Petition to Keep Monroeville

From The Urban Dead Wiki
Jump to navigationJump to search

Monroeville is AWESOME! I hereby advocate for this to be a PERMANENT board in Urban-Dead catering to the HARD-CORE gamers. Specifically, that the no revive policy be maintained, that the policy regarding Headshots be altered so that a Headshot kills a zombie (no standing back up - just like in the Romero canon). Note: Thanks to Rioting pacifist I've modified this suggestion to be as follows. Either of the following two options would be appealing:

1) Characters killed by Headshot would be given the option of re-starting in Monroeville as a Level 1 or to opt to switch their character to Malton and therefore retain their skills.

2) Have a "registration window" of a week or two and then cease allowing characters to join. The battle would rage until either all survivors were killed (zombie victory) or all zombies were killed and the outbreak contained (survivor victory, ala original Night of the Living Dead). Then the board would be reset, the characters could re-enter as level 1 again during the new registration window (for new characters also) and the battle would repeat. Over time, we could keep score of the number of zombie vs. survivor victories.

If you, like I, would love to see such a permanent status for Monroeville, in which the consequences are unforgiving and you can't just stand up or get revived to jump back in, please sign the petition below:


  1. Keep it. Option 2 sounds the best. Malton gets boring and repetitive after a short time. This way there is a end game, a goal to seek out. The victory of either humans or zombies and see how many wins or loses there are in the long run.
  2. Keep Monroeville. Best to have one version of urbandead in which everyone dies when killed. It might prove, eventually, to be a better overall experience. The only addition I would suggest is a "portal to Malton" if you wanted to get your character out but keep your current level. A one way portal, one time. It may also be helpful to have "lockers" added to drop your gear so a character doesn't have to carry everything around all the time.--E7002d2008 19:10, 15 March 2008 (UTC)
  3. Plinker 27 February, 2008.
  4. I'm in. Monroeville kicks Malton's butt.--Daeryon 13:57, 27 February 2008 (UTC)
    It makes much more sense to have it until all the humans are dead, and give the winner a prize. Don't mess with the zombies just let them win. The best way to keep it going would be to have a tournament, where everybody starts at the same time as this would stop losers quitting and rejoining when they die. in fact id lock of joining as a human after about a week to stop this.--Rioting pacifist 17:20, 27 February 2008 (UTC)
  5. Yes I agree with this. It should be kept as a real Apocalypse where people run in fear and zombies eventualy win..--Fernley
  6. I like the first idea and the idea of the tournament above, but whatever they decide is fine, monroeville is great. MAKE IT PERMANENT!
  7. Keep But exactly as is. Im running alternative characters here and Im v. tempted to donate my bucks to increase above 160ip hits for the extra challenge, but only if i know its permament. Cut off new recruitment after a while and then last survivor wins a cookie. or something. --RosslessnessWant a Location Image? 20:05, 27 February 2008 (UTC)
  8. Comment and Sort of For Keeping Monroeville is definitely possible, but all those seperate thingies aren't. If you notice, while both are inaccessible while in the other, they both occupy the same map (Monroeville is just two hundred blocks away from Malton). The no-revive thing is possible simply because there are no Necrotech buildings there. As far as the cameras go, if you found a camera in Malton, it would do the same thing as it would in Monroeville. Since both cities occupy the same gamespace, there really wouldn't be a way to change game mechanics like that without affecting players in Malton as well. But yeah, keeping Monroeville is a good idea. Jordan Salafack 01:41, 28 February 2008 (UTC)
  9. Keep - Its awesome. :D No question. HARDCOAR!!! -- Cheese 12:42, 29 February 2008 (UTC)
  10. Keep Monroeville is 97235692435(this is not exaggerated) times better and fun than Malton. Make it permanent or SweetZombieJesus will kill a zombie. --Violent-kun 13:24, 29 February 2008 (UTC)
