Dulston/News Archive
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All news older than one month should be moved from the Dulston page to here.
[edit] 2008
[edit] July
[edit] July 31st
The Trood Building fell to the zombie horde today. It is now ruined with 8 zombies inside. St. Barbara's Church suffered the same fate; ruined with 9 zombies outside. Next possible targets for zombie siege would be the Much Arms, Anne General Hospital, and the Beale Building. Lots of zombies ex-survivors are waiting for revival at Hamerton Road and nearby cemetery. Come on, everyone! We need all the help we can get in the Northeast. -- Kittithaj 15:24, 31 July 2008 (BST)
- Last I did a necronet scan in the the Beale Building, I counted around 45 zombies in the north east with 10 of them being at revive points waiting for a revive. Much Help would be appreciated in restoring order to the north east. --Sparticulous 17:54, 31 July 2008 (BST)
[edit] July 27th
8 zombies attacking the Trood Building with 12 zombies still inside Troubridge Cinema. There is a total of 22 zombies in the north east of Dulston. Only dead bodies outside of the Anne General Hospital with breakends pratically daily. --Sparticulous 17:56, 27 July 2008 (BST)
[edit] July 24th
Zombies attacking several buildings in the Northeast of Dulston. Last time i went lurking around this morning, there were several groups of 3 to 6 outside of most buildings. Troubridge Cinema has once again been ruined by zombies who are watching horror films in the theater. Power out in most of the north east and several break ends at the Anne General Hospital with the help of zombie sympathizers and zombies alike. --Sparticulous 23:46, 24 July 2008 (BST)
[edit] July 19th
Zombies are attacking the Northeast part of Dulston. Troubridge Cinema has been ruined... again. There were breaches at the Trood Building, St. Barbara's Church, and Anne General Hospital. All of those buildings, except the not-really-useful cinema, are now under survivors'control. There are about 15 zombies in the area however. And somebody is using the Dulston Alliance radio frequency to call even more zombies to this fine suburb. Be prepared, Dulstonian. -- Kittithaj 16:03, 19 July 2008 (BST)
- Some more PKers are back in town, too... a few of Meow's crowd were causing trouble in The Whitlock Building earlier. Mikeage 22:05, 19 July 2008 (BST)
[edit] July 13th
External Military: "... twenty or so in Dulston ... mostly just small groups ... power's on across most of the area ... infrastructure looks intact too ... Treweeke Mall has power ... the Beale Building is down ..." Laitaine 17:34, 13 July 2008 (BST)
Oh man. They're returning. --Dr Frank 16:51, 14 July 2008 (BST)
[edit] July 9th
Tons of PKers running around I personally have been killed and revived twice due to the pker activity. --Avatar Aang 00:48, 9 July 2008 (BST)
[edit] July 5th
As if the return of zombies isn't bad enough, a group of terrorists called The Dulston Veterans Squad, led by Meowdam, attacked the Whitlock Building as a declaration of war to W.I.Z.A.R.D. and all bounty hunters. Claiming to "Free Dulston", they had killed 17 people, destroyed the building's generator and radio transmitter, before dispersing into the nearby area. The group is now declared to be the enemy of the Dulston Alliance and to the survivors'cause, and to be killed on sight. -- Kittithaj (recorded on 6 July 2008)
- Dulston has always been full of PKers, but this new group (of both characters and apparent zergers) brings a disturbing degree of organization. I'm now on my way back from a Rotters Revive clinic; we'll see how things look. Mikeage 21:17, 7 July 2008 (BST)
[edit] July 4th
25.96 MHz: "... reporting from Dulston, I've got twenty or so active ... mostly just stragglers, no organised groups ... power's on across most of the area ... infrastructure looks intact too ... power's on at the Beale Building ..."
They're back... -- Kittithaj 16:12, 4 July 2008 (BST)
- Power's out in Whitlock. --Dr Frank 17:10, 4 July 2008 (BST)
[edit] June
[edit] June 30th
25.96 MHz: "... Dulston looks clear ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... Treweeke Mall has power ..." Laitaine 20:24, 30 June 2008 (BST)
[edit] June 27th
The suburb is quite safe from zombies, but there's a lot of PKing in Dulston. There seems to no real reason behind the killings, which is mostly for revenge or something similar. I can't think of anything to prevent yourself get PKed, except maybe to keep your head down and not to provoke aggression. On a personal note it may simply be frustration building up in survivors due to lack of zombies to kill. --Dr Frank 17:25, 27 June 2008 (BST)--Dr Frank 17:25, 27 June 2008 (BST)
- Well, at least law-abiding survivors can hunt down those criminals instead of zombies. -- Kittithaj 18:10, 27 June 2008 (BST)
- We've seen a bunch of new PKers, including many who claim to be following the Rogues Gallery. In addition, we always the our standard GK/RKers. I think it might be time for a little trip south.Mikeage 10:06, 29 June 2008 (BST)
Does anyone know about a dedicated Dulston PK'er list? Tylerisfat 11:30, 29 June 2008 (BST)
- You mean Dulston_Alliance/BlackList? Mikeage 15:54, 29 June 2008 (BST)
[edit] June 25th
25.96 MHz: "... Dulston looks clear ... suburb's lit up like a Christmas tree ... infrastructure looks intact too ... Treweeke Mall has power ..."
