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DELETE SOME FUCKING GROUPS. There's way too many groups on this page. Remove the inactive ones. --Sonny Corleone RRF DORIS MSD MOB pr0n 05:53, 27 May 2008 (BST)

Regarding the groups pruning, the CDF are still active, we just don't pay any attention to the wiki... So I added us back to the group list. Aco 03:21, 5 August 2008 (BST)

Febuary 2008

February 4

Evils Presley here, lovers and good morning to you, Pitneybank. It was a pleasure fighting alongside such staunch and stubborn warriors at Morrish and Giddings. I hope everybody got enough Peebers, but considering the population, it is entirely possible that I missed somebody. But there's always more where they came from.

For those looking to continue battling the Bash, The Dribbling Beavers and allies would like to extend to you an invitation to Santlerville. As you may know, the Bash is in Gibsonton (right next door) and we should be on le menu very soon. If they wind up heading the other way (towards Dulston, for example), of course we'll redeploy and help out there. Until then, we're stocking up for a possible visit.

Please contact me on our forms ( if you'd like to help out / coordinate even more glorious battle.

BEERHAH!--Evils Presley 20:08, 4 February 2008 (UTC)

Febuary 2nd

A fun little game we had Big Bash...Some of us survivors are going to see your very shortly...once we figure out where you attack next...I salute you all and raise my glass, here here! --Chaplain Drakon Macar 02:16, 2 February 2008 (UTC)

  • Raises Goblet, Filled with Blood* To Victory! To Defeat! To all The allies and All the Meat!

--Captain Neo 12:26, 2 February 2008 (UTC)

Febuary 1st

Just a note to say that as a zed I thoroughly enjoyed the battle. Hard fought, tense, and stressful at times. I managed to ignore the accusations of cheating from both sides and instead I spent each day if possible logging in several times to see if I had enough AP to do some damage. Alas, I was knocked down and dumped outside so much I lost count. A brilliant battle and I personally, really enjoyed it. Good job guys. Why don't some of you roll with us for a while? There's more than enough brains to go around. --Boyle28 12:33, 1 February 2008 (GMT)

Pitneyback is falling to pieces as the Morrish NT Building and Giddings Mall are ransaked, near by revive points are filled with Rotters and survivors are scattering from the suburb...The Bash took awhile but hammered this place...--Chaplain Drakon Macar 04:09, 1 February 2008 (UTC)

With the loss of Giddings and Morrish, no stronghold is left to the survivours of Pitneybank. The horde has dispersed into mobs and have scattered throughout the suburb.

An aggregation of zombies as large as the Bash is taking time to remobilise its forces. Most are still gathered at Giddings and the immediate environs.

From the north, the zombies press their attack against Halberry, Bryme, and Bromley with the latter two already breached and the dozens of living taking shelter within in dire straits.

However, a majority of the suburb is largely intact and powered which should provide ample opportunity for survivours to evacuate before the horde renews their long delayed purge of Pitney.--Norsely 06:10, 1 February 2008 (UTC)

Don't whine about the update. The zeds did a damn fine job in kicking us out. We still outnumbered them 3:1 and failed to act properly. No more whining, please, you're embarrassing yourself and your fellow survivors. --Blanemcc 08:57, 1 February 2008 (UTC)
I agree, We fought, we lost, While the update was annoying, the use of a timed mass attack was all it took. Stop Crying, start planning. Director Constantine --Captain Neo 09:55, 1 February 2008 (UTC)
Most fun I've had on UD in a long time, a really impressive battle! —The preceding unsigned comment was added by Glen18 (talkcontribs) 18:37, February 1, 2008.

January 2008

January 31st

Well Giddings is down and the Bash is finishing off the Morrish Building, Revive Points are filled with Rotters, Many suvivors are refusing to stand up until the bash has left, and PKer's are having Wanton Orgies (of destruction) to celebrate the Zed Victory while they are eaten alive...Today just sucked to be a Survivor in Pitneybank...--Chaplain Drakon Macar 21:34, 31 January 2008 (UTC)

Now that the battle is all said and done with, thanks for everyone -- survivors and zombies -- who made this battle worth hanging around. Bravo to you all! --Sexy Rexy Grossman 06:22, 1 February 2008 (UTC)

January 30th

Ok I'm not sure if it's cheating but somebody go look at the Bash's wiki page and see if that ?rise thing they're talking about is legal cause if it isn't then that means that the only way the zombies were able to take the mall was by cheating.--Rico Montoya 00:52, 31 January 2008 (UTC)

Even if it is cheating (which I'm not going to speculate on for the sake of my argument), auto rising is hardly the only reason that the zombies seem to be winning. Kevan's update and synchronized zombie attacks played a huge part in the current situation. JoTheMonkey 01:37, 31 January 2008 (UTC)
Never said ti was th eonly reason I'm just saying. It definitely helped them alot that they could avoid being chucked out thus making us waste AP to try to kill them twice. Trust me I know the mall's downfall has several factors contributing to it.--Rico Montoya 02:29, 31 January 2008 (UTC)
"the only way the zombies were able to take the mall was by cheating.--Rico Montoya 00:52, 31 January 2008 (UTC)"JoTheMonkey 03:18, 31 January 2008 (UTC)
As night falls so does the gunfire. But the constant groans and cries can still be heard through the still night. Zombie numbers are now over 300 in the SE mall with only 50 brave souls defending it. This is the end my friends, we held off the greatest horde in the game for a month, but the update was just too much. I am proud to have served with you all! --Spencer J 02:35, 31 January 2008 (UTC)

?rise tactics are as old as the game (almost) -- boxy talki 03:34 31 January 2008 (BST)

Lengths of Pipe

According to XxCannon FodderxX lengths of pipe can get around the new updates safely, so if you can spare some time to get one it probably wouldn't be a bad idea. -- AidenFury 15:07, 27 January (UTC)

The Battle

Has anyone come up with a name for this battle we are presently holding against the Second Big Bash, as well as PKers in mass?

I was wondering, if we could come up with a unified name, and make templetes for all those junkies, which I am quickly becoming a member of. I thought maybe "The Battle of Redemption" might seem fitting. What do you all think? --XxCannon FodderxX 14:28, 19 January 2008 (UTC)

I like the name and it would be good if a template for this battle is made because this is going to be (I believe) a historic event where Survivors vs Zeds in a big standoff drwing the atention of almost every person in Malton. This will become a legend in UD I hope and I have never seen a stailmate like this. What I personly like to call the two in this event is The Pro-Survivors Unified Front VS. The B.F.P.G Alliance (Big Bash, Ferals, PKers and GKers)but thats just me ;). So we could say in the template "The Battle of Redemption" where the The Pro-Survivors Unified Front VS. The B.F.P.G Alliance --Feon Kensai 15:34, 19 January 2008 (UTC)
There is already a page at Bashing Back: The Battle of Pitneybank which hasn't been updated recently and is not written in a neutral way. I quite like the name 'The Battle of Pitneybank' since it is simple and descriptive. Garum 15:44, 19 January 2008 (UTC)
Either way a tmeplate should me made --Feon Kensai 16:27, 19 January 2008 (UTC)
Well if a page is already made I then the name has already been chosen. I will start a template for both sides then.--XxCannon FodderxX 23:46, 20 January 2008 (UTC)
I love the fact that I made that page nice and early. All hail the King of Farmer NT :D --Blanemcc 20:55, 26 January 2008 (UTC)

How about Battle of the Zergbots? I notice at least 3 of the ZKing, demonizer zergs are working the one block outside the mall again. I wonder how many survivor alts that prat has inside the mall? -- boxy talki 00:38 27 January 2008 (BST)

Complaint about NPOV (moved from main)

Wiki NPOV policy said:
This is not a place to discuss tactics, call for help, or to give orders, use the talk page.
This is not the place talk up your own group, or badmouth an enemy, use the talk page here or your own group page.
This is not the place for reporting localised news about non resource buildings (go to the individual location page) or your own death.

