Dulston: Difference between revisions

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Survivors have managed to grab and hold quite a few buildings here. Zeds seem to be moving out. Zaine Incarnate 00:00, 21 May 2011 (BST)
Survivors have managed to grab and hold quite a few buildings here. Zeds seem to be moving out. Zaine Incarnate 00:00, 21 May 2011 (BST)
:Actually, there isn't a single unruined building in the suburb...--[[User:Bobby Big Balls|Bobby Big Balls]] 00:43, 21 May 2011 (BST)


====May 16<sup>th</sup>====
====May 16<sup>th</sup>====

Revision as of 23:43, 20 May 2011

Suburb of Dulston
Border Border Border
Rhodenbank Dulston Border
Rolt Heights Pescodside Border
Update Dulston's Danger Level
View Danger Center

Dulston's location in Malton

Resource buildings in Dulston

Latest EMR:
z: 10-i: **-
p: BAug 10

Update EMR

Phone Mast: (94,4)

Parrott Towers

Maltel-nofuel-small.jpg

Update Mast

Known groups in this suburb:
— Survivor Groups —
  • Only scattered survivors...
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Dulston:

Malls: Treweeke Mall
NecroTech Buildings: 4

(97,0) (91,2) (99,1) (92,5)

Police Departments: 5
Hospitals: 3
Fire Stations: 2
Bulletin Boards: 5
Others:
Suburb Number: 10

Dulston is a suburb of Malton, located in the northeast corner of the city.

Before the outbreak, Dulston was a relatively peaceful suburb with a booming textile industry and several NecroTech buildings where new employees were trained. The suburb's main attraction happened to be Treweeke Mall, which frequently lured shoppers from the surrounding suburbs. During the outbreak, Dulston was deserted and most of its inhabitants were to be evacuated by a military convoy. However, military sources outside of Malton report that the convoy never arrived. It was assumed to be lost, with the evacuees joining the ravenous undead or scattered throughout the city.

Dulston possesses a high concentration of resource buildings, including four NecroTech facilities, three hospitals and five police departments. This has contributed to its lasting strategic importance. Other locations of interest include St. Barbara's Church (98,2), Troubridge Cinema (99,0), the Pepperell Museum (91,4), Parrott Towers (94,4), and the ghost-haunted Caffin Library (95,9).

For a more survivor oriented news source, check out the Dulston Dispatch.

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Dulston - More than just a tourist location!

Though once home to the venerable, but now disbanded Drunken Dead, since the outbreak Dulston has typically been one of Malton's safest and most consistently zombie-free suburbs. For this reason, its typically quiet suburban streets have attracted the attention of two Mall Tours (Mall Tour '06/'07), both incarnations of the Big Bash (Big Bash and The Second Big Bash) as well as invasion by the RRF. Dulston has also been a favourite target of death cultists and serial killers -- in particular the notorious DORIS, who refer to the suburb as New Baghdad. In response to these threats, several local groups banded together to form the Dulston Alliance, a highly proactive coalition who have promised to defend Dulston to the last man, and whose sphere of influence has come to include the entire NE corner. Dulston is also home to the Zombie group the Angry Vaginas, dedicated to keeping the entire suburb ruined.

Interestingly, the suburb is usually safer away from the NE border rather than near it, as a large block of empty streets runs up the centre, effectively dividing the west half (where can be found Treweeke Mall, the Whitlock Building, and the Bridgman Building) from the east (which features two of Dulston's three hospitals, the Trood and Beale NT buildings, and the suburb's only cemetery). Due to this distinctive topography, and seeing as the majority of survivors tend to congregate in and around Treweeke Mall in the southwest, responses times to zombie activity in the NE corner can be delayed.

In August and September 2008, large numbers of zombies converged on many of the suburb's most notable attractions, eating every living person they found and destroying every building in sight. Since that time, Dulston has no longer been a safe haven for survivors and has become, in effect, a permanent ruin.