Be proud, Dulstonian! Be very proud! -- Kittithaj 16:33, 25 June 2008 (BST)
[edit] June 16th
This is a friendly reminder about Dulson's Optimal Defense Program, part of the Uniform Barricading Policy established throughout Malton. Lately all police departments and hospitals have been barricaded above VSB. This prevents new players from healing, getting supplies, and leveling up. It might also prevent veteran players from finding entrances into a safehouse, leaving them stranded outside. According to the defense plan, there are still plenty of safe places available with high barricades (32 of them). The barricade policy is solid strategy, written by veteran players. We should encourage all of Dulston to follow it, and give low-level players a fighting chance. --OneArmedBandit 10:54, 16 June 2008 (EST)
- As far as barricades, Tanner Auto Repair has been acted as a south entry point, but is currently overrun. it needs to be retaken and LEFT at VSB. --tylerisfat 04:53, 17 June 2008 (BST)
- I agree. The Northeast part of Dulston was extremely heavily barricaded last week due to zombies invasion. That was completely reasonable. But now most zombies has left, yet lots of buildings are still overbarricaded. People who don't have free running are going to be stuck outside. And that is bad for our reputation; Dulston should be friendly to all survivors, new and old alike. -- Kittithaj 16:39, 18 June 2008 (BST)
[edit] June 11th
25.96 MHz: "... can see a couple of dozen on the streets of Dulston ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... lights are on in the Trood Building ... the ..." (12 hours and 3 minutes ago) [1] --Dr Frank 04:00, 11 June 2008 (BST)
[edit] June 1st
Support needed:The Slade Arms (96,8)! LSB, 1 Zed Inside. I think a horde is moving in, I just cleared Heddington Walk Railway Station
- ■■ 04:31, 1 June 2008 (BST)
- Reports of a small horde have been confirmed. Roughly 50 or so are moving in from south Pescodside, with more spilling across the Rhodenbank-Dulston border. Notably, a horde of 20 at Anne General Hospital and 30 some near the Inman Building.
- --Kikashie Read the Dispatch! 04:55, 1 June 2008 (BST)
- Lots of small groups all over the place. I don't recommend any evening strolls outside right now. Those bite marks are still tingling.
- --Dr Frank 10:32, 1 June 2008 (BST)
- The situation is most dangerous around Anne General Hospital. More than 10 zombies gather there. I was short of 1 AP to get in the safety of nearby Weston Crescent Fire Station, and was killed while waiting in only 2 minutes. -- Kittithaj 16:59, 4 June 2008 (BST)
[edit] May
[edit] May 29th
Zombies are gathering around Anne General Hospital. There were some successful break-ins and a few unlucky survivors were killed before any medical personnel in the building could react. The survivors inside are trying their best to repel the attacks and getting the barricades up as quick as possible. While they can hold their own for now, it would be better with some reinforcements. -- Kittithaj 21:50, 29 May 2008 (BST)
- Zombie numbers hover around 20 outside of Anne General, though reinforcements from the Dulston Alliance groups Dead Vs Blue and Zombie Hunters Unltd. have arrived. Mikhos 03:15, 1 June 2008 (BST)
[edit] May 22nd
A recent run through Dulston-Rhodenbank borders revealed a group of 25-30 zombies in the area. Also, the Bridgman NT Building was taken over by zombies. Rhodenbank side is much worse, with many buildings ruined. Two NT buidlings in the area, Wallbutton and Carlyle, have fallen. Starr Building is in danger as well. Maybe the alliance should do something to help. -- Kittithaj 07:39, 22 May 2008 (BST)
- Yeah, The factory a couple blocks North West of St. Anacletus's Hospital Needs Cading, Maybe some Zeds killed. I have notified the ELT and DA.
