Developing Suggestions: Difference between revisions
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Take it to [[Humorous Suggestions]]. They will love it--{{User:OrangeGaf/Sig}} 20:21, 17 August 2009 (BST) | Take it to [[Humorous Suggestions]]. They will love it--{{User:OrangeGaf/Sig}} 20:21, 17 August 2009 (BST) | ||
Isn't there some kind of rule against one-hit-kill suggestions? Well anyways, I liked the idea of ruining a building in 10 attacks, but killing EVERYTHING in the building? I dunno about that, man. --[[User:Chekken|Chekken]] 23:10, 17 August 2009 (BST) | |||
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Revision as of 22:10, 17 August 2009
Developing Suggestions
This section is for presenting and reviewing suggestions which have not yet been submitted and are still being worked on.
Nothing on this page will be archived.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Please Read Before Posting
- Be sure to check The Frequently Suggested List and the Suggestions Dos and Do Nots before you post your idea. You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a dupe: a duplicate of an existing suggestion. These include Machine Guns and Sniper Rifles.
- Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
- It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
- After new game updates, users are requested to allow time for the game and community to adjust to these changes before suggesting alterations.
How To Make a Suggestion
Adding a New Suggestion
- Copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change, etc. Basically: What is it? and Is it new, or a change?
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check you spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{SDW|date}} at the top of the discussion section, where date is the day the suggestion will be removed.
- Suggestions with no new discussion in the past week may be removed.
- If you are adding a comment to a suggestion that has the warning template please remove the {{SDW|date}} at the top of the discussion section to show that there is still ongoing discussion.
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the Overflow page, so the discussion can continue.
- Suggestions in Overflow: No suggestions currently in overflow.
Please add new suggestions to the top of the list
Suggestions
Last Reviver Revivers Note!!!
Timestamp: Yonnua Koponen Talk ! Contribs 11:55, 17 August 2009 (BST) |
Type: Pow, pow, pow! |
Scope: Revivers/ DNA extractors |
Description: Pow, pow, pow! This suggestion suggests that you, when DNA extracting a zombie, get a small message saying who the last reviver (within a small time scale) was. If there wasn't, it says "Data unavailable". Pow, pow, pow! |
Discussion (Last Reviver Revivers Note!!!)
First, why? Second, how long is the time period? --Uberursa 14:48, 17 August 2009 (BST)
- To find out who's been reviving people. Say someone's repeatedly reviving death cultists at a revive point, you can find out about it. Say you're a death Cultist, you can find out who the main revivers are, and kill them. Also, just a bit of fun. And the time period would be about a week. Because then it wouldn't be referencing things years old.--Yonnua Koponen Talk ! Contribs 19:36, 17 August 2009 (BST)
Burning Building v2
Timestamp: Cookies and Cream 05:15, 17 August 2009 (BST) |
Type: ??? |
Scope: Zombies |
Description: Gas tanks are installed in certain buildings. These buildings: Hardware Stores, Auto Repairs, Necrotechs, Mansion, Power Stations, Factories, Schools, Arms and Warehouses . Zombies can attack these Gas Tanks, at a rate of about 1-5%. It will take 10 attacks to explode the Gas Tank. This will automatically kill the Zombie, and do 50HP damage to humans. Anyone who died in the explosion, when they get up, will be on fire, causing 1HP damage for 5 Actions. The Gas Tank can be repaired, just like a building. It will be seen in the building description as 'The Gas Tank is unscratched/scratched/dented/crushed.' |
Discussion (Burning Building v2)
Absolutely horrible zombie weapon. "Kills the zombie who attacks and does 50 HP damage to all survivors." Other zombies need to be affected, too. Not to mention this one-hit kill (almost, save bodybuilding) is ludicrously overpowered to begin with. --Bob Boberton TF / DW 05:34, 17 August 2009 (BST)
- Yeh, if an exploding gas tank can do 50 points of damage to survivors it should realistically do the same to zombies. Also, it would be a real bugger to log in and find out that your whole team was wiped out by a single zombie. And what happens after the gas tank explodes? Does it respawn?--GANG Giles Sednik CAPD 05:46, 17 August 2009 (BST)
- Survivors repair it, as it says in the suggestion. :) Case of tl;dr? :P --RahrahCome join the #party!09:39, 17 August 2009 (BST)
- Who the hell would want to repair it? This encourages repair Pkers. DON'T ENCOURAGE REPAIR PKERS!!!--Yonnua Koponen Talk ! Contribs 11:39, 17 August 2009 (BST)
- Survivors repair it, as it says in the suggestion. :) Case of tl;dr? :P --RahrahCome join the #party!09:39, 17 August 2009 (BST)
A zerg/troll abuse, multiply it by a billion and possibly add this to a mall siege, "whoops, a level 1 zombie somehow got in and destroyed our fuel which was somehow able to catch on fire from nothing... there goes 200 survivors down the drain and mweeks of revives... --Crazy Hobo Man 05:49, 17 August 2009 (BST)
- Well it doesn't include malls, but beyond that trivial point, your on the right track. If there are just TWO survivors in the building...I've just earned a new skill. If there are at lest 40 survivors? I've just earned EVERY (zombie) skill. And just 86 and I've earned them ALL. This is definately worse than the previous version and I'm not sure the author understand what he even wants. His first version was, basically, "survivors ruin buildings". This way "zombies kill EVERYONE".--Pesatyel 08:05, 17 August 2009 (BST)
Funny and gamebreakingly overpowered.--Maps 13:33, 17 August 2009 (BST)
If this were real, it would be a gamebreaking survivor nerf/griefing tool and it sounds eerily like exploding zombies. But it's funny. --Uberursa 14:51, 17 August 2009 (BST)
Take it to Humorous Suggestions. They will love it--Orange Talk 20:21, 17 August 2009 (BST)
Isn't there some kind of rule against one-hit-kill suggestions? Well anyways, I liked the idea of ruining a building in 10 attacks, but killing EVERYTHING in the building? I dunno about that, man. --Chekken 23:10, 17 August 2009 (BST)
Inventory Management
Timestamp: Jmsturre 18:05, 16 August 2009 (BST) |
Type: Interface change |
Scope: Survivors |
Description: Create a way to organize the layout of a player's inventory. Would cut down on searching through everything when you're looking for that last pistol clip or FAK. Drag and drop individual items to organize - all FAKs together, all ammo together, etc. |
Discussion (Inventory Management)
I like this.--Yonnua Koponen Talk ! Contribs 18:26, 16 August 2009 (BST)
UDTool does this. --Bob Boberton TF / DW 18:31, 16 August 2009 (BST)
- UDtool also highlighted HP values, and THAT got updated. --Haliman - Talk 19:03, 16 August 2009 (BST)
- Also, the UD tool doesn't work with the latest version of firefox (found that out the hard way *sobs*) --Uberursa 00:29, 17 August 2009 (BST)
I like it, though bob has a point I guess... I don't use UD tools though as I don't play it enough :P --Crazy Hobo Man 18:33, 16 August 2009 (BST)
I will help by pointing out this section in Peer Review. Also, one should not HAVE to use outside resources to play the game (even metagaming zombies). I don't think the UD interface can support "drag and drop".--Pesatyel 23:11, 16 August 2009 (BST)
- That's because drag and drop is utterly pointless if the items are sorted well enough. See User:Midianian/Userscripts#UDICOS. --DANCEDANCEREVOLUTION-- 01:19, 17 August 2009 (BST)
Death to Flares!
Timestamp: GANG Giles Sednik CAPD 22:51, 15 August 2009 (BST) |
Type: Flavor Change |
Scope: everybody |
Description: Pretty simple. Those flare messages that show up every time you log into your character? They're freaking annoying and they're basically text spam because they no longer serve any tactical value. Let's get rid of them. |
Discussion (Death to Flares!)
If this is a humorous suggestion, then it's good to go. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:53, 15 August 2009 (BST)
You do realize there is an option to ignore flares, right? --Uberursa 23:31, 15 August 2009 (BST)
- Evidently not, haha. --Bob Boberton TF / DW 00:03, 16 August 2009 (BST)
- Oops, I almost had forgotten that myself :P--Thadeous Oakley 11:11, 16 August 2009 (BST)
Peek
Timestamp: Chekken 21:00, 15 August 2009 (BST) |
Type: Interface/skill change |
Scope: Everyone |
Description: Here's how it would work. Next to "speech" is a button called "peek". The function of this is for you to peak out of a window/out of the door/off of the rooftop of a building to examine those outside. It does not tell you the names of those outside unless they are in your contact list; it simply gives you a clue as to how many people there are. Of course, there are a number of restrictions to this. The building must be powered. It cannot be ransacked. You cannot peak out of a building without either a door or a window, or if the building is too big (eg zoos, stadiums, mansions, cathedrals, malls, and forts). Another thing is that survivors may choose to close the blinds and/or barricade the building to heavy, which will prevent ANYONE from seeing inside or outside of the building. If there are 30 or more zombies/survivors inside or outside (depending on what you are), you will receive special flavour text, but not be told who is there from your contacts list.