This is the place for neutrally worded reports on the actual situation in the suburb.

Apparently however this is the place for power mad wiki-bureaucrats to stifle creativity and attempt to make the game as bland as possible.--Not A Character 03:43, 17 January 2008 (UTC)

This isn't the game, this is the wiki. It's supposed to be a place to come to get information, not survivor or zombie propaganda -- boxy talki 12:25 17 January 2008 (BST)
Dear Not A Character. This isn´t about fun! What makes you think that Urban Dead and its attached tools like this wiki have anything to do with that cheap amusement of yours...? Grow up, we´r a serious clique. We´r here to actually do something about all the wrongness in the world. This wiki solely exists because we want to provide substantial information. Dude, you got to face reality...this isn´t a game! --the wallaby 15:46, 17 January 2008 (UTC)

January 16th

The two auto repairs seem firmly in zombie hands. Survivors seem content with keeping them as ruined entry points as fuel is easily obtainable elsewhere, aside from a few plinking for XP. --Kanoneziel 07:21, 16 January 2008 (UTC)

Well killing over 20 zombies, in the last 4 hours, in one of the auto repairs is hardly being content with keeping them ruined. They're trying to take them back -- boxy talki 09:21 16 January 2008 (BST)
I see. There are two warehouses adjacent to the mall, where survivors can obtain fuel, another warehouse 2AP away from the mall, and a factory 3 AP away, all freerunnable to . I believed it was safe to assume that the only ones trying to retake the auto repairs were trenchies and those looking for easy XP (better obtained by healing), and bored people, but apparently failed to take into account that includes a lot of people. Apologies --Kanoneziel 12:00, 16 January 2008 (UTC)
Survivors are indeed attempting to retake bromley and byrne. Fairly uncoordinated (not focusing on just one). Kanoneziel 15:36, 16 January 2008 (UTC)

January 15

Breaking news from the siege of giddings, KEVAN DAVIS (the founder of UD) has been sighted amongst the shambling horde of zombies attacking the morrish building. The man 00:18, 15 January 2008 (UTC)

In other news: Water is wet! Breaking stories from the "Crap Everyone Knew Already" channel every half hour.  Nalikill  TALK  E!  W!  M!  USAI  00:19, 15 January 2008 (UTC)
Lol, I know you are mocking me, but thats got to be the best comeback ever XD The man 00:44, 15 January 2008 (UTC)

Well fine. if you guys really want me there, I'll be heading to the mall. You guys gotta be so edgy bout the Fort? Just a game man. Don't gotta yell trenchie alert. Making assumptions aint nice. Could turn some into pkers. I guess that makes me a Giddings Mall survivor? -kaboose117

January 12th

Pitneybank is the staging ground for a record breaking event. The Second Big Bash has been at a stand still here for 12 days so far.

Survivor groups from all over the map are coming in to give aid. Giddings Mall, and Morrish NT are holding strong against overwhelming odds. The Bash is even calling for aid themselves, the tides can turn at any moment. All that is needed is more survivors to willingly leave their comfort zone of their safe suburb, and lend a hand.

Come up with strategies to combat them, coordinate with other survivor groups, or just come for the expelling of ammo. In either case, I implore everyone still breathing Malton wide to fight for someone else. I f you are a undead survivor, get your revenge, fight them on their own terms.

Remember ... others came to help, or will, defend your suburb, return the favor, give em hell, and go back home proud. Remember what being alive felt like. Be part of history in the making for Urban Dead.

--XxCannon FodderxX 16:59, 12 January 2008 (UTC)

This is caboose reporting, a newcomer to pitneybank originally from lukinswood. We're proud to report the gatehouse has been restored into survivor hands. Hopefully, the Second Big Bash does not return to the fort. We encourage all survivors to gather here who aren't defending the mall at the moment. -kaboose117 16:12, 12 January 2008 EST

Trenchie Alert! Leave fucking Creedy for dead! First we need do defeat BB2 then you trenchies can go back to your @#!$! fort.--MisterGame 21:45, 12 January 2008 (UTC)

Hmm... 300 humans 200 zeds... humans sometimes win when outnumbered, so that's just slaughter to the zeds. no fun in that. actually, 600ish humans including the mall, and that's just overkill. I help only when in desperate need, tell me when the full brunt of the Second Big Bash returns and i'll help out. till then. -kaboose117

Unfortunately a significant fraction are trenchies like you. I thought the ruin of Creedy in the first place indicated that forts were indefensible? Then again, this is natural selection at work- those who stray from the heavily defended Morrish and Mall leave themselves open to easy attack. We'll lose a couple of meatshields though :( --Kanoneziel 05:42, 13 January 2008 (UTC)