- ■■ 21:06, 22 May 2008 (BST)
[edit] May 21st
Still looking OK. In Treweeke Mall there is more than 150 survivors with lots of equipment Also St Anacletus's Hospital, Pegrum Place PD is totally alive. Here are nearly no zombies, so it's better to operate close to Rhodenbank or Pescodside -- User:SaS_TrooP
[edit] May 5th
Things are pretty much back to the norm in Dulston -- almost every building is powered and barricaded, and the revive queues (as of now) are cleared. With most of the recent zombie attack having moved west into Rhodenbank, breakins are few and far in between. Of note, the largest zombie horde is currently parked outside the Bridgman Building, totaling at seven. --Kikashie Read the Dispatch! 03:48, 6 May 2008 (BST)
[edit] May 4th
The fortress of science is fully barricaded and seems to be once more immune to zombie incursion. Although fully powered, GKing is frequent, though Whitlock does not remain unlit for long. These trends are similar across most of the suburb, as according to recent necronet scans, the southern half of Dulston is entirely zombie free, with only a few small groups in the North remaining to show of the recent ruining.
In other news, numerous pieces of art have appeared in the Whitlock building, along with a plaque about Caleb Usher, which has been pinned to a newly painted red wall. This additional culture is a clear defiance by survivors, saying that they cannot be felled by zombie attempts. Yonnua Koponen 21:27, 4 May 2008 (BST)
[edit] May 1st
- External Military Report:"... reporting from Dulston, I've got maybe fifty active ... mostly just small groups ... a lot of lights on, looks the area's been reclaimed ... only a few buildings damaged though ... lights are on in the Whitlock Building ..." --Dr Cory Bjornson 18:03, 1 May 2008 (BST)
[edit] April
[edit] April 26th
A major survivor attempt to reclaim Rhodenbank and Dulston seems to be going rather sucessfully, although hindered by constant zombie attacks. Dulston may soon be back in survivor hands. Standard Zombie 07:27, 26 April 2008 (BST)
- Treweeke mall barricaded and powered, Whitlock barricaded to EHB. Dulston is safely in survivor hands. Yonnua Koponen 23:04, 26 April 2008 (BST)
- Shhh (shshsh, Iunno.) Leave it at red. o.- --Dr Cory Bjornson 23:19, 26 April 2008 (BST)
- Entry biuldings are being retaken and every minute but the zeds seem to be keeping pace. I second Dr.Cory... =P 02:32, 27 April 2008 (BST)
- You have to be quiet ;o --Dr Cory Bjornson 04:47, 27 April 2008 (BST)
- Agreed. It seems as if certain undead elements (*cough*thedead*cough*) use these reports to plan attacks, keeping them in the dark about the state of suburbs in Malton is more to the living's benefit then it is to theirs. --Hongsheng Song 21:15, 28 April 2008 (PST)
- In that case is it ok with everyone to remove this or change the suburb level? --Dr Cory Bjornson 02:36, 30 April 2008 (BST) (Or move it to the archive)
- Intentionly leaving the suberb levels on red to keep dulston "secret" is cowardly and poor gameplay, im glad someone has allready changed it to yellow. --Pvt human 15:09, 30 April 2008 (BST)
- Only until Dulston is back on its feet >_> The dead will kill it again. --Dr Cory Bjornson 01:10, 1 May 2008 (BST)
- Intentionly leaving the suberb levels on red to keep dulston "secret" is cowardly and poor gameplay, im glad someone has allready changed it to yellow. --Pvt human 15:09, 30 April 2008 (BST)
- In that case is it ok with everyone to remove this or change the suburb level? --Dr Cory Bjornson 02:36, 30 April 2008 (BST) (Or move it to the archive)
- Agreed. It seems as if certain undead elements (*cough*thedead*cough*) use these reports to plan attacks, keeping them in the dark about the state of suburbs in Malton is more to the living's benefit then it is to theirs. --Hongsheng Song 21:15, 28 April 2008 (PST)
- You have to be quiet ;o --Dr Cory Bjornson 04:47, 27 April 2008 (BST)
[edit] April 18th
The final, last beam of survivor resistance was finally demolished. All buildings in Dulston are ruined, and every suburb until Pennville isn't much better off. With no chance of any survivors penetrating this far north, Dulston is probably gone for good. Standard Zombie 12:39, 18 April 2008 (BST)
- UPDATE: Despite reports to the contrary, Dulston Alliance operatives wish to assure the local population that survivors can still look to Northeast Malton with hope. Alliance members, those not part of the undead, have taken to hiding around the suburb and employing river tactics in preparation for a full scale operation to bring the suburb back to life. Survivors are urged to head to sanctioned revive points and await revival. Ottari DA PDA NW 21:57, 18 April 2008 (BST)
