Suggestion:20090802 Face in the Crowd: Difference between revisions
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#'''Keep''' - Good idea. Good reason for Zombies to stay in groups without metagaming 'tardation.{{User:Zombie Lord/sig2}} <tt>04:35 2 August 2009(BST)</tt> | #'''Keep''' - Good idea. Good reason for Zombies to stay in groups without metagaming 'tardation.{{User:Zombie Lord/sig2}} <tt>04:35 2 August 2009(BST)</tt> | ||
#:'''RE:''' - Yeah, my point exactly. Even low-level zombies should be strong against barricades in fairly large groups {{unsigned|BlueSpurt}} | #:'''RE:''' - Yeah, my point exactly. Even low-level zombies should be strong against barricades in fairly large groups {{unsigned|BlueSpurt}} | ||
#'''Keep'''- I like it. Fits in with how we think of zombies, and how they should be. it will definetly make the game more realistic. | #'''Keep'''- I like it. Fits in with how we think of zombies, and how they should be. it will definetly make the game more realistic. --[[User:Justinbronze|Justinbronze]] 07:44, 2 August 2009 (BST) | ||
#'''Keep'''- I also think this is a good idea. Newbies currently have nothing to gain by being in a group (due to the fact that they make more XP hunting alone), so this is a good way for new players to learn the ropes. New players need all the help they can get. - [[User:Chekken|Chekken]] 07:29, 2 August 2009 (BST) | |||
#'''Keep''' - Yeah. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 07:39, 2 August 2009 (BST) | |||
#'''Keep''' You cheepity cheep cheeps.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 18:15, 2 August 2009 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
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#'''Kill''' - please use [[Developing Suggestions]]. Zombies already get a big bonus for hording into buildings, in that survivors are blocked from re-barricading more and more often, the more zombies get inside. This strikes me as dupish also, and a 20% bonus is a huge increase <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 05:08 2 August 2009 (BST)</small> | #'''Kill''' - please use [[Developing Suggestions]]. Zombies already get a big bonus for hording into buildings, in that survivors are blocked from re-barricading more and more often, the more zombies get inside. This strikes me as dupish also, and a 20% bonus is a huge increase <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 05:08 2 August 2009 (BST)</small> | ||
#'''Kill''' - The concept seems interesting, but it fails the basic "multiply by a millon" rule. It has potential, but in its current form it seems a little overpowered. --[[User:Uberursa|Uberursa]] 05:38, 2 August 2009 (BST) | #'''Kill''' - The concept seems interesting, but it fails the basic "multiply by a millon" rule. It has potential, but in its current form it seems a little overpowered. --[[User:Uberursa|Uberursa]] 05:38, 2 August 2009 (BST) | ||
#'''Kill''' - I might agree to this, but if and only if survivors got a similar bonus for huge groups of zombies facing them. I mean really, I am surrounded by a hundred zombies they get an accuracy bonus of 20% yet I only have a 65% chance to hit with my gun?? With a hundred zombies in front of me? What am I shooting at the rest of the time, the sky? -[[User:Devorac|Devorac]] 06:22, 2 August 2009 (BST) | #'''Kill''' - I might agree to this, but if and only if survivors got a similar bonus for huge groups of zombies facing them. I mean really, I am surrounded by a hundred zombies they get an accuracy bonus of 20% yet I only have a 65% chance to hit with my gun?? With a hundred zombies in front of me? What am I shooting at the rest of the time, the sky? Also I realized this a bit late, this suggestion is a dupe! [http://wiki.urbandead.com/index.php/Suggestion:20070515_Hordes Hordes] Not only that but the original (and failed) suggestion was a better more fully thought out suggestion.-[[User:Devorac|Devorac]] 06:22, 2 August 2009 (BST) | ||
#'''Kill''' - As above. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 07:23, 2 August 2009 (BST) | |||
#'''Weak Kill''' - if it was only 5%, maybe, but 20% is far too high. Makes claws as good as guns, without the need to search for ammo. {{User:Linkthewindow/Sig}} 07:41, 2 August 2009 (BST) | |||
#No, lacks logic. Why does being in a crowd grant accuracy? Surely it would reduce accuracy as you struggle to get to your target, all those in the crowd with you hindering your movement, disrupting your swings as you try to attack your target. - [[User:Whitehouse]] 08:18, 2 August 2009 (BST) | |||
#'''Kill''' - Devorac nailed it. {{User:Cyberbob240/Sig}} 08:28, 2 August 2009 (BST) | |||