Uhm, no, the fall of creedy proved that killing 1% of all the survivors in the game in one night, in one place, under the ausepices of one group followed by every freaking zombie group in the game attacking the same place is kinda hard to defend against.  Nalikill  TALK  E!  W!  M!  USAI  05:52, 13 January 2008 (UTC)
Well, creedy is less efficient in AP use for searching for supplies compared to a mall, and more seriously it can only be barricaded up to VSB before denying entry to reinforcements and revived survivors, and becoming a tomb. Granted, none of these are really fatal w/ coordinated survivors, but that wasn't the case. Concession granted, they're not indefensible, but they are *difficult* to defend (significant advantage over a mall is the chokepoint, *if* all of the defenders stayed in the gatehouse instead of spreading out). If the trenchers are going to retake something in Pitneybank, Farmer would be more useful as a backup in case Morrish falls, granted that's even less self-sufficient than creedy. Kanoneziel 06:03, 13 January 2008 (UTC)
You hit the nail on the head right there. Coordination was the problem. No one knew what to do at creedy- tactics to keep forts are much more complex than malls. With malls, it's "Cade-Dump-Heal-Kill"- but in forts, you've got to decide, "Do we meatshield the gatehouse?" "Do we let it fall to prevent overcading?" "Should we spread out and frustrate the zeds in the fort who breakin to random fort buildings, or should we all meatshield the armory?"
Everyone tried a little bit of everything, and they all lost because they didn't coordinate.  Nalikill  TALK  E!  W!  M!  USAI  06:11, 13 January 2008 (UTC)
The lack of freerunning into the armory means that you've got to hold the gatehouse, and keep it at VSB. If you can't hold the gatehouse, you're not going to hold the armory, because it too, can't be caded over VS without barring reinforcements and returned revivees. VS barricaded buildings take a lot of dedicated barricaders to defend from a horde... something creedyites arn't exactly known for. Forts are death traps, and the search rates don't make them worth the trouble to defend -- boxy talki 06:35 13 January 2008 (BST)
Oh, and on the fall of Creedy... you've gotta laugh at the stupidity of some of those trenchies. I having a go at the gatehouse, with a few ferals, for a few weeks before BB2 arrived... and got my daily headshot outside if I didn't manage to get inside... as you'd expect. But even when a horde of 80 arrived on the first day... still they'd come outside and unload their guns into random zombies standing outside... more and more zombies arrived, multi-zombie break-in's became common, but still numerous zombies were mown down outside, only to stand back up for minimal AP. I was shot inside by high level survivors, even with the doors still wide open... and even allowed to ?rise more than once while the trenchy who had just unloaded multiple pistol clips into me came out with a "witty" comment before attempting to dump my body. I thought the stories about the trenchiness of the forts was overblown... it seems not -- boxy talki 06:44 13 January 2008 (BST)
Trenchie or not, the Mall is quite boring. There are still more survivors then zeds, and I'm not the kind who actually goes OUTSIDE to shoot zeds. I take care of the problem inside. I've been part of a coordinated group for over a year now, and I'm kinda tired of doing the same thing. This is a game, I'm just taking a vacation from all the coordinated groupstuff, and I think Creedy is a bit more exciting. There's about a 1 cading AP to 4 destroying AP ratio, so normally having less humans still has a good chance. Right now there are MORE humans then zeds in the mall, which just makes it pitiful. I'd rather spend my AP doing something where I matter.
Yes, I acknowledge that if everyone had the same mentality, then no one would be in the NT. But then again, I don't see survivors shuffling out due to boredom, so I think it's fine if newcomers decide to take back Fort Creedy.
About defending Fort Creedy, it is harder due to the fact the Gatehouse must be VSB+2, but with the mall, there are 4 entrances, each one just as deadly if broken. With the Fort, if survivors learned to meatwall at the gate, it would be much easier. Only one entrance, and you only need a few survivors guarding the inner buildings. If the gatehouse falls, only under extreme emergancy should survivors fall back, but better yet, survivors are better off running.
Also, I believe trenchies are those who randomly kill zeds outside making little impact to overall human survival? I see no danger in leaving the mall, and helping to rebuild Fort Creedy is beneficial, what exactly is the problem with making Fort Creedy ready to be defended? If the BB2 runs by, we can just run back to the mall, problem solved. Why is everyone so hotheaded when I leave a winning battle? I don't randomly kill zeds outside, I dump, cade, and heal. Does the fact that I enjoy having fun place me in a trenchie position? -kaboose117
Whats wrong with taking back creedy now is that it will drain the fort of its meat shields. also, in case you haven't realized, this siege is going to go down in the records of epic sieges alongside caiger and bear pit. So, unless you are dumb enough not to participate in one of the most epic and groundbreaking sieges in UD history, be it as a zombie or a survivour, I would suggest you continue to participate in this siege.The man 09:00, 15 January 2008 (UTC)
You mean Morrish/Giddings of its meatshields ;) . Also, kaboose117 is failing to take into account the hordes of gkers/pkers that are partially coordinating w/ the Zeds. What happened at Creedy w/ the deaths of 100+ defenders in one fell swoop could happen here. --Kanoneziel 17:32, 15 January 2008 (UTC)

January 11th

Can anyone check the NT facilities, especially Farmer and Rowcliffe?? I suspected they been used for rotter revived, or perhaps combat revive going wild in Morris. Either way we must stopped them somehow.--Random Void 01:10 11th January 2008

Shhh, you'll give the game away. Also, don't bother telling everyone you are retaking Fort Creedy. Zeds will swarm there again if they know it is still weak so they can take it out. Not only that but Fort Trenchy is not as important as the Morrish NT. Getting it back up will divert defenders from Morrish to Creedy. And that's bad. --Blanemcc 08:37, 12 January 2008 (UTC)

January 9th

I'm dead and stand zombie in Byrne Auto Repair, waiting for a revive, meanwhile I secured the doors,besides me 2 zed more, anyone who read this please help me Random Void 11:30 9th January 2008

Dear oh, dear... poor olde Crusnik 04 was sleeping in the mall entry point, while his mate CrusnikXII did all the barricading. Tssk -- boxy talki 03:34 9 January 2008 (BST)

What is it about Byrne Auto Repair? demonizer66 just killed a fellow zombie, followed not 3 minutes later by demonizer99 killing another! Hella lame way of defending a suburb! -- boxy talki 13:47 10 January 2008 (BST)
And now demonizer69 has joined in as well, all 3 of them killing a zombie each inside a ruin withing 3 minutes of each other -- boxy talki 13:10 15 January 2008 (BST)

January 8th

Trenchies seem to have a fetish for EHB buildings and entry points are running scarce. Ioncannon11 02:40, 9 January 2008 (UTC)

Don't be afraid to use your crowbar -- boxy talki 03:10 9 January 2008 (BST)

Rotters continue to clog up the revive points. Those looking for a revive are asked to keep patient, log on often, and keep "Mrh?"ing. Spencer J

January 7th

Survivors, particularly those not in the NW corner of the mall or Morrish are encouraged to use the UDBrain greasemonkey script to monitor cade levels and reinforce areas appropriately. According to forums BB2 is now targetting Morrish instead of the NW corner of the mall, so survivors should all concentrate at Morrish leaving 100 or so remaining in each corner of the mall. Beware of pkers who may attempt to mass PK to crack open the mall or Morrish, as allegedly claimed in the First Ruining of Fort Creedy article --Kanoneziel 01:50, 7 January 2008 (UTC)

January 6th

I am glad too see that Pitneybank is still holding. Well done for halting the BB2 for now just try to keep co-ordinated and hold them. To all the other nabouring suburbs that have and havent been hit you should help Pitneybank and stand together, surly the suburbs that have been hit want revenge and the ones that havent should help because here is a chance to stop the BB2 before it hits them. Dont give up - I happen to know that there are some players have temoreraly become zeds to help hinder the BB2 from inside its own ranks :) --Feon Kensai 22:41, 6 January 2008 (UTC)

Its good to see the big bash 2 has finally been halted....for now that is. More zeds are arriving at NW Giddings and the Morrish NT. We can hold them but only if enough survivors keep coming and help. Sooooooo want to experience an good siege? Come to Pitney! No worries about trenchies since the bulk consists of skilled organised survivors. We might actually win then against BB2!--MisterGame 12:58, 6 January 2008 (UTC)

January 5th

I'd just like to say well done to all the survivors holding out in Giddings Mall and Morrish for managing to hold out for so long. The second big bash rolled over Creedy but in a show of utter heroism weve managed to stop the big bash from going any further! A special award would have to go to the brave survivors in Bromley auto repair for holding out in a building which has to be at a lower barricade level to help let survivors in and out. Well done and hang on in there! --Dirk Triggerfinger

we fucking need reinforcements if we are to win! get EVERY-FUCKING-BODY from the north down here to defend the mall! Giddings is our last hope! is is the only thing that has yet to fall since caigers old days. If we lose here, we lose ALL. The man 20:52, 5 January 2008 (UTC)

Its good to see the big bash 2 has finally been halted....for now that is. More zeds are arriving at NW Giddings and the Morrish NT. We can hold them but only if enough survivors keep coming and help. Sooooooo want to experience an good siege? Come to Pitney! No worries about trenchies since the bulk consists of skilled organised survivors. We might actually win then against BB2!--MisterGame 22:33, 5 January 2008 (UTC)