- Hiding around the suburb, eh? Where, exactly? All the buildings are ruined, and any safehouses can easily be smelt by those of us with Scent Trail. I found a few survivors in a Junkyard in Pescodside that way. All in all, the survivors have nothing left in Dulston and should probably be worried about the zombies' push South. Standard Zombie 03:00, 22 April 2008 (BST)
- Actually they only need to wait for all of us zombies to push southward and then they can easily reclaim the north, especially since many of the humans have resorted to life-cultist activities of late due to the needle shortage.--Rjkk 22:10, 22 April 2008 (BST)
[edit] April 15th
After multiple attempts at permanently demolishing the north east corner it would appear that at long last the zombies have succeeded in doing so. Groups that attempted to disable the north east include LUA, RRF, and others which I can't quite remember. So, what was it that finally succeeded in taking over the north east? Simple, ending the 2nd big bash right in the central core of the suburb and dumping their huge load of ferals into it and the surrounding area. It is reminiscent of what happened (and is still happening) to the north west after Caiger Mall was destroyed. the north west has not recovered since that fateful day and it is likely that if a large dedicated zombie group forms from the ashes, (just as Extinction arose from the ashes of the north west) the north east will also face the same red fate as the north west. The man 10:00, 15 April 2008 (BST)
[edit] April 14th
25.96 MHz: "... nearly two hundred in Dulston ... a few big groups, but they're spread out ... no lights on down there ... it's a wasteland down there ... looks like Treweeke Mall has fallen ..." (13 minutes ago)--Dr Cory Bjornson 22:35, 14 April 2008 (BST)
[edit] April 9th
My Big Bash alt has toured this suburb over the last 3 days and found nothing intact. A handful of survivors have tried to hide inside ruined buildings but their efforts are, for now, futile. Zombie numbers are 70+ scattered throughout the suburb. Welcome to the new Ridleybank. Status red. --R33F3RM4N 09:02, 9 April 2008 (BST)
[edit] April 1st
Reactivated an abandoned Zed character to keep up a running reporton Dulston. Approximately 60 zombies occupy the mall currently, with another 40 or so outside. The Whitlock building has nearly forty standing outside, with another hundred zombies easily visible from there. No survivors in sight though, to be fair, I'm staying around the mall. Some may continue to hold out somewhere else in the city. It seems, for now, that Dulston deserves to remain a bright red, and will not be suitable for rebuilding until the hoard clears out. --John Rihder 8:42, 1 April 2008 (EST)
[edit] March
[edit] March 31st
SW corner of Treweeke Mall is ruined. At least 40+ inside. 163 still outside the SE corner trying to get in and 35 more outside the SW corner. Barricades need to be worked on and SW cleared out and fixed. Sambaman has PKed me and a couple of others so KOS and do not revive. --Mawlock 03:25, 31 March 2008 (EST)
- Update: SW corner has 70 zombies, SE corner is now ruined with 71 zombies. Looks like it's adios for the Mall. As reported earlier the barricading policy of the defenders is questionable. All survivors are recommended to RUN as thesurrounding area will most likely be trashed also. For any low level ferals this area is easy XP, as survivors are frequently dragged into the street. Expect the entire mall to be ruined by tomorrow. ----Chubby_Topz 12:47, 31 March 2008 (GMT)
- Update: An add-on: as of now both south corners are ruined, north corners are slowly filling up with zeds and doors are open. human numbers dwindling below 30 in each corner. BARHAH! Yeeth 16:09, 31 March 2008 (BST)
- Update: NW, SW, and SE corners all ruined with no survivors inside. 47 zombies in NE corner, with no power. Hundreds of zombies inside overall. Yonnua Koponen 18:24, 31 March 2008 (BST)
- Update: The mall has been overtaken and ruined. Roughly 150 zombies inside the mall, mostly condensed in the SW corner. All survivors in the mall were either killed or retreated. --SebastianColfax 18:33, 31 March 2008 (BST)
- Update: Break in at The Gouger Arms. All inside infected. --Gustav Z 17:46, 31 March 2008 (EST)
- POV items moved to talk page.
- Where is the talk page?
