Suggestion:20080318 Resistance

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20080318 Resistance

Cheese 13:32, 18 March 2008 (UTC)

Suggestion type
Skill and Item combo.

Suggestion scope
Survivors

Suggestion description
This seems to be the flavour of the month suggestion-wise and there seems to be support for a survivor counterpart to Brain Rot, so I've decided to try my hand at it.

The main complaint about most of the suggestions I've seen on this subject is that they give complete and utter immunity to the zombie virus meaning the survivor will not become a zombie at all. I think this is rather stupid as what's a zombie apocalypse without zombies?

What I propose is a skill that will give the survivor access to a partial resistance to the virus, not a complete immunity to it.

This will come in two parts:

  • First off a skill in the Necrotech Tree below Necronet Access called "Vaccine Manufacture" which will cost the usual XP modifiers, 75 for scientist, 100 for civvies and 150 for military .
  • Part two will enable you to manufacture (not find) a Vaccine Syringe (20AP the same as Revive Syringe Manufacture) which you can use to give yourself a temporary resistance to the virus (more below). This is a one use item and the effect will last until you are killed. You can only use the vaccine on yourself, not on others.

The resistance itself is a 50% chance of not becoming a zombie. You will be able to stand up as a just revived survivor, however the Headshot effect will have been applied due to the huge strain your body has been put under (basically reviving itself). If you are infected prior to death, the resistance drops to 35% as your immune system is fighting both the zombie virus and the infection (which is not cured upon standing up) at the same time.

This is not a perma-life thing as you can still become a zombie. And actually makes syringe manufacture worth it.

Summary

  • A new skill, "Vaccine Manufacture", will be added to the Necrotech Skill tree with Necronet Access as the prerequisite.
  • This will enable the manufacture of a "Vaccine Syringe" for 20AP in a powered Necrotech Building similar to current Syringe Manufacture. These cannot be found normally.
  • Upon use the Vaccine will provide a 50% chance of not becoming a zombie upon death.
    • If successful, you can stand up with half HP with the +5AP cost similar to Headshot.
    • If unsuccessful, you stand up as a zombie as usual.
    • If you are infected prior to death, the chance of resisting the virus falls to 35%. Infection is not cured upon death.

As usual, please make suggestions on things you think could be changed/improved on. I take all of them into consideration when making improvements. :)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Author Vote. -- Cheese 13:33, 18 March 2008 (UTC)
  2. Keep - I guess... this is a little better thought out than the one I came up with... :p --M4dD mUdD 13:50, 18 March 2008 (UTC)
  3. Keep - why kill it? --Horcoff 14:00, 18 March 2008 (UTC)
  4. Keep - Fine with me.--Studoku 18:12, 18 March 2008 (UTC)
  5. Keep - Nice boost. --Heretic144 22:15, 18 March 2008 (UTC)
  6. Keep - Nice work on this one. This is probably the best counter brain-rot suggestion I have seen. Since the vast majority of killed survivors are infected when they die, a 35% chance isnt going to alter the balance too much. Well thought out!--Dr Doom86Phoenix2.gif T PSS 22:21, 18 March 2008 (UTC)
  7. Keep/Fix - Decent survivor buff. However, for the sake of keeping this skill from becoming too powerful, I believe the percentages should be dropped. Say, 40/30 percent for chance to auto-revive/auto-revive with infection respectively? --Private Mark 23:38, 18 March 2008 (UTC)
  8. Keep - A chance to not need a revive? Sure! --FXI 00:05, 19 March 2008 (UTC)
  9. Keep - And to all you down in Spam, remember this: You are voting for this suggestions on it's MERITS, not how it measures up to current events! Urban Dead changes a lot and quickly. It's unfair to shoot down a suggestion because it seems like a bad idea when compared to the current game situation. --Hhal 00:45, 19 March 2008 (UTC)
  10. Keep - I've been wanting a survivor equivalent to Brain Rot for a while, and I think this is the best we can do without destroying the game. Rohndogg1 03:01, 19 March 2008 (UTC)
  11. Keep - Good balance, I like how you would get a not to over powered chance to not become a zed. Good work^-^--Jamie Cantwell3 06:08, 19 March 2008 (UTC)
  12. Keep - Finaly something to combat Brain Rot. --Sarge1.png SargeTalk|Home|ACC 18:43, 20 March 2008 (UTC)
  13. Keep - this is better than the other standing as humans suggestions. --RayHanley 04:36, 21 March 2008 (UTC)
  14. Keep - Gratz for balancing the idea, this will be great. --Vandurn 20:22, 25 March 2008 (UTC)
    Keep - The game is just a teenie, tiny bit in the Zombie's favor right now, so, Keep. --GWARRRRR 4:47 26 March 2008 Invalid vote struck. Improper signature. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 20:49, 26 March 2008 (UTC)