January 4th

At around 10:30 several zeds broke through the barricades and entered NW Giddings, killing a couple of survivors. They undoubtably broke through due to the paucity of defenders in that corner of the mall (which must also be why that is where the zombies are focusing their attack). If the mall is to stand the survivors will need to spread out a bit more - the bottom 2 corners have 3-4 times as many survivors as the NW corner. From my vantage point as a dead body (mine was one of the survivors killed - I started rebuilding the 'cades from scratch, which attracted unwanted zombie attention...) I can see 59 zeds outside NW Giddings, and 149 outside Morrish, as of [see timestamp].--Jim Sharkey 12:33, 4 January 2008 (UTC)

Why is the wiki in the current events, says Pitneybank fall, whit Gidding ruined, if that is not true,in the hour 10:42 argentine time Giddings remain intact, powered and manned, anyone check the validity of that claim??(time traveller perhaps, the reason behind the claim) Random Void

Where does it say Giddings is ruined? Or that Pitneybank has fallen? -- boxy talki 14:14 4 January 2008 (BST)

The page Current Game Events has the claim it says Pitneybank is officially fallen with Gidding and most buildings ruined congratulating the second big bash Random Void 14:40 4 January 2008

Oh, ok. I've fixed that. But it wont be long, and Giddings will meet the same fate as Creedy.
To create links, type out the exact pagename you want, and use the following code [[Example page]] to get Example page -- boxy talki 00:43 5 January 2008 (BST)
Thats what they said about caiger mall in the first siege! You see people? we are going to WIN! head down to giddings now and grab the glory of defeating the big bash! The man 11:16, 7 January 2008 (UTC)

January 3rd

I have to give Pitneybank credit - it has been able to hold the "mighty" Big Bash (who had the help - lets not forget - of PKer groups) for just about 5 days now. You have shown the other suburbs that the Big Bash can be slowed and if other nabouring survivor came together to help fight it (since they will be hit sooner or later.)with a little coordination it might go into a stailmate. --Feon Kensai 20:24, 3 January 2008 (UTC)

Credit? They had a bajillion people a mall and a fort and they still got plowed. Credit? please. Held off? If by "held off" you mean "have so many people getting slaughtered that it's taking time" then you might be right. Buttonville put up a better defense, with about 1/5th the population.--Not A Character 11:13, 4 January 2008 (UTC)

Minuets after midnight zombies have infiltrated the Farmers building. 8 to 10 Survivors have been dragged out into the street. An unconfirmed number of Zombies have entered the building. Zombies in the Farmers building and adjoining blocks number slightly under 350. Mumford Towers and St Benedict's Hospital are ruined. --Splitstar 12:06 3 January 2008

The Farmer building has been once again very strongly barricaded. There is a crowd of 86 survivors inside against a horde of 83 zombies . Somebody has spraypainted a LUEshi onto a wall, so i guess members of LUE are here. It seems like the Farmer Building can not hold out for more then a day. The deaths include Blanemcc --Splitstar 12:35 3 January 2008
Farmer NT has officially been ruined. All that were living are now among the undead outside. Well fought both zeds, and survivors alike. --XxPale HorsexX / XxCannon FodderxX 13:07, 3 January 2008 (UTC)

January 2nd

Sit Rep: Creedy is sacked, Farmer is under seige but holding for now, and Morrish and the Mall have seen little fighting.

Say that instead of writing an entire novel next time. Redwave 04:23, 3 January 2008 (UTC)

Sorry, jefe, but they gotta be there. Do me and everyone a favor and leave them here, but put yours on top next time.  Nalikill  TALK  E!  W!  M!  USAI  04:25, 3 January 2008 (UTC)
I like Redwaves version better, it's news, not non NPOV BS. Thanks for trying Redwave.--DonTickles 04:38, 3 January 2008 (UTC)

St. Benedicts open, 162 zeds outside Farmer and a large population inside

Glorious battle is to be found at the Farmer Building as many mobile survivor groups are converging there to fight BB2. TNR, Malton Rangers, C4NT, AaR, USAI, E.N.D and RHVP have all been seen in the area. Can you dig it? --Blanemcc 11:03, 2 January 2008 (UTC)

St.Benedicts hospital and farmer building still involved in a large battle

Survivors are kindly reminded to.... SHUT THE FUCK UP ABOUT MORRISH NT. We still have Farmer, and you can bet we'll be making a stand at Farmer. --Blanemcc 19:44, 2 January 2008 (UTC)--Blanemcc 19:44, 2 January 2008 (UTC)
Farmer is holding very well and the population keep increasing. Its far from beign a lost cause, its in fact a hope for survivor. The battle has not even begun. Survivor in Pitneybank are advised to move their ass and come to the Farmer NT. Pkers, we are watching you...--Nazdreg

No one's put this up yet, so I must serve official notice that Fort Creedy's brains have all been eaten, in accordance with the spirit of Barhah. Saddened and maddenned by the loss of brains, the brethren inside have been spreading out in a wave of brain-seeking fiends. St. Benedicts has been broken open and has a horde of ~29 inside and there's a horde of 100+ outside Farmer NT. --Ghills 20:07, 2 January 2008 (UTC)

A horde of 150+ zeds bangs on Farmer's doors. Radio broadcasts attempt to sow the seed of doubt amongst survivors, but do not listen. Brandish you scythes and pitchforks and stand at Farmer. We will harvest the ranks of the undead. FARMER, FTW! --Blanemcc 23:20, 2 January 2008 (UTC)
A number of the dead have broken through the cades and are even now feasting on the flesh of the humans inside. About thirty zeds against about 100 humans, with over 150 zombies outside. It's only a matter of time! Barha! --VI 02:53, 3 January 2008 (UTC)

December 31st

Necronet scan from The Morrish Building :


A reminder: 92,45 and 84,44 are revive points. --Kanoneziel 03:55, 1 January 2008 (UTC)

The Farmer Building was cracked open sometime in the early hours of this morning and 30 defenders were killed. I am calling a tactical retreat back to the Morrish Building. All available survivors head there to defend the last functioning NT. We lose Morrish, we lose Pitneybank. --Blanemcc 11:32, 31 December 2007 (UTC)

Morrish NT Scan. --Blanemcc 14:39, 31 December 2007 (UTC)
9 remaining zeds within The Farmer Building NT --XxPale HorsexX / XxCannon FodderxX 18:37, 31 December 2007 (UTC)

The fort is under attack. About 200 Zeds start to knock on the doors of Fort Creedys gate house. --PoisoN 23:43, 31 December 2007 (UTC)

December 30th

As part of the Second Big Bash a recon attack team of EF soldiers attacked and ruined the NW Corner of Giddings Mall. !ZANBAH BARHAH - VIVA LA BARHAH! --CannibalX 06:48, 30 December 2007 (UTC)

2:25 AM EST NW Corner of Giddings Mall has been re-taken, is re-barricaded, all zeds have been killed and dumped