Flavour text...
|
Discussion (Peek)
No x-ray vision. --Bob Boberton TF / DW 21:18, 15 August 2009 (BST)
- Suggestions Dos and Do Nots. ----RahrahCome join the #party!21:56, 15 August 2009 (BST)
What Bob said. This has also been suggested before. Also, why can't zombies peek IN?--Pesatyel 21:57, 15 August 2009 (BST)
- They can! The scope said it was for everyone :D --Chekken 23:50, 15 August 2009 (BST)
- Those inside can control it. open the blinds, peak, close the blinds. Those outside do not have that ability.--Pesatyel 23:53, 15 August 2009 (BST)
Interesting suggestion. Presumably it costs 1 AP to peek? That saves harmanz 1 AP from the ritual of stepping outside and back in quickly to get an idea of what's going on, and saves zombies lots of AP walking in and out of ruined buildings looking for harmanz using HIPS tactics. Here's my suggestion on how to spice this up. First, those inside only get a view outside the immediate building, none of the surrounding squares. Second, both zombies and harmanz only get a % chance to see each character in the space into which they're peeking, and that % chance diminishes as the 'cade levels rise, increasing as they fall. In other words, your peek isn't guaranteed to work, but the more harmanz or zombies are there, and the less 'cades, the more likely you are to see at least one. Third, there should be a lower % chance to peek into a building than out of it. Ruins should be harder to peek into than regular buildings. And there should be a small % chance that anyone outside will see you peeking, though they won't recognize you unless you're in their contacts.
Examples: Survivor character Spunky Whiskers is in an un'caded, unruined, powered Club. He wants to peek outside to see if he dropped his keys. He spends 1 AP and gets maybe a 70% chance of seeing anyone there.
Zombie Squeaky McWhifflebottom wanders up and decides to peek into the petrol station. Since he's peeking in, not out, he gets a 50% chance of seeing Spunky.
Spunky realizes he could stand to 'cade this place, so he puts the 'cades up to maybe lightly ++. Then he decides to peek again. His peek is reduced to 50% because the 'cades obscure his vision.
Squeaky continues the sneaky peek war, because he's one lazy, crappy zombie, but his next peek is reduced to 30% because of the 'cades.
Spunky gets scared that Squeaky might suddenly get motivated, and 'cades up to QSB++. But he can't quit peeking. Now at 30% himself.
Squeaky is too dumb not to peek again, now at 10%.
Spunky shrieks "Zombies! AAAAAGH!" and 'cades up to VSB++. Then he peeks again. At 10%.
Squeaky peeks again, down to a lowly 1%.
Then Spunky peeks one last fatal time, and suddenly Squeaky sees him because everyone has a 3% chance to see someone peeking out of any building! He attacks, brings down all the 'cades, kills Spunky and eats his liver.--Necrofeelinya 01:12, 16 August 2009 (BST)
- Yeah, that could definitely work. So then the suggestion would not be "xray glasses", because xray glasses work 100% of the time. I think everything you suggested is perfectly reasonable. So then an EHB building would only have a 15% chance to peek. That sounds very fair! Maybe, in addition to the percent-to-peek, you could have it so that if you DO peek, zombies outside can see you. The text for the zombie outside would be something like...
- Chekken peeked out of the window (such and such a time ago)
- I'm gonna drop the whole "blinds" idea, because Pesatyel is right: that can be abused and likely will be abused by players --Chekken 03:07, 16 August 2009 (BST)
- X-ray vision powers that only work some of the time are still x-ray vision powers. --Bob Boberton TF / DW 03:21, 16 August 2009 (BST)
- I understand what you're saying, but as I see it, this skill is not an xray power. My understanding of it is that an Xray power allow you to see every single detail of that which you are looking at. If I could see somebody through a wall using Xray glasses, that is X-ray powers. Now, if I punched a hole in the wall and looked through it, that isn't the same thing, right? So it is with this suggestion. I specifically designed this idea so that it wasn't xray powers...there is risk, danger, and the possibility of failure when using this skill. You get clues and hints, not the whole picture. I honestly don't believe this is xray powers --Chekken 05:22, 16 August 2009 (BST)
- Well it is. X-Ray means knowing what is on the other side of the barricade. These kinds of abilities are geared to benefit survivors more too (look at your own suggestion to see what I mean). Think of it this way. Survivors can barricade to VS without a chance of failure. I peek out, see zombies, then barracade to VS. Then maybe Free Run away. The reverse, zombies peek in and see survivors, then attack the barricades. They still have to get through said barricade while those inside can peek out and free run away. It gives too many survivor advantages.--Pesatyel 05:30, 16 August 2009 (BST)
- I understand what you're saying, but as I see it, this skill is not an xray power. My understanding of it is that an Xray power allow you to see every single detail of that which you are looking at. If I could see somebody through a wall using Xray glasses, that is X-ray powers. Now, if I punched a hole in the wall and looked through it, that isn't the same thing, right? So it is with this suggestion. I specifically designed this idea so that it wasn't xray powers...there is risk, danger, and the possibility of failure when using this skill. You get clues and hints, not the whole picture. I honestly don't believe this is xray powers --Chekken 05:22, 16 August 2009 (BST)
- X-ray vision powers that only work some of the time are still x-ray vision powers. --Bob Boberton TF / DW 03:21, 16 August 2009 (BST)
Although I kind of agree that it would aid survivors on knowing how many zeds are outside. This would be helpful to survivors and is realistic. But they wouldn't be peeking through blinds, they'd be peeking through the gaps between the planks of wood boarded over the windows. Also, get rid of the zombie ability to peek through into hideouts. The whole tactical advantage of barricades is that zombies don't know if there are an harmanz inside in the first place. --Degree7 08:12, 16 August 2009 (BST)
- I'd agree with you...if zombies were NPCs. But they are not. They are players too and while it WOULD be realistic it wouldn't be fair. Or fun. Imagine if the survivors inside saw zombies, built up the barricades and ran every time. If your talking realism, the zombies can HEAR, SEE and SMELL the living inside the buildings. The more people inside, the greater the chance the zombies will notice. Would it be fair if zombies could detect how many people were in a building through the barricades? The only thing I can suggest is this: Play a zombie and see how much fun it is to get a building down from even VS to find no one inside. Over and over.--Pesatyel 10:21, 16 August 2009 (BST)
- Although I agree with the entire concept of your response, I dunno about the last part of what you said. You always have that deep satisfaction of ruining their building, although I just play casually as a zombie.--Yonnua Koponen Talk ! Contribs 15:48, 16 August 2009 (BST)
- I do agree with you, as I'm starting out a low level zombie character myself, and it's a real bitch to level up. So the only way to balance this concept is to have humans have the 'peek' skill or something, and zombies would have a new 'scent' skill where they could tell if there are a lot of humans inside a caded building. But that gets rid of the whole idea of not knowing what's outside or what's inside. For zombies it's like a prize to find some brains past those barricades, while for humans it's a rather nasty surprise when the undead break through. This would get rid of the tension too much.--Degree7 20:17, 16 August 2009 (BST)
- True, but then peaking could, potentially, help to AID fixing ruins. people don't want to because it uses a lot of AP, but peeking out might let you better decide to do it or not.--Pesatyel 23:13, 16 August 2009 (BST)
- Oh no, I completely agree. I'm just saying that there can be good things from arriving in an empty room.--Yonnua Koponen Talk ! Contribs 19:39, 17 August 2009 (BST)
- Although I agree with the entire concept of your response, I dunno about the last part of what you said. You always have that deep satisfaction of ruining their building, although I just play casually as a zombie.--Yonnua Koponen Talk ! Contribs 15:48, 16 August 2009 (BST)
Kakashi's "flavor" ideas (EDITED) (ohh god, run while you have the chance!!!)
