildings ransacked at this time. Two new reports from Necrowatch lab technicians at the Whitlock and Beale Necrotech labs also reveal that the danger level in Dulston can safely be downgraded to yellow for the time being.
--Ottari DA PDA NW Read the Dispatch! 06:13, 1 February 2010 (UTC)

January 26th

As of last night, Treweeke Mall is lit and barricaded, full of members of local groups, and Dulston Alliance operatives. After months of heavy zombie occupation, a survivor presence has entered the south. However, after the Mall was retaken, Pegrum Place Police Department was taken over by zeds. Dulston is still a major conflict zone.--Yonnua Koponen Talk ! Contribs 15:31, 26 January 2010 (UTC)

I would characterize it as horribly underpopulated. Roughly half of the buildings in Dulston are currently barricaded, but there aren't enough survivors to keep any given building from falling to a group of 2 or 3 coördinated zombies. There are plenty of barricaded buildings that are completely empty of survivors. Looking around Dulston, you don't see many zombies on the streets, but practically every ruined building has 2 or 3 zombies hiding in it. They are old-time Dulston zombies and PKers -- these guys never left, and they're not dumb. Unless and until we get a good population of several hundred survivors in Dulston, there will not be much progress. Consider this a call to arms for the Dulston Diaspora: Return to your beloved suburb! We need your help! --BadgerW 18:29, 28 January 2010 (UTC)

January 18th

The suburb is still trashed, but a very small survivor population is starting to trickle into the western reaches, basing their operations out of Rhodenbank. A few non-resource buildings have barricades, and it is now actually possible to get a revive in western Dulston for the first time in months. There appear to be too few zombies to keep out the growing survivor presence. --Jenkem 16:41, 18 Janurary 2010 (PST)

That said, there's still plenty of zombies. --Pyrranha 21:17, 20 January 2010 (UTC)

January 16th

External Military Report: "... can see about forty on the streets of Dulston ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Trood Building is in bad shape ..." Bogdan Radu 23:23, 16 January 2010 (UTC)

January 13th

The Dulston Alliance, Zombie Hunting Season has started up again, resulting in a slightly increased survivor presence. Let the games begin!----S1leNt RIP 23:34, 13 January 2010 (UTC)

January 5th

Total wasteland. Significant Zombie presence.--The Duke of Earl 20:35, 5 January 2010 (UTC)