Resource Buildings

NecroTech Facilities

The Beale Building (97,0)

The Bridgman Building (91,2)

The Trood Building (99,1)

The Whitlock Building (92,5)

Hospitals

Anne General Hospital (96,2)

Blaise General Hospital (98,8)

St. Anacletus's Hospital (93,3)

Police Departments

Clewett Alley Police Department (95,0)

Midelton Crescent Police Department (97,4)

Oake Walk Police Department (93,0)

Pegrum Place Police Department (93,9)

Spicer Row Police Department (96,0)

Factories

A factory (91,6)

A factory (92,0)

A factory (97,3)

Auto Repair Shops

Nott Auto Repair (98,3)

Malls

Treweeke Mall [92,7] - [93,8]

Bulletin Boards

Revive Points

Building Status Key

Safe Rebuilding Under Attack Under Siege

Ruined In Zombie Hands Pinata Unknown

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Dulston Information Resources

The Dulston Building Information Center contains status reports and updates on key buildings in the suburb.

View zombie activity and locations in Dulston from External Military Reports and NecroWatch.

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Revive Points

Revive points have been set up at Duport Avenue (92,4), and Hamerton Road (98,1). Hamerton Road fluctuates as a revive point, due to zombies with Brain Rot taking over now and then plus the sporadic operational status of the Beale Building and the Trood Building. As such, Duport Avenue remains the most reliable place to be revived. Also undead survivors seeking revival should be aware that some survivors groups have taken it upon themselves to reduce the number of standing zombies at any given revive spot whenever there are 15 or more. Historically this had become common practice, due in part to several large hordes that hid at the revive points while gathering for assaults on key survivor strongholds.

It should also be mentioned that, while not a sanctioned revive point for Dulston's larger groups, the cemetery (99,2) located just south of the Trood Building is considered by some survivors to be a revive point due to the Sacred Ground Policy. Of course due to the jaded history of cemeteries within Malton, and the violent nature of the northeast corner of Dulston, getting a revive at the cemetery requires both good timing and a little luck.

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Radio Communication 26.08 MHz

know what you are talking about Short-wave Radio Info
This location has a dedicated radio frequency.

Frequency: 26.08 MHz
Transmitter coordinates:Treweeke Mall, Parrott Towers and buildings near Mall

The official radio frequency for Dulston and the surrounding suburbs is 26.08 MHz. This station is called Renaissance or Kill Heal Radio and broadcasts helpful survivor information, PKers report, help requests, poetry, and building statuses.

Survivors are encouraged to maintain power and radio transmitters in all resource buildings including Treweeke Mall and Parrott Towers. Parrott Towers, the suburb's phone mast building, is usually kept powered, fueled, and EHB.

Mobile Phone Mast

Dulston's Phone Mast is situated at Parrott Towers (94,4). The group FOXHOUND had claimed responsibility for the mast's daily maintenance and defense, but left it up to the citizens of Dulston when FOXHOUND relocated. The Electric Light Torchestra has also included the building in both routes covered by their enlightenment-tours.

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Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


May

May 20th

Survivors have managed to grab and hold quite a few buildings here. Zeds seem to be moving out. Zaine Incarnate 00:00, 21 May 2011 (BST)

Actually, there isn't a single unruined building in the suburb...--Bobby Big Balls 00:43, 21 May 2011 (BST)

May 16th

"... about forty in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." Sukyanti 02:15, 17 May 2011 (BST)

May 10th

25.96 MHz: "... leaving Dulston, counted about eighty outside ... mostly just stragglers, no organised groups ... no lights on down there ... it's a wasteland down there ... the Bridgman Building has fallen - repeat, the Bridgman Building has fallen ..." -- Kittithaj 08:15, 10 May 2011 (BST)

May 5th

"... about forty in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." Sukyanti 11:29, 5 May 2011 (BST)

April

April 26th

25.96 MHz: "... reporting from Dulston, I've got a couple of dozen active ... mostly just small groups ... no lights on down there ... the whole suburb's wrecked ... the Whitlock Building is in bad shape ..." -- Kittithaj 09:01, 27 April 2011 (BST)

April 18th

25.96 MHz: "... reporting from Dulston, I've got a couple of dozen active ... all stragglers, no groups ... can't see any signs of life ... it's a wasteland down there ... the Beale Building has fallen - repeat, the Beale Building has fallen ..." -- Kittithaj 09:15, 18 April 2011 (BST)

