Suggestion:20080214 Indicate When Barricades Are At Max

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20080214 Indicate When Barricades Are At Max

Jon Pyre 15:12, 14 February 2008 (UTC)

Suggestion type
Improvement

Suggestion scope
Barricades

Suggestion description
It's hard to tell when barricades have reached the srrongest level of extremely heavily. Therefore I suggest that maximum barricades instead show as "fully barricaded."

This wouldn't change barricade strength, it'd just make it easy to tell if barricades are at maximum.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep This would help survivors and zombies. It'd let survivors know whether to barricade more, and it'd let zombies know if a building is at maximum or not before attacking. --Jon Pyre 15:13, 14 February 2008 (UTC)
  2. keep yes please – Nubis 15:20, 14 February 2008 (UTC)
  3. Keep - I can't wait to see what bullshit excuse the spam voters will make up now... --Hhal 15:42, 14 February 2008 (UTC)
  4. Keep - there should be a clear and obvious limit. --Funt Solo QT Scotland flag.JPG 17:00, 14 February 2008 (UTC) Note: the dupe link provided by Iscariot is for the exact barricade level to be given at all levels, whereas this suggestion is for only the maximum cade level (if it exists) to be given. Clearly, not a dupe of that particular suggestion, although it may be a dupe of another. --Funt Solo QT Scotland flag.JPG 18:37, 14 February 2008 (UTC)
  5. Keep - Provided there is a max, letting peeople know sounds ok. I'd guess only Kevan and other devs would know for sure. --Pgunn 17:25, 14 February 2008 (UTC)
  6. keep - Yes. -doc crook 18:40, 14 February 2008 (UTC)
  7. keep - Yes--Jamie Cantwell3 19:22, 14 February 2008 (UTC)
  8. Keep - Well, I guess. --  AHLGTG THE END IS NIGH! 19:31, 14 February 2008 (UTC)
  9. Keep - This is a totally harmless, and even marginally helpful, upgrade. Adept Omega 21:37, 14 February 2008 (UTC)
  10. Keep - I see no problem --FXI 22:05, 14 February 2008 (UTC)
  11. Keep - Why the hell not? BTW- that's no dupe in my book. --BoboTalkClown 22:10, 14 February 2008 (UTC)
  12. Keep - I'd have voted for the other barricade suggestion too. Since zombies blocking barricades changed the ratio of zombies to zombies hunters from 1:1 to 2:1, doubled in favor of the zombies I think knowing when barricades are max or not max is reasonable. --Cpt Masterson 23:58, 14 February 2008 (UTC)
  13. Keep - It makes perfect sense and does not throw off any balance.--Kolechovski 00:59, 15 February 2008 (UTC)
  14. Kepp - Uncertainty on both sides? Zeds just need to get them down, no matter what. Humans need to be more AP-wise than that. I see nothing wrong with it either, officer! -- Quizzical  Quiz  Speak  01:06, 15 February 2008 (UTC)
  15. --CorndogheroT-S-Z 02:36, 15 February 2008 (UTC)
  16. Keep - I'd sure like to know. --Heretic144 19:39, 15 February 2008 (UTC)
  17. Keep - I see nothing wrong with this. --Uncle Bill 00:26, 16 February 2008 (UTC)
  18. Keep as long as there IS a max ~A`Blue`JellyTME*V*I*L*? 19:39, 16 February 2008 (UTC)
  19. Keep Screw the dupe voters, this is a good one! --Darth LumisT! A! E! SR 22:51, 16 February 2008 (UTC)
  20. Keep - I see no real reason against it, I'll go for keep. --Alphonse Burr 16:45, 19 February 2008 (UTC)
  21. Keep - The people need to know. --Vandurn 13:54, 25 February 2008 (UTC)


Kill Votes

  1. Kill- as far as I know, there is no max level for barricades. It just gets harder and harder.--'BPTmz 16:00, 14 February 2008 (UTC)
    • Re I'm pretty certain there's a max level. Otherwise a mall with 1000 survivors could barricade to infinity, even it the AP cost becomes enormous. --Jon Pyre 16:02, 14 February 2008 (UTC)
  2. Kill - Seems kinda pointless to me. The highest I've ever reached is EHB+4 and there was about a 20AP difference between EHB+3 and EHB+4, hence working from this, you can see that in essence, the whole point of this suggestion, ie saving AP is defeated. As realy there are only going to be a few buildings at 'max' at any one point, so the majority of this is useless. Acoustic Pie 16:39, 14 February 2008 (UTC)
  3. Kill - the entire point of giving multiple barricade levels the same name seems to be to create uncertainty on both sides. Unless you build a barricade yourself, you are never sure if its (say) just barely VSB, or VSB++. You therefore should NOT have certain knowledge of when it is at EHB++++, or whatever the actual maximum is, unless maybe when building it yourself. And personally I'd vote kill on that too. SIM Core Map.png Swiers 00:47, 15 February 2008 (UTC)
  4. Kill (but not a dupe) - As Swiers. To Iscariot's dupe link, that other suggestion is much much more powerful, allowing anyone to see the exact barricade level inside and outside. This would only indicate the particular barricade level that is EHB+something (if it exists). --PdeqTalk* 06:24, 15 February 2008 (UTC)
  5. Kill - While I understand the logic behind this suggestion, it's also true that barricades built by survivors are shoddy pieces of work thrown together with whatever is available in the building. Realistically, there wouldn't be a way to tell exactly how strong it was. The current system represents this pretty well.--Dr Doom86 06:50, 15 February 2008 (UTC)
    Kill - God, why can't you survivors stop whining? --The Gecko PKer 15:11, 15 February 2008 (UTC) Unjustified vote struck. --Funt Solo QT Scotland flag.JPG 17:43, 15 February 2008 (UTC)
  6. Kill - No one is sure what the real max is. --Private Mark 07:10, 16 February 2008 (UTC)
  7. Kill - There's no evidence of there being a "max" barricade level. I think it just gets extremely hard after around EHB+3. Uncertainty is more interesting than certainty. By the way, I'd like to know how a finite number of survivors could barricade to infinity without an infinite period of time. --Anotherpongo 13:03, 17 February 2008 (UTC)
  8. kill - fog of war. keep it. --WanYao 05:34, 21 February 2008 (UTC)
  9. kill - As above. --Rick Best 22:25, 24 February 2008 (UTC)
  10. kill - I really really wanna say keep but im not sure there is even a max.--Carnexhat 13:26, 26 February 2008 (UTC)