Timestamp: Crazy Hobo Man 07:22, 15 August 2009 (BST) |
Type: flavour |
Scope: all |
Description: 1. nails, you can find these basically anywhere, these can be used with some sort of weapon that can be used without causing damage to the item itself (axe, pipe, crowbar, pistol/shotgun, etc.) nails will allow you to nail items into a wall and such, unfortunatly certain items (such as ammo, metal-based items, flareguns, etc.) when you try to nail them to the wall will not work, and some may cause sparks and damage to the player who tried to nail them to the wall (A.K.A. evil guy bob tries nailing a flare gun to the wall and a flare gets let loose, hitting him in the chest and causing a random amount of damage from 1-10)
2. string, yes string, I think it should be able to be used to decorate houses, one day you may come across someone who marks where they PK with string. 3. floral life, its been four years since malton was quarunteened right? you can't tell me that this place is VOID of any and all forms of life other than humans and zeds... maybe just something you'll see when outside taking a stroll to the local cemetary or mall, you know some flowers or shrooms that when eaten will either give you a bonus AP of one or kill you instantly as it was extremely poisoness. 4. cannibalism, yeah you heard me, someone who has died can be eaten by survivors, not just zombies... 5. day and night, perhaps day and night can work out every 24 hours, maybe it affects the zombie populace chance of hitting, maybe it just spams your message box 6. raining, every 72 hours it will rain, if your character is outside or in a building with smashed windows, their clothes will be soaked for 2 hours... 7. a message when free running, yeah, you can't just say free running is automatically done, god dammit I want a reason for everything! 8. bananarama... do I have to say any more? 9. sexy items, you know black lace panties and such? I want my character to get a boner when he reads the bio of his killer. 10. drunk, yeah you should get drunk if you drink too much beer, then everyones name will be slurred and if you try to talk you'll sound liek a zombie shitting themselves. I'm surprised some of you haven't died from alchol poisoning by now... 11. rage hour and survival hour, selected randomly every day, these will give slight boosts to the two sides stats making the game have a bit of strategy (basically from what I can tell, a zombie is most active at midnight and a survivor is most active at afternoon, in otherwords, perhaps at randomly selected times it will be "midnight" or "afternoon" but it'll never be the same one twice in a row... during these hours, the appropriate team may gain a slight bonus, say 1 extra damage, better search rates by 3-10%, and better attack rates by 3-10%?) 12. tailoring, yeah someone can create their own clothes with bolts of cloth found in the mall but it would be limited to the color of the cloth and only certain items 13. did I mention the sexy sleepware yet? 14. shitting yourself, when your about to die, even if offline, you can't tell me you'll sit there with a straight face? if I was a human and was about to get killed, I'd be shitting myself! (in otherwords the pants will then appear to have brown/green smudges on them that will disapear when you change your pants) 50% chance of happening? 15. on-death message, basically when you die, your character may say something silly like mother fu... or oh shi... or gaa... or something random, these would be togleable so you would or wouldn't have them and they could be ignored... 16. free running >_> yeah I got answers to my question, but I've found a loophole!!! EHB means a survivor is paranoid, in other words they will baricade ALL entrances, lets make it so that at EHB even the roofs are caded so if you free-run to a EHB building, you are stuck on the roof :P on the roof you will be able to do everything you could do inside (excluding the use of items inside the building)and there would be a slight chance that if there are enough zombies, they'll F you up! 17. shrooms, the sequal! basically, when you eat random mushrooms on the ground, random thigns will happen, in other words: say survivor eats this shroom, they realise that it was poisoned and die instantly, another may make them high reducing attack hit chance but improving their damage (somehow O_o) and another may luckily give them 1 extra AP on the next AP give time, but only once! on the other hands zombies could eat any shrooms they see to no effect but for strategy reasons... 18. shroom "reading" skill, yeah those shrooms? you've taken advanced studies to find you have a 50/50 chance of identifying the shroom you are about to eat, may just sabe your life one day! 19. Ascension, for those who don't get it, basically its for those guys who are maxed out with nothing to do... when they ascend, they will restart as a level 1 with enough EXP to get 1 extra starting skill, on a second ascension they will get 2 extra starting skills and at a third they will get 3, after three ascensions they will be perma-maxed with that character. this would only be available to those who are maxed level and have acumulated 500 EXP (a simple task, trust me) Clarification: when you Ascend, you will keep any clothes on you, and the majority of items, you will just be reset to level one and randomly teleported to another building of similar status (if in NT building, will be taken to another safe one, if in mall, same thing, etc... 20. will expand... if I'm no banned by admins for cussing too much and wanting some adult ocntent in the game since it IS a zombie apocolypse, wheres the drugs, crime, rape? seriously -_- NOTE: I'm a very strange and demented man... |
Discussion (Kakashi's "flavor" ideas (ohh god, run while you have the chance!!!))
C'mon guys, send me some more thigns to add to the list, nothing is too low! --Crazy Hobo Man 07:23, 15 August 2009 (BST)
Hell no. For a atart, humans shouldn't be able to use the zombie corpse eating.--Yonnua Koponen Talk ! Contribs 10:20, 15 August 2009 (BST)
Aside from a few spelling/grammar mistakes it looks all right to me; just be sure to post it in Humorous Suggestions, not the normal route. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:59, 15 August 2009 (BST)
Nails have actually been suggested before. As have day/night cycles, being drunk and weather. String? WTF? Floral arrangements, while just decoration, isn't any worse than the art decorations. The living are already assumed to eat so no cannibalism. What message do you WANT for Free Running? Bananarama? WTF? When you have unlimited clothes, you don't need tailoring (but maybe iron-ons and tie dyes?). We don't need "sexy clothes" children DO play the game and while it may seem weird that violence is ok and sex is not, that's just how it is. Shitting yourself? Uh no. Rage/Survival hour? What is that? You DO know you have do more than "make a list" right?--Pesatyel 21:53, 15 August 2009 (BST)
- I'd wager he's of the group that don't understand that free running is stepping from one roof to another. And technically, his "Shitting yourself" suggestion is realism. It's a widely accepted fact that upon death, all people will instantly void their bowells.--Yonnua Koponen Talk ! Contribs 21:56, 15 August 2009 (BST)
- Probably. I wonder how long he's been playing in the first place.--Pesatyel 21:59, 15 August 2009 (BST)
- Stepping. Stepping? Free Running is more than just "stepping" onto another roof. Also: Does everone like to flame Kakashi? --RahrahCome join the #party!22:00, 15 August 2009 (BST)
- VERY simply put, yes its just stepping from one to the other. And who is flaming him?--Pesatyel 22:06, 15 August 2009 (BST)
- Stepping if they're close, jumping if they aren't. I'm just making the distinction that it isn't flying, building bridges, or any other crock.--Yonnua Koponen Talk ! Contribs 22:08, 15 August 2009 (BST)
- You guys aren't taking this as a serious suggestion, are you? Unless the author indicates otherwise, I'm pretty sure this is humorous. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 22:56, 15 August 2009 (BST)
- Stepping if they're close, jumping if they aren't. I'm just making the distinction that it isn't flying, building bridges, or any other crock.--Yonnua Koponen Talk ! Contribs 22:08, 15 August 2009 (BST)
- VERY simply put, yes its just stepping from one to the other. And who is flaming him?--Pesatyel 22:06, 15 August 2009 (BST)
- Stepping. Stepping? Free Running is more than just "stepping" onto another roof. Also: Does everone like to flame Kakashi? --RahrahCome join the #party!22:00, 15 August 2009 (BST)
- Probably. I wonder how long he's been playing in the first place.--Pesatyel 21:59, 15 August 2009 (BST)
Quick question: were you drunk when you wrote this? XD --Uberursa 23:29, 15 August 2009 (BST)
- I'm taking this as "a bunch of stuff the author wants to see in the game". Most of it is garbage. I like the plants and I'm curious what he meant by "rage and survival hour".--Pesatyel 23:44, 15 August 2009 (BST)
Wow. A good number of those are dupes, one is for Clothing/Suggestions and the others aren't thought through well enough. --DANCEDANCEREVOLUTION-- 03:36, 16 August 2009 (BST)
to reply to some questions, the majority of these are just for fun, though a couple of them as you can see really are serious (such as the nails, the flowers/mushrooms, and the rage/survival hours), I will be making a second list full of only serious ones after I get more onto my fake list and get some people to giveo ut ideas :P EDIT: in reply to the eating other humans, you can only do that to those who died and where human, trying to eat a dead zombie will result in being infected as if you were bitten --Crazy Hobo Man 06:58, 16 August 2009 (BST) ohh yeah, to answer †[R][ah] [R][ah] [B][ahb] yes, you see I'm like the town laughing stalk, but I've been inactive for a few weeks lol finally getting back into the hang of things *_* and to answer and to answer uberursa, I wish I was drunk, but i'm only 14 so I was probably on a caffiene rush... by the way, my friend keeps saying this so I'm gonna post it for Dance right above me... "Fools, all we do in hell all day is play D...D...R... (he's suicidal)