April 15th

25.96 MHz: "... twenty or so in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." -- Kittithaj 20:24, 15 April 2011 (BST)

April 1st

25.96 MHz: "... leaving Dulston, counted thirty or so outside ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Bridgman Building has fallen - repeat, the Bridgman Building has fallen ..." -- Kittithaj 21:39, 1 April 2011 (BST)

March

March 31st

25.96 MHz: "... thirty or so in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..." -- Kittithaj 21:47, 31 March 2011 (BST)

March 24th

25.96 MHz: "... a couple of dozen in Dulston ... mostly just small groups ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..."

The number of zombies seen on the streets lessened again. Perhaps they've moved on to another suburb. Perhaps they're hiding. -- Kittithaj 06:34, 24 March 2011 (UTC)

March 21st

Despite some recent debate to the contrary, this suburb is no ghost town. Zombies are constantly searching every ruin. No barricades remain standing for longer than a day; no hidden survivor lurking in the darkness survives the night. While zombies in Dulston may be getting bored and starting to trickle out, it is still no place for a survivor. --Jenkem 06:51, 22 March 2011 (UTC)

March 7th

The suburb is still an absolute mess. There's not a single building that isn't ruined. Zombies patrol the streets in fairly large numbers, and many of the ruins have zombies sleeping inside. By day, the zombies search the ruins for survivors trying to hide out inside. Some of the older ruins are getting up towards 20 AP to repair. -- Jenkem 16:58, 7 March 2011 (UTC)

25.96 MHz: "... about forty in Dulston ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ... Treweeke Mall is down ..."
More zombies came in, but not much change otherwise. -- Kittithaj 18:44, 7 March 2011 (UTC)
Check inside the buildings for more zombies. The military reports only give numbers for the zombies seen in the street. They don't include those squatting inside ruined buildings. Status changed back to "very dangerous". --WanYao 08:06, 8 March 2011 (UTC)
Just scouted all trp's in dulston and while the number isn't much about 60, it is for the trp's alone and therefore can't be classified as a ghost town. -- ϑanceϑanceevolution 10:22, 8 March 2011 (UTC)
404 have spent the last week in Dulston. Would you like all their profile ID's? --RosslessnessWant a Location Image? 10:26, 8 March 2011 (UTC)

March 1st

25.96 MHz: "... can see thirty or so on the streets of Dulston ... all stragglers, no groups ... no lights on down there ... it's a wasteland down there ... the Trood Building is in bad shape ..."

The suburb is now a Ghost Town. -- Kittithaj 00:09, 2 March 2011 (UTC)

February

February 24th

Every building is ruined, and zombies are constantly searching for hidden survivors. Any building that is repaired and caded is instantly attacked. Despite the lack of prey, zombie numbers remain high in Dulston. Survivors are advised to stay away. If you do come, bring a lot of FAKs and a toolbox. --Jenkem 17:36, 24 February 2011 (UTC)

February 18th

Suburb is still F'ed in the A.-Bobby Big Balls 04:01, 19 February 2011 (UTC)

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Things to do while in Dulston