Spam/Dupe Votes

  1. Dupe-I'm 98% sure this is a dupe.-Studoku 15:48, 14 February 2008 (UTC)
  2. Dupe - unneeded and would just help survivors more... which we don't need... Pointless.... plus i'm pretty sure there are plugins which say when it's fully caded... I will change to kill of no link is given--/~Rakuen~\Talk Domo.gif I Still Love Grim 15:56, 14 February 2008 (UTC)
    • Re It wouldn't provide too much of a tactical advantage. Most survivors don't even bother cading once it reaches EH because the failure rate on further barricades is high. While it isn't needed just because something isn't necessary doesn't mean it isn't useful. --Jon Pyre 16:01, 14 February 2008 (UTC)
  3. Spam - It's the player's own fault if they waste AP on an already extra heavy barricade. --Midianian|T|T:S|C:RCS| 16:22, 14 February 2008 (UTC)
  4. Spam If a building is fully barricaded how would freerunners get in?--RosslessnessWant a Location Image? 17:01, 14 February 2008 (UTC)
  5. Dupe - as Studoku --~~~~ [talk] 18:00, 14 February 2008 (UTC)
  6. Dupe - Goodbye. - Iscariot 18:29, 14 February 2008 (UTC)
  7. Spam - We don't even know if there is a max. --Karekmaps?! 22:21, 14 February 2008 (UTC)
    I have to agree with Funt, it's pretty obviously not a valid dupe of that link, many very significant mechanics changes.--Karekmaps?! 23:45, 14 February 2008 (UTC)
  8. Dupe - As Iscariot -Downinflames 23:32, 14 February 2008 (UTC)
  9. Burn in Dupish Hell! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:35, 14 February 2008 (UTC)
  10. Spam I always considered the "lack of knowing" as good. Kinda like "panicked barricading". Basically, how safe do you feel? Do you think the barricade is full? Do you not? Do you want to spend the AP to find out? Oh and not really a dupe as this is probably more simplistic.--Pesatyel 04:45, 15 February 2008 (UTC)
  11. Spam - No one has found the max. If survivors want to keep stacking stuff on the cades at EHB++++, then let them. Barricades are strong enough at that point without needing to know exactly how far above EHB they are. This is basically going to tell survivors exactly when a zombie outside starts working on their EHB barricades. Instead of them noticing when it drops to VH, they'll be able to tell when the first level is knocked off. It's overpowered to hell -- boxy talki 05:40 15 February 2008 (BST)
    • Re I don't see much of a difference between a survivor starting to barricade when a building is EH or when it's VH. Besides, it'd probably be harder for the survivor to barricade at that point than a zombie to destroy barricades. --Jon Pyre 08:30, 15 February 2008 (UTC)
      • For a zombie bashing at EHB's manually (not using a URL) it could be 2 or 3 minutes to get to VH. If a barricader (or in the case of a mall, 2 or 3) is inside putting the levels back whenever s/he sees it come down from full, that poor zombie may never get to VH, despite knocking down half a dozen levels. No, EHBs are powerful enough, and already require extremely tight coordination to remove when there are active defenders. This is just ridiculous -- boxy talki 09:40 15 February 2008 (BST)
  12. Spam – While I have to admit it would make my research into Construction Percentages easier, I think the ambiguity is a more important aspect of gameplay. ᚱᛁᚹᛖᚾ 08:32, 15 February 2008 (UTC)
    Then vote kill. You do not see this suggestion as utterly ridiculous, so you should be voting KILL not SPAM.-- Quizzical  Quiz  Speak  22:35, 17 February 2008 (UTC) Nonauthor Re struck.--Karekmaps?! 05:00, 18 February 2008 (UTC)
  13. Spam - Because a little mystery keeps things interesting. --The Hierophant 21:43, 15 February 2008 (UTC)
    Then vote kill. You do not see this suggestion as utterly ridiculous, so you should be voting KILL not SPAM.-- Quizzical  Quiz  Speak  22:35, 17 February 2008 (UTC) Nonauthor Re struck.--Karekmaps?! 05:00, 18 February 2008 (UTC)