[edit] March 30th
Outside SE corner of the Mall now holds off 178 zeds and rising with 18 in the SW corner and one of two on the others. No other mobs in the immediate area over 10. Mall is barricaded well and no zed presence inside. SE end is up and running again. Need fuel for the generator I dropped off in the NW corner. SW corner also has an unpowered generator so get some fuel there as well. Not sure about the NE corner but it likely also has a generator that needs fuel. I would advise as many people as possible to check the SE end and keep those cades up! --Mawlock 04:43, 30 March 2008 (EST)
- Update: SE end has been breached and a group of about 20 zeds are inside. Nillocnroh 14:59, 30 March 2008 (BST)
- Update: SE end needs a new generator and some fuel for it. At the moment cades at EHB. --Mawlock 20:00, 30 March 2008 (EST)
- Update: South East generator is up in Treweeke Mall, need fuel; the SE section of the mall is Extremely Heavily Barricaded. Tanner Auto Repair station was repaired and is Lightly Barricaded +2; it does not have a generator yet. Anyone who can, please farm some fuel. --Mr. Edgecrusher 19:05 EST, March 30th 2008
- Update: Zeds have gotten in the southwest corner; I helped clear the southwest corner before running out of AP. If you've got some, please do your part and help clear the area and recade once they're dead. --John Rihder 8:50, 30 March 2008 (EST)
- Update: 19 Zeds have broken into the South Western corner of Treweeke Mall; generator destroyed, barricade down. 2 Zeds have entered the South Eastern corner of Treweeke Mall; generator destroyed but barricade is VSB. We need immediate action before the mall is taken. --Mr. Edgecrusher 21:10 EST, March 30th 2008
Ouch! Dulston is taking a beating from the hordes! The Whitlock building is getting hammered-group of about 60 zeds outside. If Whitlock goes down then the mall is sure to follow.--Alexander VIII 21:10, 30 March 2008 (UTC)
[edit] March 29th
Treweeke is still up, but as of now, is unpowered as a small cluster of zombies broke a cade and knocked out all the gennys. 6 zeds are clustered in the SE corner of the mall, with a good-sized horde outside. I'm a bit low on AP now, so I can't risk taking care of it on my own, but I imagine it shouldn't be too hard for the few hundred survivors to clear out the problem and recade. --Echoz Aurora 4:11, 29 March 2008 (UTC)
- Update: There was a break-in this morning, resulting in the destruction of a Generator. Thus, the northeast corner is without power (note: A new generator has been installed, we just need fuel). 160 Zeds are now camped outside the southeast corner. There's been some PKer problems, but we're holding out. This is the last bastion of humanity, and we shall not fall! --John Rihder 9:11, 29 March 2008
- Update: All four sections of the mall have been re-powered and are caded back to EHB++. 160 zeds still remain camped at SE corner however, the SW corner has no zed activity at all. --DS 10:23, 29 March 2008
- Update: 167 zeds outside the SE corner at least count, but survivor numbers seem to be growing as well. --Rastilnmajer 14:36, 29 March 2008 (UTC)
[edit] March 28th
Treweeke Mall still holding. Numerous break-ins and barricade smashdowns, but the survivors are managing to recade, chuck out corpses and hold fast thus far. --Yo' Mamma
- Update: All corners EHB, 100+ Zeds outside south-east corner. There were three or four break-ins this morning, but the damage was all repaired and we're holding. --John Rihder
- Update: Whitlock at EHB and holding firmly. --MrIncoming
[edit] March 27th
Most buildings are heavily barricaded and new survivors are going to find it difficult to find a way in. Also zeds are everywhere. people not fighting should get out of there.--surfraptor
Survivors are still holding out at the mall, they are trying to outlast the zombies Nillocnroh 13:12, 27 March 2008 (UTC)
[edit] March 26th
Yesterday, every survivor inside the Beale NT was killed and the building ruined by members of the Big Bash. However, just a day later survivors have reclaimed the building and it is back at EHB and powered.[2] Additionally, although the Trood building fell a couple of days ago, it too has been reclaimed and is EHB/powered.[3] While the zombies have arrived in force to Dulston, survivors are putting up a strong fight so far. --WanYao 16:19, 26 March 2008 (UTC)
[edit] March 24th
Quite a few zombies around Dulston now with hordes from Pescodside and Dunningwood supporting them. I would recommend sleeping indoors instead people because Dulston is getting more dangerous by the day.--Alexander VIII 12:35, 24 March 2008 (UTC)
- Trood NT has fallen and is ruined with several zombies camped inside. Iggles 02:30, 25 March 2008 (UTC)
There are over 10 zombies and 50 some bodies at the duport revive point. There is an experiance farmer who whacks them off so if youre waiting for a reveive be carefulNillocnroh 03:32, 25 March 2008 (UTC)
- POV items moved to Talk page
[edit] March 23rd
Zombie presence has increased, but not many breakins. Groans are being heard everywhere, as the amount of human sleeping outside outnumber the zombies 3 to 1 and the moment and work as a much more tempting distraction to barricades. DanceDanceRevolution 00:30, 23 March 2008 (UTC)
