Suggestion:20071124 XP Cap
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This suggestion has finished voting and has been moved to Peer Rejected. |
20071124 XP Cap
Funt Solo QT 20:04, 24 November 2007 (UTC)
Suggestion type
Game mechanics
Suggestion scope
All players
Suggestion description
Cap XP at 200. (No XP will be gathered above 200.)
Reason: At the moment, because so many players have been gathering XP for so long, they have thousands stored. No new skills have been implemented for quite some time. Therefore, even if, say, 10 new skills were implemented, many players would be able to instantly buy them. It may be more useful to introduce the cap so that this is no longer the case. Players who currently have more than 200XP would have their XP cut back to 200.
(Why 200? The most a skill can cost is 150XP. If the limit were set at 150, new players might go over that limit in a battle, and it wouldn't be fair to shave their XP win. Therefore, rounded up to 200.)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author --Funt Solo QT 20:05, 24 November 2007 (UTC)
- Keep - not a bad idea Anti gorefest5 --anti gorefest5 20:06, 24 November 2007 (UTC)
- Strong Keep - Excellent idea, in my opinion. I like your point in that Kevan might implement new skills if he didn't know in the back of his head that 60% of all players would be able to become extremely powerful in a matter of seconds. The Prestige idea has some potential, too. You should try and get that implemented, Swiers. --Erutan 22:42, 24 November 2007 (UTC)
- Keep- Why not? --Darth LumisT! A! E! SR 23:01, 24 November 2007 (UTC)
- Keep - Instant purchase is no fun --Pgunn 03:31, 25 November 2007 (UTC)
- Keep - if combined with Seb's Prestige idea below --~~~~ [talk] 11:43, 25 November 2007 (UTC)
- Pity Keep - Cause I like Funt and the Killers are swarming... --/~WOOT~\ 18:59, 25 November 2007 (UTC)
- Weak Keep - A higher cap would be preferable. Ariedartin Talk 14:03, 4 December 2007 (UTC)
Kill Votes
- Kill - Nooo! I would lose about 5,998 xp! All my excess xp makes me look superior to everyone else! That and any differentiation between other maxed out characters will be lost.-- AHLGTG THE END IS NIGH! 20:11, 24 November 2007 (UTC)
- Kill - Honestly I don't see the point- all this really induces is maybe a 3 day lag for people to buy new skills as they are introduced. At the very least, any XP earned that are over the limit should go towards a new stat called "Prestige" or some such. That would mean we can still have the 10K and 20K (and closing on 30K) clubs, but they would be comparing "Presige Points", not Experience. Swiers 20:31, 24 November 2007 (UTC)
- Kill - I really can't think of any good this would do, honestly. So what if some guy buys all the new skills in a few minuets? Who cares? Good for him. He's earned that XP, and he should spend it as freely as if he gained it in small chunks of 100 or 150. Not to mention, some people'll loose thousands of XP, which isn't good. -J. A. 20:37, 24 November 2007 (UTC)
- Kill - Kind of useless.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 20:37, 24 November 2007 (UTC)
- Kill Sounds VERY fun. Almost as fun as a root canal without painkillers. No. CharonX 21:47, 24 November 2007 (UTC)
- Kill- Nope. This is one of he worst suggestions I have ever seen.-- BKM 21:56, 24 November 2007 (UTC)
- Killish -Yes, I have a personal reason against this, this would also basically kill any chance of some reward or even recognition for XP when you run out of skills, and this would make all maxed out players even more homozygous than they are now. That "prestige" idea sounds good, though. --AlexanderRM 21:58, 24 November 2007 (UTC)
- Kill - As above. --Banana reads Scoundrell for all of Yesterday's News, Today! 22:48, 24 November 2007 (UTC)
- Strong Kill - Don't mess with my XP! That's the UD equivallent of my phone company trying to take back my rollover minutes. They're mine and I earned them. --Uncle Bill 23:09, 24 November 2007 (UTC)
- Kill - Too late to be implemented. Omega 23:22, 24 November 2007 (UTC)
- Change - How about you can exchange XP for Prestige Points, and the people with the most points get on a list. BoboTalkClown 00:16, 25 November 2007 (UTC)
- Kill - Hell no. They are all mine! --Ducis DuxSlothTalk 00:40, 25 November 2007 (UTC)
- Kill - Since all the maxed out chars would store 200xp, they'd be able to buy any new skills anyway. Studoku 01:37, 25 November 2007 (UTC)
- Kill So you're going to remove the only real reason I keep playing- the competitive art of XP gathering? I already gathered that XP, why should I get punished for not being able to use it. You're basically saying I shouldn't get credit for my actions. That would be a big Hell No! ~A`Blue`JellyTME*V*I*L*? 03:00, 25 November 2007 (UTC)
- Kill XP is like penis size in Malton. Let's not play Shrinky Dicks. --Cap'n Silly T/W/P/C 03:40, 25 November 2007 (UTC)
- Kill I like holding on to my xp in hopes that I'll one day have OVER 9000! Crazylilvietguy 03:41, 25 November 2007 (UTC)
- Kill - I don't like this at all. --Pdeq 05:57, 25 November 2007 (UTC)
- Kill - Because this fails to address the problems it sets out to resolve. Skills are usually added one at a time per class. I dont think i can remember a time when two were added in the same update outside the first couple of months. Given the cap, all the maxed players would be at the cap all the time, except for breif intervals after the new skills are implimented. This wont change the fact experienced people will be able to snap up the skills instantly, so whats the point? Change simply for the sake of change, without reason or cause, is a bad thing. --The Grimch U! E! WAT! 06:40, 25 November 2007 (UTC)