- If this is going to be a longish-term project, I think you'd be better off making it under your user namespace and perfecting it there. DS isn't the best place for long-term suggestion tweaking. --DANCEDANCEREVOLUTION-- 10:06, 16 August 2009 (BST)
- And lets not forget these are ALL individual suggestions.--Pesatyel 10:30, 16 August 2009 (BST)
Friggin RNG
Timestamp: Crazy Hobo Man 06:20, 15 August 2009 (BST) |
Type: game mech |
Scope: everyone who isn't an idiot |
Description: ok, fucking yell at me all you want abotu how I come up with "bad suggestions" and it's just "luck" but I seriously think that the RNG is Fing broken and needs to be fixed, that or replaced with a new system >_>
my proof? non, only my word, and as I should've mentioned... the other day the building's cades were at EHB, I brought them down 1 point in 50 turns (aka I probably got 5 hits or so)... the next day the buildings cades with the help of other zeds were at VSB, I brought them down to loosely, I figured the others will do my work for me... about half a day later I log in and find them still at loosely, I have 30 points and I spend them ALL and don't hit once... now I can understand bad days, but when you hit a cade for that long and noone is repairing it, and it is at loosely and you hit it 30 times with a 50% chance of breaking the cades, it ain't luck that keeps you from breaking it, its fucking BULLSHIT!!! yes, get mad at me for my language, but they seriously need to fix the RNG >_< even if it means the survivors being "nerfed" as they like to put it because zombies and/or survivors start getting a decent # of hits now, on a side note and something completely hypocritical... another dumb idea of mine: if a NT worker has to hit the zombie with the needle directly in the brain, aren't they bound to at least occasionally miss? maybe have an 80% chance of working? (maybe they could use the RNG for it, then the NT workers would fail every time XD) |
Discussion (Friggin RNG)
Attack probabilities against cades are always halved, save crowbars. You only have a 25% chance to take down cades each time you attack with your hands as a zombie. Oh, and if you're running any alts, your RNG rates will immediately turn into solid crap if you move any two of them into within around ten spaces of one another. --Bob Boberton TF / DW 06:44, 15 August 2009 (BST)
even still you can't blame it ocmpletely on luck --Crazy Hobo Man 07:04, 15 August 2009 (BST)
- This situation is the victim of the Gambler's Fallacy, and potentially alt-abuse countermeasures. Feel free to read RNG for more information. No one here likes the PRNG, but it's not likely to change.
- *Note: The reason I haven't gone off on this suggestion is because I don't think it's an actual suggestion; if it is later revealed to be one, I'll get my boots. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:57, 15 August 2009 (BST)
- I feel your pain, I've spent days looking for gennys and a pistol, however there is really no effective way to fix this (at least that I can think of). —The preceding unsigned comment was added by Uberursa (talk • contribs) 23:22, August 15, 2009.
Personally, I've been playing for two years and only about once or twice have I ever had a problem with the RNG. Most stuff people complain about (like dodgy search odds) is just them trying to achieve too much with 50ap. --DANCEDANCEREVOLUTION-- 03:39, 16 August 2009 (BST)
- QUOTE: is just them trying to achieve too much with 50ap.
that's what she said XD --Crazy Hobo Man 07:29, 16 August 2009 (BST)
Megaphones
Timestamp: Chekken 03:30, 14 August 2009 (BST) |
Type: New Item |
Scope: Survivors only, but it might be funny if zombies could use them too |
Description: I've noticed that it is difficult for survivors to communicate in places where there are A LOT of people (I'm talking hundreds of people). When you speak, only the 50 people nearest you hear. Thus survivors must resort to metagame, radio tranceivers, cell phones (texting the person next to you? I mean, COME ON!) and other methods to communicate with those near them.
Thus I have come up with what I think is a pretty awesome idea: the megaphone. Basically, you search for them in office buildings, mall tech stores, and police departments. The search percentage is approximately 2%, the same as radio tranceivers and generators and such. This, I feel, the percentage is reasonable for the normal player to find and difficult enough to turn away spammers. Using one costs 2AP (one to click on it, the other to send a message), but it can only be used once per day. This lets all survivors in your square hear it. Unfortunately, zombies and survivors OUTSIDE of the building can hear it, too. This creates the same kind of last-resort feeling one gets when using a flare gun. When using it, you get text similar to this. You speak into your megaphone. (Insert message here) However, if you try and use it after already using it that day, this message comes up. You begin to speak in your megaphone, but it squeals static and shuts off. You must wait a day for the solar battery to recharge. Suggestions and ideas are welcome! |
Discussion (Megaphones)
Well we have this in Peer Review. Its a skill and not an item but does, effectively, the same thing. The thing is your new so you probably don't know WHY its limited to 50 people. There was a point where there were, if I recall, hundreds of players all in the same square talking and it was bogging down the game (to put it mildly).--Pesatyel 04:16, 14 August 2009 (BST)
- Ah crap...so I effectively just made a useless suggestion? --Chekken 04:24, 14 August 2009 (BST)
- Not necessarily. Under the normal mechanics, you talk the FIRST 50 people. The PR suggestion lets you talk to an additonal 50 per additonal AP spent. Perhaps you could chance it to where you can pick which 50 you talk to, rather than the just the first.--Pesatyel 05:10, 14 August 2009 (BST)
- Yeah, that might work. So you get the megaphone and when you click on it, you get a list of names of people you can "announce" to. It's basically the same thing as before, but instead of yelling to everyone around you, you get to choose who you yell to. Hence the premise of the idea (talking to a lot of people near you that you might know) is still intact. Awesome! Do you think that could be practical? --Chekken 06:57, 14 August 2009 (BST)
- Can't see many people being willing to select 50 names individually which makes it a bit less useful.--Honestmistake 11:25, 14 August 2009 (BST)
- Well my idea wasn't that you would pick names individually. more that it would be a drop down (perhaps) saying "first 50", "second 50" etc.--Pesatyel 02:30, 15 August 2009 (BST)
- Can't see many people being willing to select 50 names individually which makes it a bit less useful.--Honestmistake 11:25, 14 August 2009 (BST)
- Yeah, that might work. So you get the megaphone and when you click on it, you get a list of names of people you can "announce" to. It's basically the same thing as before, but instead of yelling to everyone around you, you get to choose who you yell to. Hence the premise of the idea (talking to a lot of people near you that you might know) is still intact. Awesome! Do you think that could be practical? --Chekken 06:57, 14 August 2009 (BST)
- Not necessarily. Under the normal mechanics, you talk the FIRST 50 people. The PR suggestion lets you talk to an additonal 50 per additonal AP spent. Perhaps you could chance it to where you can pick which 50 you talk to, rather than the just the first.--Pesatyel 05:10, 14 August 2009 (BST)
How about only allowing the megaphones use in building with more than 40 people. As a downside the sound carries into the streets alerting nearby zombies to the canned food within? --Honestmistake 11:27, 14 August 2009 (BST)
- That's a good idea. The only hitch here is regarding what Pesatyel said about the server having to send the message to a lot of people. However, if you can only use it in places with more than 40 people, ONCE a day, having searched for quite a long time looking for one (2% search rate), then I don't see how it could be a problem. Let's say the server sends 100 messages a day to more than 50 people. It could handle that, right? --Chekken 16:09, 14 August 2009 (BST)
- Assuming the megaphone uses some sort of ammo (battery charge) then its not really going to need a 1-a-day limit. The original problem was started by unlimited chat between hundreds of survivors. Making cost more AP will discourage some while making it a beacon for zeds will put off most of the rest! In fact the only real problem will be that it will be a griefing tool--Honestmistake 19:34, 14 August 2009 (BST)
- A griefing tool, yes, but aren't flares griefing tools? Aren't radio tranceivers used for griefing sometimes? Even spreading false information by speech can be considered griefing if you look at it close enough. My point is, yes this could POSSIBLY be used for griefing, but why would you bother? 2% search probability, 2AP cost to use, the possibility of getting yourself in danger, etc. heavily discourages griefing. Plus, if only the zombies/survivors inside that one block can hear, it is not a very useful griefing tool, is it?. Zombies who stick around that one single block would already know if survivors are there. I mean, it's hard to hide 40+ people in a building without zombies or PKers noticing. By the way, I really like the ammo idea. Perhaps the capacity is 5 "shouts". The flavour text would read something like this...