  11. Keep I was originally opposed to the head shot change but id know quite like any method of a revive less city, it would be much more apocalyptic. regulars can still play malton but i feel that monroeville would become a much more film like/realistic/zombie freindly town that alot of people have been looking for. I suppose the only problem would be if it hurts malton, but as i suspect alot of players dont like using alts but dont mind playing too games i don't think this will happen. I think perhaps the headshot option is better (even if more painful for players) as it may allow the game to continue indefinitely but mean survivors are always struggling, perhpas the skill would have to be lowerd as by the time enough humans reach level 10 the game would be over (maybe im overthinking this as ive spent all day in lectures but as the population of zombies increases, the rate of increase increases, this would lead to an exponential increase in zombies (as long as zombie kills > lamers that stop playing on death). The 2 options are good tho, headshot effectively keeps the game resetting itself on a small scale, encouraging a lot more disorder, and tournament/rounds keeps resetting the game on a large scale.--Rioting pacifist 14:11, 29 February 2008 (UTC)
  12. Keep - Monroeville is a nice change from Malton, but if it is to continue in the long run it will need a revive system or you will have a 98% level 20 zombie population and a 2% level 1-3 survivor population. (The logic behind this is that survivors will get fed up by being killed after one night after making a new alt.) --FXI 19:44, 29 February 2008 (UTC)
  13. Keep - I wouldn't mind keeping it. It keeps things fresh, I do have a split opinion on the restart at level 1. It's a good idea. But after being head-shot so many times it'd get old. Which is what has happened to Malton. Overall, though, this is an interesting change from typical Malton and even if it isn't a popular idea, I wish Kevan would give someone the code to let those that enjoy the changes keep playing the game. --Sekoku 05:49, 1 March 2008 (UTC)
  14. Keep - Great for PKing. As long as you do it secretly. -Downinflames 04:09, 4 March 2008 (UTC)
  15. Keep if zombies can be killed permanently. It would be really interesting to see, if survivors could defeat the undead plague. CarpeNoctem 18:33, 7 March 2008 (UTC)
  16. Keep i love the second option! Douchette March 7
  17. Keep exactly as is. Reset when all humans are dead. Prizes (for use in Malton) for last survivor, perhaps (e.g. a single-use item or new article of clothing)? --Mr Figg 01:05, 9 March 2008 (UTC)
  18. KeepIt's good, it's only going to get harder and more hardcore. The people voting "no", because it's a petition, are hypocrites, it's like going to a rsteraunt, eating, yelling out "this food sucks!", and promptly sitting down and eating. DillyDally 06:15, 9 March 2008 (UTC)
  19. Keep Please keep Monroeville! I only recently discovered UD, and I only have characters in Monroeville. I love this game, but I'd have to stop playing if Monroeville gets shut down––I just wouldn't find it exciting if I could pop right back up after I'd been killed. (No offense, zombies!) --David Gantt 19:17, 11 March 2008 (UTC)
  20. Keep Monroeville please! It's really nice to know that you can't be revived, it makes the game great! I'd love to see the idea of the headshot on the game. Soul Breaker
  21. Keep I'd definitely keep it, but I'm not quite so sure about this headshot stuff. Just keep it going until the zeds eat everyone. Rodrigo Vasquez
  22. Keep And bring in the Headshot. The Zeds will probably win with these Romero rules, so a Headshot should keep them down. RevJimmyJones
  23. KEEP! It is more realistic!--Warlord zephyr 16:04, 12 March 2008 (UTC)
  24. Keep I like the fresh map. I also love the anarchistic path taking. I like the second option best though I think it needs work. --Headwound Fairy 16:31, 12 March 2008 (UTC)
  25. Keep -It's a fresh map, it is a hard mode, and I like the differences between it and Malton. I think it should stay around until the zeds eat everyone.--Kolechovski 15:39, 14 March 2008 (UTC)
  26. Keep It's PKing to the extreme! --Toothdecay 20:31, 14 March 2008 (UTC)
  27. Keep No revives makes the game much more interesting and fun. If Monroeville was shut down I'd quit the game.--Wee Sonny MacGregor 16:04, 15 March 2008 (UTC)
  28. Keep Yes, please keep it! --diegowilson
  29. Keep I've really been enjoying Monroeville, partly because it's all new territory, and everybody's starting from the beginning, so the dynamics are different. I do see that, if Monroeville were to continue for a long time, it could become almost impossible to start a new character as a survivor (and at that point, it would be too hard to play a survivor, and too boring to play a zombie), so I'm a bit inclined towards ultimately instituting a re-boot, or some other mechanic, but not until the current iteration plays itself out.--Morgan Blair 22:35, 19 March 2008 (UTC)
  30. I want it to stay! I haven't even gotten a chance to level up my Monroeville character due to those stupid SAT preparations I'm doing...And when I through with the SAT, I expect Hershey Park to actually begin leveling up. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:40, 19 March 2008 (UTC)