- Kill - Never touch a brotha's XP, foo'. --Cyberbob DORIS CGR U! 06:42, 25 November 2007 (UTC)
- Kill - No. As above.--Private Mark 07:20, 25 November 2007 (UTC)
- Kill - I understand what you're getting at, but I earned this experience. If a new skill is introduced and instantly bought, one could argue that my character learned the skill a long time ago, but didn't have a need to use it until now. If any newbies want to be able to do the same thing, they've gotta put in the time too.--Actingupagain 15:16, 25 November 2007 (UTC)
- Kill - There is no way I'm having 17198 XP just thrown away after all the work I've put in. Yes, I'm selfish. Sorry. Jonny12 talk 15:21, 25 November 2007 (UTC)
- Strong Kill - horrific. I suspect that a fair number of veteran players would walk out of sheer frustration from losing the record of all their hard work. --Karloth Vois RR 15:26, 25 November 2007 (UTC)
- Kill - in spite of my sympathies for this idea... as per grim. --WanYao 15:48, 25 November 2007 (UTC)
- Kill - Seems a little unfair to remove points that people have worked hard to get. --SeventythreeTalk 15:50, 25 November 2007 (UTC)
- Think of this, Funt. A new character who has gathered all survivor skills, and want to gather all zombie skills, would save up a hell lot of XP so when they die, they'll purchase those zombie skills. Same thing goes for a new character with all zombie skills. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:52, 25 November 2007 (UTC)
- I see where you are coming from, I just think this would inhibit players more than anything else. A lot of players play for the XP, even if they don't need it. Without that, then what?--Pesatyel 18:36, 25 November 2007 (UTC)
- Kill -Extremely unfair.--Kolechovski 22:14, 25 November 2007 (UTC)
- Strong Kill Why punish players this way? It would also make human to zombie conversion impossible, which I'm totally against. Have you ever played as a level 1 zombie? It's not fun. It involves frequent headshots, crappy attack percentages, and limited mobility. Most people wouldn't put it up with it and would make the number of overall zombies plummet. --Trunksoul 22:41, 25 November 2007 (UTC)
- Kill - just a terrible idea.--Corndoghero 00:02, 26 November 2007 (UTC)
- Kill - Good intentions for sure, but I think capless XP serves a lot of good purposes. --ZaruthustraMod 00:28, 26 November 2007 (UTC)
- Kill - what about the survivors who bank while alive, and then spend when they die (oppertunist style)--Zach016 03:23, 26 November 2007 (UTC)
- Kill My precious 10,000 experience! Nooooooooo! --Jon Pyre 05:35, 26 November 2007 (UTC)
- Kill – As Funt: "hey - don't take away my meaningless, pointless currency that I can't spend on anything". Oh, and this would nerf the ability to bank XP for a transition from one vital state to the other. ᚱᛁᚹᛖᚾᚨᚾᛏ 12:43, 26 November 2007 (UTC)
- Kill - As Axe Hack: Survivors save their XP for when they turn zombie to buy zed skills. I'm sure it is vice-versa for zeds. --Ryiis 14:46, 26 November 2007 (UTC)
- Kill - Then why kill anything?--Karekmaps?! 01:52, 27 November 2007 (UTC)
- Kill - This would eliminate a valuable tool for identifying veteran players, and would also NERF several in-game competitions that measure success by XP accumulation. If it ain't broke, don't fix it! --Shazzelim 17:30, 27 November 2007 (UTC)
- Kill - But having all this XP is fun. Shaving it off at 200 is bad. For example, if I'm collect XP as a harmanz to spend as a zed, I can only carry 200 between transitions. Currently, I'm banking 1000 xp. I don't want to lose all that! Unsigned vote struck. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:49, 29 November 2007 (UTC)
- Kill - What they said. It's pretty much the only thing we have once we max. --Druuuuu 23:52, 27 November 2007 (UTC)
- Kill - This would be good if recognition of preexisting XP was still around. You would have traditional XP, which keeps piling up, but is useless, and then usable XP that increases simultaneously and can be used to buy skills, but caps at 200. --Heretic144 01:18, 28 November 2007 (UTC)
- Kill - When I was leveling my characters up, I used to play survivor, which they all were at the time, until they died, buy three or four skills with the XP I'd accumulated while waiting for a revive, and then get revived and come back four levels higher. It's a legitimate tool that should be kept usable. --Howard Bentley 22:05, 29 November 2007 (UTC)
- Kill - I'm just here to dogpile at this point. DIE! DIE! DIE! DIE! DIE! My 9800 XP! Mine! Dirty, filthy hobbits no touch! Slicer 20:47, 1 December 2007 (UTC)
- Kill - Ive got 230 points saved up for when i get zombified, so i can get some zombie skills, and dont jush head for the revive point. This kinda spoils that.--Rosslessness 21:01, 1 December 2007 (UTC)
- Kill - If Kevan is ever going to implant a new skill he has to cut down everyones XP to the said 200, but without reason...nah don´t like it --the wallaby♥ 12:32, 3 December 2007 (UTC)
- Kill - as Axe Hack. --Pavluk A! E! 12:35, 3 December 2007 (UTC)
- Kill - Enough with the billion dozen pointless XP killing suggestions already! I earned my XP, I KEEP my XP!!! Unless I'm spending it on l337, permanent skills, that is. Like the upcoming bank robbing skill (ok, I made that one up). --Ms.Panes 13:25, 7 December 2007 (UTC)
Spam/Dupe Votes
- Spam - As I've said elsewhere, I like the way excess XP tells how much a player has been playing after reaching top level. Besides, they'd still have enough XP banked to buy the new skill and even if several skills were added at once, a maxed out character can easily get enough XP for them in a couple of days with a little trenchcoating. --Midianian|T|T:S|C:RCS| 11:36, 25 November 2007 (UTC)
- Spam - as above--Wooty 05:19, 29 November 2007 (UTC)