I am reporting in from the Farmer Building. A scan from Farmer shows that the zeds from BB2 have began to arrive on the southern edge of the suburb. 17 zeds seen at (83,40) Pallaye Library and 25 at (83,47) St. Benedict's Hospital. Did some recon, found that Pallaye Library was ruined, 9 zeds in, 8 out. St.Benedicts is holding. 18 zeds at the cemetery RP. Survivors are remind to kindly refrain from headshotting players looking for revives, I was killed twice last night whilst seeking a revive. Survivors should head to the Farmer NT to help defend it, because as soon as St.B's falls, we'll have a horde of 40+ at our doors. --Blanemcc 10:44, 30 December 2007 (UTC)
UPDATE: 10 zeds are reported to be inside St.Benedicts at this time. --Blanemcc 10:46, 30 December 2007 (UTC)
Iwitness Report from Farmer NT. --Blanemcc 15:44, 30 December 2007 (UTC)
Survivors of Pitneybank and Fort Creedy may help organize to resist the Big Bash on the AoFC's forums. ----Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|20:18, 30 December 2007 (UTC)
Updated scan --Blanemcc 18:38, 30 December 2007 (UTC)
Update: St. B's has been ruined. 10 zeds at Farmers door. 2 Pkers attempted to cause havoc inside the NT but were quickly disposed of by one of TNR's officers named Xombie Wannabe. Pathetic Bill had almost killed Blanemcc, the leader of TNR, before Xombie intervened. Pking activity is still high then, even at this time. --Blanemcc 21:58, 30 December 2007 (UTC)

Zerger in mass helped start the fall of both Gidding & Morrish

All of the names and profiles were made some time ago, but if you check, they were all made within the same time frame or even within mins from one another. Also the group no one ever heard of "Christ you're stupid" is in almost everyone of them if not all of them. He was visible inside and outside starting off the big finish. I had them still in my contacts from the first time he zerged and it was spammed across survivor forums.

This makes the whole battle less of a win for the zeds, and less of a fight for the survivors. To DAVYWAVY, or whatever you want to call yourself ... I WILL DO EVERYTHING I CAN TO SEE YOU BANNED AND/OR KNOWN AS A CHEATER! All of these profiles are in a group called "Christ you're stupid" their was a similar issue roughly 5 months ago with them, and he still continues to use these to zerg.

Christ you're stupid is a group that their is no wiki group page listed, but yet under game statictics has a group of 20. Not to mention almost all of them are with the exact same skills, with only diagnosis and body building being the only real survivor skills obtained.

Christ you're stupid 20 17 346

If you need visible proof look no further. [1] [2] [3] [4] [5]

If you want further proof, ask Bullgod for the original attack he did that got him banned from Feral Undead

--XxCannon FodderxX 11:16, 1 February 2008 (UTC)

Old Comments

Pitneybank has had increasing zombie activity. --Swmono talk - W! - SGP 23:00, 9 May 2006 (BST)

Wow this place went from green to red in like 3 weeks. Zombiez is changeable li'l tykes. Labine50 MHG 01:55, 17 May 2006 (BST)

I know. It's mostly the shining. --Swmono talk - W! - SGP 02:11, 19 May 2006 (BST)

Harharharharhar! Harman Brainz are teh tastey!--ZOMBI KEMAL 12:08, 14 January 2007 (UTC)

New group

  • are you sick & tired of people killing you, do you want revenge on all those that have killed you, Then you should join The Executioners it's a brand new anti-Pking group run by Me.--Jackass Alex 06:02, 16 June 2007 (BST)


" June 8th, 2006 Want to help Extravaganza? Stock up on flares, head to Hacker Way Starlingtown, And get ready to set them off at the sever reset July 3rd. "

Errm...that's not exactly an 'important event' to be honest, that's advertising really.--HVLD 00:41, 9 June 2006 (BST)

Stallone bots

I am e-mailing you because in your game, Urban Dead, we believe that we found a barricade bot similar to the one created by Sentinel with the exception that saying it hit the IP limit does not work.

In a small siege of the Morrish Building in the suburb of Pitneybank the barricades will drop for twenty of so seconds. Then in the next refresh of the page they will go back up to Extremely-Heavily Barricaded. This is strange since no internet connection in the world can access a page over twenty times in a second. If a bot fired off forty simultaneous requests, twenty of them might get through without overwriting one another. We then tried saying it reached its IP limit and had no success. We tried again but this time saying it ran out of AP but we had no success. If there is a bot there that has none of these flaws then it is pretty much invincible. It'd be trivial to get a bot to tell the difference between a string in a system message and a string spoken by another player. The system is hard-coded to ignore any character who's accessed the script more than 300 times in a day (irrespective of IP address), so a bot's limited to 300 glances at the barricade per day, let alone actual barricade actions.

But a few bots in the same room would be enough to keep the building fairly secure, maybe I do need to add some further countermeasures. (A little suspiciously, some of the Stallone zergs I banned this morning were in the Morrish Building - do we know if they're bots? Is the building still being bot-protected now that they're banned?)



I e-mailed Kevan and he confirmed he banned bots from Morrish but wasn't sure if he got them all. Sonny Corleone WTF RRF ASS 22:11, 1 August 2006 (BST)

At this point, there has been no official word, since I don't take a wiki posting by a RRF leader as official word. Editing out the fact that there has been no official word seems to make the article considerably more biased. --Ag3ntS 22:50, 1 August 2006 (BST)

Check News Talk. The new update was because of bots. If you do not believe me still go ask Kevan on his talk page. In fact, ask everyone on Resensitised if they remember Stallone. I have no time for your crap. Sonny Corleone WTF RRF ASS 23:09, 1 August 2006 (BST)
A picture of Sonny proving Ag3entS wrong.
Ok, I stand corrected. We still won though. --Ag3ntS 23:25, 1 August 2006 (BST)
By cheating. You are claiming victory by cheating. What have we here? The bottom of the scum bucket? Sonny Corleone WTF RRF ASS 23:26, 1 August 2006 (BST)

You can call us scumbuckets when I stop seeing people come in, shout about loving brains, then PK in the name of RRF and zeds everywhere. --Ag3ntS 23:28, 1 August 2006 (BST)

Stop combat reviving us. Sonny Corleone WTF RRF ASS 23:49, 1 August 2006 (BST)

You yourself say you have ratified the Fair Tactics group, which says combat revives are fair. Whats not fair is having someone sit inside Giddings or Morrish, relaying info to zeds on the outside.--Ag3ntS 23:55, 1 August 2006 (BST)

We don't relay messages. What are we going to tell people "Psst...harmanz in Morrish. Le shock." We don't cheat. You combat revive and we PK. It's as simple as that. Sonny Corleone WTF RRF ASS 00:15, 2 August 2006 (BST)

Here's the deal: I have been inside Morrish all week. Breakins are frequent. So is barricading. Most folks are logging in several times a day and using 10 AP a log in. While the Stallon Bot may have been in Morrish- it certainly is not the survivors of Pitneybanks friend. I haven't seen or heard anything that suggests Kevan has found anything other than the Stallone bots, which certainly weren't helping us. If you have seen Kevan talking about finding barricade Bots other than hypothetically, someone should post a link here. I'm gonna bet my two cents on the fact that there are no barricade bots, which will be revealed now that Kevan has added a barricade security patch and Morrish will remain in survivor control. Or not. Samual Clemons</sup> 03:43:56 a.m. Wednesday August 2, 2006 in GMT
That was created days after I e-mailed Kevan. I would think that is a direct response to the bots there. And as Bob Hammero pointed out, anyone able to make a bot is more than able to get around Kevan's anti-bot measures. Sonny Corleone WTF RRF ASS 05:01, 2 August 2006 (BST)