  31. Keep UD on hard mode....BARHAH!!! --Creeping Crud U 00:54, 20 March 2008 (UTC)
  32. Keep, Option 1 is sorta... stupid, but Option 2 sounds amazing. Malton is pretty easy, death means nothing, everything is Uniform Caded, we all know the drill. Monroeville is like Malton when it started, which I for one missed: Lots of open buildings and spaces, people clustered into small groups, not many cades and cades meaning humans inside. It's a good thing and a regular reset sounds like lots of fun. AnonBorgTech001 01:19, 20 March 2008 (UTC)
  33. Keep it. Option Two sounds interesting, and it has a goal for each side unlike Malton. LifeVirus , 19 March 2008
  34. Keep it. Not sure the headshot option would work. It would mean the city getting increasingly sparsely populated and the endgame would be like searching for a needle in a haystack just to find another player. I think we should keep it as it is, see how long it takes for all the survivors to get wiped out, then restart the game and do it again, rolling over all characters and experience.--McDosy 08:41, 20 March 2008 (UTC)
  35. Keep Just as it is, i like it. The Zombies are sure to gather some momentum soon, we'll see what happens then. --Theokrat 15:03, 20 March 2008 (UTC)
  36. Keep I vote Keep, do an option 2, make a running counter so that each side knows how many of the other side there are. Closed registration is a must in this sort of game, I also think that a time limit should be enforced, contain the zombie outbreak in a fixed time or the authorities nuke the place. Have a hall of fame for top so many players, by experience or kills. Ambrose Hegerly, 20th March 15.15 GMT.
  37. Keep Option 2. I'm having way too much fun. XD --Trisivyn Lyoko
  38. Keep Definitely Option 2. It would be cool to have an objective to work for.--Mastam53 23:05, 20 March 2008 (UTC)
  39. Keep -As many others. I'd say option 2 would be better than option 1. Sadly, as others have said Kevan would have to separate the two games to change headshot... which would be hard.--AlexanderRM 19:02, 21 March 2008 (UTC)
  40. Keep We should keep this. It's a great world. Maybe no portal, maybe no "locker" or anything like that, but keep this world!--ChiefyMan
  41. Keep it Option 2 sounds great. Okami77
  42. Keep I have genuinely enjoyed playing Monroeville so far, however my one suggestion would be to remove the ability to PK another (alive) player, based around the "canon" of zombie horror the human protagonists rarely (if ever) attack one another as the zombies are the all encompassing enemies. Given that only player's with the headshot skill will be finite (and basing around suggestions above that a zed player will "die" killed with headshot then removing the PKer from Monroeville will balance things up. Put it this way, as a player if I log on as my character later tonight to find my character has been slaughtered by another player and now I am out of Monroeville then I would not be a happy bunny. it could be set up as follows: options of people to attack in a building, your Pk'er type selects another character, everytime he/she shoots/stabs/punches they are provided with the following: "you miss" this would soon end PK'ing.
  43. Keep Option 2 is awesome, it's what I've been thinking about for awhile now. --Resile 02:03, 22 March 2008 (UTC)
  44. Keep Definitely keep Monroeville, and I absolutely love the idea of the permanent headshot for zombies. Perhaps the humans have a chance (albeit slim) after all? --User:Tseng_Wulong 22:55, 21 March 2008 (EST)
  45. Keep No revives totally changes the gameplay. It's too easy to get lazy to not bother making sure your character is safe because you know a revive is just around the corner. I like Malton, but I also like the "Romero" feel of Monroeville. --The Greaseman 03:21, 23 March 2008 (UTC)
  46. Keep I like the map of Monreoville better than Malton, it makes it seem more like town. --Sabbat 18:15, 30 March 2008 (BST)
  47. Keep BUT... Keep Option 2 but allow players to join ONLY A FEW TIMES A YEAR so that Malton still keeps a big enough player base and keeps the great strategies/groups/characters/etc. players have come up with over the years. Monroeville should be kept as a special event throughout the year. It would be like Christmas. Yeah actually, Do you really want to be opening presents all the time? Well, maybe yes lol, but the fun would be taken away! --Vezira 15:01, 4 April 2008 (PST)
  48. Keepsounds sweet dude.--Themonkeyman11 01:57, 18 June 2008 (BST)
  49. Keep-- Ioncannon11 02:10, 18 June 2008 (BST)
  50. Keep Yes please! I've been wanting a server like this ever since I started playing UD! HAMBARGARZ! --Graaaaaaagh 23:39, 8 July 2008 (BST)