- Assuming the megaphone uses some sort of ammo (battery charge) then its not really going to need a 1-a-day limit. The original problem was started by unlimited chat between hundreds of survivors. Making cost more AP will discourage some while making it a beacon for zeds will put off most of the rest! In fact the only real problem will be that it will be a griefing tool--Honestmistake 19:34, 14 August 2009 (BST)
Searching Searching the building, you find a large battery
"Reloading" You replace the batteries on your megaphone
Reloading, but no ammo available The megaphone is out of batteries. Search in an office building to find some
Reloading, but already full Try as you may, you cannot fit another battery in the megaphone's battery compartment.
Shouting You shout in the megaphone; (insert text here). You consume a battery charge. --Chekken 21:04, 14 August 2009 (BST)
Megaphones are loud.... I would only support these if they were audible as far as a zombie groan in a very full building. That in itself is unfortunately what would make this very griefy.... Yell lots to alert the local zombies and then bugger off. --Honestmistake 23:58, 14 August 2009 (BST)
- Theres a suggestion like that, I think in Peer Rejected.--Pesatyel 02:30, 15 August 2009 (BST)
Burning Building
Retracted for Remake
Starting Clothes
Timestamp: Degree7 21:57, 8 August 2009 (BST) |
Type: Clothes |
Scope: Starting characters |
Description: Okay, here's another suggestion that I hopefully think might go down better under discussion than my rifle one. I'm not too sure if this has been discussed before though. Anyway....
My idea was that when you create a new character and have chosen the class and name and password and all that, it also gives you the option to choose the clothes you start out with. After all, it would only make sense that you would get to wear the military clothing when you pick a military class, instead of having to travel all the way to a fort if you want to acquire them. This would negate the effect of encountering a soldier who's wearing a fireman's helmet or a lab coat, and would add some realism to the game. This is just something that has always irked me at times. The options on what clothes you want to wear would take place when you first pick your class and character, with the little drop down clothing menus. Obviously, if you picked to be a firemen, you wouldn't be able to choose a doctor's apparel or a policeman's unless you go to a hospital or police station, where you can still change your clothes. |
Discussion (Starting Clothes)
Firemen start in fire stations and are therefore limited to only picking fireman clothing at first. Same for doctors and police in their respective locations. --DANCEDANCEREVOLUTION-- 11:51, 11 August 2009 (BST)
- Ditto; it's not like it's hard to just get Free Running and stroll on over to a FD, PD, or Hospital, and we don't want to give people rare fort/mansion-wear wherever they go just because they picked a certain starting class. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:28, 11 August 2009 (BST)
I do agree with the military personnel starting off with army clothes by default, although by precedence, everyone starts off naked and there's no real need to change the rules for one classes' benefit. --DANCEDANCEREVOLUTION-- 15:35, 11 August 2009 (BST)
- I think this is a good idea. It would improve the flavor and role-playing merits of the consumer, military and zombie classes. If the other classes can already start out by choosing the type of clothing appropriate to their clothing, why not give everyone the option? How about this for the starting selections of clothing:
- Cop, Firefighter, Lab Assistant and Doctors all select their clothing from the type of building they start in.
- Consumers select from Mall clothes (no Mall shirts)
- Military selects from Fort clothes (no dog tags)
- Zombies select from Tower clothes (all clothes start out torn and tattered)
- I think this is a good idea. It would improve the flavor and role-playing merits of the consumer, military and zombie classes. If the other classes can already start out by choosing the type of clothing appropriate to their clothing, why not give everyone the option? How about this for the starting selections of clothing:
--GANG Giles Sednik CAPD 02:08, 12 August 2009 (BST)
- As it is, fort clothes are relatively rare or at least specialized items that can only be obtained from a functioning fort in survivor hands; letting anyone who starts out as a military class get it for free kind of removes the significance and uniqueness of these items... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:26, 12 August 2009 (BST)
- It's not like clothes are even mandatory or serve a purpose. But I don't see how they can be considered specialized items as they offer no benefits. Also, this suggestion is not only limited to one class, as civilians also lack the ability to choose any consumer based clothes from the start. To me, regulating the clothing would kind of straighten out the realism of the game out a bit, but wouldn't negate the effect of people still being able to come up with wacky combinations of clothes that they can identify themselves with.--Degree7 11:07, 12 August 2009 (BST)
- As it is, fort clothes are relatively rare or at least specialized items that can only be obtained from a functioning fort in survivor hands; letting anyone who starts out as a military class get it for free kind of removes the significance and uniqueness of these items... Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:26, 12 August 2009 (BST)
Why do we really need selecting? If your a firefighter, you start with "firefighter" related clothes.--Pesatyel 03:20, 12 August 2009 (BST)
I'm pretty "meh" with pointless flavour suggestions, but if you have to put this suggestion up, I'd suggest that the classes get generic <class specific> clothing. If you want to choose your clothing, just go to the buildings, it's not that difficult. It would be good for zombies, to save them having to get a revive to put something on, although I'm not sure what type of clothing a corpse should start off with. This may require new users to nominate a sex, so they get either skirts or trousers? -- boxy talk • teh rulz 13:55 12 August 2009 (BST)
- I think Giles Sednik outlined his idea for it pretty well. You wouldn't need to pick a gender, as no matter what clothes you choose, you can still fill out your character description and describe whether your a male or a female. But the problem with traveling to the buildings is a lot of players start out really far away from the forts and it's usually quite risky to travel about five suburbs across while still having to stop in a VSB building if you don't have free running.--Degree7 21:22, 12 August 2009 (BST)
- ...That's the point; the clothes are difficult to get, and therefore meaningful. Furthermore, at the end of the day, what problem with Urban Dead does this address? If you're just adding complexity for the sake of complexity, it's not likely to go well. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 21:36, 12 August 2009 (BST)
- Look, it's not like choosing clothes from a drop down menu is complicated. It just adds flavour. I don't think people would have issues over military classes wearing their respective clothes, it just makes sense. It's not as if military clothing is rare or unique anyway. And this idea wouldn't be restricted to military either, but for zombies and consumers as well.--Degree7 01:59, 13 August 2009 (BST)
- The only thing that really makes clothes even slightly interesting, is that you have to find out where the ones you want are located, and then go and find a building that is in survivor hands to get them -- boxy talk • teh rulz 02:17 13 August 2009 (BST)
- I'd have to disagree. I'd imagine beginning players would be quite excited to be able to pick their clothes at the start. It would cement a sense of identity in their character if they picked military, zed, or consumer and could pick their apparel to boot.--Degree7 06:17, 13 August 2009 (BST)
- To answer your question Lelouch, the problem with Urban Dead this addresses is the clothing inequity between starting classes. Right now only certain random classes start out with access to the type of clothing appropriate for their character. So if you chose consumer, zombie or military, you're getting screwed (in a very minor way). But flavor is flavorful baby.