Kill Votes

Kill I like this alot, my problem is the amount of effot involved to produce this one time benefit, 300/400/600XP to be able to access it plus an additonal 20AP for a 35/50% one time benefit is too much. NOTE: I like how we both posted a similar idea (see discussion) almost immediately after CURE. Unsigned. --ZsL 00:43, 19 March 2008 (UTC)
  • Re: If you think about, this skill would be more effective for higher levels (hence the high total XP cost to buy it) as they've been exposed to the zombie virus for longer and as a result would have a higher natural resistance to it, which is then supplemented by the vaccine to give a noticeable effect against the virus. -- Cheese 14:24, 18 March 2008 (UTC)
  1. Kill - Breaks both the genre and the game. --Pgunn 16:17, 18 March 2008 (UTC)
  2. Weak Kill - Nice try. --BoboTalkClown 16:50, 18 March 2008 (UTC)
  3. Kill - I just hate the logic. I guess you could vaccinate against death from infection. That makes sense. Vaccines work on infections. But how are you going to vaccinate against having your brains eaten? If that happens, you die. Dead. End of story. Not infected. So what this seems to suggest is a type of resurrection and I don't like it. - Headshot Hal Talk 17:47, 18 March 2008 (UTC)
  4. Kill - Sorry, this idea just strikes me as too OP for survivors, plus it messes too much with the genre.  Billy Club Thorton  T!  RR  18:17, 18 March 2008 (UTC)
  5. Kill -I can't vote for anything that alters the mechanics of the game--Airborne88Zzz1.JPGT|Z.Quiz|PSS 20:37, 18 March 2008 (UTC)
  6. Kill as airbourne. --Sanpedro 00:21, 19 March 2008 (UTC)
  7. Kill - Survivor + death = zombie. --ZsL 00:41, 19 March 2008 (UTC)
  8. Kill - OMFG! That is the worst suggestion I've ever seen! --The Gecko PKer 01:29, 19 March 2008 (UTC)
  9. Kill - Still overpowered, and you can't vaccinate against death. A vaccine that would make it so you'd sometimes (low % of the time) escape infection from a bite, or sometimes would shake off the infection before you stand again, would be kinda cool. --Jasonjason 09:33, 19 March 2008 (UTC)
  10. Kill- This alters the core game mechanics, way overpowered, and there is no established need for such a change. -- BKM 22:41, 25 March 2008 (UTC)
  11. Kill - The thing about vaccines is, if you've got the virus it's too late for a vaccine to do any good. Whatever's going around in Malton, you've already got it and there's no cure. Of course, this is assuming it actually is a virus at all...--Jiangyingzi 04:44, 29 March 2008 (UTC)