  1. Monroeville is awesome, its great to have everything fresh but what you advocate goes too far... perhaps everytime you get headshot your "stand up" HP goes down by 5, after a few you would be getting up very very weak and might find it better to just die. If revives come into the game a similar (or perhaps harsher?) system could be used. However shouldn't we see how this goes first before bombarding Kevan with suggestions and petitions? --Honestmistake 12:17, 27 February 2008 (UTC)
    WTF??? warping into Malton? Great idea!!!!! no seriously thats stupid.--xoxo 12:28, 27 February 2008 (UTC)
    The suggestion is to allow people to keep their characters, instead of crying into their chicken soup when they get headshot.--Daeryon 13:58, 27 February 2008 (UTC)
    Alternatively they could not retard up headshot. I agree that we should see how it goes but starting a thread in a wiki so he can see it, isnt exactly bombarding. The point of changing headshot is to stop the zombies overrunning the town, without a mechanism to kill get rid of zombies they will increase exponentially, then game will just be over and nobody wants that :(.-Rioting pacifist 17:21, 27 February 2008 (UTC)
  2. For Monroeville, against this and I really don't think it's our place to make a request for him to keep something like this, it's his decision and if he can do it within reason I believe he will.--Karekmaps?! 23:01, 28 February 2008 (UTC)
    • But, see, the thing is, he said he would keep it if it proved popular. Things like this would prove it popular. Therefore, if you want Monroeville to stay, that argument is moot. Also, does nobody read a whole freakin' article anymore? I already explained the special conditions above aren't possible. Jordan Salafack 02:57, 29 February 2008 (UTC)
      • I don't read votes, not anymore, don't see a point. I would enjoy it if Monroeville stayed but, I don't think that it's our place to ask for it to stay, it's a pretty big commitment on Kevan's part.--Karekmaps?! 03:04, 29 February 2008 (UTC)
        • Not really. The hard part's over; the map's already been created. Since exactly the same rules in Malton apply in Monroeville, there isn't much Kevan would have to do that he's not doing in Malton. The only strain I can think of is the bandwidth, but Urban Dead's a huge game already, so that's not much of an obstacle. Jordan Salafack 03:53, 29 February 2008 (UTC)
          • Jordan is right, plus we wouldn't be forcing him to do anything, we never have, just like the suggestions system we propose ideas and hes still the one that chooses what hes going to do. If you have a problem with the suggestion system complain there, but dont take it out on this idea--Rioting pacifist 14:15, 29 February 2008 (UTC)
            • Doesn't the fact that he's already said he's considering it based on the next three weeks not make this whole page seem rather pointless though? He'll do what he can based on that information so, all that's left of this is really that it is a suggestion, as it proposes completely new game mechanics and changes.--Karekmaps?! 15:02, 29 February 2008 (UTC)
  3. I like the city but I hate petitions even more. --Sonny Corleone RRF DORIS CRF MOB pr0n 04:10, 4 March 2008 (UTC)
  4. The way that it is set up, it can't last. That and I think this would split the population of Malton too much. --  AHLGTG THE END IS NIGH! 04:12, 4 March 2008 (UTC)
  5. Not because it's different, but I actualy don't think its different enougth. --SeventythreeTalk 18:36, 7 March 2008 (UTC)
  6. This petition is retarded and embarassing. Meh. --WanYao 01:09, 9 March 2008 (UTC)
  7. STRONG Kill/NO- I play UD for Malton. I put all of my efforts into Malton, if there is a problem with Malton I am going to try to fix it.. Not run off to something that is similar& new. Malton = Urban Dead-PERIOD! Monroeville is slated for death (there are no R.needles there)! Don't get attached to it! Instead, fight for Malton whatever your affiliation maybe.--Airborne88Zzz1.JPGT|ZC|MI|E! 03:54, 12 March 2008 (UTC)
  8. No- If you bring in headshot, make sure that no additional survivors can enter the game and that people killed actually play like zombies. Romero means the living lose no matter what. But, for that it is now too late as toomany living have too many ex to turn into zombiekiller. And of course: Infections have to be uncurable. THAT's Romero, not the headshot. --Falk 20:20, 17 March 2008 (CET)
  9. No - I really want to vote yes, but if we keep Monroeville, it could severly detract from the Malton player base, thereby killing many groups and ghosting some suburbs. Plus that, since Monroeville is running on the same server as UD, it causes some bad lag at times. --Hhal 01:02, 20 March 2008 (UTC)
  10. No - I like the challenge of avoiding being zedded, then avoiding being headshot. I also like the fact that one side is eventually going to "win". But I only want to do this on rare occasions, and with different cities. Asheets 22:48, 3 April 2008 (BST)
  11. No - Monroeville is a grievers paradise and the gameplay changes proposed above are "meh". I enjoyed the general idea of a hardcore mode and love new map, but I believe monroeville basicly failed. The idea of alterations to infection are intregeing, but Grievers have and will ruin any hardcore mode unless the ability to target survivors by survivors is removed, and I would not support that either. P.S. EXPECT your monroeville charictor to be shiped to malton. --[]Destilence 07:45, 20 April 2008 (BST)
  12. Strong Kill - Its your own problem if you don't like Malton. Go find another game, and leave my Urban Dead alone. -- THELORDGUNSLINGER 02:27, 25 May 2008 (BST)