- Also, as boxy pointed out, there is some interest and pride in unique clothing items. That's why dog tags and mall shirts would still only be available by finding the right building. This retains the pride of wearing "unique" apparel.--GANG Giles Sednik CAPD 06:23, 13 August 2009 (BST)
- Seems you're better at explaining this than I am, Giles.--Degree7 07:55, 13 August 2009 (BST)
- so basically... when you start out as a military type, you can choose to have military clothes or normal clothes? if that isn't the case, then I don't like the idea as it makes it harder to identify trenchcoaters (who have recently infected shuttlebank with a disease far worse then zombification... they call it stupidity...) --Crazy Hobo Man 06:28, 15 August 2009 (BST)
- No. As I already mentioned, a military type would not chose "regular" clothes. They would choose from Fort Barracks clothing. <<< Click the link there to see what clothes are available in a fort barrack. Read my earlier post for full details.--GANG Giles Sednik CAPD 22:22, 15 August 2009 (BST)
- so basically... when you start out as a military type, you can choose to have military clothes or normal clothes? if that isn't the case, then I don't like the idea as it makes it harder to identify trenchcoaters (who have recently infected shuttlebank with a disease far worse then zombification... they call it stupidity...) --Crazy Hobo Man 06:28, 15 August 2009 (BST)
- Seems you're better at explaining this than I am, Giles.--Degree7 07:55, 13 August 2009 (BST)
- I'd have to disagree. I'd imagine beginning players would be quite excited to be able to pick their clothes at the start. It would cement a sense of identity in their character if they picked military, zed, or consumer and could pick their apparel to boot.--Degree7 06:17, 13 August 2009 (BST)
- The only thing that really makes clothes even slightly interesting, is that you have to find out where the ones you want are located, and then go and find a building that is in survivor hands to get them -- boxy talk • teh rulz 02:17 13 August 2009 (BST)
- Look, it's not like choosing clothes from a drop down menu is complicated. It just adds flavour. I don't think people would have issues over military classes wearing their respective clothes, it just makes sense. It's not as if military clothing is rare or unique anyway. And this idea wouldn't be restricted to military either, but for zombies and consumers as well.--Degree7 01:59, 13 August 2009 (BST)
- ...That's the point; the clothes are difficult to get, and therefore meaningful. Furthermore, at the end of the day, what problem with Urban Dead does this address? If you're just adding complexity for the sake of complexity, it's not likely to go well. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 21:36, 12 August 2009 (BST)
Chainsaw
Timestamp: Kite 10:43, 8 August 2009 (BST) |
Type: New Weapon |
Scope: Humans and Zombies |
Description: Well my idea here is that it would be an ammo-fed melee weapon. It would only be useful with fuel cans, otherwise it only does 1 damage, zombies will be able to use this, but if they did, even if it is fueled would only do 1 damage.
Chainsaw: Effects: None. Encumbrance: 15% Can be found in - Mall-Hardware Stores 5%, Factories 1%, Junkyards 3%, and Warehouses 0.5%. Lighted Search rates - Mall Hardware Stores 7%, Factories 2%, Junkyards 4%, and Warehouses 1%. Base damage per hit: 1 Base to hit %: 10% Upgraded to hit: 30% Skills which upgrade to hit %: Hand to Hand Combat Special abilities: When fueled does 3 more damage. Zombies cannot use the extra 3 damage.
Reload: Takes one AP to fuel Chainsaw with Fuel. Fuel is taken from the inventory when used. Ammo Limit: The chainsaw can be loaded with 20 Ammo max. Ammo use: Uses one ammo for every attack, successful or not. Even if you only used 4 ammo and the Chainsaw still had 16 ammo if you fueled it the Fuel Can will still count as used and will be removed from the inventory. Note: If there's a generator in the building and you want to reload the Chainsaw, not the generator, then you click the Chainsaw button in the inventory. |
Discussion (Chainsaw)
I'm pretty sure that chainsaws are a pretty old and recurring dupe. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 17:24, 8 August 2009 (BST)
This is weaker than a fire axe when you have it fully advanced. So really, it's just another useless weapon.--Yonnua Koponen Talk ! Contribs 17:28, 8 August 2009 (BST)
- Yep, but that's not such a problem. It would be a flavour type weapon, and one that fits the zombie genre well. Unlike new guns, this wouldn't dilute search rates, and it's ammo is something that many players carry anyway, to fuel generators. I'm pretty sure it's been suggested before, however -- boxy talk • teh rulz 03:51 9 August 2009 (BST)
Well we have this in Peer Review. So, the question is, is THIS version better or different enough? The only real thing this one has going for it is higher fuel capacity and the ability to use it "unpowered". Another thing, hand to hand only provides +15%, not 20%.--Pesatyel 05:32, 9 August 2009 (BST)
This game has long needed a chainsaw so I applaud the effort... that said I am not sure I like this one as it just doesn't do enough damage. I am sure someone suggested one with a variable damage (1-5?) a while back which to me seems a good way to reflect the devastating and uncontrollable potential of a chainsaw. --Honestmistake 00:42, 10 August 2009 (BST)
Chainsaw would a nice addition.
Name | Dmg | Enc | Acc | Acc+1 | Acc+2 | Zombie use? |
Fire Axe | 3 | 6% | 10% | 25% | 40% | N |
Knife | 2 | 2% | 20% | 35% | 50% | N |
Chainsaw | 1+3=4 | 15% | 10% | 30% | N/A | N |
Is the above correct?--Maps 14:01, 13 August 2009 (BST)
- If yes, then a chainsaw with hand-to-hand combat would be as powerful as a fireaxe with axe proficiency giving 1,2 average damage per AP. But the drawback would be having to fuel it once or twice as you are attacking. I still like it.--Maps 14:22, 13 August 2009 (BST)
- Hand to hand provides +15%, not +20%. And it says zombies can use the chainsaw.--Pesatyel 04:28, 14 August 2009 (BST)
- no, just no... 1. survivors already have enough toys to hack and slash at the regenerative zombie with... don't give the trenchcoaters/pkers MORE items to use...
- Hand to hand provides +15%, not +20%. And it says zombies can use the chainsaw.--Pesatyel 04:28, 14 August 2009 (BST)
- If yes, then a chainsaw with hand-to-hand combat would be as powerful as a fireaxe with axe proficiency giving 1,2 average damage per AP. But the drawback would be having to fuel it once or twice as you are attacking. I still like it.--Maps 14:22, 13 August 2009 (BST)
2. anyways zombie+chainsaw=it'll slice its head off...
3. as soon as you create a chainsaw, you'll attract the trenchcoaters and newbs to the wiki says "omah gawhd!!! we need ah rocket chainsaw launcher! lololololololzerz!!!11111"
4. chainsaws are OPed, THIS is a perfect example of it... --Crazy Hobo Man 06:34, 15 August 2009 (BST) I'm sorry if I crushed your hopes and dreams but I cannot accept more TCs then there already are...
- 1), I have NO idea what your talking about. 2) we already have one in Peer Review. 3) This is not my idea so why are ypu replying to me?--Pesatyel 05:42, 16 August 2009 (BST)
iPhone App (2.0)
Timestamp: ChiTownBear 09:13, 4 August 2009 (BST) |
Type: Game Extension? |
Scope: players with iPhones and iPod touches |
Description: Just a simple, easy to use iPhone app. There could be a city made just for the app users. Also, the app would be able to stay logged into all of our accounts so that we lazy iPhone/iPodtouch users won't have to remember our passwords, nor will we have to log out to switch characters. Since the game is free, the app should probably be free too. |
Discussion (iPhone App (2.0))
There was a group of players who, early on, were dis-satisfied with Urban Dead, so they made their own game called Nexus War. There is your answer.--Pesatyel 10:29, 4 August 2009 (BST)
- Nexus war wasn't made by a group of players. And they definitely weren't dissatisfied.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 17:30, 4 August 2009 (BST)
- Obviously I wasn't aware of that, but its moot. He doesn't want to play Urban Dead (which is, basically, what he's saying in his suggestion) he can make his own game.--Pesatyel 04:09, 5 August 2009 (BST)
- He doesn't want to go through all that work; he wants kevin to do it for him. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:10, 5 August 2009 (BST)
- Obviously I wasn't aware of that, but its moot. He doesn't want to play Urban Dead (which is, basically, what he's saying in his suggestion) he can make his own game.--Pesatyel 04:09, 5 August 2009 (BST)
Again (and again), this is for in-game suggestions. Program your own ap thats compatible with UD, if you're so inclined. --ϑϑℜ 10:34, 4 August 2009 (BST)
THIEF | |
This user has stolen a template from Lelouch vi Britannia! He is not amused. Feel free to point, laugh, and generally mock anyone other than Lelouch who posts this. |
- As DDR; your idea didn't work the first time and it won't work the second. You were told all of this the first time you posted it, but obviously forgot or ignored all of it; for further evidence of ignorance, this idea is almost a carbon copy of the ridiculous facebook suggestion below. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:52, 4 August 2009 (BST)
You want an app for your lPhone or your OrangeBerry or whatever? You make it. Don't ask Kevan to; there are plenty of other things he could be doing than interacting with hardware he may or may not have and a smelly company. --Bob Boberton TF / DW 16:51, 4 August 2009 (BST)
The only thing redeeming about the last version was the fact that you pathetic iusers were paying for it. Now that it's free, it's completely useless to the rest of us.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 17:30, 4 August 2009 (BST)
- Whoa guys, settle down. You act like I'm committing some crime against humanity. To DDR- Where should I suggest this? To Lelouch- I don't know what suggestion you were reading, but this isn't the same as the last one. This is, in fact, the version 2.0 that one of you guys suggested that I should make. To all the haters-
- What do you have against iPhones?