Spam/Dupe Votes

  1. Spam - Sorry mate, I just think that any skill or item allowing survivors to stand up as survivors is a bad route to go down.--SeventythreeTalk 13:36, 18 March 2008 (UTC)
  2. Spam - As 73, it's just doesn't belong in Urban Dead imo... --/~Rakuen~\Talk Domo.gif I Still Love Grim 15:28, 18 March 2008 (UTC)
  3. Spam - Is the flavor of the month, it seems. Really though, this might even further discourage revives. SIM Core Map.png Swiers 15:55, 18 March 2008 (UTC)
  4. Spam - NO! For fuck's sake, the zombie side, due almost entirely to an externally-produced mega-horde, finally reverse the eternal trend of survivor dominance and suddenly people are calling for the fundamentals of the game to be broken and for death to go from inconvenient to damned-near meaningless. This is game-breaking idiocy on an almost staggering scale. --The Hierophant 18:03, 18 March 2008 (UTC)
    Just want to note, I completely agree, I've been saying this for a while.... just because zeds are ahead in numbers for a change doesn't mean they need a nerf! Especially a game breaking one that people are oh so fond of --/~Rakuen~\Talk Domo.gif I Still Love Grim 23:31, 18 March 2008 (UTC) -- Non-author RE struck. -- Cheese 23:33, 18 March 2008 (UTC)
  5. Spam - i think you didn't fully understood the concept. The concept is you die -> you're dead. But not to take fun away in a MMO game there is a way to continue (Stand as Z) and come back (Revives). Vaccination from the death? Spam! --~~~~ [talk] 20:28, 18 March 2008 (UTC)
  6. Spam - Not be mean or anything ... but this is horribly overpowered... --WanYao 21:34, 18 March 2008 (UTC)
  7. Kill with non revive - the base mechanic of the game is Harman + Death = Zambah. Zambah + Needle = Harman. No change. --Karloth Vois RR 00:08, 19 March 2008 (UTC)
  8. Spam - Breaks the basic premise of the game, unneeded and numbers are overpowered. --Riseabove 02:01, 19 March 2008 (UTC)
  9. Spam - Ha ha, what? --Druuuuu OcTRR 02:07, 19 March 2008 (UTC)
  10. Spam I think this is rather stupid as what's a zombie apocalypse without zombies? That about sums up the suggestion. 50% is irrelevant, your STILL making fewer zombies. Don't want to be a zombie? That's the point of the game, learning how not to die. I might be inclined to consider it just a little, but there should be SIGNIFICANT penalties for the survivors using it.--Pesatyel 02:47, 19 March 2008 (UTC)
  11. Spam – As Duke Garland. Whether the virus is dormant (survivor) or active (zombie), you are always infected. Were you to "cure" this infection, I imagine the cumulative effect of old or new wounds would kill you in short order. Don't be sad – rejoice! You have transcended mere humanity - you are homo superior! And while you're here, don't forget to fully evolve and lose that pink brain. ;) ᚱᛁᚹᛖᚾ 06:49, 19 March 2008 (UTC)
  12. Spam - Jebus H Genre. It's a zombie apocalypse, not a stroll in the park. No immunity! --Funt Solo QT Scotland flag.JPG 09:31, 19 March 2008 (UTC)
  13. Spam - No-one avoids death. EVER! DS TlkDevW!+1 18:53, 19 March 2008 (UTC)
  14. You might stare Death in the face a few times, but one of those times, he's gonna get you for real. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:49, 19 March 2008 (UTC)
  15. Spam You DIE and then you wake up, not as a zombie, but as a normal human? Yeah, right. This is a ZOMBIE APOCALYPSE game not PRINCESS TWINKLEJOY'S WALK-IN-THE-PARK. Utterly unbalancing. If you don't want to be a zombie 1) Don't die or 2) Get revived ASAP not 3) Totaly screw over game balance. CharonX 00:15, 20 March 2008 (UTC)
  16. Spam As Duke --FrozenFlame 15:10, 20 March 2008 (UTC)
  17. Spam as all above... I cna't believe the stuff people are suggesting lately. -- Jack S13 T! PC 15:43, 20 March 2008 (UTC)
  18. Spam - Pssht. - Grant (talk) 18:44, 20 March 2008 (UTC)
  19. Spam - becoming a zombie upon death (any death) is an integral part of the game -- boxy talki 10:24 27 March 2008 (BST)
  20. Spam - overpowered --Kolechovski 20:23, 1 April 2008 (BST)