  • Enjoy Some Comic Relief! - While you're in Dulston, try to treat yourself to a warm cup of n00dles. N00dles is the best Urban Dead web comic around, and it is created and maintained by two FOXHOUND members, TheIronGoat, and Met Fan. It is a comic outlining the adventures of these two lads around Dulston, and Malton. It is filled with humor, and it may even cure all major diseases. Don't quote us on that, though.
  • Shop 'Til You Drop! - Looking for that special something that might help keep you alive? Then why not drop by Treweeke Mall; where prices are so low we're practically giving everything away! So shop around or just hang out for a few days. Is there a limit to how long you can roam our halls and shops? Nope. Stay around long enough and become official "mall rats"! We really couldn't care less. Or more! However, be sure to always remember- whatever you need you'll be sure to find it here, at the mall.
  • Stay Current with Current Events! - Visit the Naisbitt Building, official printing house of the Dulston Dispatch, Dulston's first and only newspaper! Inside you'll find amazing things such as, but not limited to: Stacks upon stacks of blank paper, drums full of ink, and an industrial size printing machine! Fun for the whole family! Issues are printed out weekly and sell at the reasonable price of free!
  • A Funny/Religious/Cult Experience! - Pilgrimage to Troubridge Cinema in order to gain wisdom from the Night of the Living Dead (now playing) and then travel to St. Barbara's Church to seek enlightenment from the Survivor Saints. Also, somewhere here you can find pagans, usually in Parrott Towers (If it safe) or somewhere else.
  • Games, Alcohol, & Good Times! - Survivors are invited by the survivor group, Dead vs Blue, to stop by Downe Towers so they can join in on some Halo/Halo 2/Halo 3, drink some beers, and debate about which pistol you prefer to use against the proverbial "Flood" (i.e. zombies).
  • Learn How to Drive! - Forgot how to drive? Think driving would be an amazing way for getting around zombie-infested Malton? Course you do! So come on down to Crazy Ed's Driving School and learn how to drive... Possibly.
  • NOT Haunted, So Read a Book! - Come visit the very cheerful Caffin Library and be sure to stay the night. Rumors of survivors being found horribly mutilated are exaggerated, because seriously, what kind of survivor doesn't get horribly mutilated at least once while in Malton? You'll be fine. Relax.
  • Enjoy Grea- err, "Edible" Food! - McZeds' Dulston branch is located at the old Nott Auto Repair building, which is conveniently found at [98,3].
  • Get STDs treated - When running the hospitals will take care of that STD that has been bothering you for all this time in no time. When Confidentiality is the utmost important Anne General Hospital is what you want.
  • Eat the Homeless! - Dulston is famous Malton-wide for its street people! Whether they sleep outside by choice or by circumstance, there are almost always a few (dozen!) hobos squatting on Dulston's sidewalks, silently beseeching passersby for a spare heal or two. Sure, they're a bit smelly... but a brain's a brain... gnam gnam...

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Barricade Policy

For full details, see Dulston Barricade Plan.

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Suburb Map

The Malton Suburb of Dulston
NW N NE
W
Club Mold wasteland a factory Oake Walk Police Dept the Naisbitt Building Clewett Alley Police Dept Spicer Row Police Dept the Beale Building Leeson Alley Troubridge Cinema
Howell Library Andow Towers Lovel Way the Perryn Building Cullen Way
Billb.gif
a warehouse Bellot Street Mogridge Drive Hamerton Road
RP
the Trood Building
Purt Avenue the Bridgman Building Muncey Street
Billb.gif
Beach Walk the Turvill Building Weston Crescent Fire Station Anne General Hospital the Much Arms St Barbara's Church a cemetery
RP
Townsend Bank Waddington Towers a warehouse St Anacletus's Hospital wasteland Downe Towers a carpark a factory Nott Auto Repair wasteland
wasteland the Pepperell Museum Duport Avenue
RP
Silley Plaza Parrott Towers the Speak Motel the Holdway Museum Midelton Crescent Police Dept Clerck Walk Byers Walk
Club Cocker Gibb Plaza Railway Station the Whitlock Building MacKlin Park the Gouger Arms Noblett Drive Woodborn Avenue wasteland Newnam Avenue
Billb.gif
wasteland
the Nurley Museum a factory Bruorton Drive Heddington Walk Railway Station Thornhill Alley Bullor Avenue Marsh Avenue Oatley Bank Rayfield Lane the Gatehouse Building
Fleming Library a carpark Treweeke Mall Treweeke Mall Thresh Row Spencer Row a carpark a junkyard Hinge Drive the Pilton Building
Club Dowell Ray Alley Treweeke Mall Treweeke Mall Pirrie Place Tovey Place
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the Slade Arms Hagger Way
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Blaise General Hospital McNally Park
Club Garrett Hoskyns Alley the Masters Museum Pegrum Place Police Dept Muirhead Avenue Railway Station Caffin Library the Dycer Hotel Maud Walk Roadnight Towers Stembridge Crescent Fire Station
E
SW S SE