#'''Kill''' - As Devorac.--[[User:MisterGame|Thadeous Oakley]] 10:07, 2 August 2009 (BST) | |||
#'''Kill''' - Horrific. --{{User:Yonnua Koponen/signature}} 11:38, 2 August 2009 (BST) | |||
#'''Kill''' - holy shit no --{{User:AnimeSucks/Sig}} 11:54, 2 August 2009 (BST) | |||
#'''Kill''' - As Devorac; Either make my siege shotty a guaranteed hit or stop talking to me about how hordes effect hit chances.{{User:Lelouch/sig}} 17:46, 2 August 2009 (BST) | |||
#'''Kill''' - What are the other zombies doing? Throwing you at the human??? Yeah, very realistic... {{User:Armpit_Odor/sig}} 19:00, 3 August 2009 (BST) | |||
#:<s>'''Kill''' - As Devorac plus it's overpowered</s> ''Remove the strike and this comment when you sign your vote. {{User:Cyberbob240/Sig}} 11:04, 6 August 2009 (BST)'' | |||
#Next time please take your ridiculous suggestion to [[Developing Suggestions]] first. {{User:Revenant/Sig}} 05:07, 7 August 2009 (BST) | |||
#'''Kill''' - Yowzers. A big enough horde could pump their hit ratio with claws up to 100%. Gross.--{{User:Giles Sednik/sig}} 19:10, 8 August 2009 (BST) | |||
#'''Kill''' - No thanks i think zeds in a siege are overpowered to much enough--{{User:Alvaromesa/Sig}} 21:19, 8 August 2009 (BST) | |||
#:{{s|'''Kill''' Sorry, but it just doesn't make sense, as above. --[[User:Prof. Latirus|Prof. Latirus]] 18:24, 18 August 2009 (BST)}}<small> voted after voting closed --{{User:DanceDanceRevolution/sigcode|BlueViolet}}-- 10:49, 20 August 2009 (BST)</small> | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
#'''Dupe''' - I'm not going to look, but I'm 99% sure you can find others... if not they never got off the disscusion page.--{{User:Rachel_Akebre/signature}} 08:28, 2 August 2009 (BST) | |||
#'''Spam''' I'm fairly certain this a dupe as well. Beyond that, it fails both the multiply it by a billion AND the don't give it away for free ideas. For a group of zombies that ONLY had Vigor Mortis and Death Grip, it would only take 250 zombies for EVERY zombie to max out to a full 100% to hit. Ignoring Tangling Grasp too. Not to mention that all barricade attacks would be 50% successful. For each zombie. And even converts would be able to bite at 60% and claw at 75%. Think 250 sounds like a lot? If I recall some of the mall tours were DOUBLE that. "how often is it that there are more than 50 odd zombies in one block, even during a siege?" You better believe that, if they can get too 100% to hit....they will.--[[User:Pesatyel|Pesatyel]] 08:35, 2 August 2009 (BST) | |||
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Latest revision as of 14:37, 25 November 2012
Closed | |
This suggestion has finished voting and has been moved to Peer Rejected. |
20090802 Face in the Crowd
BlueSpurt 04:13, 2 August 2009 (BST)
Suggestion type
Zombie Skill
Suggestion scope
All zombies
Suggestion description
A new, simple skill for all zombie players.
Face in the Crowd (Player gets +1% to hit for every 5 zombies in the same block as them.)
I think it generally makes zombies more dangerous in hordes, as they should be. It is also fairly realistic, as survivors would have less places to run to when dodging zombies' attacks, if in the middle of a giant horde. Finally, I don't think it's too overpowered, because even in a crowd of another 100 zombies, you only get +20% to hit. This skill would only work with zombies, so survivors' hit chances remain unaltered, even with 100 other survivors in the same block.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Good idea. Good reason for Zombies to stay in groups without metagaming 'tardation.--T | BALLS! | 04:35 2 August 2009(BST)
- RE: - Yeah, my point exactly. Even low-level zombies should be strong against barricades in fairly large groups —The preceding unsigned comment was added by BlueSpurt (talk • contribs) at an unknown time.
| - Keep- I like it. Fits in with how we think of zombies, and how they should be. it will definetly make the game more realistic. --Justinbronze 07:44, 2 August 2009 (BST)
- Keep- I also think this is a good idea. Newbies currently have nothing to gain by being in a group (due to the fact that they make more XP hunting alone), so this is a good way for new players to learn the ropes. New players need all the help they can get. - Chekken 07:29, 2 August 2009 (BST)
- Keep - Yeah. --ϑϑℜ 07:39, 2 August 2009 (BST)
- Keep You cheepity cheep cheeps.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 18:15, 2 August 2009 (BST)
Kill Votes
- STRONG Kill - "you only get +20% to hit." Only?? --Haliman - Talk 04:29, 2 August 2009 (BST)
- RE: - But how often is it that there are more than 50 odd zombies in one block, even during a siege? —The preceding unsigned comment was added by BlueSpurt (talk • contribs) at an unknown time.