What you still fail to see is that, as a whole, we (we being those in the mall and NT building) had no knowledge of a botter, nor did we condone any such behavior. Accusing all survivors inside of such and taking away from what looks to be an overall honestly won standoff on our part just because a small portion chose to break the rules is ridiculous. Just as you don't like it when people complain about zed spies because most zed players do not partake in this action, its not cool to complain and take away from our moment because a few bad apples went and broke the rules. --Ag3ntS 05:10, 2 August 2006 (BST)

The difference being is that zombie spies are not cheating. They may be dishonest, but it is not outright cheating. Botting is no different to zerging — it is artificially making one side more active than the other. –Xoid STFU! 05:18, 2 August 2006 (BST)
But its still looked down upon by pretty much everyone, and is about just as bad. —The preceding unsigned comment was added by Ag3ntS (talkcontribs) .
Which is why the RRF does not allow spying. You get revived? Either play human, get a flak jacket, or PK to get revenge. Sonny Corleone WTF RRF ASS 05:23, 2 August 2006 (BST)
No, it's no where near as bad. Zombie spies are equivalent to humans barricade strafing a suburb. Unfair, and both are viewed upon by the opposing side as low tactics. Botters are equal to zergers and are loathed by everyone other than themselves. –Xoid STFU! 05:24, 2 August 2006 (BST)
Not only is your so-called "standoff" non-existant because the Big Bash refuses to play against a bot-held building; your idea that a Barricade bot is in any way equivilent to Zombie Spys is intellectually vapid. The equivilent would more closely be if a group of committed zombies waited for a revive, stocked up on as many shot-guns as possible, and then shot them all off in a single corner an hour before an attack. The Big Bash's Zombies knowing that humans are in buildings is an effect of Combat-Reviving, not from organized planning; they are never used as anything more than Revive-revenge. --Karlsbad 05:25, 2 August 2006 (BST)
I wasn't talking about those that were playing fair. I even mentioned in the Pulling Out speech that I praise those that fought fairly and tried to stop the botters. I then condemned those that cheated and support the victory by cheating. I am sorry that a few rotten apples have ruined the whole bunch. But because the people were on your side it reflects on you. If a zombie had 50 zerg alts working together it would reflect on us. Same applies to you. Sonny Corleone WTF RRF ASS 05:19, 2 August 2006 (BST)

I think I can speak for those with me in Morrish, that we would rather loose the building than keep it because someone is cheating. That said, it's to bad the Bash is wandering off now that Kevan has put measures in place to stop/catch botters, whether they are there or not- the opportunity remains to decide this at Morrish still today. The defending survivors have not left. I personally think this whole 'barricade bot' is a conspiracy theory, as there still no reports from Kevan about finding them- only Kevan entertaining the idea in an email, and the building remains in Survivor hands after measures are put in place to prevent it. Countless breakins, countless survivors killed. Sure doesn't sound 'ideal' to me. I have stuffed so many soda machines into the cades there, they are perpetually coming down, a zed might get their fingers pinched! --Samual Clemons04:22:59 a.m. Thursday August 3, 2006 in GMT

Did you read the News Talk Page? Anyone able to create a bot can easily get around the new anti-bot measures. It probably stopped them for a whole five minutes. Sonny Corleone WTF RRF ASS 05:33, 3 August 2006 (BST)

Did you read the News Talk Page, Sonny? It clearly states that the anti-bot measures where put in place to slow the bots down. In addition to that, the update made it possible to pick out a bot user from a legit player (IE the bot user would be hitting the same URL ad nauseum). Hypothetically, the cheater would not be omniscient enough to realize the change the instant it was added and, as such, there would have been a time period during which the bots were opperating on the old code, thus exposing them. Well, that's what many of us have wanted the whole time--actual proof that there were bots in Morrish, rather than circumstantial testimony and a lot of whiny accusations. --IofTheEverlasting 14:40, 3 August 2006 (BST)

But like Bob said, they have the ability to get around the update. They most probably were able to get around before it was updated. Sonny Corleone WTF RRF ASS 15:13, 3 August 2006 (BST)
Ehh, before it was updated? That's a hard claim, friend. --IofTheEverlasting 15:28, 3 August 2006 (BST)
I have no way of knowing what botters are capable of but since they have the ability to create a bot I can only assume that they have the ability around anti-bot measures. Since going around anti-bot measures would be easy for someone who has the knowledge of creating them in the first place. Even those that do not use bots, like Bob, know the way around it. And I'll give you an example of bots able to go around anti-bot measures before it was known. The original bots were supposed to be shut down when you said it reached it's IP limit. Problem is that it was already built not to shutdown from that. But let's say for shits and giggles Kevan found 2 bots at Morrish and banned them because of his update. What is going to stop the botter from creating 2 more and bringing them back the next day with a way around the update? Sonny Corleone WTF RRF ASS 15:34, 3 August 2006 (BST)
Well now you're suggesting that the game is no longer even playable. You're making cheaters out to be a god-like industry, of which everyone must be constantly suspicious. Ever play much Counter-Strike? I haven't in years and years, but people were always accusing other players of cheating. Whenever they felt the other player was "too good" (AKA better than them), he was instantly dubbed a cheater. It didn't matter how farfetched said accusations were, cheaters always had the means and ability. Suffice to say, accusing others of cheating became a mainstay of the game. ...I really don't want Urban Dead to become like that. Anyhow, It would be a long shot to assume that the bots already had a work-around in place for this update. If you assume that, then you must also assume that the cheater foresaw not only that the update would specifically deal with the url, but also that the bots would be noticed in the first place. Wouldn't it make sense, then, to cover up his give-away? Couldn't he have made the bots barricade at a slightly slower speed as to appear feasible? It would be easy enough to incorporate, and it would also accomplish the task of barricading equally as well. You see, you're giving too much credit to the cheater that you don't maintain in other areas. So at this point, please, we are just working to establish with certainty, that there are bots at Morrish. --IofTheEverlasting 16:22, 3 August 2006 (BST)
It's sad that after so many victories, that you cannot simply accept the fact that you MAY have beaten fair and square. The hypothetical cheating that is being described does nothing but take away the simple fact (non cheating) survivors were able to hold ONE MALL and NT! "...I can only assume...-Sonny Corleone" It seems there are a whole lot of assumptions going on with not one confirmed bust, or shread of actual evidence. Not a single one, and no additional updates. I hope to hell that Kevan finds a way to get rid of the spoilers, because this is an entertaining game, and I agree with IofTheEverlasting that if bot builders are gods in UD, the game is unplayable, and no fun for EITHER side. I for one can take my licks and have with out a single word. I have stood in long ass lines at revive points while PKr's killed techs, and seen the Stallone's destroy hundreds of generators inside of Morrish, and Sonny I'm not sure if you understand but that makes the key Survivor Resource Building in a suburb unusable (...just kidding -of course you understand). What you may not know is that when I scanned the occupants of Morrish every day to look for PK'rs and spies, I saw a less than 10 % CDF presence. Meaning that any supposed treaty between CDF and the Boters are pointless. Stallone's are killed on sight, which is rarely difficult because they hang around to heckle and gloat about their pointless AP eating mischif.
I choose to respect you my (in game) enemy, and agree to meet you on this field of battle, to settle matters of honor for fun, and I will accept the outcome good or bad. Accept the challenge, come on back to the Morrish, we miss you already! Samual Clemons 21:35:03 Thursday August 3, 2006 in GMT