- Just because it doesn't benefit you doesn't mean it is a bad idea.
- I don't know how to make an app, and it isn't my place to make one for someone else's game.
- Don't bring Kevan into this. You aren't Kevan. This is a discussion between players. --ChiTownBear 20:56, 4 August 2009 (BST)
- Tell me why we want Kevan creating a thing that does not benefit the game in any way? - User:Whitehouse 21:41, 4 August 2009 (BST)
- It would bring more players to the game, and people who don't go home for days at a time still would be able to play. As for how it benefits people without iPhones or iPod touches, it doesn't, but it doesn't hurt them either. It would benefit the people who can use it, and it won't affect the people who can't. Also since we are already conjecturing about what Kevan would think, wouldn't he love the idea because more players would mean more donations? --ChiTownBear 21:53, 4 August 2009 (BST)
- Perhaps he wouldn't love the idea - he'll have to learn a new coding language to cater to a very small portion of the UD community. Anyway, I'm not Kevan, so this isn't really for me to say. And besides, there's already a browser on the iPhone. Unless Kevan's got the extra time to learn a new coding language and actually code the thing (which is probably easier said then done, since it's an MMO,) there isn't much point. Unless you can be bothered learning to code yourself, just use the browser. Linkthewindow Talk 22:07, 4 August 2009 (BST)
- It would bring more players to the game, and people who don't go home for days at a time still would be able to play. As for how it benefits people without iPhones or iPod touches, it doesn't, but it doesn't hurt them either. It would benefit the people who can use it, and it won't affect the people who can't. Also since we are already conjecturing about what Kevan would think, wouldn't he love the idea because more players would mean more donations? --ChiTownBear 21:53, 4 August 2009 (BST)
- Well, you can play it perfectly fine as is, you just have to zoom in, asking for an app that is not needed seems unnecessary. I know this because I have an iTouch and have played Urban Dead on it quite a few times. Moving on, this could affect players without iPhones/iTouches. You might have noticed that Kevan doesn't update the game that often, if Kevan begins to use time that he would normally use upgrading the current city on building this app and a new city instead, it would actually mean even fewer updates, which is negative for those players not using iPhones/iTouches. As for more donations, it's possible that there would be more, I really don't know anything about donation statistics. - User:Whitehouse 22:06, 4 August 2009 (BST)
- AFAIK, donations are more a "beer fund" then an actual source of income. Even then, this game would just produce enough money to cover the server costs. Linkthewindow Talk 22:08, 4 August 2009 (BST)
- Well, you can play it perfectly fine as is, you just have to zoom in, asking for an app that is not needed seems unnecessary. I know this because I have an iTouch and have played Urban Dead on it quite a few times. Moving on, this could affect players without iPhones/iTouches. You might have noticed that Kevan doesn't update the game that often, if Kevan begins to use time that he would normally use upgrading the current city on building this app and a new city instead, it would actually mean even fewer updates, which is negative for those players not using iPhones/iTouches. As for more donations, it's possible that there would be more, I really don't know anything about donation statistics. - User:Whitehouse 22:06, 4 August 2009 (BST)
- One, I (because I can't speak for everyone) don't have anything against iPhones in particular. I'm not "against" iPhones, I'm "for" equal access to the game and tools. First you were suggesting unfair advantages for them and now you're suggesting something that's basically a lot of work for a little fix. As for point 4, it IS all about Kevan, because if this is to be done, he'll either have to do it or at least approve it. And of course, because I don't like your silly suggestion, that means I must hate you. Pfft. Oh, and you're committing crimes against reason and common sense. --Bob Boberton TF / DW 22:14, 4 August 2009 (BST)
I can't see any harm in this suggestion myself. Sure it is not for the current game but nor are those suggestions we get for Monroe only, or for "hardcore" cities and they can be discussed here... Now to why this is a bad idea.... basically it boils down to: Why should Kevan bother going through all the (probable) legal hoops required to make an App for a specialist platform if he is not going to make some sort of profit? Obviously that is for him to decide as would any actual details... That really means that this is less a suggestion than a request and that it should in fact be on Kevans user page. For what its worth though I think it could be a pretty good idea and I don't even own an I-Phone. --Honestmistake 22:10, 4 August 2009 (BST)
- First off, I want to say thank you for making valid points. That being said, maybe it could cost 99 cents? I don't know how much a server costs, but the game supports all of its players now on only donations (I also don't know how much is donated, but I'd imagine it isn't much). If it can do that then couldn't the server and beer be easily paid for if all the app players paid one dollar? I just don't use the browser on the iPhone because its a pain to zoom in and out, and its easy to accidentally click the wrong button. In my opinion, making those inconveniences go away is definitely worth a dollar. I'm not a computer person, but isn't coding a browser based game the same as coding an app based game? And about Kevan, 1. where is his user page and 2.(just for some closure) shouldn't we just be establishing whether the players think it is a good add on or not, and let him decide if he wants to go through the trouble of making it? As for there being fewer updates, I guess that could be true, but no suggestion is perfect, right? --ChiTownBear 22:55, 4 August 2009 (BST)
This idea is an Epic Fail for the following reasons:
- It needlessly wastes time and real-world money; suppose all you want, but you can't guarantee it will be made back.
- It only benefits people with iPhones, who can already play normal UD just fine.
- This suggestion doesn't even go here; it is not an improvement to Urban dead, it's a completely new game, and it wouldn't even help browser players at all.
If you want an iPhone app, then, as I said before, get a team together and make one; for further information, please see my above template. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:33, 4 August 2009 (BST)
- Afterthought: You don't even have to take our word for it, although that is what this entire page is about. Take it to voting if you want; I'll grab some chess pieces and call my Knightmare pilot. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 23:38, 4 August 2009 (BST)
So this app would be free? nice i would use it.--Agunin_Anoven 00:24, 5 August 2009 (BST)
- I agree with your point about people answering for kevan, but if you want to talk to kevan go to his site and email him yo.--Agunin_Anoven 00:27, 5 August 2009 (BST)
- Good idea, I didn't know kevan had a site. --ChiTownBear 03:01, 5 August 2009 (BST)
I'm severely confused. You can go onto the net on an iPhone. Why do people need an ap for it? --ϑϑℜ 03:28, 5 August 2009 (BST)
- You don't, and when we told ChiTown that, he went and suggested a whole new city just for iPhone users in an attempt to "fix" his idea. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:03, 5 August 2009 (BST)
- What stupidity. The extra cities Borehamwood and Monroeville had such poor numbers when it was free and accessible to any browser-compatible hardware, so he wants to make one thats only accessible to paying users and only on an iPhone. --ϑϑℜ 04:24, 5 August 2009 (BST)
- What he should be asking for is a simple interface change when the server detects that it's an iPhone/iTouch that is being used (servers can actually detect that), not that any interface change is going to help much because the simple fact is that the iPhone/iTouch screens are too small for easy access without using the zoom function, the very thing he seems to be wanting to avoid. - User:Whitehouse 04:32, 5 August 2009 (BST)
- If all he does is argue against people regarding the validity of his suggestion, he might as well take it to voting right now. --ϑϑℜ 04:35, 5 August 2009 (BST)
- I thought the whole point of Developing Suggestions was to stop suggestions like this making it to voting. Now I'm confused :( - User:Whitehouse 04:39, 5 August 2009 (BST)
- What made you think that? It is MUCH easier to get it taken to voting then spam and/or dupe it forever.--Pesatyel 06:20, 5 August 2009 (BST)
- That gives it the added bonus of making sure it never gets off the ground again. --ϑϑℜ 11:52, 5 August 2009 (BST)
- I wasn't being serious. Now that you guys mention it, that does seem to be a method for getting rid of bad suggestions, but it does kinda go against the whole idea that we're meant to be improving the suggestions :p - User:Whitehouse 15:00, 5 August 2009 (BST)
- DS is designed to allow suggestions to get input to tinker with the mechanics, until a majority of the community thinks its been made the best it can be. That process can't happen if the user refuses to a) accept the suggestion is bad or b)refuses to allow the suggestion to get modified in any way. If a user won't allow either a) or b) to happen they might as well save us the stress and put their suggestion up for voting. It isn't our fault they don't want our... "help". --ϑϑℜ 15:10, 5 August 2009 (BST)
- I wasn't being serious. Now that you guys mention it, that does seem to be a method for getting rid of bad suggestions, but it does kinda go against the whole idea that we're meant to be improving the suggestions :p - User:Whitehouse 15:00, 5 August 2009 (BST)
- That gives it the added bonus of making sure it never gets off the ground again. --ϑϑℜ 11:52, 5 August 2009 (BST)
- What made you think that? It is MUCH easier to get it taken to voting then spam and/or dupe it forever.--Pesatyel 06:20, 5 August 2009 (BST)
- I thought the whole point of Developing Suggestions was to stop suggestions like this making it to voting. Now I'm confused :( - User:Whitehouse 04:39, 5 August 2009 (BST)
- If all he does is argue against people regarding the validity of his suggestion, he might as well take it to voting right now. --ϑϑℜ 04:35, 5 August 2009 (BST)
- What he should be asking for is a simple interface change when the server detects that it's an iPhone/iTouch that is being used (servers can actually detect that), not that any interface change is going to help much because the simple fact is that the iPhone/iTouch screens are too small for easy access without using the zoom function, the very thing he seems to be wanting to avoid. - User:Whitehouse 04:32, 5 August 2009 (BST)
- What stupidity. The extra cities Borehamwood and Monroeville had such poor numbers when it was free and accessible to any browser-compatible hardware, so he wants to make one thats only accessible to paying users and only on an iPhone. --ϑϑℜ 04:24, 5 August 2009 (BST)
Please stop saying EPIC FAIL LOLZZZZZZZZZZZZZZZZZZ. Believe it or not it actually isn't funny Cyberbob Talk 11:55, 5 August 2009 (BST)
- Actually, its the primary method for getting rid of suggestions period.--Pesatyel 04:34, 6 August 2009 (BST)
- I wasn't saying it to be funny; I was attempting to describe how colossally flawed this concept is. The internets r srs business. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:27, 5 August 2009 (BST)
Dear idiot, you can use Safari on an iPhone well enough to play Urban Dead. I know this because my self and one DanceDanceRevolution once used a display iPhone in a Vodafone store to log into a friend/group members *cough gomerpyle cough* profile, added brain rot and then jumped out of a building. If we can do this, you can play urban dead.--CyberRead240 15:24, 5 August 2009 (BST)
- We told him that the first time, and he decided to "improve" his suggestion by asking for a whole city just for iPhone users. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 15:27, 5 August 2009 (BST)
Although I agree with the majority of the opinions above I'm going to try be a bit more helpful... Your main issues appear to be the effort of logging in with different profiles and the screen size (specifically having to zoom in)...