- Kill - please use Developing Suggestions. Zombies already get a big bonus for hording into buildings, in that survivors are blocked from re-barricading more and more often, the more zombies get inside. This strikes me as dupish also, and a 20% bonus is a huge increase -- boxy talk • teh rulz 05:08 2 August 2009 (BST)
- Kill - The concept seems interesting, but it fails the basic "multiply by a millon" rule. It has potential, but in its current form it seems a little overpowered. --Uberursa 05:38, 2 August 2009 (BST)
- Kill - I might agree to this, but if and only if survivors got a similar bonus for huge groups of zombies facing them. I mean really, I am surrounded by a hundred zombies they get an accuracy bonus of 20% yet I only have a 65% chance to hit with my gun?? With a hundred zombies in front of me? What am I shooting at the rest of the time, the sky? Also I realized this a bit late, this suggestion is a dupe! Hordes Not only that but the original (and failed) suggestion was a better more fully thought out suggestion.-Devorac 06:22, 2 August 2009 (BST)
- Kill - As above. --Bob Boberton TF / DW 07:23, 2 August 2009 (BST)
- Weak Kill - if it was only 5%, maybe, but 20% is far too high. Makes claws as good as guns, without the need to search for ammo. Linkthewindow Talk 07:41, 2 August 2009 (BST)
- No, lacks logic. Why does being in a crowd grant accuracy? Surely it would reduce accuracy as you struggle to get to your target, all those in the crowd with you hindering your movement, disrupting your swings as you try to attack your target. - User:Whitehouse 08:18, 2 August 2009 (BST)
- Kill - Devorac nailed it. Cyberbob Talk 08:28, 2 August 2009 (BST)
- Kill - As Devorac.--Thadeous Oakley 10:07, 2 August 2009 (BST)
- Kill - Horrific. --Yonnua Koponen Talk ! Contribs 11:38, 2 August 2009 (BST)
- Kill - holy shit no --THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS LOE ZHU | Яezzens 11:54, 2 August 2009 (BST)
- Kill - As Devorac; Either make my siege shotty a guaranteed hit or stop talking to me about how hordes effect hit chances. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 17:46, 2 August 2009 (BST)
- Kill - What are the other zombies doing? Throwing you at the human??? Yeah, very realistic... User:Armpit_Odor/sig 19:00, 3 August 2009 (BST)
- Next time please take your ridiculous suggestion to Developing Suggestions first. ᚱᛁᚹᛖᚾᚨᚾᛏ 05:07, 7 August 2009 (BST)
- Kill - Yowzers. A big enough horde could pump their hit ratio with claws up to 100%. Gross.--GANG Giles Sednik CAPD 19:10, 8 August 2009 (BST)
- Kill - No thanks i think zeds in a siege are overpowered to much enough--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 21:19, 8 August 2009 (BST)
- Kill Sorry, but it just doesn't make sense, as above. --Prof. Latirus 18:24, 18 August 2009 (BST) voted after voting closed --DANCEDANCEREVOLUTION-- 10:49, 20 August 2009 (BST)
Spam/Dupe Votes
- Dupe - I'm not going to look, but I'm 99% sure you can find others... if not they never got off the disscusion page.--Ryvyoli Y R 08:28, 2 August 2009 (BST)
- Spam I'm fairly certain this a dupe as well. Beyond that, it fails both the multiply it by a billion AND the don't give it away for free ideas. For a group of zombies that ONLY had Vigor Mortis and Death Grip, it would only take 250 zombies for EVERY zombie to max out to a full 100% to hit. Ignoring Tangling Grasp too. Not to mention that all barricade attacks would be 50% successful. For each zombie. And even converts would be able to bite at 60% and claw at 75%. Think 250 sounds like a lot? If I recall some of the mall tours were DOUBLE that. "how often is it that there are more than 50 odd zombies in one block, even during a siege?" You better believe that, if they can get too 100% to hit....they will.--Pesatyel 08:35, 2 August 2009 (BST)