- POV entries moved to Talk:Dulston page. --WanYao 22:06, 23 March 2008 (UTC)
[edit] March 22nd
Update :I can confirm that survivors are sleeping out in the streets. I counted 14 in 9 blocks at the Whitlock NT. The line at the Duport RP is extremely short. Zero at the moment. tried 18:33, 22 March 2008 (EST)
- POV entries moved to Talk:Dulston page. --WanYao 22:11, 23 March 2008 (UTC)
[edit] March 18th
It has been reported that Anne General has recently achieved what may be deemed as "artistic glory". Apparently so much artwork has been placed within the hospital that there is simply no more room for anymore. Not even a wafer-thin portrait. It's literally packed with artwork, mostly in the form of African Statues. With so much artwork here everyone inside the hospital by now must be irradiated with high levels of culture. Local science staff are curious whether this may lead to a higher consumption of fine wines and cheese by hospital staff. --Mobius 13:25, 18 March 2008 (UTC)
[edit] March 17th
Update: Dulston looks pretty well defended by survivors at the moment, prbably the most well defended place in Malton. No access to Treweeke Mall unless you've got free running. NT buildings are up and running and the local survivors are friendly. Not many PKers, probably getting hunted right about now though.-- Alexander VIII 4:27, 17 March 2008 (UTC)
- Update: While some survivors have noticed increased criminal sightings in Dulston of late, the marked lack of serious body counts have pointed to an interesting turn of events. The infamous assassin group, Red Rum has gathered those members who are interested in working with survivors in order to fight The Dead and arrived in Dulston. Over the past week Red Rum initiated talks with the Dulston Alliance in hopes of securing a temporary truce. While initially it appeared the truce would be rejected, Red Rum made supported several conditions that met with Alliance approval. Chief among these conditions was the promise that Red Rummers will not kill any survivors within Dulston, Rhodenbank, Rolt Heights, or Pescodside. Furthermore, after the truce ended Red Rum promised to depart from all four suburbs and not return for up to 1 month. In return the Dulston Alliance has agreed not to hunt Red Rummers within any of the four suburbs. Survivors are reminded that not all Red Rummers agreed to the truce, but those who are not interested in it have promised to stay outside the four suburbs. As such, reasonable caution is advised to any survivors traveling outside this area and encountering Red Rummers. --Mobius 01:37, 18 March 2008 (UTC)
[edit] March 8th
Dulston is rather dull for a level 42 zombie who doesn't need experience...from the looks of things, the survivors are very well stocked, armed, and most of them don't DNA scan before they try to revive. Standard Zombie 17:33, 8 March 2008 (UTC)
- Update: Noted NecroTech scientist, Caleb Usher, had this to say, "The importance of following proper revival procedures cannot be better underlined than in the case of Standard Zombie. Survivors should always scan and confirm known rotters before attempting revival. No matter if a zombie 'Mrhs' at you, like Standard if often known to do. It's just a trick. He's wily like that. So don't let him fool you." This has been a public service announcement. --Mobius 12:45, 13 March 2008 (UTC)
[edit] March 5th
Scans from NecroWatch indicated minor zombie movements. Survivors have been seen sleeping outside buildings without much danger. No interesting events though --Ben2 06:38, 5 March 2008 (UTC)
- Update: NecroWatch reported from the Beale, Bridgman, Trood, and Whitlock Buildings revealed that there were only 31 zombies within scanning range of all four facilities. Of note 7 zombies were standing at a cemetery in Rhodenbank and 6 zombies were at Hoskyns Alley. The remaining zombies were scattered and appeared to pose little or no threat to any survivor safehouses. --Mobius 13:57, 5 March 2008 (UTC)
[edit] February
[edit] February 28th
NecroWatch reported from the Whitlock Building, aka the "Fortress of Science", revealing that there were 145 zombies within scanning range of the facility. Of note, there were 24 zombies at St Anacletus's Hospital, and 5 more zombies at a warehouse, Parrott Towers, and outside the Fortress itself. It should also be mentioned that 26 zombies were at the Duport Avenue revive point and another 18 zombies were at the Orome Avenue revive point in Rhodenbank. As such, these 44 zombies might not be hostile. --Mobius 13:32, 29 February 2008 (UTC)
[edit] February 27th
Zombie numbers have been progressively dropping all across Dulston as zombies either wander out of the suburb or are driven out by the renewed efforts of local survivors. The D.I.T.P.S reported recon of the area with the only noteworthy zombie mobs being 6 zombies standing outside the Whitlock Building, 3-4 zombies outside the Speak Motel, 4 zombies outside Anne General Hospital, and another 4 outside St. Anacletus's Hospital.