- Suggestions for improving
- Increase the default zoom level for your browser/Urbandead.com.
If you can't do this then I suggest you take this up with the iCrap Team. --Kamikazie-Bunny 23:40, 5 August 2009 (BST)
Firstly, I'd like to say, having recently bought an ipod Touch, I believe this is a good idea in principle. However, it really isn't worth Kevan's time to code it when he could be spending that time writing updates for the game which benefit a much wider audience. A better idea would be to simply make the urbandead site more iphone-friendly so it's easier to use in the browser.--The General T Sys U! P! F! 11:43, 11 August 2009 (BST)
I gave up trying to read all the comments as this is a flame war, but I'll say this... I can play UD through the PC, Wii, PS3, PSP, DSI, laptop, and phone, (and probably any others that have internet acess that I can't remember) so why can't you play it through your Iphone as I'm sure that if it is so "high tech" then it'll be twice as good as my regular phone... in other words, you simply want a faster game to play on your Ipod or WTF they call it, A.K.A. dupe this piece of shit... --Crazy Hobo Man 06:44, 15 August 2009 (BST)
EDIT: I read your comment about how if everyone payed 1$ it would cover the cost? FAIL ever played the game haelrpg.com? yeah Scot there is over 600$ in debt from server costs and makes about 2000 a month from the donations from ALL his games and such... --Crazy Hobo Man 06:49, 15 August 2009 (BST)
Remove crucifixes
Timestamp: Orange Talk 18:19, 2 August 2009 (BST) |
Type: Equipment change |
Scope: Everyone |
Description: Crucifixes are useless. Wire cutters were useless. Wirecutters were removed because of their uselessness, So crucifixes should be removed from the game. |
Discussion (Remove crucifixes)
I support this because it will presumably boost wine search rates in churches. Also, what's with every single church in Malton being a Christian one? --Bob Boberton TF / DW 18:23, 2 August 2009 (BST)
- Just for semantics, Churches are Christian places of worship. Therefore all churches are Christian. Other religions don't have churches, they have temples, or mosques, or synagogues, etc. But the point of more ethnically diverse buildings stands. Of course, how often do you see all manner of religious buildings in your city centre?--Yonnua Koponen Talk ! Contribs 21:36, 2 August 2009 (BST)
I'm in. --Haliman - Talk 18:27, 2 August 2009 (BST)
- But then how would we make useless suggestions and bash organized religion? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 18:51, 2 August 2009 (BST)
- The same way we do now. We wait for someone to make a suggestion about adding them in, or with some new bit added on to that, then we flame them.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 18:53, 2 August 2009 (BST)
I was going to say why don't we make a clothing item instead. Then I looked and found the game already yas "a crucifix necklace" (and a few other religious related ones). So yeah, having this one also is redundant.--Pesatyel 19:31, 2 August 2009 (BST)
Seems fair. Plus im somehow drawn to the word uselessness --RosslessnessWant a Location Image? 19:38, 2 August 2009 (BST)
- Change your name to uselessness. Do eeet.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 20:56, 2 August 2009 (BST)
- The programming alone would be effortful. --RosslessnessWant a Location Image? 21:17, 2 August 2009 (BST)
- I'll do it for you.-- High Overlord and Lead Conspirator of the Administrative Rebellion. Want help? 04:07, 3 August 2009 (BST)
- The programming alone would be effortful. --RosslessnessWant a Location Image? 21:17, 2 August 2009 (BST)
The flavour is fine just the way it is, useless is good -- boxy talk • teh rulz 11:31 4 August 2009 (BST)
There is a difference between the Wire Cutters and Crucifix. Wire cutters had a use, which then became voided when that use was no longer needed. Crucifixes have never had a use. --Blake Firedancer T E RNL? P.I.S.I.T. 11:44, 5 August 2009 (BST)
- And your point is....?--Pesatyel 04:44, 6 August 2009 (BST)
- Kevan removed the wire cutters as their intended use (cutting wire fences) was no longer useful. Crucifixes have never had an intended use (aside from RP'ing) and as such cannot be removed for not being useful, as they were never useful in the first place. Wire Cutters were obsolete. Crucifixes are not obsolete as they still do what they did before: Nothing. --Blake Firedancer T E RNL? P.I.S.I.T. 05:08, 6 August 2009 (BST)
- As above --DOWN WITH THE 'CRATS!!! | Join Nod!!! 05:38, 6 August 2009 (BST)
- Kevan removed the wire cutters as their intended use (cutting wire fences) was no longer useful. Crucifixes have never had an intended use (aside from RP'ing) and as such cannot be removed for not being useful, as they were never useful in the first place. Wire Cutters were obsolete. Crucifixes are not obsolete as they still do what they did before: Nothing. --Blake Firedancer T E RNL? P.I.S.I.T. 05:08, 6 August 2009 (BST)
I actually wonder what percentage of players even have one in their inventory.--Pesatyel 04:44, 6 August 2009 (BST)
I would support this. I want to keep crucifixes alive for the fun of it, but they are just useless and I wouldn't care if they went. --ϑϑℜ 08:11, 6 August 2009 (BST)
- All of you crucifix bashers are going to be very sorry when the vampires take over.--GANG Giles Sednik CAPD 20:12, 7 August 2009 (BST)
- I'm not gonna let these damn vampires beat me. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 05:25, 9 August 2009 (BST)
- I think there is a template they have for this idea, let me go find it... ... ... ... ... ... yeah here it is...
- I'm not gonna let these damn vampires beat me. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 05:25, 9 August 2009 (BST)
Stop Suggesting Crap! | |
Kakashi supports intelligent suggestions because: Crucifixes should be useless, just like in real life. |
course not really applying to the arguement, it also says that the crucifix is useless to non-cult and/or religious groups in UD --Crazy Hobo Man 06:58, 15 August 2009 (BST)
Suggestions up for voting
Road Flares
This suggestion is now up for voting. Its discussion has been moved to its talk page.
Contacts List Improvement
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