A test was done the other day at Giddings Mall. 10 zombies opened up Morrish. In 20 seconds the barricades went up to EH in a split second. In SW Giddings, where there are much more people who log on more frequently, it was broken into by 10 zombies. The difference is that the barricades, after a few minutes, went to VS, then the zombies were attacked, then the barricades went to EH in after a minute. The former is bots while the latter is active players. You cannot barricade a building from 0 to EH in a fucking split second. I don't care how mighty a survivor's e-wang can be. It's not fucking possible. Sonny Corleone WTF RRF ASS 23:54, 3 August 2006 (BST)

I suppose you yourself were watching vigilantly for that 'split-second' change in the level of the barricades huh? It's not possible that while you were doing another task, like attacking survivors, that the barricades were creeping back up? It's all too convenient of a story for you. Anyhow, again this is unsubstantiated evidence. You can say that the barricades went up in a split second over a thousand times and it still won't make us cheaters. In fact, I hear a lot of this sort of thing going on in the game: "All ULC members are zergers and pk'ers. Kill on sight!" "CDF made an agreement with Stallone zergers!" "Burrel Way Police Department is the only revive clinic in Molebank!" and on and on and on. So I'm sorry Sonny Corleone, until you can prove your claims, I'm gonna go on and raise up a storm about our victory at Morrish.--IofTheEverlasting 00:36, 4 August 2006 (BST)
No it was not possible because my job, as well as a few others, was to refresh to see how long it would last. My internet has a 1 second load time. You can claim the victory but all you're going to do is look like a jackass. Which is fine with me because it saves me time calling you one. Sonny Corleone WTF RRF ASS 00:37, 4 August 2006 (BST)
Oh! Insults! Ack, no! Come on, let's see some evidence. Here, take example what I'm doing: I'm documenting the list of survivors in the Morrish building by taking screenshots every hour or so with accurate dates and timestamps. Therefore we'll know exactly who was in the building at what times. Hmm, I wonder why I'm doing that. --IofTheEverlasting 00:56, 4 August 2006 (BST)
That's fine and dandy. I could have done it because I'm a zombie and like I said, barricades go up so fast it's near impossible to get back in. Evidence isthe e-mail from Kevan and then the new update. July 27th the e-mail went out, update came the 30th, Big Bash tried one more day at the cades, Bob pointed out bots can still function, we pull out. Sonny Corleone WTF RRF ASS 01:00, 4 August 2006 (BST)
(Kevan's e-mail; taken from your very own post)
It'd be trivial to get a bot to tell the difference between a string in a system message and a string spoken by another player. The system is hard-coded to ignore any character who's accessed the script more than 300 times in a day (irrespective of IP address), so a bot's limited to 300 glances at the barricade per day, let alone actual barricade actions.
But a few bots in the same room would be enough to keep the building fairly secure, maybe I do need to add some further countermeasures. (A little suspiciously, some of the Stallone zergs I banned this morning were in the Morrish Building - do we know if they're bots? Is the building still being bot-protected now that they're banned?)
Would you kindly explain to me how that can be construed as evidence? I'm sorry if I'm being curt, but will you quit arguing the fact that clear evidence has yet to be made public? --IofTheEverlasting 01:13, 4 August 2006 (BST)
The first part is him telling me that saying "You're accessed your IP limit" won't work. The second part is saying that a person who paid can only reach 300 IP hits, problem is those with a changing IP address need not to worry. He then asked me if I know abotu the Stallone bots I said yes since Resensitized found the bots first. I then sent him a reply after this for an update. Said update came on the 30th. Or are you telling me it's a freak fucking coincidence that I send a letter to him abotu bots on the 27th and on the 30th he makes an anti-bot upgrade? How long have you been playing the game? Kevan doesn't bother make updates like that unless it's important. If he wasn't sure of bots he wouldn't bother. Sonny Corleone WTF RRF ASS 01:20, 4 August 2006 (BST)
Or he simply trusted your testimony. It seems to me that you brought a new possibility of cheating to Kevan's attention and, whether it was happening or not, it was a simple matter to update the way the barricade url works. You're being fitfully irrational, Sonny. Go take a walk... eat a burrito... play some chess, I don't know, but get away from Urban Dead for a bit. --IofTheEverlasting 01:40, 4 August 2006 (BST)
I'm just getting upset that I have to keep repeating myself. I in no way told Kevan of a new way to bot that he didn't know of. The man the created the site knows damn well that those that bot know how to get around speaking the IP limit, getting around 300 IP limit, and getting around the new upgrade. If I said anything to Kevan that he didn't know I'd die because I don't know anything about creating bots. Sonny Corleone WTF RRF ASS 02:01, 4 August 2006 (BST)
Hey then, let's quit this silly back and forth arguing and just agree to disagree. I'm feeling kinda bad now, because I swore not to get into online arguements. You see, I used to do this shit a lot on forums with other controversial issues like abortion and God and I learned that ultimately, it's just a lot of nut-flexing and pride-mongering. Heh, nobody ever reaches a point and says, "oh, you're absolutely right, and I'm wrong. Let's eat bananas together, eh?" So I'm sorry for being flippant and nasty, and I promise not to post here again, unless my screenshots turn anything up. Either way, I have a really great idea for a UD group now, called the "Barricade Bots". They'll be a group of survivors devoted to maintaining defenses during important seiges across Malton. Oh, and it'll be a requirement to speak like a robot--with sound effects and all. So thanks Sonny. --IofTheEverlasting 02:30, 4 August 2006 (BST)

Sorry Sonny/Big Bash- but a week has passed without one comment from Kevan CONFIRMING the barricading bot consipracy in any way... Stallones continue to make the Morrish constantly unusable, yet they were supposed to help us win the siege? That's just non-sense!!! Some part of HONOR must include respect for the winners. Samual Clemons 12:32:16 p.m. Sunday August 6, 2006 in GMT

Gee Samual, you sound like a very intelligent man. Could you please tell us why Kevan would bother making an update for a game he doesn't really like, nor get paid to work on? He has never ever showed an interest in making updates unless it was needed. So why would he bother listening to someone suspecting bots unless he was sure there were bots? Sonny Corleone WTF RRF ASS 00:22, 7 August 2006 (BST)

I stand corrected. From another user e-mailing Kevan I was told that bots were not able to change their IP address since it's 300 hits per character, not 300 hits per IP Address. I got those two confused. Nonetheless it is still very possible for bots to exist. Sonny Corleone WTF RRF ASS 18:24, 7 August 2006 (BST)

That's the problem with hypothetical assumptions, and second hand info Sonny. You can have your conspiracy theory, but realize that once you open Pandora’s Box there is no closing it. Every mall that falls to you now will cry 'CHEAT'! Because if there can be bots to build barricades there can be bots to bring them down, get it? As for the reason that Kevan does anything- I'm not in position to know, are you? Keywords used in your arguments: ASSUME, SUSPECT, POSSIBLE, CONFUSED. These require a leap of faith that most of us aren’t willing to make, no hard evidence is no hard evidence- and without evidence you are just a sore looser with a conspiracy theory. Samual Clemons 08:25:37 p.m. Monday August 7, 2006 in GMT

Nearly Impossible

The only way this could've been possible without bots is due to the old ?barricade action that used to work. Odds are that a handful of survivors got it into their heads to do the same thing that zombies do with ?rise. The difference being is that one is roughly analogous to wasting 75% of one's AP (?barricade) the other wastes between 33–50% of one's AP (?rise). Spamming the URL for either is unfair in my opinion, but one is much easier to mistake for cheating than the other. –Xoid STFU! 02:53, 8 August 2006 (BST)

Accusations From Both Sides

  1. Wofiel implied that there was zerging
  2. Some accusations of zerging from the DEM
  3. More accusations of zerging from the DEM

Xoid STFU! 07:59, 9 August 2006 (BST)

Thank you for sourcing. I'm putting your phrasing in my version (which mentions the bot update, at least - you have to admit that is topical to the question of whether or not there are bots, or whether Kevan thinks there are/were). Rheingold 11:05, 9 August 2006 (BST).