Meanwhile Treweeke Mall continued to experience the occaisional zombie break-in with the most recent being two attempts today which resulted in 5 zombies managing to breach the mall's barricades. Also three corners of the mall are currently without power. Survivors numbers inside the mall are estimated to be strong enough to deal with the reported threat. --Mobius187 13:03, 27 February 2008 (UTC)
- Update: There are still 12 zombies outside the Trood Building. They seem to finally be getting bored of not eating our brains and are leaving. --Emerald Green 15:49, 27 February 2008 (UTC)
[edit] February 26th
Whitlock and the mall are up and fully powered now. Survivors have, indeed, flocked to the oasis/deathtrap of Treweeke Mall. Back to normal? Only time will tell... KentShakespeare, 26 February 2008
[edit] February 25th
Mall is open, barricades down in SW, NW and NE; zeds in SW and NE, plus more flocking to the area! However it seems that unless a lot more zombie support comes, or a lot of survivors flee the survivors will be able to fight off the attack and re-cade the mall.--Irounds 00:19, 25 February 2008 (UTC)
[edit] February 23rd
Although Whitlock is in zombie hands the mall is entirely unruined and barricaded for the first time in quite a while. Whether survivors will flock to this oasis or stay away from this death trap will only be judged by posterity. Iggles 03:48, 23 February 2008 (UTC)
[edit] February 21st
According to Colin, it's good to be home. Or what's left of it. Though a high number of zombies still roam the streets and break-ins are extremely common, a surprising number of buildings have been restored, and are being occupied by an also surprising number of survivors. The battle is still ongoing; Whitlock in particular is fluctuating back and forth between survivor and zombie hands almost hourly. --Boris 19:41, 21 February 2008 (UTC)
[edit] February 18th
Dulston is still ruined but an intriguing zombie civil war has sprung up with many former defenders of Dulston content to stay zombiefied and kill the hostile occupation force still present after the Bash has moved on. If co-ordinated well with still-living defenders the tactic could yield some buildings becoming usable once more. Iggles 21:35, 18 February 2008 (UTC)
[edit] February 15th
whitlock going up once in a while, only to be smashed down soon after. what looks like a large part of the bash remained here to keep the suburb wrecked. And therefore, as i already said, survivor efforts consist mostly out of hoping to get a revive. --Aldaris 16:10, 15 February 2008 (UTC)
[edit] February 12th
Whitlock is back up, with only one zombie outside. Yonnua Koponen 18:31, 12 February 2008 (UTC)
[edit] February 11th
Dulston has partaken of Barhah and now there are no more brains. All brains invited to join us and partake of the excellent Barhah. Zombahs on almost every block and all buildings ruined. --Ghills 12:22, 11 February 2008 (UTC)
Good Lord, is anything left? Even a battered radio would be nice! Standard Zombie 02:45, 12 February 2008 (UTC)
[edit] February 10th
NecroWatch reported from the Beale and Trood Buildings revealing that there were 165 zombies within the northeast corner of Dulston alone. Of note, there were 60 zombies at St. Anacletus's Hospital, 11 zombies at both the Trood facility and Midelton Crescent PD, and 8 more zombies at Parrott Towers. The remaining zombies were scattered, but are still considered threats to various other survivor safehouses in the immediate area. Survivors still in the area are cautioned to be on constant alert. --Mobius187 14:12, 11 February 2008 (UTC)
[edit] February 9th
The Big Bash has hit Dulston, which had no time to make changes for the updates. The Survivors are putting up a strategic fight, but the zombies are too numerous and there aren't enough survivors. The Big Bash will probably level Dulston within the day. --Standard Zombie 05:21, 10 February 2008 (UTC)
NecroWatch reported from the Beale, Bridgman and Trood Buildings revealing that there were 229 zombies within scanning range of all three facilities. Of note, there were 77 zombies at the Whitlock Building, aka the former "Fortress of Science" (which has certainly seen better days), 15 zombies at Midelton Crescent PD, 11 zombies at Heddington Walk Railway Station, 9 zombies at the Gouger Arms, and 7 zombies at St. Anacletus's Hospital. The remaining zombies were scattered, but some were still minor threats to an assortment of other survivor safehouses within the suburb. It should also be noted that 30 of the scanned zombies were at local revive points in Dulston and Rhodenbank, and therefore could potentially be non-hostile zombies. --Mobius187 21:21, 9 February 2008 (UTC)
[edit] February 8th
Zombies have invaded Treweeke Mall. No corners are powered. The buildings south of the mall are ruined. 36 zombies are inside the south east corner. There are 86 humans in the northeast, 45 in the north west, 32 in the south west and 33 in the southeast. The southeast figure is unreliable due to casualties that are mounting even now. Iggles 11:41, 8 February 2008 (UTC)
- The southeast of the mall is ruined as of 16:40 GMT. With 96 zombies inside, the mall is surely doomed. Iggles 18:01, 8 February 2008 (UTC)
- H! HARMANZ! B!G BAZH !Z HAH ZHA HARM! ZMAZH ZAM BRA!NZ. And also... so many sweet old enemies, hard to choose just one trenchie and/or zerger to eat. Guess I'll have to settle for the smiths -- Wisuguya 23:18, 8 February 2008 (UTC)