After reading the links, I'm fairly convinced that these "accusations" are equivalentist bullshit... there's 65 bodies outside Caiger right now - it's been a week since the siege by, basically, uncoordinated ferals ended - so those bodies are zargars right? HURRR, however, NPOV first and foremost I guess Rheingold 11:19, 9 August 2006 (BST)

Yeah, essentially a pair of dickheads not using what's between their ears. Of course, I mainly wrote it that way so Samual Clemons would STFU. As I've said elsewhere: ransack alts? No. More likely smart ferals. If you've managed to get yourself a meal, are nearly out of AP and there is a ransacked empty building nearby, why not clog it up while waiting to recharge? Same sort of thing that used to happen to revive points and rotters, when it comes down to it. –Xoid STFU! 12:11, 9 August 2006 (BST)


after reading the stalone bot debate I have came to the conclusion: Every time the rrf or bash fail they cry about it! You ransack all of Malton and fail a mall seige or attacking one building and cry.... and I seem to remember a time that the game was boycotted b/c the rrf didn't get there way. Come on guys grow up.

Warning and Plea

December 11, 2006 The Wolf Pack is currently spread across Pitneybank and the outlying suburbs, and my agents report to me that the zombies are growing in numbers by the day, my common sense tells me that they look to lay siege to the Giddings Mall once their numbers rise. I urge any survivors reading this to travel to Pitneybank, and to those who already inhabit it, fall back to the mall and begin to populate all four corners. As it stands, the bottom two corners are usually populated with an average of 250 survivors, whereas the top two have an average of about 75. That is not enough to push back the dark forces that are congealing on the brink of Pitneybank. I know good and well that there are plenty of PKer groups, and that there are plenty of anti-PKer groups, but in this dark hour I urge you to push aside your differences for the upcoming battle that lies in the not-to-distant future. I lie in the middle of PKers and anti-PKers, and I do as I please, but I have the wherewithal to know that a dark moon is on the horizon, and that it would be foolish not to form up in a professional fashion. I am looking out for my own interests in saving Pitneybank from the scourge of zombies that currently look to topple us, and I'll be damned if a bunch of brainless oafs use brute force and ignorance to push back a master strategist such as myself with all of the survivors at my disposal. Again, I ask you all to consider joining up arms and move back the Giddings Mall and prepare to defend, or Pitneybank will end up infested with the living dead, and it will take us months to rebuild and gain what has been lost. - Sterling Wolf, Leader of The Wolf Pack, Emperor of Pitneybank, 10:09, 11 December 2006

The Disciples Of Jame Gumb have been PKing here for some time, but wish to help the survivors of Pitneybank by handing out leftover Pumpkin bread in Giddings. Come to the SE corner of Giddings where we will be giving it out. We do not want shacknews to feel left out so we will be killing a few survivors to hand out some human bread as well. If you care to join us on feeding EVERYONE, dead or alive, than e-mail us at scoracrasia@scoracrasia.netCineraryone 19:59, 11 December 2006 (UTC)

  • Harmanz are tastay!Harharharhar!--ZOMBI KEMAL 00:20, 14 January 2007 (UTC)

April 9

Ahem. BARHAH. Cracking open the Giddings Mall as we speak. Redead13 00:35, 10 April 2008 (BST)

Not News


April 28th

Also: -Farmer building has been retaken, but desperately need reinforcements if it is to be held, 5 zeds currently outside, only a few people inside. We are going to need this building for when the mall tour comes through. Please bring fuel and reinforcements, and get the 'cade up to full strength User: Timebmb66 03:17, 29 April 2009 (BST)

February 18th

I think that the other Necrotech building might be occupied by Death Cultists from the Gore Corps. I remember some guy announced it over the radio, but I am uncertain whether the claims are true. Nemesis645 16:39, 18 February 2009 (UTC)

A PKing has just taken place inside Giddings. The link to the guy's profile is here: . —The preceding unsigned comment was added by Nemesis645 (talkcontribs) 21:56, 18 February 2009 (UTC).


April 23nd

Jamie Cantwel3 here, my revived zed is in Fort Creedy he is half dead but the gate is closed and repaired, and if he is still alive I will repair the part I am in if someone will come help cade the place and heal me. And hey if a zed reads this I am half dead so have fun if you see this.--Jamie Cantwell3 03:36, 24 April 2008 (BST)

Well some guy help me take the fort back... then he killed me. Just because I am Dual nature! Sigh, I wll leave when I get the AP to, have fun with your fort people.--Jamie Cantwell3 03:57, 24 April 2008 (BST)

One more thing, Jamie Cantwel3 AKA TRUEZOMBIEBOY- thats my zed by the way

is ""NOT"" A ZOMBIE SPY!!!!--Jamie Cantwell3 04:00, 24 April 2008 (BST)

IT IS TO ME WIKI HEADS!--Jamie Cantwell3 05:36, 24 April 2008 (BST)

October 19th

Fort Creedy is almost completely taken over. The only part of the Fort that is barely hanging on is the Gatehouse, with a few very brave survivors trying to stave off the tides of zeds. Zombie numbers are in the 90's, with many, many more in the surrounding area. Survivors, if you are in the surrounding areas, STAY AWAY. Zombies, come and get Braaaiinnsss.--Omega360 02:41, 20 October 2008 (BST)

Great Suburb Group Massacre 2010

All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.

We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.

The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.

The Great Suburb Group Massacre 2010
Group Name Contacted On Date Due
41st Death Com. 28 January 2010 Removed
Alliance of Fort Creedy 28 January 2010 Removed
Army Control Corps 28 January 2010 Confirmed
Creedy Defense Force 28 January 2010 Removed
Fort Creedy Troops 28 January 2010 Removed
The Handsome Devils 28 January 2010 Removed
Lowther Irregulars 28 January 2010 Removed
Yoyodyne Zombie Research Institute 28 January 2010 Removed
Zombie Insurance Department 28 January 2010 Confirmed
Creedy Guerilla Raiders 28 January 2010 Confirmed
This suburb has been cleared. Yonnua Koponen Talk ! Contribs 21:20, 13 February 2010 (UTC)

Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Yonnua Koponen Talk ! Contribs 16:45, 28 January 2010 (UTC)

Thank you for your cooperation as we cleaned up the group listings for this suburb. Your help in reaching out to groups and replying to our requests has been much appreciated. Yonnua Koponen Talk ! Contribs 21:20, 13 February 2010 (UTC)
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