- I think what the zombie above me s trying to say is this: mall ruined, Whitlock 50 zeds inside, south Dulston has fallen before being targeted. :( --Aldaris 07:52, 9 February 2008 (UTC)
- H! HARMANZ! B!G BAZH !Z HAH ZHA HARM! ZMAZH ZAM BRA!NZ. And also... so many sweet old enemies, hard to choose just one trenchie and/or zerger to eat. Guess I'll have to settle for the smiths -- Wisuguya 23:18, 8 February 2008 (UTC)
[edit] February 7th
Several buildings in southern Dulston are under attack, including the Pegrum Place PD and Blaise General Hospital. It appears to be portions of the Second Big Bash that have "spilled over" from their current assault on Pescodside. Survivors, including members of the Dulston Alliance and W.A.R., have begun to gather at the Whitlock Building in preparation for any full-scale assault. --Kikashie ELT 22:33, 7 February 2008 (UTC)
[edit] February 3rd
Zombie groups and ferals are only a minor threat in Dulston, the same applies to PKers... The only real problem is mass-scale zerging. The Trood NT has been cleared and captured by "Mighty" Thor cheater with at least 10 zombie-alts. Witnessed many other zerging/multi-abuse incidents... The game is being screwed up... --Viktor Suvorov 07:13, 3 February 2008 (UTC)
In other news, External Military reported on 25.96 MHz: "... Dulston looks clear ... suburb's lit up like a Christmas tree ... infrastructure looks intact too ... Treweeke Mall has power ...". --Mobius187 21:46, 3 February 2008 (UTC)
[edit] February 2nd
NecroWatch reported from the Beale, Bridgman, Trood, and Whitlock Buildings revealing that there were only 13 zombies within scanning range of all four facilities. Of note there were 3 zombies at Townsend Bank, but the remaining zombies were scattered or disorganized ferals.
The Dulston Alliance confirmed these scans with suburb-wide recon reports of their own, stating, "All the local zombies, like Infected Swarm, have either marched off to join the Second Big Bash or have been driven off. As of this moment survivors hold complete dominion over Dulston."
[edit] January
[edit] January 30th
It seems that zombie numbers are so low these days that some survivors who have been caught outside have awoken to find themselves not only alive, but without so much as a single gnaw mark on them. The Dulston Alliance though does not encourage this behaviour as it's very cold outside at this time of year, oh, and the zombies will eventually come back sooner or later. Better not to pick up any bad habits (i.e. sleeping outside on purpose). --Mobius187 14:43, 30 January 2008 (UTC)
[edit] January 29th
A NecroNet scan reported on NecroWatch from the Trood Building revealed that there was all but empty in northeast Dulston, except for one very lonely zombie. This, along with survivor Alliance reports which indicate that northern Dulston safehouses have been secure for over a week, proves that Dulston has once again returned to more peaceful times. This will no doubt signal a rise in murders and zombies being killed at revive points as bored survivors who are not at Pitneybank vent their bloodlust in tried-and-true methods. --Mobius187 18:55, 29 January 2008 (UTC)
[edit] January 20th
There is almost no zombie activity in this suburb. Virtually all buildings are barricaded. --Mp7 03:42, 20 January 2008 (UTC)
[edit] January 15th
NecroWatch issued a scan report from the Whitlock Building, aka "The Fortress of Science", which showed there were only 19 zombies within scanning range. Of that number 8 zombies were standing at the Orome Avenue revive point in Rhodenbank, while the remaining zombies were mostly scattered and considered to be of little threat.
In other news, reports that the Dulston Alliance marches south to Pitneybank have been confirmed. While initial reports only indicated some of this organization's group members were heading off to fight the Big Bash 2, it has since been confirmed that several allied groups are now in Pitneybank, or currently en route. This action seems to be in parallel to recent reports that Dulston's major zombie threat, the Infected Swarm, have also gone to Pitneybank to assist their brethren. The result of this conflict, and more importantly its outcome, will no doubt impact Dulston in the weeks ahead. --Mobius187 17:44, 15 January 2008 (UTC)
[edit] January 11th
A quick recon reveals that all buildings in north-eastern Dulston are in survivors' hands with medium to high level of barricades. --Mp7 04:50, 11 January 2008 (UTC)
[edit] January 10th
I'm happy to announce that a new group is coming to Dulston: Whitlock Assist and Rescue!
We're not quite operational yet, but you can still join.
Doctor How 17:25, 10 January 2008 (UTC)
Also, both Trood and Beale are back in survivor hands once more, after over a month of control by the undead. Both sides are bracing themselves for the final, mighty siege of the Far Northeast. --Boris 18:12, 10 January 2008 (UTC)
[edit] January 9th
Anne General is once again in the hands of the survivors, as is much of the rest of Northeast Dulston. The battles grow more and more heated as the hordes are pushed back towards Troubridge, but no-one's laying any bets down yet. Nonetheless, the majority of the suburb shows minimal Zed activity- danger level updated to Moderate. --Boris 17:23, 9 January 2008 (UTC)
[edit] January 7th
A small attack force of survivors was repe